diff options
author | sanine <sanine.not@pm.me> | 2022-10-01 20:59:36 -0500 |
---|---|---|
committer | sanine <sanine.not@pm.me> | 2022-10-01 20:59:36 -0500 |
commit | c5fc66ee58f2c60f2d226868bb1cf5b91badaf53 (patch) | |
tree | 277dd280daf10bf77013236b8edfa5f88708c7e0 /libs/ode-0.16.1/ode/demo | |
parent | 1cf9cc3408af7008451f9133fb95af66a9697d15 (diff) |
add ode
Diffstat (limited to 'libs/ode-0.16.1/ode/demo')
49 files changed, 23120 insertions, 0 deletions
diff --git a/libs/ode-0.16.1/ode/demo/Makefile.am b/libs/ode-0.16.1/ode/demo/Makefile.am new file mode 100644 index 0000000..5d02b87 --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/Makefile.am @@ -0,0 +1,75 @@ +AM_CPPFLAGS = -I$(top_srcdir)/include \ + -I$(top_builddir)/include \ + -DDRAWSTUFF_TEXTURE_PATH="\"$(abs_top_srcdir)/drawstuff/textures\"" + +if X11 +AM_LDFLAGS = $(X_PRE_LIBS) $(X_LIBS) $(X_EXTRA_LIBS) +endif + +# On Windows, GL_LIBS must go after libdrawstuff.la. +LDADD = $(top_builddir)/drawstuff/src/libdrawstuff.la \ + $(top_builddir)/ode/src/libode.la @GL_LIBS@ + +noinst_HEADERS = basket_geom.h bunny_geom.h convex_bunny_geom.h convex_prism.h \ + icosahedron_geom.h halton235_geom.h texturepath.h world_geom3.h + +AM_DEFAULT_SOURCE_EXT = .cpp + +noinst_PROGRAMS = \ + demo_boxstack \ + demo_buggy \ + demo_cards \ + demo_chain1 \ + demo_chain2 \ + demo_collision \ + demo_convex \ + demo_crash \ + demo_cylvssphere \ + demo_dball \ + demo_dhinge \ + demo_transmission \ + demo_feedback \ + demo_friction \ + demo_gyroscopic \ + demo_gyro2 \ + demo_heightfield \ + demo_hinge \ + demo_I \ + demo_jointPR \ + demo_joints \ + demo_jointPU \ + demo_kinematic \ + demo_motion \ + demo_motor \ + demo_ode \ + demo_piston \ + demo_plane2d \ + demo_rfriction \ + demo_slider \ + demo_space \ + demo_space_stress \ + demo_step \ + demo_tracks + +demo_chain1_SOURCES = demo_chain1.c +demo_chain1_LDADD = $(LDADD) -lstdc++ + + +if TRIMESH +noinst_PROGRAMS += \ + demo_basket \ + demo_cyl \ + demo_moving_trimesh \ + demo_moving_convex \ + demo_trimesh + +AM_CPPFLAGS += -DdTRIMESH_ENABLED +endif + + + +if WIN32 +resources.o: $(top_srcdir)/drawstuff/src/resources.rc $(top_srcdir)/drawstuff/src/resource.h + @WINDRES@ $(top_srcdir)/drawstuff/src/resources.rc -o resources.o +LDADD += resources.o +endif diff --git a/libs/ode-0.16.1/ode/demo/Makefile.in b/libs/ode-0.16.1/ode/demo/Makefile.in new file mode 100644 index 0000000..368a5d1 --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/Makefile.in @@ -0,0 +1,1133 @@ +# Makefile.in generated by automake 1.15 from Makefile.am. +# @configure_input@ + +# Copyright (C) 1994-2014 Free Software Foundation, Inc. + +# This Makefile.in is free software; the Free Software Foundation +# gives unlimited permission to copy and/or distribute it, +# with or without modifications, as long as this notice is preserved. + +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY, to the extent permitted by law; without +# even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. + +@SET_MAKE@ + + +VPATH = @srcdir@ +am__is_gnu_make = { \ + if test -z '$(MAKELEVEL)'; then \ + false; \ + elif test -n '$(MAKE_HOST)'; then \ + true; \ + elif test -n '$(MAKE_VERSION)' && test -n '$(CURDIR)'; then \ + true; \ + else \ + false; \ + fi; \ +} +am__make_running_with_option = \ + case $${target_option-} in \ + ?) ;; \ + *) echo "am__make_running_with_option: internal error: invalid" \ + "target option '$${target_option-}' specified" >&2; \ + exit 1;; \ + esac; \ + has_opt=no; \ + sane_makeflags=$$MAKEFLAGS; \ + if $(am__is_gnu_make); then \ + sane_makeflags=$$MFLAGS; \ + else \ + case $$MAKEFLAGS in \ + *\\[\ \ ]*) \ + bs=\\; \ + sane_makeflags=`printf '%s\n' "$$MAKEFLAGS" \ + | sed "s/$$bs$$bs[$$bs $$bs ]*//g"`;; \ + esac; \ + fi; \ + skip_next=no; \ + strip_trailopt () \ + { \ + flg=`printf '%s\n' "$$flg" | sed "s/$$1.*$$//"`; \ + }; \ + for flg in $$sane_makeflags; do \ + test $$skip_next = yes && { skip_next=no; continue; }; \ + case $$flg in \ + *=*|--*) continue;; \ + -*I) strip_trailopt 'I'; skip_next=yes;; \ + -*I?*) strip_trailopt 'I';; \ + -*O) strip_trailopt 'O'; skip_next=yes;; \ + -*O?*) strip_trailopt 'O';; \ + -*l) strip_trailopt 'l'; skip_next=yes;; \ + -*l?*) strip_trailopt 'l';; \ + -[dEDm]) skip_next=yes;; \ + -[JT]) skip_next=yes;; \ + esac; \ + case $$flg in \ + *$$target_option*) has_opt=yes; break;; \ + esac; \ + done; \ + test $$has_opt = yes +am__make_dryrun = (target_option=n; $(am__make_running_with_option)) +am__make_keepgoing = (target_option=k; $(am__make_running_with_option)) +pkgdatadir = $(datadir)/@PACKAGE@ +pkgincludedir = $(includedir)/@PACKAGE@ +pkglibdir = $(libdir)/@PACKAGE@ +pkglibexecdir = $(libexecdir)/@PACKAGE@ +am__cd = CDPATH="$${ZSH_VERSION+.}$(PATH_SEPARATOR)" && cd +install_sh_DATA = $(install_sh) -c -m 644 +install_sh_PROGRAM = $(install_sh) -c +install_sh_SCRIPT = $(install_sh) -c +INSTALL_HEADER = $(INSTALL_DATA) +transform = $(program_transform_name) +NORMAL_INSTALL = : +PRE_INSTALL = : +POST_INSTALL = : +NORMAL_UNINSTALL = : +PRE_UNINSTALL = : +POST_UNINSTALL = : +build_triplet = @build@ +host_triplet = @host@ +noinst_PROGRAMS = demo_boxstack$(EXEEXT) demo_buggy$(EXEEXT) \ + demo_cards$(EXEEXT) demo_chain1$(EXEEXT) demo_chain2$(EXEEXT) \ + demo_collision$(EXEEXT) demo_convex$(EXEEXT) \ + demo_crash$(EXEEXT) demo_cylvssphere$(EXEEXT) \ + demo_dball$(EXEEXT) demo_dhinge$(EXEEXT) \ + demo_transmission$(EXEEXT) demo_feedback$(EXEEXT) \ + demo_friction$(EXEEXT) demo_gyroscopic$(EXEEXT) \ + demo_gyro2$(EXEEXT) demo_heightfield$(EXEEXT) \ + demo_hinge$(EXEEXT) demo_I$(EXEEXT) demo_jointPR$(EXEEXT) \ + demo_joints$(EXEEXT) demo_jointPU$(EXEEXT) \ + demo_kinematic$(EXEEXT) demo_motion$(EXEEXT) \ + demo_motor$(EXEEXT) demo_ode$(EXEEXT) demo_piston$(EXEEXT) \ + demo_plane2d$(EXEEXT) demo_rfriction$(EXEEXT) \ + demo_slider$(EXEEXT) demo_space$(EXEEXT) \ + demo_space_stress$(EXEEXT) demo_step$(EXEEXT) \ + demo_tracks$(EXEEXT) $(am__EXEEXT_1) +@TRIMESH_TRUE@am__append_1 = \ +@TRIMESH_TRUE@ demo_basket \ +@TRIMESH_TRUE@ demo_cyl \ +@TRIMESH_TRUE@ demo_moving_trimesh \ +@TRIMESH_TRUE@ demo_moving_convex \ +@TRIMESH_TRUE@ demo_trimesh + +@TRIMESH_TRUE@am__append_2 = -DdTRIMESH_ENABLED +@WIN32_TRUE@am__append_3 = resources.o +subdir = ode/demo +ACLOCAL_M4 = $(top_srcdir)/aclocal.m4 +am__aclocal_m4_deps = $(top_srcdir)/m4/libtool.m4 \ + $(top_srcdir)/m4/ltoptions.m4 $(top_srcdir)/m4/ltsugar.m4 \ + $(top_srcdir)/m4/ltversion.m4 $(top_srcdir)/m4/lt~obsolete.m4 \ + $(top_srcdir)/m4/pkg.m4 $(top_srcdir)/configure.ac +am__configure_deps = $(am__aclocal_m4_deps) $(CONFIGURE_DEPENDENCIES) \ + $(ACLOCAL_M4) +DIST_COMMON = $(srcdir)/Makefile.am $(noinst_HEADERS) \ + $(am__DIST_COMMON) +mkinstalldirs = $(install_sh) -d +CONFIG_HEADER = $(top_builddir)/ode/src/config.h +CONFIG_CLEAN_FILES = +CONFIG_CLEAN_VPATH_FILES = +@TRIMESH_TRUE@am__EXEEXT_1 = demo_basket$(EXEEXT) demo_cyl$(EXEEXT) \ +@TRIMESH_TRUE@ demo_moving_trimesh$(EXEEXT) \ +@TRIMESH_TRUE@ demo_moving_convex$(EXEEXT) \ +@TRIMESH_TRUE@ demo_trimesh$(EXEEXT) +PROGRAMS = $(noinst_PROGRAMS) +demo_I_SOURCES = demo_I.cpp +demo_I_OBJECTS = demo_I.$(OBJEXT) +demo_I_LDADD = $(LDADD) +demo_I_DEPENDENCIES = $(top_builddir)/drawstuff/src/libdrawstuff.la \ + $(top_builddir)/ode/src/libode.la $(am__append_3) +AM_V_lt = $(am__v_lt_@AM_V@) +am__v_lt_ = $(am__v_lt_@AM_DEFAULT_V@) +am__v_lt_0 = --silent +am__v_lt_1 = +demo_basket_SOURCES = demo_basket.cpp +demo_basket_OBJECTS = demo_basket.$(OBJEXT) +demo_basket_LDADD = $(LDADD) +demo_basket_DEPENDENCIES = \ + $(top_builddir)/drawstuff/src/libdrawstuff.la \ + $(top_builddir)/ode/src/libode.la $(am__append_3) +demo_boxstack_SOURCES = demo_boxstack.cpp +demo_boxstack_OBJECTS = demo_boxstack.$(OBJEXT) +demo_boxstack_LDADD = $(LDADD) +demo_boxstack_DEPENDENCIES = \ + $(top_builddir)/drawstuff/src/libdrawstuff.la \ + $(top_builddir)/ode/src/libode.la $(am__append_3) +demo_buggy_SOURCES = demo_buggy.cpp +demo_buggy_OBJECTS = demo_buggy.$(OBJEXT) +demo_buggy_LDADD = $(LDADD) +demo_buggy_DEPENDENCIES = \ + $(top_builddir)/drawstuff/src/libdrawstuff.la \ + $(top_builddir)/ode/src/libode.la $(am__append_3) +demo_cards_SOURCES = demo_cards.cpp +demo_cards_OBJECTS = demo_cards.$(OBJEXT) +demo_cards_LDADD = $(LDADD) +demo_cards_DEPENDENCIES = \ + $(top_builddir)/drawstuff/src/libdrawstuff.la \ + $(top_builddir)/ode/src/libode.la $(am__append_3) +am_demo_chain1_OBJECTS = demo_chain1.$(OBJEXT) +demo_chain1_OBJECTS = $(am_demo_chain1_OBJECTS) +am__DEPENDENCIES_1 = $(top_builddir)/drawstuff/src/libdrawstuff.la \ + $(top_builddir)/ode/src/libode.la $(am__append_3) +demo_chain1_DEPENDENCIES = $(am__DEPENDENCIES_1) +demo_chain2_SOURCES = demo_chain2.cpp +demo_chain2_OBJECTS = demo_chain2.$(OBJEXT) +demo_chain2_LDADD = $(LDADD) +demo_chain2_DEPENDENCIES = \ + $(top_builddir)/drawstuff/src/libdrawstuff.la \ + $(top_builddir)/ode/src/libode.la $(am__append_3) +demo_collision_SOURCES = demo_collision.cpp +demo_collision_OBJECTS = demo_collision.$(OBJEXT) +demo_collision_LDADD = $(LDADD) +demo_collision_DEPENDENCIES = \ + $(top_builddir)/drawstuff/src/libdrawstuff.la \ + $(top_builddir)/ode/src/libode.la $(am__append_3) +demo_convex_SOURCES = demo_convex.cpp +demo_convex_OBJECTS = demo_convex.$(OBJEXT) +demo_convex_LDADD = $(LDADD) +demo_convex_DEPENDENCIES = \ + $(top_builddir)/drawstuff/src/libdrawstuff.la \ + $(top_builddir)/ode/src/libode.la $(am__append_3) +demo_crash_SOURCES = demo_crash.cpp +demo_crash_OBJECTS = demo_crash.$(OBJEXT) +demo_crash_LDADD = $(LDADD) +demo_crash_DEPENDENCIES = \ + $(top_builddir)/drawstuff/src/libdrawstuff.la \ + $(top_builddir)/ode/src/libode.la $(am__append_3) +demo_cyl_SOURCES = demo_cyl.cpp +demo_cyl_OBJECTS = demo_cyl.$(OBJEXT) +demo_cyl_LDADD = $(LDADD) +demo_cyl_DEPENDENCIES = $(top_builddir)/drawstuff/src/libdrawstuff.la \ + $(top_builddir)/ode/src/libode.la $(am__append_3) +demo_cylvssphere_SOURCES = demo_cylvssphere.cpp +demo_cylvssphere_OBJECTS = demo_cylvssphere.$(OBJEXT) +demo_cylvssphere_LDADD = $(LDADD) +demo_cylvssphere_DEPENDENCIES = \ + $(top_builddir)/drawstuff/src/libdrawstuff.la \ + $(top_builddir)/ode/src/libode.la $(am__append_3) +demo_dball_SOURCES = demo_dball.cpp +demo_dball_OBJECTS = demo_dball.$(OBJEXT) +demo_dball_LDADD = $(LDADD) +demo_dball_DEPENDENCIES = \ + $(top_builddir)/drawstuff/src/libdrawstuff.la \ + $(top_builddir)/ode/src/libode.la $(am__append_3) +demo_dhinge_SOURCES = demo_dhinge.cpp +demo_dhinge_OBJECTS = demo_dhinge.$(OBJEXT) +demo_dhinge_LDADD = $(LDADD) +demo_dhinge_DEPENDENCIES = \ + $(top_builddir)/drawstuff/src/libdrawstuff.la \ + $(top_builddir)/ode/src/libode.la $(am__append_3) +demo_feedback_SOURCES = demo_feedback.cpp +demo_feedback_OBJECTS = demo_feedback.$(OBJEXT) +demo_feedback_LDADD = $(LDADD) +demo_feedback_DEPENDENCIES = \ + $(top_builddir)/drawstuff/src/libdrawstuff.la \ + $(top_builddir)/ode/src/libode.la $(am__append_3) +demo_friction_SOURCES = demo_friction.cpp +demo_friction_OBJECTS = demo_friction.$(OBJEXT) +demo_friction_LDADD = $(LDADD) +demo_friction_DEPENDENCIES = \ + $(top_builddir)/drawstuff/src/libdrawstuff.la \ + $(top_builddir)/ode/src/libode.la $(am__append_3) +demo_gyro2_SOURCES = demo_gyro2.cpp +demo_gyro2_OBJECTS = demo_gyro2.$(OBJEXT) +demo_gyro2_LDADD = $(LDADD) +demo_gyro2_DEPENDENCIES = \ + $(top_builddir)/drawstuff/src/libdrawstuff.la \ + $(top_builddir)/ode/src/libode.la $(am__append_3) +demo_gyroscopic_SOURCES = demo_gyroscopic.cpp +demo_gyroscopic_OBJECTS = demo_gyroscopic.$(OBJEXT) +demo_gyroscopic_LDADD = $(LDADD) +demo_gyroscopic_DEPENDENCIES = \ + $(top_builddir)/drawstuff/src/libdrawstuff.la \ + $(top_builddir)/ode/src/libode.la $(am__append_3) +demo_heightfield_SOURCES = demo_heightfield.cpp +demo_heightfield_OBJECTS = demo_heightfield.$(OBJEXT) +demo_heightfield_LDADD = $(LDADD) +demo_heightfield_DEPENDENCIES = \ + $(top_builddir)/drawstuff/src/libdrawstuff.la \ + $(top_builddir)/ode/src/libode.la $(am__append_3) +demo_hinge_SOURCES = demo_hinge.cpp +demo_hinge_OBJECTS = demo_hinge.$(OBJEXT) +demo_hinge_LDADD = $(LDADD) +demo_hinge_DEPENDENCIES = \ + $(top_builddir)/drawstuff/src/libdrawstuff.la \ + $(top_builddir)/ode/src/libode.la $(am__append_3) +demo_jointPR_SOURCES = demo_jointPR.cpp +demo_jointPR_OBJECTS = demo_jointPR.$(OBJEXT) +demo_jointPR_LDADD = $(LDADD) +demo_jointPR_DEPENDENCIES = \ + $(top_builddir)/drawstuff/src/libdrawstuff.la \ + $(top_builddir)/ode/src/libode.la $(am__append_3) +demo_jointPU_SOURCES = demo_jointPU.cpp +demo_jointPU_OBJECTS = demo_jointPU.$(OBJEXT) +demo_jointPU_LDADD = $(LDADD) +demo_jointPU_DEPENDENCIES = \ + $(top_builddir)/drawstuff/src/libdrawstuff.la \ + $(top_builddir)/ode/src/libode.la $(am__append_3) +demo_joints_SOURCES = demo_joints.cpp +demo_joints_OBJECTS = demo_joints.$(OBJEXT) +demo_joints_LDADD = $(LDADD) +demo_joints_DEPENDENCIES = \ + $(top_builddir)/drawstuff/src/libdrawstuff.la \ + $(top_builddir)/ode/src/libode.la $(am__append_3) +demo_kinematic_SOURCES = demo_kinematic.cpp +demo_kinematic_OBJECTS = demo_kinematic.$(OBJEXT) +demo_kinematic_LDADD = $(LDADD) +demo_kinematic_DEPENDENCIES = \ + $(top_builddir)/drawstuff/src/libdrawstuff.la \ + $(top_builddir)/ode/src/libode.la $(am__append_3) +demo_motion_SOURCES = demo_motion.cpp +demo_motion_OBJECTS = demo_motion.$(OBJEXT) +demo_motion_LDADD = $(LDADD) +demo_motion_DEPENDENCIES = \ + $(top_builddir)/drawstuff/src/libdrawstuff.la \ + $(top_builddir)/ode/src/libode.la $(am__append_3) +demo_motor_SOURCES = demo_motor.cpp +demo_motor_OBJECTS = demo_motor.$(OBJEXT) +demo_motor_LDADD = $(LDADD) +demo_motor_DEPENDENCIES = \ + $(top_builddir)/drawstuff/src/libdrawstuff.la \ + $(top_builddir)/ode/src/libode.la $(am__append_3) +demo_moving_convex_SOURCES = demo_moving_convex.cpp +demo_moving_convex_OBJECTS = demo_moving_convex.$(OBJEXT) +demo_moving_convex_LDADD = $(LDADD) +demo_moving_convex_DEPENDENCIES = \ + $(top_builddir)/drawstuff/src/libdrawstuff.la \ + $(top_builddir)/ode/src/libode.la $(am__append_3) +demo_moving_trimesh_SOURCES = demo_moving_trimesh.cpp +demo_moving_trimesh_OBJECTS = demo_moving_trimesh.$(OBJEXT) +demo_moving_trimesh_LDADD = $(LDADD) +demo_moving_trimesh_DEPENDENCIES = \ + $(top_builddir)/drawstuff/src/libdrawstuff.la \ + $(top_builddir)/ode/src/libode.la $(am__append_3) +demo_ode_SOURCES = demo_ode.cpp +demo_ode_OBJECTS = demo_ode.$(OBJEXT) +demo_ode_LDADD = $(LDADD) +demo_ode_DEPENDENCIES = $(top_builddir)/drawstuff/src/libdrawstuff.la \ + $(top_builddir)/ode/src/libode.la $(am__append_3) +demo_piston_SOURCES = demo_piston.cpp +demo_piston_OBJECTS = demo_piston.$(OBJEXT) +demo_piston_LDADD = $(LDADD) +demo_piston_DEPENDENCIES = \ + $(top_builddir)/drawstuff/src/libdrawstuff.la \ + $(top_builddir)/ode/src/libode.la $(am__append_3) +demo_plane2d_SOURCES = demo_plane2d.cpp +demo_plane2d_OBJECTS = demo_plane2d.$(OBJEXT) +demo_plane2d_LDADD = $(LDADD) +demo_plane2d_DEPENDENCIES = \ + $(top_builddir)/drawstuff/src/libdrawstuff.la \ + $(top_builddir)/ode/src/libode.la $(am__append_3) +demo_rfriction_SOURCES = demo_rfriction.cpp +demo_rfriction_OBJECTS = demo_rfriction.$(OBJEXT) +demo_rfriction_LDADD = $(LDADD) +demo_rfriction_DEPENDENCIES = \ + $(top_builddir)/drawstuff/src/libdrawstuff.la \ + $(top_builddir)/ode/src/libode.la $(am__append_3) +demo_slider_SOURCES = demo_slider.cpp +demo_slider_OBJECTS = demo_slider.$(OBJEXT) +demo_slider_LDADD = $(LDADD) +demo_slider_DEPENDENCIES = \ + $(top_builddir)/drawstuff/src/libdrawstuff.la \ + $(top_builddir)/ode/src/libode.la $(am__append_3) +demo_space_SOURCES = demo_space.cpp +demo_space_OBJECTS = demo_space.$(OBJEXT) +demo_space_LDADD = $(LDADD) +demo_space_DEPENDENCIES = \ + $(top_builddir)/drawstuff/src/libdrawstuff.la \ + $(top_builddir)/ode/src/libode.la $(am__append_3) +demo_space_stress_SOURCES = demo_space_stress.cpp +demo_space_stress_OBJECTS = demo_space_stress.$(OBJEXT) +demo_space_stress_LDADD = $(LDADD) +demo_space_stress_DEPENDENCIES = \ + $(top_builddir)/drawstuff/src/libdrawstuff.la \ + $(top_builddir)/ode/src/libode.la $(am__append_3) +demo_step_SOURCES = demo_step.cpp +demo_step_OBJECTS = demo_step.$(OBJEXT) +demo_step_LDADD = $(LDADD) +demo_step_DEPENDENCIES = \ + $(top_builddir)/drawstuff/src/libdrawstuff.la \ + $(top_builddir)/ode/src/libode.la $(am__append_3) +demo_tracks_SOURCES = demo_tracks.cpp +demo_tracks_OBJECTS = demo_tracks.$(OBJEXT) +demo_tracks_LDADD = $(LDADD) +demo_tracks_DEPENDENCIES = \ + $(top_builddir)/drawstuff/src/libdrawstuff.la \ + $(top_builddir)/ode/src/libode.la $(am__append_3) +demo_transmission_SOURCES = demo_transmission.cpp +demo_transmission_OBJECTS = demo_transmission.$(OBJEXT) +demo_transmission_LDADD = $(LDADD) +demo_transmission_DEPENDENCIES = \ + $(top_builddir)/drawstuff/src/libdrawstuff.la \ + $(top_builddir)/ode/src/libode.la $(am__append_3) +demo_trimesh_SOURCES = demo_trimesh.cpp +demo_trimesh_OBJECTS = demo_trimesh.$(OBJEXT) +demo_trimesh_LDADD = $(LDADD) +demo_trimesh_DEPENDENCIES = \ + $(top_builddir)/drawstuff/src/libdrawstuff.la \ + $(top_builddir)/ode/src/libode.la $(am__append_3) +AM_V_P = $(am__v_P_@AM_V@) +am__v_P_ = $(am__v_P_@AM_DEFAULT_V@) +am__v_P_0 = false +am__v_P_1 = : +AM_V_GEN = $(am__v_GEN_@AM_V@) +am__v_GEN_ = $(am__v_GEN_@AM_DEFAULT_V@) +am__v_GEN_0 = @echo " GEN " 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b/libs/ode-0.16.1/ode/demo/basket_geom.h @@ -0,0 +1,599 @@ + +static float world_normals[] = { + 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+}; + +static float world_vertices[] = { + -4,-4,-0.100000f, + 4,-4,-0.100000f, + 4,-4,0.100000f, + -4,-4,0.100000f, + 4,0,0.100000f, + 4,4,-0.100000f, + 4,4,0.100000f, + -4,4,-0.100000f, + 0.066000f,-2.060000f,2, + 0.066000f,-1.940000f,2, + -0.066000f,-2.060000f,2, + -0.066000f,-1.940000f,2, + -4,4,0.100000f, + -4,0,0.100000f, + 0.360000f,3.244444f,1.466974f, + 0.360000f,3.422222f,2.266974f, + -0.360000f,3.422222f,2.266974f, + -0.360000f,3.244444f,1.466974f, + 0.066000f,-2.060000f,0.100000f, + -0.066000f,-2.060000f,0.100000f, + 0.066000f,-1.940000f,0.100000f, + -0.066000f,-1.940000f,0.100000f, + 0.066000f,-1.940000f,1.950000f, + -0.052853f,-1.506390f,2, + 0.052853f,-1.506390f,2, + 0.052853f,-1.506390f,1.950000f, + -0.052853f,-1.506390f,1.950000f, + -0.066000f,-1.940000f,1.950000f, + -0.066000f,-1.840000f,1.950000f, + 0.066000f,-1.840000f,1.950000f, + -0.066000f,-1.840000f,2, + 0.066000f,-1.840000f,2, + -0.171600f,-1.740000f,2, + -0.171600f,-1.740000f,1.950000f, + 0.171600f,-1.740000f,1.950000f, + 0.171600f,-1.740000f,2, + -0.188760f,-1.640000f,2, + -0.188760f,-1.640000f,1.950000f, + 0.188760f,-1.640000f,1.950000f, + 0.188760f,-1.640000f,2, + -0.132132f,-1.540000f,2, + -0.132132f,-1.540000f,1.950000f, + 0.132132f,-1.540000f,1.950000f, + 0.132132f,-1.540000f,2, + 0.173397f,-1.642679f,1.950000f, + 0.121808f,-1.551577f,1.950000f, + 0.157950f,-1.732697f,1.950000f, + 0.060149f,-1.825311f,1.950000f, + -0.060149f,-1.825311f,1.950000f, + -0.157950f,-1.732697f,1.950000f, + -0.173397f,-1.642679f,1.950000f, + -0.121808f,-1.551577f,1.950000f, + -0.049868f,-1.521079f,1.950000f, + 0.049868f,-1.521079f,1.950000f, + -0.173397f,-1.642679f,2, + -0.121808f,-1.551577f,2, + -0.157950f,-1.732697f,2, + -0.060149f,-1.825311f,2, + 0.060149f,-1.825311f,2, + 0.157950f,-1.732697f,2, + 0.173397f,-1.642679f,2, + 0.121808f,-1.551577f,2, + 0.049868f,-1.521079f,2, + -0.049868f,-1.521079f,2, + -0.360000f,3.600000f,0.100000f, + 0.360000f,3.600000f,0.100000f, + -0.360000f,0.400000f,0.100000f, + 0.360000f,0.400000f,0.100000f, + 0.360000f,2.888889f,1.023752f, + 0.360000f,3.066667f,1.166974f, + -0.360000f,3.066667f,1.166974f, + -0.360000f,2.888889f,1.023752f, + 0.360000f,2.533333f,0.939976f, + 0.360000f,2.711111f,0.966974f, + -0.360000f,2.711111f,0.966974f, + -0.360000f,2.533333f,0.939976f, + -0.360000f,2.177778f,0.939976f, + 0.360000f,2.177778f,0.939976f, + 0.360000f,2.355556f,0.939976f, + -0.360000f,2.355556f,0.939976f, + -0.360000f,1.822222f,0.939976f, + 0.360000f,1.822222f,0.939976f, + 0.360000f,2,0.939976f, + -0.360000f,2,0.939976f, + -0.360000f,1.466667f,0.939976f, + 0.360000f,1.466667f,0.939976f, + 0.360000f,1.644444f,0.939976f, + -0.360000f,1.644444f,0.939976f, + 0.360000f,1.111111f,0.957571f, + 0.360000f,1.288889f,0.939976f, + -0.360000f,1.288889f,0.939976f, + -0.360000f,1.111111f,0.957571f, + -0.360000f,0.755556f,1.134246f, + 0.360000f,0.755556f,1.134246f, + 0.360000f,0.933333f,1.009739f, + -0.360000f,0.933333f,1.009739f, + 0.360000f,0.577778f,1.372130f, + -0.360000f,0.577778f,1.372130f, + -0.360000f,3.600000f,3.900000f, + 0.360000f,3.600000f,3.900000f, + 0.360000f,0.400000f,1.743932f, + -0.360000f,0.400000f,1.743932f, +}; + +static dTriIndex world_indices[] = { + 0, + 1, + 2, + 0, + 2, + 3, + 4, + 1, + 5, + 4, + 5, + 6, + 4, + 2, + 1, + 0, + 7, + 5, + 0, + 5, + 1, + 8, + 9, + 10, + 9, + 11, + 10, + 12, + 6, + 5, + 5, + 7, + 12, + 3, + 13, + 0, + 13, + 12, + 7, + 13, + 7, + 0, + 14, + 15, + 16, + 16, + 17, + 14, + 2, + 18, + 19, + 19, + 3, + 2, + 4, + 20, + 2, + 20, + 18, + 2, + 21, + 20, + 4, + 4, + 13, + 21, + 19, + 21, + 13, + 13, + 3, + 19, + 8, + 10, + 19, + 19, + 18, + 8, + 22, + 9, + 8, + 8, + 18, + 22, + 18, + 20, + 22, + 23, + 24, + 25, + 25, + 26, + 23, + 19, + 10, + 27, + 19, + 27, + 21, + 10, + 11, + 27, + 21, + 27, + 22, + 21, + 22, + 20, + 27, + 28, + 22, + 28, + 29, + 22, + 11, + 30, + 28, + 28, + 27, + 11, + 9, + 31, + 11, + 31, + 30, + 11, + 22, + 29, + 31, + 22, + 31, + 9, + 30, + 32, + 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+ 84, + 90, + 85, + 90, + 89, + 88, + 91, + 94, + 91, + 95, + 94, + 100, + 96, + 97, + 97, + 101, + 100, +}; + diff --git a/libs/ode-0.16.1/ode/demo/bunny_geom.h b/libs/ode-0.16.1/ode/demo/bunny_geom.h new file mode 100644 index 0000000..78f8eb0 --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/bunny_geom.h @@ -0,0 +1,1366 @@ +// Bunny mesh ripped from Opcode +const int VertexCount = 453; +const int IndexCount = 902 * 3; + + +float Vertices[VertexCount * 3] = { + -0.334392f, 0.133007f, 0.062259f, + -0.350189f, 0.150354f, -0.147769f, + -0.234201f, 0.343811f, -0.174307f, + -0.200259f, 0.285207f, 0.093749f, + 0.003520f, 0.475208f, -0.159365f, + 0.001856f, 0.419203f, 0.098582f, + -0.252802f, 0.093666f, 0.237538f, + -0.162901f, 0.237984f, 0.206905f, + 0.000865f, 0.318141f, 0.235370f, + -0.414624f, 0.164083f, -0.278254f, + -0.262213f, 0.357334f, -0.293246f, + 0.004628f, 0.482694f, -0.338626f, + -0.402162f, 0.133528f, -0.443247f, + -0.243781f, 0.324275f, -0.436763f, + 0.005293f, 0.437592f, 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+ {307,306,302}, + {307,302,303}, + {316,315,324}, + {316,324,329}, + {331,351,350}, + {330,334,335}, + {330,335,328}, + {341,337,338}, + {344,355,354}, + {346,345,348}, + {346,348,347}, + {364,369,352}, + {364,352,353}, + {365,363,361}, + {365,361,362}, + {376,401,402}, + {373,372,397}, + {373,397,400}, + {376, 92,377}, + {381,378,387}, + {381,387,385}, + {386, 77, 80}, + {390,389,412}, + {416,417,401}, + {403,417,415}, + {408,429,430}, + {419,423,418}, + {427,428,444}, + {427,444,446}, + {437,436,441}, + {450,445, 11}, + {450, 11, 4}, + {447,449, 5}, + {447, 5, 8}, + {441,438,437}, + {425,426,451}, + {425,451,452}, + {417,421,415}, + {408,407,429}, + {399,403,400}, + {399,400,397}, + {394,393,416}, + {389,411,412}, + {386,383,385}, + {408,387,378}, + {408,378,406}, + {377,391,376}, + { 94,375,415}, + {372,373,374}, + {372,374,370}, + {359,111,360}, + {359,112,111}, + {113,358,349}, + {113,349,123}, + {346,343,345}, + {343,340,342}, + {338,336,144}, + {338,144,141}, + {327,341,354}, + {327,354,326}, + {331,350,321}, + {331,321,322}, + {314,313,326}, + {314,326,325}, + {300,298,299}, + {300,299,301}, + {288,287,289}, + {189,292,282}, + {287,288,303}, + {284,285,297}, + {368,280,281}, + {448,447,279}, + {274,226,255}, + {267,268,404}, + {267,404,379}, + {429,262,430}, + {439,440,260}, + {257,258,249}, + {257,249,246}, + {430,262,248}, + {234,228,242}, + {234,242,241}, + {237,238,239}, + {237,239,236}, + { 15, 18,227}, + { 15,227,229}, + {222,223, 82}, + {222, 82, 83}, + {214,215,213}, + {214,213, 81}, + { 38,102, 6}, + {122,159,200}, + {122,200,201}, + {174,171,192}, + {174,192,194}, + {197,193,198}, + {190,170,161}, + {181,179,178}, + {181,178,180}, + {166,156,155}, + {163,153,152}, + {163,152,162}, + {120,156,149}, + {120,149,121}, + {152,153,135}, + {140,143,142}, + {135,131,132}, + {135,132,136}, + {130,129,128}, + {130,128,127}, + {100,105,119}, + {100,119,120}, + {106,104,107}, + {106,107,108}, + { 91, 95, 59}, + { 93, 94, 68}, + { 91, 89, 92}, + { 76, 53, 55}, + { 76, 55, 87}, + { 81, 78, 79}, + { 74, 73, 49}, + { 69, 60, 45}, + { 58, 62, 64}, + { 58, 64, 61}, + { 53, 31, 32}, + { 32, 54, 53}, + { 42, 43, 38}, + { 35, 36, 0}, + { 35, 0, 1}, + { 34, 35, 1}, + { 34, 1, 9}, + { 44, 40, 41}, + { 44, 41, 45}, + { 33,240, 51}, + { 63, 62, 58}, + { 63, 58, 59}, + { 45, 71, 70}, + { 76, 75, 51}, + { 76, 51, 52}, + { 86, 85, 84}, + { 86, 84, 87}, + { 89, 72, 73}, + { 89, 73, 88}, + { 91, 92, 96}, + { 91, 96, 95}, + { 72, 91, 60}, + { 72, 60, 69}, + {104,106,105}, + {119,105,117}, + {119,117,118}, + {124,127,128}, + {117,116,129}, + {117,129,131}, + {118,117,131}, + {135,140,142}, + {146,150,152}, + {146,152,145}, + {149,122,121}, + {166,165,151}, + {166,151,156}, + {158,172,173}, + {161,160,189}, + {199,198,193}, + {199,193,191}, + {204,201,202}, + {178,174,194}, + {200,159,186}, + {109, 48, 67}, + { 48,107,104}, + {216, 32,236}, + {216,236,239}, + {223,214, 81}, + {223, 81, 82}, + { 33, 12, 15}, + { 32,228,234}, + { 32,234,236}, + {240, 31, 52}, + {256,255,246}, + {256,246,249}, + {258,263,248}, + {258,248,249}, + {275,260,259}, + {275,259,276}, + {207,276,259}, + {270,271,429}, + {270,429,407}, + {413,418,366}, + {413,366,365}, + {368,367,279}, + {368,279,280}, + {303,301,286}, + {303,286,287}, + {283,282,292}, + {283,292,291}, + {320,292,189}, + {298,296,297}, + {298,297,299}, + {318,327,326}, + {318,326,313}, + {329,330,317}, + {336,333,320}, + {326,354,353}, + {334,332,333}, + {334,333,336}, + {342,339,139}, + {342,139,138}, + {345,342,126}, + {347,357,356}, + {369,368,351}, + {363,356,357}, + {363,357,361}, + {366,367,368}, + {366,368,369}, + {375,373,400}, + { 92, 90,377}, + {409,387,408}, + {386,385,387}, + {386,387,388}, + {412,394,391}, + {396,398,399}, + {408,406,405}, + {415,421,419}, + {415,419,414}, + {425,452,448}, + {425,448,424}, + {444,441,443}, + {448,452,449}, + {448,449,447}, + {446,444,443}, + {446,443,445}, + {250,247,261}, + {250,261,428}, + {421,422,423}, + {421,423,419}, + {427,410,250}, + {417,403,401}, + {403,402,401}, + {420,392,412}, + {420,412,425}, + {420,425,424}, + {386,411,389}, + {383,382,381}, + {383,381,385}, + {378,379,404}, + {372,371,395}, + {372,395,397}, + {371,372,370}, + {361,359,360}, + {361,360,362}, + {368,350,351}, + {349,347,348}, + {356,355,344}, + {356,344,346}, + {344,341,340}, + {344,340,343}, + {338,337,336}, + {328,335,341}, + {324,352,351}, + {324,351,331}, + {320,144,336}, + {314,325,324}, + {322,308,309}, + {310,309,307}, + {287,286,289}, + {203,280,279}, + {203,279,205}, + {297,295,283}, + {297,283,284}, + {447,205,279}, + {274,384, 80}, + {274, 80,226}, + {266,267,379}, + {266,379,380}, + {225,257,246}, + {225,246,245}, + {256,254,253}, + {256,253,255}, + {430,247,250}, + {226,235,244}, + {226,244,245}, + {232,233,244}, + {232,244,241}, + {230, 18, 19}, + { 32, 31,228}, + {219,220, 86}, + {219, 86, 57}, + {226,213,235}, + {206, 7, 6}, + {122,201,101}, + {201,204,101}, + {180,196,197}, + {170,192,171}, + {200,190,189}, + {194,193,195}, + {183,181,180}, + {183,180,182}, + {155,154,168}, + {149,156,151}, + {149,151,148}, + {155,156,120}, + {145,142,143}, + {145,143,146}, + {136,137,140}, + {133,132,130}, + {128,129,116}, + {100,120,121}, + {110,112,113}, + {110,113,114}, + { 66, 65, 63}, + { 66, 63, 99}, + { 66, 99, 98}, + { 96, 46, 61}, + { 89, 88, 90}, + { 86, 87, 57}, + { 80, 78, 81}, + { 72, 69, 49}, + { 67, 48, 47}, + { 67, 47, 68}, + { 56, 55, 53}, + { 50, 49, 36}, + { 50, 36, 35}, + { 40, 39, 41}, + {242,243,229}, + {242,229,227}, + { 6, 37, 39}, + { 42, 47, 48}, + { 42, 48, 43}, + { 61, 46, 44}, + { 45, 70, 69}, + { 69, 70, 71}, + { 69, 71, 49}, + { 74, 78, 77}, + { 83, 84, 85}, + { 73, 74, 77}, + { 93, 96, 92}, + { 68, 46, 93}, + { 95, 99, 63}, + { 95, 63, 59}, + {115,108,110}, + {115,110,114}, + {125,126,127}, + {129,130,132}, + {137,133,138}, + {137,138,139}, + {148,146,143}, + {148,143,147}, + {119,118,154}, + {161,147,143}, + {165,164,151}, + {158,157,171}, + {158,171,172}, + {159,158,187}, + {159,187,186}, + {194,192,191}, + {194,191,193}, + {189,202,201}, + {182,197,184}, + {205, 8, 7}, + { 48,109,107}, + {218,219, 57}, + {218, 57, 56}, + {207,231,211}, + {232,230,231}, + {232,231,233}, + { 53, 52, 31}, + {388,411,386}, + {409,430,250}, + {262,429,254}, + {262,254,256}, + {442,444,428}, + {273,264,383}, + {273,383,384}, + {429,271,251}, + {429,251,254}, + {413,365,362}, + { 67,413,360}, + {282,283,295}, + {285,301,299}, + {202,281,280}, + {284,283,291}, + {284,291,289}, + {320,189,160}, + {308,306,307}, + {307,309,308}, + {319,317,330}, + {319,330,328}, + {353,352,324}, + {332,331,333}, + {340,341,338}, + {354,341,344}, + {349,358,357}, + {349,357,347}, + {364,355,356}, + {364,356,363}, + {364,365,366}, + {364,366,369}, + {374,376,402}, + {375, 92,373}, + { 77,389,390}, + {382,380,381}, + {389, 77,386}, + {393,394,412}, + {393,412,392}, + {401,394,416}, + {415,400,403}, + {411,410,427}, + {411,427,426}, + {422,420,424}, + {247,248,263}, + {247,263,261}, + {445,443, 14}, + {445, 14, 11}, + {449,450, 4}, + {449, 4, 5}, + {443,441, 17}, + {443, 17, 14}, + {436, 23, 17}, + {436, 17,441}, + {424,448,422}, + {448,423,422}, + {414,419,418}, + {414,418,413}, + {406,404,405}, + {399,397,395}, + {399,395,396}, + {420,416,392}, + {388,410,411}, + {386,384,383}, + {390, 88, 77}, + {375, 94, 92}, + {415,414, 68}, + {415, 68, 94}, + {370,374,402}, + {370,402,398}, + {361,357,358}, + {361,358,359}, + {125,348,126}, + {346,344,343}, + {340,338,339}, + {337,335,334}, + {337,334,336}, + {325,353,324}, + {324,331,332}, + {324,332,329}, + {323,322,309}, + {323,309,310}, + {294,295,297}, + {294,297,296}, + {289,286,285}, + {202,280,203}, + {288,307,303}, + {282,295,321}, + { 67,360,111}, + {418,423,367}, + {418,367,366}, + {272,252,251}, + {272,251,271}, + {272,271,270}, + {255,253,274}, + {265,266,380}, + {265,380,382}, + {442,428,261}, + {440,263,258}, + {440,258,260}, + {409,250,410}, + {255,226,245}, + {255,245,246}, + { 31,240,243}, + {236,234,235}, + {236,235,237}, + {233,225,245}, + {233,245,244}, + {220,221, 85}, + {220, 85, 86}, + { 81,213,226}, + { 81,226, 80}, + { 7,206,205}, + {186,184,198}, + {186,198,199}, + {204,203,205}, + {204,205,206}, + {195,193,196}, + {171,174,172}, + {173,174,175}, + {173,172,174}, + {155,167,166}, + {160,161,143}, + {160,143,144}, + {119,154,155}, + {148,151,150}, + {148,150,146}, + {140,137,139}, + {140,139,141}, + {127,126,130}, + {114,124,128}, + {114,128,115}, + {117,105,106}, + {117,106,116}, + {104,105,100}, + {104,100,103}, + { 59, 60, 91}, + { 97, 96, 61}, + { 97, 61, 64}, + { 91, 72, 89}, + { 87, 84, 79}, + { 87, 79, 76}, + { 78, 80, 77}, + { 49, 50, 74}, + { 60, 44, 45}, + { 61, 44, 58}, + { 51, 50, 35}, + { 51, 35, 34}, + { 39, 37, 41}, + { 33, 34, 9}, + { 33, 9, 12}, + { 0, 36, 37}, + { 0, 37, 6}, + { 40, 46, 47}, + { 40, 47, 42}, + { 53, 54, 56}, + { 65, 62, 63}, + { 72, 49, 73}, + { 79, 78, 75}, + { 79, 75, 76}, + { 52, 53, 76}, + { 92, 89, 90}, + { 96, 93, 46}, + {102,103,100}, + {102,100,101}, + {116,106,108}, + {116,108,115}, + {123,125,124}, + {116,115,128}, + {118,131,135}, + {140,135,136}, + {148,147,149}, + {120,119,155}, + {164,162,152}, + {164,152,150}, + {157,147,161}, + {157,161,170}, + {186,187,185}, + {186,185,184}, + {193,197,196}, + {202,203,204}, + {194,195,178}, + {198,184,197}, + { 67,111,109}, + { 38, 43,103}, + { 38,103,102}, + {214,223,222}, + {214,222,221}, + {214,221,220}, + {214,220,219}, + {214,219,218}, + {213,237,235}, + {221,222, 83}, + {221, 83, 85}, + { 15,229, 33}, + {227, 18,230}, + {227,230,232}, + { 52, 51,240}, + { 75, 78, 50}, + {408,430,409}, + {260,258,257}, + {260,257,259}, + {224,207,259}, + {268,269,405}, + {268,405,404}, + {413,362,360}, + {447, 8,205}, + {299,297,285}, + {189,281,202}, + {290,288,289}, + {290,289,291}, + {322,321,295}, + {322,295,294}, + {333,323,311}, + {333,311,320}, + {317,316,329}, + {320,160,144}, + {353,325,326}, + {329,332,334}, + {329,334,330}, + {339,338,141}, + {339,141,139}, + {348,345,126}, + {347,356,346}, + {123,349,125}, + {364,353,354}, + {364,354,355}, + {365,364,363}, + {376,391,394}, + {376,394,401}, + { 92,376,374}, + { 92,374,373}, + {377, 90, 88}, + {380,379,378}, + {380,378,381}, + {388,387,409}, + {388,409,410}, + {416,393,392}, + {399,398,402}, + {399,402,403}, + {250,428,427}, + {421,417,416}, + {421,416,420}, + {426,427,446}, + {426,446,451}, + {444,442,441}, + {452,451,450}, + {452,450,449} +}; + diff --git a/libs/ode-0.16.1/ode/demo/convex_bunny_geom.h b/libs/ode-0.16.1/ode/demo/convex_bunny_geom.h new file mode 100644 index 0000000..09fe6de --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/convex_bunny_geom.h @@ -0,0 +1,468 @@ +const unsigned int convexBunnyPlaneCount = 176; +dReal convexBunnyPlanes[] = +{ + 0.986167, -0.0612533, -0.154021, 0.399481, + 0.982735, -0.0691036, -0.171628, 0.409884, + -0.984387, -0.0582774, -0.166089, 0.403079, + 0.985044, -0.172279, 0.00302105, 0.437531, + 0.976915, -0.184361, 0.107929, 0.465334, + 0.951478, -0.281619, 0.124019, 0.475223, + 0.798136, -0.502214, 0.332805, 0.535555, + 0.949728, -0.211128, -0.231176, 0.528156, + -0.000894561, -0.995066, -0.0992088, 0.80299, + -0.000896015, -0.995066, -0.0992131, 0.802991, + -0.0035709, -0.935822, 0.352454, 0.618504, + -0.291551, -0.828515, 0.478081, 0.681579, + -0.978715, -0.181408, 0.0959605, 0.468907, + -0.985523, -0.169302, -0.00904739, 0.441129, + -0.953768, -0.278749, 0.11236, 0.478704, + 0.372745, -0.827499, 0.419888, 0.630174, + 0.976911, -0.18316, 0.109991, 0.466086, + 0.817827, -0.387738, 0.425227, 0.569153, + -0.978732, -0.180211, 0.0980152, 0.469656, + 0.662794, -0.0277654, 0.748287, 0.803459, + 0.00359857, -0.660581, -0.750746, 0.877267, + 0.00359952, -0.660579, -0.750748, 0.877266, + -0.947456, -0.208272, -0.242797, 0.531628, + -0.980764, -0.0661375, -0.18365, 0.413468, + -0.940835, -0.0698657, -0.331585, 0.494827, + 0.983751, 0.0529367, -0.171556, 0.403533, + 0.981839, 0.0996302, -0.16145, 0.410144, + 0.977938, 0.0857834, -0.190468, 0.411823, + 0.959636, 0.106068, -0.260476, 0.44898, + 0.85334, -0.0495414, -0.518996, 0.60489, + -0.803667, -0.499793, 0.322995, 0.538478, + -0.689742, -0.615484, 0.381361, 0.574754, + -0.380353, -0.826364, 0.415277, 0.63155, + -0.39985, -0.817283, 0.414933, 0.630682, + -0.380309, -0.826285, 0.415473, 0.631677, + -0.981411, 0.0559147, -0.183592, 0.407121, + -0.979526, 0.101914, -0.173615, 0.413635, + -0.975381, 0.0881975, -0.202119, 0.415257, + 0.988445, 0.140182, 0.0576755, 0.485174, + 0.876515, 0.0408992, 0.479634, 0.620093, + 0.848907, -0.0996824, 0.519057, 0.631268, + 0.895754, -0.195088, 0.399457, 0.563346, + 0.861448, -0.256989, 0.438023, 0.574909, + 0.775672, -0.447481, 0.445076, 0.586422, + 0.683157, -0.617557, 0.389768, 0.572247, + 0.391755, -0.818722, 0.419789, 0.629264, + 0.28317, -0.829384, 0.481599, 0.680529, + 0.3727, -0.827422, 0.420079, 0.630298, + -0.824143, -0.385255, 0.415171, 0.57215, + -0.782413, -0.445128, 0.435536, 0.589267, + 0.00152876, 0.999994, -0.00308275, 0.665646, + 0.00242466, 0.999989, -0.0038994, 0.665879, + -0.979892, 0.121321, -0.158406, 0.420287, + 0.767537, -0.190214, -0.612132, 0.695479, + 0.372649, -0.42747, -0.823652, 0.869878, + 0.537245, -0.335515, -0.77382, 0.82472, + 0.0263648, -0.598975, -0.800334, 0.873623, + 0.00393345, -0.60959, -0.792707, 0.869865, + -0.0183706, -0.598907, -0.800608, 0.873704, + 0.00875728, 0.676014, -0.736836, 0.825597, + 0.852333, -0.0355955, -0.521786, 0.607886, + 0.392036, 0.534934, -0.748434, 0.818042, + 0.847696, -0.122973, -0.516033, 0.615814, + 0.884763, -0.0760716, -0.45979, 0.565893, + 0.9446, -0.0727144, -0.320069, 0.491401, + 0.904971, -0.0675211, -0.420081, 0.541673, + -0.899959, -0.0647928, -0.431134, 0.544968, + -0.955972, 0.108494, -0.272667, 0.452769, + -0.363823, -0.426358, -0.828161, 0.871222, + -0.528689, -0.333936, -0.780368, 0.826685, + 0.982068, 0.118277, -0.146811, 0.416542, + 0.98951, 0.144455, 0.00164104, 0.468616, + 0.50797, -0.0708041, 0.85846, 0.883126, + 0.748614, -0.431275, 0.503565, 0.634026, + 0.214863, -0.405791, 0.888351, 0.94048, + -0.901162, -0.192379, 0.388455, 0.566627, + -0.867521, -0.254376, 0.427435, 0.578065, + -0.226957, -0.405135, 0.885639, 0.941284, + -0.756029, -0.429007, 0.494341, 0.636765, + -0.00629553, -0.188362, 0.982079, 0.968197, + 0.0165684, 0.999846, -0.00581961, 0.670373, + 0.00313267, 0.999987, -0.00405124, 0.666103, + 0.545069, 0.472158, -0.692796, 0.780052, + 0.932011, 0.148856, -0.330451, 0.498417, + 0.844043, 0.227673, -0.485547, 0.599903, + -0.019033, 0.999801, -0.00590978, 0.672252, + -0.959662, 0.239262, -0.147656, 0.488538, + 0.00151234, 0.999999, -0.000399466, 0.665855, + -0.988649, 0.143168, 0.0455675, 0.488784, + -0.989015, 0.147444, -0.01048, 0.472227, + -0.972439, 0.232727, -0.01415, 0.518344, + 0.587681, -0.160147, -0.793085, 0.823999, + 0.640479, -0.269179, -0.719256, 0.778142, + 0.541109, -0.332896, -0.772257, 0.823226, + 0.546185, -0.14771, -0.824538, 0.84854, + 0.528519, -0.026044, -0.848522, 0.873136, + 0.447231, -0.0756684, -0.891212, 0.903953, + 0.490619, -0.0795123, -0.867739, 0.884255, + 0.279393, 0.264257, -0.923097, 0.950045, + 0.374653, 0.39486, -0.83888, 0.886593, + 0.00050174, 0.999994, -0.00331563, 0.665976, + -0.0103777, 0.999934, -0.00487936, 0.669494, + -0.927571, 0.150741, -0.341889, 0.501807, + -0.267268, 0.265084, -0.926444, 0.951043, + -0.845984, -0.0330207, -0.532184, 0.610986, + -0.518165, -0.0244575, -0.854931, 0.875047, + -0.83753, 0.228953, -0.496108, 0.603116, + -0.535666, 0.472122, -0.700116, 0.78259, + -0.381083, 0.534649, -0.754272, 0.820328, + -0.363157, 0.395975, -0.843398, 0.88794, + -0.326829, -0.256634, -0.909572, 0.922946, + 0.394875, -0.128601, -0.90969, 0.920236, + 0.337169, -0.257642, -0.905504, 0.921733, + 0.398433, -0.193767, -0.896496, 0.910015, + -0.536477, -0.146072, -0.831177, 0.850523, + -0.436512, -0.0743406, -0.896622, 0.905564, + -0.480187, -0.0780522, -0.873687, 0.886029, + -0.384093, -0.127432, -0.914458, 0.921656, + -0.388009, -0.192572, -0.901313, 0.911451, + 0.977045, 0.15796, 0.14294, 0.521934, + 0.930035, 0.231515, 0.28537, 0.600301, + -0.855499, -0.0971121, 0.508616, 0.634376, + -0.875419, 0.136849, 0.463589, 0.62897, + -0.882196, 0.0435387, 0.468864, 0.623303, + 0.0204398, -0.0238739, 0.999506, 0.958419, + -0.0062197, -0.0777937, 0.99695, 0.962769, + 0.907123, 0.250746, 0.338015, 0.623205, + 0.902358, 0.173321, 0.394601, 0.607696, + 0.870085, 0.134211, 0.474278, 0.625782, + 0.0015108, 0.999999, 6.34978e-06, 0.665945, + 0.00150567, 0.999999, 0.000568537, 0.666143, + 0.00150738, 0.999999, 0.000565012, 0.666141, + -0.963954, 0.266039, -0.00405118, 0.539571, + 0.0015136, 0.999999, -0.000393102, 0.665856, + 0.00151117, 0.999999, 4.32104e-06, 0.665944, + 0.0272711, 0.999604, -0.00696439, 0.673709, + 0.962047, 0.236383, -0.136341, 0.484917, + 0.973236, 0.229796, -0.00223071, 0.514797, + 0.964728, 0.263133, 0.00776342, 0.536054, + -0.906596, 0.176056, 0.383521, 0.610999, + -0.978237, 0.160918, 0.130987, 0.525513, + -0.910434, 0.253486, 0.326887, 0.626522, + -0.932759, 0.234321, 0.27396, 0.603697, + 0.800621, -0.0921333, -0.592045, 0.665278, + 0.679569, -0.15358, -0.717356, 0.765121, + 0.684928, -0.199829, -0.700672, 0.756959, + -0.532604, -0.33128, -0.778837, 0.82519, + -0.578395, -0.158384, -0.800234, 0.826134, + -0.671209, -0.151537, -0.725613, 0.767576, + -0.00530287, 0.323551, 0.946196, 0.94547, + -0.719766, 0.229227, 0.655281, 0.774388, + -0.604194, 0.29171, 0.741522, 0.841564, + -0.544989, 0.302925, 0.781808, 0.866398, + -0.518662, -0.0692529, 0.85217, 0.884999, + -0.671987, -0.0257512, 0.740115, 0.805898, + -0.00613626, -0.00823685, 0.999947, 0.957141, + -0.032747, -0.0237908, 0.99918, 0.958516, + -0.00530611, 0.323546, 0.946198, 0.945471, + -0.545061, 0.302657, 0.781861, 0.866377, + -0.639902, 0.23832, 0.730568, 0.823722, + 0.00149706, 0.999997, 0.00193434, 0.667038, + 0.00149731, 0.999997, 0.00193252, 0.667037, + -0.0048341, 0.44008, 0.897946, 0.936327, + -0.00483143, 0.440078, 0.897947, 0.936327, + -0.632454, -0.267241, -0.727039, 0.780455, + -0.67691, -0.197765, -0.709, 0.759436, + -0.841667, -0.120432, -0.526396, 0.618913, + -0.760706, -0.187792, -0.621337, 0.698143, + -0.87929, -0.0734062, -0.470597, 0.569116, + -0.847068, -0.0469762, -0.529405, 0.607991, + -0.793572, -0.0897399, -0.601823, 0.668201, + 0.536355, 0.301024, 0.788485, 0.864403, + 0.536284, 0.301291, 0.788431, 0.864424, + 0.595945, 0.289897, 0.748872, 0.839373, + 0.631626, 0.236397, 0.738353, 0.8214, + 0.712378, 0.227061, 0.664049, 0.771772, +}; +const unsigned int convexBunnyPointCount = 105; +dReal convexBunnyPoints[] = +{ + -0.459488, -0.093017, -0.311341, + 0.466635, -0.094416, -0.305669, + -0.309239, 0.776868, 0.304726, + -0.004458, -0.042526, 1.01567, + 8.40779e-45, 3.00321e-39, 2.8026e-44, + 0.007957, 0.282241, -0.93168, + 0.204445, -0.66438, 0.513353, + -0.303961, 0.054199, 0.625921, + 0.265619, 0.756464, 0.504187, + -0.402162, 0.133528, -0.443247, + 8.40779e-45, 3.00321e-39, 2.8026e-44, + -0.266772, 0.64233, 0.602061, + 8.40779e-45, 3.00321e-39, 2.8026e-44, + 8.40779e-45, 3.00321e-39, 2.8026e-44, + 0.411612, 0.132299, -0.438264, + 0.31148, 0.775931, 0.308527, + 0.300086, 0.053287, 0.62962, + -0.414624, 0.164083, -0.278254, + -0.248382, 0.255825, -0.627493, + -0.216201, -0.126776, -0.886936, + 0.267564, -0.666174, -0.654834, + -0.135892, -0.03552, 0.945455, + -0.265837, 0.757267, 0.500933, + -0.003873, 0.161605, 0.970499, + 8.40779e-45, 3.00321e-39, 2.8026e-44, + -0.282599, -0.663393, 0.412411, + 0.007237, 0.361687, -0.794439, + 0.093627, 0.258494, -0.920589, + 0.422146, 0.162819, -0.27313, + 0.279163, -0.664604, 0.417328, + 0.263086, 0.512567, 0.637832, + -0.099875, 0.310931, -0.799381, + -0.446838, -0.118517, -0.466159, + -0.168842, 0.102387, -0.920381, + 0.455805, -0.119881, -0.460632, + 0.337743, -0.666396, -0.074503, + -0.134547, -0.119852, -0.959004, + -0.183807, 0.19697, 0.84448, + 0.264969, 0.641527, 0.605317, + -0.209063, -0.663393, 0.509344, + -0.364126, -0.200299, 0.202388, + -0.253475, -0.081797, 0.756541, + 0.260471, 0.255056, -0.624378, + 0.114248, 0.310608, -0.79807, + 0.364663, -0.201399, 0.20685, + 0.127847, -0.035919, 0.94707, + 8.40779e-45, 3.00321e-39, 2.8026e-44, + -0.381071, -0.629723, -0.350777, + -0.339884, -0.04115, -0.668211, + -0.077913, 0.258753, -0.92164, + 0.184061, 0.101854, -0.91822, + -0.335166, -0.66538, -0.078623, + 0.386561, -0.625221, -0.21687, + 8.40779e-45, 3.00321e-39, 2.8026e-44, + -0.241585, 0.527592, 0.669296, + -0.086969, 0.133224, 0.947633, + -0.003127, 0.28407, 0.87887, + -0.004433, -0.146642, 0.985872, + 8.40779e-45, 3.00321e-39, 2.8026e-44, + -0.138444, -0.10425, 0.945975, + -0.265676, 0.513366, 0.634594, + 8.40779e-45, 3.00321e-39, 2.8026e-44, + 0.247593, -0.082554, 0.75961, + 0.07941, 0.132973, 0.948652, + 0.238615, 0.526867, 0.672237, + 8.40779e-45, 3.00321e-39, 2.8026e-44, + 8.40779e-45, 3.00321e-39, 2.8026e-44, + -0.382112, -0.62406, -0.221577, + -0.104072, 0.177278, -0.95253, + 0.351567, -0.042194, -0.663976, + 0.138234, -0.293905, -0.897958, + 0.119916, 0.17694, -0.951159, + -0.371322, -0.665382, -0.35362, + -0.263384, -0.663396, 0.466604, + 0.376722, -0.666513, -0.219833, + 0.387086, -0.630883, -0.346073, + -0.125544, 0.140012, 0.917678, + -0.070612, 0.036849, 0.975733, + -0.083497, -0.084934, 0.979607, + 0.259286, -0.664547, 0.471281, + 8.40779e-45, 3.00321e-39, 2.8026e-44, + 0.074888, -0.085173, 0.980577, + 0.152305, 0.125256, 0.890786, + 0.130184, -0.104656, 0.94762, + -0.004249, 0.046042, 1.00324, + 0.062419, 0.036648, 0.976547, + 8.40779e-45, 3.00321e-39, 2.8026e-44, + -0.392666, -0.488581, -0.427494, + 0.230315, -0.12745, -0.884202, + 8.40779e-45, 3.00321e-39, 2.8026e-44, + 0.193434, -0.665946, -0.715325, + 0.007865, 0.122104, -0.956137, + 8.40779e-45, 3.00321e-39, 2.8026e-44, + -0.257884, -0.665381, -0.658052, + 0.377265, -0.666513, -0.349036, + -0.372362, -0.665381, -0.22442, + 0.400045, -0.489778, -0.42264, + -0.159174, 0.125726, 0.888878, + 0.118369, 0.139643, 0.919173, + -0.124463, -0.293508, -0.899566, + 0.21172, -0.302754, -0.843303, + 0.149571, -0.120281, -0.957264, + -0.183019, -0.665378, -0.71763, + 0.177696, 0.196424, 0.846693, + -0.198638, -0.302135, -0.845816, +}; +unsigned int convexBunnyPolygons[] = +{ + 3, 7, 2, 0, + 3, 2, 7, 11, + 3, 1, 15, 16, + 3, 0, 2, 17, + 3, 17, 9, 0, + 3, 2, 9, 17, + 3, 18, 9, 2, + 3, 2, 11, 22, + 3, 22, 15, 2, + 3, 8, 15, 22, + 3, 2, 15, 26, + 3, 5, 26, 27, + 3, 1, 14, 28, + 3, 28, 15, 1, + 3, 14, 15, 28, + 3, 2, 26, 31, + 3, 0, 9, 32, + 3, 9, 18, 33, + 3, 34, 14, 1, + 3, 19, 33, 36, + 3, 8, 22, 38, + 3, 38, 22, 11, + 3, 38, 15, 8, + 3, 38, 16, 15, + 3, 38, 30, 16, + 3, 40, 7, 0, + 3, 0, 25, 40, + 3, 40, 25, 7, + 3, 7, 25, 41, + 3, 21, 37, 41, + 3, 42, 15, 14, + 3, 42, 27, 15, + 3, 43, 26, 15, + 3, 15, 27, 43, + 3, 43, 27, 26, + 3, 1, 16, 44, + 3, 44, 29, 1, + 3, 16, 29, 44, + 3, 0, 32, 47, + 3, 19, 32, 48, + 3, 48, 33, 19, + 3, 48, 32, 9, + 3, 9, 33, 48, + 3, 49, 33, 18, + 3, 49, 18, 2, + 3, 2, 31, 49, + 3, 49, 26, 5, + 3, 49, 31, 26, + 3, 50, 42, 14, + 3, 27, 42, 50, + 3, 51, 35, 6, + 3, 6, 39, 51, + 3, 1, 29, 52, + 3, 11, 37, 54, + 3, 55, 23, 11, + 3, 11, 54, 55, + 3, 11, 23, 56, + 3, 56, 38, 11, + 3, 23, 38, 56, + 3, 57, 39, 6, + 3, 21, 41, 59, + 3, 39, 57, 59, + 3, 60, 37, 11, + 3, 60, 41, 37, + 3, 60, 11, 7, + 3, 7, 41, 60, + 3, 16, 30, 62, + 3, 62, 29, 16, + 3, 63, 38, 23, + 3, 38, 63, 64, + 3, 67, 25, 0, + 3, 0, 47, 67, + 3, 68, 36, 33, + 3, 33, 49, 68, + 3, 68, 49, 5, + 3, 14, 34, 69, + 3, 69, 50, 14, + 3, 5, 27, 71, + 3, 27, 50, 71, + 3, 71, 68, 5, + 3, 25, 51, 73, + 3, 73, 51, 39, + 3, 39, 59, 73, + 3, 73, 41, 25, + 3, 73, 59, 41, + 3, 29, 35, 74, + 3, 74, 52, 29, + 3, 35, 51, 74, + 3, 75, 34, 1, + 3, 1, 52, 75, + 3, 52, 74, 75, + 3, 21, 55, 76, + 3, 76, 54, 37, + 3, 76, 55, 54, + 3, 77, 55, 21, + 3, 21, 59, 78, + 3, 3, 77, 78, + 3, 78, 77, 21, + 3, 78, 57, 3, + 3, 78, 59, 57, + 3, 6, 35, 79, + 3, 79, 35, 29, + 3, 29, 62, 79, + 3, 3, 57, 81, + 3, 83, 62, 45, + 3, 45, 81, 83, + 3, 83, 79, 62, + 3, 6, 79, 83, + 3, 83, 57, 6, + 3, 83, 81, 57, + 3, 84, 63, 23, + 3, 84, 77, 3, + 3, 23, 55, 84, + 3, 55, 77, 84, + 3, 45, 63, 85, + 3, 3, 81, 85, + 3, 85, 81, 45, + 3, 85, 84, 3, + 3, 63, 84, 85, + 3, 87, 47, 32, + 3, 87, 72, 47, + 3, 50, 69, 88, + 3, 88, 34, 20, + 3, 88, 69, 34, + 3, 36, 68, 91, + 3, 68, 71, 91, + 3, 72, 87, 93, + 3, 93, 87, 32, + 3, 93, 32, 19, + 3, 94, 74, 72, + 3, 94, 93, 20, + 3, 72, 93, 94, + 3, 94, 75, 74, + 3, 95, 74, 51, + 3, 72, 74, 95, + 3, 95, 51, 25, + 3, 25, 67, 95, + 3, 95, 67, 47, + 3, 47, 72, 95, + 3, 20, 34, 96, + 3, 34, 75, 96, + 3, 96, 94, 20, + 3, 75, 94, 96, + 3, 97, 37, 21, + 3, 21, 76, 97, + 3, 97, 76, 37, + 3, 98, 64, 63, + 3, 98, 63, 45, + 3, 45, 82, 98, + 3, 36, 70, 99, + 3, 100, 88, 20, + 3, 20, 90, 100, + 3, 100, 90, 70, + 3, 101, 71, 50, + 3, 50, 88, 101, + 3, 36, 91, 101, + 3, 101, 91, 71, + 3, 101, 70, 36, + 3, 101, 100, 70, + 3, 88, 100, 101, + 3, 102, 90, 20, + 3, 20, 93, 102, + 3, 70, 90, 102, + 3, 102, 99, 70, + 3, 64, 98, 103, + 3, 103, 98, 82, + 3, 30, 38, 103, + 3, 38, 64, 103, + 3, 103, 62, 30, + 3, 45, 62, 103, + 3, 103, 82, 45, + 3, 36, 99, 104, + 3, 99, 102, 104, + 3, 104, 102, 93, + 3, 19, 36, 104, + 3, 104, 93, 19, +}; diff --git a/libs/ode-0.16.1/ode/demo/convex_prism.h b/libs/ode-0.16.1/ode/demo/convex_prism.h new file mode 100644 index 0000000..1ee7fcb --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/convex_prism.h @@ -0,0 +1,28 @@ +unsigned int prism_pointcount = 8;
+unsigned int prism_planecount = 6;
+dReal prism_points[24]={
+ 10.0, 1.0,-1.0,
+ 10.0,-1.0,-1.0,
+-10.0,-1.0,-1.0,
+-10.0, 1.0,-1.0,
+ 10.0, 1.0, 1.0,
+ 10.0,-1.0, 1.0,
+-10.0,-1.0, 1.0,
+-10.0, 1.0, 1.0
+};
+unsigned int prism_polygons[]={
+4,0,1,2,3,
+4,4,7,6,5,
+4,0,4,5,1,
+4,1,5,6,2,
+4,2,6,7,3,
+4,4,0,3,7,
+};
+dReal prism_planes[]={
+0.0,0.0,-1.0,1.0,
+0.0,0.0,1.0,1.0,
+1.0,0.0,0.0,10.0,
+0.0,-1.0,0.0,1.0,
+-1.0,0.0,-0.0,10.0,
+0.0,1.0,0.0,1.0,
+};
diff --git a/libs/ode-0.16.1/ode/demo/demo_I.cpp b/libs/ode-0.16.1/ode/demo/demo_I.cpp new file mode 100644 index 0000000..156a4ad --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_I.cpp @@ -0,0 +1,253 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +/* + +test that the rotational physics is correct. + +an "anchor body" has a number of other randomly positioned bodies +("particles") attached to it by ball-and-socket joints, giving it some +random effective inertia tensor. the effective inertia matrix is calculated, +and then this inertia is assigned to another "test" body. a random torque is +applied to both bodies and the difference in angular velocity and orientation +is observed after a number of iterations. + +typical errors for each test cycle are about 1e-5 ... 1e-4. + +*/ + + +#include <time.h> +#include <ode/ode.h> +#include <drawstuff/drawstuff.h> +#include "texturepath.h" + +#ifdef _MSC_VER +#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints +#endif + +// select correct drawing functions + +#ifdef dDOUBLE +#define dsDrawBox dsDrawBoxD +#define dsDrawSphere dsDrawSphereD +#define dsDrawCylinder dsDrawCylinderD +#define dsDrawCapsule dsDrawCapsuleD +#endif + + +// some constants + +#define NUM 10 // number of particles +#define SIDE 0.1 // visual size of the particles + + +// dynamics objects an globals + +static dWorldID world=0; +static dBodyID anchor_body,particle[NUM],test_body; +static dJointID particle_joint[NUM]; +static dReal torque[3]; +static int iteration; + + +// start simulation - set viewpoint + +static void start() +{ + dAllocateODEDataForThread(dAllocateMaskAll); + + static float xyz[3] = {1.5572f,-1.8886f,1.5700f}; + static float hpr[3] = {118.5000f,-17.0000f,0.0000f}; + dsSetViewpoint (xyz,hpr); +} + + +// compute the mass parameters of a particle set. q = particle positions, +// pm = particle masses + +#define _I(i,j) I[(i)*4+(j)] + +void computeMassParams (dMass *m, dReal q[NUM][3], dReal pm[NUM]) +{ + int i,j; + dMassSetZero (m); + for (i=0; i<NUM; i++) { + m->mass += pm[i]; + for (j=0; j<3; j++) m->c[j] += pm[i]*q[i][j]; + m->_I(0,0) += pm[i]*(q[i][1]*q[i][1] + q[i][2]*q[i][2]); + m->_I(1,1) += pm[i]*(q[i][0]*q[i][0] + q[i][2]*q[i][2]); + m->_I(2,2) += pm[i]*(q[i][0]*q[i][0] + q[i][1]*q[i][1]); + m->_I(0,1) -= pm[i]*(q[i][0]*q[i][1]); + m->_I(0,2) -= pm[i]*(q[i][0]*q[i][2]); + m->_I(1,2) -= pm[i]*(q[i][1]*q[i][2]); + } + for (j=0; j<3; j++) m->c[j] /= m->mass; + m->_I(1,0) = m->_I(0,1); + m->_I(2,0) = m->_I(0,2); + m->_I(2,1) = m->_I(1,2); +} + + +void reset_test() +{ + int i; + dMass m,anchor_m; + dReal q[NUM][3], pm[NUM]; // particle positions and masses + dReal pos1[3] = {1,0,1}; // point of reference (POR) + dReal pos2[3] = {-1,0,1}; // point of reference (POR) + + // make random particle positions (relative to POR) and masses + for (i=0; i<NUM; i++) { + pm[i] = dRandReal()+0.1; + q[i][0] = dRandReal()-0.5; + q[i][1] = dRandReal()-0.5; + q[i][2] = dRandReal()-0.5; + } + + // adjust particle positions so centor of mass = POR + computeMassParams (&m,q,pm); + for (i=0; i<NUM; i++) { + q[i][0] -= m.c[0]; + q[i][1] -= m.c[1]; + q[i][2] -= m.c[2]; + } + + if (world) dWorldDestroy (world); + world = dWorldCreate(); + + anchor_body = dBodyCreate (world); + dBodySetPosition (anchor_body,pos1[0],pos1[1],pos1[2]); + dMassSetBox (&anchor_m,1,SIDE,SIDE,SIDE); + dMassAdjust (&anchor_m,0.1); + dBodySetMass (anchor_body,&anchor_m); + + for (i=0; i<NUM; i++) { + particle[i] = dBodyCreate (world); + dBodySetPosition (particle[i], + pos1[0]+q[i][0],pos1[1]+q[i][1],pos1[2]+q[i][2]); + dMassSetBox (&m,1,SIDE,SIDE,SIDE); + dMassAdjust (&m,pm[i]); + dBodySetMass (particle[i],&m); + } + + for (i=0; i < NUM; i++) { + particle_joint[i] = dJointCreateBall (world,0); + dJointAttach (particle_joint[i],anchor_body,particle[i]); + const dReal *p = dBodyGetPosition (particle[i]); + dJointSetBallAnchor (particle_joint[i],p[0],p[1],p[2]); + } + + // make test_body with the same mass and inertia of the anchor_body plus + // all the particles + + test_body = dBodyCreate (world); + dBodySetPosition (test_body,pos2[0],pos2[1],pos2[2]); + computeMassParams (&m,q,pm); + m.mass += anchor_m.mass; + for (i=0; i<12; i++) m.I[i] = m.I[i] + anchor_m.I[i]; + dBodySetMass (test_body,&m); + + // rotate the test and anchor bodies by a random amount + dQuaternion qrot; + for (i=0; i<4; i++) qrot[i] = dRandReal()-0.5; + dNormalize4 (qrot); + dBodySetQuaternion (anchor_body,qrot); + dBodySetQuaternion (test_body,qrot); + dMatrix3 R; + dQtoR (qrot,R); + for (i=0; i<NUM; i++) { + dVector3 v; + dMultiply0 (v,R,&q[i][0],3,3,1); + dBodySetPosition (particle[i],pos1[0]+v[0],pos1[1]+v[1],pos1[2]+v[2]); + } + + // set random torque + for (i=0; i<3; i++) torque[i] = (dRandReal()-0.5) * 0.1; + + + iteration=0; +} + + +// simulation loop + +static void simLoop (int pause) +{ + if (!pause) { + dBodyAddTorque (anchor_body,torque[0],torque[1],torque[2]); + dBodyAddTorque (test_body,torque[0],torque[1],torque[2]); + dWorldStep (world,0.03); + + iteration++; + if (iteration >= 100) { + // measure the difference between the anchor and test bodies + const dReal *w1 = dBodyGetAngularVel (anchor_body); + const dReal *w2 = dBodyGetAngularVel (test_body); + const dReal *q1 = dBodyGetQuaternion (anchor_body); + const dReal *q2 = dBodyGetQuaternion (test_body); + dReal maxdiff = dMaxDifference (w1,w2,1,3); + printf ("w-error = %.4e (%.2f,%.2f,%.2f) and (%.2f,%.2f,%.2f)\n", + maxdiff,w1[0],w1[1],w1[2],w2[0],w2[1],w2[2]); + maxdiff = dMaxDifference (q1,q2,1,4); + printf ("q-error = %.4e\n",maxdiff); + reset_test(); + } + } + + dReal sides[3] = {SIDE,SIDE,SIDE}; + dReal sides2[3] = {6*SIDE,6*SIDE,6*SIDE}; + dReal sides3[3] = {3*SIDE,3*SIDE,3*SIDE}; + dsSetColor (1,1,1); + dsDrawBox (dBodyGetPosition(anchor_body), dBodyGetRotation(anchor_body), + sides3); + dsSetColor (1,0,0); + dsDrawBox (dBodyGetPosition(test_body), dBodyGetRotation(test_body), sides2); + dsSetColor (1,1,0); + for (int i=0; i<NUM; i++) + dsDrawBox (dBodyGetPosition (particle[i]), + dBodyGetRotation (particle[i]), sides); +} + + +int main (int argc, char **argv) +{ + // setup pointers to drawstuff callback functions + dsFunctions fn; + fn.version = DS_VERSION; + fn.start = &start; + fn.step = &simLoop; + fn.command = 0; + fn.stop = 0; + fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; + + dInitODE2(0); + dRandSetSeed (time(0)); + reset_test(); + + // run simulation + dsSimulationLoop (argc,argv,352,288,&fn); + + dWorldDestroy (world); + dCloseODE(); + return 0; +} diff --git a/libs/ode-0.16.1/ode/demo/demo_basket.cpp b/libs/ode-0.16.1/ode/demo/demo_basket.cpp new file mode 100644 index 0000000..ab6a5c8 --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_basket.cpp @@ -0,0 +1,276 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +// Basket ball demo. +// Serves as a test for the sphere vs trimesh collider +// By Bram Stolk. +// Press the spacebar to reset the position of the ball. + +#include <assert.h> +#ifdef HAVE_UNISTD_H +#include <unistd.h> +#endif +#include <ode/ode.h> +#include <drawstuff/drawstuff.h> +#include "texturepath.h" +#include "basket_geom.h" // this is our world mesh + +#ifdef _MSC_VER +#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints +#endif + +// some constants + +#define RADIUS 0.14 + +// dynamics and collision objects (chassis, 3 wheels, environment) + +static dWorldID world; +static dSpaceID space; + +static dBodyID sphbody; +static dGeomID sphgeom; + +static dJointGroupID contactgroup; +static dGeomID world_mesh; + + +// this is called by dSpaceCollide when two objects in space are +// potentially colliding. + +static void nearCallback (void *data, dGeomID o1, dGeomID o2) +{ + assert(o1); + assert(o2); + + if (dGeomIsSpace(o1) || dGeomIsSpace(o2)) + { + fprintf(stderr,"testing space %p %p\n", (void*)o1, (void*)o2); + // colliding a space with something + dSpaceCollide2(o1,o2,data,&nearCallback); + // Note we do not want to test intersections within a space, + // only between spaces. + return; + } + +// fprintf(stderr,"testing geoms %p %p\n", o1, o2); + + const int N = 32; + dContact contact[N]; + int n = dCollide (o1,o2,N,&(contact[0].geom),sizeof(dContact)); + if (n > 0) + { + for (int i=0; i<n; i++) + { + // Paranoia <-- not working for some people, temporarily removed for 0.6 + //dIASSERT(dVALIDVEC3(contact[i].geom.pos)); + //dIASSERT(dVALIDVEC3(contact[i].geom.normal)); + //dIASSERT(!dIsNan(contact[i].geom.depth)); + contact[i].surface.slip1 = 0.7; + contact[i].surface.slip2 = 0.7; + contact[i].surface.mode = dContactSoftERP | dContactSoftCFM | dContactApprox1 | dContactSlip1 | dContactSlip2; + contact[i].surface.mu = 50.0; // was: dInfinity + contact[i].surface.soft_erp = 0.96; + contact[i].surface.soft_cfm = 0.04; + dJointID c = dJointCreateContact (world,contactgroup,&contact[i]); + dJointAttach (c, + dGeomGetBody(contact[i].geom.g1), + dGeomGetBody(contact[i].geom.g2)); + } + } +} + + +// start simulation - set viewpoint + +static void start() +{ + dAllocateODEDataForThread(dAllocateMaskAll); + + static float xyz[3] = {-8,0,5}; + static float hpr[3] = {0.0f,-29.5000f,0.0000f}; + dsSetViewpoint (xyz,hpr); +} + + + +static void reset_ball(void) +{ + float sx=0.0f, sy=3.40f, sz=7.15; + + dQuaternion q; + dQSetIdentity(q); + dBodySetPosition (sphbody, sx, sy, sz); + dBodySetQuaternion(sphbody, q); + dBodySetLinearVel (sphbody, 0,0,0); + dBodySetAngularVel (sphbody, 0,0,0); +} + + +// called when a key pressed + +static void command (int cmd) +{ + switch (cmd) + { + case ' ': + reset_ball(); + break; + } +} + + +// simulation loop + +static void simLoop (int pause) +{ + double simstep = 0.001; // 1ms simulation steps + double dt = dsElapsedTime(); + + int nrofsteps = (int) ceilf(dt/simstep); +// fprintf(stderr, "dt=%f, nr of steps = %d\n", dt, nrofsteps); + + for (int i=0; i<nrofsteps && !pause; i++) + { + dSpaceCollide (space,0,&nearCallback); + dWorldQuickStep (world, simstep); + dJointGroupEmpty (contactgroup); + } + + dsSetColor (1,1,1); + const dReal *SPos = dBodyGetPosition(sphbody); + const dReal *SRot = dBodyGetRotation(sphbody); + float spos[3] = {SPos[0], SPos[1], SPos[2]}; + float srot[12] = { SRot[0], SRot[1], SRot[2], SRot[3], SRot[4], SRot[5], SRot[6], SRot[7], SRot[8], SRot[9], SRot[10], SRot[11] }; + dsDrawSphere + ( + spos, + srot, + RADIUS + ); + + // draw world trimesh + dsSetColor(0.4,0.7,0.9); + dsSetTexture (DS_NONE); + + const dReal* Pos = dGeomGetPosition(world_mesh); + //dIASSERT(dVALIDVEC3(Pos)); + float pos[3] = { Pos[0], Pos[1], Pos[2] }; + + const dReal* Rot = dGeomGetRotation(world_mesh); + //dIASSERT(dVALIDMAT3(Rot)); + float rot[12] = { Rot[0], Rot[1], Rot[2], Rot[3], Rot[4], Rot[5], Rot[6], Rot[7], Rot[8], Rot[9], Rot[10], Rot[11] }; + + int numi = sizeof(world_indices) / sizeof(dTriIndex); + + for (int i=0; i<numi/3; i++) + { + int i0 = world_indices[i*3+0]; + int i1 = world_indices[i*3+1]; + int i2 = world_indices[i*3+2]; + float *v0 = world_vertices+i0*3; + float *v1 = world_vertices+i1*3; + float *v2 = world_vertices+i2*3; + dsDrawTriangle(pos, rot, v0,v1,v2, true); // single precision draw + } +} + + +int main (int argc, char **argv) +{ + dMass m; + dMatrix3 R; + + // setup pointers to drawstuff callback functions + dsFunctions fn; + fn.version = DS_VERSION; + fn.start = &start; + fn.step = &simLoop; + fn.command = &command; + fn.stop = 0; + fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; + + // create world + dInitODE2(0); + world = dWorldCreate(); + space = dHashSpaceCreate (0); + + contactgroup = dJointGroupCreate (0); + dWorldSetGravity (world,0,0,-9.8); + dWorldSetQuickStepNumIterations (world, 64); + + // Create a static world using a triangle mesh that we can collide with. + int numv = sizeof(world_vertices)/(3*sizeof(float)); + int numi = sizeof(world_indices)/ sizeof(dTriIndex); + printf("numv=%d, numi=%d\n", numv, numi); + dTriMeshDataID Data = dGeomTriMeshDataCreate(); + +// fprintf(stderr,"Building Single Precision Mesh\n"); + + dGeomTriMeshDataBuildSingle + ( + Data, + world_vertices, + 3 * sizeof(float), + numv, + world_indices, + numi, + 3 * sizeof(dTriIndex) + ); + + world_mesh = dCreateTriMesh(space, Data, 0, 0, 0); + dGeomTriMeshEnableTC(world_mesh, dSphereClass, false); + dGeomTriMeshEnableTC(world_mesh, dBoxClass, false); + dGeomSetPosition(world_mesh, 0, 0, 0.5); + dRSetIdentity(R); + //dIASSERT(dVALIDMAT3(R)); + + dGeomSetRotation (world_mesh, R); + + //float sx=0.0, sy=3.40, sz=6.80; + (void)world_normals; // get rid of compiler warning + sphbody = dBodyCreate (world); + dMassSetSphere (&m,1,RADIUS); + dBodySetMass (sphbody,&m); + sphgeom = dCreateSphere(0, RADIUS); + dGeomSetBody (sphgeom,sphbody); + reset_ball(); + dSpaceAdd (space, sphgeom); + + // run simulation + dsSimulationLoop (argc,argv,352,288,&fn); + + // Causes segm violation? Why? + // (because dWorldDestroy() destroys body connected to geom; must call first!) + dGeomDestroy(sphgeom); + dGeomDestroy (world_mesh); + + dJointGroupEmpty (contactgroup); + dJointGroupDestroy (contactgroup); + dSpaceDestroy (space); + dWorldDestroy (world); + dCloseODE(); + return 0; +} + + + diff --git a/libs/ode-0.16.1/ode/demo/demo_boxstack.cpp b/libs/ode-0.16.1/ode/demo/demo_boxstack.cpp new file mode 100644 index 0000000..ac46fcf --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_boxstack.cpp @@ -0,0 +1,619 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +#include <ode/ode.h> +#include <drawstuff/drawstuff.h> +#include "texturepath.h" + +#ifdef _MSC_VER +#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints +#endif + +#include "icosahedron_geom.h" + + +//<---- Convex Object +dReal planes[]= // planes for a cube, these should coincide with the face array + { + 1.0f ,0.0f ,0.0f ,0.25f, + 0.0f ,1.0f ,0.0f ,0.25f, + 0.0f ,0.0f ,1.0f ,0.25f, + -1.0f,0.0f ,0.0f ,0.25f, + 0.0f ,-1.0f,0.0f ,0.25f, + 0.0f ,0.0f ,-1.0f,0.25f + /* + 1.0f ,0.0f ,0.0f ,2.0f, + 0.0f ,1.0f ,0.0f ,1.0f, + 0.0f ,0.0f ,1.0f ,1.0f, + 0.0f ,0.0f ,-1.0f,1.0f, + 0.0f ,-1.0f,0.0f ,1.0f, + -1.0f,0.0f ,0.0f ,0.0f + */ + }; +const unsigned int planecount=6; + +dReal points[]= // points for a cube + { + 0.25f,0.25f,0.25f, // point 0 + -0.25f,0.25f,0.25f, // point 1 + + 0.25f,-0.25f,0.25f, // point 2 + -0.25f,-0.25f,0.25f,// point 3 + + 0.25f,0.25f,-0.25f, // point 4 + -0.25f,0.25f,-0.25f,// point 5 + + 0.25f,-0.25f,-0.25f,// point 6 + -0.25f,-0.25f,-0.25f,// point 7 + }; +const unsigned int pointcount=8; +unsigned int polygons[] = //Polygons for a cube (6 squares) + { + 4,0,2,6,4, // positive X + 4,1,0,4,5, // positive Y + 4,0,1,3,2, // positive Z + 4,3,1,5,7, // negative X + 4,2,3,7,6, // negative Y + 4,5,4,6,7, // negative Z + }; +//----> Convex Object + +// select correct drawing functions + +#ifdef dDOUBLE +#define dsDrawBox dsDrawBoxD +#define dsDrawSphere dsDrawSphereD +#define dsDrawCylinder dsDrawCylinderD +#define dsDrawCapsule dsDrawCapsuleD +#define dsDrawConvex dsDrawConvexD +#endif + + +// some constants + +#define NUM 100 // max number of objects +#define DENSITY (5.0) // density of all objects +#define GPB 3 // maximum number of geometries per body +#define MAX_CONTACTS 8 // maximum number of contact points per body +#define MAX_FEEDBACKNUM 20 +#define GRAVITY REAL(0.5) + +// dynamics and collision objects + +struct MyObject { + dBodyID body; // the body + dGeomID geom[GPB]; // geometries representing this body +}; + +static int num=0; // number of objects in simulation +static int nextobj=0; // next object to recycle if num==NUM +static dWorldID world; +static dSpaceID space; +static MyObject obj[NUM]; +static dJointGroupID contactgroup; +static int selected = -1; // selected object +static int show_aabb = 0; // show geom AABBs? +static int show_contacts = 0; // show contact points? +static int random_pos = 1; // drop objects from random position? +static int write_world = 0; +static int show_body = 0; + +struct MyFeedback { + dJointFeedback fb; + bool first; +}; +static int doFeedback=0; +static MyFeedback feedbacks[MAX_FEEDBACKNUM]; +static int fbnum=0; + +// this is called by dSpaceCollide when two objects in space are +// potentially colliding. + +static void nearCallback (void *, dGeomID o1, dGeomID o2) +{ + int i; + // if (o1->body && o2->body) return; + + // exit without doing anything if the two bodies are connected by a joint + dBodyID b1 = dGeomGetBody(o1); + dBodyID b2 = dGeomGetBody(o2); + + if (b1 && b2 && dAreConnectedExcluding(b1,b2,dJointTypeContact)) + return; + + dContact contact[MAX_CONTACTS]; // up to MAX_CONTACTS contacts per box-box + for (i=0; i<MAX_CONTACTS; i++) { + contact[i].surface.mode = dContactBounce | dContactSoftCFM; + contact[i].surface.mu = dInfinity; + contact[i].surface.mu2 = 0; + contact[i].surface.bounce = 0.1; + contact[i].surface.bounce_vel = 0.1; + contact[i].surface.soft_cfm = 0.01; + } + if (int numc = dCollide(o1,o2,MAX_CONTACTS,&contact[0].geom, + sizeof(dContact))) { + dMatrix3 RI; + dRSetIdentity (RI); + const dReal ss[3] = {0.02,0.02,0.02}; + for (i=0; i<numc; i++) { + dJointID c = dJointCreateContact (world,contactgroup,contact+i); + dJointAttach (c,b1,b2); + if (show_contacts) { + dsSetColor(0,0,1); + dsDrawBox(contact[i].geom.pos,RI,ss); + } + if (doFeedback && (b1==obj[selected].body || b2==obj[selected].body)) { + if (fbnum<MAX_FEEDBACKNUM) { + feedbacks[fbnum].first = b1==obj[selected].body; + dJointSetFeedback(c,&feedbacks[fbnum++].fb); + } + else fbnum++; + } + } + } +} + + +// start simulation - set viewpoint + +static void start() +{ + dAllocateODEDataForThread(dAllocateMaskAll); + + static float xyz[3] = {2.1640f,-1.3079f,1.7600f}; + static float hpr[3] = {125.5000f,-17.0000f,0.0000f}; + dsSetViewpoint (xyz,hpr); + printf ("To drop another object, press:\n"); + printf (" b for box.\n"); + printf (" s for sphere.\n"); + printf (" c for capsule.\n"); + printf (" y for cylinder.\n"); + printf (" v for a convex object.\n"); + printf (" x for a composite object.\n"); + printf ("To select an object, press space.\n"); + printf ("To disable the selected object, press d.\n"); + printf ("To enable the selected object, press e.\n"); + printf ("To dump transformation data for the selected object, press p.\n"); + printf ("To toggle showing the geom AABBs, press a.\n"); + printf ("To toggle showing the contact points, press t.\n"); + printf ("To toggle dropping from random position/orientation, press r.\n"); + printf ("To save the current state to 'state.dif', press 1.\n"); + printf ("To show joint feedbacks of selected object, press f.\n"); +} + + +static char locase(char c) +{ + if (c >= 'A' && c <= 'Z') return c - ('a'-'A'); + else return c; +} + + +// called when a key pressed + +static void command(int cmd) +{ + dsizeint i; + int j,k; + dReal sides[3]; + dMass m; + bool setBody = false; + + cmd = locase(cmd); + if (cmd == 'b' || cmd == 's' || cmd == 'c' || cmd == 'x' || cmd == 'y' || cmd == 'v') { + if (num < NUM) { + // new object to be created + i = num; + num++; + } else { + // recycle existing object + i = nextobj++; + nextobj %= num; // wrap-around if needed + + // destroy the body and geoms for slot i + dBodyDestroy (obj[i].body); + obj[i].body = 0; + + for (k=0; k < GPB; k++) + if (obj[i].geom[k]) { + dGeomDestroy(obj[i].geom[k]); + obj[i].geom[k] = 0; + } + } + + obj[i].body = dBodyCreate(world); + + for (k=0; k<3; k++) + sides[k] = dRandReal()*0.5+0.1; + + dMatrix3 R; + if (random_pos) { + dBodySetPosition(obj[i].body, + dRandReal()*2-1,dRandReal()*2-1,dRandReal()+2); + dRFromAxisAndAngle(R,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0, + dRandReal()*2.0-1.0,dRandReal()*10.0-5.0); + } else { + // higher than highest body position + dReal maxheight = 0; + for (k=0; k<num; k++) { + const dReal *pos = dBodyGetPosition(obj[k].body); + if (pos[2] > maxheight) + maxheight = pos[2]; + } + dBodySetPosition(obj[i].body, 0,0,maxheight+1); + dRSetIdentity(R); + //dRFromAxisAndAngle (R,0,0,1,/*dRandReal()*10.0-5.0*/0); + } + + dBodySetRotation(obj[i].body,R); + + if (cmd == 'b') { + + dMassSetBox(&m,DENSITY,sides[0],sides[1],sides[2]); + obj[i].geom[0] = dCreateBox(space,sides[0],sides[1],sides[2]); + + } else if (cmd == 'c') { + + sides[0] *= 0.5; + dMassSetCapsule(&m,DENSITY,3,sides[0],sides[1]); + obj[i].geom[0] = dCreateCapsule (space,sides[0],sides[1]); + + } else if (cmd == 'v') { + + dMassSetBox(&m,DENSITY,0.25,0.25,0.25); +#if 0 + obj[i].geom[0] = dCreateConvex(space, + planes, + planecount, + points, + pointcount, + polygons); +#else + obj[i].geom[0] = dCreateConvex(space, + Sphere_planes, + Sphere_planecount, + Sphere_points, + Sphere_pointcount, + Sphere_polygons); +#endif + + } else if (cmd == 'y') { + + dMassSetCylinder(&m,DENSITY,3,sides[0],sides[1]); + obj[i].geom[0] = dCreateCylinder(space,sides[0],sides[1]); + + } else if (cmd == 's') { + + sides[0] *= 0.5; + dMassSetSphere (&m,DENSITY,sides[0]); + obj[i].geom[0] = dCreateSphere (space,sides[0]); + + } else if (cmd == 'x') { + + setBody = true; + // start accumulating masses for the composite geometries + dMass m2; + dMassSetZero (&m); + + dReal dpos[GPB][3]; // delta-positions for composite geometries + dMatrix3 drot[GPB]; + + // set random delta positions + for (j=0; j<GPB; j++) + for (k=0; k<3; k++) + dpos[j][k] = dRandReal()*0.3-0.15; + + for (k=0; k<GPB; k++) { + if (k==0) { + dReal radius = dRandReal()*0.25+0.05; + obj[i].geom[k] = dCreateSphere (space,radius); + dMassSetSphere (&m2,DENSITY,radius); + } else if (k==1) { + obj[i].geom[k] = dCreateBox(space,sides[0],sides[1],sides[2]); + dMassSetBox(&m2,DENSITY,sides[0],sides[1],sides[2]); + } else { + dReal radius = dRandReal()*0.1+0.05; + dReal length = dRandReal()*1.0+0.1; + obj[i].geom[k] = dCreateCapsule(space,radius,length); + dMassSetCapsule(&m2,DENSITY,3,radius,length); + } + + dRFromAxisAndAngle(drot[k],dRandReal()*2.0-1.0,dRandReal()*2.0-1.0, + dRandReal()*2.0-1.0,dRandReal()*10.0-5.0); + dMassRotate(&m2,drot[k]); + + dMassTranslate(&m2,dpos[k][0],dpos[k][1],dpos[k][2]); + + // add to the total mass + dMassAdd(&m,&m2); + + } + for (k=0; k<GPB; k++) { + dGeomSetBody(obj[i].geom[k],obj[i].body); + dGeomSetOffsetPosition(obj[i].geom[k], + dpos[k][0]-m.c[0], + dpos[k][1]-m.c[1], + dpos[k][2]-m.c[2]); + dGeomSetOffsetRotation(obj[i].geom[k], drot[k]); + } + dMassTranslate(&m,-m.c[0],-m.c[1],-m.c[2]); + dBodySetMass(obj[i].body,&m); + + } + + if (!setBody) { // avoid calling for composite geometries + for (k=0; k < GPB; k++) + if (obj[i].geom[k]) + dGeomSetBody(obj[i].geom[k],obj[i].body); + + dBodySetMass(obj[i].body,&m); + } + } + + if (cmd == ' ') { + + selected++; + if (selected >= num) + selected = 0; + if (selected == -1) + selected = 0; + + } else if (cmd == 'd' && selected >= 0 && selected < num) { + + dBodyDisable(obj[selected].body); + + } else if (cmd == 'e' && selected >= 0 && selected < num) { + + dBodyEnable(obj[selected].body); + + } else if (cmd == 'a') { + + show_aabb = !show_aabb; + + } else if (cmd == 't') { + + show_contacts = !show_contacts; + + } else if (cmd == 'r') { + + random_pos = !random_pos; + } else if (cmd == '1') { + + write_world = 1; + + } else if (cmd == 'p'&& selected >= 0) { + + const dReal* pos = dGeomGetPosition(obj[selected].geom[0]); + const dReal* rot = dGeomGetRotation(obj[selected].geom[0]); + printf("POSITION:\n\t[%f,%f,%f]\n\n",pos[0],pos[1],pos[2]); + printf("ROTATION:\n\t[%f,%f,%f,%f]\n\t[%f,%f,%f,%f]\n\t[%f,%f,%f,%f]\n\n", + rot[0],rot[1],rot[2],rot[3], + rot[4],rot[5],rot[6],rot[7], + rot[8],rot[9],rot[10],rot[11]); + + } else if (cmd == 'f' && selected >= 0 && selected < num) { + + if (dBodyIsEnabled(obj[selected].body)) + doFeedback = 1; + + } +} + + +// draw a geom + +void drawGeom(dGeomID g, const dReal *pos, const dReal *R, int show_aabb) +{ + int i; + + if (!g) + return; + if (!pos) + pos = dGeomGetPosition(g); + if (!R) + R = dGeomGetRotation(g); + + int type = dGeomGetClass(g); + if (type == dBoxClass) { + + dVector3 sides; + dGeomBoxGetLengths (g,sides); + dsDrawBox(pos,R,sides); + + } else if (type == dSphereClass) { + + dsDrawSphere(pos,R,dGeomSphereGetRadius(g)); + + } else if (type == dCapsuleClass) { + + dReal radius,length; + dGeomCapsuleGetParams(g,&radius,&length); + dsDrawCapsule(pos,R,length,radius); + + } else if (type == dConvexClass) { + +#if 0 + dsDrawConvex(pos,R,planes, + planecount, + points, + pointcount, + polygons); +#else + dsDrawConvex(pos,R, + Sphere_planes, + Sphere_planecount, + Sphere_points, + Sphere_pointcount, + Sphere_polygons); +#endif + + } else if (type == dCylinderClass) { + + dReal radius,length; + dGeomCylinderGetParams(g,&radius,&length); + dsDrawCylinder(pos,R,length,radius); + + } + + if (show_body) { + dBodyID body = dGeomGetBody(g); + if (body) { + const dReal *bodypos = dBodyGetPosition(body); + const dReal *bodyr = dBodyGetRotation(body); + dReal bodySides[3] = { 0.1, 0.1, 0.1 }; + dsSetColorAlpha(0,1,0,1); + dsDrawBox(bodypos,bodyr,bodySides); + } + } + + if (show_aabb) { + // draw the bounding box for this geom + dReal aabb[6]; + dGeomGetAABB(g,aabb); + dVector3 bbpos; + for (i=0; i<3; i++) + bbpos[i] = 0.5*(aabb[i*2] + aabb[i*2+1]); + dVector3 bbsides; + for (i=0; i<3; i++) + bbsides[i] = aabb[i*2+1] - aabb[i*2]; + dMatrix3 RI; + dRSetIdentity (RI); + dsSetColorAlpha(1,0,0,0.5); + dsDrawBox(bbpos,RI,bbsides); + } +} + + +// simulation loop + +static void simLoop(int pause) +{ + dSpaceCollide(space, 0, &nearCallback); + + if (!pause) + dWorldQuickStep(world, 0.02); + + if (write_world) { + FILE *f = fopen("state.dif","wt"); + if (f) { + dWorldExportDIF(world,f,"X"); + fclose (f); + } + write_world = 0; + } + + + if (doFeedback) { + if (fbnum>MAX_FEEDBACKNUM) + printf("joint feedback buffer overflow!\n"); + else { + dVector3 sum = {0, 0, 0}; + printf("\n"); + for (int i=0; i<fbnum; i++) { + dReal* f = feedbacks[i].first?feedbacks[i].fb.f1:feedbacks[i].fb.f2; + printf("%f %f %f\n", f[0], f[1], f[2]); + sum[0] += f[0]; + sum[1] += f[1]; + sum[2] += f[2]; + } + printf("Sum: %f %f %f\n", sum[0], sum[1], sum[2]); + dMass m; + dBodyGetMass(obj[selected].body, &m); + printf("Object G=%f\n", GRAVITY*m.mass); + } + doFeedback = 0; + fbnum = 0; + } + + // remove all contact joints + dJointGroupEmpty(contactgroup); + + dsSetTexture(DS_WOOD); + for (int i=0; i<num; i++) { + for (int j=0; j < GPB; j++) { + if (i==selected) { + dsSetColor(0,0.7,1); + } else if (!dBodyIsEnabled(obj[i].body)) { + dsSetColor(1,0.8,0); + } else { + dsSetColor(1,1,0); + } + drawGeom(obj[i].geom[j],0,0,show_aabb); + } + } +} + + +int main (int argc, char **argv) +{ + // setup pointers to drawstuff callback functions + dsFunctions fn; + fn.version = DS_VERSION; + fn.start = &start; + fn.step = &simLoop; + fn.command = &command; + fn.stop = 0; + fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; + + // create world + dInitODE2(0); + world = dWorldCreate(); + space = dHashSpaceCreate(0); + contactgroup = dJointGroupCreate(0); + dWorldSetGravity(world,0,0,-GRAVITY); + dWorldSetCFM(world,1e-5); + dWorldSetAutoDisableFlag(world,1); + +#if 1 + + dWorldSetAutoDisableAverageSamplesCount( world, 10 ); + +#endif + + dWorldSetLinearDamping(world, 0.00001); + dWorldSetAngularDamping(world, 0.005); + dWorldSetMaxAngularSpeed(world, 200); + + dWorldSetContactMaxCorrectingVel(world,0.1); + dWorldSetContactSurfaceLayer(world,0.001); + dCreatePlane(space,0,0,1,0); + memset(obj,0,sizeof(obj)); + + dThreadingImplementationID threading = dThreadingAllocateMultiThreadedImplementation(); + dThreadingThreadPoolID pool = dThreadingAllocateThreadPool(4, 0, dAllocateFlagBasicData, NULL); + dThreadingThreadPoolServeMultiThreadedImplementation(pool, threading); + // dWorldSetStepIslandsProcessingMaxThreadCount(world, 1); + dWorldSetStepThreadingImplementation(world, dThreadingImplementationGetFunctions(threading), threading); + + // run simulation + dsSimulationLoop(argc,argv,640,480,&fn); + + dThreadingImplementationShutdownProcessing(threading); + dThreadingFreeThreadPool(pool); + dWorldSetStepThreadingImplementation(world, NULL, NULL); + dThreadingFreeImplementation(threading); + + dJointGroupDestroy(contactgroup); + dSpaceDestroy(space); + dWorldDestroy(world); + dCloseODE(); +} diff --git a/libs/ode-0.16.1/ode/demo/demo_buggy.cpp b/libs/ode-0.16.1/ode/demo/demo_buggy.cpp new file mode 100644 index 0000000..b96d93f --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_buggy.cpp @@ -0,0 +1,308 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +/* + +buggy with suspension. +this also shows you how to use geom groups. + +*/ + + +#include <ode/ode.h> +#include <drawstuff/drawstuff.h> +#include "texturepath.h" + +#ifdef _MSC_VER +#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints +#endif + +// select correct drawing functions + +#ifdef dDOUBLE +#define dsDrawBox dsDrawBoxD +#define dsDrawSphere dsDrawSphereD +#define dsDrawCylinder dsDrawCylinderD +#define dsDrawCapsule dsDrawCapsuleD +#endif + + +// some constants + +#define LENGTH 0.7 // chassis length +#define WIDTH 0.5 // chassis width +#define HEIGHT 0.2 // chassis height +#define RADIUS 0.18 // wheel radius +#define STARTZ 0.5 // starting height of chassis +#define CMASS 1 // chassis mass +#define WMASS 0.2 // wheel mass + +static const dVector3 yunit = { 0, 1, 0 }, zunit = { 0, 0, 1 }; + + +// dynamics and collision objects (chassis, 3 wheels, environment) + +static dWorldID world; +static dSpaceID space; +static dBodyID body[4]; +static dJointID joint[3]; // joint[0] is the front wheel +static dJointGroupID contactgroup; +static dGeomID ground; +static dSpaceID car_space; +static dGeomID box[1]; +static dGeomID sphere[3]; +static dGeomID ground_box; + + +// things that the user controls + +static dReal speed=0,steer=0; // user commands + + +// this is called by dSpaceCollide when two objects in space are +// potentially colliding. + +static void nearCallback (void *, dGeomID o1, dGeomID o2) +{ + int i,n; + + // only collide things with the ground + int g1 = (o1 == ground || o1 == ground_box); + int g2 = (o2 == ground || o2 == ground_box); + if (!(g1 ^ g2)) return; + + const int N = 10; + dContact contact[N]; + n = dCollide (o1,o2,N,&contact[0].geom,sizeof(dContact)); + if (n > 0) { + for (i=0; i<n; i++) { + contact[i].surface.mode = dContactSlip1 | dContactSlip2 | + dContactSoftERP | dContactSoftCFM | dContactApprox1; + contact[i].surface.mu = dInfinity; + contact[i].surface.slip1 = 0.1; + contact[i].surface.slip2 = 0.1; + contact[i].surface.soft_erp = 0.5; + contact[i].surface.soft_cfm = 0.3; + dJointID c = dJointCreateContact (world,contactgroup,&contact[i]); + dJointAttach (c, + dGeomGetBody(contact[i].geom.g1), + dGeomGetBody(contact[i].geom.g2)); + } + } +} + + +// start simulation - set viewpoint + +static void start() +{ + dAllocateODEDataForThread(dAllocateMaskAll); + + static float xyz[3] = {0.8317f,-0.9817f,0.8000f}; + static float hpr[3] = {121.0000f,-27.5000f,0.0000f}; + dsSetViewpoint (xyz,hpr); + printf ("Press:\t'a' to increase speed.\n" + "\t'z' to decrease speed.\n" + "\t',' to steer left.\n" + "\t'.' to steer right.\n" + "\t' ' to reset speed and steering.\n" + "\t'1' to save the current state to 'state.dif'.\n"); +} + + +// called when a key pressed + +static void command (int cmd) +{ + switch (cmd) { + case 'a': case 'A': + speed += 0.3; + break; + case 'z': case 'Z': + speed -= 0.3; + break; + case ',': + steer -= 0.5; + break; + case '.': + steer += 0.5; + break; + case ' ': + speed = 0; + steer = 0; + break; + case '1': { + FILE *f = fopen ("state.dif","wt"); + if (f) { + dWorldExportDIF (world,f,""); + fclose (f); + } + } + } +} + + +// simulation loop + +static void simLoop (int pause) +{ + int i; + if (!pause) { + // motor + dJointSetHinge2Param (joint[0],dParamVel2,-speed); + dJointSetHinge2Param (joint[0],dParamFMax2,0.1); + + // steering + dReal v = steer - dJointGetHinge2Angle1 (joint[0]); + if (v > 0.1) v = 0.1; + if (v < -0.1) v = -0.1; + v *= 10.0; + dJointSetHinge2Param (joint[0],dParamVel,v); + dJointSetHinge2Param (joint[0],dParamFMax,0.2); + dJointSetHinge2Param (joint[0],dParamLoStop,-0.75); + dJointSetHinge2Param (joint[0],dParamHiStop,0.75); + dJointSetHinge2Param (joint[0],dParamFudgeFactor,0.1); + + dSpaceCollide (space,0,&nearCallback); + dWorldStep (world,0.05); + + // remove all contact joints + dJointGroupEmpty (contactgroup); + + } + + dsSetColor (0,1,1); + dsSetTexture (DS_WOOD); + dReal sides[3] = {LENGTH,WIDTH,HEIGHT}; + dsDrawBox (dBodyGetPosition(body[0]),dBodyGetRotation(body[0]),sides); + dsSetColor (1,1,1); + for (i=1; i<=3; i++) dsDrawCylinder (dBodyGetPosition(body[i]), + dBodyGetRotation(body[i]),0.02f,RADIUS); + + dVector3 ss; + dGeomBoxGetLengths (ground_box,ss); + dsDrawBox (dGeomGetPosition(ground_box),dGeomGetRotation(ground_box),ss); + +} + + +int main (int argc, char **argv) +{ + int i; + dMass m; + + // setup pointers to drawstuff callback functions + dsFunctions fn; + fn.version = DS_VERSION; + fn.start = &start; + fn.step = &simLoop; + fn.command = &command; + fn.stop = 0; + fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; + + // create world + dInitODE2(0); + world = dWorldCreate(); + space = dHashSpaceCreate (0); + contactgroup = dJointGroupCreate (0); + dWorldSetGravity (world,0,0,-0.5); + ground = dCreatePlane (space,0,0,1,0); + + // chassis body + body[0] = dBodyCreate (world); + dBodySetPosition (body[0],0,0,STARTZ); + dMassSetBox (&m,1,LENGTH,WIDTH,HEIGHT); + dMassAdjust (&m,CMASS); + dBodySetMass (body[0],&m); + box[0] = dCreateBox (0,LENGTH,WIDTH,HEIGHT); + dGeomSetBody (box[0],body[0]); + + // wheel bodies + for (i=1; i<=3; i++) { + body[i] = dBodyCreate (world); + dQuaternion q; + dQFromAxisAndAngle (q,1,0,0,M_PI*0.5); + dBodySetQuaternion (body[i],q); + dMassSetSphere (&m,1,RADIUS); + dMassAdjust (&m,WMASS); + dBodySetMass (body[i],&m); + sphere[i-1] = dCreateSphere (0,RADIUS); + dGeomSetBody (sphere[i-1],body[i]); + } + dBodySetPosition (body[1],0.5*LENGTH,0,STARTZ-HEIGHT*0.5); + dBodySetPosition (body[2],-0.5*LENGTH, WIDTH*0.5,STARTZ-HEIGHT*0.5); + dBodySetPosition (body[3],-0.5*LENGTH,-WIDTH*0.5,STARTZ-HEIGHT*0.5); + + // front and back wheel hinges + for (i=0; i<3; i++) { + joint[i] = dJointCreateHinge2 (world,0); + dJointAttach (joint[i],body[0],body[i+1]); + const dReal *a = dBodyGetPosition (body[i+1]); + dJointSetHinge2Anchor (joint[i],a[0],a[1],a[2]); + dJointSetHinge2Axes (joint[i], zunit, yunit); + } + + // set joint suspension + for (i=0; i<3; i++) { + dJointSetHinge2Param (joint[i],dParamSuspensionERP,0.4); + dJointSetHinge2Param (joint[i],dParamSuspensionCFM,0.8); + } + + // lock back wheels along the steering axis + for (i=1; i<3; i++) { + // set stops to make sure wheels always stay in alignment + dJointSetHinge2Param (joint[i],dParamLoStop,0); + dJointSetHinge2Param (joint[i],dParamHiStop,0); + // the following alternative method is no good as the wheels may get out + // of alignment: + // dJointSetHinge2Param (joint[i],dParamVel,0); + // dJointSetHinge2Param (joint[i],dParamFMax,dInfinity); + } + + // create car space and add it to the top level space + car_space = dSimpleSpaceCreate (space); + dSpaceSetCleanup (car_space,0); + dSpaceAdd (car_space,box[0]); + dSpaceAdd (car_space,sphere[0]); + dSpaceAdd (car_space,sphere[1]); + dSpaceAdd (car_space,sphere[2]); + + // environment + ground_box = dCreateBox (space,2,1.5,1); + dMatrix3 R; + dRFromAxisAndAngle (R,0,1,0,-0.15); + dGeomSetPosition (ground_box,2,0,-0.34); + dGeomSetRotation (ground_box,R); + + // run simulation + dsSimulationLoop (argc,argv,352,288,&fn); + + dGeomDestroy (box[0]); + dGeomDestroy (sphere[0]); + dGeomDestroy (sphere[1]); + dGeomDestroy (sphere[2]); + dJointGroupDestroy (contactgroup); + dSpaceDestroy (space); + dWorldDestroy (world); + dCloseODE(); + return 0; +} diff --git a/libs/ode-0.16.1/ode/demo/demo_cards.cpp b/libs/ode-0.16.1/ode/demo/demo_cards.cpp new file mode 100644 index 0000000..17284ba --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_cards.cpp @@ -0,0 +1,237 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +#include <vector> +#include <ode/ode.h> +#include <drawstuff/drawstuff.h> +#include "texturepath.h" + +#ifdef dDOUBLE +#define dsDrawBox dsDrawBoxD +#endif + +static int levels = 5; +static int ncards = 0; + +static dSpaceID space; +static dWorldID world; +static dJointGroupID contactgroup; + +struct Card { + dBodyID body; + dGeomID geom; + static const dReal sides[3]; + + Card() + { + body = dBodyCreate(world); + geom = dCreateBox(space, sides[0], sides[1], sides[2]); + dGeomSetBody(geom, body); + dGeomSetData(geom, this); + dMass mass; + mass.setBox(1, sides[0], sides[1], sides[2]); + dBodySetMass(body, &mass); + } + + ~Card() + { + dBodyDestroy(body); + dGeomDestroy(geom); + } + + void draw() const + { + dsDrawBox(dBodyGetPosition(body), + dBodyGetRotation(body), sides); + } +}; +static const dReal cwidth=.5, cthikness=.02, clength=1; +const dReal Card::sides[3] = { cwidth, cthikness, clength }; + + +std::vector<Card*> cards; + +int getncards(int levels) +{ + return (3*levels*levels + levels) / 2; +} + +void place_cards() +{ + ncards = getncards(levels); + // destroy removed cards (if any) + int oldcards = cards.size(); + for (int i=ncards; i<oldcards; ++i) + delete cards[i]; + cards.resize(ncards); + // construct new cards (if any) + for (int i=oldcards; i<ncards; ++i) + cards[i] = new Card; + + // for each level + int c = 0; + dMatrix3 right, left, hrot; + dReal angle = 20*M_PI/180.; + dRFromAxisAndAngle(right, 1, 0, 0, -angle); + dRFromAxisAndAngle(left, 1, 0, 0, angle); + + dRFromAxisAndAngle(hrot, 1, 0, 0, 91*M_PI/180.); + + dReal eps = 0.05; + dReal vstep = cos(angle)*clength + eps; + dReal hstep = sin(angle)*clength + eps; + + for (int lvl=0; lvl<levels; ++lvl) { + // there are 3*(levels-lvl)-1 cards in each level, except last + int n = (levels-lvl); + dReal height = (lvl)*vstep + vstep/2; + // inclined cards + for (int i=0; i<2*n; ++i, ++c) { + dBodySetPosition(cards[c]->body, + 0, + -n*hstep + hstep*i, + height + ); + if (i%2) + dBodySetRotation(cards[c]->body, left); + else + dBodySetRotation(cards[c]->body, right); + } + + if (n==1) // top of the house + break; + + // horizontal cards + for (int i=0; i<n-1; ++i, ++c) { + dBodySetPosition(cards[c]->body, + 0, + -(n-1 - (clength-hstep)/2)*hstep + 2*hstep*i, + height + vstep/2); + dBodySetRotation(cards[c]->body, hrot); + } + } + +} + + +void start() +{ + puts("Controls:"); + puts(" SPACE - reposition cards"); + puts(" - - one less level"); + puts(" = - one more level"); +} + +static void nearCallback (void *, dGeomID o1, dGeomID o2) +{ + // exit without doing anything if the two bodies are connected by a joint + dBodyID b1 = dGeomGetBody(o1); + dBodyID b2 = dGeomGetBody(o2); + + const int MAX_CONTACTS = 8; + dContact contact[MAX_CONTACTS]; + + int numc = dCollide (o1, o2, MAX_CONTACTS, + &contact[0].geom, + sizeof(dContact)); + + for (int i=0; i<numc; i++) { + contact[i].surface.mode = dContactApprox1; + contact[i].surface.mu = 5; + dJointID c = dJointCreateContact (world, contactgroup, contact+i); + dJointAttach (c, b1, b2); + } +} + + +void simLoop(int pause) +{ + if (!pause) { + dSpaceCollide (space, 0, &nearCallback); + dWorldQuickStep(world, 0.01); + dJointGroupEmpty(contactgroup); + } + + dsSetColor (1,1,0); + for (int i=0; i<ncards; ++i) { + dsSetColor (1, dReal(i)/ncards, 0); + cards[i]->draw(); + } + +} + +void command(int c) +{ + switch (c) { + case '=': + levels++; + place_cards(); + break; + case '-': + levels--; + if (levels <= 0) + levels++; + place_cards(); + break; + case ' ': + place_cards(); + break; + } +} + +int main(int argc, char **argv) +{ + dInitODE(); + + // setup pointers to drawstuff callback functions + dsFunctions fn; + fn.version = DS_VERSION; + fn.start = &start; + fn.step = &simLoop; + fn.command = &command; + fn.stop = 0; + fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; + + + world = dWorldCreate(); + dWorldSetGravity(world, 0, 0, -0.5); + dWorldSetQuickStepNumIterations(world, 50); // <-- increase for more stability + + space = dSimpleSpaceCreate(0); + contactgroup = dJointGroupCreate(0); + dGeomID ground = dCreatePlane(space, 0, 0, 1, 0); + + place_cards(); + + // run simulation + dsSimulationLoop (argc, argv, 640, 480, &fn); + + levels = 0; + place_cards(); + + dJointGroupDestroy(contactgroup); + dWorldDestroy(world); + dGeomDestroy(ground); + dSpaceDestroy(space); + + dCloseODE(); +} diff --git a/libs/ode-0.16.1/ode/demo/demo_chain1.c b/libs/ode-0.16.1/ode/demo/demo_chain1.c new file mode 100644 index 0000000..a6d7b38 --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_chain1.c @@ -0,0 +1,171 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +/* exercise the C interface */ + +#include <stdio.h> +#include "ode/ode.h" +#include "drawstuff/drawstuff.h" +#include "texturepath.h" + +#ifdef _MSC_VER +#pragma warning(disable:4244 4305) /* for VC++, no precision loss complaints */ +#endif + +/* select correct drawing functions */ + +#ifdef dDOUBLE +#define dsDrawBox dsDrawBoxD +#define dsDrawSphere dsDrawSphereD +#define dsDrawCylinder dsDrawCylinderD +#define dsDrawCapsule dsDrawCapsuleD +#endif + + +/* some constants */ + +#define NUM 10 /* number of boxes */ +#define SIDE (0.2) /* side length of a box */ +#define MASS (1.0) /* mass of a box */ +#define RADIUS (0.1732f) /* sphere radius */ + + +/* dynamics and collision objects */ + +static dWorldID world; +static dSpaceID space; +static dBodyID body[NUM]; +static dJointID joint[NUM-1]; +static dJointGroupID contactgroup; +static dGeomID sphere[NUM]; + + +/* this is called by dSpaceCollide when two objects in space are + * potentially colliding. + */ + +static void nearCallback (void *data, dGeomID o1, dGeomID o2) +{ + /* exit without doing anything if the two bodies are connected by a joint */ + dBodyID b1,b2; + dContact contact; + (void)data; + + b1 = dGeomGetBody(o1); + b2 = dGeomGetBody(o2); + if (b1 && b2 && dAreConnected (b1,b2)) return; + + contact.surface.mode = 0; + contact.surface.mu = 0.1; + contact.surface.mu2 = 0; + if (dCollide (o1,o2,1,&contact.geom,sizeof(dContactGeom))) { + dJointID c = dJointCreateContact (world,contactgroup,&contact); + dJointAttach (c,b1,b2); + } +} + + +/* start simulation - set viewpoint */ + +static void start() +{ + static float xyz[3] = {2.1640f,-1.3079f,1.7600f}; + static float hpr[3] = {125.5000f,-17.0000f,0.0000f}; + + dAllocateODEDataForThread(dAllocateMaskAll); + dsSetViewpoint (xyz,hpr); +} + + +/* simulation loop */ + +static void simLoop (int pause) +{ + int i; + if (!pause) { + static double angle = 0; + angle += 0.05; + dBodyAddForce (body[NUM-1],0,0,1.5*(sin(angle)+1.0)); + + dSpaceCollide (space,0,&nearCallback); + dWorldStep (world,0.05); + + /* remove all contact joints */ + dJointGroupEmpty (contactgroup); + } + + dsSetColor (1,1,0); + dsSetTexture (DS_WOOD); + for (i=0; i<NUM; i++) dsDrawSphere (dBodyGetPosition(body[i]), + dBodyGetRotation(body[i]),RADIUS); +} + + +int main (int argc, char **argv) +{ + int i; + dReal k; + dMass m; + + /* setup pointers to drawstuff callback functions */ + dsFunctions fn; + fn.version = DS_VERSION; + fn.start = &start; + fn.step = &simLoop; + fn.command = 0; + fn.stop = 0; + fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; + + /* create world */ + dInitODE2(0); + world = dWorldCreate(); + space = dHashSpaceCreate (0); + contactgroup = dJointGroupCreate (1000000); + dWorldSetGravity (world,0,0,-0.5); + dCreatePlane (space,0,0,1,0); + + for (i=0; i<NUM; i++) { + body[i] = dBodyCreate (world); + k = i*SIDE; + dBodySetPosition (body[i],k,k,k+0.4); + dMassSetBox (&m,1,SIDE,SIDE,SIDE); + dMassAdjust (&m,MASS); + dBodySetMass (body[i],&m); + sphere[i] = dCreateSphere (space,RADIUS); + dGeomSetBody (sphere[i],body[i]); + } + for (i=0; i<(NUM-1); i++) { + joint[i] = dJointCreateBall (world,0); + dJointAttach (joint[i],body[i],body[i+1]); + k = (i+0.5)*SIDE; + dJointSetBallAnchor (joint[i],k,k,k+0.4); + } + + /* run simulation */ + dsSimulationLoop (argc,argv,352,288,&fn); + + dJointGroupDestroy (contactgroup); + dSpaceDestroy (space); + dWorldDestroy (world); + dCloseODE(); + return 0; +} diff --git a/libs/ode-0.16.1/ode/demo/demo_chain2.cpp b/libs/ode-0.16.1/ode/demo/demo_chain2.cpp new file mode 100644 index 0000000..3dec131 --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_chain2.cpp @@ -0,0 +1,165 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +/* exercise the C++ interface */ + +#include <ode/ode.h> +#include <drawstuff/drawstuff.h> +#include "texturepath.h" + +#ifdef _MSC_VER +#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints +#endif + +// select correct drawing functions + +#ifdef dDOUBLE +#define dsDrawBox dsDrawBoxD +#define dsDrawSphere dsDrawSphereD +#define dsDrawCylinder dsDrawCylinderD +#define dsDrawCapsule dsDrawCapsuleD +#endif + + +// some constants + +#define NUM 10 // number of boxes +#define SIDE (0.2) // side length of a box +#define MASS (1.0) // mass of a box +#define RADIUS (0.1732f) // sphere radius + +//using namespace ode; + +// dynamics and collision objects + +static dWorld world; +static dSimpleSpace space (0); +static dBody body[NUM]; +static dBallJoint joint[NUM-1]; +static dJointGroup contactgroup; +static dBox box[NUM]; + + +// this is called by space.collide when two objects in space are +// potentially colliding. + +static void nearCallback (void *, dGeomID o1, dGeomID o2) +{ + // exit without doing anything if the two bodies are connected by a joint + dBodyID b1 = dGeomGetBody(o1); + dBodyID b2 = dGeomGetBody(o2); + if (b1 && b2 && dAreConnected (b1,b2)) return; + + // @@@ it's still more convenient to use the C interface here. + + dContact contact; + contact.surface.mode = 0; + contact.surface.mu = dInfinity; + if (dCollide (o1,o2,1,&contact.geom,sizeof(dContactGeom))) { + dJointID c = dJointCreateContact (world.id(),contactgroup.id(),&contact); + dJointAttach (c,b1,b2); + } +} + + +// start simulation - set viewpoint + +static void start() +{ + dAllocateODEDataForThread(dAllocateMaskAll); + + static float xyz[3] = {2.1640f,-1.3079f,1.7600f}; + static float hpr[3] = {125.5000f,-17.0000f,0.0000f}; + dsSetViewpoint (xyz,hpr); +} + + +// simulation loop + +static void simLoop (int pause) +{ + if (!pause) { + static double angle = 0; + angle += 0.05; + body[NUM-1].addForce (0,0,1.5*(sin(angle)+1.0)); + + space.collide (0,&nearCallback); + world.step (0.05); + + // remove all contact joints + contactgroup.empty(); + } + + dReal sides[3] = {SIDE,SIDE,SIDE}; + dsSetColor (1,1,0); + dsSetTexture (DS_WOOD); + for (int i=0; i<NUM; i++) + dsDrawBox (body[i].getPosition(),body[i].getRotation(),sides); +} + + +int main (int argc, char **argv) +{ + // setup pointers to drawstuff callback functions + dsFunctions fn; + fn.version = DS_VERSION; + fn.start = &start; + fn.step = &simLoop; + fn.command = 0; + fn.stop = 0; + fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; + + // create world + dInitODE2(0); + + int i; + contactgroup.create (); + world.setGravity (0,0,-0.5); + dWorldSetCFM (world.id(),1e-5); + dPlane plane (space,0,0,1,0); + + for (i=0; i<NUM; i++) { + body[i].create (world); + dReal k = i*SIDE; + body[i].setPosition (k,k,k+0.4); + dMass m; + m.setBox (1,SIDE,SIDE,SIDE); + m.adjust (MASS); + body[i].setMass (&m); + body[i].setData ((void*)(dsizeint)i); + + box[i].create (space,SIDE,SIDE,SIDE); + box[i].setBody (body[i]); + } + for (i=0; i<(NUM-1); i++) { + joint[i].create (world); + joint[i].attach (body[i],body[i+1]); + dReal k = (i+0.5)*SIDE; + joint[i].setAnchor (k,k,k+0.4); + } + + // run simulation + dsSimulationLoop (argc,argv,352,288,&fn); + + dCloseODE(); + return 0; +} diff --git a/libs/ode-0.16.1/ode/demo/demo_collision.cpp b/libs/ode-0.16.1/ode/demo/demo_collision.cpp new file mode 100644 index 0000000..e45d106 --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_collision.cpp @@ -0,0 +1,1463 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +/* + +collision tests. if this program is run without any arguments it will +perform all the tests multiple times, with different random data for each +test. if this program is given a test number it will run that test +graphically/interactively, in which case the space bar can be used to +change the random test conditions. + +*/ + + +#include <ode/ode.h> +#include <drawstuff/drawstuff.h> +#include "texturepath.h" + +#ifdef _MSC_VER +#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints +#endif +// select correct drawing functions +#ifdef dDOUBLE +#define dsDrawSphere dsDrawSphereD +#define dsDrawBox dsDrawBoxD +#define dsDrawLine dsDrawLineD +#define dsDrawCapsule dsDrawCapsuleD +#define dsDrawCylinder dsDrawCylinderD +#endif + +//**************************************************************************** +// test infrastructure, including constants and macros + +#define TEST_REPS1 1000 // run each test this many times (first batch) +#define TEST_REPS2 10000 // run each test this many times (second batch) +const dReal tol = 1e-8; // tolerance used for numerical checks +#define MAX_TESTS 1000 // maximum number of test slots +#define Z_OFFSET 2 // z offset for drawing (to get above ground) + +//using namespace ode; + +// test function. returns 1 if the test passed or 0 if it failed +typedef int test_function_t(); + +struct TestSlot { + int number; // number of test + const char *name; // name of test + int failcount; + test_function_t *test_fn; + int last_failed_line; +}; +TestSlot testslot[MAX_TESTS]; + + +// globals used by the test functions +int graphical_test=0; // show graphical results of this test, 0=none +int current_test; // currently execiting test +int draw_all_objects_called; + + +#define MAKE_TEST(number,function) \ + if (testslot[number].name) dDebug (0,"test number already used"); \ + if (number <= 0 || number >= MAX_TESTS) dDebug (0,"bad test number"); \ + testslot[number].name = # function; \ + testslot[number].test_fn = function; + +#define FAILED() { if (graphical_test==0) { \ + testslot[current_test].last_failed_line=__LINE__; return 0; } } +#define PASSED() { return 1; } + +//**************************************************************************** +// globals + +/* int dBoxBox (const dVector3 p1, const dMatrix3 R1, + const dVector3 side1, const dVector3 p2, + const dMatrix3 R2, const dVector3 side2, + dVector3 normal, dReal *depth, int *code, + int maxc, dContactGeom *contact, int skip); */ + +void dLineClosestApproach (const dVector3 pa, const dVector3 ua, + const dVector3 pb, const dVector3 ub, + dReal *alpha, dReal *beta); + +//**************************************************************************** +// draw all objects in a space, and draw all the collision contact points + +void nearCallback (void *, dGeomID o1, dGeomID o2) +{ + int i,j,n; + const int N = 100; + dContactGeom contact[N]; + + if (dGeomGetClass (o2) == dRayClass) { + n = dCollide (o2,o1,N,&contact[0],sizeof(dContactGeom)); + } + else { + n = dCollide (o1,o2,N,&contact[0],sizeof(dContactGeom)); + } + if (n > 0) { + dMatrix3 RI; + dRSetIdentity (RI); + const dReal ss[3] = {0.01,0.01,0.01}; + for (i=0; i<n; i++) { + contact[i].pos[2] += Z_OFFSET; + dsDrawBox (contact[i].pos,RI,ss); + dVector3 n; + for (j=0; j<3; j++) n[j] = contact[i].pos[j] + 0.1*contact[i].normal[j]; + dsDrawLine (contact[i].pos,n); + } + } +} + + +void draw_all_objects (dSpaceID space) +{ + int i, j; + + draw_all_objects_called = 1; + if (!graphical_test) return; + int n = dSpaceGetNumGeoms (space); + + // draw all contact points + dsSetColor (0,1,1); + dSpaceCollide (space,0,&nearCallback); + + // draw all rays + for (i=0; i<n; i++) { + dGeomID g = dSpaceGetGeom (space,i); + if (dGeomGetClass (g) == dRayClass) { + dsSetColor (1,1,1); + dVector3 origin,dir; + dGeomRayGet (g,origin,dir); + origin[2] += Z_OFFSET; + dReal length = dGeomRayGetLength (g); + for (j=0; j<3; j++) dir[j] = dir[j]*length + origin[j]; + dsDrawLine (origin,dir); + dsSetColor (0,0,1); + dsDrawSphere (origin,dGeomGetRotation(g),0.01); + } + } + + // draw all other objects + for (i=0; i<n; i++) { + dGeomID g = dSpaceGetGeom (space,i); + dVector3 pos; + if (dGeomGetClass (g) != dPlaneClass) { + memcpy (pos,dGeomGetPosition(g),sizeof(pos)); + pos[2] += Z_OFFSET; + } + + switch (dGeomGetClass (g)) { + + case dSphereClass: { + dsSetColorAlpha (1,0,0,0.8); + dReal radius = dGeomSphereGetRadius (g); + dsDrawSphere (pos,dGeomGetRotation(g),radius); + break; + } + + case dBoxClass: { + dsSetColorAlpha (1,1,0,0.8); + dVector3 sides; + dGeomBoxGetLengths (g,sides); + dsDrawBox (pos,dGeomGetRotation(g),sides); + break; + } + + case dCapsuleClass: { + dsSetColorAlpha (0,1,0,0.8); + dReal radius,length; + dGeomCapsuleGetParams (g,&radius,&length); + dsDrawCapsule (pos,dGeomGetRotation(g),length,radius); + break; + } + case dCylinderClass: { + dsSetColorAlpha (0,1,0,0.8); + dReal radius,length; + dGeomCylinderGetParams (g,&radius,&length); + dsDrawCylinder (pos,dGeomGetRotation(g),length,radius); + break; + } + + case dPlaneClass: { + dVector4 n; + dMatrix3 R,sides; + dVector3 pos2; + dGeomPlaneGetParams (g,n); + dRFromZAxis (R,n[0],n[1],n[2]); + for (j=0; j<3; j++) pos[j] = n[j]*n[3]; + pos[2] += Z_OFFSET; + sides[0] = 2; + sides[1] = 2; + sides[2] = 0.001; + dsSetColor (1,0,1); + for (j=0; j<3; j++) pos2[j] = pos[j] + 0.1*n[j]; + dsDrawLine (pos,pos2); + dsSetColorAlpha (1,0,1,0.8); + dsDrawBox (pos,R,sides); + break; + } + + } + } +} + +//**************************************************************************** +// point depth tests + +int test_sphere_point_depth() +{ + int j; + dVector3 p,q; + dMatrix3 R; + dReal r,d; + + dSimpleSpace space(0); + dGeomID sphere = dCreateSphere (0,1); + dSpaceAdd (space,sphere); + + // ********** make a random sphere of radius r at position p + + r = dRandReal()+0.1; + dGeomSphereSetRadius (sphere,r); + dMakeRandomVector (p,3,1.0); + dGeomSetPosition (sphere,p[0],p[1],p[2]); + dRFromAxisAndAngle (R,dRandReal()*2-1,dRandReal()*2-1, + dRandReal()*2-1,dRandReal()*10-5); + dGeomSetRotation (sphere,R); + + // ********** test center point has depth r + + if (dFabs(dGeomSpherePointDepth (sphere,p[0],p[1],p[2]) - r) > tol) FAILED(); + + // ********** test point on surface has depth 0 + + for (j=0; j<3; j++) q[j] = dRandReal()-0.5; + dNormalize3 (q); + for (j=0; j<3; j++) q[j] = q[j]*r + p[j]; + if (dFabs(dGeomSpherePointDepth (sphere,q[0],q[1],q[2])) > tol) FAILED(); + + // ********** test point at random depth + + d = (dRandReal()*2-1) * r; + for (j=0; j<3; j++) q[j] = dRandReal()-0.5; + dNormalize3 (q); + for (j=0; j<3; j++) q[j] = q[j]*(r-d) + p[j]; + if (dFabs(dGeomSpherePointDepth (sphere,q[0],q[1],q[2])-d) > tol) FAILED(); + + PASSED(); +} + + +int test_box_point_depth() +{ + int i,j; + dVector3 s,p,q,q2; // s = box sides + dMatrix3 R; + dReal ss,d; // ss = smallest side + + dSimpleSpace space(0); + dGeomID box = dCreateBox (0,1,1,1); + dSpaceAdd (space,box); + + // ********** make a random box + + for (j=0; j<3; j++) s[j] = dRandReal() + 0.1; + dGeomBoxSetLengths (box,s[0],s[1],s[2]); + dMakeRandomVector (p,3,1.0); + dGeomSetPosition (box,p[0],p[1],p[2]); + dRFromAxisAndAngle (R,dRandReal()*2-1,dRandReal()*2-1, + dRandReal()*2-1,dRandReal()*10-5); + dGeomSetRotation (box,R); + + // ********** test center point has depth of smallest side + + ss = 1e9; + for (j=0; j<3; j++) if (s[j] < ss) ss = s[j]; + if (dFabs(dGeomBoxPointDepth (box,p[0],p[1],p[2]) - 0.5*ss) > tol) + FAILED(); + + // ********** test point on surface has depth 0 + + for (j=0; j<3; j++) q[j] = (dRandReal()-0.5)*s[j]; + i = dRandInt (3); + if (dRandReal() > 0.5) q[i] = 0.5*s[i]; else q[i] = -0.5*s[i]; + dMultiply0 (q2,dGeomGetRotation(box),q,3,3,1); + for (j=0; j<3; j++) q2[j] += p[j]; + if (dFabs(dGeomBoxPointDepth (box,q2[0],q2[1],q2[2])) > tol) FAILED(); + + // ********** test points outside box have -ve depth + + for (j=0; j<3; j++) { + q[j] = 0.5*s[j] + dRandReal() + 0.01; + if (dRandReal() > 0.5) q[j] = -q[j]; + } + dMultiply0 (q2,dGeomGetRotation(box),q,3,3,1); + for (j=0; j<3; j++) q2[j] += p[j]; + if (dGeomBoxPointDepth (box,q2[0],q2[1],q2[2]) >= 0) FAILED(); + + // ********** test points inside box have +ve depth + + for (j=0; j<3; j++) q[j] = s[j] * 0.99 * (dRandReal()-0.5); + dMultiply0 (q2,dGeomGetRotation(box),q,3,3,1); + for (j=0; j<3; j++) q2[j] += p[j]; + if (dGeomBoxPointDepth (box,q2[0],q2[1],q2[2]) <= 0) FAILED(); + + // ********** test random depth of point aligned along axis (up to ss deep) + + i = dRandInt (3); + for (j=0; j<3; j++) q[j] = 0; + d = (dRandReal()*(ss*0.5+1)-1); + q[i] = s[i]*0.5 - d; + if (dRandReal() > 0.5) q[i] = -q[i]; + dMultiply0 (q2,dGeomGetRotation(box),q,3,3,1); + for (j=0; j<3; j++) q2[j] += p[j]; + if (dFabs(dGeomBoxPointDepth (box,q2[0],q2[1],q2[2]) - d) >= tol) FAILED(); + + PASSED(); +} + + +int test_ccylinder_point_depth() +{ + int j; + dVector3 p,a; + dMatrix3 R; + dReal r,l,beta,x,y,d; + + dSimpleSpace space(0); + dGeomID ccyl = dCreateCapsule (0,1,1); + dSpaceAdd (space,ccyl); + + // ********** make a random ccyl + + r = dRandReal()*0.5 + 0.01; + l = dRandReal()*1 + 0.01; + dGeomCapsuleSetParams (ccyl,r,l); + dMakeRandomVector (p,3,1.0); + dGeomSetPosition (ccyl,p[0],p[1],p[2]); + dRFromAxisAndAngle (R,dRandReal()*2-1,dRandReal()*2-1, + dRandReal()*2-1,dRandReal()*10-5); + dGeomSetRotation (ccyl,R); + + // ********** test point on axis has depth of 'radius' + + beta = dRandReal()-0.5; + for (j=0; j<3; j++) a[j] = p[j] + l*beta*R[j*4+2]; + if (dFabs(dGeomCapsulePointDepth (ccyl,a[0],a[1],a[2]) - r) >= tol) + FAILED(); + + // ********** test point on surface (excluding caps) has depth 0 + + beta = dRandReal()*2*M_PI; + x = r*sin(beta); + y = r*cos(beta); + beta = dRandReal()-0.5; + for (j=0; j<3; j++) a[j] = p[j] + x*R[j*4+0] + y*R[j*4+1] + l*beta*R[j*4+2]; + if (dFabs(dGeomCapsulePointDepth (ccyl,a[0],a[1],a[2])) >= tol) FAILED(); + + // ********** test point on surface of caps has depth 0 + + for (j=0; j<3; j++) a[j] = dRandReal()-0.5; + dNormalize3 (a); + if (dCalcVectorDot3_14(a,R+2) > 0) { + for (j=0; j<3; j++) a[j] = p[j] + a[j]*r + l*0.5*R[j*4+2]; + } + else { + for (j=0; j<3; j++) a[j] = p[j] + a[j]*r - l*0.5*R[j*4+2]; + } + if (dFabs(dGeomCapsulePointDepth (ccyl,a[0],a[1],a[2])) >= tol) FAILED(); + + // ********** test point inside ccyl has positive depth + + for (j=0; j<3; j++) a[j] = dRandReal()-0.5; + dNormalize3 (a); + beta = dRandReal()-0.5; + for (j=0; j<3; j++) a[j] = p[j] + a[j]*r*0.99 + l*beta*R[j*4+2]; + if (dGeomCapsulePointDepth (ccyl,a[0],a[1],a[2]) < 0) FAILED(); + + // ********** test point depth (1) + + d = (dRandReal()*2-1) * r; + beta = dRandReal()*2*M_PI; + x = (r-d)*sin(beta); + y = (r-d)*cos(beta); + beta = dRandReal()-0.5; + for (j=0; j<3; j++) a[j] = p[j] + x*R[j*4+0] + y*R[j*4+1] + l*beta*R[j*4+2]; + if (dFabs(dGeomCapsulePointDepth (ccyl,a[0],a[1],a[2]) - d) >= tol) + FAILED(); + + // ********** test point depth (2) + + d = (dRandReal()*2-1) * r; + for (j=0; j<3; j++) a[j] = dRandReal()-0.5; + dNormalize3 (a); + if (dCalcVectorDot3_14(a,R+2) > 0) { + for (j=0; j<3; j++) a[j] = p[j] + a[j]*(r-d) + l*0.5*R[j*4+2]; + } + else { + for (j=0; j<3; j++) a[j] = p[j] + a[j]*(r-d) - l*0.5*R[j*4+2]; + } + if (dFabs(dGeomCapsulePointDepth (ccyl,a[0],a[1],a[2]) - d) >= tol) + FAILED(); + + PASSED(); +} + + +int test_plane_point_depth() +{ + int j; + dVector3 n,p,q,a,b; // n = plane normal + dReal d; + + dSimpleSpace space(0); + dGeomID plane = dCreatePlane (0,0,0,1,0); + dSpaceAdd (space,plane); + + // ********** make a random plane + + for (j=0; j<3; j++) n[j] = dRandReal() - 0.5; + dNormalize3 (n); + d = dRandReal() - 0.5; + dGeomPlaneSetParams (plane,n[0],n[1],n[2],d); + dPlaneSpace (n,p,q); + + // ********** test point on plane has depth 0 + + a[0] = dRandReal() - 0.5; + a[1] = dRandReal() - 0.5; + a[2] = 0; + for (j=0; j<3; j++) b[j] = a[0]*p[j] + a[1]*q[j] + (a[2]+d)*n[j]; + if (dFabs(dGeomPlanePointDepth (plane,b[0],b[1],b[2])) >= tol) FAILED(); + + // ********** test arbitrary depth point + + a[0] = dRandReal() - 0.5; + a[1] = dRandReal() - 0.5; + a[2] = dRandReal() - 0.5; + for (j=0; j<3; j++) b[j] = a[0]*p[j] + a[1]*q[j] + (a[2]+d)*n[j]; + if (dFabs(dGeomPlanePointDepth (plane,b[0],b[1],b[2]) + a[2]) >= tol) + FAILED(); + + // ********** test depth-1 point + + a[0] = dRandReal() - 0.5; + a[1] = dRandReal() - 0.5; + a[2] = -1; + for (j=0; j<3; j++) b[j] = a[0]*p[j] + a[1]*q[j] + (a[2]+d)*n[j]; + if (dFabs(dGeomPlanePointDepth (plane,b[0],b[1],b[2]) - 1) >= tol) FAILED(); + + PASSED(); +} + +//**************************************************************************** +// ray tests + +int test_ray_and_sphere() +{ + int j; + dContactGeom contact; + dVector3 p,q,q2,n,v1; + dMatrix3 R; + dReal r,k; + + dSimpleSpace space(0); + dGeomID ray = dCreateRay (0,0); + dGeomID sphere = dCreateSphere (0,1); + dSpaceAdd (space,ray); + dSpaceAdd (space,sphere); + + // ********** make a random sphere of radius r at position p + + r = dRandReal()+0.1; + dGeomSphereSetRadius (sphere,r); + dMakeRandomVector (p,3,1.0); + dGeomSetPosition (sphere,p[0],p[1],p[2]); + dRFromAxisAndAngle (R,dRandReal()*2-1,dRandReal()*2-1, + dRandReal()*2-1,dRandReal()*10-5); + dGeomSetRotation (sphere,R); + + // ********** test zero length ray just inside sphere + + dGeomRaySetLength (ray,0); + dMakeRandomVector (q,3,1.0); + dNormalize3 (q); + for (j=0; j<3; j++) q[j] = 0.99*r * q[j] + p[j]; + dGeomSetPosition (ray,q[0],q[1],q[2]); + dRFromAxisAndAngle (R,dRandReal()*2-1,dRandReal()*2-1, + dRandReal()*2-1,dRandReal()*10-5); + dGeomSetRotation (ray,R); + if (dCollide (ray,sphere,1,&contact,sizeof(dContactGeom)) != 0) FAILED(); + + // ********** test zero length ray just outside that sphere + + dGeomRaySetLength (ray,0); + dMakeRandomVector (q,3,1.0); + dNormalize3 (q); + for (j=0; j<3; j++) q[j] = 1.01*r * q[j] + p[j]; + dGeomSetPosition (ray,q[0],q[1],q[2]); + dRFromAxisAndAngle (R,dRandReal()*2-1,dRandReal()*2-1, + dRandReal()*2-1,dRandReal()*10-5); + dGeomSetRotation (ray,R); + if (dCollide (ray,sphere,1,&contact,sizeof(dContactGeom)) != 0) FAILED(); + + // ********** test finite length ray totally contained inside the sphere + + dMakeRandomVector (q,3,1.0); + dNormalize3 (q); + k = dRandReal(); + for (j=0; j<3; j++) q[j] = k*r*0.99 * q[j] + p[j]; + dMakeRandomVector (q2,3,1.0); + dNormalize3 (q2); + k = dRandReal(); + for (j=0; j<3; j++) q2[j] = k*r*0.99 * q2[j] + p[j]; + for (j=0; j<3; j++) n[j] = q2[j] - q[j]; + dNormalize3 (n); + dGeomRaySet (ray,q[0],q[1],q[2],n[0],n[1],n[2]); + dGeomRaySetLength (ray,dCalcPointsDistance3(q,q2)); + if (dCollide (ray,sphere,1,&contact,sizeof(dContactGeom)) != 0) FAILED(); + + // ********** test finite length ray totally outside the sphere + + dMakeRandomVector (q,3,1.0); + dNormalize3 (q); + do { + dMakeRandomVector (n,3,1.0); + dNormalize3 (n); + } + while (dCalcVectorDot3(n,q) < 0); // make sure normal goes away from sphere + for (j=0; j<3; j++) q[j] = 1.01*r * q[j] + p[j]; + dGeomRaySet (ray,q[0],q[1],q[2],n[0],n[1],n[2]); + dGeomRaySetLength (ray,100); + if (dCollide (ray,sphere,1,&contact,sizeof(dContactGeom)) != 0) FAILED(); + + // ********** test ray from outside to just above surface + + dMakeRandomVector (q,3,1.0); + dNormalize3 (q); + for (j=0; j<3; j++) n[j] = -q[j]; + for (j=0; j<3; j++) q2[j] = 2*r * q[j] + p[j]; + dGeomRaySet (ray,q2[0],q2[1],q2[2],n[0],n[1],n[2]); + dGeomRaySetLength (ray,0.99*r); + if (dCollide (ray,sphere,1,&contact,sizeof(dContactGeom)) != 0) FAILED(); + + // ********** test ray from outside to just below surface + + dGeomRaySetLength (ray,1.01*r); + if (dCollide (ray,sphere,1,&contact,sizeof(dContactGeom)) != 1) FAILED(); + for (j=0; j<3; j++) q2[j] = r * q[j] + p[j]; + if (dCalcPointsDistance3 (contact.pos,q2) > tol) FAILED(); + + // ********** test contact point distance for random rays + + dMakeRandomVector (q,3,1.0); + dNormalize3 (q); + k = dRandReal()+0.5; + for (j=0; j<3; j++) q[j] = k*r * q[j] + p[j]; + dMakeRandomVector (n,3,1.0); + dNormalize3 (n); + dGeomRaySet (ray,q[0],q[1],q[2],n[0],n[1],n[2]); + dGeomRaySetLength (ray,100); + if (dCollide (ray,sphere,1,&contact,sizeof(dContactGeom))) { + k = dCalcPointsDistance3 (contact.pos,dGeomGetPosition(sphere)); + if (dFabs(k - r) > tol) FAILED(); + // also check normal signs + if (dCalcVectorDot3 (n,contact.normal) > 0) FAILED(); + // also check depth of contact point + if (dFabs (dGeomSpherePointDepth + (sphere,contact.pos[0],contact.pos[1],contact.pos[2])) > tol) + FAILED(); + + draw_all_objects (space); + } + + // ********** test tangential grazing - miss + + dMakeRandomVector (q,3,1.0); + dNormalize3 (q); + dPlaneSpace (q,n,v1); + for (j=0; j<3; j++) q[j] = 1.01*r * q[j] + p[j]; + for (j=0; j<3; j++) q[j] -= n[j]; + dGeomRaySet (ray,q[0],q[1],q[2],n[0],n[1],n[2]); + dGeomRaySetLength (ray,2); + if (dCollide (ray,sphere,1,&contact,sizeof(dContactGeom)) != 0) FAILED(); + + // ********** test tangential grazing - hit + + dMakeRandomVector (q,3,1.0); + dNormalize3 (q); + dPlaneSpace (q,n,v1); + for (j=0; j<3; j++) q[j] = 0.99*r * q[j] + p[j]; + for (j=0; j<3; j++) q[j] -= n[j]; + dGeomRaySet (ray,q[0],q[1],q[2],n[0],n[1],n[2]); + dGeomRaySetLength (ray,2); + if (dCollide (ray,sphere,1,&contact,sizeof(dContactGeom)) != 1) FAILED(); + + PASSED(); +} + + +int test_ray_and_box() +{ + int i,j; + dContactGeom contact; + dVector3 s,p,q,n,q2,q3,q4; // s = box sides + dMatrix3 R; + dReal k; + + dSimpleSpace space(0); + dGeomID ray = dCreateRay (0,0); + dGeomID box = dCreateBox (0,1,1,1); + dSpaceAdd (space,ray); + dSpaceAdd (space,box); + + // ********** make a random box + + for (j=0; j<3; j++) s[j] = dRandReal() + 0.1; + dGeomBoxSetLengths (box,s[0],s[1],s[2]); + dMakeRandomVector (p,3,1.0); + dGeomSetPosition (box,p[0],p[1],p[2]); + dRFromAxisAndAngle (R,dRandReal()*2-1,dRandReal()*2-1, + dRandReal()*2-1,dRandReal()*10-5); + dGeomSetRotation (box,R); + + // ********** test zero length ray just inside box + + dGeomRaySetLength (ray,0); + for (j=0; j<3; j++) q[j] = (dRandReal()-0.5)*s[j]; + i = dRandInt (3); + if (dRandReal() > 0.5) q[i] = 0.99*0.5*s[i]; else q[i] = -0.99*0.5*s[i]; + dMultiply0 (q2,dGeomGetRotation(box),q,3,3,1); + for (j=0; j<3; j++) q2[j] += p[j]; + dGeomSetPosition (ray,q2[0],q2[1],q2[2]); + dRFromAxisAndAngle (R,dRandReal()*2-1,dRandReal()*2-1, + dRandReal()*2-1,dRandReal()*10-5); + dGeomSetRotation (ray,R); + if (dCollide (ray,box,1,&contact,sizeof(dContactGeom)) != 0) FAILED(); + + // ********** test zero length ray just outside box + + dGeomRaySetLength (ray,0); + for (j=0; j<3; j++) q[j] = (dRandReal()-0.5)*s[j]; + i = dRandInt (3); + if (dRandReal() > 0.5) q[i] = 1.01*0.5*s[i]; else q[i] = -1.01*0.5*s[i]; + dMultiply0 (q2,dGeomGetRotation(box),q,3,3,1); + for (j=0; j<3; j++) q2[j] += p[j]; + dGeomSetPosition (ray,q2[0],q2[1],q2[2]); + dRFromAxisAndAngle (R,dRandReal()*2-1,dRandReal()*2-1, + dRandReal()*2-1,dRandReal()*10-5); + dGeomSetRotation (ray,R); + if (dCollide (ray,box,1,&contact,sizeof(dContactGeom)) != 0) FAILED(); + + // ********** test finite length ray totally contained inside the box + + for (j=0; j<3; j++) q[j] = (dRandReal()-0.5)*0.99*s[j]; + dMultiply0 (q2,dGeomGetRotation(box),q,3,3,1); + for (j=0; j<3; j++) q2[j] += p[j]; + for (j=0; j<3; j++) q3[j] = (dRandReal()-0.5)*0.99*s[j]; + dMultiply0 (q4,dGeomGetRotation(box),q3,3,3,1); + for (j=0; j<3; j++) q4[j] += p[j]; + for (j=0; j<3; j++) n[j] = q4[j] - q2[j]; + dNormalize3 (n); + dGeomRaySet (ray,q2[0],q2[1],q2[2],n[0],n[1],n[2]); + dGeomRaySetLength (ray,dCalcPointsDistance3(q2,q4)); + if (dCollide (ray,box,1,&contact,sizeof(dContactGeom)) != 0) FAILED(); + + // ********** test finite length ray totally outside the box + + for (j=0; j<3; j++) q[j] = (dRandReal()-0.5)*s[j]; + i = dRandInt (3); + if (dRandReal() > 0.5) q[i] = 1.01*0.5*s[i]; else q[i] = -1.01*0.5*s[i]; + dMultiply0 (q2,dGeomGetRotation(box),q,3,3,1); + for (j=0; j<3; j++) q3[j] = q2[j] + p[j]; + dNormalize3 (q2); + dGeomRaySet (ray,q3[0],q3[1],q3[2],q2[0],q2[1],q2[2]); + dGeomRaySetLength (ray,10); + if (dCollide (ray,box,1,&contact,sizeof(dContactGeom)) != 0) FAILED(); + + // ********** test ray from outside to just above surface + + for (j=0; j<3; j++) q[j] = (dRandReal()-0.5)*s[j]; + i = dRandInt (3); + if (dRandReal() > 0.5) q[i] = 1.01*0.5*s[i]; else q[i] = -1.01*0.5*s[i]; + dMultiply0 (q2,dGeomGetRotation(box),q,3,3,1); + for (j=0; j<3; j++) q3[j] = 2*q2[j] + p[j]; + k = dSqrt(q2[0]*q2[0] + q2[1]*q2[1] + q2[2]*q2[2]); + for (j=0; j<3; j++) q2[j] = -q2[j]; + dGeomRaySet (ray,q3[0],q3[1],q3[2],q2[0],q2[1],q2[2]); + dGeomRaySetLength (ray,k*0.99); + if (dCollide (ray,box,1,&contact,sizeof(dContactGeom)) != 0) FAILED(); + + // ********** test ray from outside to just below surface + + dGeomRaySetLength (ray,k*1.01); + if (dCollide (ray,box,1,&contact,sizeof(dContactGeom)) != 1) FAILED(); + + // ********** test contact point position for random rays + + for (j=0; j<3; j++) q[j] = dRandReal()*s[j]; + dMultiply0 (q2,dGeomGetRotation(box),q,3,3,1); + for (j=0; j<3; j++) q2[j] += p[j]; + for (j=0; j<3; j++) q3[j] = dRandReal()-0.5; + dNormalize3 (q3); + dGeomRaySet (ray,q2[0],q2[1],q2[2],q3[0],q3[1],q3[2]); + dGeomRaySetLength (ray,10); + if (dCollide (ray,box,1,&contact,sizeof(dContactGeom))) { + // check depth of contact point + if (dFabs (dGeomBoxPointDepth + (box,contact.pos[0],contact.pos[1],contact.pos[2])) > tol) + FAILED(); + // check position of contact point + for (j=0; j<3; j++) contact.pos[j] -= p[j]; + dMultiply1 (q,dGeomGetRotation(box),contact.pos,3,3,1); + if ( dFabs(dFabs (q[0]) - 0.5*s[0]) > tol && + dFabs(dFabs (q[1]) - 0.5*s[1]) > tol && + dFabs(dFabs (q[2]) - 0.5*s[2]) > tol) { + FAILED(); + } + // also check normal signs + if (dCalcVectorDot3 (q3,contact.normal) > 0) FAILED(); + + draw_all_objects (space); + } + + PASSED(); +} + + +int test_ray_and_ccylinder() +{ + int j; + dContactGeom contact; + dVector3 p,a,b,n; + dMatrix3 R; + dReal r,l,k,x,y; + + dSimpleSpace space(0); + dGeomID ray = dCreateRay (0,0); + dGeomID ccyl = dCreateCapsule (0,1,1); + dSpaceAdd (space,ray); + dSpaceAdd (space,ccyl); + + // ********** make a random capped cylinder + + r = dRandReal()*0.5 + 0.01; + l = dRandReal()*1 + 0.01; + dGeomCapsuleSetParams (ccyl,r,l); + dMakeRandomVector (p,3,1.0); + dGeomSetPosition (ccyl,p[0],p[1],p[2]); + dRFromAxisAndAngle (R,dRandReal()*2-1,dRandReal()*2-1, + dRandReal()*2-1,dRandReal()*10-5); + dGeomSetRotation (ccyl,R); + + // ********** test ray completely within ccyl + + for (j=0; j<3; j++) a[j] = dRandReal()-0.5; + dNormalize3 (a); + k = (dRandReal()-0.5)*l; + for (j=0; j<3; j++) a[j] = p[j] + r*0.99*a[j] + k*0.99*R[j*4+2]; + for (j=0; j<3; j++) b[j] = dRandReal()-0.5; + dNormalize3 (b); + k = (dRandReal()-0.5)*l; + for (j=0; j<3; j++) b[j] = p[j] + r*0.99*b[j] + k*0.99*R[j*4+2]; + dGeomRaySetLength (ray,dCalcPointsDistance3(a,b)); + for (j=0; j<3; j++) b[j] -= a[j]; + dNormalize3 (b); + dGeomRaySet (ray,a[0],a[1],a[2],b[0],b[1],b[2]); + if (dCollide (ray,ccyl,1,&contact,sizeof(dContactGeom)) != 0) FAILED(); + + // ********** test ray outside ccyl that just misses (between caps) + + k = dRandReal()*2*M_PI; + x = sin(k); + y = cos(k); + for (j=0; j<3; j++) a[j] = x*R[j*4+0] + y*R[j*4+1]; + k = (dRandReal()-0.5)*l; + for (j=0; j<3; j++) b[j] = -a[j]*r*2 + k*R[j*4+2] + p[j]; + dGeomRaySet (ray,b[0],b[1],b[2],a[0],a[1],a[2]); + dGeomRaySetLength (ray,r*0.99); + if (dCollide (ray,ccyl,1,&contact,sizeof(dContactGeom)) != 0) FAILED(); + + // ********** test ray outside ccyl that just hits (between caps) + + dGeomRaySetLength (ray,r*1.01); + if (dCollide (ray,ccyl,1,&contact,sizeof(dContactGeom)) != 1) FAILED(); + // check depth of contact point + if (dFabs (dGeomCapsulePointDepth + (ccyl,contact.pos[0],contact.pos[1],contact.pos[2])) > tol) + FAILED(); + + // ********** test ray outside ccyl that just misses (caps) + + for (j=0; j<3; j++) a[j] = dRandReal()-0.5; + dNormalize3 (a); + if (dCalcVectorDot3_14(a,R+2) < 0) { + for (j=0; j<3; j++) b[j] = p[j] - a[j]*2*r + l*0.5*R[j*4+2]; + } + else { + for (j=0; j<3; j++) b[j] = p[j] - a[j]*2*r - l*0.5*R[j*4+2]; + } + dGeomRaySet (ray,b[0],b[1],b[2],a[0],a[1],a[2]); + dGeomRaySetLength (ray,r*0.99); + if (dCollide (ray,ccyl,1,&contact,sizeof(dContactGeom)) != 0) FAILED(); + + // ********** test ray outside ccyl that just hits (caps) + + dGeomRaySetLength (ray,r*1.01); + if (dCollide (ray,ccyl,1,&contact,sizeof(dContactGeom)) != 1) FAILED(); + // check depth of contact point + if (dFabs (dGeomCapsulePointDepth + (ccyl,contact.pos[0],contact.pos[1],contact.pos[2])) > tol) + FAILED(); + + // ********** test random rays + + for (j=0; j<3; j++) a[j] = dRandReal()-0.5; + for (j=0; j<3; j++) n[j] = dRandReal()-0.5; + dNormalize3 (n); + dGeomRaySet (ray,a[0],a[1],a[2],n[0],n[1],n[2]); + dGeomRaySetLength (ray,10); + + if (dCollide (ray,ccyl,1,&contact,sizeof(dContactGeom))) { + // check depth of contact point + if (dFabs (dGeomCapsulePointDepth + (ccyl,contact.pos[0],contact.pos[1],contact.pos[2])) > tol) + FAILED(); + + // check normal signs + if (dCalcVectorDot3 (n,contact.normal) > 0) FAILED(); + + draw_all_objects (space); + } + + PASSED(); +} + +/* + Test rays within the cylinder + -completely inside + -exiting through side + -exiting through cap + -exiting through corner + Test rays outside the cylinder +*/ +int test_ray_and_cylinder() +{ + dVector3 a,b; + + dSimpleSpace space(0); + dGeomID ray = dCreateRay(space,4); + + // The first thing that happens is the ray is + // rotated into cylinder coordinates. We'll trust that's + // done right. The major axis is in the z-dir. + + + // Random tests + /*b[0]=4*dRandReal()-2; + b[1]=4*dRandReal()-2; + b[2]=4*dRandReal()-2; + a[0]=2*dRandReal()-1; + a[1]=2*dRandReal()-1; + a[2]=2*dRandReal()-1;*/ + + // Inside out + b[0]=dRandReal()-0.5; + b[1]=dRandReal()-0.5; + b[2]=dRandReal()-0.5; + a[0]=2*dRandReal()-1; + a[1]=2*dRandReal()-1; + a[2]=2*dRandReal()-1; + + // Outside in + /*b[0]=4*dRandReal()-2; + b[1]=4*dRandReal()-2; + b[2]=4*dRandReal()-2; + a[0]=-b[0]; + a[1]=-b[1]; + a[2]=-b[2];*/ + + + dGeomRaySet (ray,b[0],b[1],b[2],a[0],a[1],a[2]); + // This is just for visual inspection right now. + //if (dCollide (ray,cyl,1,&contact,sizeof(dContactGeom)) != 1) FAILED(); + + draw_all_objects (space); + + PASSED(); +} + + +int test_ray_and_plane() +{ + int j; + dContactGeom contact; + dVector3 n,p,q,a,b,g,h; // n,d = plane parameters + dMatrix3 R; + dReal d; + + dSimpleSpace space(0); + dGeomID ray = dCreateRay (0,0); + dGeomID plane = dCreatePlane (0,0,0,1,0); + dSpaceAdd (space,ray); + dSpaceAdd (space,plane); + + // ********** make a random plane + + for (j=0; j<3; j++) n[j] = dRandReal() - 0.5; + dNormalize3 (n); + d = dRandReal() - 0.5; + dGeomPlaneSetParams (plane,n[0],n[1],n[2],d); + dPlaneSpace (n,p,q); + + // ********** test finite length ray below plane + + dGeomRaySetLength (ray,0.09); + a[0] = dRandReal()-0.5; + a[1] = dRandReal()-0.5; + a[2] = -dRandReal()*0.5 - 0.1; + for (j=0; j<3; j++) b[j] = a[0]*p[j] + a[1]*q[j] + (a[2]+d)*n[j]; + dGeomSetPosition (ray,b[0],b[1],b[2]); + dRFromAxisAndAngle (R,dRandReal()*2-1,dRandReal()*2-1, + dRandReal()*2-1,dRandReal()*10-5); + dGeomSetRotation (ray,R); + if (dCollide (ray,plane,1,&contact,sizeof(dContactGeom)) != 0) FAILED(); + + // ********** test finite length ray above plane + + a[0] = dRandReal()-0.5; + a[1] = dRandReal()-0.5; + a[2] = dRandReal()*0.5 + 0.01; + for (j=0; j<3; j++) b[j] = a[0]*p[j] + a[1]*q[j] + (a[2]+d)*n[j]; + g[0] = dRandReal()-0.5; + g[1] = dRandReal()-0.5; + g[2] = dRandReal() + 0.01; + for (j=0; j<3; j++) h[j] = g[0]*p[j] + g[1]*q[j] + g[2]*n[j]; + dNormalize3 (h); + dGeomRaySet (ray,b[0],b[1],b[2],h[0],h[1],h[2]); + dGeomRaySetLength (ray,10); + if (dCollide (ray,plane,1,&contact,sizeof(dContactGeom)) != 0) FAILED(); + + // ********** test finite length ray that intersects plane + + a[0] = dRandReal()-0.5; + a[1] = dRandReal()-0.5; + a[2] = dRandReal()-0.5; + for (j=0; j<3; j++) b[j] = a[0]*p[j] + a[1]*q[j] + (a[2]+d)*n[j]; + g[0] = dRandReal()-0.5; + g[1] = dRandReal()-0.5; + g[2] = dRandReal()-0.5; + for (j=0; j<3; j++) h[j] = g[0]*p[j] + g[1]*q[j] + g[2]*n[j]; + dNormalize3 (h); + dGeomRaySet (ray,b[0],b[1],b[2],h[0],h[1],h[2]); + dGeomRaySetLength (ray,10); + if (dCollide (ray,plane,1,&contact,sizeof(dContactGeom))) { + // test that contact is on plane surface + if (dFabs (dCalcVectorDot3(contact.pos,n) - d) > tol) FAILED(); + // also check normal signs + if (dCalcVectorDot3 (h,contact.normal) > 0) FAILED(); + // also check contact point depth + if (dFabs (dGeomPlanePointDepth + (plane,contact.pos[0],contact.pos[1],contact.pos[2])) > tol) + FAILED(); + + draw_all_objects (space); + } + + // ********** test ray that just misses + + for (j=0; j<3; j++) b[j] = (1+d)*n[j]; + for (j=0; j<3; j++) h[j] = -n[j]; + dGeomRaySet (ray,b[0],b[1],b[2],h[0],h[1],h[2]); + dGeomRaySetLength (ray,0.99); + if (dCollide (ray,plane,1,&contact,sizeof(dContactGeom)) != 0) FAILED(); + + // ********** test ray that just hits + + dGeomRaySetLength (ray,1.01); + if (dCollide (ray,plane,1,&contact,sizeof(dContactGeom)) != 1) FAILED(); + + // ********** test polarity with typical ground plane + + dGeomPlaneSetParams (plane,0,0,1,0); + for (j=0; j<3; j++) a[j] = 0.1; + for (j=0; j<3; j++) b[j] = 0; + a[2] = 1; + b[2] = -1; + dGeomRaySet (ray,a[0],a[1],a[2],b[0],b[1],b[2]); + dGeomRaySetLength (ray,2); + if (dCollide (ray,plane,1,&contact,sizeof(dContactGeom)) != 1) FAILED(); + if (dFabs (contact.depth - 1) > tol) FAILED(); + a[2] = -1; + b[2] = 1; + dGeomRaySet (ray,a[0],a[1],a[2],b[0],b[1],b[2]); + if (dCollide (ray,plane,1,&contact,sizeof(dContactGeom)) != 1) FAILED(); + if (dFabs (contact.depth - 1) > tol) FAILED(); + + PASSED(); +} + +//**************************************************************************** +// a really inefficient, but hopefully correct implementation of +// dBoxTouchesBox(), that does 144 edge-face tests. + +// return 1 if edge v1 -> v2 hits the rectangle described by p1,p2,p3 + +static int edgeIntersectsRect (dVector3 v1, dVector3 v2, + dVector3 p1, dVector3 p2, dVector3 p3) +{ + int k; + dVector3 u1, u2, n, tmp; + + for (k=0; k < 3; k++) u1[k] = p3[k] - p1[k]; + for (k=0; k < 3; k++) u2[k] = p2[k] - p1[k]; + + dReal d1 = dSqrt(dCalcVectorDot3(u1, u1)); + dReal d2 = dSqrt(dCalcVectorDot3(u2, u2)); + dNormalize3(u1); + dNormalize3(u2); + + dReal error; +#ifdef dSINGLE + const dReal uEpsilon = 1e-5, pEpsilon = 1e-6, tmpEpsilon = 1.5e-4; +#else + const dReal uEpsilon = 1e-6, pEpsilon = 1e-8, tmpEpsilon = 1e-6; +#endif + + error = dFabs(dCalcVectorDot3(u1, u2)); + if (error > uEpsilon) dDebug(0, "bad u1/u2"); + + dCalcVectorCross3(n, u1, u2); + + for (k=0; k < 3; k++) tmp[k] = v2[k] - v1[k]; + + dReal d = -dCalcVectorDot3(n, p1); + + error = dFabs(dCalcVectorDot3(n, p1) + d); + if (error > pEpsilon) dDebug(0, "bad n wrt p1"); + + error = dFabs(dCalcVectorDot3(n, p2) + d); + if (error > pEpsilon) dDebug(0, "bad n wrt p2"); + + error = dFabs(dCalcVectorDot3(n, p3) + d); + if (error > pEpsilon) dDebug(0, "bad n wrt p3"); + + dReal alpha = -(d + dCalcVectorDot3(n, v1)) / dCalcVectorDot3(n, tmp); + for (k=0; k < 3; k++) tmp[k] = v1[k] + alpha * (v2[k] - v1[k]); + + error = dFabs(dCalcVectorDot3(n, tmp) + d); + if (error > tmpEpsilon) dDebug(0, "bad tmp"); + + if (alpha < 0) return 0; + if (alpha > 1) return 0; + + for (k=0; k < 3; k++) tmp[k] -= p1[k]; + dReal a1 = dCalcVectorDot3(u1, tmp); + dReal a2 = dCalcVectorDot3(u2, tmp); + if (a1 < 0 || a2 < 0 || a1 > d1 || a2 > d2) return 0; + + return 1; +} + + +// return 1 if box 1 is completely inside box 2 + +static int box1inside2 (const dVector3 p1, const dMatrix3 R1, + const dVector3 side1, const dVector3 p2, + const dMatrix3 R2, const dVector3 side2) +{ + for (int i=-1; i<=1; i+=2) { + for (int j=-1; j<=1; j+=2) { + for (int k=-1; k<=1; k+=2) { + dVector3 v,vv; + v[0] = i*0.5*side1[0]; + v[1] = j*0.5*side1[1]; + v[2] = k*0.5*side1[2]; + dMultiply0_331 (vv,R1,v); + vv[0] += p1[0] - p2[0]; + vv[1] += p1[1] - p2[1]; + vv[2] += p1[2] - p2[2]; + for (int axis=0; axis < 3; axis++) { + dReal z = dCalcVectorDot3_14(vv,R2+axis); + if (z < (-side2[axis]*0.5) || z > (side2[axis]*0.5)) return 0; + } + } + } + } + return 1; +} + + +// test if any edge from box 1 hits a face from box 2 + +static int testBoxesTouch2 (const dVector3 p1, const dMatrix3 R1, + const dVector3 side1, const dVector3 p2, + const dMatrix3 R2, const dVector3 side2) +{ + int j,k,j1,j2; + + // for 6 faces from box 2 + for (int fd=0; fd<3; fd++) { // direction for face + + for (int fo=0; fo<2; fo++) { // offset of face + // get four points on the face. first get 2 indexes that are not fd + int k1=0,k2=0; + if (fd==0) { k1 = 1; k2 = 2; } + if (fd==1) { k1 = 0; k2 = 2; } + if (fd==2) { k1 = 0; k2 = 1; } + dVector3 fp[4],tmp; + k=0; + for (j1=-1; j1<=1; j1+=2) { + for (j2=-1; j2<=1; j2+=2) { + fp[k][k1] = j1; + fp[k][k2] = j2; + fp[k][fd] = fo*2-1; + k++; + } + } + for (j=0; j<4; j++) { + for (k=0; k<3; k++) fp[j][k] *= 0.5*side2[k]; + dMultiply0_331 (tmp,R2,fp[j]); + for (k=0; k<3; k++) fp[j][k] = tmp[k] + p2[k]; + } + + // for 8 vertices + dReal v1[3]; + for (v1[0]=-1; v1[0] <= 1; v1[0] += 2) { + for (v1[1]=-1; v1[1] <= 1; v1[1] += 2) { + for (v1[2]=-1; v1[2] <= 1; v1[2] += 2) { + // for all possible +ve leading edges from those vertices + for (int ei=0; ei < 3; ei ++) { + if (v1[ei] < 0) { + // get vertex1 -> vertex2 = an edge from box 1 + dVector3 vv1,vv2; + for (k=0; k<3; k++) vv1[k] = v1[k] * 0.5*side1[k]; + for (k=0; k<3; k++) vv2[k] = (v1[k] + (k==ei)*2)*0.5*side1[k]; + dVector3 vertex1,vertex2; + dMultiply0_331 (vertex1,R1,vv1); + dMultiply0_331 (vertex2,R1,vv2); + for (k=0; k<3; k++) vertex1[k] += p1[k]; + for (k=0; k<3; k++) vertex2[k] += p1[k]; + + // see if vertex1 -> vertex2 interesects face + if (edgeIntersectsRect (vertex1,vertex2,fp[0],fp[1],fp[2])) + return 1; + } + } + } + } + } + } + } + + if (box1inside2 (p1,R1,side1,p2,R2,side2)) return 1; + if (box1inside2 (p2,R2,side2,p1,R1,side1)) return 1; + + return 0; +} + +//**************************************************************************** +// dBoxTouchesBox() test + +int test_dBoxTouchesBox() +{ + int k,bt1,bt2; + dVector3 p1,p2,side1,side2; + dMatrix3 R1,R2; + + dSimpleSpace space(0); + dGeomID box1 = dCreateBox (0,1,1,1); + dSpaceAdd (space,box1); + dGeomID box2 = dCreateBox (0,1,1,1); + dSpaceAdd (space,box2); + + dMakeRandomVector (p1,3,0.5); + dMakeRandomVector (p2,3,0.5); + for (k=0; k<3; k++) side1[k] = dRandReal() + 0.01; + for (k=0; k<3; k++) side2[k] = dRandReal() + 0.01; + dRFromAxisAndAngle (R1,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0, + dRandReal()*2.0-1.0,dRandReal()*10.0-5.0); + dRFromAxisAndAngle (R2,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0, + dRandReal()*2.0-1.0,dRandReal()*10.0-5.0); + + dGeomBoxSetLengths (box1,side1[0],side1[1],side1[2]); + dGeomBoxSetLengths (box2,side2[0],side2[1],side2[2]); + dGeomSetPosition (box1,p1[0],p1[1],p1[2]); + dGeomSetRotation (box1,R1); + dGeomSetPosition (box2,p2[0],p2[1],p2[2]); + dGeomSetRotation (box2,R2); + draw_all_objects (space); + + int t1 = testBoxesTouch2 (p1,R1,side1,p2,R2,side2); + int t2 = testBoxesTouch2 (p2,R2,side2,p1,R1,side1); + bt1 = t1 || t2; + bt2 = dBoxTouchesBox (p1,R1,side1,p2,R2,side2); + + if (bt1 != bt2) FAILED(); + + /* + // some more debugging info if necessary + if (bt1 && bt2) printf ("agree - boxes touch\n"); + if (!bt1 && !bt2) printf ("agree - boxes don't touch\n"); + if (bt1 && !bt2) printf ("disagree - boxes touch but dBoxTouchesBox " + "says no\n"); + if (!bt1 && bt2) printf ("disagree - boxes don't touch but dBoxTouchesBox " + "says yes\n"); + */ + + PASSED(); +} + +//**************************************************************************** +// test box-box collision + +int test_dBoxBox() +{ + int k,bt; + dVector3 p1,p2,side1,side2,normal,normal2; + dMatrix3 R1,R2; + dReal depth,depth2; + int code; + dContactGeom contact[48]; + + dSimpleSpace space(0); + dGeomID box1 = dCreateBox (0,1,1,1); + dSpaceAdd (space,box1); + dGeomID box2 = dCreateBox (0,1,1,1); + dSpaceAdd (space,box2); + + dMakeRandomVector (p1,3,0.5); + dMakeRandomVector (p2,3,0.5); + for (k=0; k<3; k++) side1[k] = dRandReal() + 0.01; + for (k=0; k<3; k++) side2[k] = dRandReal() + 0.01; + + dRFromAxisAndAngle (R1,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0, + dRandReal()*2.0-1.0,dRandReal()*10.0-5.0); + dRFromAxisAndAngle (R2,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0, + dRandReal()*2.0-1.0,dRandReal()*10.0-5.0); + + // dRSetIdentity (R1); // we can also try this + // dRSetIdentity (R2); + + dGeomBoxSetLengths (box1,side1[0],side1[1],side1[2]); + dGeomBoxSetLengths (box2,side2[0],side2[1],side2[2]); + dGeomSetPosition (box1,p1[0],p1[1],p1[2]); + dGeomSetRotation (box1,R1); + dGeomSetPosition (box2,p2[0],p2[1],p2[2]); + dGeomSetRotation (box2,R2); + + code = 0; + depth = 0; + bt = dBoxBox (p1,R1,side1,p2,R2,side2,normal,&depth,&code,8,contact, + sizeof(dContactGeom)); + if (bt==1) { + p2[0] += normal[0] * 0.96 * depth; + p2[1] += normal[1] * 0.96 * depth; + p2[2] += normal[2] * 0.96 * depth; + bt = dBoxBox (p1,R1,side1,p2,R2,side2,normal2,&depth2,&code,8,contact, + sizeof(dContactGeom)); + + /* + dGeomSetPosition (box2,p2[0],p2[1],p2[2]); + draw_all_objects (space); + */ + + if (bt != 1) { + FAILED(); + dGeomSetPosition (box2,p2[0],p2[1],p2[2]); + draw_all_objects (space); + } + + p2[0] += normal[0] * 0.08 * depth; + p2[1] += normal[1] * 0.08 * depth; + p2[2] += normal[2] * 0.08 * depth; + bt = dBoxBox (p1,R1,side1,p2,R2,side2,normal2,&depth2,&code,8,contact, + sizeof(dContactGeom)); + if (bt != 0) FAILED(); + + // dGeomSetPosition (box2,p2[0],p2[1],p2[2]); + // draw_all_objects (space); + } + + // printf ("code=%2d depth=%.4f ",code,depth); + + PASSED(); +} + +//**************************************************************************** +// graphics + +int space_pressed = 0; + + +// start simulation - set viewpoint + +static void start() +{ + dAllocateODEDataForThread(dAllocateMaskAll); + + static float xyz[3] = {2.4807,-1.8023,2.7600}; + static float hpr[3] = {141.5000,-18.5000,0.0000}; + dsSetViewpoint (xyz,hpr); +} + + +// called when a key pressed + +static void command (int cmd) +{ + if (cmd == ' ') space_pressed = 1; +} + + +// simulation loop + +static void simLoop (int) +{ + do { + draw_all_objects_called = 0; + unsigned long seed = dRandGetSeed(); + testslot[graphical_test].test_fn(); + if (draw_all_objects_called) { + if (space_pressed) space_pressed = 0; else dRandSetSeed (seed); + } + } + while (!draw_all_objects_called); +} + +//**************************************************************************** +// do all the tests + +void do_tests (int argc, char **argv) +{ + int i,j; + + // process command line arguments + if (argc >= 2) { + graphical_test = atoi (argv[1]); + } + + if (graphical_test) { + // do one test gaphically and interactively + + if (graphical_test < 1 || graphical_test >= MAX_TESTS || + !testslot[graphical_test].name) { + dError (0,"invalid test number"); + } + + printf ("performing test: %s\n",testslot[graphical_test].name); + + // setup pointers to drawstuff callback functions + dsFunctions fn; + fn.version = DS_VERSION; + fn.start = &start; + fn.step = &simLoop; + fn.command = &command; + fn.stop = 0; + fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; + + dsSetSphereQuality (3); + dsSetCapsuleQuality (8); + dsSimulationLoop (argc,argv,1280,900,&fn); + } + else { + // do all tests noninteractively + + for (i=0; i<MAX_TESTS; i++) testslot[i].number = i; + + // first put the active tests into a separate array + int n=0; + for (i=0; i<MAX_TESTS; i++) if (testslot[i].name) n++; + TestSlot **ts = (TestSlot**) malloc (n * sizeof(TestSlot*)); + j = 0; + for (i=0; i<MAX_TESTS; i++) if (testslot[i].name) ts[j++] = testslot+i; + if (j != n) dDebug (0,"internal"); + + // do two test batches. the first test batch has far fewer reps and will + // catch problems quickly. if all tests in the first batch passes, the + // second batch is run. + + for (i=0; i<n; i++) ts[i]->failcount = 0; + int total_reps=0; + for (int batch=0; batch<2; batch++) { + int reps = (batch==0) ? TEST_REPS1 : TEST_REPS2; + total_reps += reps; + printf ("testing batch %d (%d reps)...\n",batch+1,reps); + + // run tests + for (j=0; j<reps; j++) { + for (i=0; i<n; i++) { + current_test = ts[i]->number; + if (ts[i]->test_fn() != 1) ts[i]->failcount++; + } + } + + // check for failures + int total_fail_count=0; + for (i=0; i<n; i++) total_fail_count += ts[i]->failcount; + if (total_fail_count) break; + } + + // print results + for (i=0; i<n; i++) { + printf ("%3d: %-30s: ",ts[i]->number,ts[i]->name); + if (ts[i]->failcount) { + printf ("FAILED (%.2f%%) at line %d\n", + double(ts[i]->failcount)/double(total_reps)*100.0, + ts[i]->last_failed_line); + } + else { + printf ("ok\n"); + } + } + } +} + +//**************************************************************************** + +int main (int argc, char **argv) +{ + // setup all tests + + memset (testslot,0,sizeof(testslot)); + dInitODE2(0); + + MAKE_TEST(1,test_sphere_point_depth); + MAKE_TEST(2,test_box_point_depth); + MAKE_TEST(3,test_ccylinder_point_depth); + MAKE_TEST(4,test_plane_point_depth); + + MAKE_TEST(10,test_ray_and_sphere); + MAKE_TEST(11,test_ray_and_box); + MAKE_TEST(12,test_ray_and_ccylinder); + MAKE_TEST(13,test_ray_and_plane); + MAKE_TEST(14,test_ray_and_cylinder); + + MAKE_TEST(100,test_dBoxTouchesBox); + MAKE_TEST(101,test_dBoxBox); + + do_tests (argc,argv); + dCloseODE(); + return 0; +} diff --git a/libs/ode-0.16.1/ode/demo/demo_convex.cpp b/libs/ode-0.16.1/ode/demo/demo_convex.cpp new file mode 100644 index 0000000..eea5c6e --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_convex.cpp @@ -0,0 +1,307 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +// Convex demo. +// Serves as a test for the convex geometry. +// By Bram Stolk. + +#include <assert.h> +#ifdef HAVE_UNISTD_H +# include <unistd.h> +#endif +#include <ode/ode.h> +#include <drawstuff/drawstuff.h> +#include "texturepath.h" + +#include "halton235_geom.h" + +#ifdef dDOUBLE +# define dsDrawConvex dsDrawConvexD +# define dsDrawLine dsDrawLineD +#endif + + +#ifdef _MSC_VER +# pragma warning(disable:4244 4305) // for VC++, no precision loss complaints +#endif + + +// Height at which we drop the composite block. +const dReal H=4.20; + +static dWorldID world; +static dSpaceID space; + +static dBodyID mbody; + +static dBodyID hbody[ halton_numc ]; +static dGeomID hgeom[ halton_numc ]; + +static dJointGroupID contactgroup; + +static bool drawpos=false; +static bool solidkernel=false; + + +// this is called by dSpaceCollide when two objects in space are +// potentially colliding. + +static void nearCallback(void *data, dGeomID o1, dGeomID o2) +{ + assert(o1); + assert(o2); + if (dGeomIsSpace(o1) || dGeomIsSpace(o2)) + { + // colliding a space with something + dSpaceCollide2(o1,o2,data,&nearCallback); + // Note we do not want to test intersections within a space, + // only between spaces. + return; + } + + const int N = 32; + dContact contact[N]; + int n = dCollide (o1,o2,N,&(contact[0].geom),sizeof(dContact)); + if (n > 0) + { + for (int i=0; i<n; i++) + { + contact[i].surface.slip1 = 0.7; + contact[i].surface.slip2 = 0.7; + contact[i].surface.mode = dContactSoftERP | dContactSoftCFM | dContactApprox1 | dContactSlip1 | dContactSlip2; + contact[i].surface.mu = 500.0; // was: dInfinity + contact[i].surface.soft_erp = 0.50; + contact[i].surface.soft_cfm = 0.03; + dJointID c = dJointCreateContact (world,contactgroup,&contact[i]); + dJointAttach + ( + c, + dGeomGetBody(contact[i].geom.g1), + dGeomGetBody(contact[i].geom.g2) + ); + } + } +} + + +// start simulation - set viewpoint + +static void start() +{ + dAllocateODEDataForThread(dAllocateMaskAll); + static float xyz[3] = {-8,0,5}; + static float hpr[3] = {0.0f,-29.5000f,0.0000f}; + dsSetViewpoint (xyz,hpr); + fprintf(stderr,"Press SPACE to reset the simulation.\n"); +} + + +static void reset() +{ + dQuaternion q; + dQSetIdentity(q); + dBodySetPosition(mbody,0,0,0+H); + dBodySetQuaternion(mbody, q); + dBodySetLinearVel(mbody, 0,0,0); + dBodySetAngularVel(mbody, 0,0,0); + dBodyEnable(mbody); + for ( int i=0; i<halton_numc; ++i ) + { + dBodyID body = hbody[i]; + if ( !body ) continue; + dBodySetPosition(body, halton_pos[i][0], halton_pos[i][1], halton_pos[i][2]+H); + dBodySetQuaternion(body, q); + dBodySetLinearVel(body, 0,0,0); + dBodySetAngularVel(body, 0,0,0); + dBodyEnable(body); + } +} + + +// called when a key pressed + +static void command(int cmd) +{ + switch (cmd) + { + case ' ': + reset(); + break; + default: + break; + } +} + + + +static void simLoop(int pause) +{ + double simstep = 1/240.0; + double dt = dsElapsedTime(); + + int nrofsteps = (int) ceilf(dt/simstep); + nrofsteps = nrofsteps > 8 ? 8 : nrofsteps; + + for (int i=0; i<nrofsteps && !pause; i++) + { + dSpaceCollide (space,0,&nearCallback); + dWorldQuickStep (world, simstep); + dJointGroupEmpty (contactgroup); + } + + dsSetColor (1,1,1); + // Draw the convex objects. + for ( int i=0; i<halton_numc; ++i ) + { + dGeomID geom = hgeom[i]; + dBodyID body = dGeomGetBody(geom); + //const dReal *pos = dBodyGetPosition(body); + //const dReal *rot = dBodyGetRotation(body); + const dReal *pos = dGeomGetPosition(geom); + const dReal *rot = dGeomGetRotation(geom); + dsDrawConvex + ( + pos, rot, + halton_planes[i], + halton_numf[i], + halton_verts[i], + halton_numv[i], + halton_faces[i] + ); + } + + if (drawpos) + { + dsSetColor(1,0,0.2); + dsSetTexture(DS_NONE); + const dReal l = 0.35; + for ( int i=0; i<halton_numc; ++i ) + { + dBodyID body = hbody[i]; + const dReal *pos = dBodyGetPosition(body); + dReal x0[3] = { pos[0]-l, pos[1], pos[2] }; + dReal x1[3] = { pos[0]+l, pos[1], pos[2] }; + dReal y0[3] = { pos[0], pos[1]-l, pos[2] }; + dReal y1[3] = { pos[0], pos[1]+l, pos[2] }; + dReal z0[3] = { pos[0], pos[1], pos[2]-l }; + dReal z1[3] = { pos[0], pos[1], pos[2]+l }; + dsDrawLine(x0,x1); + dsDrawLine(y0,y1); + dsDrawLine(z0,z1); + } + } +} + + +int main (int argc, char **argv) +{ + dMass m; + + // setup pointers to drawstuff callback functions + dsFunctions fn; + fn.version = DS_VERSION; + fn.start = &start; + fn.step = &simLoop; + fn.command = &command; + fn.stop = 0; + fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; + + // create world + dInitODE2(0); + world = dWorldCreate(); + space = dHashSpaceCreate (0); + dHashSpaceSetLevels(space, -3, 5); + dCreatePlane(space,0,0,1,0); // Add a ground plane. + + contactgroup = dJointGroupCreate (0); + dWorldSetGravity(world,0,0,-9.8); + dWorldSetQuickStepNumIterations(world, 32); + dWorldSetContactMaxCorrectingVel(world, 40); + dWorldSetMaxAngularSpeed(world, 62.8); + dWorldSetERP(world, 0.7); + dWorldSetQuickStepW(world, 0.75); // For increased stability. + + dWorldSetAutoDisableFlag( world, true ); + dWorldSetAutoDisableLinearThreshold( world, 0.01 ); + dWorldSetAutoDisableAngularThreshold( world, 0.03 ); + dWorldSetAutoDisableTime( world, 0.15f ); + + const float kernelrad = 0.7; + + mbody = dBodyCreate(world); + dBodySetPosition(mbody, 0,0,0+H); + dMassSetSphere( &m, 5, kernelrad ); + dBodySetMass( mbody, &m ); + + for (int i=0; i<halton_numc; ++i ) + { + dGeomID geom = dCreateConvex + ( + space, + halton_planes[i], + halton_numf[i], + halton_verts[i], + halton_numv[i], + halton_faces[i] + ); + hgeom[i] = geom; + const dReal x = halton_pos[i][0]; + const dReal y = halton_pos[i][1]; + const dReal z = halton_pos[i][2]; + const dReal dsqr = x*x + y*y + z*z; + + if ( dsqr < kernelrad*kernelrad && solidkernel ) + { + dGeomSetBody(geom, mbody); + dGeomSetOffsetPosition(geom, x,y,z); + } + else + { + dBodyID body = dBodyCreate(world); + hbody[i] = body; + dBodySetPosition(body, x,y,z+H); + dReal volu = halton_volu[i]; + dReal rad = pow( volu * 3 / (4*M_PI), (1/3.0) ); + dMassSetSphere( &m,5,rad ); + dBodySetMass( body,&m ); +#if 1 + dBodySetLinearDamping (body, 0.0005); + dBodySetAngularDamping(body, 0.0300); +#endif + dGeomSetBody(geom,body); + } + } + + // run simulation + const int w=1280; + const int h=720; + dsSimulationLoop (argc,argv,w,h,&fn); + + dJointGroupEmpty (contactgroup); + dJointGroupDestroy (contactgroup); + dSpaceDestroy (space); + dWorldDestroy (world); + dCloseODE(); + return 0; +} + + diff --git a/libs/ode-0.16.1/ode/demo/demo_crash.cpp b/libs/ode-0.16.1/ode/demo/demo_crash.cpp new file mode 100644 index 0000000..38ec1ad --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_crash.cpp @@ -0,0 +1,652 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +// This is a demo of the QuickStep and StepFast methods, +// originally by David Whittaker. + + +#include <ode/ode.h> +#include <drawstuff/drawstuff.h> +#include "texturepath.h" + +#ifdef _MSC_VER +#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints +#endif + +// select correct drawing functions + +#ifdef dDOUBLE +#define dsDrawBox dsDrawBoxD +#define dsDrawSphere dsDrawSphereD +#define dsDrawCylinder dsDrawCylinderD +#define dsDrawCapsule dsDrawCapsuleD +#endif + + +// some constants + +#define LENGTH 3.5 // chassis length +#define WIDTH 2.5 // chassis width +#define HEIGHT 1.0 // chassis height +#define RADIUS 0.5 // wheel radius +#define STARTZ 1.0 // starting height of chassis +#define CMASS 1 // chassis mass +#define WMASS 1 // wheel mass +#define COMOFFSET -5 // center of mass offset +#define WALLMASS 1 // wall box mass +#define BALLMASS 1 // ball mass +#define FMAX 25 // car engine fmax +#define ROWS 1 // rows of cars +#define COLS 1 // columns of cars +#define ITERS 20 // number of iterations +#define WBOXSIZE 1.0 // size of wall boxes +#define WALLWIDTH 12 // width of wall +#define WALLHEIGHT 10 // height of wall +#define DISABLE_THRESHOLD 0.008 // maximum velocity (squared) a body can have and be disabled +#define DISABLE_STEPS 10 // number of steps a box has to have been disable-able before it will be disabled +#define CANNON_X -10 // x position of cannon +#define CANNON_Y 5 // y position of cannon +#define CANNON_BALL_MASS 10 // mass of the cannon ball +#define CANNON_BALL_RADIUS 0.5 + +static const dVector3 xunit = { 1, 0, 0 }, yunit = { 0, 1, 0 }, zpunit = { 0, 0, 1 }, zmunit = { 0, 0, -1 }; + +//#define BOX +#define CARS +#define WALL +//#define BALLS +//#define BALLSTACK +//#define ONEBALL +//#define CENTIPEDE +#define CANNON + +// dynamics and collision objects (chassis, 3 wheels, environment) + +static dWorldID world; +static dSpaceID space; +static dThreadingImplementationID threading; +static dThreadingThreadPoolID pool; +static dBodyID body[10000]; +static int bodies; +static dJointID joint[100000]; +static int joints; +static dJointGroupID contactgroup; +static dGeomID ground; +static dGeomID box[10000]; +static int boxes; +static dGeomID sphere[10000]; +static int spheres; +static dGeomID wall_boxes[10000]; +static dBodyID wall_bodies[10000]; +static dGeomID cannon_ball_geom; +static dBodyID cannon_ball_body; +static int wb_stepsdis[10000]; +static int wb; +static bool doFast; +static dBodyID b; +static dMass m; + + +// things that the user controls + +static dReal turn = 0, speed = 0; // user commands +static dReal cannon_angle=0,cannon_elevation=-1.2; + + + +// this is called by dSpaceCollide when two objects in space are +// potentially colliding. + +static void nearCallback (void *, dGeomID o1, dGeomID o2) +{ + int i,n; + + dBodyID b1 = dGeomGetBody(o1); + dBodyID b2 = dGeomGetBody(o2); + if (b1 && b2 && dAreConnected(b1, b2)) + return; + + const int N = 4; + dContact contact[N]; + n = dCollide (o1,o2,N,&contact[0].geom,sizeof(dContact)); + if (n > 0) { + for (i=0; i<n; i++) { + contact[i].surface.mode = dContactSlip1 | dContactSlip2 | dContactSoftERP | dContactSoftCFM | dContactApprox1; + if (dGeomGetClass(o1) == dSphereClass || dGeomGetClass(o2) == dSphereClass) + contact[i].surface.mu = 20; + else + contact[i].surface.mu = 0.5; + contact[i].surface.slip1 = 0.0; + contact[i].surface.slip2 = 0.0; + contact[i].surface.soft_erp = 0.8; + contact[i].surface.soft_cfm = 0.01; + dJointID c = dJointCreateContact (world,contactgroup,contact+i); + dJointAttach (c,dGeomGetBody(o1),dGeomGetBody(o2)); + } + } +} + + +// start simulation - set viewpoint + +static void start() +{ + dAllocateODEDataForThread(dAllocateMaskAll); + + static float xyz[3] = {3.8548f,9.0843f,7.5900f}; + static float hpr[3] = {-145.5f,-22.5f,0.25f}; + dsSetViewpoint (xyz,hpr); + printf ("Press:\t'a' to increase speed.\n" + "\t'z' to decrease speed.\n" + "\t',' to steer left.\n" + "\t'.' to steer right.\n" + "\t' ' to reset speed and steering.\n" + "\t'[' to turn the cannon left.\n" + "\t']' to turn the cannon right.\n" + "\t'1' to raise the cannon.\n" + "\t'2' to lower the cannon.\n" + "\t'x' to shoot from the cannon.\n" + "\t'f' to toggle fast step mode.\n" + "\t'r' to reset simulation.\n"); +} + + +void makeCar(dReal x, dReal y, int &bodyI, int &jointI, int &boxI, int &sphereI) +{ + int i; + dMass m; + + // chassis body + body[bodyI] = dBodyCreate (world); + dBodySetPosition (body[bodyI],x,y,STARTZ); + dMassSetBox (&m,1,LENGTH,WIDTH,HEIGHT); + dMassAdjust (&m,CMASS/2.0); + dBodySetMass (body[bodyI],&m); + box[boxI] = dCreateBox (space,LENGTH,WIDTH,HEIGHT); + dGeomSetBody (box[boxI],body[bodyI]); + + // wheel bodies + for (i=1; i<=4; i++) { + body[bodyI+i] = dBodyCreate (world); + dQuaternion q; + dQFromAxisAndAngle (q,1,0,0,M_PI*0.5); + dBodySetQuaternion (body[bodyI+i],q); + dMassSetSphere (&m,1,RADIUS); + dMassAdjust (&m,WMASS); + dBodySetMass (body[bodyI+i],&m); + sphere[sphereI+i-1] = dCreateSphere (space,RADIUS); + dGeomSetBody (sphere[sphereI+i-1],body[bodyI+i]); + } + dBodySetPosition (body[bodyI+1],x+0.4*LENGTH-0.5*RADIUS,y+WIDTH*0.5,STARTZ-HEIGHT*0.5); + dBodySetPosition (body[bodyI+2],x+0.4*LENGTH-0.5*RADIUS,y-WIDTH*0.5,STARTZ-HEIGHT*0.5); + dBodySetPosition (body[bodyI+3],x-0.4*LENGTH+0.5*RADIUS,y+WIDTH*0.5,STARTZ-HEIGHT*0.5); + dBodySetPosition (body[bodyI+4],x-0.4*LENGTH+0.5*RADIUS,y-WIDTH*0.5,STARTZ-HEIGHT*0.5); + + // front and back wheel hinges + for (i=0; i<4; i++) { + joint[jointI+i] = dJointCreateHinge2 (world,0); + dJointAttach (joint[jointI+i],body[bodyI],body[bodyI+i+1]); + const dReal *a = dBodyGetPosition (body[bodyI+i+1]); + dJointSetHinge2Anchor (joint[jointI+i],a[0],a[1],a[2]); + dJointSetHinge2Axes (joint[jointI+i], (i<2 ? zpunit : zmunit), yunit); + dJointSetHinge2Param (joint[jointI+i],dParamSuspensionERP,0.8); + dJointSetHinge2Param (joint[jointI+i],dParamSuspensionCFM,1e-5); + dJointSetHinge2Param (joint[jointI+i],dParamVel2,0); + dJointSetHinge2Param (joint[jointI+i],dParamFMax2,FMAX); + } + + //center of mass offset body. (hang another copy of the body COMOFFSET units below it by a fixed joint) + dBodyID b = dBodyCreate (world); + dBodySetPosition (b,x,y,STARTZ+COMOFFSET); + dMassSetBox (&m,1,LENGTH,WIDTH,HEIGHT); + dMassAdjust (&m,CMASS/2.0); + dBodySetMass (b,&m); + dJointID j = dJointCreateFixed(world, 0); + dJointAttach(j, body[bodyI], b); + dJointSetFixed(j); + //box[boxI+1] = dCreateBox(space,LENGTH,WIDTH,HEIGHT); + //dGeomSetBody (box[boxI+1],b); + + bodyI += 5; + jointI += 4; + boxI += 1; + sphereI += 4; +} + +static +void shutdownSimulation() +{ + // destroy world if it exists + if (bodies) + { + dThreadingImplementationShutdownProcessing(threading); + dThreadingFreeThreadPool(pool); + dWorldSetStepThreadingImplementation(world, NULL, NULL); + dThreadingFreeImplementation(threading); + + dJointGroupDestroy (contactgroup); + dSpaceDestroy (space); + dWorldDestroy (world); + + bodies = 0; + } +} + +static +void setupSimulation() +{ + int i; + for (i = 0; i < 1000; i++) + wb_stepsdis[i] = 0; + + // recreate world + + world = dWorldCreate(); + +// space = dHashSpaceCreate( 0 ); +// space = dSimpleSpaceCreate( 0 ); + space = dSweepAndPruneSpaceCreate( 0, dSAP_AXES_XYZ ); + + contactgroup = dJointGroupCreate (0); + dWorldSetGravity (world,0,0,-1.5); + dWorldSetCFM (world, 1e-5); + dWorldSetERP (world, 0.8); + dWorldSetQuickStepNumIterations (world,ITERS); + + threading = dThreadingAllocateMultiThreadedImplementation(); + pool = dThreadingAllocateThreadPool(4, 0, dAllocateFlagBasicData, NULL); + dThreadingThreadPoolServeMultiThreadedImplementation(pool, threading); + // dWorldSetStepIslandsProcessingMaxThreadCount(world, 1); + dWorldSetStepThreadingImplementation(world, dThreadingImplementationGetFunctions(threading), threading); + + + ground = dCreatePlane (space,0,0,1,0); + + bodies = 0; + joints = 0; + boxes = 0; + spheres = 0; + wb = 0; + +#ifdef CARS + for (dReal x = 0.0; x < COLS*(LENGTH+RADIUS); x += LENGTH+RADIUS) + for (dReal y = -((ROWS-1)*(WIDTH/2+RADIUS)); y <= ((ROWS-1)*(WIDTH/2+RADIUS)); y += WIDTH+RADIUS*2) + makeCar(x, y, bodies, joints, boxes, spheres); +#endif +#ifdef WALL + bool offset = false; + for (dReal z = WBOXSIZE/2.0; z <= WALLHEIGHT; z+=WBOXSIZE) + { + offset = !offset; + for (dReal y = (-WALLWIDTH+z)/2; y <= (WALLWIDTH-z)/2; y+=WBOXSIZE) + { + wall_bodies[wb] = dBodyCreate (world); + dBodySetPosition (wall_bodies[wb],-20,y,z); + dMassSetBox (&m,1,WBOXSIZE,WBOXSIZE,WBOXSIZE); + dMassAdjust (&m, WALLMASS); + dBodySetMass (wall_bodies[wb],&m); + wall_boxes[wb] = dCreateBox (space,WBOXSIZE,WBOXSIZE,WBOXSIZE); + dGeomSetBody (wall_boxes[wb],wall_bodies[wb]); + //dBodyDisable(wall_bodies[wb++]); + wb++; + } + } + dMessage(0,"wall boxes: %i", wb); +#endif +#ifdef BALLS + for (dReal x = -7; x <= -4; x+=1) + for (dReal y = -1.5; y <= 1.5; y+=1) + for (dReal z = 1; z <= 4; z+=1) + { + b = dBodyCreate (world); + dBodySetPosition (b,x*RADIUS*2,y*RADIUS*2,z*RADIUS*2); + dMassSetSphere (&m,1,RADIUS); + dMassAdjust (&m, BALLMASS); + dBodySetMass (b,&m); + sphere[spheres] = dCreateSphere (space,RADIUS); + dGeomSetBody (sphere[spheres++],b); + } +#endif +#ifdef ONEBALL + b = dBodyCreate (world); + dBodySetPosition (b,0,0,2); + dMassSetSphere (&m,1,RADIUS); + dMassAdjust (&m, 1); + dBodySetMass (b,&m); + sphere[spheres] = dCreateSphere (space,RADIUS); + dGeomSetBody (sphere[spheres++],b); +#endif +#ifdef BALLSTACK + for (dReal z = 1; z <= 6; z+=1) + { + b = dBodyCreate (world); + dBodySetPosition (b,0,0,z*RADIUS*2); + dMassSetSphere (&m,1,RADIUS); + dMassAdjust (&m, 0.1); + dBodySetMass (b,&m); + sphere[spheres] = dCreateSphere (space,RADIUS); + dGeomSetBody (sphere[spheres++],b); + } +#endif +#ifdef CENTIPEDE + dBodyID lastb = 0; + for (dReal y = 0; y < 10*LENGTH; y+=LENGTH+0.1) + { + // chassis body + + b = body[bodies] = dBodyCreate (world); + dBodySetPosition (body[bodies],-15,y,STARTZ); + dMassSetBox (&m,1,WIDTH,LENGTH,HEIGHT); + dMassAdjust (&m,CMASS); + dBodySetMass (body[bodies],&m); + box[boxes] = dCreateBox (space,WIDTH,LENGTH,HEIGHT); + dGeomSetBody (box[boxes++],body[bodies++]); + + for (dReal x = -17; x > -20; x-=RADIUS*2) + { + body[bodies] = dBodyCreate (world); + dBodySetPosition(body[bodies], x, y, STARTZ); + dMassSetSphere(&m, 1, RADIUS); + dMassAdjust(&m, WMASS); + dBodySetMass(body[bodies], &m); + sphere[spheres] = dCreateSphere (space, RADIUS); + dGeomSetBody (sphere[spheres++], body[bodies]); + + joint[joints] = dJointCreateHinge2 (world,0); + if (x == -17) + dJointAttach (joint[joints],b,body[bodies]); + else + dJointAttach (joint[joints],body[bodies-2],body[bodies]); + const dReal *a = dBodyGetPosition (body[bodies++]); + dJointSetHinge2Anchor (joint[joints],a[0],a[1],a[2]); + dJointSetHinge2Axes (joint[joints], zpunit, xunit); + dJointSetHinge2Param (joint[joints],dParamSuspensionERP,1.0); + dJointSetHinge2Param (joint[joints],dParamSuspensionCFM,1e-5); + dJointSetHinge2Param (joint[joints],dParamLoStop,0); + dJointSetHinge2Param (joint[joints],dParamHiStop,0); + dJointSetHinge2Param (joint[joints],dParamVel2,-10.0); + dJointSetHinge2Param (joint[joints++],dParamFMax2,FMAX); + + body[bodies] = dBodyCreate (world); + dBodySetPosition(body[bodies], -30 - x, y, STARTZ); + dMassSetSphere(&m, 1, RADIUS); + dMassAdjust(&m, WMASS); + dBodySetMass(body[bodies], &m); + sphere[spheres] = dCreateSphere (space, RADIUS); + dGeomSetBody (sphere[spheres++], body[bodies]); + + joint[joints] = dJointCreateHinge2 (world,0); + if (x == -17) + dJointAttach (joint[joints],b,body[bodies]); + else + dJointAttach (joint[joints],body[bodies-2],body[bodies]); + const dReal *b = dBodyGetPosition (body[bodies++]); + dJointSetHinge2Anchor (joint[joints],b[0],b[1],b[2]); + dJointSetHinge2Axes (joint[joints], zpunit, xunit); + dJointSetHinge2Param (joint[joints],dParamSuspensionERP,1.0); + dJointSetHinge2Param (joint[joints],dParamSuspensionCFM,1e-5); + dJointSetHinge2Param (joint[joints],dParamLoStop,0); + dJointSetHinge2Param (joint[joints],dParamHiStop,0); + dJointSetHinge2Param (joint[joints],dParamVel2,10.0); + dJointSetHinge2Param (joint[joints++],dParamFMax2,FMAX); + } + if (lastb) + { + dJointID j = dJointCreateFixed(world,0); + dJointAttach (j, b, lastb); + dJointSetFixed(j); + } + lastb = b; + } +#endif +#ifdef BOX + body[bodies] = dBodyCreate (world); + dBodySetPosition (body[bodies],0,0,HEIGHT/2); + dMassSetBox (&m,1,LENGTH,WIDTH,HEIGHT); + dMassAdjust (&m, 1); + dBodySetMass (body[bodies],&m); + box[boxes] = dCreateBox (space,LENGTH,WIDTH,HEIGHT); + dGeomSetBody (box[boxes++],body[bodies++]); +#endif +#ifdef CANNON + cannon_ball_body = dBodyCreate (world); + cannon_ball_geom = dCreateSphere (space,CANNON_BALL_RADIUS); + dMassSetSphereTotal (&m,CANNON_BALL_MASS,CANNON_BALL_RADIUS); + dBodySetMass (cannon_ball_body,&m); + dGeomSetBody (cannon_ball_geom,cannon_ball_body); + dBodySetPosition (cannon_ball_body,CANNON_X,CANNON_Y,CANNON_BALL_RADIUS); +#endif +} + +// called when a key pressed + +static void command (int cmd) +{ + switch (cmd) { + case 'a': case 'A': + speed += 0.3; + break; + case 'z': case 'Z': + speed -= 0.3; + break; + case ',': + turn += 0.1; + if (turn > 0.3) + turn = 0.3; + break; + case '.': + turn -= 0.1; + if (turn < -0.3) + turn = -0.3; + break; + case ' ': + speed = 0; + turn = 0; + break; + case 'f': case 'F': + doFast = !doFast; + break; + case 'r': case 'R': + shutdownSimulation(); + setupSimulation(); + break; + case '[': + cannon_angle += 0.1; + break; + case ']': + cannon_angle -= 0.1; + break; + case '1': + cannon_elevation += 0.1; + break; + case '2': + cannon_elevation -= 0.1; + break; + case 'x': case 'X': { + dMatrix3 R2,R3,R4; + dRFromAxisAndAngle (R2,0,0,1,cannon_angle); + dRFromAxisAndAngle (R3,0,1,0,cannon_elevation); + dMultiply0 (R4,R2,R3,3,3,3); + dReal cpos[3] = {CANNON_X,CANNON_Y,1}; + for (int i=0; i<3; i++) cpos[i] += 3*R4[i*4+2]; + dBodySetPosition (cannon_ball_body,cpos[0],cpos[1],cpos[2]); + dReal force = 10; + dBodySetLinearVel (cannon_ball_body,force*R4[2],force*R4[6],force*R4[10]); + dBodySetAngularVel (cannon_ball_body,0,0,0); + break; + } + } +} + + +// simulation loop + +static void simLoop (int pause) +{ + int i, j; + + dsSetTexture (DS_WOOD); + + if (!pause) { +#ifdef BOX + dBodyAddForce(body[bodies-1],lspeed,0,0); +#endif + for (j = 0; j < joints; j++) + { + dReal curturn = dJointGetHinge2Angle1 (joint[j]); + //dMessage (0,"curturn %e, turn %e, vel %e", curturn, turn, (turn-curturn)*1.0); + dJointSetHinge2Param(joint[j],dParamVel,(turn-curturn)*1.0); + dJointSetHinge2Param(joint[j],dParamFMax,dInfinity); + dJointSetHinge2Param(joint[j],dParamVel2,speed); + dJointSetHinge2Param(joint[j],dParamFMax2,FMAX); + dBodyEnable(dJointGetBody(joint[j],0)); + dBodyEnable(dJointGetBody(joint[j],1)); + } + if (doFast) + { + dSpaceCollide (space,0,&nearCallback); + dWorldQuickStep (world,0.05); + dJointGroupEmpty (contactgroup); + } + else + { + dSpaceCollide (space,0,&nearCallback); + dWorldStep (world,0.05); + dJointGroupEmpty (contactgroup); + } + + for (i = 0; i < wb; i++) + { + b = dGeomGetBody(wall_boxes[i]); + if (dBodyIsEnabled(b)) + { + bool disable = true; + const dReal *lvel = dBodyGetLinearVel(b); + dReal lspeed = lvel[0]*lvel[0]+lvel[1]*lvel[1]+lvel[2]*lvel[2]; + if (lspeed > DISABLE_THRESHOLD) + disable = false; + const dReal *avel = dBodyGetAngularVel(b); + dReal aspeed = avel[0]*avel[0]+avel[1]*avel[1]+avel[2]*avel[2]; + if (aspeed > DISABLE_THRESHOLD) + disable = false; + + if (disable) + wb_stepsdis[i]++; + else + wb_stepsdis[i] = 0; + + if (wb_stepsdis[i] > DISABLE_STEPS) + { + dBodyDisable(b); + dsSetColor(0.5,0.5,1); + } + else + dsSetColor(1,1,1); + + } + else + dsSetColor(0.4,0.4,0.4); + dVector3 ss; + dGeomBoxGetLengths (wall_boxes[i], ss); + dsDrawBox(dGeomGetPosition(wall_boxes[i]), dGeomGetRotation(wall_boxes[i]), ss); + } + } + else + { + for (i = 0; i < wb; i++) + { + b = dGeomGetBody(wall_boxes[i]); + if (dBodyIsEnabled(b)) + dsSetColor(1,1,1); + else + dsSetColor(0.4,0.4,0.4); + dVector3 ss; + dGeomBoxGetLengths (wall_boxes[i], ss); + dsDrawBox(dGeomGetPosition(wall_boxes[i]), dGeomGetRotation(wall_boxes[i]), ss); + } + } + + dsSetColor (0,1,1); + dReal sides[3] = {LENGTH,WIDTH,HEIGHT}; + for (i = 0; i < boxes; i++) + dsDrawBox (dGeomGetPosition(box[i]),dGeomGetRotation(box[i]),sides); + dsSetColor (1,1,1); + for (i=0; i< spheres; i++) dsDrawSphere (dGeomGetPosition(sphere[i]), + dGeomGetRotation(sphere[i]),RADIUS); + + // draw the cannon + dsSetColor (1,1,0); + dMatrix3 R2,R3,R4; + dRFromAxisAndAngle (R2,0,0,1,cannon_angle); + dRFromAxisAndAngle (R3,0,1,0,cannon_elevation); + dMultiply0 (R4,R2,R3,3,3,3); + dReal cpos[3] = {CANNON_X,CANNON_Y,1}; + dReal csides[3] = {2,2,2}; + dsDrawBox (cpos,R2,csides); + for (i=0; i<3; i++) cpos[i] += 1.5*R4[i*4+2]; + dsDrawCylinder (cpos,R4,3,0.5); + + // draw the cannon ball + dsDrawSphere (dBodyGetPosition(cannon_ball_body),dBodyGetRotation(cannon_ball_body), + CANNON_BALL_RADIUS); +} + +int main (int argc, char **argv) +{ + doFast = true; + + // setup pointers to drawstuff callback functions + dsFunctions fn; + fn.version = DS_VERSION; + fn.start = &start; + fn.step = &simLoop; + fn.command = &command; + fn.stop = 0; + fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; + + dInitODE2(0); + + bodies = 0; + joints = 0; + boxes = 0; + spheres = 0; + + setupSimulation(); + + dThreadingImplementationID threading = dThreadingAllocateMultiThreadedImplementation(); + dThreadingThreadPoolID pool = dThreadingAllocateThreadPool(8, 0, dAllocateFlagBasicData, NULL); + dThreadingThreadPoolServeMultiThreadedImplementation(pool, threading); + // dWorldSetStepIslandsProcessingMaxThreadCount(world, 1); + dWorldSetStepThreadingImplementation(world, dThreadingImplementationGetFunctions(threading), threading); + + // run simulation + dsSimulationLoop (argc,argv,352,288,&fn); + + dThreadingImplementationShutdownProcessing(threading); + dThreadingFreeThreadPool(pool); + dWorldSetStepThreadingImplementation(world, NULL, NULL); + dThreadingFreeImplementation(threading); + + shutdownSimulation(); + dCloseODE(); + return 0; +} diff --git a/libs/ode-0.16.1/ode/demo/demo_cyl.cpp b/libs/ode-0.16.1/ode/demo/demo_cyl.cpp new file mode 100644 index 0000000..368a0c1 --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_cyl.cpp @@ -0,0 +1,321 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +// Test for non-capped cylinder, by Bram Stolk +#include <ode/odeconfig.h> +#include <assert.h> +#ifdef HAVE_UNISTD_H +#include <unistd.h> +#endif +#include <ode/ode.h> +#include <drawstuff/drawstuff.h> +#include "texturepath.h" + +#include "world_geom3.h" // this is our world mesh + +#ifdef _MSC_VER +#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints +#endif + + +#define BOX +#define CYL + +// some constants + +#define RADIUS 0.22 // wheel radius +#define WMASS 0.2 // wheel mass +#define WHEELW 0.2 // wheel width +#define BOXSZ 0.4 // box size +//#define CYL_GEOM_OFFSET // rotate cylinder using geom offset + +// dynamics and collision objects (chassis, 3 wheels, environment) + +static dWorldID world; +static dSpaceID space; +#ifdef BOX +static dBodyID boxbody; +static dGeomID boxgeom; +#endif +#ifdef CYL +static dBodyID cylbody; +static dGeomID cylgeom; +#endif +static dJointGroupID contactgroup; +static dGeomID world_mesh; + + +// this is called by dSpaceCollide when two objects in space are +// potentially colliding. + +static void nearCallback (void *data, dGeomID o1, dGeomID o2) +{ + assert(o1); + assert(o2); + + if (dGeomIsSpace(o1) || dGeomIsSpace(o2)) + { + fprintf(stderr,"testing space %p %p\n", (void*)o1, (void*)o2); + // colliding a space with something + dSpaceCollide2(o1,o2,data,&nearCallback); + // Note we do not want to test intersections within a space, + // only between spaces. + return; + } + +// fprintf(stderr,"testing geoms %p %p\n", o1, o2); + + const int N = 32; + dContact contact[N]; + int n = dCollide (o1,o2,N,&(contact[0].geom),sizeof(dContact)); + if (n > 0) + { + for (int i=0; i<n; i++) + { + contact[i].surface.slip1 = 0.7; + contact[i].surface.slip2 = 0.7; + contact[i].surface.mode = dContactSoftERP | dContactSoftCFM | dContactApprox1 | dContactSlip1 | dContactSlip2; + contact[i].surface.mu = 50.0; // was: dInfinity + contact[i].surface.soft_erp = 0.96; + contact[i].surface.soft_cfm = 0.04; + dJointID c = dJointCreateContact (world,contactgroup,&contact[i]); + dJointAttach (c, + dGeomGetBody(contact[i].geom.g1), + dGeomGetBody(contact[i].geom.g2)); + } + } +} + + +// start simulation - set viewpoint + +static void start() +{ + dAllocateODEDataForThread(dAllocateMaskAll); + + static float xyz[3] = {-8,-9,3}; + static float hpr[3] = {45.0000f,-27.5000f,0.0000f}; + dsSetViewpoint (xyz,hpr); +} + + + +static void reset_state(void) +{ + float sx=-4, sy=-4, sz=2; + dQuaternion q; + dQFromAxisAndAngle (q,1,0,0,M_PI*0.5); +#ifdef BOX + dBodySetPosition (boxbody, sx, sy+1, sz); + dBodySetLinearVel (boxbody, 0,0,0); + dBodySetAngularVel (boxbody, 0,0,0); + dBodySetQuaternion (boxbody, q); +#endif +#ifdef CYL + dBodySetPosition (cylbody, sx, sy, sz); + dBodySetLinearVel (cylbody, 0,0,0); + dBodySetAngularVel (cylbody, 0,0,0); + dBodySetQuaternion (cylbody, q); +#endif +} + + +// called when a key pressed + +static void command (int cmd) +{ + switch (cmd) + { + case ' ': + reset_state(); + break; + } +} + + + +// simulation loop + +static void simLoop (int pause) +{ + double simstep = 0.005; // 5ms simulation steps + double dt = dsElapsedTime(); + int nrofsteps = (int) ceilf(dt/simstep); + for (int i=0; i<nrofsteps && !pause; i++) + { + dSpaceCollide (space,0,&nearCallback); + dWorldQuickStep (world, simstep); + dJointGroupEmpty (contactgroup); + } + + dsSetColor (1,1,1); +#ifdef BOX + const dReal *BPos = dBodyGetPosition(boxbody); + const dReal *BRot = dBodyGetRotation(boxbody); + float bpos[3] = {BPos[0], BPos[1], BPos[2]}; + float brot[12] = { BRot[0], BRot[1], BRot[2], BRot[3], BRot[4], BRot[5], BRot[6], BRot[7], BRot[8], BRot[9], BRot[10], BRot[11] }; + float sides[3] = {BOXSZ, BOXSZ, BOXSZ}; + dsDrawBox + ( + bpos, + brot, + sides + ); // single precision +#endif +#ifdef CYL + const dReal *CPos = dGeomGetPosition(cylgeom); + const dReal *CRot = dGeomGetRotation(cylgeom); + float cpos[3] = {CPos[0], CPos[1], CPos[2]}; + float crot[12] = { CRot[0], CRot[1], CRot[2], CRot[3], CRot[4], CRot[5], CRot[6], CRot[7], CRot[8], CRot[9], CRot[10], CRot[11] }; + dsDrawCylinder + ( +// dBodyGetPosition(cylbody), +// dBodyGetRotation(cylbody), + cpos, + crot, + WHEELW, + RADIUS + ); // single precision +#endif + + // draw world trimesh + dsSetColor(0.7,0.7,0.4); + dsSetTexture (DS_NONE); + + const dReal* Pos = dGeomGetPosition(world_mesh); + float pos[3] = { Pos[0], Pos[1], Pos[2] }; + + const dReal* Rot = dGeomGetRotation(world_mesh); + float rot[12] = { Rot[0], Rot[1], Rot[2], Rot[3], Rot[4], Rot[5], Rot[6], Rot[7], Rot[8], Rot[9], Rot[10], Rot[11] }; + + int numi = sizeof(world_indices) / sizeof(dTriIndex); + + for (int i=0; i<numi/3; i++) + { + int i0 = world_indices[i*3+0]; + int i1 = world_indices[i*3+1]; + int i2 = world_indices[i*3+2]; + float *v0 = world_vertices+i0*3; + float *v1 = world_vertices+i1*3; + float *v2 = world_vertices+i2*3; + dsDrawTriangle(pos, rot, v0,v1,v2, true); // single precision draw + } +} + + +int main (int argc, char **argv) +{ + dMass m; + dMatrix3 R; + + // setup pointers to drawstuff callback functions + dsFunctions fn; + fn.version = DS_VERSION; + fn.start = &start; + fn.step = &simLoop; + fn.command = &command; + fn.stop = 0; + fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; + + // create world + dInitODE2(0); + world = dWorldCreate(); + space = dHashSpaceCreate (0); + contactgroup = dJointGroupCreate (0); + dWorldSetGravity (world,0,0,-9.8); + dWorldSetQuickStepNumIterations (world, 12); + + + // Create a static world using a triangle mesh that we can collide with. + int numv = sizeof(world_vertices)/(3*sizeof(float)); + int numi = sizeof(world_indices)/ sizeof(dTriIndex); + printf("numv=%d, numi=%d\n", numv, numi); + dTriMeshDataID Data = dGeomTriMeshDataCreate(); + + dGeomTriMeshDataBuildSingle + ( + Data, + world_vertices, + 3 * sizeof(float), + numv, + world_indices, + numi, + 3 * sizeof(dTriIndex) + ); + + world_mesh = dCreateTriMesh(space, Data, 0, 0, 0); + dGeomSetPosition(world_mesh, 0, 0, 0.5); + dRFromAxisAndAngle (R, 0,1,0, 0.0); + dGeomSetRotation (world_mesh, R); + + +#ifdef BOX + boxbody = dBodyCreate (world); + dMassSetBox (&m,1, BOXSZ, BOXSZ, BOXSZ); + dMassAdjust (&m, 1); + dBodySetMass (boxbody,&m); + boxgeom = dCreateBox (0, BOXSZ, BOXSZ, BOXSZ); + dGeomSetBody (boxgeom,boxbody); + dSpaceAdd (space, boxgeom); +#endif +#ifdef CYL + cylbody = dBodyCreate (world); + dMassSetSphere (&m,1,RADIUS); + dMassAdjust (&m,WMASS); + dBodySetMass (cylbody,&m); + cylgeom = dCreateCylinder(0, RADIUS, WHEELW); + dGeomSetBody (cylgeom,cylbody); + + #if defined(CYL_GEOM_OFFSET) + dMatrix3 mat; + dRFromAxisAndAngle(mat,1.0f,0.0f,0.0f,M_PI/2.0); + dGeomSetOffsetRotation(cylgeom,mat); + #endif + + dSpaceAdd (space, cylgeom); +#endif + reset_state(); + + // run simulation + dsSimulationLoop (argc,argv,352,288,&fn); + + dJointGroupEmpty (contactgroup); + dJointGroupDestroy (contactgroup); + + // First destroy geoms, then space, then the world. +#ifdef CYL + dGeomDestroy (cylgeom); +#endif +#ifdef BOX + dGeomDestroy (boxgeom); +#endif + dGeomDestroy (world_mesh); + + dSpaceDestroy (space); + dWorldDestroy (world); + dCloseODE(); + return 0; + (void)world_normals; // get rid of compiler warnings +} + + + diff --git a/libs/ode-0.16.1/ode/demo/demo_cylvssphere.cpp b/libs/ode-0.16.1/ode/demo/demo_cylvssphere.cpp new file mode 100644 index 0000000..a2dc750 --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_cylvssphere.cpp @@ -0,0 +1,240 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +// Test for cylinder vs sphere, by Bram Stolk + +#include <ode/odeconfig.h> +#include <assert.h> +#ifdef HAVE_UNISTD_H +#include <unistd.h> +#endif +#include <ode/ode.h> +#include <drawstuff/drawstuff.h> +#include "texturepath.h" + +#ifdef _MSC_VER +#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints +#endif + + +// dynamics and collision objects (chassis, 3 wheels, environment) + +static dWorldID world; +static dSpaceID space; + +static dBodyID cylbody; +static dGeomID cylgeom; + +static dBodyID sphbody; +static dGeomID sphgeom; + +static dJointGroupID contactgroup; + +static bool show_contacts = true; + +#define CYLRADIUS 0.6 +#define CYLLENGTH 2.0 +#define SPHERERADIUS 0.5 + + +#ifdef dDOUBLE +#define dsDrawBox dsDrawBoxD +#define dsDrawLine dsDrawLineD +#endif + + + +// this is called by dSpaceCollide when two objects in space are +// potentially colliding. + +static void nearCallback (void *data, dGeomID o1, dGeomID o2) +{ + assert(o1); + assert(o2); + + if (dGeomIsSpace(o1) || dGeomIsSpace(o2)) + { + fprintf(stderr,"testing space %p %p\n", (void*)o1, (void*)o2); + // colliding a space with something + dSpaceCollide2(o1,o2,data,&nearCallback); + // Note we do not want to test intersections within a space, + // only between spaces. + return; + } + + const int N = 32; + dContact contact[N]; + int n = dCollide (o1,o2,N,&(contact[0].geom),sizeof(dContact)); + if (n > 0) + { + for (int i=0; i<n; i++) + { + contact[i].surface.mode = 0; + contact[i].surface.mu = 50.0; // was: dInfinity + dJointID c = dJointCreateContact (world,contactgroup,&contact[i]); + dJointAttach (c, dGeomGetBody(contact[i].geom.g1), dGeomGetBody(contact[i].geom.g2)); + if (show_contacts) + { + dMatrix3 RI; + dRSetIdentity (RI); + const dReal ss[3] = {0.12,0.12,0.12}; + dsSetColorAlpha (0,0,1,0.5); + dsDrawBox (contact[i].geom.pos,RI,ss); + dReal *pos = contact[i].geom.pos; + dReal depth = contact[i].geom.depth; + dReal *norm = contact[i].geom.normal; + dReal endp[3] = {pos[0]+depth*norm[0], pos[1]+depth*norm[1], pos[2]+depth*norm[2]}; + dsSetColorAlpha (1,1,1,1); + dsDrawLine (contact[i].geom.pos, endp); + } + } + } +} + + +// start simulation - set viewpoint + +static void start() +{ + dAllocateODEDataForThread(dAllocateMaskAll); + + static float xyz[3] = {-8,-9,3}; + static float hpr[3] = {45.0000f,-27.5000f,0.0000f}; + dsSetViewpoint (xyz,hpr); +} + + +// called when a key pressed + +static void command (int cmd) +{ + switch (cmd) + { + case ' ': + break; + } +} + + + +// simulation loop + +static void simLoop (int pause) +{ + dSpaceCollide (space,0,&nearCallback); + if (!pause) + { + dWorldQuickStep (world, 0.01); // 100 Hz + } + dJointGroupEmpty (contactgroup); + + dsSetColorAlpha (1,1,0,0.5); + + const dReal *CPos = dBodyGetPosition(cylbody); + const dReal *CRot = dBodyGetRotation(cylbody); + float cpos[3] = {CPos[0], CPos[1], CPos[2]}; + float crot[12] = { CRot[0], CRot[1], CRot[2], CRot[3], CRot[4], CRot[5], CRot[6], CRot[7], CRot[8], CRot[9], CRot[10], CRot[11] }; + dsDrawCylinder + ( + cpos, + crot, + CYLLENGTH, + CYLRADIUS + ); // single precision + + const dReal *SPos = dBodyGetPosition(sphbody); + const dReal *SRot = dBodyGetRotation(sphbody); + float spos[3] = {SPos[0], SPos[1], SPos[2]}; + float srot[12] = { SRot[0], SRot[1], SRot[2], SRot[3], SRot[4], SRot[5], SRot[6], SRot[7], SRot[8], SRot[9], SRot[10], SRot[11] }; + dsDrawSphere + ( + spos, + srot, + SPHERERADIUS + ); // single precision +} + + +int main (int argc, char **argv) +{ + dMass m; + + // setup pointers to drawstuff callback functions + dsFunctions fn; + fn.version = DS_VERSION; + fn.start = &start; + fn.step = &simLoop; + fn.command = &command; + fn.stop = 0; + fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; + + // create world + dInitODE2(0); + world = dWorldCreate(); + space = dHashSpaceCreate (0); + contactgroup = dJointGroupCreate (0); + dWorldSetGravity (world,0,0,-9.8); + dWorldSetQuickStepNumIterations (world, 32); + + dCreatePlane (space,0,0,1, 0.0); + + cylbody = dBodyCreate (world); + dQuaternion q; +#if 0 + dQFromAxisAndAngle (q,1,0,0,M_PI*0.5); +#else +// dQFromAxisAndAngle (q,1,0,0, M_PI * 1.0); + dQFromAxisAndAngle (q,1,0,0, M_PI * -0.77); +#endif + dBodySetQuaternion (cylbody,q); + dMassSetCylinder (&m,1.0,3,CYLRADIUS,CYLLENGTH); + dBodySetMass (cylbody,&m); + cylgeom = dCreateCylinder(0, CYLRADIUS, CYLLENGTH); + dGeomSetBody (cylgeom,cylbody); + dBodySetPosition (cylbody, 0, 0, 3); + dSpaceAdd (space, cylgeom); + + sphbody = dBodyCreate (world); + dMassSetSphere (&m,1,SPHERERADIUS); + dBodySetMass (sphbody,&m); + sphgeom = dCreateSphere(0, SPHERERADIUS); + dGeomSetBody (sphgeom,sphbody); + dBodySetPosition (sphbody, 0, 0, 5.5); + dSpaceAdd (space, sphgeom); + + // run simulation + dsSimulationLoop (argc,argv,352,288,&fn); + + dJointGroupEmpty (contactgroup); + dJointGroupDestroy (contactgroup); + + dGeomDestroy(sphgeom); + dGeomDestroy (cylgeom); + + dSpaceDestroy (space); + dWorldDestroy (world); + dCloseODE(); + return 0; +} + + + diff --git a/libs/ode-0.16.1/ode/demo/demo_dball.cpp b/libs/ode-0.16.1/ode/demo/demo_dball.cpp new file mode 100644 index 0000000..d264cd7 --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_dball.cpp @@ -0,0 +1,194 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +#include <ode/ode.h> +#include <drawstuff/drawstuff.h> +#include "texturepath.h" + +#ifdef dDOUBLE +#define dsDrawSphere dsDrawSphereD +#define dsDrawBox dsDrawBoxD +#define dsDrawLine dsDrawLineD +#endif + + +dWorldID world; +dSpaceID space; +dBodyID body1; +dBodyID body2; +dJointID joint1, joint2; + +void start() +{ + world = dWorldCreate(); + dWorldSetGravity (world,0,0,-9.8); + + dWorldSetDamping(world, 1e-4, 1e-5); +// dWorldSetERP(world, 1); + + space = dSimpleSpaceCreate (0); + + body1 = dBodyCreate(world); + body2 = dBodyCreate(world); + + dBodySetPosition(body1, 0, 0, 3); + dBodySetPosition(body2, 0, 0, 1); + + + dGeomID g; + dMass mass; + + g = dCreateBox(space, 0.2, 0.2, 1); + dGeomSetBody(g, body1); + dMassSetBox(&mass, 1, 0.2, 0.2, 1); + dBodySetMass(body1, &mass); + + g = dCreateBox(space, 0.2, 0.2, 1); + dGeomSetBody(g, body2); + dMassSetBox(&mass, 1, 0.2, 0.2, 1); + dBodySetMass(body2, &mass); + + joint1 = dJointCreateDBall(world, 0); + dJointAttach(joint1, body1, 0); + dJointSetDBallAnchor1(joint1, 0, 0, 3.5); + dJointSetDBallAnchor2(joint1, 0, 0, 4.5); + + joint2 = dJointCreateDBall(world, 0); + dJointAttach(joint2, body1, body2); + dJointSetDBallAnchor1(joint2, 0, 0, 2.5); + dJointSetDBallAnchor2(joint2, 0, 0, 1.5); + + + // initial camera position + static float xyz[3] = {3.8966, -2.0614, 4.0300}; + static float hpr[3] = {153.5, -16.5, 0}; + dsSetViewpoint (xyz,hpr); +} + +void stop() +{ + dSpaceDestroy(space); + + dWorldDestroy(world); +} + + +void drawGeom(dGeomID g) +{ + int gclass = dGeomGetClass(g); + const dReal *pos = dGeomGetPosition(g); + const dReal *rot = dGeomGetRotation(g); + + switch (gclass) { + case dSphereClass: + dsSetColorAlpha(0, 0.75, 0.5, 1); + dsSetTexture (DS_CHECKERED); + dsDrawSphere(pos, rot, dGeomSphereGetRadius(g)); + break; + case dBoxClass: + { + dVector3 lengths; + dsSetColorAlpha(1, 1, 0, 1); + dsSetTexture (DS_WOOD); + dGeomBoxGetLengths(g, lengths); + dsDrawBox(pos, rot, lengths); + break; + } + + default: + {} + } +} + +void simLoop(int pause) +{ + if (!pause) { + + static dReal t = 0; + + const dReal step = 0.005; + const unsigned nsteps = 4; + + for (unsigned i=0; i<nsteps; ++i) { + + dReal f = sin(t*1.2)*0.8; + dBodyAddForceAtRelPos(body1, + f, 0, 0, + 0, 0, -0.5); // at the lower end + + dReal g = sin(t*0.7)*0.8; + dBodyAddForceAtRelPos(body2, + 0, g, 0, + 0, 0, -0.5); // at the lower end + t += step; + + dWorldQuickStep(world, step); + } + } + + // now we draw everything + unsigned ngeoms = dSpaceGetNumGeoms(space); + for (unsigned i=0; i<ngeoms; ++i) { + dGeomID g = dSpaceGetGeom(space, i); + + drawGeom(g); + } + + dVector3 a11, a12; + dJointGetDBallAnchor1(joint1, a11); + dJointGetDBallAnchor2(joint1, a12); + dsSetColor(1, 0, 0); + dsDrawLine(a11, a12); + + //printf("Error 1: %f\n", fabs(dJointGetDBallDistance(joint1) - dCalcPointsDistance3(a11, a12))); + + dVector3 a21, a22; + dJointGetDBallAnchor1(joint2, a21); + dJointGetDBallAnchor2(joint2, a22); + dsSetColor(0, 1, 0); + dsDrawLine(a21, a22); + + //printf("Error 2: %f\n", fabs(dJointGetDBallDistance(joint2) - dCalcPointsDistance3(a21, a22))); +} + + + +int main(int argc, char **argv) +{ + // setup pointers to drawstuff callback functions + dsFunctions fn; + fn.version = DS_VERSION; + fn.start = &start; + fn.step = &simLoop; + fn.command = 0; + fn.stop = stop; + fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; + + // create world + dInitODE(); + + // run demo + dsSimulationLoop (argc, argv, 800, 600, &fn); + + dCloseODE(); + return 0; +} diff --git a/libs/ode-0.16.1/ode/demo/demo_dhinge.cpp b/libs/ode-0.16.1/ode/demo/demo_dhinge.cpp new file mode 100644 index 0000000..c27f29e --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_dhinge.cpp @@ -0,0 +1,217 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +#include <ode/ode.h> +#include <drawstuff/drawstuff.h> +#include "texturepath.h" + +#ifdef dDOUBLE +#define dsDrawSphere dsDrawSphereD +#define dsDrawBox dsDrawBoxD +#define dsDrawLine dsDrawLineD +#endif + + +dWorldID world; +dSpaceID space; +dBodyID body1; +dBodyID body2; +dJointID joint1, joint2; +bool applyForce = false; + +void start() +{ + world = dWorldCreate(); + dWorldSetGravity (world,0,0,-9.8); + + dWorldSetDamping(world, 1e-4, 1e-5); +// dWorldSetERP(world, 1); + + space = dSimpleSpaceCreate (0); + + body1 = dBodyCreate(world); + body2 = dBodyCreate(world); + + dBodySetPosition(body1, 0, 0, 3); + dBodySetPosition(body2, 0, 0, 1); + + + dGeomID g; + dMass mass; + + g = dCreateBox(space, 0.2, 0.2, 1); + dGeomSetBody(g, body1); + dMassSetBox(&mass, 1, 0.2, 0.2, 1); + dBodySetMass(body1, &mass); + + g = dCreateBox(space, 0.2, 0.2, 1); + dGeomSetBody(g, body2); + dMassSetBox(&mass, 1, 0.2, 0.2, 1); + dBodySetMass(body2, &mass); + +#if 1 + joint1 = dJointCreateDHinge(world, 0); + dJointAttach(joint1, body1, 0); + dJointSetDHingeAxis(joint1, 0, 1, 0); + dJointSetDHingeAnchor1(joint1, 0, 0, 3.5); + dJointSetDHingeAnchor2(joint1, 0, 0, 4.5); +#endif + +#if 1 + joint2 = dJointCreateDHinge(world, 0); + dJointAttach(joint2, body1, body2); + dJointSetDHingeAxis(joint2, 1, 0, 0); + dJointSetDHingeAnchor1(joint2, 0, 0, 2.5); + dJointSetDHingeAnchor2(joint2, 0, 0, 1.5); +#else + joint2 = dJointCreateDBall(world, 0); + dJointAttach(joint2, body1, body2); + dJointSetDBallAnchor1(joint2, 0, 0, 2.5); + dJointSetDBallAnchor2(joint2, 0, 0, 1.5); +#endif + + //dBodyAddForce(body1, 20, 0, 0); + + + // initial camera position + static float xyz[3] = {3.8966, -2.0614, 4.0300}; + static float hpr[3] = {153.5, -16.5, 0}; + dsSetViewpoint (xyz,hpr); +} + +void stop() +{ + dSpaceDestroy(space); + + dWorldDestroy(world); +} + + +void drawGeom(dGeomID g) +{ + int gclass = dGeomGetClass(g); + const dReal *pos = dGeomGetPosition(g); + const dReal *rot = dGeomGetRotation(g); + + switch (gclass) { + case dBoxClass: + { + dVector3 lengths; + if (applyForce) + dsSetColor(1, .5, 0); + else + dsSetColor(1, 1, 0); + dsSetTexture (DS_WOOD); + dGeomBoxGetLengths(g, lengths); + dsDrawBox(pos, rot, lengths); + break; + } + + default: + {} + } +} + + +void simLoop(int pause) +{ + if (!pause) { + + static dReal t = 0; + + const dReal step = 0.005; + const unsigned nsteps = 2; + + for (unsigned i=0; i<nsteps; ++i) { + + applyForce = fmodf(t, 3.) > 2.; + + if (applyForce) { + dReal f = 0.3 * sin(t*1.2); + dBodyAddForceAtRelPos(body1, + f, 0, 0, + 0, 0, -0.5); // at the lower end + + dReal g = 0.3 * sin(t*0.7); + dBodyAddForceAtRelPos(body2, + 0, g, 0, + 0, 0, -0.5); // at the lower end + } + + t += step; + if (t > 20.) + t = 0.; + + dWorldQuickStep(world, step); + } + } + + // now we draw everything + unsigned ngeoms = dSpaceGetNumGeoms(space); + for (unsigned i=0; i<ngeoms; ++i) { + dGeomID g = dSpaceGetGeom(space, i); + + drawGeom(g); + } + +#if 1 + dVector3 a11, a12; + dJointGetDHingeAnchor1(joint1, a11); + dJointGetDHingeAnchor2(joint1, a12); + dsSetColor(1, 0, 0); + dsDrawLine(a11, a12); + //printf("Error 1: %f\n", fabs(dJointGetDHingeDistance(joint1) - dCalcPointsDistance3(a11, a12))); +#endif + +#if 1 + dVector3 a21, a22; + dJointGetDHingeAnchor1(joint2, a21); + dJointGetDHingeAnchor2(joint2, a22); + dsSetColor(0, 1, 0); + dsDrawLine(a21, a22); + + //printf("Error 2: %f\n", fabs(dJointGetDHingeDistance(joint2) - dCalcPointsDistance3(a21, a22))); +#endif +} + + + +int main(int argc, char **argv) +{ + // setup pointers to drawstuff callback functions + dsFunctions fn; + fn.version = DS_VERSION; + fn.start = &start; + fn.step = &simLoop; + fn.command = 0; + fn.stop = stop; + fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; + + // create world + dInitODE(); + + // run demo + dsSimulationLoop (argc, argv, 800, 600, &fn); + + dCloseODE(); + return 0; +} diff --git a/libs/ode-0.16.1/ode/demo/demo_feedback.cpp b/libs/ode-0.16.1/ode/demo/demo_feedback.cpp new file mode 100644 index 0000000..ebcd129 --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_feedback.cpp @@ -0,0 +1,312 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +// Test for breaking joints, by Bram Stolk + +#include <ode/odeconfig.h> +#include <assert.h> +#ifdef HAVE_UNISTD_H +#include <unistd.h> +#endif +#include <ode/ode.h> +#include <drawstuff/drawstuff.h> +#include "texturepath.h" + + +#ifdef _MSC_VER +#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints +#endif + +#ifdef dDOUBLE +#define dsDrawBox dsDrawBoxD +#define dsDrawCylinder dsDrawCylinderD +#endif + + +// dynamics and collision objects (chassis, 3 wheels, environment) + +static dWorldID world; +static dSpaceID space; + +static const int STACKCNT=10; // nr of weights on bridge +static const int SEGMCNT=16; // nr of segments in bridge +static const float SEGMDIM[3] = { 0.9, 4, 0.1 }; + +static dGeomID groundgeom; +static dBodyID segbodies[SEGMCNT]; +static dGeomID seggeoms[SEGMCNT]; +static dBodyID stackbodies[STACKCNT]; +static dGeomID stackgeoms[STACKCNT]; +static dJointID hinges[SEGMCNT-1]; +static dJointID sliders[2]; +static dJointFeedback jfeedbacks[SEGMCNT-1]; +static dReal colours[SEGMCNT]; +static int stress[SEGMCNT-1]; + +static dJointGroupID contactgroup; + + +// this is called by dSpaceCollide when two objects in space are +// potentially colliding. + +static void nearCallback (void *data, dGeomID o1, dGeomID o2) +{ + assert(o1); + assert(o2); + + if (dGeomIsSpace(o1) || dGeomIsSpace(o2)) + { + fprintf(stderr,"testing space %p %p\n", (void*)o1, (void*)o2); + // colliding a space with something + dSpaceCollide2(o1,o2,data,&nearCallback); + // Note we do not want to test intersections within a space, + // only between spaces. + return; + } + + const int N = 32; + dContact contact[N]; + int n = dCollide (o1,o2,N,&(contact[0].geom),sizeof(dContact)); + if (n > 0) + { + for (int i=0; i<n; i++) + { + contact[i].surface.mode = dContactSoftERP | dContactSoftCFM | dContactApprox1; + contact[i].surface.mu = 100.0; + contact[i].surface.soft_erp = 0.96; + contact[i].surface.soft_cfm = 0.02; + dJointID c = dJointCreateContact (world,contactgroup,&contact[i]); + dJointAttach (c, + dGeomGetBody(contact[i].geom.g1), + dGeomGetBody(contact[i].geom.g2)); + } + } +} + + +// start simulation - set viewpoint + +static void start() +{ + dAllocateODEDataForThread(dAllocateMaskAll); + + static float xyz[3] = { -6, 8, 6}; + static float hpr[3] = { -65.0f, -27.0f, 0.0f}; + dsSetViewpoint (xyz,hpr); +} + + +// called when a key pressed + +static void command (int) +{} + + +void drawGeom (dGeomID g) +{ + const dReal *pos = dGeomGetPosition(g); + const dReal *R = dGeomGetRotation(g); + + int type = dGeomGetClass (g); + if (type == dBoxClass) + { + dVector3 sides; + dGeomBoxGetLengths (g, sides); + dsDrawBox (pos,R,sides); + } + if (type == dCylinderClass) + { + dReal r,l; + dGeomCylinderGetParams(g, &r, &l); + dsDrawCylinder (pos, R, l, r); + } +} + + +static void inspectJoints(void) +{ + const dReal forcelimit = 4000.0; + int i; + for (i=0; i<SEGMCNT-1; i++) + { + if (dJointGetBody(hinges[i], 0)) + { + // This joint has not snapped already... inspect it. + dReal l0 = dCalcVectorLength3(jfeedbacks[i].f1); + dReal l1 = dCalcVectorLength3(jfeedbacks[i].f2); + colours[i+0] = 0.95*colours[i+0] + 0.05 * l0/forcelimit; + colours[i+1] = 0.95*colours[i+1] + 0.05 * l1/forcelimit; + if (l0 > forcelimit || l1 > forcelimit) + stress[i]++; + else + stress[i]=0; + if (stress[i]>4) + { + // Low-pass filter the noisy feedback data. + // Only after 4 consecutive timesteps with excessive load, snap. + fprintf(stderr,"SNAP! (that was the sound of joint %d breaking)\n", i); + dJointAttach (hinges[i], 0, 0); + } + } + } +} + + +// simulation loop + +static void simLoop (int pause) +{ + int i; + + double simstep = 0.002; // 2ms simulation steps + double dt = dsElapsedTime(); + int nrofsteps = (int) ceilf(dt/simstep); + for (i=0; i<nrofsteps && !pause; i++) + { + dSpaceCollide (space,0,&nearCallback); + dWorldQuickStep (world, simstep); + dJointGroupEmpty (contactgroup); + inspectJoints(); + } + + for (i=0; i<SEGMCNT; i++) + { + float r=0,g=0,b=0.2; + float v = colours[i]; + if (v>1.0) v=1.0; + if (v<0.5) + { + r=2*v; + g=1.0; + } + else + { + r=1.0; + g=2*(1.0-v); + } + dsSetColor (r,g,b); + drawGeom(seggeoms[i]); + } + dsSetColor (1,1,1); + for (i=0; i<STACKCNT; i++) + drawGeom(stackgeoms[i]); +} + + + +int main (int argc, char **argv) +{ + dMass m; + + // setup pointers to drawstuff callback functions + dsFunctions fn; + fn.version = DS_VERSION; + fn.start = &start; + fn.step = &simLoop; + fn.command = &command; + fn.stop = 0; + fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; + + // create world + dInitODE2(0); + world = dWorldCreate(); + space = dHashSpaceCreate (0); + contactgroup = dJointGroupCreate (0); + dWorldSetGravity (world,0,0,-9.8); + dWorldSetQuickStepNumIterations (world, 20); + + int i; + for (i=0; i<SEGMCNT; i++) + { + segbodies[i] = dBodyCreate (world); + dBodySetPosition(segbodies[i], i - SEGMCNT/2.0, 0, 5); + dMassSetBox (&m, 1, SEGMDIM[0], SEGMDIM[1], SEGMDIM[2]); + dBodySetMass (segbodies[i], &m); + seggeoms[i] = dCreateBox (0, SEGMDIM[0], SEGMDIM[1], SEGMDIM[2]); + dGeomSetBody (seggeoms[i], segbodies[i]); + dSpaceAdd (space, seggeoms[i]); + } + + for (i=0; i<SEGMCNT-1; i++) + { + hinges[i] = dJointCreateHinge (world,0); + dJointAttach (hinges[i], segbodies[i],segbodies[i+1]); + dJointSetHingeAnchor (hinges[i], i + 0.5 - SEGMCNT/2.0, 0, 5); + dJointSetHingeAxis (hinges[i], 0,1,0); + dJointSetHingeParam (hinges[i],dParamFMax, 8000.0); + // NOTE: + // Here we tell ODE where to put the feedback on the forces for this hinge + dJointSetFeedback (hinges[i], jfeedbacks+i); + stress[i]=0; + } + + for (i=0; i<STACKCNT; i++) + { + stackbodies[i] = dBodyCreate(world); + dMassSetBox (&m, 2.0, 2, 2, 0.6); + dBodySetMass(stackbodies[i],&m); + + stackgeoms[i] = dCreateBox(0, 2, 2, 0.6); + dGeomSetBody(stackgeoms[i], stackbodies[i]); + dBodySetPosition(stackbodies[i], 0,0,8+2*i); + dSpaceAdd(space, stackgeoms[i]); + } + + sliders[0] = dJointCreateSlider (world,0); + dJointAttach(sliders[0], segbodies[0], 0); + dJointSetSliderAxis (sliders[0], 1,0,0); + dJointSetSliderParam (sliders[0],dParamFMax, 4000.0); + dJointSetSliderParam (sliders[0],dParamLoStop, 0.0); + dJointSetSliderParam (sliders[0],dParamHiStop, 0.2); + + sliders[1] = dJointCreateSlider (world,0); + dJointAttach(sliders[1], segbodies[SEGMCNT-1], 0); + dJointSetSliderAxis (sliders[1], 1,0,0); + dJointSetSliderParam (sliders[1],dParamFMax, 4000.0); + dJointSetSliderParam (sliders[1],dParamLoStop, 0.0); + dJointSetSliderParam (sliders[1],dParamHiStop, -0.2); + + groundgeom = dCreatePlane(space, 0,0,1,0); + + for (i=0; i<SEGMCNT; i++) + colours[i]=0.0; + + // run simulation + dsSimulationLoop (argc,argv,1280,720,&fn); + + dJointGroupEmpty(contactgroup); + dJointGroupDestroy (contactgroup); + + // First destroy seggeoms, then space, then the world. + for (i=0; i<SEGMCNT; i++) + dGeomDestroy (seggeoms[i]); + for (i=0; i<STACKCNT; i++) + dGeomDestroy (stackgeoms[i]); + + dSpaceDestroy(space); + dWorldDestroy (world); + dCloseODE(); + return 0; +} + + + diff --git a/libs/ode-0.16.1/ode/demo/demo_friction.cpp b/libs/ode-0.16.1/ode/demo/demo_friction.cpp new file mode 100644 index 0000000..f6260bb --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_friction.cpp @@ -0,0 +1,205 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +/* + +test the Coulomb friction approximation. + +a 10x10 array of boxes is made, each of which rests on the ground. +a horizantal force is applied to each box to try and get it to slide. +box[i][j] has a mass (i+1)*MASS and a force (j+1)*FORCE. by the Coloumb +friction model, the box should only slide if the force is greater than MU +times the contact normal force, i.e. + + f > MU * body_mass * GRAVITY + (j+1)*FORCE > MU * (i+1)*MASS * GRAVITY + (j+1) > (i+1) * (MU*MASS*GRAVITY/FORCE) + (j+1) > (i+1) * k + +this should be independent of the number of contact points, as N contact +points will each have 1/N'th the normal force but the pushing force will +have to overcome N contacts. the constants are chosen so that k=1. +thus you should see a triangle made of half the bodies in the array start to +slide. + +*/ + + +#include <ode/ode.h> +#include <drawstuff/drawstuff.h> +#include "texturepath.h" + +#ifdef _MSC_VER +#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints +#endif + +// select correct drawing functions + +#ifdef dDOUBLE +#define dsDrawBox dsDrawBoxD +#define dsDrawSphere dsDrawSphereD +#define dsDrawCylinder dsDrawCylinderD +#define dsDrawCapsule dsDrawCapsuleD +#endif + + +// some constants + +#define LENGTH 0.2 // box length & width +#define HEIGHT 0.05 // box height +#define MASS 0.2 // mass of box[i][j] = (i+1) * MASS +#define FORCE 0.05 // force applied to box[i][j] = (j+1) * FORCE +#define MU 0.5 // the global mu to use +#define GRAVITY 0.5 // the global gravity to use +#define N1 10 // number of different forces to try +#define N2 10 // number of different masses to try + + +// dynamics and collision objects + +static dWorldID world; +static dSpaceID space; +static dBodyID body[N1][N2]; +static dJointGroupID contactgroup; +static dGeomID ground; +static dGeomID box[N1][N2]; + + + +// this is called by dSpaceCollide when two objects in space are +// potentially colliding. + +static void nearCallback (void *, dGeomID o1, dGeomID o2) +{ + int i; + + // only collide things with the ground + int g1 = (o1 == ground); + int g2 = (o2 == ground); + if (!(g1 ^ g2)) return; + + dBodyID b1 = dGeomGetBody(o1); + dBodyID b2 = dGeomGetBody(o2); + + dContact contact[3]; // up to 3 contacts per box + for (i=0; i<3; i++) { + contact[i].surface.mode = dContactSoftCFM | dContactApprox1; + contact[i].surface.mu = MU; + contact[i].surface.soft_cfm = 0.01; + } + if (int numc = dCollide (o1,o2,3,&contact[0].geom,sizeof(dContact))) { + for (i=0; i<numc; i++) { + dJointID c = dJointCreateContact (world,contactgroup,contact+i); + dJointAttach (c,b1,b2); + } + } +} + + +// start simulation - set viewpoint + +static void start() +{ + dAllocateODEDataForThread(dAllocateMaskAll); + + static float xyz[3] = {1.7772,-0.7924,2.7600}; + static float hpr[3] = {90.0000,-54.0000,0.0000}; + dsSetViewpoint (xyz,hpr); +} + + +// simulation loop + +static void simLoop (int pause) +{ + int i; + if (!pause) { + // apply forces to all bodies + for (i=0; i<N1; i++) { + for (int j=0; j<N2; j++) { + dBodyAddForce (body[i][j],FORCE*(i+1),0,0); + } + } + + dSpaceCollide (space,0,&nearCallback); + dWorldStep (world,0.05); + + // remove all contact joints + dJointGroupEmpty (contactgroup); + } + + dsSetColor (1,0,1); + dReal sides[3] = {LENGTH,LENGTH,HEIGHT}; + for (i=0; i<N1; i++) { + for (int j=0; j<N2; j++) { + dsDrawBox (dGeomGetPosition(box[i][j]),dGeomGetRotation(box[i][j]), + sides); + } + } +} + + +int main (int argc, char **argv) +{ + int i,j; + dMass m; + + // setup pointers to drawstuff callback functions + dsFunctions fn; + fn.version = DS_VERSION; + fn.start = &start; + fn.step = &simLoop; + fn.command = 0; + fn.stop = 0; + fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; + + // create world + dInitODE2(0); + world = dWorldCreate(); + space = dHashSpaceCreate (0); + contactgroup = dJointGroupCreate (0); + dWorldSetGravity (world,0,0,-GRAVITY); + ground = dCreatePlane (space,0,0,1,0); + + // bodies + for (i=0; i<N1; i++) { + for (j=0; j<N2; j++) { + body[i][j] = dBodyCreate (world); + dMassSetBox (&m,1,LENGTH,LENGTH,HEIGHT); + dMassAdjust (&m,MASS*(j+1)); + dBodySetMass (body[i][j],&m); + dBodySetPosition (body[i][j],i*2*LENGTH,j*2*LENGTH,HEIGHT*0.5); + + box[i][j] = dCreateBox (space,LENGTH,LENGTH,HEIGHT); + dGeomSetBody (box[i][j],body[i][j]); + } + } + + // run simulation + dsSimulationLoop (argc,argv,352,288,&fn); + + dJointGroupDestroy (contactgroup); + dSpaceDestroy (space); + dWorldDestroy (world); + dCloseODE(); + return 0; +} diff --git a/libs/ode-0.16.1/ode/demo/demo_gyro2.cpp b/libs/ode-0.16.1/ode/demo/demo_gyro2.cpp new file mode 100644 index 0000000..454b6b3 --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_gyro2.cpp @@ -0,0 +1,210 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +/* +Angular friction demo: + +A bunch of ramps of different pitch. +A bunch of spheres with rolling friction. +*/ + + +#include <ode/ode.h> +#include <drawstuff/drawstuff.h> +#include "texturepath.h" + +#ifdef _MSC_VER +#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints +#endif + +// select correct drawing functions +#ifdef dDOUBLE +#define dsDrawBox dsDrawBoxD +#define dsDrawSphere dsDrawSphereD +#define dsDrawCylinder dsDrawCylinderD +#define dsDrawCapsule dsDrawCapsuleD +#endif + +// dynamics and collision objects +static dWorldID world = 0; + +static const dReal dt = 1/REAL(60.0); // 60 fps +// Water density if units are meters and kg +static const dReal density = 1000; + +// A long skinny thing +static dVector3 sides = {2,.5,.25}; +// Initial angular velocity +static dVector3 omega = {5,1,2}; +static dVector3 torque = {0,10,0}; +static dBodyID noGyroBody; +static dBodyID expGyroBody; +static dBodyID impGyroBody; + +// start simulation - set viewpoint + +static void start() +{ + dAllocateODEDataForThread(dAllocateMaskAll); + + static float xyz[3] = {0,-4.0f,3.0f}; + static float hpr[3] = {90.0000,-15.0000,0.0000}; + dsSetViewpoint (xyz,hpr); + printf ("Press:\n" + "\t'a' to apply a torque\n" + "\t'r' to reset simulation.\n"); +} + +/** + Delete the bodies, etc. +*/ +static void clear() +{ + if (world) dWorldDestroy (world); + world = 0; +} + + + +/** + Cleanup if necessary and rebuild the + world. +*/ +static void reset() +{ + clear(); + + // create world + world = dWorldCreate(); + + // Calculate mass for a box; + dMass boxMass; + dMassSetBox(&boxMass,density,sides[0],sides[1],sides[2]); + + noGyroBody = dBodyCreate(world);// Conservation of ang-velocity + expGyroBody = dBodyCreate(world);// Explicit conservation of ang-momentum + impGyroBody = dBodyCreate(world);// Implicit conservation of ang-momentum + + dBodySetMass( noGyroBody , &boxMass ); + dBodySetMass( expGyroBody, &boxMass ); + dBodySetMass( impGyroBody, &boxMass ); + + // Try to avoid collisions. + dReal sep = dCalcVectorLength3(sides); + dBodySetPosition( noGyroBody , -sep, 0, sep); + dBodySetPosition( expGyroBody, 0, 0, sep); + dBodySetPosition( impGyroBody, sep, 0, sep); + + // Set the initial angular velocity + dBodySetAngularVel( noGyroBody , omega[0], omega[1], omega[2]); + dBodySetAngularVel( expGyroBody, omega[0], omega[1], omega[2]); + dBodySetAngularVel( impGyroBody, omega[0], omega[1], omega[2]); + + dBodySetGyroscopicMode( noGyroBody, 0); + // We compute this ourselves using the math + // that was in the old stepper. + dBodySetGyroscopicMode(expGyroBody, 0); + // Keep things from crashing by limiting + // the angular speed of the explicit body. + // Note that this isn't necessary for + // the other two bodies. + dBodySetMaxAngularSpeed( expGyroBody, 40 ); +} + +static void command (int cmd) +{ + switch (cmd) { + case 'a': case 'A': + dBodyAddTorque( noGyroBody, torque[0], torque[1], torque[2]); + dBodyAddTorque(expGyroBody, torque[0], torque[1], torque[2]); + dBodyAddTorque(impGyroBody, torque[0], torque[1], torque[2]); + break; + case 'r': case 'R': + reset(); + break; + } + +} + +/** + This is the explicit computation of + gyroscopic forces. +*/ +static void expStep(dBodyID body) +{ + // Explicit computation + dMatrix3 I,tmp; + dMass m; + dBodyGetMass(body,&m); + const dReal* R = dBodyGetRotation(body); + // compute inertia tensor in global frame + dMultiply2_333 (tmp,m.I,R); + dMultiply0_333 (I,R,tmp); + // compute explicit rotational force + // we treat 'tmp'like a vector, but that's okay. + const dReal* w = dBodyGetAngularVel(body); + dMultiply0_331 (tmp,I,w); + dVector3 tau; + dCalcVectorCross3(tau,tmp,w); + dBodyAddTorque(body,tau[0],tau[1],tau[2]); +} + + +// simulation loop +static void simLoop (int pause) +{ + if (!pause) { + expStep(expGyroBody); + dWorldStep (world,dt); + } + + dsSetTexture (DS_WOOD); + dsSetColor(1,0,0); + dsDrawBox(dBodyGetPosition(noGyroBody ),dBodyGetRotation(noGyroBody ),sides); + dsSetColor(1,1,0); + dsDrawBox(dBodyGetPosition(expGyroBody),dBodyGetRotation(expGyroBody),sides); + dsSetColor(0,1,0); + dsDrawBox(dBodyGetPosition(impGyroBody),dBodyGetRotation(impGyroBody),sides); +} + + +int main (int argc, char **argv) +{ + // setup pointers to drawstuff callback functions + dsFunctions fn; + fn.version = DS_VERSION; + fn.start = &start; + fn.step = &simLoop; + fn.command = &command; + fn.stop = 0; + fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; + + dInitODE2(0); + reset(); + + // run simulation + dsSimulationLoop (argc,argv,352,288,&fn); + + clear(); + dCloseODE(); + return 0; +} diff --git a/libs/ode-0.16.1/ode/demo/demo_gyroscopic.cpp b/libs/ode-0.16.1/ode/demo/demo_gyroscopic.cpp new file mode 100644 index 0000000..5b6a532 --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_gyroscopic.cpp @@ -0,0 +1,258 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +#include <ode/ode.h> +#include <drawstuff/drawstuff.h> +#include "texturepath.h" + +#ifdef _MSC_VER +#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints +#endif + +// select correct drawing functions + +#ifdef dDOUBLE +#define dsDrawBox dsDrawBoxD +#define dsDrawSphere dsDrawSphereD +#define dsDrawCylinder dsDrawCylinderD +#define dsDrawCapsule dsDrawCapsuleD +#define dsDrawConvex dsDrawConvexD +#endif + +bool write_world = false; +bool show_contacts = false; +dWorld * world; +dBody *top1, *top2; +dSpace *space; +dJointGroup contactgroup; + +const dReal pinradius = 0.05f; +const dReal pinlength = 1.5f; +const dReal topradius = 1.0f; +const dReal toplength = 0.25f; +const dReal topmass = 1.0f; + +#define MAX_CONTACTS 4 + +static void nearCallback (void *, dGeomID o1, dGeomID o2) +{ + // for drawing the contact points + dMatrix3 RI; + dRSetIdentity (RI); + const dReal ss[3] = {0.02,0.02,0.02}; + + int i; + dBodyID b1 = dGeomGetBody(o1); + dBodyID b2 = dGeomGetBody(o2); + + dContact contact[MAX_CONTACTS]; + int numc = dCollide (o1,o2,MAX_CONTACTS,&contact[0].geom, + sizeof(dContact)); + + for (i=0; i<numc; i++) { + contact[i].surface.mode = dContactApprox1; + contact[i].surface.mu = 2; + + dJointID c = dJointCreateContact (*world,contactgroup,contact+i); + dJointAttach (c,b1,b2); + if (show_contacts) + dsDrawBox (contact[i].geom.pos, RI, ss); + + } +} + + +// start simulation - set viewpoint + +static void start() +{ + static float xyz[3] = {4.777f, -2.084f, 2.18f}; + static float hpr[3] = {153.0f, -14.5f, 0.0f}; + dsSetViewpoint (xyz,hpr); + printf ("Orange top approximates conservation of angular momentum\n"); + printf ("Green top uses conservation of angular velocity\n"); + printf ("---\n"); + printf ("SPACE to reset\n"); + printf ("A to tilt the tops.\n"); + printf ("T to toggle showing the contact points.\n"); + printf ("1 to save the current state to 'state.dif'.\n"); +} + + +char locase (char c) +{ + if (c >= 'A' && c <= 'Z') return c - ('a'-'A'); + else return c; +} + + +// called when a key pressed +static void reset(); +static void tilt(); + +static void command (int cmd) +{ + cmd = locase (cmd); + if (cmd == ' ') + { + reset(); + } + else if (cmd == 'a') { + tilt(); + } + else if (cmd == 't') { + show_contacts = !show_contacts; + } + else if (cmd == '1') { + write_world = true; + } +} + +// simulation loop + +static void simLoop (int pause) +{ + dsSetColor (0,0,2); + space->collide(0,&nearCallback); + if (!pause) + //world->quickStep(0.02); + world->step(0.02); + + if (write_world) { + FILE *f = fopen ("state.dif","wt"); + if (f) { + dWorldExportDIF (*world,f,"X"); + fclose (f); + } + write_world = false; + } + + // remove all contact joints + dJointGroupEmpty (contactgroup); + + dsSetTexture (DS_WOOD); + + dsSetColor (1,0.5f,0); + dsDrawCylinder(top1->getPosition(), + top1->getRotation(), + toplength, topradius); + dsDrawCapsule(top1->getPosition(), + top1->getRotation(), + pinlength, pinradius); + + dsSetColor (0.5f,1,0); + dsDrawCylinder(top2->getPosition(), + top2->getRotation(), + toplength, topradius); + dsDrawCapsule(top2->getPosition(), + top2->getRotation(), + pinlength, pinradius); + +} + + +static void reset() +{ + dMatrix3 R; + dRSetIdentity(R); + + top1->setRotation(R); + top2->setRotation(R); + + top1->setPosition(0.8f, -2, 2); + top2->setPosition(0.8f, 2, 2); + + top1->setAngularVel(1,0,7); + top2->setAngularVel(1,0,7); + + top1->setLinearVel(0,0.2f,0); + top2->setLinearVel(0,0.2f,0); +} + +static void tilt() +{ + top1->addTorque(0, 10, 0); + top2->addTorque(0, 10, 0); +} + +int main (int argc, char **argv) +{ + // setup pointers to drawstuff callback functions + dsFunctions fn; + fn.version = DS_VERSION; + fn.start = &start; + fn.step = &simLoop; + fn.command = &command; + fn.stop = 0; + fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; + + + // create world + dInitODE(); + world = new dWorld(); + world->setGravity(0,0,-0.5f); + world->setCFM(1e-5f); + world->setLinearDamping(0.00001f); + world->setAngularDamping(0.0001f); + + space = new dSimpleSpace(0); + + dPlane *floor = new dPlane(*space, 0,0,1,0); + + top1 = new dBody(*world); + top2 = new dBody(*world); + + dMass m; + m.setCylinderTotal(1, 3, topradius, toplength); + top1->setMass(m); + top2->setMass(m); + + dGeom *g1, *g2, *pin1, *pin2; + g1 = new dCylinder(*space, topradius, toplength); + g1->setBody(*top1); + g2 = new dCylinder(*space, topradius, toplength); + g2->setBody(*top2); + + pin1 = new dCapsule(*space, pinradius, pinlength); + pin1->setBody(*top1); + pin2 = new dCapsule(*space, pinradius, pinlength); + pin2->setBody(*top2); + + top2->setGyroscopicMode(false); + + reset(); + + // run simulation + dsSimulationLoop (argc,argv,512,384,&fn); + + delete g1; + delete g2; + delete pin1; + delete pin2; + delete floor; + contactgroup.empty(); + delete top1; + delete top2; + delete space; + delete world; + dCloseODE(); +} diff --git a/libs/ode-0.16.1/ode/demo/demo_heightfield.cpp b/libs/ode-0.16.1/ode/demo/demo_heightfield.cpp new file mode 100644 index 0000000..d68cb6a --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_heightfield.cpp @@ -0,0 +1,714 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +#include <ode/ode.h> +#include <drawstuff/drawstuff.h> +#include "texturepath.h" +#include "bunny_geom.h" + +#ifdef _MSC_VER +#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints +#endif + + +#define DEGTORAD 0.01745329251994329577f //!< PI / 180.0, convert degrees to radians + +int g_allow_trimesh; + +// Our heightfield geom +dGeomID gheight; + + + +// Heightfield dimensions + +#define HFIELD_WSTEP 15 // Vertex count along edge >= 2 +#define HFIELD_DSTEP 31 + +#define HFIELD_WIDTH REAL( 4.0 ) +#define HFIELD_DEPTH REAL( 8.0 ) + +#define HFIELD_WSAMP ( HFIELD_WIDTH / ( HFIELD_WSTEP-1 ) ) +#define HFIELD_DSAMP ( HFIELD_DEPTH / ( HFIELD_DSTEP-1 ) ) + + + +//<---- Convex Object +dReal planes[]= // planes for a cube + { + 1.0f ,0.0f ,0.0f ,0.25f, + 0.0f ,1.0f ,0.0f ,0.25f, + 0.0f ,0.0f ,1.0f ,0.25f, + 0.0f ,0.0f ,-1.0f,0.25f, + 0.0f ,-1.0f,0.0f ,0.25f, + -1.0f,0.0f ,0.0f ,0.25f + /* + 1.0f ,0.0f ,0.0f ,2.0f, + 0.0f ,1.0f ,0.0f ,1.0f, + 0.0f ,0.0f ,1.0f ,1.0f, + 0.0f ,0.0f ,-1.0f,1.0f, + 0.0f ,-1.0f,0.0f ,1.0f, + -1.0f,0.0f ,0.0f ,0.0f + */ + }; +const unsigned int planecount=6; + +dReal points[]= // points for a cube + { + 0.25f,0.25f,0.25f, // point 0 + -0.25f,0.25f,0.25f, // point 1 + + 0.25f,-0.25f,0.25f, // point 2 + -0.25f,-0.25f,0.25f,// point 3 + + 0.25f,0.25f,-0.25f, // point 4 + -0.25f,0.25f,-0.25f,// point 5 + + 0.25f,-0.25f,-0.25f,// point 6 + -0.25f,-0.25f,-0.25f,// point 7 + }; +const unsigned int pointcount=8; +unsigned int polygons[] = //Polygons for a cube (6 squares) + { + 4,0,2,6,4, // positive X + 4,1,0,4,5, // positive Y + 4,0,1,3,2, // positive Z + 4,3,1,5,7, // negative X + 4,2,3,7,6, // negative Y + 4,5,4,6,7, // negative Z + }; +//----> Convex Object + +// select correct drawing functions + +#ifdef dDOUBLE +#define dsDrawBox dsDrawBoxD +#define dsDrawSphere dsDrawSphereD +#define dsDrawCylinder dsDrawCylinderD +#define dsDrawCapsule dsDrawCapsuleD +#define dsDrawConvex dsDrawConvexD +#define dsDrawTriangle dsDrawTriangleD +#endif + + +// some constants + +#define NUM 100 // max number of objects +#define DENSITY (5.0) // density of all objects +#define GPB 3 // maximum number of geometries per body +#define MAX_CONTACTS 64 // maximum number of contact points per body + + +// dynamics and collision objects + +struct MyObject { + dBodyID body; // the body + dGeomID geom[GPB]; // geometries representing this body + + // Trimesh only - double buffered matrices for 'last transform' setup + dReal matrix_dblbuff[ 16 * 2 ]; + int last_matrix_index; +}; + +static int num=0; // number of objects in simulation +static int nextobj=0; // next object to recycle if num==NUM +static dWorldID world; +static dSpaceID space; +static MyObject obj[NUM]; +static dJointGroupID contactgroup; +static int selected = -1; // selected object +static int show_aabb = 0; // show geom AABBs? +static int show_contacts = 0; // show contact points? +static int random_pos = 1; // drop objects from random position? +static int write_world = 0; + + + + +//============================ + +dGeomID TriMesh1; +dGeomID TriMesh2; +//static dTriMeshDataID TriData1, TriData2; // reusable static trimesh data + +//============================ + + +dReal heightfield_callback( void*, int x, int z ) +{ + dReal fx = ( ((dReal)x) - ( HFIELD_WSTEP-1 )/2 ) / (dReal)( HFIELD_WSTEP-1 ); + dReal fz = ( ((dReal)z) - ( HFIELD_DSTEP-1 )/2 ) / (dReal)( HFIELD_DSTEP-1 ); + + // Create an interesting 'hump' shape + dReal h = REAL( 1.0 ) + ( REAL( -16.0 ) * ( fx*fx*fx + fz*fz*fz ) ); + + return h; +} + + + + +// this is called by dSpaceCollide when two objects in space are +// potentially colliding. + +static void nearCallback (void *, dGeomID o1, dGeomID o2) +{ + int i; + // if (o1->body && o2->body) return; + + // exit without doing anything if the two bodies are connected by a joint + dBodyID b1 = dGeomGetBody(o1); + dBodyID b2 = dGeomGetBody(o2); + if (b1 && b2 && dAreConnectedExcluding(b1,b2,dJointTypeContact)) + return; + + dContact contact[MAX_CONTACTS]; // up to MAX_CONTACTS contacts per box-box + for (i=0; i<MAX_CONTACTS; i++) { + contact[i].surface.mode = dContactBounce | dContactSoftCFM; + contact[i].surface.mu = dInfinity; + contact[i].surface.mu2 = 0; + contact[i].surface.bounce = 0.1; + contact[i].surface.bounce_vel = 0.1; + contact[i].surface.soft_cfm = 0.01; + } + if (int numc = dCollide(o1,o2,MAX_CONTACTS,&contact[0].geom, + sizeof(dContact))) { + dMatrix3 RI; + dRSetIdentity(RI); + const dReal ss[3] = {0.02,0.02,0.02}; + for (i=0; i<numc; i++) { + dJointID c = dJointCreateContact(world,contactgroup,contact+i); + dJointAttach(c,b1,b2); + if (show_contacts) { + dsSetColor(0,0,1); + dsDrawBox(contact[i].geom.pos,RI,ss); + } + } + } +} + + +// start simulation - set viewpoint + +static void start() +{ + dAllocateODEDataForThread(dAllocateMaskAll); + + static float xyz[3] = {2.1640f,-1.3079f,1.7600f}; + static float hpr[3] = {125.5000f,-17.0000f,0.0000f}; + dsSetViewpoint (xyz,hpr); + printf("To drop another object, press:\n"); + printf(" b for box.\n"); + printf(" s for sphere.\n"); + printf(" c for capsule.\n"); + printf(" y for cylinder.\n"); + printf(" v for a convex object.\n"); + printf(" x for a composite object.\n"); + if ( g_allow_trimesh ) + printf(" m for a trimesh.\n"); + printf("To select an object, press space.\n"); + printf("To disable the selected object, press d.\n"); + printf("To enable the selected object, press e.\n"); + printf("To toggle showing the geom AABBs, press a.\n"); + printf("To toggle showing the contact points, press t.\n"); + printf("To toggle dropping from random position/orientation, press r.\n"); + printf("To save the current state to 'state.dif', press 1.\n"); +} + + +char locase(char c) +{ + if (c >= 'A' && c <= 'Z') return c - ('a'-'A'); + else return c; +} + + +// called when a key pressed + +static void command(int cmd) +{ + dsizeint i; + int j,k; + dReal sides[3]; + dMass m; + bool setBody = false; + + cmd = locase (cmd); + + + // + // Geom Creation + // + + if ( cmd == 'b' || cmd == 's' || cmd == 'c' || ( cmd == 'm' && g_allow_trimesh ) || + cmd == 'x' || cmd == 'y' || cmd == 'v' ) { + + if ( num < NUM ) { + i = num; + num++; + } else { + i = nextobj++; + nextobj %= num; + + // destroy the body and geoms for slot i + dBodyDestroy(obj[i].body); + obj[i].body = 0; + + for (k=0; k < GPB; k++) + if (obj[i].geom[k]) { + dGeomDestroy(obj[i].geom[k]); + obj[i].geom[k] = 0; + } + } + + obj[i].body = dBodyCreate(world); + for (k=0; k<3; k++) + sides[k] = dRandReal()*0.5+0.1; + + dMatrix3 R; + if (random_pos) { + dBodySetPosition(obj[i].body, + (dRandReal()-0.5)*HFIELD_WIDTH*0.75, + (dRandReal()-0.5)*HFIELD_DEPTH*0.75, + dRandReal() + 2 ); + dRFromAxisAndAngle(R,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0, + dRandReal()*2.0-1.0,dRandReal()*10.0-5.0); + } else { + dReal maxheight = 0; + for (k=0; k<num; k++) { + const dReal *pos = dBodyGetPosition(obj[k].body); + if (pos[2] > maxheight) + maxheight = pos[2]; + } + dBodySetPosition(obj[i].body, 0,maxheight+1,0); + dRFromAxisAndAngle(R,0,0,1,dRandReal()*10.0-5.0); + } + + dBodySetRotation(obj[i].body,R); + + if (cmd == 'b') { + + dMassSetBox(&m,DENSITY,sides[0],sides[1],sides[2]); + obj[i].geom[0] = dCreateBox(space,sides[0],sides[1],sides[2]); + + } else if (cmd == 'c') { + + sides[0] *= 0.5; + dMassSetCapsule(&m,DENSITY,3,sides[0],sides[1]); + obj[i].geom[0] = dCreateCapsule(space,sides[0],sides[1]); + + } else if (cmd == 'v') { + + dMassSetBox (&m,DENSITY,0.25,0.25,0.25); + obj[i].geom[0] = dCreateConvex(space, + planes, + planecount, + points, + pointcount, + polygons); + + } else if (cmd == 'y') { + + dMassSetCylinder(&m,DENSITY,3,sides[0],sides[1]); + obj[i].geom[0] = dCreateCylinder(space,sides[0],sides[1]); + + } else if (cmd == 's') { + + sides[0] *= 0.5; + dMassSetSphere(&m,DENSITY,sides[0]); + obj[i].geom[0] = dCreateSphere(space,sides[0]); + + } else if (cmd == 'm' && g_allow_trimesh) { + + dTriMeshDataID new_tmdata = dGeomTriMeshDataCreate(); + dGeomTriMeshDataBuildSingle(new_tmdata, &Vertices[0], 3 * sizeof(float), VertexCount, + &Indices[0], IndexCount, 3 * sizeof(dTriIndex)); + dGeomTriMeshDataPreprocess2(new_tmdata, (1U << dTRIDATAPREPROCESS_BUILD_FACE_ANGLES), NULL); + + obj[i].geom[0] = dCreateTriMesh(space, new_tmdata, 0, 0, 0); + + dMassSetTrimesh( &m, DENSITY, obj[i].geom[0] ); + printf("mass at %f %f %f\n", m.c[0], m.c[1], m.c[2]); + dGeomSetPosition(obj[i].geom[0], -m.c[0], -m.c[1], -m.c[2]); + dMassTranslate(&m, -m.c[0], -m.c[1], -m.c[2]); + + } else if (cmd == 'x') { + + setBody = 1; + // start accumulating masses for the composite geometries + dMass m2; + dMassSetZero (&m); + + dReal dpos[GPB][3]; // delta-positions for composite geometries + dMatrix3 drot[GPB]; + + // set random delta positions + for (j=0; j<GPB; j++) + for (k=0; k<3; k++) + dpos[j][k] = dRandReal()*0.3-0.15; + + for (k=0; k<GPB; k++) { + if (k==0) { + dReal radius = dRandReal()*0.25+0.05; + obj[i].geom[k] = dCreateSphere (space,radius); + dMassSetSphere (&m2,DENSITY,radius); + } + else if (k==1) { + obj[i].geom[k] = dCreateBox(space,sides[0],sides[1],sides[2]); + dMassSetBox(&m2,DENSITY,sides[0],sides[1],sides[2]); + } else { + dReal radius = dRandReal()*0.1+0.05; + dReal length = dRandReal()*1.0+0.1; + obj[i].geom[k] = dCreateCapsule(space,radius,length); + dMassSetCapsule(&m2,DENSITY,3,radius,length); + } + + dRFromAxisAndAngle(drot[k],dRandReal()*2.0-1.0,dRandReal()*2.0-1.0, + dRandReal()*2.0-1.0,dRandReal()*10.0-5.0); + dMassRotate(&m2,drot[k]); + + dMassTranslate(&m2,dpos[k][0],dpos[k][1],dpos[k][2]); + + // add to the total mass + dMassAdd(&m,&m2); + + } + for (k=0; k<GPB; k++) { + dGeomSetBody(obj[i].geom[k],obj[i].body); + dGeomSetOffsetPosition(obj[i].geom[k], + dpos[k][0]-m.c[0], + dpos[k][1]-m.c[1], + dpos[k][2]-m.c[2]); + dGeomSetOffsetRotation(obj[i].geom[k], drot[k]); + } + dMassTranslate(&m,-m.c[0],-m.c[1],-m.c[2]); + dBodySetMass(obj[i].body,&m); + + } + + if (!setBody) { // avoid calling for composite geometries + for (k=0; k < GPB; k++) + if (obj[i].geom[k]) + dGeomSetBody(obj[i].geom[k],obj[i].body); + + dBodySetMass(obj[i].body,&m); + } + } + + + // + // Control Commands + // + + if (cmd == ' ') { + + selected++; + if (selected >= num) + selected = 0; + if (selected < -1) + selected = 0; + + } else if (cmd == 'd' && selected >= 0 && selected < num) { + + dBodyDisable(obj[selected].body); + + } else if (cmd == 'e' && selected >= 0 && selected < num) { + + dBodyEnable(obj[selected].body); + + } else if (cmd == 'a') { + + show_aabb = !show_aabb; + + } else if (cmd == 't') { + + show_contacts = !show_contacts; + + } else if (cmd == 'r') { + + random_pos = !random_pos; + + } else if (cmd == '1') { + + write_world = 1; + + } +} + + +// draw a geom + +void drawGeom (dGeomID g, const dReal *pos, const dReal *R, int show_aabb) +{ + if (!g) + return; + if (!pos) + pos = dGeomGetPosition(g); + if (!R) + R = dGeomGetRotation(g); + + int type = dGeomGetClass(g); + if (type == dBoxClass) { + + dVector3 sides; + dGeomBoxGetLengths(g,sides); + dsDrawBox(pos,R,sides); + + } else if (type == dSphereClass) { + + dsDrawSphere(pos,R,dGeomSphereGetRadius(g)); + + } else if (type == dCapsuleClass) { + + dReal radius,length; + dGeomCapsuleGetParams(g,&radius,&length); + dsDrawCapsule(pos,R,length,radius); + + } else if (type == dConvexClass) { + + //dVector3 sides={0.50,0.50,0.50}; + dsDrawConvex(pos,R,planes, + planecount, + points, + pointcount, + polygons); + + } else if (type == dCylinderClass) { + + dReal radius,length; + dGeomCylinderGetParams(g,&radius,&length); + dsDrawCylinder(pos,R,length,radius); + + } else if (type == dTriMeshClass) { + + dTriIndex* Indices = (dTriIndex*)::Indices; + + // assume all trimeshes are drawn as bunnies + for (int ii = 0; ii < IndexCount / 3; ii++) { + const dReal v[9] = { // explicit conversion from float to dReal + Vertices[Indices[ii * 3 + 0] * 3 + 0], + Vertices[Indices[ii * 3 + 0] * 3 + 1], + Vertices[Indices[ii * 3 + 0] * 3 + 2], + Vertices[Indices[ii * 3 + 1] * 3 + 0], + Vertices[Indices[ii * 3 + 1] * 3 + 1], + Vertices[Indices[ii * 3 + 1] * 3 + 2], + Vertices[Indices[ii * 3 + 2] * 3 + 0], + Vertices[Indices[ii * 3 + 2] * 3 + 1], + Vertices[Indices[ii * 3 + 2] * 3 + 2] + }; + dsDrawTriangle(pos, R, &v[0], &v[3], &v[6], 1); + } + + } else if (type == dHeightfieldClass) { + + // Set ox and oz to zero for DHEIGHTFIELD_CORNER_ORIGIN mode. + int ox = (int) ( -HFIELD_WIDTH/2 ); + int oz = (int) ( -HFIELD_DEPTH/2 ); + + // for ( int tx = -1; tx < 2; ++tx ) + // for ( int tz = -1; tz < 2; ++tz ) + dsSetColorAlpha (0.5,1,0.5,0.5); + dsSetTexture( DS_WOOD ); + + for ( int i = 0; i < HFIELD_WSTEP - 1; ++i ) + for ( int j = 0; j < HFIELD_DSTEP - 1; ++j ) { + dReal a[3], b[3], c[3], d[3]; + + a[ 0 ] = ox + ( i ) * HFIELD_WSAMP; + a[ 1 ] = heightfield_callback( NULL, i, j ); + a[ 2 ] = oz + ( j ) * HFIELD_DSAMP; + + b[ 0 ] = ox + ( i + 1 ) * HFIELD_WSAMP; + b[ 1 ] = heightfield_callback( NULL, i + 1, j ); + b[ 2 ] = oz + ( j ) * HFIELD_DSAMP; + + c[ 0 ] = ox + ( i ) * HFIELD_WSAMP; + c[ 1 ] = heightfield_callback( NULL, i, j + 1 ); + c[ 2 ] = oz + ( j + 1 ) * HFIELD_DSAMP; + + d[ 0 ] = ox + ( i + 1 ) * HFIELD_WSAMP; + d[ 1 ] = heightfield_callback( NULL, i + 1, j + 1 ); + d[ 2 ] = oz + ( j + 1 ) * HFIELD_DSAMP; + + dsDrawTriangle( pos, R, a, c, b, 1 ); + dsDrawTriangle( pos, R, b, c, d, 1 ); + } + + } + + if (show_aabb) { + // draw the bounding box for this geom + dReal aabb[6]; + dGeomGetAABB(g,aabb); + dVector3 bbpos; + for (int i=0; i<3; i++) + bbpos[i] = 0.5*(aabb[i*2] + aabb[i*2+1]); + dVector3 bbsides; + for (int i=0; i<3; i++) + bbsides[i] = aabb[i*2+1] - aabb[i*2]; + dMatrix3 RI; + dRSetIdentity(RI); + dsSetColorAlpha(1,0,0,0.5); + dsDrawBox(bbpos,RI,bbsides); + } + +} + +// simulation loop + +static void simLoop (int pause) +{ + int i,j; + + dSpaceCollide(space,0,&nearCallback); + + if (!pause) + dWorldQuickStep(world,0.05); + + + if (write_world) { + FILE *f = fopen ("state.dif","wt"); + if (f) { + dWorldExportDIF(world,f,"X"); + fclose (f); + } + write_world = 0; + } + + // remove all contact joints + dJointGroupEmpty(contactgroup); + + + + // + // Draw Heightfield + // + + drawGeom(gheight, 0, 0, 0); + + + + dsSetColor (1,1,0); + dsSetTexture (DS_WOOD); + for (i=0; i<num; i++) { + for (j=0; j < GPB; j++) { + if (i==selected) { + dsSetColor (0,0.7,1); + } else if (! dBodyIsEnabled (obj[i].body)) { + dsSetColor (1,0.8,0); + } else { + dsSetColor (1,1,0); + } + + drawGeom (obj[i].geom[j],0,0,show_aabb); + } + } + +} + + +int main (int argc, char **argv) +{ + printf("ODE configuration: %s\n", dGetConfiguration()); + + // Is trimesh support built into this ODE? + g_allow_trimesh = dCheckConfiguration( "ODE_EXT_trimesh" ); + + // setup pointers to drawstuff callback functions + dsFunctions fn; + fn.version = DS_VERSION; + fn.start = &start; + fn.step = &simLoop; + fn.command = &command; + fn.stop = 0; + fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; + + // create world + dInitODE2(0); + world = dWorldCreate(); + space = dHashSpaceCreate (0); + contactgroup = dJointGroupCreate (0); + dWorldSetGravity(world,0,0,-0.05); + dWorldSetCFM(world,1e-5); + dWorldSetAutoDisableFlag(world,1); + dWorldSetContactMaxCorrectingVel(world,0.1); + dWorldSetContactSurfaceLayer(world,0.001); + memset(obj,0,sizeof(obj)); + + dWorldSetAutoDisableAverageSamplesCount( world, 1 ); + + // base plane to catch overspill + dCreatePlane( space, 0, 0, 1, 0 ); + + + // our heightfield floor + + dHeightfieldDataID heightid = dGeomHeightfieldDataCreate(); + + // Create an finite heightfield. + dGeomHeightfieldDataBuildCallback( heightid, NULL, heightfield_callback, + HFIELD_WIDTH, HFIELD_DEPTH, HFIELD_WSTEP, HFIELD_DSTEP, + REAL( 1.0 ), REAL( 0.0 ), REAL( 0.0 ), 0 ); + + // Give some very bounds which, while conservative, + // makes AABB computation more accurate than +/-INF. + dGeomHeightfieldDataSetBounds( heightid, REAL( -4.0 ), REAL( +6.0 ) ); + + gheight = dCreateHeightfield( space, heightid, 1 ); + + dVector3 pos; + pos[ 0 ] = 0; + pos[ 1 ] = 0; + pos[ 2 ] = 0; + + // Rotate so Z is up, not Y (which is the default orientation) + dMatrix3 R; + dRSetIdentity( R ); + dRFromAxisAndAngle( R, 1, 0, 0, DEGTORAD * 90 ); + + // Place it. + dGeomSetRotation( gheight, R ); + dGeomSetPosition( gheight, pos[0], pos[1], pos[2] ); + + dThreadingImplementationID threading = dThreadingAllocateMultiThreadedImplementation(); + dThreadingThreadPoolID pool = dThreadingAllocateThreadPool(4, 0, dAllocateFlagBasicData, NULL); + dThreadingThreadPoolServeMultiThreadedImplementation(pool, threading); + // dWorldSetStepIslandsProcessingMaxThreadCount(world, 1); + dWorldSetStepThreadingImplementation(world, dThreadingImplementationGetFunctions(threading), threading); + + // run simulation + dsSimulationLoop (argc,argv,352,288,&fn); + + dThreadingImplementationShutdownProcessing(threading); + dThreadingFreeThreadPool(pool); + dWorldSetStepThreadingImplementation(world, NULL, NULL); + dThreadingFreeImplementation(threading); + + dJointGroupDestroy (contactgroup); + dSpaceDestroy (space); + dWorldDestroy (world); + + // destroy heightfield data, because _we_ own it not ODE + dGeomHeightfieldDataDestroy( heightid ); + + dCloseODE(); +} diff --git a/libs/ode-0.16.1/ode/demo/demo_hinge.cpp b/libs/ode-0.16.1/ode/demo/demo_hinge.cpp new file mode 100644 index 0000000..926da21 --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_hinge.cpp @@ -0,0 +1,165 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +#include <ode/ode.h> +#include <drawstuff/drawstuff.h> +#include "texturepath.h" + +#ifdef _MSC_VER +#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints +#endif + +// select correct drawing functions +#ifdef dDOUBLE +#define dsDrawBox dsDrawBoxD +#endif + + +// some constants +#define SIDE (0.5f) // side length of a box +#define MASS (1.0) // mass of a box + + +// dynamics and collision objects +static dWorldID world; +static dBodyID body[2]; +static dJointID hinge; + + +// state set by keyboard commands +static int occasional_error = 0; + + +// start simulation - set viewpoint + +static void start() +{ + dAllocateODEDataForThread(dAllocateMaskAll); + + static float xyz[3] = {1.0382f,-1.0811f,1.4700f}; + static float hpr[3] = {135.0000f,-19.5000f,0.0000f}; + dsSetViewpoint (xyz,hpr); + printf ("Press 'e' to start/stop occasional error.\n"); +} + + +// called when a key pressed + +static void command (int cmd) +{ + if (cmd == 'e' || cmd == 'E') { + occasional_error ^= 1; + } +} + + +// simulation loop + +static void simLoop (int pause) +{ + const dReal kd = -0.3; // angular damping constant + if (!pause) { + // add an oscillating torque to body 0, and also damp its rotational motion + static dReal a=0; + const dReal *w = dBodyGetAngularVel (body[0]); + dBodyAddTorque (body[0],kd*w[0],kd*w[1]+0.1*cos(a),kd*w[2]+0.1*sin(a)); + dWorldStep (world,0.05); + a += 0.01; + + // occasionally re-orient one of the bodies to create a deliberate error. + if (occasional_error) { + static int count = 0; + if ((count % 20)==0) { + // randomly adjust orientation of body[0] + const dReal *R1; + dMatrix3 R2,R3; + R1 = dBodyGetRotation (body[0]); + dRFromAxisAndAngle (R2,dRandReal()-0.5,dRandReal()-0.5, + dRandReal()-0.5,dRandReal()-0.5); + dMultiply0 (R3,R1,R2,3,3,3); + dBodySetRotation (body[0],R3); + + // randomly adjust position of body[0] + const dReal *pos = dBodyGetPosition (body[0]); + dBodySetPosition (body[0], + pos[0]+0.2*(dRandReal()-0.5), + pos[1]+0.2*(dRandReal()-0.5), + pos[2]+0.2*(dRandReal()-0.5)); + } + count++; + } + } + + dReal sides1[3] = {SIDE,SIDE,SIDE}; + dReal sides2[3] = {SIDE,SIDE,SIDE*0.8f}; + dsSetTexture (DS_WOOD); + dsSetColor (1,1,0); + dsDrawBox (dBodyGetPosition(body[0]),dBodyGetRotation(body[0]),sides1); + dsSetColor (0,1,1); + dsDrawBox (dBodyGetPosition(body[1]),dBodyGetRotation(body[1]),sides2); +} + + +int main (int argc, char **argv) +{ + // setup pointers to drawstuff callback functions + dsFunctions fn; + fn.version = DS_VERSION; + fn.start = &start; + fn.step = &simLoop; + fn.command = &command; + fn.stop = 0; + fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; + + // create world + dInitODE2(0); + world = dWorldCreate(); + + dMass m; + dMassSetBox (&m,1,SIDE,SIDE,SIDE); + dMassAdjust (&m,MASS); + + dQuaternion q; + dQFromAxisAndAngle (q,1,1,0,0.25*M_PI); + + body[0] = dBodyCreate (world); + dBodySetMass (body[0],&m); + dBodySetPosition (body[0],0.5*SIDE,0.5*SIDE,1); + dBodySetQuaternion (body[0],q); + + body[1] = dBodyCreate (world); + dBodySetMass (body[1],&m); + dBodySetPosition (body[1],-0.5*SIDE,-0.5*SIDE,1); + dBodySetQuaternion (body[1],q); + + hinge = dJointCreateHinge (world,0); + dJointAttach (hinge,body[0],body[1]); + dJointSetHingeAnchor (hinge,0,0,1); + dJointSetHingeAxis (hinge,1,-1,1.41421356); + + // run simulation + dsSimulationLoop (argc,argv,352,288,&fn); + + dWorldDestroy (world); + dCloseODE(); + return 0; +} diff --git a/libs/ode-0.16.1/ode/demo/demo_jointPR.cpp b/libs/ode-0.16.1/ode/demo/demo_jointPR.cpp new file mode 100644 index 0000000..b760af1 --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_jointPR.cpp @@ -0,0 +1,434 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +/* + +This file try to demonstrate how the PR joint is working. + +The axisP is draw in red and the axisR is in green + +*/ + + +#include <ode/ode.h> +#include <drawstuff/drawstuff.h> +#include <iostream> +#include <math.h> +#include "texturepath.h" + + +#ifdef _MSC_VER +#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints +#endif +// select correct drawing functions +#ifdef dDOUBLE +#define dsDrawBox dsDrawBoxD +#endif + + +// physics parameters +#define BOX1_LENGTH 2 // Size along the X axis +#define BOX1_WIDTH 1 // Size along the Y axis +#define BOX1_HEIGHT 0.4 // Size along the Z axis (up) since gravity is (0,0,-10) +#define BOX2_LENGTH 0.2 +#define BOX2_WIDTH 0.1 +#define BOX2_HEIGHT 0.4 +#define Mass1 10 +#define Mass2 0.1 + + +#define PRISMATIC_ONLY 1 +#define ROTOIDE_ONLY 2 +int flag = 0; + + +//camera view +static float xyz[3] = {2.0f,-3.5f,2.0000f}; +static float hpr[3] = {90.000f,-25.5000f,0.0000f}; +//world,space,body & geom +static dWorldID world; +static dSpaceID space; +static dSpaceID box1_space; +static dBodyID box1_body[1]; +static dBodyID box2_body[1]; +static dJointID joint[1]; +static dJointGroupID contactgroup; +static dGeomID ground; +static dGeomID box1[1]; +static dGeomID box2[1]; + + +//collision detection +static void nearCallback (void *, dGeomID o1, dGeomID o2) +{ + int i,n; + + dBodyID b1 = dGeomGetBody(o1); + dBodyID b2 = dGeomGetBody(o2); + if (b1 && b2 && dAreConnectedExcluding (b1,b2,dJointTypeContact)) return; + const int N = 10; + dContact contact[N]; + n = dCollide (o1,o2,N,&contact[0].geom,sizeof(dContact)); + if (n > 0) + { + for (i=0; i<n; i++) + { + contact[i].surface.mode = dContactSlip1 | dContactSlip2 | + dContactSoftERP | dContactSoftCFM | dContactApprox1; + contact[i].surface.mu = 0.1; + contact[i].surface.slip1 = 0.02; + contact[i].surface.slip2 = 0.02; + contact[i].surface.soft_erp = 0.1; + contact[i].surface.soft_cfm = 0.0001; + dJointID c = dJointCreateContact (world,contactgroup,&contact[i]); + dJointAttach (c,dGeomGetBody(contact[i].geom.g1),dGeomGetBody(contact[i].geom.g2)); + } + } +} + + +// start simulation - set viewpoint +static void start() +{ + dAllocateODEDataForThread(dAllocateMaskAll); + + dsSetViewpoint (xyz,hpr); + printf ("Press 'd' to add force along positive x direction.\nPress 'a' to add force along negative x direction.\n"); + printf ("Press 'w' to add force along positive y direction.\nPress 's' to add force along negative y direction.\n"); + printf ("Press 'e' to add torque around positive z direction.\nPress 'q' to add torque around negative z direction.\n"); + printf ("Press 'o' to add force around positive x direction \n"); + + printf("Press 'v' to give a defined velocity and add a FMax to the rotoide axis\n"); + printf("Press 'c' to set the velocity to zero and remove the FMax\n"); + + printf("Press 'l' to add limits (-0.5 to 0.5rad) on the rotoide axis\n"); + printf("Press 'k' to remove the limits on the rotoide axis\n"); + + printf("Press 'i' to get joint info\n"); +} + +// function to update camera position at each step. +void update() +{ +// const dReal *a =(dBodyGetPosition (box1_body[0])); +// float dx=a[0]; +// float dy=a[1]; +// float dz=a[2]; +// xyz[0]=dx; +// xyz[1]=dy-5; +// xyz[2]=dz+2; +// hpr[1]=-22.5000f; +// dsSetViewpoint (xyz,hpr); +} + + +// called when a key pressed +static void command (int cmd) +{ + switch (cmd) + { + case 'w': + case 'W': + dBodyAddForce(box2_body[0],0,500,0); + std::cout<<(dBodyGetPosition(box2_body[0])[1]-dBodyGetPosition(box1_body[0])[1])<<'\n'; + break; + case 's': + case 'S': + dBodyAddForce(box2_body[0],0,-500,0); + std::cout<<(dBodyGetPosition(box2_body[0])[1]-dBodyGetPosition(box1_body[0])[1])<<'\n'; + break; + case 'd': + case 'D': + dBodyAddForce(box2_body[0],500,0,0); + std::cout<<(dBodyGetPosition(box2_body[0])[0]-dBodyGetPosition(box1_body[0])[0])<<'\n'; + break; + case 'a': + case 'A': + dBodyAddForce(box2_body[0],-500,0,0); + std::cout<<(dBodyGetPosition(box2_body[0])[0]-dBodyGetPosition(box1_body[0])[0])<<'\n'; + break; + case 'e': + case 'E': + dBodyAddRelTorque(box2_body[0],0,0,200); + break; + case 'q': + case 'Q': + dBodyAddRelTorque(box2_body[0],0,0,-200); + break; + case 'o': + case 'O': + dBodyAddForce(box1_body[0],10000,0,0); + break; + + case 'v': + case 'V': + dJointSetPRParam(joint[0], dParamVel2, 2); + dJointSetPRParam(joint[0], dParamFMax2, 500); + break; + + case 'c': + case 'C': + dJointSetPRParam(joint[0], dParamVel2, 0); + dJointSetPRParam(joint[0], dParamFMax2, 0); + break; + + case 'l': + case 'L': + dJointSetPRParam(joint[0], dParamLoStop2, -0.5); + dJointSetPRParam(joint[0], dParamHiStop2, 0.5); + break; + + case 'k': + case 'K': + dJointSetPRParam(joint[0], dParamLoStop2, -dInfinity); + dJointSetPRParam(joint[0], dParamHiStop2, dInfinity); + break; + + case 'i': + case 'I': + dVector3 anchor; + dJointGetPRAnchor(joint[0], anchor); + dReal angle = dJointGetPRAngle(joint[0]); + dReal w = dJointGetPRAngleRate(joint[0]); + + dReal l = dJointGetPRPosition(joint[0]); + dReal v = dJointGetPRPositionRate(joint[0]); + + printf("Anchor: [%6.4f, %6.4f, %6.4f]\n", anchor[0], anchor[1], anchor[2]); + printf("Position: %7.4f, Rate: %7.4f\n", l, v); + printf("Angle: %7.4f, Rate: %7.4f\n", angle, w); + break; + } +} + + +// simulation loop +static void simLoop (int pause) +{ + if (!pause) + { + //draw 2 boxes + dVector3 ss; + dsSetTexture (DS_WOOD); + + const dReal *posBox2 = dGeomGetPosition(box2[0]); + const dReal *rotBox2 = dGeomGetRotation(box2[0]); + dsSetColor (1,1,0); + dGeomBoxGetLengths (box2[0],ss); + dsDrawBox (posBox2, rotBox2, ss); + + const dReal *posBox1 = dGeomGetPosition(box1[0]); + const dReal *rotBox1 = dGeomGetRotation(box1[0]); + dsSetColor (1,1,2); + dGeomBoxGetLengths (box1[0], ss); + dsDrawBox (posBox1, rotBox1, ss); + + dVector3 anchorPos; + dJointGetPRAnchor (joint[0], anchorPos); + + // Draw the axisP + if (ROTOIDE_ONLY != flag ) + { + dsSetColor (1,0,0); + dVector3 sizeP = {0, 0.1, 0.1}; + for (int i=0; i<3; ++i) + sizeP[0] += (anchorPos[i] - posBox1[i])*(anchorPos[i] - posBox1[i]); + sizeP[0] = sqrt(sizeP[0]); + dVector3 posAxisP; + for (int i=0; i<3; ++i) + posAxisP[i] = posBox1[i] + (anchorPos[i] - posBox1[i])/2.0; + dsDrawBox (posAxisP, rotBox1, sizeP); + } + + + // Draw the axisR + if (PRISMATIC_ONLY != flag ) + { + dsSetColor (0,1,0); + dVector3 sizeR = {0, 0.1, 0.1}; + for (int i=0; i<3; ++i) + sizeR[0] += (anchorPos[i] - posBox2[i])*(anchorPos[i] - posBox2[i]); + sizeR[0] = sqrt(sizeR[0]); + dVector3 posAxisR; + for (int i=0; i<3; ++i) + posAxisR[i] = posBox2[i] + (anchorPos[i] - posBox2[i])/2.0; + dsDrawBox (posAxisR, rotBox2, sizeR); + } + + dSpaceCollide (space,0,&nearCallback); + dWorldQuickStep (world,0.0001); + update(); + dJointGroupEmpty (contactgroup); + } +} + + +void Help(char **argv) +{ + printf("%s ", argv[0]); + printf(" -h | --help : print this help\n"); + printf(" -b | --both : Display how the complete joint works\n"); + printf(" Default behavior\n"); + printf(" -p | --prismatic-only : Display how the prismatic part works\n"); + printf(" The anchor pts is set at the center of body 2\n"); + printf(" -r | --rotoide-only : Display how the rotoide part works\n"); + printf(" The anchor pts is set at the center of body 1\n"); + printf(" -t | --texture-path path : Path to the texture.\n"); + printf(" Default = %s\n", DRAWSTUFF_TEXTURE_PATH); + printf("--------------------------------------------------\n"); + printf("Hit any key to continue:"); + getchar(); + + exit(0); +} + +int main (int argc, char **argv) +{ + // setup pointers to drawstuff callback functions + dsFunctions fn; + fn.version = DS_VERSION; + fn.start = &start; + fn.step = &simLoop; + fn.command = &command; + fn.stop = 0; + fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; + + if (argc >= 2 ) + { + for (int i=1; i < argc; ++i) + { + if ( 0 == strcmp("-h", argv[i]) || 0 == strcmp("--help", argv[i]) ) + Help(argv); + + if (!flag && (0 == strcmp("-p", argv[i]) ||0 == strcmp("--prismatic-only", argv[i])) ) + flag = PRISMATIC_ONLY; + + if (!flag && (0 == strcmp("-r", argv[i]) || 0 == strcmp("--rotoide-only", argv[i])) ) + flag = ROTOIDE_ONLY; + + if (0 == strcmp("-t", argv[i]) || 0 == strcmp("--texture-path", argv[i])) + { + int j = i+1; + if ( j >= argc || // Check if we have enough arguments + argv[j][0] == '\0' || // We should have a path here + argv[j][0] == '-' ) // We should have a path not a command line + Help(argv); + else + fn.path_to_textures = argv[++i]; // Increase i since we use this argument + } + } + } + + dInitODE2(0); + + // create world + world = dWorldCreate(); + space = dHashSpaceCreate (0); + contactgroup = dJointGroupCreate (0); + dWorldSetGravity (world,0,0,-10); + ground = dCreatePlane (space,0,0,1,0); + + //create two boxes + dMass m; + box1_body[0] = dBodyCreate (world); + dMassSetBox (&m,1,BOX1_LENGTH,BOX1_WIDTH,BOX1_HEIGHT); + dMassAdjust (&m,Mass1); + dBodySetMass (box1_body[0],&m); + box1[0] = dCreateBox (0,BOX1_LENGTH,BOX1_WIDTH,BOX1_HEIGHT); + dGeomSetBody (box1[0],box1_body[0]); + + box2_body[0] = dBodyCreate (world); + dMassSetBox (&m,10,BOX2_LENGTH,BOX2_WIDTH,BOX2_HEIGHT); + dMassAdjust (&m,Mass2); + dBodySetMass (box2_body[0],&m); + box2[0] = dCreateBox (0,BOX2_LENGTH,BOX2_WIDTH,BOX2_HEIGHT); + dGeomSetBody (box2[0],box2_body[0]); + + //set the initial positions of body1 and body2 + dMatrix3 R; + dRSetIdentity(R); + dBodySetPosition (box1_body[0],0,0,BOX1_HEIGHT/2.0); + dBodySetRotation (box1_body[0], R); + + dBodySetPosition (box2_body[0], + 2.1, + 0.0, + BOX2_HEIGHT/2.0); + dBodySetRotation (box2_body[0], R); + + + //set PR joint + joint[0] = dJointCreatePR(world,0); + dJointAttach (joint[0],box1_body[0],box2_body[0]); + switch (flag) + { + case PRISMATIC_ONLY: + dJointSetPRAnchor (joint[0], + 2.1, + 0.0, + BOX2_HEIGHT/2.0); + dJointSetPRParam (joint[0],dParamLoStop, -0.5); + dJointSetPRParam (joint[0],dParamHiStop, 1.5); + break; + + case ROTOIDE_ONLY: + dJointSetPRAnchor (joint[0], + 0.0, + 0.0, + BOX2_HEIGHT/2.0); + dJointSetPRParam (joint[0],dParamLoStop, 0.0); + dJointSetPRParam (joint[0],dParamHiStop, 0.0); + break; + + default: + dJointSetPRAnchor (joint[0], + 1.1, + 0.0, + BOX2_HEIGHT/2.0); + dJointSetPRParam (joint[0],dParamLoStop, -0.5); + dJointSetPRParam (joint[0],dParamHiStop, 1.5); + break; + } + + dJointSetPRAxis1(joint[0],1,0,0); + dJointSetPRAxis2(joint[0],0,0,1); +// We position the 2 body +// The position of the rotoide joint is on the second body so it can rotate on itself +// and move along the X axis. +// With this anchor +// - A force in X will move only the body 2 inside the low and hi limit +// of the prismatic +// - A force in Y will make the 2 bodies to rotate around on the plane + + box1_space = dSimpleSpaceCreate (space); + dSpaceSetCleanup (box1_space,0); + dSpaceAdd(box1_space,box1[0]); + + // run simulation + dsSimulationLoop (argc,argv,400,300,&fn); + dJointGroupDestroy (contactgroup); + dSpaceDestroy (space); + dWorldDestroy (world); + dCloseODE(); + return 0; +} + diff --git a/libs/ode-0.16.1/ode/demo/demo_jointPU.cpp b/libs/ode-0.16.1/ode/demo/demo_jointPU.cpp new file mode 100644 index 0000000..6ec3093 --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_jointPU.cpp @@ -0,0 +1,735 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +/* + This program demonstrates how the PU joint works. + A PU joint is a combination of a Universal joint and a Slider joint. + It is a universal joint with a slider between the anchor point and + body 1. + + + The upper yellow body is fixed to the world + The lower yellow body is attached to the upper body by a PU joint + The green object is one aprt of the slider. + The purple object is the second part of the slider. + The red object represent the axis1 of the universal part. + The blue object represent the axis2 of the universal part. + The gray object represent the anchor2 of the PU joint. +*/ + + +#include <ode/ode.h> +#include <drawstuff/drawstuff.h> +#include <iostream> +#include <math.h> +#include "texturepath.h" + +#ifdef _MSC_VER +#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints +#endif +// select correct drawing functions +#ifdef dDOUBLE +#define dsDrawBox dsDrawBoxD +#define dsDrawCylinder dsDrawCylinderD +#define dsDrawCapsule dsDrawCapsuleD +#endif + +enum IDX_CYL_DIM +{ + RADIUS, + LENGTH, + NUM_CYL_DIM +}; + + +const dVector3 boxDim = {1,1,1}; +const dVector3 extDim = {0.2,0.2,1.2}; +const dVector3 ancDim = {0.2,0.2,0.5}; +const dReal axDim[NUM_CYL_DIM] = {0.1,1.0}; + + +int type = dJointTypePU; + + +const dReal VEL_INC = 0.01; // Velocity increment + +// physics parameters +const dReal PI = 3.14159265358979323846264338327950288419716939937510; + + +const dReal INT_EXT_RATIO = 0.8; + +#define X 0 +#define Y 1 +#define Z 2 + +enum INDEX +{ + W = 0, + D, + EXT, + INT, + AXIS1, + AXIS2, + ANCHOR, + GROUND, + NUM_PARTS, + ALL = NUM_PARTS, + // INDEX for catBits + JOINT, + LAST_INDEX_CNT +}; + +const int catBits[LAST_INDEX_CNT] = + { + 0x0001, ///< W Cylinder category + 0x0002, ///< D Cylinder category + 0x0004, ///< EXT sliderr category + 0x0008, ///< INT slider category + 0x0010, ///< AXIS1 universal category + 0x0020, ///< AXIS2 universal category + 0x0040, ///< ANCHOR category + 0x0080, ///< Ground category + ~0L, ///< All categories + 0x0004 | 0x0008 | 0x0010 | 0x0020 ///< JOINT category + }; + +#define Mass1 10 +#define Mass2 8 + + +//camera view +static float xyz[3] = {6.0f,0.0f,6.0000f}; +static float hpr[3] = {-180.000f,-25.5000f,0.0000f}; + + +//world,space,body & geom +static dWorldID world; +static dSpaceID space; +static dJointGroupID contactgroup; +static dBodyID body[NUM_PARTS]; +static dGeomID geom[NUM_PARTS]; + +static dJoint *joint; + + + +const dReal BOX_SIDES[3] = {1.0,1.0,1.0}; +const dReal OBS_SIDES[3] = {0.4,0.4,0.4}; +const dReal RECT_SIDES[3] = {0.3, 0.1, 0.2}; + + +//collision detection +static void nearCallback (void *, dGeomID o1, dGeomID o2) +{ + int i,n; + + const int N = 10; + dContact contact[N]; + n = dCollide (o1,o2,N,&contact[0].geom,sizeof (dContact) ); + if (n > 0) { + for (i=0; i<n; i++) { + contact[i].surface.mode = (dContactSlip1 | dContactSlip2 | + dContactSoftERP | dContactSoftCFM | + dContactApprox1); + contact[i].surface.mu = 0.1; + contact[i].surface.slip1 = 0.02; + contact[i].surface.slip2 = 0.02; + contact[i].surface.soft_erp = 0.1; + contact[i].surface.soft_cfm = 0.0001; + dJointID c = dJointCreateContact (world,contactgroup,&contact[i]); + dJointAttach (c,dGeomGetBody (contact[i].geom.g1),dGeomGetBody (contact[i].geom.g2) ); + } + } +} + +static void printKeyBoardShortCut() +{ + printf ("Press 'h' for this help.\n"); + printf ("Press 'q' to add force on BLUE body along positive x direction.\n"); + printf ("Press 'w' to add force on BLUE body along negative x direction.\n"); + + printf ("Press 'a' to add force on BLUE body along positive y direction.\n"); + printf ("Press 's' to add force on BLUE body along negative y direction.\n"); + + printf ("Press 'z' to add force on BLUE body along positive z direction.\n"); + printf ("Press 'x' to add force on BLUE body along negative z direction.\n"); + + printf ("Press 'e' to add torque on BLUE body around positive x direction \n"); + printf ("Press 'r' to add torque on BLUE body around negative x direction \n"); + + printf ("Press 'd' to add torque on BLUE body around positive y direction \n"); + printf ("Press 'f' to add torque on BLUE body around negative y direction \n"); + + printf ("Press 'c' to add torque on BLUE body around positive z direction \n"); + printf ("Press 'v' to add torque on BLUE body around negative z direction \n"); + + printf ("Press '.' to increase joint velocity along the prismatic direction.\n"); + printf ("Press ',' to decrease joint velocity along the prismatic direction.\n"); + + printf ("Press 'l' Toggle ON/OFF the limits on all the axis\n"); + printf ("Press 'g' Toggle ON/OFF the gravity\n"); + + + printf ("Press 'p' to print the position, angle and rates of the joint.\n"); +} + + +// start simulation - set viewpoint +static void start() +{ + dAllocateODEDataForThread(dAllocateMaskAll); + + dsSetViewpoint (xyz,hpr); + printf ("This program demonstrates how the PU joint works.\n"); + printf ("A PU joint is a combination of a Universal joint and a Slider joint.\n"); + printf ("It is a universal joint with a slider between the anchor point and \n"); + printf ("body 1.\n\n"); + printf ("The upper yellow body is fixed to the world\n"); + printf ("The lower yellow body is attached to the upper body by a PU joint\n"); + printf ("The green object is one aprt of the slider.\n"); + printf ("The purple object is the second part of the slider.\n"); + printf ("The red object represent the axis1 of the universal part. \n"); + printf ("The blue object represent the axis2 of the universal part. \n"); + printf ("The gray object represent the anchor2 of the PU joint. \n"); + printKeyBoardShortCut(); +} + +// function to update camera position at each step. +void update() +{ +// static FILE *file = fopen("x:/sim/src/libode/tstsrcSF/export.dat", "w"); + +// static int cnt = 0; +// char str[24]; +// sprintf(str, "%06d",cnt++); + +// dWorldExportDIF(world, file, str); +} + + +// called when a key pressed +static void command (int cmd) +{ + switch (cmd) { +case 'h' : case 'H' : case '?' : + printKeyBoardShortCut(); + break; + + // Force + case 'q' : case 'Q' : + dBodyAddForce(body[D],40,0,0); + break; + case 'w' : case 'W' : + dBodyAddForce(body[D],-40,0,0); + break; + + case 'a' : case 'A' : + dBodyAddForce(body[D],0,40,0); + break; + case 's' : case 'S' : + dBodyAddForce(body[D],0,-40,0); + break; + + case 'z' : case 'Z' : + dBodyAddForce(body[D],0,0,40); + break; + case 'x' : case 'X' : + dBodyAddForce(body[D],0,0,-40); + break; + + // Torque + case 'e': case 'E': + dBodyAddTorque(body[D],0.1,0,0); + break; + case 'r': case 'R': + dBodyAddTorque(body[D],-0.1,0,0); + break; + + case 'd': case 'D': + dBodyAddTorque(body[D],0, 0.1,0); + break; + case 'f': case 'F': + dBodyAddTorque(body[D],0,-0.1,0); + break; + + case 'c': case 'C': + dBodyAddTorque(body[D],0,0,0.1); + break; + case 'v': case 'V': + dBodyAddTorque(body[D],0,0,0.1); + break; + + // Velocity of joint + case ',': case '<' : { + dReal vel = joint->getParam (dParamVel3) - VEL_INC; + joint->setParam (dParamVel3, vel); + joint->setParam (dParamFMax3, 2); + std::cout<<"Velocity = "<<vel<<" FMax = 2"<<'\n'; + } + break; + + case '.': case '>' : { + dReal vel = joint->getParam (dParamVel3) + VEL_INC; + joint->setParam (dParamVel3, vel); + joint->setParam (dParamFMax3, 2); + std::cout<<"Velocity = "<<vel<<" FMax = 2"<<'\n'; + } + break; + + case 'l': case 'L' : { + dReal aLimit, lLimit, fmax; + if ( joint->getParam (dParamFMax) ) { + aLimit = dInfinity; + lLimit = dInfinity; + fmax = 0; + } + else { + aLimit = 0.25*PI; + lLimit = 0.5*axDim[LENGTH]; + fmax = 0.02; + } + + joint->setParam (dParamFMax1, fmax); + joint->setParam (dParamFMax2, fmax); + joint->setParam (dParamFMax3, fmax); + + switch (joint->getType() ) { + case dJointTypePR : { + dPRJoint *pr = reinterpret_cast<dPRJoint *> (joint); + pr->setParam (dParamLoStop, -lLimit); + pr->setParam (dParamHiStop, -lLimit); + pr->setParam (dParamLoStop2, aLimit); + pr->setParam (dParamHiStop2, -aLimit); + } + break; + case dJointTypePU : { + dPUJoint *pu = reinterpret_cast<dPUJoint *> (joint); + pu->setParam (dParamLoStop1, -aLimit); + pu->setParam (dParamHiStop1, aLimit); + pu->setParam (dParamLoStop2, -aLimit); + pu->setParam (dParamHiStop2, aLimit); + pu->setParam (dParamLoStop3, -lLimit); + pu->setParam (dParamHiStop3, lLimit); + } + break; + default: {} // keep the compiler happy + } + } + + break; + + case 'g': case 'G' : { + dVector3 g; + dWorldGetGravity(world, g); + if ( g[2]< -0.1 ) + dWorldSetGravity(world, 0, 0, 0); + else + dWorldSetGravity(world, 0, 0, -0.5); + + } + +case 'p' :case 'P' : { + switch (joint->getType() ) { + case dJointTypeSlider : { + dSliderJoint *sj = reinterpret_cast<dSliderJoint *> (joint); + std::cout<<"Position ="<<sj->getPosition() <<"\n"; + } + break; + case dJointTypePU : { + dPUJoint *pu = reinterpret_cast<dPUJoint *> (joint); + std::cout<<"Position ="<<pu->getPosition() <<"\n"; + std::cout<<"Position Rate="<<pu->getPositionRate() <<"\n"; + std::cout<<"Angle1 ="<<pu->getAngle1() <<"\n"; + std::cout<<"Angle1 Rate="<<pu->getAngle1Rate() <<"\n"; + std::cout<<"Angle2 ="<<pu->getAngle2() <<"\n"; + std::cout<<"Angle2 Rate="<<pu->getAngle2Rate() <<"\n"; + } + break; + default: {} // keep the compiler happy + } + } + break; + } +} + +static void drawBox (dGeomID id, int R, int G, int B) +{ + if (!id) + return; + + const dReal *pos = dGeomGetPosition (id); + const dReal *rot = dGeomGetRotation (id); + dsSetColor (R,G,B); + + dVector3 l; + dGeomBoxGetLengths (id, l); + dsDrawBox (pos, rot, l); +} + + +// simulation loop +static void simLoop (int pause) +{ + static bool todo = false; + if ( todo ) { // DEBUG + static int cnt = 0; + ++cnt; + + if (cnt == 5) + command ( 'q' ); + if (cnt == 10) + dsStop(); + } + + + + + if (!pause) { + double simstep = 0.01; // 10ms simulation steps + double dt = dsElapsedTime(); + + int nrofsteps = (int) ceilf (dt/simstep); + if (!nrofsteps) + nrofsteps = 1; + + for (int i=0; i<nrofsteps && !pause; i++) { + dSpaceCollide (space,0,&nearCallback); + dWorldStep (world, simstep); + + dJointGroupEmpty (contactgroup); + } + + update(); + + + dReal radius, length; + + dsSetTexture (DS_WOOD); + + drawBox (geom[W], 1,1,0); + + + drawBox (geom[EXT], 0,1,0); + + dVector3 anchorPos; + + + + dReal ang1 = 0; + dReal ang2 = 0; + dVector3 axisP, axisR1, axisR2; + + if ( dJointTypePU == type ) { + dPUJoint *pu = dynamic_cast<dPUJoint *> (joint); + ang1 = pu->getAngle1(); + ang2 = pu->getAngle2(); + pu->getAxis1 (axisR1); + pu->getAxis2 (axisR2); + pu->getAxisP (axisP); + + dJointGetPUAnchor (pu->id(), anchorPos); + } + else if ( dJointTypePR == type ) { + dPRJoint *pr = dynamic_cast<dPRJoint *> (joint); + pr->getAxis1 (axisP); + pr->getAxis2 (axisR1); + + dJointGetPRAnchor (pr->id(), anchorPos); + } + + + // Draw the axisR + if ( geom[INT] ) { + dsSetColor (1,0,1); + dVector3 l; + dGeomBoxGetLengths (geom[INT], l); + + const dReal *rotBox = dGeomGetRotation (geom[W]); + + dVector3 pos; + for (int i=0; i<3; ++i) + pos[i] = anchorPos[i] - 0.5*extDim[Z]*axisP[i]; + dsDrawBox (pos, rotBox, l); + } + + dsSetTexture (DS_CHECKERED); + if ( geom[AXIS1] ) { + dQuaternion q, qAng; + dQFromAxisAndAngle (qAng,axisR1[X], axisR1[Y], axisR1[Z], ang1); + dGeomGetQuaternion (geom[AXIS1], q); + + dQuaternion qq; + dQMultiply1 (qq, qAng, q); + dMatrix3 R; + dQtoR (qq,R); + + + dGeomCylinderGetParams (geom[AXIS1], &radius, &length); + dsSetColor (1,0,0); + dsDrawCylinder (anchorPos, R, length, radius); + } + + if ( dJointTypePU == type && geom[AXIS2] ) { + //dPUJoint *pu = dynamic_cast<dPUJoint *> (joint); + + dQuaternion q, qAng, qq, qq1; + dGeomGetQuaternion (geom[AXIS2], q); + + dQFromAxisAndAngle (qAng, 0, 1, 0, ang2); + dQMultiply1 (qq, qAng, q); + + + dQFromAxisAndAngle (qAng,axisR1[X], axisR1[Y], axisR1[Z], ang1); + + dQMultiply1 (qq1, qAng, qq); + + + dMatrix3 R; + dQtoR (qq1,R); + + + dGeomCylinderGetParams (geom[AXIS2], &radius, &length); + dsSetColor (0,0,1); + dsDrawCylinder (anchorPos, R, length, radius); + } + + dsSetTexture (DS_WOOD); + + // Draw the anchor + if ( geom[ANCHOR] ) { + dsSetColor (1,1,1); + dVector3 l; + dGeomBoxGetLengths (geom[ANCHOR], l); + + const dReal *rotBox = dGeomGetRotation (geom[D]); + const dReal *posBox = dGeomGetPosition (geom[D]); + + dVector3 e; + for (int i=0; i<3; ++i) + e[i] = posBox[i] - anchorPos[i]; + dNormalize3 (e); + + dVector3 pos; + for (int i=0; i<3; ++i) + pos[i] = anchorPos[i] + 0.5 * l[Z]*e[i]; + dsDrawBox (pos, rotBox, l); + } + + drawBox (geom[D], 1,1,0); + } +} + + +void Help (char **argv) +{ + printf ("%s ", argv[0]); + printf (" -h | --help : print this help\n"); + printf (" -p | --PRJoint : Use a PR joint instead of PU joint\n"); + printf (" -t | --texture-path path : Path to the texture.\n"); + printf (" Default = %s\n", DRAWSTUFF_TEXTURE_PATH); + printf ("--------------------------------------------------\n"); + printf ("Hit any key to continue:"); + getchar(); + + exit (0); +} + +int main (int argc, char **argv) +{ + // setup pointers to drawstuff callback functions + dsFunctions fn; + fn.version = DS_VERSION; + fn.start = &start; + fn.step = &simLoop; + fn.command = &command; + fn.stop = 0; + fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; + + if (argc >= 2 ) { + for (int i=1; i < argc; ++i) { + if ( 0 == strcmp ("-h", argv[i]) || 0 == strcmp ("--help", argv[i]) ) + Help (argv); + + if ( 0 == strcmp ("-p", argv[i]) || 0 == strcmp ("--PRJoint", argv[i]) ) + type = dJointTypePR; + + if (0 == strcmp ("-t", argv[i]) || 0 == strcmp ("--texture-path", argv[i]) ) { + int j = i+1; + if ( j >= argc || // Check if we have enough arguments + argv[j][0] == '\0' || // We should have a path here + argv[j][0] == '-' ) // We should have a path not a command line + Help (argv); + else + fn.path_to_textures = argv[++i]; // Increase i since we use this argument + } + } + } + + dInitODE2(0); + + world = dWorldCreate(); + dWorldSetERP (world, 0.8); + + space = dSimpleSpaceCreate (0); + contactgroup = dJointGroupCreate (0); + geom[GROUND] = dCreatePlane (space, 0,0,1,0); + dGeomSetCategoryBits (geom[GROUND], catBits[GROUND]); + dGeomSetCollideBits (geom[GROUND], catBits[ALL]); + + dMass m; + + // Create the body attached to the World + body[W] = dBodyCreate (world); + // Main axis of cylinder is along X=1 + m.setBox (1, boxDim[X], boxDim[Y], boxDim[Z]); + m.adjust (Mass1); + geom[W] = dCreateBox (space, boxDim[X], boxDim[Y], boxDim[Z]); + dGeomSetBody (geom[W], body[W]); + dGeomSetCategoryBits (geom[W], catBits[W]); + dGeomSetCollideBits (geom[W], catBits[ALL] & (~catBits[W]) & (~catBits[JOINT]) ); + dBodySetMass (body[W], &m); + + + + + + // Create the dandling body + body[D] = dBodyCreate (world); + // Main axis of capsule is along X=1 + m.setBox (1, boxDim[X], boxDim[Y], boxDim[Z]); + m.adjust (Mass1); + geom[D] = dCreateBox (space, boxDim[X], boxDim[Y], boxDim[Z]); + dGeomSetBody (geom[D], body[D]); + dGeomSetCategoryBits (geom[D], catBits[D]); + dGeomSetCollideBits (geom[D], catBits[ALL] & (~catBits[D]) & (~catBits[JOINT]) ); + dBodySetMass (body[D], &m); + + + // Create the external part of the slider joint + geom[EXT] = dCreateBox (0, extDim[X], extDim[Y], extDim[Z]); + dGeomSetCategoryBits (geom[EXT], catBits[EXT]); + dGeomSetCollideBits (geom[EXT], + catBits[ALL] & (~catBits[JOINT]) & (~catBits[W]) & (~catBits[D]) ); + + // Create the internal part of the slider joint + geom[INT] = dCreateBox (0, INT_EXT_RATIO*extDim[X], + INT_EXT_RATIO*extDim[Y], + INT_EXT_RATIO*extDim[Z]); + dGeomSetCategoryBits (geom[INT], catBits[INT]); + dGeomSetCollideBits (geom[INT], + catBits[ALL] & (~catBits[JOINT]) & (~catBits[W]) & (~catBits[D]) ); + + + dMatrix3 R; + // Create the first axis of the universal joi9nt + //Rotation of 90deg around y + geom[AXIS1] = dCreateCylinder(0, axDim[RADIUS], axDim[LENGTH]); + dRFromAxisAndAngle(R, 0,1,0, 0.5*PI); + dGeomSetRotation(geom[AXIS1], R); + dGeomSetCategoryBits(geom[AXIS1], catBits[AXIS1]); + dGeomSetCollideBits(geom[AXIS1], + catBits[ALL] & ~catBits[JOINT] & ~catBits[W] & ~catBits[D]); + + + // Create the second axis of the universal joint + geom[AXIS2] = dCreateCylinder(0, axDim[RADIUS], axDim[LENGTH]); + //Rotation of 90deg around y + dRFromAxisAndAngle(R, 1,0,0, 0.5*PI); + dGeomSetRotation(geom[AXIS2], R); + dGeomSetCategoryBits(geom[AXIS2], catBits[AXIS2]); + dGeomSetCollideBits(geom[AXIS2], + catBits[ALL] & ~catBits[JOINT] & ~catBits[W] & ~catBits[D]); + + // Create the anchor + geom[ANCHOR] = dCreateBox (0, ancDim[X], ancDim[Y], ancDim[Z]); + dGeomSetCategoryBits(geom[ANCHOR], catBits[ANCHOR]); + dGeomSetCollideBits(geom[ANCHOR], + catBits[ALL] & (~catBits[JOINT]) & (~catBits[W]) & (~catBits[D]) ); + + + + if (body[W]) { + dBodySetPosition(body[W], 0, 0, 5); + } + + + if (geom[EXT]) { + dGeomSetPosition(geom[EXT], 0,0,3.8); + } + if (geom[INT]) { + dGeomSetPosition(geom[INT], 0,0,2.6); + } + if (geom[AXIS1]) { + dGeomSetPosition(geom[AXIS1], 0,0,2.5); + } + if (geom[AXIS2]) { + dGeomSetPosition(geom[AXIS2], 0,0,2.5); + } + + if (geom[ANCHOR]) { + dGeomSetPosition(geom[ANCHOR], 0,0,2.25); + } + + if (body[D]) { + dBodySetPosition(body[D], 0,0,1.5); + } + + + + // Attache the upper box to the world + dJointID fixed = dJointCreateFixed (world,0); + dJointAttach (fixed , NULL, body[W]); + dJointSetFixed (fixed ); + + if (type == dJointTypePR) { + dPRJoint *pr = new dPRJoint (world, 0); + pr->attach (body[W], body[D]); + pr->setAxis1 (0, 0, -1); + pr->setAxis2 (1, 0, 0); + joint = pr; + + dJointSetPRAnchor (pr->id(), 0, 0, 2.5); + } + else { + dPUJoint *pu = new dPUJoint (world, 0); + pu->attach (body[W], body[D]); + pu->setAxis1 (1, 0, 0); + pu->setAxis2 (0, 1, 0); + pu->setAxisP (0, 0, -1); + joint = pu; + + dJointSetPUAnchor (pu->id(), 0, 0, 2.5); + } + + + // run simulation + dsSimulationLoop (argc,argv,400,300,&fn); + + delete joint; + dJointGroupDestroy (contactgroup); + dSpaceDestroy (space); + dWorldDestroy (world); + dCloseODE(); + return 0; +} + diff --git a/libs/ode-0.16.1/ode/demo/demo_joints.cpp b/libs/ode-0.16.1/ode/demo/demo_joints.cpp new file mode 100644 index 0000000..d545369 --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_joints.cpp @@ -0,0 +1,1090 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +/* + +perform tests on all the joint types. +this should be done using the double precision version of the library. + +usage: + test_joints [-nXXX] [-g] [-i] [-e] [path_to_textures] + +if a test number is given then that specific test is performed, otherwise +all the tests are performed. the tests are numbered `xxyy', where xx +corresponds to the joint type and yy is the sub-test number. not every +number maps to an actual test. + +flags: + i: the test is interactive. + g: turn off graphical display (can't use this with `i'). + e: turn on occasional error perturbations + n: performe test XXX +some tests compute and display error values. these values are scaled so +<1 is good and >1 is bad. other tests just show graphical results which +you must verify visually. + +*/ + +#include <ctype.h> +#include <ode/ode.h> +#include <drawstuff/drawstuff.h> +#include "texturepath.h" + +#ifdef _MSC_VER +#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints +#endif + +// select correct drawing functions +#ifdef dDOUBLE +#define dsDrawBox dsDrawBoxD +#endif + + +// some constants +#define NUM_JOINTS 10 // number of joints to test (the `xx' value) +#define SIDE (0.5f) // side length of a box - don't change this +#define MASS (1.0) // mass of a box +#define STEPSIZE 0.05 + +static const dVector3 xunit = { 1, 0, 0 }, zunit = { 0, 0, 1 }; + + +// dynamics objects +static dWorldID world; +static dBodyID body[2]; +static dJointID joint; + + +// data from the command line arguments +static int cmd_test_num = -1; +static int cmd_interactive = 0; +static int cmd_graphics = 1; +static char *cmd_path_to_textures = NULL; +static int cmd_occasional_error = 0; // perturb occasionally + + +// info about the current test +struct TestInfo; +static int test_num = 0; // number of the current test +static int iteration = 0; +static int max_iterations = 0; +static dReal max_error = 0; + +//**************************************************************************** +// utility stuff + +static dReal length (dVector3 a) +{ + return dSqrt (a[0]*a[0] + a[1]*a[1] + a[2]*a[2]); +} + + +// get the max difference between a 3x3 matrix and the identity + +dReal cmpIdentity (const dMatrix3 A) +{ + dMatrix3 I; + dSetZero (I,12); + I[0] = 1; + I[5] = 1; + I[10] = 1; + return dMaxDifference (A,I,3,3); +} + +//**************************************************************************** +// test world construction and utilities + +void constructWorldForTest (dReal gravity, int bodycount, + /* body 1 pos */ dReal pos1x, dReal pos1y, dReal pos1z, + /* body 2 pos */ dReal pos2x, dReal pos2y, dReal pos2z, + /* body 1 rotation axis */ dReal ax1x, dReal ax1y, dReal ax1z, + /* body 1 rotation axis */ dReal ax2x, dReal ax2y, dReal ax2z, + /* rotation angles */ dReal a1, dReal a2) +{ + // create world + world = dWorldCreate(); + dWorldSetERP (world,0.2); + dWorldSetCFM (world,1e-6); + dWorldSetGravity (world,0,0,gravity); + + dMass m; + dMassSetBox (&m,1,SIDE,SIDE,SIDE); + dMassAdjust (&m,MASS); + + body[0] = dBodyCreate (world); + dBodySetMass (body[0],&m); + dBodySetPosition (body[0], pos1x, pos1y, pos1z); + dQuaternion q; + dQFromAxisAndAngle (q,ax1x,ax1y,ax1z,a1); + dBodySetQuaternion (body[0],q); + + if (bodycount==2) { + body[1] = dBodyCreate (world); + dBodySetMass (body[1],&m); + dBodySetPosition (body[1], pos2x, pos2y, pos2z); + dQFromAxisAndAngle (q,ax2x,ax2y,ax2z,a2); + dBodySetQuaternion (body[1],q); + } + else body[1] = 0; +} + + +// add an oscillating torque to body 0 + +void addOscillatingTorque (dReal tscale) +{ + static dReal a=0; + dBodyAddTorque (body[0],tscale*cos(2*a),tscale*cos(2.7183*a), + tscale*cos(1.5708*a)); + a += 0.01; +} + + +void addOscillatingTorqueAbout(dReal tscale, dReal x, dReal y, dReal z) +{ + static dReal a=0; + dBodyAddTorque (body[0], tscale*cos(a) * x, tscale*cos(a) * y, + tscale * cos(a) * z); + a += 0.02; +} + + +// damp the rotational motion of body 0 a bit + +void dampRotationalMotion (dReal kd) +{ + const dReal *w = dBodyGetAngularVel (body[0]); + dBodyAddTorque (body[0],-kd*w[0],-kd*w[1],-kd*w[2]); +} + + +// add a spring force to keep the bodies together, otherwise they may fly +// apart with some joints. + +void addSpringForce (dReal ks) +{ + const dReal *p1 = dBodyGetPosition (body[0]); + const dReal *p2 = dBodyGetPosition (body[1]); + dBodyAddForce (body[0],ks*(p2[0]-p1[0]),ks*(p2[1]-p1[1]),ks*(p2[2]-p1[2])); + dBodyAddForce (body[1],ks*(p1[0]-p2[0]),ks*(p1[1]-p2[1]),ks*(p1[2]-p2[2])); +} + + +// add an oscillating Force to body 0 + +void addOscillatingForce (dReal fscale) +{ + static dReal a=0; + dBodyAddForce (body[0],fscale*cos(2*a),fscale*cos(2.7183*a), + fscale*cos(1.5708*a)); + a += 0.01; +} + +//**************************************************************************** +// stuff specific to the tests +// +// 0xx : fixed +// 1xx : ball and socket +// 2xx : hinge +// 3xx : slider +// 4xx : hinge 2 +// 5xx : contact +// 6xx : amotor +// 7xx : universal joint +// 8xx : PR joint (Prismatic and Rotoide) + +// setup for the given test. return 0 if there is no such test + +int setupTest (int n) +{ + switch (n) { + + // ********** fixed joint + + case 0: { // 2 body + constructWorldForTest (0,2, + 0.5*SIDE,0.5*SIDE,1, -0.5*SIDE,-0.5*SIDE,1, + 1,1,0, 1,1,0, + 0.25*M_PI,0.25*M_PI); + joint = dJointCreateFixed (world,0); + dJointAttach (joint,body[0],body[1]); + dJointSetFixed (joint); + return 1; + } + + case 1: { // 1 body to static env + constructWorldForTest (0,1, + 0.5*SIDE,0.5*SIDE,1, 0,0,0, + 1,0,0, 1,0,0, + 0,0); + joint = dJointCreateFixed (world,0); + dJointAttach (joint,body[0],0); + dJointSetFixed (joint); + return 1; + } + + case 2: { // 2 body with relative rotation + constructWorldForTest (0,2, + 0.5*SIDE,0.5*SIDE,1, -0.5*SIDE,-0.5*SIDE,1, + 1,1,0, 1,1,0, + 0.25*M_PI,-0.25*M_PI); + joint = dJointCreateFixed (world,0); + dJointAttach (joint,body[0],body[1]); + dJointSetFixed (joint); + return 1; + } + + case 3: { // 1 body to static env with relative rotation + constructWorldForTest (0,1, + 0.5*SIDE,0.5*SIDE,1, 0,0,0, + 1,0,0, 1,0,0, + 0.25*M_PI,0); + joint = dJointCreateFixed (world,0); + dJointAttach (joint,body[0],0); + dJointSetFixed (joint); + return 1; + } + + // ********** hinge joint + + case 200: // 2 body + constructWorldForTest (0,2, + 0.5*SIDE,0.5*SIDE,1, -0.5*SIDE,-0.5*SIDE,1, + 1,1,0, 1,1,0, 0.25*M_PI,0.25*M_PI); + joint = dJointCreateHinge (world,0); + dJointAttach (joint,body[0],body[1]); + dJointSetHingeAnchor (joint,0,0,1); + dJointSetHingeAxis (joint,1,-1,1.41421356); + return 1; + + case 220: // hinge angle polarity test + case 221: // hinge angle rate test + constructWorldForTest (0,2, + 0.5*SIDE,0.5*SIDE,1, -0.5*SIDE,-0.5*SIDE,1, + 1,0,0, 1,0,0, 0,0); + joint = dJointCreateHinge (world,0); + dJointAttach (joint,body[0],body[1]); + dJointSetHingeAnchor (joint,0,0,1); + dJointSetHingeAxis (joint,0,0,1); + max_iterations = 50; + return 1; + + case 230: // hinge motor rate (and polarity) test + case 231: // ...with stops + constructWorldForTest (0,2, + 0.5*SIDE,0.5*SIDE,1, -0.5*SIDE,-0.5*SIDE,1, + 1,0,0, 1,0,0, 0,0); + joint = dJointCreateHinge (world,0); + dJointAttach (joint,body[0],body[1]); + dJointSetHingeAnchor (joint,0,0,1); + dJointSetHingeAxis (joint,0,0,1); + dJointSetHingeParam (joint,dParamFMax,1); + if (n==231) { + dJointSetHingeParam (joint,dParamLoStop,-0.5); + dJointSetHingeParam (joint,dParamHiStop,0.5); + } + return 1; + + case 250: // limit bounce test (gravity down) + case 251: { // ...gravity up + constructWorldForTest ((n==251) ? 0.1 : -0.1, 2, + 0.5*SIDE,0,1+0.5*SIDE, -0.5*SIDE,0,1-0.5*SIDE, + 1,0,0, 1,0,0, 0,0); + joint = dJointCreateHinge (world,0); + dJointAttach (joint,body[0],body[1]); + dJointSetHingeAnchor (joint,0,0,1); + dJointSetHingeAxis (joint,0,1,0); + dJointSetHingeParam (joint,dParamLoStop,-0.9); + dJointSetHingeParam (joint,dParamHiStop,0.7854); + dJointSetHingeParam (joint,dParamBounce,0.5); + // anchor 2nd body with a fixed joint + dJointID j = dJointCreateFixed (world,0); + dJointAttach (j,body[1],0); + dJointSetFixed (j); + return 1; + } + + // ********** slider + + case 300: // 2 body + constructWorldForTest (0,2, + 0,0,1, 0.2,0.2,1.2, + 0,0,1, -1,1,0, 0,0.25*M_PI); + joint = dJointCreateSlider (world,0); + dJointAttach (joint,body[0],body[1]); + dJointSetSliderAxis (joint,1,1,1); + return 1; + + case 320: // slider angle polarity test + case 321: // slider angle rate test + constructWorldForTest (0,2, + 0,0,1, 0,0,1.2, + 1,0,0, 1,0,0, 0,0); + joint = dJointCreateSlider (world,0); + dJointAttach (joint,body[0],body[1]); + dJointSetSliderAxis (joint,0,0,1); + max_iterations = 50; + return 1; + + case 330: // slider motor rate (and polarity) test + case 331: // ...with stops + constructWorldForTest (0, 2, + 0,0,1, 0,0,1.2, + 1,0,0, 1,0,0, 0,0); + joint = dJointCreateSlider (world,0); + dJointAttach (joint,body[0],body[1]); + dJointSetSliderAxis (joint,0,0,1); + dJointSetSliderParam (joint,dParamFMax,100); + if (n==331) { + dJointSetSliderParam (joint,dParamLoStop,-0.4); + dJointSetSliderParam (joint,dParamHiStop,0.4); + } + return 1; + + case 350: // limit bounce tests + case 351: { + constructWorldForTest ((n==351) ? 0.1 : -0.1, 2, + 0,0,1, 0,0,1.2, + 1,0,0, 1,0,0, 0,0); + joint = dJointCreateSlider (world,0); + dJointAttach (joint,body[0],body[1]); + dJointSetSliderAxis (joint,0,0,1); + dJointSetSliderParam (joint,dParamLoStop,-0.5); + dJointSetSliderParam (joint,dParamHiStop,0.5); + dJointSetSliderParam (joint,dParamBounce,0.5); + // anchor 2nd body with a fixed joint + dJointID j = dJointCreateFixed (world,0); + dJointAttach (j,body[1],0); + dJointSetFixed (j); + return 1; + } + + // ********** hinge-2 joint + + case 420: // hinge-2 steering angle polarity test + case 421: // hinge-2 steering angle rate test + constructWorldForTest (0,2, + 0.5*SIDE,0,1, -0.5*SIDE,0,1, + 1,0,0, 1,0,0, 0,0); + joint = dJointCreateHinge2 (world,0); + dJointAttach (joint,body[0],body[1]); + dJointSetHinge2Anchor (joint,-0.5*SIDE,0,1); + dJointSetHinge2Axes (joint, zunit, xunit); + max_iterations = 50; + return 1; + + case 430: // hinge 2 steering motor rate (+polarity) test + case 431: // ...with stops + case 432: // hinge 2 wheel motor rate (+polarity) test + constructWorldForTest (0,2, + 0.5*SIDE,0,1, -0.5*SIDE,0,1, + 1,0,0, 1,0,0, 0,0); + joint = dJointCreateHinge2 (world,0); + dJointAttach (joint,body[0],body[1]); + dJointSetHinge2Anchor (joint,-0.5*SIDE,0,1); + dJointSetHinge2Axes (joint, zunit, xunit); + dJointSetHinge2Param (joint,dParamFMax,1); + dJointSetHinge2Param (joint,dParamFMax2,1); + if (n==431) { + dJointSetHinge2Param (joint,dParamLoStop,-0.5); + dJointSetHinge2Param (joint,dParamHiStop,0.5); + } + return 1; + + // ********** angular motor joint + + case 600: // test euler angle calculations + constructWorldForTest (0,2, + -SIDE*0.5,0,1, SIDE*0.5,0,1, + 0,0,1, 0,0,1, 0,0); + joint = dJointCreateAMotor (world,0); + dJointAttach (joint,body[0],body[1]); + + dJointSetAMotorNumAxes (joint,3); + dJointSetAMotorAxis (joint,0,1, 0,0,1); + dJointSetAMotorAxis (joint,2,2, 1,0,0); + dJointSetAMotorMode (joint,dAMotorEuler); + max_iterations = 200; + return 1; + + // ********** universal joint + + case 700: // 2 body + case 701: + case 702: + constructWorldForTest (0,2, + 0.5*SIDE,0.5*SIDE,1, -0.5*SIDE,-0.5*SIDE,1, + 1,1,0, 1,1,0, 0.25*M_PI,0.25*M_PI); + joint = dJointCreateUniversal (world,0); + dJointAttach (joint,body[0],body[1]); + dJointSetUniversalAnchor (joint,0,0,1); + dJointSetUniversalAxis1 (joint, 1, -1, 1.41421356); + dJointSetUniversalAxis2 (joint, 1, -1, -1.41421356); + return 1; + + case 720: // universal transmit torque test + case 721: + case 722: + case 730: // universal torque about axis 1 + case 731: + case 732: + case 740: // universal torque about axis 2 + case 741: + case 742: + constructWorldForTest (0,2, + 0.5*SIDE,0.5*SIDE,1, -0.5*SIDE,-0.5*SIDE,1, + 1,0,0, 1,0,0, 0,0); + joint = dJointCreateUniversal (world,0); + dJointAttach (joint,body[0],body[1]); + dJointSetUniversalAnchor (joint,0,0,1); + dJointSetUniversalAxis1 (joint,0,0,1); + dJointSetUniversalAxis2 (joint, 1, -1,0); + max_iterations = 100; + return 1; + + // Joint PR (Prismatic and Rotoide) + case 800: // 2 body + case 801: // 2 bodies with spring force and prismatic fixed + case 802: // 2 bodies with torque on body1 and prismatic fixed + constructWorldForTest (0, 2, + -1.0, 0.0, 1.0, + 1.0, 0.0, 1.0, + 1,0,0, 1,0,0, + 0, 0); + joint = dJointCreatePR (world, 0); + dJointAttach (joint, body[0], body[1]); + dJointSetPRAnchor (joint,-0.5, 0.0, 1.0); + dJointSetPRAxis1 (joint, 0, 1, 0); + dJointSetPRAxis2 (joint, 1, 0, 0); + dJointSetPRParam (joint,dParamLoStop,-0.5); + dJointSetPRParam (joint,dParamHiStop,0.5); + dJointSetPRParam (joint,dParamLoStop2,0); + dJointSetPRParam (joint,dParamHiStop2,0); + return 1; + case 803: // 2 bodies with spring force and prismatic NOT fixed + case 804: // 2 bodies with torque force and prismatic NOT fixed + case 805: // 2 bodies with force only on first body + constructWorldForTest (0, 2, + -1.0, 0.0, 1.0, + 1.0, 0.0, 1.0, + 1,0,0, 1,0,0, + 0, 0); + joint = dJointCreatePR (world, 0); + dJointAttach (joint, body[0], body[1]); + dJointSetPRAnchor (joint,-0.5, 0.0, 1.0); + dJointSetPRAxis1 (joint, 0, 1, 0); + dJointSetPRAxis2 (joint, 1, 0, 0); + dJointSetPRParam (joint,dParamLoStop,-0.5); + dJointSetPRParam (joint,dParamHiStop,0.5); + dJointSetPRParam (joint,dParamLoStop2,-0.5); + dJointSetPRParam (joint,dParamHiStop2,0.5); + return 1; + } + return 0; +} + + +// do stuff specific to this test each iteration. you can check some +// invariants for the test -- the return value is some scaled error measurement +// that must be less than 1. +// return a dInfinity if error is not measured for this n. + +dReal doStuffAndGetError (int n) +{ + switch (n) { + + // ********** fixed joint + + case 0: { // 2 body + addOscillatingTorque (0.1); + dampRotationalMotion (0.1); + // check the orientations are the same + const dReal *R1 = dBodyGetRotation (body[0]); + const dReal *R2 = dBodyGetRotation (body[1]); + dReal err1 = dMaxDifference (R1,R2,3,3); + // check the body offset is correct + dVector3 p,pp; + const dReal *p1 = dBodyGetPosition (body[0]); + const dReal *p2 = dBodyGetPosition (body[1]); + for (int i=0; i<3; i++) p[i] = p2[i] - p1[i]; + dMultiply1_331 (pp,R1,p); + pp[0] += 0.5; + pp[1] += 0.5; + return (err1 + length (pp)) * 300; + } + + case 1: { // 1 body to static env + addOscillatingTorque (0.1); + + // check the orientation is the identity + dReal err1 = cmpIdentity (dBodyGetRotation (body[0])); + + // check the body offset is correct + dVector3 p; + const dReal *p1 = dBodyGetPosition (body[0]); + for (int i=0; i<3; i++) p[i] = p1[i]; + p[0] -= 0.25; + p[1] -= 0.25; + p[2] -= 1; + return (err1 + length (p)) * 1e6; + } + + case 2: { // 2 body + addOscillatingTorque (0.1); + dampRotationalMotion (0.1); + // check the body offset is correct + // Should really check body rotation too. Oh well. + const dReal *R1 = dBodyGetRotation (body[0]); + dVector3 p,pp; + const dReal *p1 = dBodyGetPosition (body[0]); + const dReal *p2 = dBodyGetPosition (body[1]); + for (int i=0; i<3; i++) p[i] = p2[i] - p1[i]; + dMultiply1_331 (pp,R1,p); + pp[0] += 0.5; + pp[1] += 0.5; + return length(pp) * 300; + } + + case 3: { // 1 body to static env with relative rotation + addOscillatingTorque (0.1); + + // check the body offset is correct + dVector3 p; + const dReal *p1 = dBodyGetPosition (body[0]); + for (int i=0; i<3; i++) p[i] = p1[i]; + p[0] -= 0.25; + p[1] -= 0.25; + p[2] -= 1; + return length (p) * 1e6; + } + + + // ********** hinge joint + + case 200: // 2 body + addOscillatingTorque (0.1); + dampRotationalMotion (0.1); + return dInfinity; + + case 220: // hinge angle polarity test + dBodyAddTorque (body[0],0,0,0.01); + dBodyAddTorque (body[1],0,0,-0.01); + if (iteration == 40) { + dReal a = dJointGetHingeAngle (joint); + if (a > 0.5 && a < 1) return 0; else return 10; + } + return 0; + + case 221: { // hinge angle rate test + static dReal last_angle = 0; + dBodyAddTorque (body[0],0,0,0.01); + dBodyAddTorque (body[1],0,0,-0.01); + dReal a = dJointGetHingeAngle (joint); + dReal r = dJointGetHingeAngleRate (joint); + dReal er = (a-last_angle)/STEPSIZE; // estimated rate + last_angle = a; + return fabs(r-er) * 4e4; + } + + case 230: // hinge motor rate (and polarity) test + case 231: { // ...with stops + static dReal a = 0; + dReal r = dJointGetHingeAngleRate (joint); + dReal err = fabs (cos(a) - r); + if (a==0) err = 0; + a += 0.03; + dJointSetHingeParam (joint,dParamVel,cos(a)); + if (n==231) return dInfinity; + return err * 1e6; + } + + // ********** slider joint + + case 300: // 2 body + addOscillatingTorque (0.05); + dampRotationalMotion (0.1); + addSpringForce (0.5); + return dInfinity; + + case 320: // slider angle polarity test + dBodyAddForce (body[0],0,0,0.1); + dBodyAddForce (body[1],0,0,-0.1); + if (iteration == 40) { + dReal a = dJointGetSliderPosition (joint); + if (a > 0.2 && a < 0.5) + return 0; + else + return 10; // Failed + } + return 0; + + case 321: { // slider angle rate test + static dReal last_pos = 0; + dBodyAddForce (body[0],0,0,0.1); + dBodyAddForce (body[1],0,0,-0.1); + dReal p = dJointGetSliderPosition (joint); + dReal r = dJointGetSliderPositionRate (joint); + dReal er = (p-last_pos)/STEPSIZE; // estimated rate (almost exact) + last_pos = p; + return fabs(r-er) * 1e9; + } + + case 330: // slider motor rate (and polarity) test + case 331: { // ...with stops + static dReal a = 0; + dReal r = dJointGetSliderPositionRate (joint); + dReal err = fabs (0.7*cos(a) - r); + if (a < 0.04) err = 0; + a += 0.03; + dJointSetSliderParam (joint,dParamVel,0.7*cos(a)); + if (n==331) return dInfinity; + return err * 1e6; + } + + // ********** hinge-2 joint + + case 420: // hinge-2 steering angle polarity test + dBodyAddTorque (body[0],0,0,0.01); + dBodyAddTorque (body[1],0,0,-0.01); + if (iteration == 40) { + dReal a = dJointGetHinge2Angle1 (joint); + if (a > 0.5 && a < 0.6) return 0; else return 10; + } + return 0; + + case 421: { // hinge-2 steering angle rate test + static dReal last_angle = 0; + dBodyAddTorque (body[0],0,0,0.01); + dBodyAddTorque (body[1],0,0,-0.01); + dReal a = dJointGetHinge2Angle1 (joint); + dReal r = dJointGetHinge2Angle1Rate (joint); + dReal er = (a-last_angle)/STEPSIZE; // estimated rate + last_angle = a; + return fabs(r-er)*2e4; + } + + case 430: // hinge 2 steering motor rate (+polarity) test + case 431: { // ...with stops + static dReal a = 0; + dReal r = dJointGetHinge2Angle1Rate (joint); + dReal err = fabs (cos(a) - r); + if (a==0) err = 0; + a += 0.03; + dJointSetHinge2Param (joint,dParamVel,cos(a)); + if (n==431) return dInfinity; + return err * 1e6; + } + + case 432: { // hinge 2 wheel motor rate (+polarity) test + static dReal a = 0; + dReal r = dJointGetHinge2Angle2Rate (joint); + dReal err = fabs (cos(a) - r); + if (a==0) err = 0; + a += 0.03; + dJointSetHinge2Param (joint,dParamVel2,cos(a)); + return err * 1e6; + } + + // ********** angular motor joint + + case 600: { // test euler angle calculations + // desired euler angles from last iteration + static dReal a1,a2,a3; + + // find actual euler angles + dReal aa1 = dJointGetAMotorAngle (joint,0); + dReal aa2 = dJointGetAMotorAngle (joint,1); + dReal aa3 = dJointGetAMotorAngle (joint,2); + // printf ("actual = %.4f %.4f %.4f\n\n",aa1,aa2,aa3); + + dReal err = dInfinity; + if (iteration > 0) { + err = dFabs(aa1-a1) + dFabs(aa2-a2) + dFabs(aa3-a3); + err *= 1e10; + } + + // get random base rotation for both bodies + dMatrix3 Rbase; + dRFromAxisAndAngle (Rbase, 3*(dRandReal()-0.5), 3*(dRandReal()-0.5), + 3*(dRandReal()-0.5), 3*(dRandReal()-0.5)); + dBodySetRotation (body[0],Rbase); + + // rotate body 2 by random euler angles w.r.t. body 1 + a1 = 3.14 * 2 * (dRandReal()-0.5); + a2 = 1.57 * 2 * (dRandReal()-0.5); + a3 = 3.14 * 2 * (dRandReal()-0.5); + dMatrix3 R1,R2,R3,Rtmp1,Rtmp2; + dRFromAxisAndAngle (R1,0,0,1,-a1); + dRFromAxisAndAngle (R2,0,1,0,a2); + dRFromAxisAndAngle (R3,1,0,0,-a3); + dMultiply0 (Rtmp1,R2,R3,3,3,3); + dMultiply0 (Rtmp2,R1,Rtmp1,3,3,3); + dMultiply0 (Rtmp1,Rbase,Rtmp2,3,3,3); + dBodySetRotation (body[1],Rtmp1); + // printf ("desired = %.4f %.4f %.4f\n",a1,a2,a3); + + return err; + } + + // ********** universal joint + + case 700: { // 2 body: joint constraint + dVector3 ax1, ax2; + + addOscillatingTorque (0.1); + dampRotationalMotion (0.1); + dJointGetUniversalAxis1(joint, ax1); + dJointGetUniversalAxis2(joint, ax2); + return fabs(10*dCalcVectorDot3(ax1, ax2)); + } + + case 701: { // 2 body: angle 1 rate + static dReal last_angle = 0; + addOscillatingTorque (0.1); + dampRotationalMotion (0.1); + dReal a = dJointGetUniversalAngle1(joint); + dReal r = dJointGetUniversalAngle1Rate(joint); + dReal diff = a - last_angle; + if (diff > M_PI) diff -= 2*M_PI; + if (diff < -M_PI) diff += 2*M_PI; + dReal er = diff / STEPSIZE; // estimated rate + last_angle = a; + // I'm not sure why the error is so large here. + return fabs(r - er) * 1e1; + } + + case 702: { // 2 body: angle 2 rate + static dReal last_angle = 0; + addOscillatingTorque (0.1); + dampRotationalMotion (0.1); + dReal a = dJointGetUniversalAngle2(joint); + dReal r = dJointGetUniversalAngle2Rate(joint); + dReal diff = a - last_angle; + if (diff > M_PI) diff -= 2*M_PI; + if (diff < -M_PI) diff += 2*M_PI; + dReal er = diff / STEPSIZE; // estimated rate + last_angle = a; + // I'm not sure why the error is so large here. + return fabs(r - er) * 1e1; + } + + case 720: { // universal transmit torque test: constraint error + dVector3 ax1, ax2; + addOscillatingTorqueAbout (0.1, 1, 1, 0); + dampRotationalMotion (0.1); + dJointGetUniversalAxis1(joint, ax1); + dJointGetUniversalAxis2(joint, ax2); + return fabs(10*dCalcVectorDot3(ax1, ax2)); + } + + case 721: { // universal transmit torque test: angle1 rate + static dReal last_angle = 0; + addOscillatingTorqueAbout (0.1, 1, 1, 0); + dampRotationalMotion (0.1); + dReal a = dJointGetUniversalAngle1(joint); + dReal r = dJointGetUniversalAngle1Rate(joint); + dReal diff = a - last_angle; + if (diff > M_PI) diff -= 2*M_PI; + if (diff < -M_PI) diff += 2*M_PI; + dReal er = diff / STEPSIZE; // estimated rate + last_angle = a; + return fabs(r - er) * 1e10; + } + + case 722: { // universal transmit torque test: angle2 rate + static dReal last_angle = 0; + addOscillatingTorqueAbout (0.1, 1, 1, 0); + dampRotationalMotion (0.1); + dReal a = dJointGetUniversalAngle2(joint); + dReal r = dJointGetUniversalAngle2Rate(joint); + dReal diff = a - last_angle; + if (diff > M_PI) diff -= 2*M_PI; + if (diff < -M_PI) diff += 2*M_PI; + dReal er = diff / STEPSIZE; // estimated rate + last_angle = a; + return fabs(r - er) * 1e10; + } + + case 730:{ + dVector3 ax1, ax2; + dJointGetUniversalAxis1(joint, ax1); + dJointGetUniversalAxis2(joint, ax2); + addOscillatingTorqueAbout (0.1, ax1[0], ax1[1], ax1[2]); + dampRotationalMotion (0.1); + return fabs(10*dCalcVectorDot3(ax1, ax2)); + } + + case 731:{ + dVector3 ax1; + static dReal last_angle = 0; + dJointGetUniversalAxis1(joint, ax1); + addOscillatingTorqueAbout (0.1, ax1[0], ax1[1], ax1[2]); + dampRotationalMotion (0.1); + dReal a = dJointGetUniversalAngle1(joint); + dReal r = dJointGetUniversalAngle1Rate(joint); + dReal diff = a - last_angle; + if (diff > M_PI) diff -= 2*M_PI; + if (diff < -M_PI) diff += 2*M_PI; + dReal er = diff / STEPSIZE; // estimated rate + last_angle = a; + return fabs(r - er) * 2e3; + } + + case 732:{ + dVector3 ax1; + static dReal last_angle = 0; + dJointGetUniversalAxis1(joint, ax1); + addOscillatingTorqueAbout (0.1, ax1[0], ax1[1], ax1[2]); + dampRotationalMotion (0.1); + dReal a = dJointGetUniversalAngle2(joint); + dReal r = dJointGetUniversalAngle2Rate(joint); + dReal diff = a - last_angle; + if (diff > M_PI) diff -= 2*M_PI; + if (diff < -M_PI) diff += 2*M_PI; + dReal er = diff / STEPSIZE; // estimated rate + last_angle = a; + return fabs(r - er) * 1e10; + } + + case 740:{ + dVector3 ax1, ax2; + dJointGetUniversalAxis1(joint, ax1); + dJointGetUniversalAxis2(joint, ax2); + addOscillatingTorqueAbout (0.1, ax2[0], ax2[1], ax2[2]); + dampRotationalMotion (0.1); + return fabs(10*dCalcVectorDot3(ax1, ax2)); + } + + case 741:{ + dVector3 ax2; + static dReal last_angle = 0; + dJointGetUniversalAxis2(joint, ax2); + addOscillatingTorqueAbout (0.1, ax2[0], ax2[1], ax2[2]); + dampRotationalMotion (0.1); + dReal a = dJointGetUniversalAngle1(joint); + dReal r = dJointGetUniversalAngle1Rate(joint); + dReal diff = a - last_angle; + if (diff > M_PI) diff -= 2*M_PI; + if (diff < -M_PI) diff += 2*M_PI; + dReal er = diff / STEPSIZE; // estimated rate + last_angle = a; + return fabs(r - er) * 1e10; + } + + case 742:{ + dVector3 ax2; + static dReal last_angle = 0; + dJointGetUniversalAxis2(joint, ax2); + addOscillatingTorqueAbout (0.1, ax2[0], ax2[1], ax2[2]); + dampRotationalMotion (0.1); + dReal a = dJointGetUniversalAngle2(joint); + dReal r = dJointGetUniversalAngle2Rate(joint); + dReal diff = a - last_angle; + if (diff > M_PI) diff -= 2*M_PI; + if (diff < -M_PI) diff += 2*M_PI; + dReal er = diff / STEPSIZE; // estimated rate + last_angle = a; + return fabs(r - er) * 1e4; + } + + // ********** slider joint + case 801: + case 803: + addSpringForce (0.25); + return dInfinity; + + case 802: + case 804: { + static dReal a = 0; + dBodyAddTorque (body[0], 0, 0.01*cos(1.5708*a), 0); + a += 0.01; + return dInfinity; + } + + case 805: + addOscillatingForce (0.1); + return dInfinity; + } + + + return dInfinity; +} + +//**************************************************************************** +// simulation stuff common to all the tests + +// start simulation - set viewpoint + +static void start() +{ + dAllocateODEDataForThread(dAllocateMaskAll); + + static float xyz[3] = {1.0382f,-1.0811f,1.4700f}; + static float hpr[3] = {135.0000f,-19.5000f,0.0000f}; + dsSetViewpoint (xyz,hpr); +} + + +// simulation loop + +static void simLoop (int pause) +{ + // stop after a given number of iterations, as long as we are not in + // interactive mode + if (cmd_graphics && !cmd_interactive && + (iteration >= max_iterations)) { + dsStop(); + return; + } + iteration++; + + if (!pause) { + // do stuff for this test and check to see if the joint is behaving well + dReal error = doStuffAndGetError (test_num); + if (error > max_error) max_error = error; + if (cmd_interactive && error < dInfinity) { + printf ("scaled error = %.4e\n",error); + } + + // take a step + dWorldStep (world,STEPSIZE); + + // occasionally re-orient the first body to create a deliberate error. + if (cmd_occasional_error) { + static int count = 0; + if ((count % 20)==0) { + // randomly adjust orientation of body[0] + const dReal *R1; + dMatrix3 R2,R3; + R1 = dBodyGetRotation (body[0]); + dRFromAxisAndAngle (R2,dRandReal()-0.5,dRandReal()-0.5, + dRandReal()-0.5,dRandReal()-0.5); + dMultiply0 (R3,R1,R2,3,3,3); + dBodySetRotation (body[0],R3); + + // randomly adjust position of body[0] + const dReal *pos = dBodyGetPosition (body[0]); + dBodySetPosition (body[0], + pos[0]+0.2*(dRandReal()-0.5), + pos[1]+0.2*(dRandReal()-0.5), + pos[2]+0.2*(dRandReal()-0.5)); + } + count++; + } + } + + if (cmd_graphics) { + dReal sides1[3] = {SIDE,SIDE,SIDE}; + dReal sides2[3] = {SIDE*0.99f,SIDE*0.99f,SIDE*0.99f}; + dsSetTexture (DS_WOOD); + dsSetColor (1,1,0); + dsDrawBox (dBodyGetPosition(body[0]),dBodyGetRotation(body[0]),sides1); + if (body[1]) { + dsSetColor (0,1,1); + dsDrawBox (dBodyGetPosition(body[1]),dBodyGetRotation(body[1]),sides2); + } + } +} + +//**************************************************************************** +// conduct a specific test, and report the results + +void doTest (int argc, char **argv, int n, int fatal_if_bad_n) +{ + test_num = n; + iteration = 0; + max_iterations = 300; + max_error = 0; + + if (! setupTest (n)) { + if (fatal_if_bad_n) dError (0,"bad test number"); + return; + } + + // setup pointers to drawstuff callback functions + dsFunctions fn; + fn.version = DS_VERSION; + fn.start = &start; + fn.step = &simLoop; + fn.command = 0; + fn.stop = 0; + if (cmd_path_to_textures) + fn.path_to_textures = cmd_path_to_textures; + else + fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; + + // run simulation + if (cmd_graphics) { + dsSimulationLoop (argc,argv,352,288,&fn); + } + else { + for (int i=0; i < max_iterations; i++) simLoop (0); + } + dWorldDestroy (world); + body[0] = 0; + body[1] = 0; + joint = 0; + + // print results + printf ("test %d: ",n); + if (max_error == dInfinity) printf ("error not computed\n"); + else { + printf ("max scaled error = %.4e",max_error); + if (max_error < 1) printf (" - passed\n"); + else printf (" - FAILED\n"); + } +} + +//**************************************************************************** +// main + +int main (int argc, char **argv) +{ + int i; + dInitODE2(0); + + // process the command line args. anything that starts with `-' is assumed + // to be a drawstuff argument. + for (i=1; i<argc; i++) { + if ( argv[i][0]=='-' && argv[i][1]=='i' && argv[i][2]==0) cmd_interactive = 1; + else if ( argv[i][0]=='-' && argv[i][1]=='g' && argv[i][2]==0) cmd_graphics = 0; + else if ( argv[i][0]=='-' && argv[i][1]=='e' && argv[i][2]==0) cmd_graphics = 0; + else if ( argv[i][0]=='-' && argv[i][1]=='n' && isdigit(argv[i][2]) ) { + char *endptr; + long int n = strtol (&(argv[i][2]),&endptr,10); + if (*endptr == 0) cmd_test_num = n; + } + else + cmd_path_to_textures = argv[i]; + } + + // do the tests + if (cmd_test_num == -1) { + for (i=0; i<NUM_JOINTS*100; i++) doTest (argc,argv,i,0); + } + else { + doTest (argc,argv,cmd_test_num,1); + } + + dCloseODE(); + return 0; +} diff --git a/libs/ode-0.16.1/ode/demo/demo_kinematic.cpp b/libs/ode-0.16.1/ode/demo/demo_kinematic.cpp new file mode 100644 index 0000000..5f2c613 --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_kinematic.cpp @@ -0,0 +1,239 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +#include <iostream> +#include <set> +#include <algorithm> +#include <functional> +#include <ode/ode.h> +#include <drawstuff/drawstuff.h> +#include "texturepath.h" + +#ifdef dDOUBLE +#define dsDrawBox dsDrawBoxD +#define dsDrawCylinder dsDrawCylinderD +#endif + + +using namespace std; + +dWorld *world; +dSpace *space; +dPlane *ground; +dBody *kbody; +dBox *kbox; +dJointGroup joints; +dCylinder *kpole; +dBody *matraca; +dBox *matraca_geom; +dHingeJoint *hinge; + +struct Box { + dBody body; + dBox geom; + Box() : + body(*world), + geom(*space, 0.2, 0.2, 0.2) + { + dMass mass; + mass.setBox(10, 0.2, 0.2, 0.2); + body.setMass(mass); + geom.setData(this); + geom.setBody(body); + } + void draw() const + { + dVector3 lengths; + geom.getLengths(lengths); + dsSetTexture(DS_WOOD); + dsSetColor(0,1,0); + dsDrawBox(geom.getPosition(), geom.getRotation(), lengths); + } +}; + +set<Box*> boxes; +set<Box*> to_remove; + +void dropBox() +{ + Box *box = new Box(); + + dReal px = (rand() / float(RAND_MAX)) * 2 - 1; + dReal py = (rand() / float(RAND_MAX)) * 2 - 1; + dReal pz = 2.5; + box->body.setPosition(px, py, pz); + + boxes.insert(box); +} + +void queueRemoval(dGeomID g) +{ + Box *b = (Box*)dGeomGetData(g); + to_remove.insert(b); +} + +void removeQueued() +{ + while (!to_remove.empty()) { + Box *b = *to_remove.begin(); + to_remove.erase(b); + boxes.erase(b); + delete b; + } +} + + +void nearCallback(void *, dGeomID g1, dGeomID g2) +{ + if (g1 == ground->id()) { + queueRemoval(g2); + return; + } + if (g2 == ground->id()) { + queueRemoval(g1); + return; + } + + dBodyID b1 = dGeomGetBody(g1); + dBodyID b2 = dGeomGetBody(g2); + + if (b1 && b2 && dAreConnectedExcluding(b1, b2, dJointTypeContact)) + return; + + const int MAX_CONTACTS = 10; + dContact contact[MAX_CONTACTS]; + int n = dCollide(g1, g2, MAX_CONTACTS, &contact[0].geom, sizeof(dContact)); + for (int i=0; i<n; ++i) { + contact[i].surface.mode = 0; + contact[i].surface.mu = 1; + dJointID j = dJointCreateContact (*world, joints.id(), contact+i); + dJointAttach(j, b1, b2); + } +} + + +void +simLoop(int pause) +{ + if (!pause) { + const dReal timestep = 0.04; + + // this does a hard-coded circular motion animation + static float t=0; + t += timestep/4; + if (t > 2*M_PI) + t = 0; + dVector3 next_pos = { dCos(t), dSin(t), REAL(0.5)}; + dVector3 vel; + // vel = (next_pos - cur_pos) / timestep + dSubtractVectors3(vel, next_pos, kbody->getPosition()); + dScaleVector3(vel, 1/timestep); + kbody->setLinearVel(vel); + // end of hard-coded animation + + space->collide(0, nearCallback); + removeQueued(); + + world->quickStep(timestep); + joints.clear(); + } + + dVector3 lengths; + + // the moving platform + kbox->getLengths(lengths); + dsSetTexture(DS_WOOD); + dsSetColor(.3, .3, 1); + dsDrawBox(kbox->getPosition(), kbox->getRotation(), lengths); + dReal length, radius; + kpole->getParams(&radius, &length); + dsSetTexture(DS_CHECKERED); + dsSetColor(1, 1, 0); + dsDrawCylinder(kpole->getPosition(), kpole->getRotation(), length, radius); + + // the matraca + matraca_geom->getLengths(lengths); + dsSetColor(1,0,0); + dsSetTexture(DS_WOOD); + dsDrawBox(matraca_geom->getPosition(), matraca_geom->getRotation(), lengths); + + // and the boxes + for_each(boxes.begin(), boxes.end(), mem_fun(&Box::draw)); +} + +void command(int c) +{ + switch (c) { + case ' ': + dropBox(); + break; + } +} + +int main(int argc, char **argv) +{ + dInitODE(); + + // setup pointers to drawstuff callback functions + dsFunctions fn; + fn.version = DS_VERSION; + fn.start = 0; + fn.step = &simLoop; + fn.command = &command; + fn.stop = 0; + fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; + + cout << endl << "*** Press SPACE to drop boxes **" << endl; + + space = new dSimpleSpace(); + ground = new dPlane(*space, 0, 0, 1, 0); + + world = new dWorld; + world->setGravity(0, 0, -.5); + + kbody = new dBody(*world); + kbody->setKinematic(); + const dReal kx = 1, ky = 0, kz = .5; + kbody->setPosition(kx, ky, kz); + kbox = new dBox(*space, 3, 3, .5); + kbox->setBody(*kbody); + kpole = new dCylinder(*space, .125, 1.5); + kpole->setBody(*kbody); + dGeomSetOffsetPosition(kpole->id(), 0, 0, 0.8); + + matraca = new dBody(*world); + matraca->setPosition(kx+0, ky+1, kz+1); + matraca_geom = new dBox(*space, 0.5, 2, 0.75); + matraca_geom->setBody(*matraca); + dMass mass; + mass.setBox(1, 0.5, 2, 0.75); + matraca->setMass(mass); + + hinge = new dHingeJoint(*world); + hinge->attach(*kbody, *matraca); + hinge->setAnchor(kx, ky, kz+1); + hinge->setAxis(0, 0, 1); + + dsSimulationLoop (argc, argv, 640, 480, &fn); + + dCloseODE(); +} diff --git a/libs/ode-0.16.1/ode/demo/demo_motion.cpp b/libs/ode-0.16.1/ode/demo/demo_motion.cpp new file mode 100644 index 0000000..a83887d --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_motion.cpp @@ -0,0 +1,527 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +/* + This demo shows how to use dContactMotionN in a lifting platform. +*/ +//#include <unistd.h> // for usleep() +#include <ode/ode.h> +#include <drawstuff/drawstuff.h> +#include "texturepath.h" + +#ifdef _MSC_VER +#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints +#endif + + +// select correct drawing functions + +#ifdef dDOUBLE +#define dsDrawBox dsDrawBoxD +#define dsDrawSphere dsDrawSphereD +#define dsDrawCylinder dsDrawCylinderD +#define dsDrawCapsule dsDrawCapsuleD +#define dsDrawConvex dsDrawConvexD +#endif + + +// some constants + +#define NUM 100 // max number of objects +#define DENSITY (5.0) // density of all objects +#define GPB 3 // maximum number of geometries per body +#define MAX_CONTACTS 8 // maximum number of contact points per body +#define USE_GEOM_OFFSET 1 + +// dynamics and collision objects + +struct MyObject { + dBodyID body; // the body + dGeomID geom[GPB]; // geometries representing this body +}; + +static int num=0; // number of objects in simulation +static int nextobj=0; // next object to recycle if num==NUM +static dWorldID world; +static dSpaceID space; +static MyObject obj[NUM]; +static dJointGroupID contactgroup; +static int show_aabb = 0; // show geom AABBs? +static int show_contacts = 0; // show contact points? +static int random_pos = 1; // drop objects from random position? +static int write_world = 0; +static int show_body = 0; + +static dGeomID platform, ground; + +dVector3 platpos = {0, 0, 0}; +int mov_type = 2; +dReal mov_time = 0; + + +const dReal mov1_speed = 0.2; + +dVector3 mov2_vel = { 0.2, 0.1, 0.25}; + + + + +/**************************************************************** + * Movement 1: move platform up, reset every 80 units of time. * + * This is the simplest case * + ****************************************************************/ +static void moveplat_1(dReal stepsize) +{ + mov_time += stepsize; + if (mov_time > 80) + mov_time = 0; + + platpos[0] = platpos[1] = 0; + // the platform moves up (Z) at constant speed: mov1_speed + platpos[2] = mov1_speed * mov_time; +} + +// Generate contact info for movement 1 +static void contactplat_1(dContact &contact) +{ + contact.surface.mode |= dContactMotionN; + contact.surface.motionN = mov1_speed; +} + + + +/**************************************************************** + * Movement 2: move platform along direction mov2_vel, reset * + * every 80 units of time. * + * This is the most general case: the geom moves along * + * an arbitrary direction. * + ****************************************************************/ +static void moveplat_2(dReal stepsize) +{ + mov_time += stepsize; + if (mov_time > 80) + mov_time = 0; + + // the platform moves at constant speed: mov2_speed + platpos[0] = mov2_vel[0] * mov_time; + platpos[1] = mov2_vel[1] * mov_time; + platpos[2] = mov2_vel[2] * mov_time; +} + +// Generate contact info for movement 1 +static void contactplat_2(dContact &contact) +{ + /* + For arbitrary contact directions we need to project the moving + geom's velocity against the contact normal and fdir1, fdir2 + (obtained with dPlaneSpace()). Assuming moving geom=g2 + (so the contact joint is in the moving geom's reference frame): + motion1 = dCalcVectorDot3(fdir1, vel); + motion2 = dCalcVectorDot3(fdir2, vel); + motionN = dCalcVectorDot3(normal, vel); + + For geom=g1 just negate motionN and motion2. fdir1 is an arbitrary + vector, so there's no need to negate motion1. + + */ + contact.surface.mode |= + dContactMotionN | // velocity along normal + dContactMotion1 | dContactMotion2 | // and along the contact plane + dContactFDir1; // don't forget to set the direction 1 + + + // This is a convenience function: given a vector, it finds other 2 perpendicular vectors + dVector3 motiondir1, motiondir2; + dPlaneSpace(contact.geom.normal, motiondir1, motiondir2); + for (int i=0; i<3; ++i) + contact.fdir1[i] = motiondir1[i]; + + + dReal inv = 1; + if (contact.geom.g1 == platform) + inv = -1; + + contact.surface.motion1 = dCalcVectorDot3(mov2_vel, motiondir1); + contact.surface.motion2 = inv * dCalcVectorDot3(mov2_vel, motiondir2); + contact.surface.motionN = inv * dCalcVectorDot3(mov2_vel, contact.geom.normal); + +} + + + + + +static void nearCallback (void *, dGeomID o1, dGeomID o2) +{ + dMatrix3 RI; + static const dReal ss[3] = {0.02,0.02,0.02}; + + dContact contact[MAX_CONTACTS]; + int numc = dCollide (o1, o2, MAX_CONTACTS, + &contact[0].geom, sizeof(dContact)); + + if (numc) + dRSetIdentity(RI); + + bool isplatform = (o1 == platform) || (o2 == platform); + + for (int i=0; i< numc; i++) { + contact[i].surface.mode = dContactBounce; + contact[i].surface.mu = 1; + contact[i].surface.bounce = 0.25; + contact[i].surface.bounce_vel = 0.01; + + if (isplatform) { + switch (mov_type) { + case 1: + contactplat_1(contact[i]); + break; + case 2: + contactplat_2(contact[i]); + break; + } + } + + dJointID c = dJointCreateContact (world,contactgroup,contact+i); + dJointAttach (c, dGeomGetBody(o1), dGeomGetBody(o2)); + if (show_contacts) + dsDrawBox (contact[i].geom.pos, RI, ss); + } +} + + +// start simulation - set viewpoint + +static float xyz[3] = {2.1106f,-1.3007,2.f}; +static float hpr[3] = {150.f,-13.5000f,0.0000f}; + +static void start() +{ + //dAllocateODEDataForThread(dAllocateMaskAll); + dsSetViewpoint (xyz,hpr); + printf ("To drop another object, press:\n"); + printf (" b for box.\n"); + printf (" s for sphere.\n"); + printf (" c for capsule.\n"); + printf (" y for cylinder.\n"); + printf ("Press m to change the movement type\n"); + printf ("Press space to reset the platform\n"); + printf ("To toggle showing the geom AABBs, press a.\n"); + printf ("To toggle showing the contact points, press t.\n"); + printf ("To toggle dropping from random position/orientation, press r.\n"); + printf ("To save the current state to 'state.dif', press 1.\n"); +} + + +char locase (char c) +{ + if (c >= 'A' && c <= 'Z') return c - ('a'-'A'); + else return c; +} + + +// called when a key pressed + +static void command (int cmd) +{ + dsizeint i; + int k; + dReal sides[3]; + dMass m; + int setBody; + + cmd = locase (cmd); + if (cmd == 'b' || cmd == 's' || cmd == 'c' || cmd == 'y') + { + setBody = 0; + if (num < NUM) { + i = num; + num++; + } + else { + i = nextobj; + nextobj++; + if (nextobj >= num) nextobj = 0; + + // destroy the body and geoms for slot i + if (obj[i].body) { + dBodyDestroy (obj[i].body); + } + for (k=0; k < GPB; k++) { + if (obj[i].geom[k]) { + dGeomDestroy (obj[i].geom[k]); + } + } + memset (&obj[i],0,sizeof(obj[i])); + } + + obj[i].body = dBodyCreate (world); + for (k=0; k<3; k++) sides[k] = dRandReal()*0.5+0.1; + + dMatrix3 R; + if (random_pos) + { + dBodySetPosition (obj[i].body, + dRandReal()*2-1 + platpos[0], + dRandReal()*2-1 + platpos[1], + dRandReal()+2 + platpos[2]); + dRFromAxisAndAngle (R,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0, + dRandReal()*2.0-1.0,dRandReal()*10.0-5.0); + } + else + { + dBodySetPosition (obj[i].body, + platpos[0], + platpos[1], + platpos[2]+2); + dRSetIdentity (R); + } + dBodySetRotation (obj[i].body,R); + dBodySetData (obj[i].body,(void*) i); + + if (cmd == 'b') { + dMassSetBox (&m,DENSITY,sides[0],sides[1],sides[2]); + obj[i].geom[0] = dCreateBox (space,sides[0],sides[1],sides[2]); + } + else if (cmd == 'c') { + sides[0] *= 0.5; + dMassSetCapsule (&m,DENSITY,3,sides[0],sides[1]); + obj[i].geom[0] = dCreateCapsule (space,sides[0],sides[1]); + } + else if (cmd == 'y') { + dMassSetCylinder (&m,DENSITY,3,sides[0],sides[1]); + obj[i].geom[0] = dCreateCylinder (space,sides[0],sides[1]); + } + else if (cmd == 's') { + sides[0] *= 0.5; + dMassSetSphere (&m,DENSITY,sides[0]); + obj[i].geom[0] = dCreateSphere (space,sides[0]); + } + + if (!setBody) + for (k=0; k < GPB; k++) { + if (obj[i].geom[k]) { + dGeomSetBody (obj[i].geom[k],obj[i].body); + } + } + + dBodySetMass (obj[i].body,&m); + } + else if (cmd == 'a') { + show_aabb ^= 1; + } + else if (cmd == 't') { + show_contacts ^= 1; + } + else if (cmd == 'r') { + random_pos ^= 1; + } + else if (cmd == '1') { + write_world = 1; + } + else if (cmd == ' ') { + mov_time = 0; + } + else if (cmd == 'm') { + mov_type = mov_type==1 ? 2 : 1; + mov_time = 0; + } +} + + +// draw a geom + +void drawGeom (dGeomID g, const dReal *pos, const dReal *R, int show_aabb) +{ + int i; + + if (!g) return; + if (!pos) pos = dGeomGetPosition (g); + if (!R) R = dGeomGetRotation (g); + + int type = dGeomGetClass (g); + if (type == dBoxClass) { + dVector3 sides; + dGeomBoxGetLengths (g,sides); + dsDrawBox (pos,R,sides); + } + else if (type == dSphereClass) { + dsDrawSphere (pos,R,dGeomSphereGetRadius (g)); + } + else if (type == dCapsuleClass) { + dReal radius,length; + dGeomCapsuleGetParams (g,&radius,&length); + dsDrawCapsule (pos,R,length,radius); + } + else if (type == dCylinderClass) { + dReal radius,length; + dGeomCylinderGetParams (g,&radius,&length); + dsDrawCylinder (pos,R,length,radius); + } + + if (show_body) { + dBodyID body = dGeomGetBody(g); + if (body) { + const dReal *bodypos = dBodyGetPosition (body); + const dReal *bodyr = dBodyGetRotation (body); + dReal bodySides[3] = { 0.1, 0.1, 0.1 }; + dsSetColorAlpha(0,1,0,1); + dsDrawBox(bodypos,bodyr,bodySides); + } + } + if (show_aabb) { + // draw the bounding box for this geom + dReal aabb[6]; + dGeomGetAABB (g,aabb); + dVector3 bbpos; + for (i=0; i<3; i++) bbpos[i] = 0.5*(aabb[i*2] + aabb[i*2+1]); + dVector3 bbsides; + for (i=0; i<3; i++) bbsides[i] = aabb[i*2+1] - aabb[i*2]; + dMatrix3 RI; + dRSetIdentity (RI); + dsSetColorAlpha (1,0,0,0.5); + dsDrawBox (bbpos,RI,bbsides); + } +} + + +// simulation loop + +static void updatecam() +{ + xyz[0] = platpos[0] + 3.3; + xyz[1] = platpos[1] - 1.8; + xyz[2] = platpos[2] + 2; + dsSetViewpoint (xyz, hpr); +} + +static void simLoop (int pause) +{ + const dReal stepsize = 0.02; + + dsSetColor (0,0,2); + dSpaceCollide (space,0,&nearCallback); + if (!pause) { + + if (mov_type == 1) + moveplat_1(stepsize); + else + moveplat_2(stepsize); + + dGeomSetPosition(platform, platpos[0], platpos[1], platpos[2]); + updatecam(); + dWorldQuickStep (world,stepsize); + //dWorldStep (world,stepsize); + } + + if (write_world) { + FILE *f = fopen ("state.dif","wt"); + if (f) { + dWorldExportDIF (world,f,"X"); + fclose (f); + } + write_world = 0; + } + + // remove all contact joints + dJointGroupEmpty (contactgroup); + + dsSetColor (1,1,0); + dsSetTexture (DS_WOOD); + for (int i=0; i<num; i++) { + for (int j=0; j < GPB; j++) { + if (! dBodyIsEnabled (obj[i].body)) { + dsSetColor (1,0.8,0); + } + else { + dsSetColor (1,1,0); + } + drawGeom (obj[i].geom[j],0,0,show_aabb); + } + } + dsSetColor (1,0,0); + drawGeom (platform,0,0,show_aabb); + //usleep(5000); +} + + +int main (int argc, char **argv) +{ + // setup pointers to drawstuff callback functions + dsFunctions fn; + fn.version = DS_VERSION; + fn.start = &start; + fn.step = &simLoop; + fn.command = &command; + fn.stop = 0; + fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; + + // create world + dInitODE(); + world = dWorldCreate(); + +#if 1 + space = dHashSpaceCreate (0); +#elif 0 + dVector3 center = {0,0,0}, extents = { 100, 100, 100}; + space = dQuadTreeSpaceCreate(0, center, extents, 5); +#elif 0 + space = dSweepAndPruneSpaceCreate (0, dSAP_AXES_XYZ); +#else + space = dSimpleSpaceCreate(0); +#endif + + contactgroup = dJointGroupCreate (0); + dWorldSetGravity (world,0,0,-0.5); + dWorldSetCFM (world,1e-5); + + dWorldSetLinearDamping(world, 0.00001); + dWorldSetAngularDamping(world, 0.005); + dWorldSetMaxAngularSpeed(world, 200); + + dWorldSetContactSurfaceLayer (world,0.001); + ground = dCreatePlane (space,0,0,1,0); + + memset (obj,0,sizeof(obj)); + + // create lift platform + platform = dCreateBox(space, 4, 4, 1); + + dGeomSetCategoryBits(ground, 1ul); + dGeomSetCategoryBits(platform, 2ul); + dGeomSetCollideBits(ground, ~2ul); + dGeomSetCollideBits(platform, ~1ul); + + // run simulation + dsSimulationLoop (argc,argv,352,288,&fn); + + dJointGroupDestroy (contactgroup); + dSpaceDestroy (space); + dWorldDestroy (world); + dCloseODE(); + return 0; +} + + +// Local Variables: +// c-basic-offset:4 +// End: diff --git a/libs/ode-0.16.1/ode/demo/demo_motor.cpp b/libs/ode-0.16.1/ode/demo/demo_motor.cpp new file mode 100644 index 0000000..9e0dede --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_motor.cpp @@ -0,0 +1,209 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +#include <ode/ode.h> +#include <drawstuff/drawstuff.h> +#include "texturepath.h" + +#ifdef _MSC_VER +#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints +#endif + +// select correct drawing functions +#ifdef dDOUBLE +#define dsDrawBox dsDrawBoxD +#endif + + +// some constants +#define SIDE (0.5f) // side length of a box +#define MASS (1.0) // mass of a box + + +// dynamics and collision objects +static dWorldID world; +static dBodyID body[2]; +static dGeomID geom[2]; +static dJointID lmotor[2]; +static dJointID amotor[2]; +static dSpaceID space; +static dJointGroupID contactgroup; + + +// start simulation - set viewpoint + +static void start() +{ + dAllocateODEDataForThread(dAllocateMaskAll); + + static float xyz[3] = {1.0382f,-1.0811f,1.4700f}; + static float hpr[3] = {135.0000f,-19.5000f,0.0000f}; + dsSetViewpoint (xyz,hpr); + printf ("Press 'q,a,z' to control one axis of lmotor connectiong two bodies. (q is +,a is 0, z is -)\n"); + printf ("Press 'w,e,r' to control one axis of lmotor connectiong first body with world. (w is +,e is 0, r is -)\n"); +} + + +// called when a key pressed + +static void command (int cmd) +{ + if (cmd == 'q' || cmd == 'Q') { + dJointSetLMotorParam(lmotor[0],dParamVel,0); + dJointSetLMotorParam(lmotor[0],dParamVel2,0); + dJointSetLMotorParam(lmotor[0],dParamVel3,0.1); + } else if (cmd == 'a' || cmd == 'A') { + dJointSetLMotorParam(lmotor[0],dParamVel,0); + dJointSetLMotorParam(lmotor[0],dParamVel2,0); + dJointSetLMotorParam(lmotor[0],dParamVel3,0); + } else if (cmd == 'z' || cmd == 'Z') { + dJointSetLMotorParam(lmotor[0],dParamVel,0); + dJointSetLMotorParam(lmotor[0],dParamVel2,0); + dJointSetLMotorParam(lmotor[0],dParamVel3,-0.1); + } else if (cmd == 'w' || cmd == 'W') { + dJointSetLMotorParam(lmotor[1],dParamVel,0.1); + dJointSetLMotorParam(lmotor[1],dParamVel2,0); + dJointSetLMotorParam(lmotor[1],dParamVel3,0); + } else if (cmd == 'e' || cmd == 'E') { + dJointSetLMotorParam(lmotor[1],dParamVel,0); + dJointSetLMotorParam(lmotor[1],dParamVel2,0); + dJointSetLMotorParam(lmotor[1],dParamVel3,0); + } else if (cmd == 'r' || cmd == 'R') { + dJointSetLMotorParam(lmotor[1],dParamVel,-0.1); + dJointSetLMotorParam(lmotor[1],dParamVel2,0); + dJointSetLMotorParam(lmotor[1],dParamVel3,0); + } + +} + + + +static void nearCallback (void *, dGeomID o1, dGeomID o2) +{ + // exit without doing anything if the two bodies are connected by a joint + dBodyID b1 = dGeomGetBody(o1); + dBodyID b2 = dGeomGetBody(o2); + + dContact contact; + contact.surface.mode = 0; + contact.surface.mu = dInfinity; + if (dCollide (o1,o2,1,&contact.geom,sizeof(dContactGeom))) { + dJointID c = dJointCreateContact (world,contactgroup,&contact); + dJointAttach (c,b1,b2); + } +} + +// simulation loop + +static void simLoop (int pause) +{ + if (!pause) { + dSpaceCollide(space,0,&nearCallback); + dWorldQuickStep (world,0.05); + dJointGroupEmpty(contactgroup); + } + + dReal sides1[3]; + dGeomBoxGetLengths(geom[0], sides1); + dReal sides2[3]; + dGeomBoxGetLengths(geom[1], sides2); + dsSetTexture (DS_WOOD); + dsSetColor (1,1,0); + dsDrawBox (dBodyGetPosition(body[0]),dBodyGetRotation(body[0]),sides1); + dsSetColor (0,1,1); + dsDrawBox (dBodyGetPosition(body[1]),dBodyGetRotation(body[1]),sides2); +} + + +int main (int argc, char **argv) +{ + // setup pointers to drawstuff callback functions + dsFunctions fn; + fn.version = DS_VERSION; + fn.start = &start; + fn.step = &simLoop; + fn.command = &command; + fn.stop = 0; + fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; + + // create world + dInitODE2(0); + contactgroup = dJointGroupCreate(0); + world = dWorldCreate(); + space = dSimpleSpaceCreate(0); + dMass m; + dMassSetBox (&m,1,SIDE,SIDE,SIDE); + dMassAdjust (&m,MASS); + + body[0] = dBodyCreate (world); + dBodySetMass (body[0],&m); + dBodySetPosition (body[0],0,0,1); + geom[0] = dCreateBox(space,SIDE,SIDE,SIDE); + body[1] = dBodyCreate (world); + dBodySetMass (body[1],&m); + dBodySetPosition (body[1],0,0,2); + geom[1] = dCreateBox(space,SIDE,SIDE,SIDE); + + dGeomSetBody(geom[0],body[0]); + dGeomSetBody(geom[1],body[1]); + + lmotor[0] = dJointCreateLMotor (world,0); + dJointAttach (lmotor[0],body[0],body[1]); + lmotor[1] = dJointCreateLMotor (world,0); + dJointAttach (lmotor[1],body[0],0); + amotor[0] = dJointCreateAMotor(world,0); + dJointAttach(amotor[0], body[0],body[1]); + amotor[1] = dJointCreateAMotor(world,0); + dJointAttach(amotor[1], body[0], 0); + + for (int i=0; i<2; i++) { + dJointSetAMotorNumAxes(amotor[i], 3); + dJointSetAMotorAxis(amotor[i],0,1,1,0,0); + dJointSetAMotorAxis(amotor[i],1,1,0,1,0); + dJointSetAMotorAxis(amotor[i],2,1,0,0,1); + dJointSetAMotorParam(amotor[i],dParamFMax,0.00001); + dJointSetAMotorParam(amotor[i],dParamFMax2,0.00001); + dJointSetAMotorParam(amotor[i],dParamFMax3,0.00001); + + dJointSetAMotorParam(amotor[i],dParamVel,0); + dJointSetAMotorParam(amotor[i],dParamVel2,0); + dJointSetAMotorParam(amotor[i],dParamVel3,0); + + dJointSetLMotorNumAxes(lmotor[i],3); + dJointSetLMotorAxis(lmotor[i],0,1,1,0,0); + dJointSetLMotorAxis(lmotor[i],1,1,0,1,0); + dJointSetLMotorAxis(lmotor[i],2,1,0,0,1); + + dJointSetLMotorParam(lmotor[i],dParamFMax,0.0001); + dJointSetLMotorParam(lmotor[i],dParamFMax2,0.0001); + dJointSetLMotorParam(lmotor[i],dParamFMax3,0.0001); + } + + // run simulation + dsSimulationLoop (argc,argv,352,288,&fn); + + dJointGroupDestroy(contactgroup); + dSpaceDestroy (space); + dWorldDestroy (world); + dCloseODE(); + return 0; +} diff --git a/libs/ode-0.16.1/ode/demo/demo_moving_convex.cpp b/libs/ode-0.16.1/ode/demo/demo_moving_convex.cpp new file mode 100644 index 0000000..2f03900 --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_moving_convex.cpp @@ -0,0 +1,415 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +#include <ode/ode.h> +#include <drawstuff/drawstuff.h> +#include "texturepath.h" +#include "bunny_geom.h" +#include "convex_bunny_geom.h" + +#ifdef _MSC_VER +#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints +#endif + +// select correct drawing functions + +#ifdef dDOUBLE +#define dsDrawBox dsDrawBoxD +#define dsDrawSphere dsDrawSphereD +#define dsDrawCylinder dsDrawCylinderD +#define dsDrawCapsule dsDrawCapsuleD +#define dsDrawLine dsDrawLineD +#define dsDrawTriangle dsDrawTriangleD +#define dsDrawConvex dsDrawConvexD +#endif + + +// some constants + +#define NUM 200 // max number of objects +#define DENSITY (5.0) // density of all objects +#define GPB 3 // maximum number of geometries per body +#define MAX_CONTACTS 64 // maximum number of contact points per body + + +// dynamics and collision objects + +struct MyObject +{ + dBodyID body; // the body + dGeomID geom[GPB]; // geometries representing this body +}; + +static int num=0; // number of objects in simulation +static int nextobj=0; // next object to recycle if num==NUM +static dWorldID world; +static dSpaceID space; +static MyObject obj[NUM]; +static dJointGroupID contactgroup; +static int selected = -1; // selected object +static int show_aabb = 0; // show geom AABBs? +static int show_contacts = 0; // show contact points? +static int random_pos = 1; // drop objects from random position? + +typedef dReal dVector3R[3]; + +// this is called by dSpaceCollide when two objects in space are +// potentially colliding. + +static void nearCallback( void *, dGeomID o1, dGeomID o2 ) +{ + int i; + // if (o1->body && o2->body) return; + + // exit without doing anything if the two bodies are connected by a joint + dBodyID b1 = dGeomGetBody( o1 ); + dBodyID b2 = dGeomGetBody( o2 ); + if ( b1 && b2 && dAreConnectedExcluding( b1,b2,dJointTypeContact ) ) return; + + dContact contact[MAX_CONTACTS]; // up to MAX_CONTACTS contacts per box-box + for ( i=0; i<MAX_CONTACTS; i++ ) + { + contact[i].surface.mode = dContactBounce | dContactSoftCFM; + contact[i].surface.mu = dInfinity; + contact[i].surface.mu2 = 0; + contact[i].surface.bounce = 0.1; + contact[i].surface.bounce_vel = 0.1; + contact[i].surface.soft_cfm = 0.01; + } + if ( int numc = dCollide( o1,o2,MAX_CONTACTS,&contact[0].geom, + sizeof( dContact ) ) ) + { + dMatrix3 RI; + dRSetIdentity( RI ); + const dReal ss[3] = {0.02,0.02,0.02}; + for ( i=0; i<numc; i++ ) + { + dJointID c = dJointCreateContact( world,contactgroup,contact+i ); + dJointAttach( c,b1,b2 ); + if ( show_contacts ) dsDrawBox( contact[i].geom.pos,RI,ss ); + } + } +} + + +// start simulation - set viewpoint + +static void start() +{ + dAllocateODEDataForThread( dAllocateMaskAll ); + + static float xyz[3] = {2.1640f,-1.3079f,1.7600f}; + static float hpr[3] = {125.5000f,-17.0000f,0.0000f}; + dsSetViewpoint( xyz,hpr ); + printf( "To drop another object, press:\n" ); + printf( " b for box.\n" ); + printf( " s for sphere.\n" ); + printf( " c for capsule.\n" ); + printf( " v for a convex.\n" ); + printf( "To select an object, press space.\n" ); + printf( "To disable the selected object, press d.\n" ); + printf( "To enable the selected object, press e.\n" ); + printf( "To toggle showing the geom AABBs, press a.\n" ); + printf( "To toggle showing the contact points, press t.\n" ); + printf( "To toggle dropping from random position/orientation, press r.\n" ); +} + + +char locase( char c ) +{ + if ( c >= 'A' && c <= 'Z' ) return c - ( 'a'-'A' ); + else return c; +} + + +// called when a key pressed +static void command( int cmd ) +{ + int i,k; + dReal sides[3]; + dMass m; + + cmd = locase( cmd ); + if ( cmd == 'v' || cmd == 'b' || cmd == 'c' || cmd == 's' || cmd == 'y') + { + if ( num < NUM ) + { + i = num; + num++; + } + else + { + i = nextobj; + nextobj++; + if ( nextobj >= num ) nextobj = 0; + + // destroy the body and geoms for slot i + dBodyDestroy( obj[i].body ); + for ( k=0; k < GPB; k++ ) + { + if ( obj[i].geom[k] ) dGeomDestroy( obj[i].geom[k] ); + } + memset( &obj[i],0,sizeof( obj[i] ) ); + } + + obj[i].body = dBodyCreate( world ); + for ( k=0; k<3; k++ ) sides[k] = dRandReal()*0.5+0.1; + + dMatrix3 R; + if ( random_pos ) + { + dBodySetPosition( obj[i].body, + dRandReal()*2-1,dRandReal()*2-1,dRandReal()+3 ); + dRFromAxisAndAngle( R,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0, + dRandReal()*2.0-1.0,dRandReal()*10.0-5.0 ); + } + else + { + dReal maxheight = 0; + for ( k=0; k<num; k++ ) + { + const dReal *pos = dBodyGetPosition( obj[k].body ); + if ( pos[2] > maxheight ) maxheight = pos[2]; + } + dBodySetPosition( obj[i].body, 0,0,maxheight+1 ); + dRFromAxisAndAngle( R,0,0,1,dRandReal()*10.0-5.0 ); + } + dBodySetRotation( obj[i].body,R ); + dBodySetData( obj[i].body,( void* )( dsizeint )i ); + + if ( cmd == 'b' ) + { + dMassSetBox( &m,DENSITY,sides[0],sides[1],sides[2] ); + obj[i].geom[0] = dCreateBox( space,sides[0],sides[1],sides[2] ); + } + else if ( cmd == 'c' ) + { + sides[0] *= 0.5; + dMassSetCapsule( &m,DENSITY,3,sides[0],sides[1] ); + obj[i].geom[0] = dCreateCapsule( space,sides[0],sides[1] ); + } + else if (cmd == 'y') { + dMassSetCylinder (&m,DENSITY,3,sides[0],sides[1]); + obj[i].geom[0] = dCreateCylinder (space,sides[0],sides[1]); + } + else if ( cmd == 's' ) + { + sides[0] *= 0.5; + dMassSetSphere( &m,DENSITY,sides[0] ); + obj[i].geom[0] = dCreateSphere( space,sides[0] ); + } + else if ( cmd == 'v' ) + { + obj[i].geom[0] = dCreateConvex( space, + convexBunnyPlanes, + convexBunnyPlaneCount, + convexBunnyPoints, + convexBunnyPointCount, + convexBunnyPolygons ); + + /// Use equivalent TriMesh to set mass + dTriMeshDataID new_tmdata = dGeomTriMeshDataCreate(); + dGeomTriMeshDataBuildSingle( new_tmdata, &Vertices[0], 3 * sizeof( float ), VertexCount, + ( dTriIndex* )&Indices[0], IndexCount, 3 * sizeof( dTriIndex ) ); + dGeomTriMeshDataPreprocess2( new_tmdata, (1U << dTRIDATAPREPROCESS_BUILD_FACE_ANGLES), NULL ); + + dGeomID triMesh = dCreateTriMesh( 0, new_tmdata, 0, 0, 0 ); + + dMassSetTrimesh( &m, DENSITY, triMesh ); + + dGeomDestroy( triMesh ); + dGeomTriMeshDataDestroy( new_tmdata ); + + printf( "mass at %f %f %f\n", m.c[0], m.c[1], m.c[2] ); + dGeomSetPosition( obj[i].geom[0], -m.c[0], -m.c[1], -m.c[2] ); + dMassTranslate( &m, -m.c[0], -m.c[1], -m.c[2] ); + } + + for ( k=0; k < GPB; k++ ) + { + if ( obj[i].geom[k] ) dGeomSetBody( obj[i].geom[k],obj[i].body ); + } + + dBodySetMass( obj[i].body,&m ); + } + + if ( cmd == ' ' ) + { + selected++; + if ( selected >= num ) selected = 0; + if ( selected < 0 ) selected = 0; + } + else if ( cmd == 'd' && selected >= 0 && selected < num ) + { + dBodyDisable( obj[selected].body ); + } + else if ( cmd == 'e' && selected >= 0 && selected < num ) + { + dBodyEnable( obj[selected].body ); + } + else if ( cmd == 'a' ) + { + show_aabb ^= 1; + } + else if ( cmd == 't' ) + { + show_contacts ^= 1; + } + else if ( cmd == 'r' ) + { + random_pos ^= 1; + } +} + +// draw a geom +void drawGeom( dGeomID g, const dReal *pos, const dReal *R, int show_aabb ) +{ + if ( !g ) return; + if ( !pos ) pos = dGeomGetPosition( g ); + if ( !R ) R = dGeomGetRotation( g ); + + int type = dGeomGetClass( g ); + if ( type == dBoxClass ) + { + dVector3 sides; + dGeomBoxGetLengths( g,sides ); + dsDrawBox( pos,R,sides ); + } + else if ( type == dSphereClass ) + { + dsDrawSphere( pos,R,dGeomSphereGetRadius( g ) ); + } + else if (type == dCylinderClass) { + dReal radius,length; + dGeomCylinderGetParams (g,&radius,&length); + dsDrawCylinder (pos,R,length,radius); + } + else if ( type == dCapsuleClass ) + { + dReal radius,length; + dGeomCapsuleGetParams( g,&radius,&length ); + dsDrawCapsule( pos,R,length,radius ); + } + else if ( type == dConvexClass ) + { + dsDrawConvex( pos,R, + convexBunnyPlanes, + convexBunnyPlaneCount, + convexBunnyPoints, + convexBunnyPointCount, + convexBunnyPolygons ); + } + + if ( show_aabb ) + { + // draw the bounding box for this geom + dReal aabb[6]; + dGeomGetAABB( g,aabb ); + dVector3 bbpos; + for ( int i=0; i<3; i++ ) bbpos[i] = 0.5*( aabb[i*2] + aabb[i*2+1] ); + dVector3 bbsides; + for ( int j=0; j<3; j++ ) bbsides[j] = aabb[j*2+1] - aabb[j*2]; + dMatrix3 RI; + dRSetIdentity( RI ); + dsSetColorAlpha( 1,0,0,0.5 ); + dsDrawBox( bbpos,RI,bbsides ); + } +} + +// simulation loop + +static void simLoop( int pause ) +{ + dsSetColor( 0,0,2 ); + dSpaceCollide( space,0,&nearCallback ); + + if ( !pause ) dWorldQuickStep( world,0.05 ); + + for ( int j = 0; j < dSpaceGetNumGeoms( space ); j++ ) + { + dSpaceGetGeom( space, j ); + } + + // remove all contact joints + dJointGroupEmpty( contactgroup ); + + dsSetColor( 1,1,0 ); + dsSetTexture( DS_WOOD ); + for ( int i=0; i<num; i++ ) + { + for ( int j=0; j < GPB; j++ ) + { + if ( obj[i].geom[j] ) + { + if ( i==selected ) + { + dsSetColor( 0,0.7,1 ); + } + else if ( ! dBodyIsEnabled( obj[i].body ) ) + { + dsSetColor( 1,0,0 ); + } + else + { + dsSetColor( 1,1,0 ); + } + + drawGeom( obj[i].geom[j],0,0,show_aabb ); + } + } + } +} + + +int main( int argc, char **argv ) +{ + // setup pointers to drawstuff callback functions + dsFunctions fn; + fn.version = DS_VERSION; + fn.start = &start; + fn.step = &simLoop; + fn.command = &command; + fn.stop = 0; + fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; + + // create world + dInitODE2( 0 ); + world = dWorldCreate(); + + space = dSimpleSpaceCreate( 0 ); + contactgroup = dJointGroupCreate( 0 ); + dWorldSetGravity( world,0,0,-0.5 ); + dWorldSetCFM( world,1e-5 ); + dCreatePlane( space,0,0,1,0 ); + memset( obj,0,sizeof( obj ) ); + + // run simulation + dsSimulationLoop( argc,argv,352,288,&fn ); + + dJointGroupDestroy( contactgroup ); + dSpaceDestroy( space ); + dWorldDestroy( world ); + dCloseODE(); + return 0; +} + + diff --git a/libs/ode-0.16.1/ode/demo/demo_moving_trimesh.cpp b/libs/ode-0.16.1/ode/demo/demo_moving_trimesh.cpp new file mode 100644 index 0000000..26034ae --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_moving_trimesh.cpp @@ -0,0 +1,677 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +#include <ode/ode.h> +#include <drawstuff/drawstuff.h> +#include "texturepath.h" +#include "bunny_geom.h" + +#ifdef _MSC_VER +#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints +#endif + +//<---- Convex Object +static const dReal planes[] = // planes for a cube +{ + 1.0f ,0.0f ,0.0f ,0.25f, + 0.0f ,1.0f ,0.0f ,0.25f, + 0.0f ,0.0f ,1.0f ,0.25f, + 0.0f ,0.0f ,-1.0f,0.25f, + 0.0f ,-1.0f,0.0f ,0.25f, + -1.0f,0.0f ,0.0f ,0.25f + /* + 1.0f ,0.0f ,0.0f ,2.0f, + 0.0f ,1.0f ,0.0f ,1.0f, + 0.0f ,0.0f ,1.0f ,1.0f, + 0.0f ,0.0f ,-1.0f,1.0f, + 0.0f ,-1.0f,0.0f ,1.0f, + -1.0f,0.0f ,0.0f ,0.0f + */ +}; +static const unsigned int planecount=6; + +static const dReal points[] = // points for a cube +{ + 0.25f,0.25f,0.25f, + -0.25f,0.25f,0.25f, + + 0.25f,-0.25f,0.25f, + -0.25f,-0.25f,0.25f, + + 0.25f,0.25f,-0.25f, + -0.25f,0.25f,-0.25f, + + 0.25f,-0.25f,-0.25f, + -0.25f,-0.25f,-0.25f, +}; +static const unsigned int pointcount=8; + +static const unsigned int polygons[] = //Polygons for a cube (6 squares) + { + 4,0,2,6,4, // positive X + 4,1,0,4,5, // positive Y + 4,0,1,3,2, // positive Z + 4,3,1,5,7, // negative X + 4,2,3,7,6, // negative Y + 4,5,4,6,7, // negative Z + }; +//----> Convex Object + +int tmTriangles[] = +{ + 0,2,6, + 0,6,4, + 1,0,4, + 1,4,5, + 0,1,3, + 0,3,2, + 3,1,5, + 3,5,7, + 2,3,7, + 2,7,6, + 5,4,6, + 5,6,7 +}; + +float tmVertices[] = +{ + 0.25f,0.25f,0.25f, // point 0 + -0.25f,0.25f,0.25f, // point 1 + + 0.25f,-0.25f,0.25f, // point 2 + -0.25f,-0.25f,0.25f,// point 3 + + 0.25f,0.25f,-0.25f, // point 4 + -0.25f,0.25f,-0.25f,// point 5 + + 0.25f,-0.25f,-0.25f,// point 6 + -0.25f,-0.25f,-0.25f,// point 7 +}; + +// select correct drawing functions + +#ifdef dDOUBLE +#define dsDrawBox dsDrawBoxD +#define dsDrawSphere dsDrawSphereD +#define dsDrawCylinder dsDrawCylinderD +#define dsDrawCapsule dsDrawCapsuleD +#define dsDrawLine dsDrawLineD +#define dsDrawTriangle dsDrawTriangleD +#define dsDrawConvex dsDrawConvexD +#endif + + +// some constants + +#define NUM 200 // max number of objects +#define DENSITY (5.0) // density of all objects +#define GPB 3 // maximum number of geometries per body +#define MAX_CONTACTS 64 // maximum number of contact points per body + + +// dynamics and collision objects + +struct MyObject { + dBodyID body; // the body + dGeomID geom[GPB]; // geometries representing this body + + // Trimesh only - double buffered matrices for 'last transform' setup + dReal matrix_dblbuff[ 16 * 2 ]; + int last_matrix_index; +}; + +static int num=0; // number of objects in simulation +static int nextobj=0; // next object to recycle if num==NUM +static dWorldID world; +static dSpaceID space; +static MyObject obj[NUM]; +static dJointGroupID contactgroup; +static int selected = -1; // selected object +static int show_aabb = 0; // show geom AABBs? +static int show_contacts = 0; // show contact points? +static int random_pos = 1; // drop objects from random position? + +typedef dReal dVector3R[3]; + +dGeomID TriMesh1; +dGeomID TriMesh2; +static dTriMeshDataID TriData1, TriData2; // reusable static trimesh data + +// this is called by dSpaceCollide when two objects in space are +// potentially colliding. + +static void nearCallback (void *, dGeomID o1, dGeomID o2) +{ + int i; + // if (o1->body && o2->body) return; + + // exit without doing anything if the two bodies are connected by a joint + dBodyID b1 = dGeomGetBody(o1); + dBodyID b2 = dGeomGetBody(o2); + if (b1 && b2 && dAreConnectedExcluding (b1,b2,dJointTypeContact)) return; + + dContact contact[MAX_CONTACTS]; // up to MAX_CONTACTS contacts per box-box + for (i=0; i<MAX_CONTACTS; i++) { + contact[i].surface.mode = dContactBounce | dContactSoftCFM; + contact[i].surface.mu = dInfinity; + contact[i].surface.mu2 = 0; + contact[i].surface.bounce = 0.1; + contact[i].surface.bounce_vel = 0.1; + contact[i].surface.soft_cfm = 0.01; + } + if (int numc = dCollide (o1,o2,MAX_CONTACTS,&contact[0].geom, + sizeof(dContact))) { + dMatrix3 RI; + dRSetIdentity (RI); + const dReal ss[3] = {0.02,0.02,0.02}; + for (i=0; i<numc; i++) { + dJointID c = dJointCreateContact (world,contactgroup,contact+i); + dJointAttach (c,b1,b2); + if (show_contacts) dsDrawBox (contact[i].geom.pos,RI,ss); + } + } +} + + +// start simulation - set viewpoint + +static void start() +{ + dAllocateODEDataForThread(dAllocateMaskAll); + + static float xyz[3] = {2.1640f,-1.3079f,1.7600f}; + static float hpr[3] = {125.5000f,-17.0000f,0.0000f}; + dsSetViewpoint (xyz,hpr); + printf ("To drop another object, press:\n"); + printf (" b for box.\n"); + printf (" s for sphere.\n"); + printf (" y for cylinder.\n"); + printf (" c for capsule.\n"); + printf (" x for a composite object.\n"); + printf (" v for a convex object.\n"); + printf (" m for a trimesh.\n"); + printf ("To select an object, press space.\n"); + printf ("To disable the selected object, press d.\n"); + printf ("To enable the selected object, press e.\n"); + printf ("To toggle showing the geom AABBs, press a.\n"); + printf ("To toggle showing the contact points, press t.\n"); + printf ("To toggle dropping from random position/orientation, press r.\n"); +} + + +char locase (char c) +{ + if (c >= 'A' && c <= 'Z') return c - ('a'-'A'); + else return c; +} + + +// called when a key pressed + +static void command (int cmd) +{ + int i,j,k; + dReal sides[3]; + dMass m; + bool setBody = false; + + cmd = locase (cmd); + if (cmd == 'b' || cmd == 's' || cmd == 'c' || cmd == 'x' || cmd == 'm' || cmd == 'y' || cmd == 'v') { + if (num < NUM) { + i = num; + num++; + } + else { + i = nextobj; + nextobj++; + if (nextobj >= num) nextobj = 0; + + // destroy the body and geoms for slot i + dBodyDestroy (obj[i].body); + for (k=0; k < GPB; k++) { + if (obj[i].geom[k]) dGeomDestroy (obj[i].geom[k]); + } + memset (&obj[i],0,sizeof(obj[i])); + } + + obj[i].body = dBodyCreate (world); + for (k=0; k<3; k++) sides[k] = dRandReal()*0.5+0.1; + + dMatrix3 R; + if (random_pos) { + dBodySetPosition (obj[i].body, + dRandReal()*2-1,dRandReal()*2-1,dRandReal()+3); + dRFromAxisAndAngle (R,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0, + dRandReal()*2.0-1.0,dRandReal()*10.0-5.0); + } + else { + dReal maxheight = 0; + for (k=0; k<num; k++) { + const dReal *pos = dBodyGetPosition (obj[k].body); + if (pos[2] > maxheight) maxheight = pos[2]; + } + dBodySetPosition (obj[i].body, 0,0,maxheight+1); + dRFromAxisAndAngle (R,0,0,1,dRandReal()*10.0-5.0); + } + dBodySetRotation (obj[i].body,R); + dBodySetData (obj[i].body,(void*)(dsizeint)i); + + if (cmd == 'b') { + dMassSetBox (&m,DENSITY,sides[0],sides[1],sides[2]); + obj[i].geom[0] = dCreateBox (space,sides[0],sides[1],sides[2]); + } + else if (cmd == 'c') { + sides[0] *= 0.5; + dMassSetCapsule (&m,DENSITY,3,sides[0],sides[1]); + obj[i].geom[0] = dCreateCapsule (space,sides[0],sides[1]); + } else if (cmd == 'v') { + + dMassSetBox (&m,DENSITY,0.25,0.25,0.25); + obj[i].geom[0] = dCreateConvex(space, + planes, + planecount, + points, + pointcount, + polygons); + } + else if (cmd == 'y') { + sides[1] *= 0.5; + dMassSetCylinder (&m,DENSITY,3,sides[0],sides[1]); + obj[i].geom[0] = dCreateCylinder (space,sides[0],sides[1]); + } + else if (cmd == 's') { + sides[0] *= 0.5; + dMassSetSphere (&m,DENSITY,sides[0]); + obj[i].geom[0] = dCreateSphere (space,sides[0]); + } + else if (cmd == 'm') { + dTriMeshDataID new_tmdata = dGeomTriMeshDataCreate(); + dGeomTriMeshDataBuildSingle(new_tmdata, &Vertices[0], 3 * sizeof(float), VertexCount, + (dTriIndex*)&Indices[0], IndexCount, 3 * sizeof(dTriIndex)); + dGeomTriMeshDataPreprocess2(new_tmdata, (1U << dTRIDATAPREPROCESS_BUILD_FACE_ANGLES), NULL); + + + obj[i].geom[0] = dCreateTriMesh(space, new_tmdata, 0, 0, 0); + + // remember the mesh's dTriMeshDataID on its userdata for convenience. + dGeomSetData(obj[i].geom[0], new_tmdata); + + dMassSetTrimesh( &m, DENSITY, obj[i].geom[0] ); + printf("mass at %f %f %f\n", m.c[0], m.c[1], m.c[2]); + dGeomSetPosition(obj[i].geom[0], -m.c[0], -m.c[1], -m.c[2]); + dMassTranslate(&m, -m.c[0], -m.c[1], -m.c[2]); + } + else if (cmd == 'x') { + + setBody = true; + // start accumulating masses for the composite geometries + dMass m2; + dMassSetZero (&m); + + dReal dpos[GPB][3]; // delta-positions for composite geometries + dMatrix3 drot[GPB]; + + // set random delta positions + for (j=0; j<GPB; j++) + for (k=0; k<3; k++) + dpos[j][k] = dRandReal()*0.3-0.15; + + for (k=0; k<GPB; k++) { + if (k==0) { + dReal radius = dRandReal()*0.25+0.05; + obj[i].geom[k] = dCreateSphere (space,radius); + dMassSetSphere (&m2,DENSITY,radius); + } else if (k==1) { + obj[i].geom[k] = dCreateBox(space,sides[0],sides[1],sides[2]); + dMassSetBox(&m2,DENSITY,sides[0],sides[1],sides[2]); + } else { + dReal radius = dRandReal()*0.1+0.05; + dReal length = dRandReal()*1.0+0.1; + obj[i].geom[k] = dCreateCapsule(space,radius,length); + dMassSetCapsule(&m2,DENSITY,3,radius,length); + } + + dRFromAxisAndAngle(drot[k],dRandReal()*2.0-1.0,dRandReal()*2.0-1.0, + dRandReal()*2.0-1.0,dRandReal()*10.0-5.0); + dMassRotate(&m2,drot[k]); + + dMassTranslate(&m2,dpos[k][0],dpos[k][1],dpos[k][2]); + + // add to the total mass + dMassAdd(&m,&m2); + + } + for (k=0; k<GPB; k++) { + dGeomSetBody(obj[i].geom[k],obj[i].body); + dGeomSetOffsetPosition(obj[i].geom[k], + dpos[k][0]-m.c[0], + dpos[k][1]-m.c[1], + dpos[k][2]-m.c[2]); + dGeomSetOffsetRotation(obj[i].geom[k], drot[k]); + } + dMassTranslate(&m,-m.c[0],-m.c[1],-m.c[2]); + dBodySetMass(obj[i].body,&m); + + } + + if (!setBody) { // avoid calling for composite geometries + for (k=0; k < GPB; k++) + if (obj[i].geom[k]) + dGeomSetBody(obj[i].geom[k],obj[i].body); + + dBodySetMass(obj[i].body,&m); + } + } + + if (cmd == ' ') { + selected++; + if (selected >= num) selected = 0; + if (selected < 0) selected = 0; + } + else if (cmd == 'd' && selected >= 0 && selected < num) { + dBodyDisable (obj[selected].body); + } + else if (cmd == 'e' && selected >= 0 && selected < num) { + dBodyEnable (obj[selected].body); + } + else if (cmd == 'a') { + show_aabb ^= 1; + } + else if (cmd == 't') { + show_contacts ^= 1; + } + else if (cmd == 'r') { + random_pos ^= 1; + } +} + + +// draw a geom + +void drawGeom (dGeomID g, const dReal *pos, const dReal *R, int show_aabb) +{ + if (!g) return; + if (!pos) pos = dGeomGetPosition (g); + if (!R) R = dGeomGetRotation (g); + + int type = dGeomGetClass (g); + if (type == dBoxClass) { + dVector3 sides; + dGeomBoxGetLengths (g,sides); + dsDrawBox (pos,R,sides); + } + else if (type == dSphereClass) { + dsDrawSphere (pos,R,dGeomSphereGetRadius (g)); + } + else if (type == dCapsuleClass) { + dReal radius,length; + dGeomCapsuleGetParams (g,&radius,&length); + dsDrawCapsule (pos,R,length,radius); + } + else if (type == dCylinderClass) { + dReal radius,length; + dGeomCylinderGetParams (g,&radius,&length); + dsDrawCylinder (pos,R,length,radius); + } else if (type == dConvexClass) { + //dVector3 sides={0.50,0.50,0.50}; + dsDrawConvex(pos,R,planes, + planecount, + points, + pointcount, + polygons); + } + + if (show_aabb) { + // draw the bounding box for this geom + dReal aabb[6]; + dGeomGetAABB (g,aabb); + dVector3 bbpos; + for (int i=0; i<3; i++) bbpos[i] = 0.5*(aabb[i*2] + aabb[i*2+1]); + dVector3 bbsides; + for (int j=0; j<3; j++) bbsides[j] = aabb[j*2+1] - aabb[j*2]; + dMatrix3 RI; + dRSetIdentity (RI); + dsSetColorAlpha (1,0,0,0.5); + dsDrawBox (bbpos,RI,bbsides); + } +} + + +// set previous transformation matrix for trimesh +void setCurrentTransform(dGeomID geom) +{ + const dReal* Pos = dGeomGetPosition(geom); + const dReal* Rot = dGeomGetRotation(geom); + + const dReal Transform[16] = + { + Rot[0], Rot[4], Rot[8], 0, + Rot[1], Rot[5], Rot[9], 0, + Rot[2], Rot[6], Rot[10], 0, + Pos[0], Pos[1], Pos[2], 1 + }; + + dGeomTriMeshSetLastTransform( geom, *(dMatrix4*)(&Transform) ); + +} + + +// simulation loop + +static void simLoop (int pause) +{ + dsSetColor (0,0,2); + dSpaceCollide (space,0,&nearCallback); + + +#if 1 + // What is this for??? - Bram + if (!pause) + { + for (int i=0; i<num; i++) + for (int j=0; j < GPB; j++) + if (obj[i].geom[j]) + if (dGeomGetClass(obj[i].geom[j]) == dTriMeshClass) + setCurrentTransform(obj[i].geom[j]); + + setCurrentTransform(TriMesh1); + setCurrentTransform(TriMesh2); + } +#endif + + //if (!pause) dWorldStep (world,0.05); + if (!pause) dWorldQuickStep (world,0.05); + + for (int j = 0; j < dSpaceGetNumGeoms(space); j++){ + dSpaceGetGeom(space, j); + } + + // remove all contact joints + dJointGroupEmpty (contactgroup); + + dsSetColor (1,1,0); + dsSetTexture (DS_WOOD); + for (int i=0; i<num; i++) { + for (int j=0; j < GPB; j++) { + if (obj[i].geom[j]) { + if (i==selected) { + dsSetColor (0,0.7,1); + } + else if (! dBodyIsEnabled (obj[i].body)) { + dsSetColor (1,0,0); + } + else { + dsSetColor (1,1,0); + } + + if (dGeomGetClass(obj[i].geom[j]) == dTriMeshClass) { + dTriIndex* Indices = (dTriIndex*)::Indices; + + // assume all trimeshes are drawn as bunnies + const dReal* Pos = dGeomGetPosition(obj[i].geom[j]); + const dReal* Rot = dGeomGetRotation(obj[i].geom[j]); + + for (int ii = 0; ii < IndexCount / 3; ii++) { + const dReal v[9] = { // explicit conversion from float to dReal + Vertices[Indices[ii * 3 + 0] * 3 + 0], + Vertices[Indices[ii * 3 + 0] * 3 + 1], + Vertices[Indices[ii * 3 + 0] * 3 + 2], + Vertices[Indices[ii * 3 + 1] * 3 + 0], + Vertices[Indices[ii * 3 + 1] * 3 + 1], + Vertices[Indices[ii * 3 + 1] * 3 + 2], + Vertices[Indices[ii * 3 + 2] * 3 + 0], + Vertices[Indices[ii * 3 + 2] * 3 + 1], + Vertices[Indices[ii * 3 + 2] * 3 + 2] + }; + dsDrawTriangle(Pos, Rot, &v[0], &v[3], &v[6], 1); + } + + // tell the tri-tri collider the current transform of the trimesh -- + // this is fairly important for good results. + + // Fill in the (4x4) matrix. + dReal* p_matrix = obj[i].matrix_dblbuff + ( obj[i].last_matrix_index * 16 ); + + p_matrix[ 0 ] = Rot[ 0 ]; p_matrix[ 1 ] = Rot[ 1 ]; p_matrix[ 2 ] = Rot[ 2 ]; p_matrix[ 3 ] = 0; + p_matrix[ 4 ] = Rot[ 4 ]; p_matrix[ 5 ] = Rot[ 5 ]; p_matrix[ 6 ] = Rot[ 6 ]; p_matrix[ 7 ] = 0; + p_matrix[ 8 ] = Rot[ 8 ]; p_matrix[ 9 ] = Rot[ 9 ]; p_matrix[10 ] = Rot[10 ]; p_matrix[11 ] = 0; + p_matrix[12 ] = Pos[ 0 ]; p_matrix[13 ] = Pos[ 1 ]; p_matrix[14 ] = Pos[ 2 ]; p_matrix[15 ] = 1; + + // Flip to other matrix. + obj[i].last_matrix_index = !obj[i].last_matrix_index; + + dGeomTriMeshSetLastTransform( obj[i].geom[j], + *(dMatrix4*)( obj[i].matrix_dblbuff + obj[i].last_matrix_index * 16 ) ); + + } else { + drawGeom (obj[i].geom[j],0,0,show_aabb); + } + } + } + } + + dTriIndex* Indices = (dTriIndex*)::Indices; + + {const dReal* Pos = dGeomGetPosition(TriMesh1); + const dReal* Rot = dGeomGetRotation(TriMesh1); + + {for (int i = 0; i < IndexCount / 3; i++){ + const dReal v[9] = { // explicit conversion from float to dReal + Vertices[Indices[i * 3 + 0] * 3 + 0], + Vertices[Indices[i * 3 + 0] * 3 + 1], + Vertices[Indices[i * 3 + 0] * 3 + 2], + Vertices[Indices[i * 3 + 1] * 3 + 0], + Vertices[Indices[i * 3 + 1] * 3 + 1], + Vertices[Indices[i * 3 + 1] * 3 + 2], + Vertices[Indices[i * 3 + 2] * 3 + 0], + Vertices[Indices[i * 3 + 2] * 3 + 1], + Vertices[Indices[i * 3 + 2] * 3 + 2] + }; + dsDrawTriangle(Pos, Rot, &v[0], &v[3], &v[6], 0); + }}} + + {const dReal* Pos = dGeomGetPosition(TriMesh2); + const dReal* Rot = dGeomGetRotation(TriMesh2); + + {for (int i = 0; i < IndexCount / 3; i++){ + const dReal v[9] = { // explicit conversion from float to dReal + Vertices[Indices[i * 3 + 0] * 3 + 0], + Vertices[Indices[i * 3 + 0] * 3 + 1], + Vertices[Indices[i * 3 + 0] * 3 + 2], + Vertices[Indices[i * 3 + 1] * 3 + 0], + Vertices[Indices[i * 3 + 1] * 3 + 1], + Vertices[Indices[i * 3 + 1] * 3 + 2], + Vertices[Indices[i * 3 + 2] * 3 + 0], + Vertices[Indices[i * 3 + 2] * 3 + 1], + Vertices[Indices[i * 3 + 2] * 3 + 2] + }; + dsDrawTriangle(Pos, Rot, &v[0], &v[3], &v[6], 1); + }}} +} + + +int main (int argc, char **argv) +{ + // setup pointers to drawstuff callback functions + dsFunctions fn; + fn.version = DS_VERSION; + fn.start = &start; + fn.step = &simLoop; + fn.command = &command; + fn.stop = 0; + fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; + + // create world + dInitODE2(0); + world = dWorldCreate(); + + space = dSimpleSpaceCreate(0); + contactgroup = dJointGroupCreate (0); + dWorldSetGravity (world,0,0,-0.5); + dWorldSetCFM (world,1e-5); + dCreatePlane (space,0,0,1,0); + memset (obj,0,sizeof(obj)); + + // note: can't share tridata if intending to trimesh-trimesh collide + const unsigned preprocessFlags = (1U << dTRIDATAPREPROCESS_BUILD_CONCAVE_EDGES) | (1U << dTRIDATAPREPROCESS_BUILD_FACE_ANGLES); + TriData1 = dGeomTriMeshDataCreate(); + dGeomTriMeshDataBuildSingle(TriData1, &Vertices[0], 3 * sizeof(float), VertexCount, (dTriIndex*)&Indices[0], IndexCount, 3 * sizeof(dTriIndex)); + dGeomTriMeshDataPreprocess2(TriData1, preprocessFlags, NULL); + TriData2 = dGeomTriMeshDataCreate(); + dGeomTriMeshDataBuildSingle(TriData2, &Vertices[0], 3 * sizeof(float), VertexCount, (dTriIndex*)&Indices[0], IndexCount, 3 * sizeof(dTriIndex)); + dGeomTriMeshDataPreprocess2(TriData2, preprocessFlags, NULL); + + TriMesh1 = dCreateTriMesh(space, TriData1, 0, 0, 0); + TriMesh2 = dCreateTriMesh(space, TriData2, 0, 0, 0); + dGeomSetData(TriMesh1, TriData1); + dGeomSetData(TriMesh2, TriData2); + + {dGeomSetPosition(TriMesh1, 0, 0, 0.9); + dMatrix3 Rotation; + dRFromAxisAndAngle(Rotation, 1, 0, 0, M_PI / 2); + dGeomSetRotation(TriMesh1, Rotation);} + + {dGeomSetPosition(TriMesh2, 1, 0, 0.9); + dMatrix3 Rotation; + dRFromAxisAndAngle(Rotation, 1, 0, 0, M_PI / 2); + dGeomSetRotation(TriMesh2, Rotation);} + + dThreadingImplementationID threading = dThreadingAllocateMultiThreadedImplementation(); + dThreadingThreadPoolID pool = dThreadingAllocateThreadPool(4, 0, dAllocateFlagBasicData, NULL); + dThreadingThreadPoolServeMultiThreadedImplementation(pool, threading); + // dWorldSetStepIslandsProcessingMaxThreadCount(world, 1); + dWorldSetStepThreadingImplementation(world, dThreadingImplementationGetFunctions(threading), threading); + + // run simulation + dsSimulationLoop (argc,argv,352,288,&fn); + + dThreadingImplementationShutdownProcessing(threading); + dThreadingFreeThreadPool(pool); + dWorldSetStepThreadingImplementation(world, NULL, NULL); + dThreadingFreeImplementation(threading); + + dJointGroupDestroy (contactgroup); + dSpaceDestroy (space); + dWorldDestroy (world); + dCloseODE(); + return 0; +} diff --git a/libs/ode-0.16.1/ode/demo/demo_ode.cpp b/libs/ode-0.16.1/ode/demo/demo_ode.cpp new file mode 100644 index 0000000..ead9338 --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_ode.cpp @@ -0,0 +1,1380 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +#include <setjmp.h> +#include <ode/ode.h> + +#ifdef _MSC_VER +#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints +#endif + +//**************************************************************************** +// matrix sizes + +#define dALIGN_SIZE(buf_size, alignment) (((buf_size) + (alignment - 1)) & (int)(~(alignment - 1))) // Casting the mask to int ensures sign-extension to larger integer sizes +#define dALIGN_PTR(buf_ptr, alignment) ((void *)(((duintptr)(buf_ptr) + ((alignment) - 1)) & (int)(~(alignment - 1)))) // Casting the mask to int ensures sign-extension to larger integer sizes + +#define MSIZE 21 +#define MSIZE4 dALIGN_SIZE(MSIZE, 4) // MSIZE rounded up to 4 + + + +//**************************************************************************** +// matrix accessors + +#define _A(i,j) A[(i)*4+(j)] +#define _I(i,j) I[(i)*4+(j)] +#define _R(i,j) R[(i)*4+(j)] + +//**************************************************************************** +// tolerances + +#ifdef dDOUBLE +const double tol = 1e-10; +#endif + +#ifdef dSINGLE +const double tol = 1e-5; +#endif + +//**************************************************************************** +// misc messages and error handling + +#ifdef __GNUC__ +#define HEADER printf ("%s()\n", __FUNCTION__); +#else +#define HEADER printf ("%s:%d\n",__FILE__,__LINE__); +#endif + +static jmp_buf jump_buffer; + + +void myMessageFunction (int num, const char *msg, va_list ap) +{ + printf ("(Message %d: ",num); + vprintf (msg,ap); + printf (")"); + dSetMessageHandler (0); + longjmp (jump_buffer,1); +} + + +#define TRAP_MESSAGE(do,ifnomsg,ifmsg) \ + dSetMessageHandler (&myMessageFunction); \ + if (setjmp (jump_buffer)) { \ + dSetMessageHandler (0); \ + ifmsg ; \ + } \ + else { \ + dSetMessageHandler (&myMessageFunction); \ + do ; \ + ifnomsg ; \ + } \ + dSetMessageHandler (0); + +//**************************************************************************** +// utility stuff + +// compare two numbers, within a threshhold, return 1 if approx equal + +int cmp (dReal a, dReal b) +{ + return (fabs(a-b) < tol); +} + +//**************************************************************************** +// matrix utility stuff + +// compare a 3x3 matrix with the identity + +int cmpIdentityMat3 (dMatrix3 A) +{ + return + (cmp(_A(0,0),1.0) && cmp(_A(0,1),0.0) && cmp(_A(0,2),0.0) && + cmp(_A(1,0),0.0) && cmp(_A(1,1),1.0) && cmp(_A(1,2),0.0) && + cmp(_A(2,0),0.0) && cmp(_A(2,1),0.0) && cmp(_A(2,2),1.0)); +} + + +// transpose a 3x3 matrix in-line + +void transpose3x3 (dMatrix3 A) +{ + dReal tmp; + tmp=A[4]; A[4]=A[1]; A[1]=tmp; + tmp=A[8]; A[8]=A[2]; A[2]=tmp; + tmp=A[9]; A[9]=A[6]; A[6]=tmp; +} + +//**************************************************************************** +// test miscellaneous math functions + +void testRandomNumberGenerator() +{ + HEADER; + if (dTestRand()) printf ("\tpassed\n"); + else printf ("\tFAILED\n"); +} + + +void testInfinity() +{ + HEADER; + if (1e10 < dInfinity && -1e10 > -dInfinity && -dInfinity < dInfinity) + printf ("\tpassed\n"); + else printf ("\tFAILED\n"); +} + + +void testPad() +{ + HEADER; + char s[100]; + s[0]=0; + for (int i=0; i<=16; i++) sprintf (s+strlen(s),"%d ",dPAD(i)); + printf ("\t%s\n", strcmp(s,"0 1 4 4 4 8 8 8 8 12 12 12 12 16 16 16 16 ") ? + "FAILED" : "passed"); +} + + +void testCrossProduct() +{ + HEADER; + + dVector3 a1,a2,b,c; + dMatrix3 B; + dMakeRandomVector (b,3,1.0); + dMakeRandomVector (c,3,1.0); + + dCalcVectorCross3(a1,b,c); + + dSetZero (B,12); + dSetCrossMatrixPlus(B,b,4); + dMultiply0 (a2,B,c,3,3,1); + + dReal diff = dMaxDifference(a1,a2,3,1); + printf ("\t%s\n", diff > tol ? "FAILED" : "passed"); +} + + +void testSetZero() +{ + HEADER; + dReal a[100]; + dMakeRandomVector (a,100,1.0); + dSetZero (a,100); + for (int i=0; i<100; i++) if (a[i] != 0.0) { + printf ("\tFAILED\n"); + return; + } + printf ("\tpassed\n"); +} + + +void testNormalize3() +{ + HEADER; + int i,j,bad=0; + dVector3 n1,n2; + for (i=0; i<1000; i++) { + dMakeRandomVector (n1,3,1.0); + for (j=0; j<3; j++) n2[j]=n1[j]; + dNormalize3 (n2); + if (dFabs(dCalcVectorDot3(n2,n2) - 1.0) > tol) bad |= 1; + if (dFabs(n2[0]/n1[0] - n2[1]/n1[1]) > tol) bad |= 2; + if (dFabs(n2[0]/n1[0] - n2[2]/n1[2]) > tol) bad |= 4; + if (dFabs(n2[1]/n1[1] - n2[2]/n1[2]) > tol) bad |= 8; + if (dFabs(dCalcVectorDot3(n2,n1) - dSqrt(dCalcVectorDot3(n1,n1))) > tol) bad |= 16; + if (bad) { + printf ("\tFAILED (code=%x)\n",bad); + return; + } + } + printf ("\tpassed\n"); +} + + +/* +void testReorthonormalize() +{ +HEADER; +dMatrix3 R,I; +dMakeRandomMatrix (R,3,3,1.0); +for (int i=0; i<30; i++) dReorthonormalize (R); +dMultiply2 (I,R,R,3,3,3); +printf ("\t%s\n",cmpIdentityMat3 (I) ? "passed" : "FAILED"); +} +*/ + + +void testPlaneSpace() +{ + HEADER; + dVector3 n,p,q; + int bad = 0; + for (int i=0; i<1000; i++) { + dMakeRandomVector (n,3,1.0); + dNormalize3 (n); + dPlaneSpace (n,p,q); + if (fabs(dCalcVectorDot3(n,p)) > tol) bad = 1; + if (fabs(dCalcVectorDot3(n,q)) > tol) bad = 1; + if (fabs(dCalcVectorDot3(p,q)) > tol) bad = 1; + if (fabs(dCalcVectorDot3(p,p)-1) > tol) bad = 1; + if (fabs(dCalcVectorDot3(q,q)-1) > tol) bad = 1; + } + printf ("\t%s\n", bad ? "FAILED" : "passed"); +} + +//**************************************************************************** +// test matrix functions + +void testMatrixMultiply() +{ + // A is 2x3, B is 3x4, B2 is B except stored columnwise, C is 2x4 + dReal A[8],B[12],A2[12],B2[16],C[8]; + int i; + + HEADER; + dSetZero (A,8); + for (i=0; i<3; i++) A[i] = i+2; + for (i=0; i<3; i++) A[i+4] = i+3+2; + for (i=0; i<12; i++) B[i] = i+8; + dSetZero (A2,12); + for (i=0; i<6; i++) A2[i+2*(i/2)] = A[i+i/3]; + dSetZero (B2,16); + for (i=0; i<12; i++) B2[i+i/3] = B[i]; + + dMultiply0 (C,A,B,2,3,4); + if (C[0] != 116 || C[1] != 125 || C[2] != 134 || C[3] != 143 || + C[4] != 224 || C[5] != 242 || C[6] != 260 || C[7] != 278) + printf ("\tFAILED (1)\n"); else printf ("\tpassed (1)\n"); + + dMultiply1 (C,A2,B,2,3,4); + if (C[0] != 160 || C[1] != 172 || C[2] != 184 || C[3] != 196 || + C[4] != 196 || C[5] != 211 || C[6] != 226 || C[7] != 241) + printf ("\tFAILED (2)\n"); else printf ("\tpassed (2)\n"); + + dMultiply2 (C,A,B2,2,3,4); + if (C[0] != 83 || C[1] != 110 || C[2] != 137 || C[3] != 164 || + C[4] != 164 || C[5] != 218 || C[6] != 272 || C[7] != 326) + printf ("\tFAILED (3)\n"); else printf ("\tpassed (3)\n"); +} + + +void testSmallMatrixMultiply() +{ + dMatrix3 A,B,C,A2; + dVector3 a,a2,x; + + HEADER; + dMakeRandomMatrix (A,3,3,1.0); + dMakeRandomMatrix (B,3,3,1.0); + dMakeRandomMatrix (C,3,3,1.0); + dMakeRandomMatrix (x,3,1,1.0); + + // dMultiply0_331() + dMultiply0_331 (a,B,x); + dMultiply0 (a2,B,x,3,3,1); + printf ("\t%s (1)\n",(dMaxDifference (a,a2,3,1) > tol) ? "FAILED" : + "passed"); + + // dMultiply1_331() + dMultiply1_331 (a,B,x); + dMultiply1 (a2,B,x,3,3,1); + printf ("\t%s (2)\n",(dMaxDifference (a,a2,3,1) > tol) ? "FAILED" : + "passed"); + + // dMultiply0_133 + dMultiply0_133 (a,x,B); + dMultiply0 (a2,x,B,1,3,3); + printf ("\t%s (3)\n",(dMaxDifference (a,a2,1,3) > tol) ? "FAILED" : + "passed"); + + // dMultiply0_333() + dMultiply0_333 (A,B,C); + dMultiply0 (A2,B,C,3,3,3); + printf ("\t%s (4)\n",(dMaxDifference (A,A2,3,3) > tol) ? "FAILED" : + "passed"); + + // dMultiply1_333() + dMultiply1_333 (A,B,C); + dMultiply1 (A2,B,C,3,3,3); + printf ("\t%s (5)\n",(dMaxDifference (A,A2,3,3) > tol) ? "FAILED" : + "passed"); + + // dMultiply2_333() + dMultiply2_333 (A,B,C); + dMultiply2 (A2,B,C,3,3,3); + printf ("\t%s (6)\n",(dMaxDifference (A,A2,3,3) > tol) ? "FAILED" : + "passed"); +} + + +void testCholeskyFactorization() +{ + dsizeint matrixSize = sizeof(dReal) * MSIZE4 * MSIZE; + dReal *A = (dReal *)dAlloc(matrixSize), *B = (dReal *)dAlloc(matrixSize), *C = (dReal *)dAlloc(matrixSize), diff; + + HEADER; + dMakeRandomMatrix (A,MSIZE,MSIZE,1.0); + dMultiply2 (B,A,A,MSIZE,MSIZE,MSIZE); + memcpy (A,B,MSIZE4*MSIZE*sizeof(dReal)); + if (dFactorCholesky (B,MSIZE)) printf ("\tpassed (1)\n"); + else printf ("\tFAILED (1)\n"); + dClearUpperTriangle (B,MSIZE); + dMultiply2 (C,B,B,MSIZE,MSIZE,MSIZE); + diff = dMaxDifference(A,C,MSIZE,MSIZE); + printf ("\tmaximum difference = %.6e - %s (2)\n",diff, + diff > tol ? "FAILED" : "passed"); + + dFree(C, matrixSize); + dFree(B, matrixSize); + dFree(A, matrixSize); +} + + +void testCholeskySolve() +{ + dsizeint matrixSize = sizeof(dReal) * MSIZE4 * MSIZE, vectorSize = sizeof(dReal) * MSIZE; + dReal *A = (dReal *)dAlloc(matrixSize), *L = (dReal *)dAlloc(matrixSize); + dReal *b = (dReal *)dAlloc(vectorSize), *x = (dReal *)dAlloc(vectorSize), *btest = (dReal *)dAlloc(vectorSize), diff; + + HEADER; + + // get A,L = PD matrix + dMakeRandomMatrix (A,MSIZE,MSIZE,1.0); + dMultiply2 (L,A,A,MSIZE,MSIZE,MSIZE); + memcpy (A,L,MSIZE4*MSIZE*sizeof(dReal)); + + // get b,x = right hand side + dMakeRandomMatrix (b,MSIZE,1,1.0); + memcpy (x,b,MSIZE*sizeof(dReal)); + + // factor L + if (dFactorCholesky (L,MSIZE)) printf ("\tpassed (1)\n"); + else printf ("\tFAILED (1)\n"); + dClearUpperTriangle (L,MSIZE); + + // solve A*x = b + dSolveCholesky (L,x,MSIZE); + + // compute A*x and compare it with b + dMultiply2 (btest,A,x,MSIZE,MSIZE,1); + diff = dMaxDifference(b,btest,MSIZE,1); + printf ("\tmaximum difference = %.6e - %s (2)\n",diff, + diff > tol ? "FAILED" : "passed"); + + dFree(btest, vectorSize); + dFree(x, vectorSize); + dFree(b, vectorSize); + dFree(L, matrixSize); + dFree(A, matrixSize); +} + + +void testInvertPDMatrix() +{ + int i,j,ok; + dsizeint matrixSize = sizeof(dReal) * MSIZE4 * MSIZE; + dReal *A = (dReal *)dAlloc(matrixSize), *Ainv = (dReal *)dAlloc(matrixSize), *I = (dReal *)dAlloc(matrixSize); + + HEADER; + + dMakeRandomMatrix (A,MSIZE,MSIZE,1.0); + dMultiply2 (Ainv,A,A,MSIZE,MSIZE,MSIZE); + memcpy (A,Ainv,MSIZE4*MSIZE*sizeof(dReal)); + dSetZero (Ainv,MSIZE4*MSIZE); + + if (dInvertPDMatrix (A,Ainv,MSIZE)) + printf ("\tpassed (1)\n"); else printf ("\tFAILED (1)\n"); + dMultiply0 (I,A,Ainv,MSIZE,MSIZE,MSIZE); + + // compare with identity + ok = 1; + for (i=0; i<MSIZE; i++) { + for (j=0; j<MSIZE; j++) { + if (i != j) if (cmp (I[i*MSIZE4+j],0.0)==0) ok = 0; + } + } + for (i=0; i<MSIZE; i++) { + if (cmp (I[i*MSIZE4+i],1.0)==0) ok = 0; + } + if (ok) printf ("\tpassed (2)\n"); else printf ("\tFAILED (2)\n"); + + dFree(I, matrixSize); + dFree(Ainv, matrixSize); + dFree(A, matrixSize); +} + + +void testIsPositiveDefinite() +{ + dsizeint matrixSize = sizeof(dReal) * MSIZE4 * MSIZE; + dReal *A = (dReal *)dAlloc(matrixSize), *B = (dReal *)dAlloc(matrixSize); + + HEADER; + + dMakeRandomMatrix (A,MSIZE,MSIZE,1.0); + dMultiply2 (B,A,A,MSIZE,MSIZE,MSIZE); + printf ("\t%s\n",dIsPositiveDefinite(A,MSIZE) ? "FAILED (1)":"passed (1)"); + printf ("\t%s\n",dIsPositiveDefinite(B,MSIZE) ? "passed (2)":"FAILED (2)"); + + dFree(B, matrixSize); + dFree(A, matrixSize); +} + + +void testFastLDLTFactorization() +{ + int i,j; + dsizeint matrixSize = sizeof(dReal) * MSIZE4 * MSIZE, vectorSize = sizeof(dReal) * MSIZE; + dReal *A = (dReal *)dAlloc(matrixSize), *L = (dReal *)dAlloc(matrixSize), *DL = (dReal *)dAlloc(matrixSize), + *ATEST = (dReal *)dAlloc(matrixSize), *d = (dReal *)dAlloc(vectorSize), diff; + + HEADER; + + dMakeRandomMatrix (A,MSIZE,MSIZE,1.0); + dMultiply2 (L,A,A,MSIZE,MSIZE,MSIZE); + memcpy (A,L,MSIZE4*MSIZE*sizeof(dReal)); + + dFactorLDLT (L,d,MSIZE,MSIZE4); + + dClearUpperTriangle (L,MSIZE); + for (i=0; i<MSIZE; i++) L[i*MSIZE4+i] = 1.0; + + dSetZero (DL,MSIZE4*MSIZE); + for (i=0; i<MSIZE; i++) { + for (j=0; j<MSIZE; j++) DL[i*MSIZE4+j] = L[i*MSIZE4+j] / d[j]; + } + + dMultiply2 (ATEST,L,DL,MSIZE,MSIZE,MSIZE); + diff = dMaxDifference(A,ATEST,MSIZE,MSIZE); + printf ("\tmaximum difference = %.6e - %s\n",diff, + diff > tol ? "FAILED" : "passed"); + + dFree(d, vectorSize); + dFree(ATEST, matrixSize); + dFree(DL, matrixSize); + dFree(L, matrixSize); + dFree(A, matrixSize); +} + + +void testCoopLDLTFactorization() +{ + int i,j; + + const dsizeint COOP_MSIZE = MSIZE * 51, COOP_MSIZE4 = dALIGN_SIZE(COOP_MSIZE, 4); + + dsizeint matrixSize = sizeof(dReal) * COOP_MSIZE4 * COOP_MSIZE, vectorSize = sizeof(dReal) * COOP_MSIZE; + dReal *A = (dReal *)dAlloc(matrixSize), *L = (dReal *)dAlloc(matrixSize), *DL = (dReal *)dAlloc(matrixSize), + *ATEST = (dReal *)dAlloc(matrixSize), *d = (dReal *)dAlloc(vectorSize), diff; + + const unsigned threadCountMaximum = 8; + dThreadingImplementationID threading = dThreadingAllocateMultiThreadedImplementation(); + dCooperativeID cooperative = dCooperativeCreate(dThreadingImplementationGetFunctions(threading), threading); + dThreadingThreadPoolID pool = dThreadingAllocateThreadPool(threadCountMaximum, 0, dAllocateFlagBasicData, NULL); + dThreadingThreadPoolServeMultiThreadedImplementation(pool, threading); + + dResourceRequirementsID requirements = dResourceRequirementsCreate(cooperative); + dEstimateCooperativelyFactorLDLTResourceRequirements(requirements, threadCountMaximum, COOP_MSIZE); + dResourceContainerID resources = dResourceContainerAcquire(requirements); + + HEADER; + + for (int pass = 0; pass != 4; ++pass) + { + dTimerStart ("Factoring LDLT"); + + const unsigned allowedThreads = 4; + const unsigned PASS_MSIZE = COOP_MSIZE - pass, PASS_MSIZE4 = dALIGN_SIZE(PASS_MSIZE, 4); + + dTimerNow ("Preparing data"); + dMakeRandomMatrix (L, PASS_MSIZE, PASS_MSIZE, 1.0); + dMultiply2 (A, L, L, PASS_MSIZE, PASS_MSIZE, PASS_MSIZE); + memcpy (L, A, sizeof(dReal) * PASS_MSIZE4 * PASS_MSIZE); + + dTimerNow ("Factoring multi threaded"); + dCooperativelyFactorLDLT (resources, allowedThreads, L, d, PASS_MSIZE, PASS_MSIZE4); + + dTimerNow ("Verifying"); + dClearUpperTriangle (L, PASS_MSIZE); + for (i = 0; i < PASS_MSIZE; i++) L[i * PASS_MSIZE4 + i] = 1.0; + + dSetZero (DL, PASS_MSIZE4 * PASS_MSIZE); + for (i = 0; i < PASS_MSIZE; i++) { + for (j = 0; j < PASS_MSIZE; j++) DL[i * PASS_MSIZE4 + j] = L[i * PASS_MSIZE4 + j] / d[j]; + } + + dMultiply2 (ATEST, L, DL, PASS_MSIZE, PASS_MSIZE, PASS_MSIZE); + diff = dMaxDifference(A, ATEST, PASS_MSIZE, PASS_MSIZE); + printf ("\tN=%u: maximum difference = %.6e - %s\n", PASS_MSIZE, diff, diff > 1e2 * tol ? "FAILED" : "passed"); + + dTimerEnd(); + dTimerReport(stdout, 0); + } + + dResourceContainerDestroy(resources); + dResourceRequirementsDestroy(requirements); + + dThreadingImplementationShutdownProcessing(threading); + dThreadingFreeThreadPool(pool); + dCooperativeDestroy(cooperative); + dThreadingFreeImplementation(threading); + + dFree(d, vectorSize); + dFree(ATEST, matrixSize); + dFree(DL, matrixSize); + dFree(L, matrixSize); + dFree(A, matrixSize); +} + + +void testSolveLDLT() +{ + dsizeint matrixSize = sizeof(dReal) * MSIZE4 * MSIZE, vectorSize = sizeof(dReal) * MSIZE; + dReal *A = (dReal *)dAlloc(matrixSize), *L = (dReal *)dAlloc(matrixSize), + *d = (dReal *)dAlloc(vectorSize), *x = (dReal *)dAlloc(vectorSize), + *b = (dReal *)dAlloc(vectorSize), *btest = (dReal *)dAlloc(vectorSize), diff; + + HEADER; + + dMakeRandomMatrix (A,MSIZE,MSIZE,1.0); + dMultiply2 (L,A,A,MSIZE,MSIZE,MSIZE); + memcpy (A,L,MSIZE4*MSIZE*sizeof(dReal)); + + dMakeRandomMatrix (b,MSIZE,1,1.0); + memcpy (x,b,MSIZE*sizeof(dReal)); + + dFactorLDLT (L,d,MSIZE,MSIZE4); + dSolveLDLT (L,d,x,MSIZE,MSIZE4); + + dMultiply2 (btest,A,x,MSIZE,MSIZE,1); + diff = dMaxDifference(b,btest,MSIZE,1); + printf ("\tmaximum difference = %.6e - %s\n",diff, + diff > tol ? "FAILED" : "passed"); + + dFree(btest, vectorSize); + dFree(b, vectorSize); + dFree(x, vectorSize); + dFree(d, vectorSize); + dFree(L, matrixSize); + dFree(A, matrixSize); +} + +void testCoopSolveLDLT() +{ + const dsizeint COOP_MSIZE = MSIZE * 51, COOP_MSIZE4 = dALIGN_SIZE(COOP_MSIZE, 4); + + dsizeint matrixSize = sizeof(dReal) * COOP_MSIZE4 * COOP_MSIZE, vectorSize = sizeof(dReal) * COOP_MSIZE; + dReal *A = (dReal *)dAlloc(matrixSize), *L = (dReal *)dAlloc(matrixSize), + *d = (dReal *)dAlloc(vectorSize), *x = (dReal *)dAlloc(vectorSize), + *b = (dReal *)dAlloc(vectorSize), *btest = (dReal *)dAlloc(vectorSize), diff; + + const unsigned threadCountMaximum = 8; + dThreadingImplementationID threading = dThreadingAllocateMultiThreadedImplementation(); + dCooperativeID cooperative = dCooperativeCreate(dThreadingImplementationGetFunctions(threading), threading); + dThreadingThreadPoolID pool = dThreadingAllocateThreadPool(threadCountMaximum, 0, dAllocateFlagBasicData, NULL); + dThreadingThreadPoolServeMultiThreadedImplementation(pool, threading); + + dResourceRequirementsID requirements = dResourceRequirementsCreate(cooperative); + dEstimateCooperativelySolveLDLTResourceRequirements(requirements, threadCountMaximum, COOP_MSIZE); + dResourceContainerID resources = dResourceContainerAcquire(requirements); + + HEADER; + + for (int pass = 0; pass != 4; ++pass) + { + dTimerStart ("Solving LDLT"); + + const unsigned allowedThreads = 4; + const unsigned PASS_MSIZE = COOP_MSIZE - pass, PASS_MSIZE4 = dALIGN_SIZE(PASS_MSIZE, 4); + + dTimerNow ("Preparing data"); + dMakeRandomMatrix (b, PASS_MSIZE, 1, 1.0); + + dMakeRandomMatrix (L, PASS_MSIZE, PASS_MSIZE, 1.0); + dMultiply2 (A, L, L, PASS_MSIZE, PASS_MSIZE, PASS_MSIZE); + + memcpy (x, b, PASS_MSIZE * sizeof(dReal)); + memcpy (L, A, sizeof(dReal) * PASS_MSIZE4 * PASS_MSIZE); + + dTimerNow ("Factoring"); + dFactorLDLT (L, d, PASS_MSIZE, PASS_MSIZE4); + + dTimerNow ("Solving multi-threaded"); + dCooperativelySolveLDLT(resources, allowedThreads, L, d, x, PASS_MSIZE, PASS_MSIZE4); + + dTimerNow ("Verifying solution"); + dMultiply2 (btest, A, x, PASS_MSIZE, PASS_MSIZE, 1); + diff = dMaxDifference(b, btest, PASS_MSIZE, 1); + printf ("\tN=%u: maximum difference = %.6e - %s\n", PASS_MSIZE, diff, diff > 1e2 * tol ? "FAILED" : "passed"); + + dTimerEnd(); + dTimerReport(stdout, 0); + } + + dResourceContainerDestroy(resources); + dResourceRequirementsDestroy(requirements); + + dThreadingImplementationShutdownProcessing(threading); + dThreadingFreeThreadPool(pool); + dCooperativeDestroy(cooperative); + dThreadingFreeImplementation(threading); + + dFree(btest, vectorSize); + dFree(b, vectorSize); + dFree(x, vectorSize); + dFree(d, vectorSize); + dFree(L, matrixSize); + dFree(A, matrixSize); +} + + +void testLDLTAddTL() +{ + int i,j; + dsizeint matrixSize = sizeof(dReal) * MSIZE4 * MSIZE, vectorSize = sizeof(dReal) * MSIZE; + dReal *A = (dReal *)dAlloc(matrixSize), *L = (dReal *)dAlloc(matrixSize), + *DL = (dReal *)dAlloc(matrixSize), *ATEST = (dReal *)dAlloc(matrixSize), + *d = (dReal *)dAlloc(vectorSize), *a = (dReal *)dAlloc(vectorSize), diff; + + HEADER; + + dMakeRandomMatrix (A,MSIZE,MSIZE,1.0); + dMultiply2 (L,A,A,MSIZE,MSIZE,MSIZE); + memcpy (A,L,MSIZE4*MSIZE*sizeof(dReal)); + dFactorLDLT (L,d,MSIZE,MSIZE4); + + // delete first row and column of factorization + for (i=0; i<MSIZE; i++) a[i] = -A[i*MSIZE4]; + a[0] += 1; + dLDLTAddTL (L,d,a,MSIZE,MSIZE4); + for (i=1; i<MSIZE; i++) L[i*MSIZE4] = 0; + d[0] = 1; + + // get modified L*D*L' + dClearUpperTriangle (L,MSIZE); + for (i=0; i<MSIZE; i++) L[i*MSIZE4+i] = 1.0; + dSetZero (DL,MSIZE4*MSIZE); + for (i=0; i<MSIZE; i++) { + for (j=0; j<MSIZE; j++) DL[i*MSIZE4+j] = L[i*MSIZE4+j] / d[j]; + } + dMultiply2 (ATEST,L,DL,MSIZE,MSIZE,MSIZE); + + // compare it to A with its first row/column removed + for (i=1; i<MSIZE; i++) A[i*MSIZE4] = A[i] = 0; + A[0] = 1; + diff = dMaxDifference(A,ATEST,MSIZE,MSIZE); + printf ("\tmaximum difference = %.6e - %s\n",diff, + diff > tol ? "FAILED" : "passed"); + + dFree(a, vectorSize); + dFree(d, vectorSize); + dFree(ATEST, matrixSize); + dFree(DL, matrixSize); + dFree(L, matrixSize); + dFree(A, matrixSize); +} + + +void testLDLTRemove() +{ + int i,j,r; + dsizeint intVectorSize = sizeof(int) * MSIZE, matrixSize = sizeof(dReal) * MSIZE4 * MSIZE, vectorSize = sizeof(dReal) * MSIZE; + int *p = (int *)dAlloc(intVectorSize); + dReal *A = (dReal *)dAlloc(matrixSize), *L = (dReal *)dAlloc(matrixSize), + *L2 = (dReal *)dAlloc(matrixSize), *DL2 = (dReal *)dAlloc(matrixSize), + *Atest1 = (dReal *)dAlloc(matrixSize), *Atest2 = (dReal *)dAlloc(matrixSize), + *d = (dReal *)dAlloc(vectorSize), *d2 = (dReal *)dAlloc(vectorSize), diff, maxdiff; + + HEADER; + + // make array of A row pointers + dReal *Arows[MSIZE]; + for (i=0; i<MSIZE; i++) Arows[i] = A+i*MSIZE4; + + // fill permutation vector + for (i=0; i<MSIZE; i++) p[i]=i; + + dMakeRandomMatrix (A,MSIZE,MSIZE,1.0); + dMultiply2 (L,A,A,MSIZE,MSIZE,MSIZE); + memcpy (A,L,MSIZE4*MSIZE*sizeof(dReal)); + dFactorLDLT (L,d,MSIZE,MSIZE4); + + maxdiff = 1e10; + for (r=0; r<MSIZE; r++) { + // get Atest1 = A with row/column r removed + memcpy (Atest1,A,MSIZE4*MSIZE*sizeof(dReal)); + dRemoveRowCol (Atest1,MSIZE,MSIZE4,r); + + // test that the row/column removal worked + int bad = 0; + for (i=0; i<MSIZE; i++) { + for (j=0; j<MSIZE; j++) { + if (i != r && j != r) { + int ii = i; + int jj = j; + if (ii >= r) ii--; + if (jj >= r) jj--; + if (A[i*MSIZE4+j] != Atest1[ii*MSIZE4+jj]) bad = 1; + } + } + } + if (bad) printf ("\trow/col removal FAILED for row %d\n",r); + + // zero out last row/column of Atest1 + for (i=0; i<MSIZE; i++) { + Atest1[(MSIZE-1)*MSIZE4+i] = 0; + Atest1[i*MSIZE4+MSIZE-1] = 0; + } + + // get L2*D2*L2' = adjusted factorization to remove that row + memcpy (L2,L,MSIZE4*MSIZE*sizeof(dReal)); + memcpy (d2,d,MSIZE*sizeof(dReal)); + dLDLTRemove (/*A*/ Arows,p,L2,d2,MSIZE,MSIZE,r,MSIZE4); + + // get Atest2 = L2*D2*L2' + dClearUpperTriangle (L2,MSIZE); + for (i=0; i<(MSIZE-1); i++) L2[i*MSIZE4+i] = 1.0; + for (i=0; i<MSIZE; i++) L2[(MSIZE-1)*MSIZE4+i] = 0; + d2[MSIZE-1] = 1; + dSetZero (DL2,MSIZE4*MSIZE); + for (i=0; i<(MSIZE-1); i++) { + for (j=0; j<MSIZE-1; j++) DL2[i*MSIZE4+j] = L2[i*MSIZE4+j] / d2[j]; + } + + dMultiply2 (Atest2,L2,DL2,MSIZE,MSIZE,MSIZE); + + diff = dMaxDifference(Atest1,Atest2,MSIZE,MSIZE); + if (diff < maxdiff) maxdiff = diff; + + /* + dPrintMatrix (Atest1,MSIZE,MSIZE); + printf ("\n"); + dPrintMatrix (Atest2,MSIZE,MSIZE); + printf ("\n"); + */ + } + printf ("\tmaximum difference = %.6e - %s\n",maxdiff, + maxdiff > tol ? "FAILED" : "passed"); + + dFree(d2, vectorSize); + dFree(d, vectorSize); + dFree(Atest2, matrixSize); + dFree(Atest1, matrixSize); + dFree(DL2, matrixSize); + dFree(L2, matrixSize); + dFree(L, matrixSize); + dFree(A, matrixSize); +} + +//**************************************************************************** +// test mass stuff + +#define NUMP 10 // number of particles + + +void printMassParams (dMass *m) +{ + printf ("mass = %.4f\n",m->mass); + printf ("com = (%.4f,%.4f,%.4f)\n",m->c[0],m->c[1],m->c[2]); + printf ("I = [ %10.4f %10.4f %10.4f ]\n" + " [ %10.4f %10.4f %10.4f ]\n" + " [ %10.4f %10.4f %10.4f ]\n", + m->_I(0,0),m->_I(0,1),m->_I(0,2), + m->_I(1,0),m->_I(1,1),m->_I(1,2), + m->_I(2,0),m->_I(2,1),m->_I(2,2)); +} + + +void compareMassParams (dMass *m1, dMass *m2, const char *msg) +{ + int i,j,ok = 1; + if (!(cmp(m1->mass,m2->mass) && cmp(m1->c[0],m2->c[0]) && + cmp(m1->c[1],m2->c[1]) && cmp(m1->c[2],m2->c[2]))) + ok = 0; + for (i=0; i<3; i++) for (j=0; j<3; j++) + if (cmp (m1->_I(i,j),m2->_I(i,j))==0) ok = 0; + if (ok) printf ("\tpassed (%s)\n",msg); else printf ("\tFAILED (%s)\n",msg); +} + + +// compute the mass parameters of a particle set + +void computeMassParams (dMass *m, dReal q[NUMP][3], dReal pm[NUMP]) +{ + int i,j; + dMassSetZero (m); + for (i=0; i<NUMP; i++) { + m->mass += pm[i]; + for (j=0; j<3; j++) m->c[j] += pm[i]*q[i][j]; + m->_I(0,0) += pm[i]*(q[i][1]*q[i][1] + q[i][2]*q[i][2]); + m->_I(1,1) += pm[i]*(q[i][0]*q[i][0] + q[i][2]*q[i][2]); + m->_I(2,2) += pm[i]*(q[i][0]*q[i][0] + q[i][1]*q[i][1]); + m->_I(0,1) -= pm[i]*(q[i][0]*q[i][1]); + m->_I(0,2) -= pm[i]*(q[i][0]*q[i][2]); + m->_I(1,2) -= pm[i]*(q[i][1]*q[i][2]); + } + for (j=0; j<3; j++) m->c[j] /= m->mass; + m->_I(1,0) = m->_I(0,1); + m->_I(2,0) = m->_I(0,2); + m->_I(2,1) = m->_I(1,2); +} + + +void testMassFunctions() +{ + dMass m; + int i,j; + dReal q[NUMP][3]; // particle positions + dReal pm[NUMP]; // particle masses + dMass m1,m2; + dMatrix3 R; + + HEADER; + + printf ("\t"); + dMassSetZero (&m); + TRAP_MESSAGE (dMassSetParameters (&m,10, 0,0,0, 1,2,3, 4,5,6), + printf (" FAILED (1)\n"), printf (" passed (1)\n")); + + printf ("\t"); + dMassSetZero (&m); + TRAP_MESSAGE (dMassSetParameters (&m,10, 0.1,0.2,0.15, 3,5,14, 3.1,3.2,4), + printf ("passed (2)\n") , printf (" FAILED (2)\n")); + if (m.mass==10 && m.c[0]==REAL(0.1) && m.c[1]==REAL(0.2) && + m.c[2]==REAL(0.15) && m._I(0,0)==3 && m._I(1,1)==5 && m._I(2,2)==14 && + m._I(0,1)==REAL(3.1) && m._I(0,2)==REAL(3.2) && m._I(1,2)==4 && + m._I(1,0)==REAL(3.1) && m._I(2,0)==REAL(3.2) && m._I(2,1)==4) + printf ("\tpassed (3)\n"); else printf ("\tFAILED (3)\n"); + + dMassSetZero (&m); + dMassSetSphere (&m,1.4, 0.86); + if (cmp(m.mass,3.73002719949386) && m.c[0]==0 && m.c[1]==0 && m.c[2]==0 && + cmp(m._I(0,0),1.10349124669826) && + cmp(m._I(1,1),1.10349124669826) && + cmp(m._I(2,2),1.10349124669826) && + m._I(0,1)==0 && m._I(0,2)==0 && m._I(1,2)==0 && + m._I(1,0)==0 && m._I(2,0)==0 && m._I(2,1)==0) + printf ("\tpassed (4)\n"); else printf ("\tFAILED (4)\n"); + + dMassSetZero (&m); + dMassSetCapsule (&m,1.3,1,0.76,1.53); + if (cmp(m.mass,5.99961928996029) && m.c[0]==0 && m.c[1]==0 && m.c[2]==0 && + cmp(m._I(0,0),1.59461986077384) && + cmp(m._I(1,1),4.21878433864904) && + cmp(m._I(2,2),4.21878433864904) && + m._I(0,1)==0 && m._I(0,2)==0 && m._I(1,2)==0 && + m._I(1,0)==0 && m._I(2,0)==0 && m._I(2,1)==0) + printf ("\tpassed (5)\n"); else printf ("\tFAILED (5)\n"); + + dMassSetZero (&m); + dMassSetBox (&m,0.27,3,4,5); + if (cmp(m.mass,16.2) && m.c[0]==0 && m.c[1]==0 && m.c[2]==0 && + cmp(m._I(0,0),55.35) && cmp(m._I(1,1),45.9) && cmp(m._I(2,2),33.75) && + m._I(0,1)==0 && m._I(0,2)==0 && m._I(1,2)==0 && + m._I(1,0)==0 && m._I(2,0)==0 && m._I(2,1)==0) + printf ("\tpassed (6)\n"); else printf ("\tFAILED (6)\n"); + + // test dMassAdjust? + + // make random particles and compute the mass, COM and inertia, then + // translate and repeat. + for (i=0; i<NUMP; i++) { + pm[i] = dRandReal()+0.5; + for (j=0; j<3; j++) { + q[i][j] = 2.0*(dRandReal()-0.5); + } + } + computeMassParams (&m1,q,pm); + memcpy (&m2,&m1,sizeof(dMass)); + dMassTranslate (&m2,1,2,-3); + for (i=0; i<NUMP; i++) { + q[i][0] += 1; + q[i][1] += 2; + q[i][2] -= 3; + } + computeMassParams (&m1,q,pm); + compareMassParams (&m1,&m2,"7"); + + // rotate the masses + _R(0,0) = -0.87919618797635; + _R(0,1) = 0.15278881840384; + _R(0,2) = -0.45129772879842; + _R(1,0) = -0.47307856232664; + _R(1,1) = -0.39258064912909; + _R(1,2) = 0.78871864932708; + _R(2,0) = -0.05666336483842; + _R(2,1) = 0.90693771059546; + _R(2,2) = 0.41743652473765; + dMassRotate (&m2,R); + for (i=0; i<NUMP; i++) { + dReal a[3]; + dMultiply0 (a,&_R(0,0),&q[i][0],3,3,1); + q[i][0] = a[0]; + q[i][1] = a[1]; + q[i][2] = a[2]; + } + computeMassParams (&m1,q,pm); + compareMassParams (&m1,&m2,"8"); +} + +//**************************************************************************** +// test rotation stuff + +void makeRandomRotation (dMatrix3 R) +{ + dReal *u1 = R, *u2=R+4, *u3=R+8; + dMakeRandomVector (u1,3,1.0); + dNormalize3 (u1); + dMakeRandomVector (u2,3,1.0); + dReal d = dCalcVectorDot3(u1,u2); + u2[0] -= d*u1[0]; + u2[1] -= d*u1[1]; + u2[2] -= d*u1[2]; + dNormalize3(u2); + dCalcVectorCross3(u3,u1,u2); +} + + +void testRtoQandQtoR() +{ + HEADER; + dMatrix3 R,I,R2; + dQuaternion q; + int i; + + // test makeRandomRotation() + makeRandomRotation (R); + dMultiply2 (I,R,R,3,3,3); + printf ("\tmakeRandomRotation() - %s (1)\n", + cmpIdentityMat3(I) ? "passed" : "FAILED"); + + // test QtoR() on random normalized quaternions + int ok = 1; + for (i=0; i<100; i++) { + dMakeRandomVector (q,4,1.0); + dNormalize4 (q); + dQtoR (q,R); + dMultiply2 (I,R,R,3,3,3); + if (cmpIdentityMat3(I)==0) ok = 0; + } + printf ("\tQtoR() orthonormality %s (2)\n", ok ? "passed" : "FAILED"); + + // test R -> Q -> R works + dReal maxdiff=0; + for (i=0; i<100; i++) { + makeRandomRotation (R); + dRtoQ (R,q); + dQtoR (q,R2); + dReal diff = dMaxDifference (R,R2,3,3); + if (diff > maxdiff) maxdiff = diff; + } + printf ("\tmaximum difference = %e - %s (3)\n",maxdiff, + (maxdiff > tol) ? "FAILED" : "passed"); +} + + +void testQuaternionMultiply() +{ + HEADER; + dMatrix3 RA,RB,RC,Rtest; + dQuaternion qa,qb,qc; + dReal diff,maxdiff=0; + + for (int i=0; i<100; i++) { + makeRandomRotation (RB); + makeRandomRotation (RC); + dRtoQ (RB,qb); + dRtoQ (RC,qc); + + dMultiply0 (RA,RB,RC,3,3,3); + dQMultiply0 (qa,qb,qc); + dQtoR (qa,Rtest); + diff = dMaxDifference (Rtest,RA,3,3); + if (diff > maxdiff) maxdiff = diff; + + dMultiply1 (RA,RB,RC,3,3,3); + dQMultiply1 (qa,qb,qc); + dQtoR (qa,Rtest); + diff = dMaxDifference (Rtest,RA,3,3); + if (diff > maxdiff) maxdiff = diff; + + dMultiply2 (RA,RB,RC,3,3,3); + dQMultiply2 (qa,qb,qc); + dQtoR (qa,Rtest); + diff = dMaxDifference (Rtest,RA,3,3); + if (diff > maxdiff) maxdiff = diff; + + dMultiply0 (RA,RC,RB,3,3,3); + transpose3x3 (RA); + dQMultiply3 (qa,qb,qc); + dQtoR (qa,Rtest); + diff = dMaxDifference (Rtest,RA,3,3); + if (diff > maxdiff) maxdiff = diff; + } + printf ("\tmaximum difference = %e - %s\n",maxdiff, + (maxdiff > tol) ? "FAILED" : "passed"); +} + + +void testRotationFunctions() +{ + dMatrix3 R1; + HEADER; + + printf ("\tdRSetIdentity - "); + dMakeRandomMatrix (R1,3,3,1.0); + dRSetIdentity (R1); + if (cmpIdentityMat3(R1)) printf ("passed\n"); else printf ("FAILED\n"); + + printf ("\tdRFromAxisAndAngle - "); + + printf ("\n"); + printf ("\tdRFromEulerAngles - "); + + printf ("\n"); + printf ("\tdRFrom2Axes - "); + + printf ("\n"); +} + +//**************************************************************************** + +#include <assert.h> + +template<class T> +class simplevector +{ +private: + int n; + int max; + T* data; + +public: + simplevector() { initialize(); } + ~simplevector() { finalize(); } + T& operator[](int i) { assert(i>=0 && i<n); return data[i]; } + const T& operator[](int i) const { assert(i>=0 && i<n); return data[i]; } + void push_back(const T& elem) + { + if (n == max) + { + max *= 2; + T* newdata = new T[max]; + memcpy(newdata, data, sizeof(T)*n); + delete[] data; + data = newdata; + } + data[n++] = elem; + } + int size() const { return n; } + void clear() { finalize(); initialize(); } + +private: + void finalize() { delete[] data; } + void initialize() { data = new T[32]; max = 32; n = 0; } +}; + +// matrix header on the stack + +class dMatrixComparison { + struct dMatInfo; + simplevector<dMatInfo*> mat; + int afterfirst,index; + +public: + dMatrixComparison(); + ~dMatrixComparison(); + + dReal nextMatrix (dReal *A, int n, int m, int lower_tri, const char *name, ...); + // add a new n*m matrix A to the sequence. the name of the matrix is given + // by the printf-style arguments (name,...). if this is the first sequence + // then this object will simply record the matrices and return 0. + // if this the second or subsequent sequence then this object will compare + // the matrices with the first sequence, and report any differences. + // the matrix error will be returned. if `lower_tri' is 1 then only the + // lower triangle of the matrix (including the diagonal) will be compared + // (the matrix must be square). + + void end(); + // end a sequence. + + void reset(); + // restarts the object, so the next sequence will be the first sequence. + + void dump(); + // print out info about all the matrices in the sequence +}; + +struct dMatrixComparison::dMatInfo { + int n,m; // size of matrix + char name[128]; // name of the matrix + dReal *data; // matrix data + int size; // size of `data' +}; + + + +dMatrixComparison::dMatrixComparison() +{ + afterfirst = 0; + index = 0; +} + + +dMatrixComparison::~dMatrixComparison() +{ + reset(); +} + + +dReal dMatrixComparison::nextMatrix (dReal *A, int n, int m, int lower_tri, + const char *name, ...) +{ + if (A==0 || n < 1 || m < 1 || name==0) dDebug (0,"bad args to nextMatrix"); + int num = n*dPAD(m); + + if (afterfirst==0) { + dMatInfo *mi = (dMatInfo*) dAlloc (sizeof(dMatInfo)); + mi->n = n; + mi->m = m; + mi->size = num * sizeof(dReal); + mi->data = (dReal*) dAlloc (mi->size); + memcpy (mi->data,A,mi->size); + + va_list ap; + va_start (ap,name); + vsprintf (mi->name,name,ap); + va_end (ap); + if (strlen(mi->name) >= sizeof (mi->name)) dDebug (0,"name too long"); + + mat.push_back(mi); + return 0; + } + else { + if (lower_tri && n != m) + dDebug (0,"dMatrixComparison, lower triangular matrix must be square"); + if (index >= mat.size()) dDebug (0,"dMatrixComparison, too many matrices"); + dMatInfo *mp = mat[index]; + index++; + + dMatInfo mi; + va_list ap; + va_start (ap,name); + vsprintf (mi.name,name,ap); + va_end (ap); + if (strlen(mi.name) >= sizeof (mi.name)) dDebug (0,"name too long"); + + if (strcmp(mp->name,mi.name) != 0) + dDebug (0,"dMatrixComparison, name mismatch (\"%s\" and \"%s\")", + mp->name,mi.name); + if (mp->n != n || mp->m != m) + dDebug (0,"dMatrixComparison, size mismatch (%dx%d and %dx%d)", + mp->n,mp->m,n,m); + + dReal maxdiff; + if (lower_tri) { + maxdiff = dMaxDifferenceLowerTriangle (A,mp->data,n); + } + else { + maxdiff = dMaxDifference (A,mp->data,n,m); + } + if (maxdiff > tol) + dDebug (0,"dMatrixComparison, matrix error (size=%dx%d, name=\"%s\", " + "error=%.4e)",n,m,mi.name,maxdiff); + return maxdiff; + } +} + + +void dMatrixComparison::end() +{ + if (mat.size() <= 0) dDebug (0,"no matrices in sequence"); + afterfirst = 1; + index = 0; +} + + +void dMatrixComparison::reset() +{ + for (int i=0; i<mat.size(); i++) { + dFree (mat[i]->data,mat[i]->size); + dFree (mat[i],sizeof(dMatInfo)); + } + mat.clear(); + afterfirst = 0; + index = 0; +} + + +void dMatrixComparison::dump() +{ + for (int i=0; i<mat.size(); i++) + printf ("%d: %s (%dx%d)\n",i,mat[i]->name,mat[i]->n,mat[i]->m); +} + +//**************************************************************************** +// unit test + +#include <setjmp.h> + +// static jmp_buf jump_buffer; + +static void myDebug (int /*num*/, const char* /*msg*/, va_list /*ap*/) +{ + // printf ("(Error %d: ",num); + // vprintf (msg,ap); + // printf (")\n"); + longjmp (jump_buffer,1); +} + + +extern "C" void dTestMatrixComparison() +{ + volatile int i; + printf ("dTestMatrixComparison()\n"); + dMessageFunction *orig_debug = dGetDebugHandler(); + + dMatrixComparison mc; + dReal A[50*50]; + + // make first sequence + unsigned long seed = dRandGetSeed(); + for (i=1; i<49; i++) { + dMakeRandomMatrix (A,i,i+1,1.0); + mc.nextMatrix (A,i,i+1,0,"A%d",i); + } + mc.end(); + + //mc.dump(); + + // test identical sequence + dSetDebugHandler (&myDebug); + dRandSetSeed (seed); + if (setjmp (jump_buffer)) { + printf ("\tFAILED (1)\n"); + } + else { + for (i=1; i<49; i++) { + dMakeRandomMatrix (A,i,i+1,1.0); + mc.nextMatrix (A,i,i+1,0,"A%d",i); + } + mc.end(); + printf ("\tpassed (1)\n"); + } + dSetDebugHandler (orig_debug); + + // test broken sequences (with matrix error) + dRandSetSeed (seed); + volatile int passcount = 0; + for (i=1; i<49; i++) { + if (setjmp (jump_buffer)) { + passcount++; + } + else { + dSetDebugHandler (&myDebug); + dMakeRandomMatrix (A,i,i+1,1.0); + A[(i-1)*dPAD(i+1)+i] += REAL(0.01); + mc.nextMatrix (A,i,i+1,0,"A%d",i); + dSetDebugHandler (orig_debug); + } + } + mc.end(); + printf ("\t%s (2)\n",(passcount == 48) ? "passed" : "FAILED"); + + // test broken sequences (with name error) + dRandSetSeed (seed); + passcount = 0; + for (i=1; i<49; i++) { + if (setjmp (jump_buffer)) { + passcount++; + } + else { + dSetDebugHandler (&myDebug); + dMakeRandomMatrix (A,i,i+1,1.0); + mc.nextMatrix (A,i,i+1,0,"B%d",i); + dSetDebugHandler (orig_debug); + } + } + mc.end(); + printf ("\t%s (3)\n",(passcount == 48) ? "passed" : "FAILED"); + + // test identical sequence again + dSetDebugHandler (&myDebug); + dRandSetSeed (seed); + if (setjmp (jump_buffer)) { + printf ("\tFAILED (4)\n"); + } + else { + for (i=1; i<49; i++) { + dMakeRandomMatrix (A,i,i+1,1.0); + mc.nextMatrix (A,i,i+1,0,"A%d",i); + } + mc.end(); + printf ("\tpassed (4)\n"); + } + dSetDebugHandler (orig_debug); +} + +//**************************************************************************** + +// internal unit tests +extern "C" void dTestDataStructures(); +extern "C" void dTestMatrixComparison(); +extern "C" int dTestSolveLCP(); + + +int main() +{ + dInitODE(); + testRandomNumberGenerator(); + testInfinity(); + testPad(); + testCrossProduct(); + testSetZero(); + testNormalize3(); + //testReorthonormalize(); ... not any more + testPlaneSpace(); + testMatrixMultiply(); + testSmallMatrixMultiply(); + testCholeskyFactorization(); + testCholeskySolve(); + testInvertPDMatrix(); + testIsPositiveDefinite(); + testFastLDLTFactorization(); + testCoopLDLTFactorization(); + testSolveLDLT(); + testCoopSolveLDLT(); + testLDLTAddTL(); + testLDLTRemove(); + testMassFunctions(); + testRtoQandQtoR(); + testQuaternionMultiply(); + testRotationFunctions(); + dTestMatrixComparison(); + dTestSolveLCP(); + // dTestDataStructures(); + dCloseODE(); + return 0; +} diff --git a/libs/ode-0.16.1/ode/demo/demo_piston.cpp b/libs/ode-0.16.1/ode/demo/demo_piston.cpp new file mode 100644 index 0000000..8a0453a --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_piston.cpp @@ -0,0 +1,813 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + * Created by: Remi Ricard * + * (remi.ricard@simlog.com or papaDoc@videotron.ca) * + * Creation date: 2007/05/04 * + *************************************************************************/ + +/* + This program demonstrates how the Piston joint works. + + A Piston joint enables the sliding of a body with respect to another body + and the 2 bodies are free to rotate about the sliding axis. + + - The yellow body is fixed to the world. + - The yellow body and the blue body are attached by a Piston joint with + the axis along the x direction. + - The purple object is a geometry obstacle. + - The red line is the representation of the prismatic axis + - The orange line is the representation of the rotoide axis + - The light blue ball is the anchor position + + N.B. Many command options are available type -h to print them. +*/ + +#include <ode/ode.h> +#include <drawstuff/drawstuff.h> +#include <iostream> +#include <math.h> +#include "texturepath.h" + +#ifdef _MSC_VER +#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints +#endif +// select correct drawing functions +#ifdef dDOUBLE +#define dsDrawBox dsDrawBoxD +#define dsDrawCylinder dsDrawCylinderD +#define dsDrawCapsule dsDrawCapsuleD +#define dsDrawSphere dsDrawSphereD +#endif + + +const dReal VEL_INC = 0.01; // Velocity increment + +// physics parameters +const dReal PI = 3.14159265358979323846264338327950288419716939937510; +const dReal BODY1_LENGTH = 1.5; // Size along the X axis + +const dReal RADIUS = 0.2; +const dReal AXIS_RADIUS = 0.01; + + +#define X 0 +#define Y 1 +#define Z 2 + +enum INDEX +{ + BODY1 = 0, + BODY2, + RECT, + BOX, + OBS, + GROUND, + NUM_PARTS, + ALL = NUM_PARTS +}; + +const int catBits[NUM_PARTS+1] = +{ + 0x0001, ///< Ext Cylinder category + 0x0002, ///< Int Cylinder category + 0x0004, ///< Int_Rect Cylinder category + 0x0008, ///< Box category + 0x0010, ///< Obstacle category + 0x0020, ///< Ground category + ~0L ///< All categories +}; + +#define Mass1 10 +#define Mass2 8 + + +//camera view +static float xyz[3] = {2.0f,-3.5f,2.0000f}; +static float hpr[3] = {90.000f,-25.5000f,0.0000f}; + + +//world,space,body & geom +static dWorldID world; +static dSpaceID space; +static dJointGroupID contactgroup; +static dBodyID body[NUM_PARTS]; +static dGeomID geom[NUM_PARTS]; + +// Default Positions and anchor of the 2 bodies +dVector3 pos1; +dVector3 pos2; +dVector3 anchor; + +static dJoint *joint; + + +const dReal BODY2_SIDES[3] = {0.4, 0.4, 0.4}; +const dReal OBS_SIDES[3] = {1,1,1}; +const dReal RECT_SIDES[3] = {0.3, 0.1, 0.2}; + + +int type = dJointTypePiston; + +//#pragma message("tc to be changed to 0") + +int tc = 0; // The test case choice; + + +//collision detection +static void nearCallback (void *, dGeomID o1, dGeomID o2) +{ + int i,n; + + dBodyID b1 = dGeomGetBody (o1); + dBodyID b2 = dGeomGetBody (o2); + if (b1 && b2 && dAreConnectedExcluding (b1,b2,dJointTypeContact) ) return; + const int N = 10; + dContact contact[N]; + n = dCollide (o1,o2,N,&contact[0].geom,sizeof (dContact) ); + if (n > 0) + { + for (i=0; i<n; i++) + { + contact[i].surface.mode = (dContactSlip1 | dContactSlip2 | + dContactSoftERP | dContactSoftCFM | + dContactApprox1); + contact[i].surface.mu = 0.1; + contact[i].surface.slip1 = 0.02; + contact[i].surface.slip2 = 0.02; + contact[i].surface.soft_erp = 0.1; + contact[i].surface.soft_cfm = 0.0001; + dJointID c = dJointCreateContact (world,contactgroup,&contact[i]); + dJointAttach (c,dGeomGetBody (contact[i].geom.g1),dGeomGetBody (contact[i].geom.g2) ); + } + } +} + +static void printKeyBoardShortCut() +{ + printf ("Press 'h' for this help.\n"); + printf ("Press 'q' to add force on BLUE body along positive x direction.\n"); + printf ("Press 'w' to add force on BLUE body along negative x direction.\n"); + + printf ("Press 'a' to add force on BLUE body along positive y direction.\n"); + printf ("Press 's' to add force on BLUE body along negative y direction.\n"); + + printf ("Press 'z' to add force on BLUE body along positive z direction.\n"); + printf ("Press 'x' to add force on BLUE body along negative z direction.\n"); + + printf ("Press 'e' to add torque on BLUE body around positive x direction \n"); + printf ("Press 'r' to add torque on BLUE body around negative x direction \n"); + + printf ("Press 'd' to add torque on BLUE body around positive y direction \n"); + printf ("Press 'f' to add torque on BLUE body around negative y direction \n"); + + printf ("Press 'c' to add torque on BLUE body around positive z direction \n"); + printf ("Press 'v' to add torque on BLUE body around negative z direction \n"); + + printf ("Press 't' to add force on prismatic joint in the positive axis direction\n"); + printf ("Press 'y' to add force on prismatic joint in the negative axis direction\n"); + + printf ("Press 'i' to add limits on the prismatic joint (0 to 0) \n"); + printf ("Press 'o' to add limits on the rotoide joint (0 to 0)\n"); + printf ("Press 'k' to add limits on the rotoide joint (-45 to 45deg) \n"); + printf ("Press 'l' to remove limits on the rotoide joint \n"); + + + printf ("Press '.' to increase joint velocity along the prismatic direction.\n"); + printf ("Press ',' to decrease joint velocity along the prismatic direction.\n"); + + printf ("Press 'p' to print the Position of the joint.\n"); + + printf ("Press '+' Go to the next test case.\n"); + printf ("Press '-' Go to the previous test case.\n"); + + printf ("Press '8' To remove one of the body. The blue body and the world will be\n"); + printf (" attached to the joint (blue body at position 1)\n"); + printf ("Press '9' To remove one of the body. The blue body and the world will be\n"); + printf (" attached to the joint (body body at position 2)\n"); + + +} + + +// start simulation - set viewpoint +static void start() +{ + dAllocateODEDataForThread(dAllocateMaskAll); + + dsSetViewpoint (xyz,hpr); + printf ("This program demonstrates how the Piston joint works.\n"); + printf ("A Piston joint enables the sliding of a body with respect to another body\n"); + printf ("and the 2 bodies are free to rotate about the sliding axis.\n\n"); + printf ("The yellow body is fixed to the world\n"); + printf ("The yellow body and the blue body are attached by a Piston joint with\n"); + printf ("the axis along the x direction.\n"); + printf ("The purple object is a geometry obstacle.\n"); + + printKeyBoardShortCut(); +} + + +void setPositionBodies (int val) +{ + const dVector3 POS1 = {0,0,1.5,0}; + const dVector3 POS2 = {0,0,1.5,0}; + const dVector3 ANCHOR = {0,0,1.5,0}; + + for (int i=0; i<3; ++i) + { + pos1[i] = POS1[i]; + pos2[i] = POS2[i]; + anchor[i] = ANCHOR[i]; + } + + if (body[BODY1]) + { + dBodySetLinearVel (body[BODY1], 0,0,0); + dBodySetAngularVel (body[BODY1], 0,0,0); + } + + if (body[BODY2]) + { + dBodySetLinearVel (body[BODY2], 0,0,0); + dBodySetAngularVel (body[BODY2], 0,0,0); + } + + switch (val) + { + case 3: + pos1[Z] += -0.5; + anchor[Z] -= 0.25; + break; + case 2: + pos1[Z] -= 0.5; + anchor[Z] -= 0.5; + break; + case 1: + pos1[Z] += -0.5; + break; + default: // This is also case 0 + // Nothing to be done + break; + } + + const dMatrix3 R = + { + 1,0,0,0, + 0,1,0,0, + 0,0,1,0 + }; + + if (body[BODY1]) + { + dBodySetPosition (body[BODY1], pos1[X], pos1[Y], pos1[Z]); + dBodySetRotation (body[BODY1], R); + } + + if (body[BODY2]) + { + dBodySetPosition (body[BODY2], pos2[X], pos2[Y], pos2[Z]); + dBodySetRotation (body[BODY2], R); + } + + + + if (joint) + { + joint->attach (body[BODY1], body[BODY2]); + if (joint->getType() == dJointTypePiston) + dJointSetPistonAnchor(joint->id(), anchor[X], anchor[Y], anchor[Z]); + } + +} + + +// function to update camera position at each step. +void update() +{ +// static FILE *file = fopen("x:/sim/src/libode/tstsrcSF/export.dat", "w"); + +// static int cnt = 0; +// char str[24]; +// sprintf(str, "%06d",cnt++); + +// dWorldExportDIF(world, file, str); +} + + +// called when a key pressed +static void command (int cmd) +{ + switch (cmd) + { + case 'h' : + case 'H' : + case '?' : + printKeyBoardShortCut(); + break; + + // Force + case 'q' : + case 'Q' : + dBodyAddForce (body[BODY1],4,0,0); + break; + case 'w' : + case 'W' : + dBodyAddForce (body[BODY1],-4,0,0); + break; + + case 'a' : + case 'A' : + dBodyAddForce (body[BODY1],0,40,0); + break; + case 's' : + case 'S' : + dBodyAddForce (body[BODY1],0,-40,0); + break; + + case 'z' : + case 'Z' : + dBodyAddForce (body[BODY1],0,0,4); + break; + case 'x' : + case 'X' : + dBodyAddForce (body[BODY1],0,0,-4); + break; + + // Torque + case 'e': + case 'E': + dBodyAddTorque (body[BODY1],0.1,0,0); + break; + case 'r': + case 'R': + dBodyAddTorque (body[BODY1],-0.1,0,0); + break; + + case 'd': + case 'D': + dBodyAddTorque (body[BODY1],0, 0.1,0); + break; + case 'f': + case 'F': + dBodyAddTorque (body[BODY1],0,-0.1,0); + break; + + case 'c': + case 'C': + dBodyAddTorque (body[BODY1],0.1,0,0); + break; + case 'v': + case 'V': + dBodyAddTorque (body[BODY1],-0.1,0,0); + break; + + case 't': + case 'T': + if (joint->getType() == dJointTypePiston) + dJointAddPistonForce (joint->id(),1); + else + dJointAddSliderForce (joint->id(),1); + break; + case 'y': + case 'Y': + if (joint->getType() == dJointTypePiston) + dJointAddPistonForce (joint->id(),-1); + else + dJointAddSliderForce (joint->id(),-1); + break; + + + case '8' : + dJointAttach(joint->id(), body[0], 0); + break; + case '9' : + dJointAttach(joint->id(), 0, body[0]); + break; + + case 'i': + case 'I' : + joint->setParam (dParamLoStop, 0); + joint->setParam (dParamHiStop, 0); + break; + + case 'o': + case 'O' : + joint->setParam (dParamLoStop2, 0); + joint->setParam (dParamHiStop2, 0); + break; + + case 'k': + case 'K': + joint->setParam (dParamLoStop2, -45.0*3.14159267/180.0); + joint->setParam (dParamHiStop2, 45.0*3.14159267/180.0); + break; + case 'l': + case 'L': + joint->setParam (dParamLoStop2, -dInfinity); + joint->setParam (dParamHiStop2, dInfinity); + break; + + // Velocity of joint + case ',': + case '<' : + { + dReal vel = joint->getParam (dParamVel) - VEL_INC; + joint->setParam (dParamVel, vel); + std::cout<<"Velocity = "<<vel<<" FMax = 2"<<'\n'; + } + break; + + case '.': + case '>' : + { + dReal vel = joint->getParam (dParamVel) + VEL_INC; + joint->setParam (dParamVel, vel); + std::cout<<"Velocity = "<<vel<<" FMax = 2"<<'\n'; + } + break; + + case 'p' : + case 'P' : + { + switch (joint->getType() ) + { + case dJointTypeSlider : + { + dSliderJoint *sj = reinterpret_cast<dSliderJoint *> (joint); + std::cout<<"Position ="<<sj->getPosition() <<"\n"; + } + break; + case dJointTypePiston : + { + dPistonJoint *rj = reinterpret_cast<dPistonJoint *> (joint); + std::cout<<"Position ="<<rj->getPosition() <<"\n"; + } + break; + default: + {} // keep the compiler happy + } + } + break; + + case '+' : + (++tc) %= 4; + setPositionBodies (tc); + break; + case '-' : + (--tc) %= 4; + setPositionBodies (tc); + break; + + + } +} + +static void drawBox (dGeomID id, int R, int G, int B) +{ + if (!id) + return; + + const dReal *pos = dGeomGetPosition (id); + const dReal *rot = dGeomGetRotation (id); + dsSetColor (R,G,B); + + dVector3 l; + dGeomBoxGetLengths (id, l); + dsDrawBox (pos, rot, l); +} + + +// simulation loop +static void simLoop (int pause) +{ + const dReal *rot; + dVector3 ax; + dReal l=0; + + switch (joint->getType() ) + { + case dJointTypeSlider : + ( (dSliderJoint *) joint)->getAxis (ax); + l = ( (dSliderJoint *) joint)->getPosition(); + break; + case dJointTypePiston : + ( (dPistonJoint *) joint)->getAxis (ax); + l = ( (dPistonJoint *) joint)->getPosition(); + break; + default: + {} // keep the compiler happy + } + + + if (!pause) + { + double simstep = 0.01; // 1ms simulation steps + double dt = dsElapsedTime(); + + int nrofsteps = (int) ceilf (dt/simstep); + if (!nrofsteps) + nrofsteps = 1; + + for (int i=0; i<nrofsteps && !pause; i++) + { + dSpaceCollide (space,0,&nearCallback); + dWorldStep (world, simstep); + + dJointGroupEmpty (contactgroup); + } + + update(); + + + dReal radius, length; + + dsSetTexture (DS_WOOD); + + drawBox (geom[BODY2], 1,1,0); + + drawBox (geom[RECT], 0,0,1); + + if ( geom[BODY1] ) + { + const dReal *pos = dGeomGetPosition (geom[BODY1]); + rot = dGeomGetRotation (geom[BODY1]); + dsSetColor (0,0,1); + + dGeomCapsuleGetParams (geom[BODY1], &radius, &length); + dsDrawCapsule (pos, rot, length, radius); + } + + + drawBox (geom[OBS], 1,0,1); + + + // Draw the prismatic axis + if ( geom[BODY1] ) + { + const dReal *pos = dGeomGetPosition (geom[BODY1]); + rot = dGeomGetRotation (geom[BODY2]); + dVector3 p; + p[X] = pos[X] - l*ax[X]; + p[Y] = pos[Y] - l*ax[Y]; + p[Z] = pos[Z] - l*ax[Z]; + dsSetColor (1,0,0); + dsDrawCylinder (p, rot, 3.75, 1.05*AXIS_RADIUS); + } + + + if (joint->getType() == dJointTypePiston ) + { + dVector3 anchor; + dJointGetPistonAnchor(joint->id(), anchor); + + // Draw the rotoide axis + rot = dGeomGetRotation (geom[BODY2]); + dsSetColor (1,0.5,0); + dsDrawCylinder (anchor, rot, 4, AXIS_RADIUS); + + + dsSetColor (0,1,1); + rot = dGeomGetRotation (geom[BODY1]); + dsDrawSphere (anchor, rot, 1.5*RADIUS); + } + + } +} + + +void Help (char **argv) +{ + printf ("%s ", argv[0]); + printf (" -h | --help : print this help\n"); + printf (" -s | --slider : Set the joint as a slider\n"); + printf (" -p | --piston : Set the joint as a Piston. (Default joint)\n"); + printf (" -1 | --offset1 : Create an offset between the 2 bodies\n"); + printf (" Offset one of the body by z=-0.5 and keep the anchor\n"); + printf (" point in the middle of the fixed body\n"); + printf (" -2 | --offset2 : Create an offset between the 2 bodies\n"); + printf (" Offset one of the body by z=-0.5 and set the anchor\n"); + printf (" point in the middle of the movable body\n"); + printf (" -3 | --offset3 : Create an offset between the 2 bodies\n"); + printf (" Offset one of the body by z=-0.5 and set the anchor\n"); + printf (" point in the middle of the 2 bodies\n"); + printf (" -t | --texture-path path : Path to the texture.\n"); + printf (" Default = %s\n", DRAWSTUFF_TEXTURE_PATH); + printf (" -n | --notFixed : In free space with no gravity mode"); + printf ("-notex : Don't use texture\n"); + printf ("-noshadow : No shadow\n"); + printf ("-noshadows : No shadows\n"); + printf ("-pause : Initial pause\n"); + printf ("--------------------------------------------------\n"); + printf ("Hit any key to continue:"); + getchar(); + + exit (0); +} + +int main (int argc, char **argv) +{ + dInitODE2(0); + bool fixed = true; + + // setup pointers to drawstuff callback functions + dsFunctions fn; + fn.version = DS_VERSION; + fn.start = &start; + fn.step = &simLoop; + fn.command = &command; + fn.stop = 0; + fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; + + dVector3 offset; + dSetZero (offset, 4); + + // Default test case + + if (argc >= 2 ) + { + for (int i=1; i < argc; ++i) + { + //static int tata = 0; + + if (1) + { + if ( 0 == strcmp ("-h", argv[i]) || 0 == strcmp ("--help", argv[i]) ) + Help (argv); + + if ( 0 == strcmp ("-s", argv[i]) || 0 == strcmp ("--slider", argv[i]) ) + type = dJointTypeSlider; + + if ( 0 == strcmp ("-t", argv[i]) || 0 == strcmp ("--texture-path", argv[i]) ) + { + int j = i+1; + if ( j >= argc || // Check if we have enough arguments + argv[j][0] == '\0' || // We should have a path here + argv[j][0] == '-' ) // We should have a path not a command line + Help (argv); + else + fn.path_to_textures = argv[++i]; // Increase i since we use this argument + } + } + + + if ( 0 == strcmp ("-1", argv[i]) || 0 == strcmp ("--offset1", argv[i]) ) + tc = 1; + + if ( 0 == strcmp ("-2", argv[i]) || 0 == strcmp ("--offset2", argv[i]) ) + tc = 2; + + if ( 0 == strcmp ("-3", argv[i]) || 0 == strcmp ("--offset3", argv[i]) ) + tc = 3; + + if (0 == strcmp ("-n", argv[i]) || 0 == strcmp ("--notFixed", argv[i]) ) + fixed = false; + } + } + + world = dWorldCreate(); + dWorldSetERP (world, 0.8); + + space = dSimpleSpaceCreate (0); + contactgroup = dJointGroupCreate (0); + geom[GROUND] = dCreatePlane (space, 0,0,1,0); + dGeomSetCategoryBits (geom[GROUND], catBits[GROUND]); + dGeomSetCollideBits (geom[GROUND], catBits[ALL]); + + dMass m; + dMatrix3 R; + + + // Create the Obstacle + geom[OBS] = dCreateBox (space, OBS_SIDES[0], OBS_SIDES[1], OBS_SIDES[2]); + dGeomSetCategoryBits (geom[OBS], catBits[OBS]); + dGeomSetCollideBits (geom[OBS], catBits[ALL]); + //Rotation of 45deg around y + dRFromAxisAndAngle (R, 1,1,0, -0.25*PI); + dGeomSetRotation (geom[OBS], R); + dGeomSetPosition (geom[OBS], 1.95, -0.2, 0.5); + + + //Rotation of 90deg around y + // Will orient the Z axis along X + dRFromAxisAndAngle (R, 0,1,0, -0.5*PI); + + + // Create Body2 (Wiil be attached to the world) + body[BODY2] = dBodyCreate (world); + // Main axis of cylinder is along X=1 + dMassSetBox (&m, 1, BODY2_SIDES[0], BODY2_SIDES[1], BODY2_SIDES[2]); + dMassAdjust (&m, Mass1); + geom[BODY2] = dCreateBox (space, BODY2_SIDES[0], BODY2_SIDES[1], BODY2_SIDES[2]); + dGeomSetBody (geom[BODY2], body[BODY2]); + dGeomSetOffsetRotation (geom[BODY2], R); + dGeomSetCategoryBits (geom[BODY2], catBits[BODY2]); + dGeomSetCollideBits (geom[BODY2], catBits[ALL] & (~catBits[BODY1]) ); + dBodySetMass (body[BODY2], &m); + + + // Create Body 1 (Slider on the prismatic axis) + body[BODY1] = dBodyCreate (world); + // Main axis of capsule is along X=1 + dMassSetCapsule (&m, 1, 1, RADIUS, BODY1_LENGTH); + dMassAdjust (&m, Mass1); + geom[BODY1] = dCreateCapsule (space, RADIUS, BODY1_LENGTH); + dGeomSetBody (geom[BODY1], body[BODY1]); + dGeomSetOffsetRotation (geom[BODY1], R); + dGeomSetCategoryBits (geom[BODY1], catBits[BODY1]); + dGeomSetCollideBits (geom[BODY1], catBits[ALL] & ~catBits[BODY2] & ~catBits[RECT]); + + dMass mRect; + dMassSetBox (&mRect, 1, RECT_SIDES[0], RECT_SIDES[1], RECT_SIDES[2]); + dMassAdd (&m, &mRect); + // TODO: translate m? + geom[RECT] = dCreateBox (space, RECT_SIDES[0], RECT_SIDES[1], RECT_SIDES[2]); + dGeomSetBody (geom[RECT], body[BODY1]); + dGeomSetOffsetPosition (geom[RECT], + (BODY1_LENGTH-RECT_SIDES[0]) /2.0, + 0.0, + -RADIUS -RECT_SIDES[2]/2.0); + dGeomSetCategoryBits (geom[RECT], catBits[RECT]); + dGeomSetCollideBits (geom[RECT], catBits[ALL] & (~catBits[BODY1]) ); + + dBodySetMass (body[BODY1], &m); + + + + setPositionBodies (tc); + + + if ( fixed ) + { + // Attache external cylinder to the world + dJointID fixed = dJointCreateFixed (world,0); + dJointAttach (fixed , NULL, body[BODY2]); + dJointSetFixed (fixed ); + dWorldSetGravity (world,0,0,-0.8); + } + else + { + dWorldSetGravity (world,0,0,0); + } + + + + + // The static is here only to help debugging + switch (type) + { + case dJointTypeSlider : + { + dSliderJoint *sj = new dSliderJoint (world, 0); + sj->attach (body[BODY1], body[BODY2]); + sj->setAxis (1, 0, 0); + joint = sj; + } + break; + + case dJointTypePiston : // fall through default + default: + { + dPistonJoint *pj = new dPistonJoint (world, 0); + pj->attach (body[BODY1], body[BODY2]); + pj->setAxis (1, 0, 0); + + dJointSetPistonAnchor(pj->id(), anchor[X], anchor[Y], anchor[Z]); + + joint = pj; + } + break; + }; + + + // run simulation + dsSimulationLoop (argc,argv,400,300,&fn); + + delete joint; + dJointGroupDestroy (contactgroup); + dSpaceDestroy (space); + dWorldDestroy (world); + dCloseODE(); + return 0; +} + + + + diff --git a/libs/ode-0.16.1/ode/demo/demo_plane2d.cpp b/libs/ode-0.16.1/ode/demo/demo_plane2d.cpp new file mode 100644 index 0000000..559f9ae --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_plane2d.cpp @@ -0,0 +1,304 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +// Test my Plane2D constraint. +// Uses ode-0.35 collision API. + +# include <stdio.h> +# include <stdlib.h> +# include <math.h> +# include <ode/ode.h> +# include <drawstuff/drawstuff.h> +#include "texturepath.h" + + +# define drand48() ((double) (((double) rand()) / ((double) RAND_MAX))) + +# define N_BODIES 40 +# define STAGE_SIZE 8.0 // in m + +# define TIME_STEP 0.01 +# define K_SPRING 10.0 +# define K_DAMP 10.0 + +//using namespace ode; + +struct GlobalVars +{ + dWorld dyn_world; + dBody dyn_bodies[N_BODIES]; + dReal bodies_sides[N_BODIES][3]; + + dSpaceID coll_space_id; + dJointID plane2d_joint_ids[N_BODIES]; + dJointGroup coll_contacts; +}; + +static GlobalVars *g_globals_ptr = NULL; + + + +static void cb_start () +/*************************/ +{ + dAllocateODEDataForThread(dAllocateMaskAll); + + static float xyz[3] = { 0.5f*STAGE_SIZE, 0.5f*STAGE_SIZE, 0.65f*STAGE_SIZE}; + static float hpr[3] = { 90.0f, -90.0f, 0 }; + + dsSetViewpoint (xyz, hpr); +} + + + +static void cb_near_collision (void *, dGeomID o1, dGeomID o2) +/********************************************************************/ +{ + dBodyID b1 = dGeomGetBody (o1); + dBodyID b2 = dGeomGetBody (o2); + dContact contact; + + + // exit without doing anything if the two bodies are static + if (b1 == 0 && b2 == 0) + return; + + // exit without doing anything if the two bodies are connected by a joint + if (b1 && b2 && dAreConnected (b1, b2)) + { + /* MTRAP; */ + return; + } + + contact.surface.mode = 0; + contact.surface.mu = 0; // frictionless + + if (dCollide (o1, o2, 1, &contact.geom, sizeof (dContactGeom))) + { + dJointID c = dJointCreateContact (g_globals_ptr->dyn_world.id(), + g_globals_ptr->coll_contacts.id (), &contact); + dJointAttach (c, b1, b2); + } +} + + +static void track_to_pos (dBody &body, dJointID joint_id, + dReal target_x, dReal target_y) +/************************************************************************/ +{ + dReal curr_x = body.getPosition()[0]; + dReal curr_y = body.getPosition()[1]; + + dJointSetPlane2DXParam (joint_id, dParamVel, 1 * (target_x - curr_x)); + dJointSetPlane2DYParam (joint_id, dParamVel, 1 * (target_y - curr_y)); +} + + + +static void cb_sim_step (int pause) +/*************************************/ +{ + if (! pause) + { + static dReal angle = 0; + + angle += REAL( 0.01 ); + + track_to_pos (g_globals_ptr->dyn_bodies[0], g_globals_ptr->plane2d_joint_ids[0], + dReal( STAGE_SIZE/2 + STAGE_SIZE/2.0 * cos (angle) ), + dReal( STAGE_SIZE/2 + STAGE_SIZE/2.0 * sin (angle) )); + + /* double f0 = 0.001; */ + /* for (int b = 0; b < N_BODIES; b ++) */ + /* { */ + /* double p = 1 + b / (double) N_BODIES; */ + /* double q = 2 - b / (double) N_BODIES; */ + /* g_globals_ptr->dyn_bodies[b].addForce (f0 * cos (p*angle), f0 * sin (q*angle), 0); */ + /* } */ + /* g_globals_ptr->dyn_bodies[0].addTorque (0, 0, 0.1); */ + + const int n = 10; + for (int i = 0; i < n; i ++) + { + dSpaceCollide (g_globals_ptr->coll_space_id, 0, &cb_near_collision); + g_globals_ptr->dyn_world.step (dReal(TIME_STEP/n)); + g_globals_ptr->coll_contacts.empty (); + } + } + +# if 1 /* [ */ + { + // @@@ hack Plane2D constraint error reduction here: + for (int b = 0; b < N_BODIES; b ++) + { + const dReal *rot = dBodyGetAngularVel (g_globals_ptr->dyn_bodies[b].id()); + const dReal *quat_ptr; + dReal quat[4], + quat_len; + + + quat_ptr = dBodyGetQuaternion (g_globals_ptr->dyn_bodies[b].id()); + quat[0] = quat_ptr[0]; + quat[1] = 0; + quat[2] = 0; + quat[3] = quat_ptr[3]; + quat_len = sqrt (quat[0] * quat[0] + quat[3] * quat[3]); + quat[0] /= quat_len; + quat[3] /= quat_len; + dBodySetQuaternion (g_globals_ptr->dyn_bodies[b].id(), quat); + dBodySetAngularVel (g_globals_ptr->dyn_bodies[b].id(), 0, 0, rot[2]); + } + } +# endif /* ] */ + + +# if 0 /* [ */ + { + // @@@ friction + for (int b = 0; b < N_BODIES; b ++) + { + const dReal *vel = dBodyGetLinearVel (g_globals_ptr->dyn_bodies[b].id()), + *rot = dBodyGetAngularVel (g_globals_ptr->dyn_bodies[b].id()); + dReal s = 1.00; + dReal t = 0.99; + + dBodySetLinearVel (g_globals_ptr->dyn_bodies[b].id(), s*vel[0],s*vel[1],s*vel[2]); + dBodySetAngularVel (g_globals_ptr->dyn_bodies[b].id(),t*rot[0],t*rot[1],t*rot[2]); + } + } +# endif /* ] */ + + + { + // ode drawstuff + + dsSetTexture (DS_WOOD); + for (int b = 0; b < N_BODIES; b ++) + { + if (b == 0) + dsSetColor (1.0, 0.5, 1.0); + else + dsSetColor (0, 0.5, 1.0); +#ifdef dDOUBLE + dsDrawBoxD (g_globals_ptr->dyn_bodies[b].getPosition(), g_globals_ptr->dyn_bodies[b].getRotation(), g_globals_ptr->bodies_sides[b]); +#else + dsDrawBox (g_globals_ptr->dyn_bodies[b].getPosition(), g_globals_ptr->dyn_bodies[b].getRotation(), g_globals_ptr->bodies_sides[b]); +#endif + } + } +} + + + +extern int main +/******************/ +( + int argc, + char **argv +) +{ + int b; + dsFunctions drawstuff_functions; + + + dInitODE2(0); + + g_globals_ptr = new GlobalVars(); + + // dynamic world + + dReal cf_mixing;// = 1 / TIME_STEP * K_SPRING + K_DAMP; + dReal err_reduct;// = TIME_STEP * K_SPRING * cf_mixing; + err_reduct = REAL( 0.5 ); + cf_mixing = REAL( 0.001 ); + dWorldSetERP (g_globals_ptr->dyn_world.id (), err_reduct); + dWorldSetCFM (g_globals_ptr->dyn_world.id (), cf_mixing); + g_globals_ptr->dyn_world.setGravity (0, 0.0, -1.0); + + g_globals_ptr->coll_space_id = dSimpleSpaceCreate (0); + + // dynamic bodies + for (b = 0; b < N_BODIES; b ++) + { + int l = (int) (1 + sqrt ((double) N_BODIES)); + dReal x = dReal( (0.5 + (b / l)) / l * STAGE_SIZE ); + dReal y = dReal( (0.5 + (b % l)) / l * STAGE_SIZE ); + dReal z = REAL( 1.0 ) + REAL( 0.1 ) * (dReal)drand48(); + + g_globals_ptr->bodies_sides[b][0] = dReal( 5 * (0.2 + 0.7*drand48()) / sqrt((double)N_BODIES) ); + g_globals_ptr->bodies_sides[b][1] = dReal( 5 * (0.2 + 0.7*drand48()) / sqrt((double)N_BODIES) ); + g_globals_ptr->bodies_sides[b][2] = z; + + g_globals_ptr->dyn_bodies[b].create (g_globals_ptr->dyn_world); + g_globals_ptr->dyn_bodies[b].setPosition (x, y, z/2); + g_globals_ptr->dyn_bodies[b].setData ((void*) (dsizeint)b); + dBodySetLinearVel (g_globals_ptr->dyn_bodies[b].id (), + dReal( 3 * (drand48 () - 0.5) ), + dReal( 3 * (drand48 () - 0.5) ), 0); + + dMass m; + m.setBox (1, g_globals_ptr->bodies_sides[b][0],g_globals_ptr->bodies_sides[b][1],g_globals_ptr->bodies_sides[b][2]); + m.adjust (REAL(0.1) * g_globals_ptr->bodies_sides[b][0] * g_globals_ptr->bodies_sides[b][1]); + g_globals_ptr->dyn_bodies[b].setMass (&m); + + g_globals_ptr->plane2d_joint_ids[b] = dJointCreatePlane2D (g_globals_ptr->dyn_world.id (), 0); + dJointAttach (g_globals_ptr->plane2d_joint_ids[b], g_globals_ptr->dyn_bodies[b].id (), 0); + } + + dJointSetPlane2DXParam (g_globals_ptr->plane2d_joint_ids[0], dParamFMax, 10); + dJointSetPlane2DYParam (g_globals_ptr->plane2d_joint_ids[0], dParamFMax, 10); + + + // collision geoms and joints + dCreatePlane (g_globals_ptr->coll_space_id, 1, 0, 0, 0); + dCreatePlane (g_globals_ptr->coll_space_id, -1, 0, 0, -STAGE_SIZE); + dCreatePlane (g_globals_ptr->coll_space_id, 0, 1, 0, 0); + dCreatePlane (g_globals_ptr->coll_space_id, 0, -1, 0, -STAGE_SIZE); + + for (b = 0; b < N_BODIES; b ++) + { + dGeomID coll_box_id; + coll_box_id = dCreateBox (g_globals_ptr->coll_space_id, + g_globals_ptr->bodies_sides[b][0], g_globals_ptr->bodies_sides[b][1], g_globals_ptr->bodies_sides[b][2]); + dGeomSetBody (coll_box_id, g_globals_ptr->dyn_bodies[b].id ()); + } + + g_globals_ptr->coll_contacts.create (); + + { + // simulation loop (by drawstuff lib) + drawstuff_functions.version = DS_VERSION; + drawstuff_functions.start = &cb_start; + drawstuff_functions.step = &cb_sim_step; + drawstuff_functions.command = 0; + drawstuff_functions.stop = 0; + drawstuff_functions.path_to_textures = DRAWSTUFF_TEXTURE_PATH; + + dsSimulationLoop (argc, argv, 352,288,&drawstuff_functions); + } + + delete g_globals_ptr; + g_globals_ptr = NULL; + + dCloseODE(); + return 0; +} diff --git a/libs/ode-0.16.1/ode/demo/demo_rfriction.cpp b/libs/ode-0.16.1/ode/demo/demo_rfriction.cpp new file mode 100644 index 0000000..61d1115 --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_rfriction.cpp @@ -0,0 +1,258 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +/* +Angular friction demo: + +A bunch of ramps of different pitch. +A bunch of spheres with rolling friction. +*/ + + +#include <ode/ode.h> +#include <drawstuff/drawstuff.h> +#include "texturepath.h" + +#ifdef _MSC_VER +#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints +#endif + +// select correct drawing functions +#ifdef dDOUBLE +#define dsDrawBox dsDrawBoxD +#define dsDrawSphere dsDrawSphereD +#define dsDrawCylinder dsDrawCylinderD +#define dsDrawCapsule dsDrawCapsuleD +#endif + + +// some constants +#define GRAVITY 10 // the global gravity to use +#define RAMP_COUNT 8 + +static const dReal rampX = 6.0f; +static const dReal rampY = 0.5f; +static const dReal rampZ = 0.25f; +static const dReal sphereRadius = 0.25f; +static const dReal maxRamp = M_PI/4.0f; // Needs to be less than pi/2 +static const dReal rampInc = maxRamp/RAMP_COUNT; + +// dynamics and collision objects +static dWorldID world = 0; +static dSpaceID space = 0; +static dJointGroupID contactgroup = 0; +static dGeomID ground; + +static dReal mu = REAL(0.37); // the global mu to use +static dReal rho = REAL(0.1); // the global rho to use +static dReal omega = REAL(25.0); + +static dGeomID rampGeom[RAMP_COUNT]; +static dBodyID sphereBody[RAMP_COUNT]; +static dGeomID sphereGeom[RAMP_COUNT]; + + +// this is called by dSpaceCollide when two objects in space are +// potentially colliding. + +static void nearCallback (void *, dGeomID o1, dGeomID o2) +{ + int i; + + dBodyID b1 = dGeomGetBody(o1); + dBodyID b2 = dGeomGetBody(o2); + + if (b1==0 && b2==0) return; + + dContact contact[3]; + for (int ii=0; ii<3; ii++) { + contact[ii].surface.mode = dContactApprox1 | dContactRolling; + contact[ii].surface.mu = mu; + contact[ii].surface.rho = rho; + } + if (int numc = dCollide (o1,o2,3,&contact[0].geom,sizeof(dContact))) { + for (i=0; i<numc; i++) { + dJointID c = dJointCreateContact (world,contactgroup,contact+i); + dJointAttach (c,b1,b2); + } + } +} + + +// start simulation - set viewpoint + +static void start() +{ + dAllocateODEDataForThread(dAllocateMaskAll); + + static float xyz[3] = {0,-3.0f,3.0f}; + static float hpr[3] = {90.0000,-15.0000,0.0000}; + dsSetViewpoint (xyz,hpr); + printf ("Press:\n" + "\t'[' or ']' to change initial angular velocity\n" + "\t'm' to increase sliding friction\n" + "\t'n' to decrease sliding friction\n" + "\t'j' to increase rolling friction\n" + "\t'h' to decrease rolling friction\n" + "\t'r' to reset simulation.\n"); +} + +/** + Delete the bodies, etc. +*/ +static void clear() +{ + if (contactgroup) dJointGroupDestroy (contactgroup); + if (space) dSpaceDestroy (space); + if (world) dWorldDestroy (world); +} + + + +/** + Cleanup if necessary and rebuild the + world. +*/ +static void reset() +{ + clear(); + + // create world + world = dWorldCreate(); + space = dHashSpaceCreate (0); + contactgroup = dJointGroupCreate (0); + dWorldSetGravity (world,0,0,-GRAVITY); + ground = dCreatePlane (space,0,0,1,0); + + // Calculate mass for sphere a capsule with water density. + dMass sphereMass; + dMassSetSphere(&sphereMass,1000,sphereRadius); + + for (int ii=0;ii<RAMP_COUNT;++ii) { + dQuaternion q; + + dReal angle = (ii+1)*rampInc; + dReal cosA = dCos(angle); + dReal sinA = dSin(angle); + dReal rampW = rampX/cosA; // Box width that preserves ground distance + dReal zPos = REAL(0.5)*(sinA*rampW-cosA*rampZ); // Position that makes end meet ground + dReal yPos = ii*1.25*rampY; + dReal xPos = 0; + + + // Create the ramp + rampGeom[ii] = dCreateBox(space,rampW,rampY,rampZ); + dQFromAxisAndAngle(q,0,1,0,angle); + dGeomSetQuaternion(rampGeom[ii],q); + dGeomSetPosition(rampGeom[ii],xPos,yPos,zPos); + + // Create the spheres + xPos = -REAL(0.5)*rampX + sphereRadius; + zPos = sinA*rampW + sphereRadius; + sphereBody[ii] = dBodyCreate(world); + dBodySetMass(sphereBody[ii],&sphereMass); + sphereGeom[ii] = dCreateSphere(space,sphereRadius); + dGeomSetBody(sphereGeom[ii],sphereBody[ii]); + dBodySetPosition(sphereBody[ii],xPos,yPos,zPos); + dBodySetAngularVel(sphereBody[ii],0,omega,0); + } +} + + +static void command (int cmd) +{ + switch (cmd) { + case 'h': case 'H': + rho-=0.02; + if (rho<0) rho=0; + break; + case 'j': case 'J': + rho+=0.02; + if (rho>1) rho=1; + break; + case 'n': case 'N': + mu-=0.02; + if (mu<0) mu=0; + break; + case 'm': case 'M': + mu+=0.02; + if (mu>1) mu=1; + break; + case 'r': case 'R': + reset(); + break; + case ']': + omega+=1; + break; + case '[': + omega-=1; + break; + } +} + +// simulation loop + +static void simLoop (int pause) +{ + if (!pause) { + dSpaceCollide (space,0,&nearCallback); + dWorldStep (world,0.017); // 60 fps + // remove all contact joints + dJointGroupEmpty (contactgroup); + } + + // Render ramps and spheres + dsSetTexture (DS_WOOD); + for (int ii=0;ii<RAMP_COUNT;++ii) { + dVector3 sides; + + dsSetColor (1,0.5,0); + dGeomBoxGetLengths(rampGeom[ii],sides); + dsDrawBox (dGeomGetPosition(rampGeom[ii]),dGeomGetRotation(rampGeom[ii]),sides); + + dsSetColor(0,0,1); + dsDrawSphere (dGeomGetPosition(sphereGeom[ii]),dGeomGetRotation(sphereGeom[ii]), sphereRadius); + } +} + + +int main (int argc, char **argv) +{ + // setup pointers to drawstuff callback functions + dsFunctions fn; + fn.version = DS_VERSION; + fn.start = &start; + fn.step = &simLoop; + fn.command = &command; + fn.stop = 0; + fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; + + dInitODE2(0); + reset(); + + // run simulation + dsSimulationLoop (argc,argv,352,288,&fn); + + clear(); + dCloseODE(); + return 0; +} diff --git a/libs/ode-0.16.1/ode/demo/demo_slider.cpp b/libs/ode-0.16.1/ode/demo/demo_slider.cpp new file mode 100644 index 0000000..33be9ed --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_slider.cpp @@ -0,0 +1,171 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +#include <ode/ode.h> +#include <drawstuff/drawstuff.h> +#include "texturepath.h" + +#ifdef _MSC_VER +#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints +#endif + +// select correct drawing functions +#ifdef dDOUBLE +#define dsDrawBox dsDrawBoxD +#endif + + +// some constants +#define SIDE (0.5f) // side length of a box +#define MASS (1.0) // mass of a box + + +// dynamics and collision objects +static dWorldID world; +static dBodyID body[2]; +static dJointID slider; + + +// state set by keyboard commands +static int occasional_error = 0; + + +// start simulation - set viewpoint + +static void start() +{ + dAllocateODEDataForThread(dAllocateMaskAll); + + static float xyz[3] = {1.0382f,-1.0811f,1.4700f}; + static float hpr[3] = {135.0000f,-19.5000f,0.0000f}; + dsSetViewpoint (xyz,hpr); + printf ("Press 'e' to start/stop occasional error.\n"); +} + + +// called when a key pressed + +static void command (int cmd) +{ + if (cmd == 'e' || cmd == 'E') { + occasional_error ^= 1; + } +} + + +// simulation loop + +static void simLoop (int pause) +{ + const dReal kd = -0.3; // angular damping constant + const dReal ks = 0.5; // spring constant + if (!pause) { + // add an oscillating torque to body 0, and also damp its rotational motion + static dReal a=0; + const dReal *w = dBodyGetAngularVel (body[0]); + dBodyAddTorque (body[0],kd*w[0],kd*w[1]+0.1*cos(a),kd*w[2]+0.1*sin(a)); + a += 0.01; + + // add a spring force to keep the bodies together, otherwise they will + // fly apart along the slider axis. + const dReal *p1 = dBodyGetPosition (body[0]); + const dReal *p2 = dBodyGetPosition (body[1]); + dBodyAddForce (body[0],ks*(p2[0]-p1[0]),ks*(p2[1]-p1[1]), + ks*(p2[2]-p1[2])); + dBodyAddForce (body[1],ks*(p1[0]-p2[0]),ks*(p1[1]-p2[1]), + ks*(p1[2]-p2[2])); + + // occasionally re-orient one of the bodies to create a deliberate error. + if (occasional_error) { + static int count = 0; + if ((count % 20)==0) { + // randomly adjust orientation of body[0] + const dReal *R1; + dMatrix3 R2,R3; + R1 = dBodyGetRotation (body[0]); + dRFromAxisAndAngle (R2,dRandReal()-0.5,dRandReal()-0.5, + dRandReal()-0.5,dRandReal()-0.5); + dMultiply0 (R3,R1,R2,3,3,3); + dBodySetRotation (body[0],R3); + + // randomly adjust position of body[0] + const dReal *pos = dBodyGetPosition (body[0]); + dBodySetPosition (body[0], + pos[0]+0.2*(dRandReal()-0.5), + pos[1]+0.2*(dRandReal()-0.5), + pos[2]+0.2*(dRandReal()-0.5)); + } + count++; + } + + dWorldStep (world,0.05); + } + + dReal sides1[3] = {SIDE,SIDE,SIDE}; + dReal sides2[3] = {SIDE*0.8f,SIDE*0.8f,SIDE*2.0f}; + dsSetTexture (DS_WOOD); + dsSetColor (1,1,0); + dsDrawBox (dBodyGetPosition(body[0]),dBodyGetRotation(body[0]),sides1); + dsSetColor (0,1,1); + dsDrawBox (dBodyGetPosition(body[1]),dBodyGetRotation(body[1]),sides2); +} + + +int main (int argc, char **argv) +{ + // setup pointers to drawstuff callback functions + dsFunctions fn; + fn.version = DS_VERSION; + fn.start = &start; + fn.step = &simLoop; + fn.command = &command; + fn.stop = 0; + fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; + + // create world + dInitODE2(0); + world = dWorldCreate(); + dMass m; + dMassSetBox (&m,1,SIDE,SIDE,SIDE); + dMassAdjust (&m,MASS); + + body[0] = dBodyCreate (world); + dBodySetMass (body[0],&m); + dBodySetPosition (body[0],0,0,1); + body[1] = dBodyCreate (world); + dBodySetMass (body[1],&m); + dQuaternion q; + dQFromAxisAndAngle (q,-1,1,0,0.25*M_PI); + dBodySetPosition (body[1],0.2,0.2,1.2); + dBodySetQuaternion (body[1],q); + + slider = dJointCreateSlider (world,0); + dJointAttach (slider,body[0],body[1]); + dJointSetSliderAxis (slider,1,1,1); + + // run simulation + dsSimulationLoop (argc,argv,352,288,&fn); + + dWorldDestroy (world); + dCloseODE(); + return 0; +} diff --git a/libs/ode-0.16.1/ode/demo/demo_space.cpp b/libs/ode-0.16.1/ode/demo/demo_space.cpp new file mode 100644 index 0000000..6f871f6 --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_space.cpp @@ -0,0 +1,232 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +/* + +testing procedure: + * create a bunch of random boxes + * test for intersections directly, put results in n^2 array + * get space to report collisions: + - all correct collisions reported + - no pair reported more than once + - no incorrect collisions reported + +*/ + + +#include <ode/ode.h> +#include <drawstuff/drawstuff.h> +#include "texturepath.h" + +#ifdef _MSC_VER +#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints +#endif + +// select correct drawing functions + +#ifdef dDOUBLE +#define dsDrawBox dsDrawBoxD +#define dsDrawSphere dsDrawSphereD +#define dsDrawCylinder dsDrawCylinderD +#define dsDrawCapsule dsDrawCapsuleD +#endif + + +// some constants + +#define NUM 20 // number of boxes to test + + +// collision objects and globals + +static dSpaceID space; +static dGeomID geom[NUM]; +static dReal bounds[NUM][6]; +static dsizeint good_matrix[NUM][NUM]; // correct collision matrix +static dsizeint test_matrix[NUM][NUM]; // testing collision matrix +static dsizeint hits[NUM]; // number of collisions a box has +static unsigned long seed=37; + + +static void init_test() +{ + int i,j; + const dReal scale = 0.5; + + // set random boxes + dRandSetSeed (seed); + for (i=0; i < NUM; i++) { + bounds[i][0] = dRandReal()*2-1; + bounds[i][1] = bounds[i][0] + dRandReal()*scale; + bounds[i][2] = dRandReal()*2-1; + bounds[i][3] = bounds[i][2] + dRandReal()*scale; + bounds[i][4] = dRandReal()*2; + bounds[i][5] = bounds[i][4] + dRandReal()*scale; + + if (geom[i]) dGeomDestroy (geom[i]); + geom[i] = dCreateBox (space, + bounds[i][1] - bounds[i][0], + bounds[i][3] - bounds[i][2], + bounds[i][5] - bounds[i][4]); + dGeomSetPosition (geom[i], + (bounds[i][0] + bounds[i][1])*0.5, + (bounds[i][2] + bounds[i][3])*0.5, + (bounds[i][4] + bounds[i][5])*0.5); + dGeomSetData (geom[i],(void*)(dsizeint)(i)); + } + + // compute all intersections and put the results in "good_matrix" + for (i=0; i < NUM; i++) { + for (j=0; j < NUM; j++) good_matrix[i][j] = 0; + } + for (i=0; i < NUM; i++) hits[i] = 0; + + for (i=0; i < NUM; i++) { + for (j=i+1; j < NUM; j++) { + dReal *bounds1 = &bounds[i][0]; + dReal *bounds2 = &bounds[j][0]; + if (bounds1[0] > bounds2[1] || + bounds1[1] < bounds2[0] || + bounds1[2] > bounds2[3] || + bounds1[3] < bounds2[2] || + bounds1[4] > bounds2[5] || + bounds1[5] < bounds2[4]) continue; + good_matrix[i][j] = 1; + good_matrix[j][i] = 1; + hits[i]++; + hits[j]++; + } + } +} + + +// this is called by dSpaceCollide when two objects in space are +// potentially colliding. + +static void nearCallback (void *, dGeomID o1, dGeomID o2) +{ + dsizeint i,j; + i = (dsizeint) dGeomGetData (o1); + j = (dsizeint) dGeomGetData (o2); + if (i==j) + printf ("collision (%d,%d) is between the same object\n",(int)i,(int)j); + if (!good_matrix[i][j] || !good_matrix[j][i]) + printf ("collision (%d,%d) is incorrect\n",(int)i,(int)j); + if (test_matrix[i][j] || test_matrix[j][i]) + printf ("collision (%d,%d) reported more than once\n",(int)i,(int)j); + test_matrix[i][j] = 1; + test_matrix[j][i] = 1; +} + + +// start simulation - set viewpoint + +static void start() +{ + dAllocateODEDataForThread(dAllocateMaskAll); + + static float xyz[3] = {2.1640f,-1.3079f,1.7600f}; + static float hpr[3] = {125.5000f,-17.0000f,0.0000f}; + dsSetViewpoint (xyz,hpr); +} + + +static void command (int cmd) +{ + if (cmd == ' ') { + seed++; + init_test(); + } +} + + +// simulation loop + +static void simLoop (int) +{ + int i,j; + + for (i=0; i < NUM; i++) { + for (j=0; j < NUM; j++) test_matrix[i][j] = 0; + } + dSpaceCollide (space,0,&nearCallback); + for (i=0; i < NUM; i++) { + for (j=i+1; j < NUM; j++) { + if (good_matrix[i][j] && !test_matrix[i][j]) { + printf ("failed to report collision (%d,%d) (seed=%ld)\n",i,j,seed); + } + } + } + + seed++; + init_test(); + + for (i=0; i<NUM; i++) { + dVector3 pos,side; + dMatrix3 R; + dRSetIdentity (R); + for (j=0; j<3; j++) pos[j] = (bounds[i][j*2+1] + bounds[i][j*2]) * 0.5; + for (j=0; j<3; j++) side[j] = bounds[i][j*2+1] - bounds[i][j*2]; + if (hits[i] > 0) dsSetColor (1,0,0); + else dsSetColor (1,1,0); + dsDrawBox (pos,R,side); + } +} + + +int main (int argc, char **argv) +{ + int i; + + // setup pointers to drawstuff callback functions + dsFunctions fn; + fn.version = DS_VERSION; + fn.start = &start; + fn.step = &simLoop; + fn.command = &command; + fn.stop = 0; + fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; + + dInitODE2(0); + + // test the simple space: + // space = dSimpleSpaceCreate(); + + // test the hash space: + // space = dHashSpaceCreate (0); + // dHashSpaceSetLevels (space,-10,10); + + // test the quadtree space + dVector3 Center = {0, 0, 0, 0}; + dVector3 Extents = {10, 0, 10, 0}; + space = dQuadTreeSpaceCreate(0, Center, Extents, 7); + + for (i=0; i < NUM; i++) geom[i] = 0; + init_test(); + + // run simulation + dsSimulationLoop (argc,argv,352,288,&fn); + + dSpaceDestroy (space); + dCloseODE(); + return 0; +} diff --git a/libs/ode-0.16.1/ode/demo/demo_space_stress.cpp b/libs/ode-0.16.1/ode/demo/demo_space_stress.cpp new file mode 100644 index 0000000..dcbd9d7 --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_space_stress.cpp @@ -0,0 +1,449 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +#include <string> + +#include <ode/ode.h> +#include <drawstuff/drawstuff.h> +#include "texturepath.h" + +#ifdef _MSC_VER +#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints +#endif + +// select correct drawing functions + +#ifdef dDOUBLE +#define dsDrawBox dsDrawBoxD +#define dsDrawSphere dsDrawSphereD +#define dsDrawCylinder dsDrawCylinderD +#define dsDrawCapsule dsDrawCapsuleD +#endif + + +// some constants + +#define NUM 10000 // max number of objects +#define DENSITY (5.0) // density of all objects +#define GPB 3 // maximum number of geometries per body +#define MAX_CONTACTS 4 // maximum number of contact points per body +#define WORLD_SIZE 20 +#define WORLD_HEIGHT 20 + + +// dynamics and collision objects + +struct MyObject { + dBodyID body; // the body + dGeomID geom[GPB]; // geometries representing this body +}; + +static int num=0; // number of objects in simulation +static int nextobj=0; // next object to recycle if num==NUM +static dWorldID world; +static dSpaceID space = NULL; +static MyObject obj[NUM]; +static dJointGroupID contactgroup; +static int selected = -1; // selected object +static int show_aabb = 0; // show geom AABBs? +static int show_contacts = 0; // show contact points? +static int random_pos = 1; // drop objects from random position? +static int draw_geom = 1; + + +// this is called by dSpaceCollide when two objects in space are +// potentially colliding. + +static void nearCallback (void *, dGeomID o1, dGeomID o2) +{ + int i; + // if (o1->body && o2->body) return; + + // exit without doing anything if the two bodies are connected by a joint + dBodyID b1 = dGeomGetBody(o1); + dBodyID b2 = dGeomGetBody(o2); + if (b1 && b2 && dAreConnectedExcluding (b1,b2,dJointTypeContact)) return; + + dContact contact[MAX_CONTACTS]; // up to MAX_CONTACTS contacts per box-box + for (i=0; i<MAX_CONTACTS; i++) { + contact[i].surface.mode = dContactBounce | dContactSoftCFM; + contact[i].surface.mu = dInfinity; + contact[i].surface.mu2 = 0; + contact[i].surface.bounce = 0.1; + contact[i].surface.bounce_vel = 0.1; + contact[i].surface.soft_cfm = 0.01; + } + if (int numc = dCollide (o1,o2,MAX_CONTACTS,&contact[0].geom, + sizeof(dContact))) { + dMatrix3 RI; + dRSetIdentity (RI); + const dReal ss[3] = {0.02,0.02,0.02}; + for (i=0; i<numc; i++) { + dJointID c = dJointCreateContact (world,contactgroup,contact+i); + dJointAttach (c,b1,b2); + if (show_contacts) dsDrawBox (contact[i].geom.pos,RI,ss); + } + } +} + + +// start simulation - set viewpoint + +static void start() +{ + dAllocateODEDataForThread(dAllocateMaskAll); + + static float xyz[3] = {2.1640f,-1.3079f,3.7600f}; + static float hpr[3] = {125.5000f,-17.0000f,0.0000f}; + dsSetViewpoint (xyz,hpr); + printf ("To drop another object, press:\n"); + printf (" o to disable rendering.\n"); + printf (" b for box.\n"); + printf (" s for sphere.\n"); + printf (" c for cylinder.\n"); + printf (" x for a composite object.\n"); + printf (" y for cylinder.\n"); + printf ("To select an object, press space.\n"); + printf ("To disable the selected object, press d.\n"); + printf ("To enable the selected object, press e.\n"); + printf ("To toggle showing the geom AABBs, press a.\n"); + printf ("To toggle showing the contact points, press t.\n"); + printf ("To toggle dropping from random position/orientation, press r.\n"); +} + + +char locase(char c) +{ + if (c >= 'A' && c <= 'Z') return c - ('a'-'A'); + else return c; +} + + +// called when a key pressed + +static void command (int cmd) +{ + int i,j,k; + dReal sides[3]; + dMass m; + bool setBody = false; + + cmd = locase(cmd); + if (cmd == 'b' || cmd == 's' || cmd == 'c' || cmd == 'x' || cmd == 'y') { + if (num < NUM) { + // new object to be created + i = num; + num++; + } else { + // recycle existing object + i = nextobj++; + nextobj %= num; // wrap-around if needed + + // destroy the body and geoms for slot i + dBodyDestroy (obj[i].body); + obj[i].body = 0; + + for (k=0; k < GPB; k++) + if (obj[i].geom[k]) { + dGeomDestroy(obj[i].geom[k]); + obj[i].geom[k] = 0; + } + } + + obj[i].body = dBodyCreate(world); + + for (k=0; k<3; k++) + sides[k] = dRandReal()*0.5+0.1; + + dMatrix3 R; + if (random_pos) { + dBodySetPosition(obj[i].body, + dRandReal()*2-1,dRandReal()*2-1,dRandReal()+2); + dRFromAxisAndAngle(R,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0, + dRandReal()*2.0-1.0,dRandReal()*10.0-5.0); + } else { + // higher than highest body position + dReal maxheight = 0; + for (k=0; k<num; k++) { + const dReal *pos = dBodyGetPosition(obj[k].body); + if (pos[2] > maxheight) + maxheight = pos[2]; + } + dBodySetPosition(obj[i].body, 0,0,maxheight+1); + dRSetIdentity(R); + //dRFromAxisAndAngle (R,0,0,1,/*dRandReal()*10.0-5.0*/0); + } + + dBodySetRotation(obj[i].body,R); + + if (cmd == 'b') { + + dMassSetBox(&m,DENSITY,sides[0],sides[1],sides[2]); + obj[i].geom[0] = dCreateBox(space,sides[0],sides[1],sides[2]); + + } else if (cmd == 'c') { + + sides[0] *= 0.5; + dMassSetCapsule(&m,DENSITY,3,sides[0],sides[1]); + obj[i].geom[0] = dCreateCapsule (space,sides[0],sides[1]); + + } else if (cmd == 'y') { + + dMassSetCylinder(&m,DENSITY,3,sides[0],sides[1]); + obj[i].geom[0] = dCreateCylinder(space,sides[0],sides[1]); + + } else if (cmd == 's') { + + sides[0] *= 0.5; + dMassSetSphere (&m,DENSITY,sides[0]); + obj[i].geom[0] = dCreateSphere (space,sides[0]); + + } else if (cmd == 'x') { + + setBody = true; + // start accumulating masses for the composite geometries + dMass m2; + dMassSetZero (&m); + + dReal dpos[GPB][3]; // delta-positions for composite geometries + dMatrix3 drot[GPB]; + + // set random delta positions + for (j=0; j<GPB; j++) + for (k=0; k<3; k++) + dpos[j][k] = dRandReal()*0.3-0.15; + + for (k=0; k<GPB; k++) { + if (k==0) { + dReal radius = dRandReal()*0.25+0.05; + obj[i].geom[k] = dCreateSphere (space,radius); + dMassSetSphere (&m2,DENSITY,radius); + } else if (k==1) { + obj[i].geom[k] = dCreateBox(space,sides[0],sides[1],sides[2]); + dMassSetBox(&m2,DENSITY,sides[0],sides[1],sides[2]); + } else { + dReal radius = dRandReal()*0.1+0.05; + dReal length = dRandReal()*1.0+0.1; + obj[i].geom[k] = dCreateCapsule(space,radius,length); + dMassSetCapsule(&m2,DENSITY,3,radius,length); + } + + dRFromAxisAndAngle(drot[k],dRandReal()*2.0-1.0,dRandReal()*2.0-1.0, + dRandReal()*2.0-1.0,dRandReal()*10.0-5.0); + dMassRotate(&m2,drot[k]); + + dMassTranslate(&m2,dpos[k][0],dpos[k][1],dpos[k][2]); + + // add to the total mass + dMassAdd(&m,&m2); + + } + for (k=0; k<GPB; k++) { + dGeomSetBody(obj[i].geom[k],obj[i].body); + dGeomSetOffsetPosition(obj[i].geom[k], + dpos[k][0]-m.c[0], + dpos[k][1]-m.c[1], + dpos[k][2]-m.c[2]); + dGeomSetOffsetRotation(obj[i].geom[k], drot[k]); + } + dMassTranslate(&m,-m.c[0],-m.c[1],-m.c[2]); + dBodySetMass(obj[i].body,&m); + + } + + if (!setBody) { // avoid calling for composite geometries + for (k=0; k < GPB; k++) + if (obj[i].geom[k]) + dGeomSetBody(obj[i].geom[k],obj[i].body); + + dBodySetMass(obj[i].body,&m); + } + } + + + if (cmd == ' ') { + selected++; + if (selected >= num) selected = 0; + if (selected < 0) selected = 0; + } + else if (cmd == 'd' && selected >= 0 && selected < num) { + dBodyDisable (obj[selected].body); + } + else if (cmd == 'e' && selected >= 0 && selected < num) { + dBodyEnable (obj[selected].body); + } + else if (cmd == 'a') { + show_aabb ^= 1; + } + else if (cmd == 't') { + show_contacts ^= 1; + } + else if (cmd == 'r') { + random_pos ^= 1; + } + else if (cmd == 'o') { + draw_geom ^= 1; + } +} + + +// draw a geom + +void drawGeom (dGeomID g, const dReal *pos, const dReal *R, int show_aabb) +{ + if (!draw_geom){ + return; + } + + if (!g) return; + if (!pos) pos = dGeomGetPosition(g); + if (!R) R = dGeomGetRotation(g); + + int type = dGeomGetClass (g); + if (type == dBoxClass) { + dVector3 sides; + dGeomBoxGetLengths(g,sides); + dsDrawBox(pos,R,sides); + } + else if (type == dSphereClass) { + dsDrawSphere(pos,R,dGeomSphereGetRadius (g)); + } + else if (type == dCapsuleClass) { + dReal radius,length; + dGeomCapsuleGetParams(g,&radius,&length); + dsDrawCapsule (pos,R,length,radius); + } else if (type == dCylinderClass) { + dReal radius,length; + dGeomCylinderGetParams(g,&radius,&length); + dsDrawCylinder(pos,R,length,radius); + } + + if (show_aabb) { + // draw the bounding box for this geom + dReal aabb[6]; + dGeomGetAABB(g,aabb); + dVector3 bbpos; + for (int i=0; i<3; i++) + bbpos[i] = 0.5*(aabb[i*2] + aabb[i*2+1]); + dVector3 bbsides; + for (int j=0; j<3; j++) + bbsides[j] = aabb[j*2+1] - aabb[j*2]; + dMatrix3 RI; + dRSetIdentity(RI); + dsSetColorAlpha(1,0,0,0.5); + dsDrawBox(bbpos,RI,bbsides); + } +} + + +// simulation loop + +static void simLoop (int pause) +{ + dsSetColor (0,0,2); + dSpaceCollide (space,0,&nearCallback); + //if (!pause) dWorldStep (world,0.05); + if (!pause) dWorldQuickStep (world,0.05); + //if (!pause) dWorldStepFast (world,0.05, 1); + + // remove all contact joints + dJointGroupEmpty (contactgroup); + + dsSetColor (1,1,0); + dsSetTexture (DS_WOOD); + for (int i=0; i<num; i++) { + for (int j=0; j < GPB; j++) { + if (i==selected) { + dsSetColor (0,0.7,1); + } + else if (! dBodyIsEnabled (obj[i].body)) { + dsSetColor (1,0,0); + } + else { + dsSetColor (1,1,0); + } + drawGeom (obj[i].geom[j],0,0,show_aabb); + } + } +} + + +int main (int argc, char **argv) +{ + // setup pointers to drawstuff callback functions + dsFunctions fn; + fn.version = DS_VERSION; + fn.start = &start; + fn.step = &simLoop; + fn.command = &command; + fn.stop = 0; + fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; + + dsSetSphereQuality(0); + + // create world + dInitODE2(0); + world = dWorldCreate(); + + for (int i=1; i<argc; ++i) { + if (argv[i] == std::string("quad")) { + dVector3 Center = {0, 0, 0, 0}; + dVector3 Extents = {WORLD_SIZE * 0.55, WORLD_SIZE * 0.55, WORLD_SIZE * 0.55, 0}; + puts(":::: Using dQuadTreeSpace"); + space = dQuadTreeSpaceCreate (0, Center, Extents, 6); + } else if (argv[i] == std::string("hash")) { + puts(":::: Using dHashSpace"); + space = dHashSpaceCreate (0); + } else if (argv[i] == std::string("sap")) { + puts(":::: Using dSweepAndPruneSpace"); + space = dSweepAndPruneSpaceCreate (0, dSAP_AXES_XYZ); + } else if (argv[i] == std::string("simple")) { + puts(":::: Using dSimpleSpace"); + space = dSimpleSpaceCreate(0); + } + } + if (!space) { + puts(":::: You can specify 'quad', 'hash', 'sap' or 'simple' in the"); + puts(":::: command line to specify the type of space."); + puts(":::: Using SAP space by default."); + space = dSweepAndPruneSpaceCreate (0, dSAP_AXES_XYZ); + } + + contactgroup = dJointGroupCreate (0); + dWorldSetGravity (world,0,0,-0.5); + dWorldSetCFM (world,1e-5); + dCreatePlane (space,0,0,1,0); + memset (obj,0,sizeof(obj)); + + for (int i = 0; i < NUM; i++){ + command('s'); + } + + // run simulation + dsSimulationLoop (argc,argv,352,288,&fn); + + dJointGroupDestroy (contactgroup); + dSpaceDestroy (space); + dWorldDestroy (world); + dCloseODE(); + return 0; +} diff --git a/libs/ode-0.16.1/ode/demo/demo_step.cpp b/libs/ode-0.16.1/ode/demo/demo_step.cpp new file mode 100644 index 0000000..f19a99c --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_step.cpp @@ -0,0 +1,192 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +// test the step function by comparing the output of the fast and the slow +// version, for various systems. currently you have to define COMPARE_METHODS +// in step.cpp for this to work properly. +// +// @@@ report MAX error + +#include <time.h> +#include <ode/ode.h> +#include <drawstuff/drawstuff.h> +#include "texturepath.h" + +#ifdef _MSC_VER +#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints +#endif + +// select correct drawing functions + +#ifdef dDOUBLE +#define dsDrawBox dsDrawBoxD +#define dsDrawSphere dsDrawSphereD +#define dsDrawCylinder dsDrawCylinderD +#define dsDrawCapsule dsDrawCapsuleD +#endif + + +// some constants + +#define NUM 10 // number of bodies +#define NUMJ 9 // number of joints +#define SIDE (0.2) // side length of a box +#define MASS (1.0) // mass of a box +#define RADIUS (0.1732f) // sphere radius + + + +// dynamics and collision objects + +static dWorldID world=0; +static dBodyID body[NUM]; +static dJointID joint[NUMJ]; + + +// create the test system + +void createTest() +{ + int i,j; + if (world) dWorldDestroy (world); + + world = dWorldCreate(); + + // create random bodies + for (i=0; i<NUM; i++) { + // create bodies at random position and orientation + body[i] = dBodyCreate (world); + dBodySetPosition (body[i],dRandReal()*2-1,dRandReal()*2-1, + dRandReal()*2+RADIUS); + dReal q[4]; + for (j=0; j<4; j++) q[j] = dRandReal()*2-1; + dBodySetQuaternion (body[i],q); + + // set random velocity + dBodySetLinearVel (body[i], dRandReal()*2-1,dRandReal()*2-1, + dRandReal()*2-1); + dBodySetAngularVel (body[i], dRandReal()*2-1,dRandReal()*2-1, + dRandReal()*2-1); + + // set random mass (random diagonal mass rotated by a random amount) + dMass m; + dMatrix3 R; + dMassSetBox (&m,1,dRandReal()+0.1,dRandReal()+0.1,dRandReal()+0.1); + dMassAdjust (&m,dRandReal()+1); + for (j=0; j<4; j++) q[j] = dRandReal()*2-1; + dQtoR (q,R); + dMassRotate (&m,R); + dBodySetMass (body[i],&m); + } + + // create ball-n-socket joints at random positions, linking random bodies + // (but make sure not to link the same pair of bodies twice) + char linked[NUM*NUM]; + for (i=0; i<NUM*NUM; i++) linked[i] = 0; + for (i=0; i<NUMJ; i++) { + int b1,b2; + do { + b1 = dRandInt (NUM); + b2 = dRandInt (NUM); + } while (linked[b1*NUM + b2] || b1==b2); + linked[b1*NUM + b2] = 1; + linked[b2*NUM + b1] = 1; + joint[i] = dJointCreateBall (world,0); + dJointAttach (joint[i],body[b1],body[b2]); + dJointSetBallAnchor (joint[i],dRandReal()*2-1, + dRandReal()*2-1,dRandReal()*2+RADIUS); + } + + for (i=0; i<NUM; i++) { + // move bodies a bit to get some joint error + const dReal *pos = dBodyGetPosition (body[i]); + dBodySetPosition (body[i],pos[0]+dRandReal()*0.2-0.1, + pos[1]+dRandReal()*0.2-0.1,pos[2]+dRandReal()*0.2-0.1); + } +} + + +// start simulation - set viewpoint + +static void start() +{ + dAllocateODEDataForThread(dAllocateMaskAll); + + static float xyz[3] = {2.6117f,-1.4433f,2.3700f}; + static float hpr[3] = {151.5000f,-30.5000f,0.0000f}; + dsSetViewpoint (xyz,hpr); +} + + +// simulation loop + +static void simLoop (int pause) +{ + if (!pause) { + // add random forces and torques to all bodies + int i; + const dReal scale1 = 5; + const dReal scale2 = 5; + for (i=0; i<NUM; i++) { + dBodyAddForce (body[i], + scale1*(dRandReal()*2-1), + scale1*(dRandReal()*2-1), + scale1*(dRandReal()*2-1)); + dBodyAddTorque (body[i], + scale2*(dRandReal()*2-1), + scale2*(dRandReal()*2-1), + scale2*(dRandReal()*2-1)); + } + + dWorldStep (world,0.05); + createTest(); + } + + // float sides[3] = {SIDE,SIDE,SIDE}; + dsSetColor (1,1,0); + for (int i=0; i<NUM; i++) + dsDrawSphere (dBodyGetPosition(body[i]), dBodyGetRotation(body[i]),RADIUS); +} + + +int main (int argc, char **argv) +{ + // setup pointers to drawstuff callback functions + dsFunctions fn; + fn.version = DS_VERSION; + fn.start = &start; + fn.step = &simLoop; + fn.command = 0; + fn.stop = 0; + fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; + + dInitODE2(0); + dRandSetSeed (time(0)); + createTest(); + + // run simulation + dsSimulationLoop (argc,argv,352,288,&fn); + + dWorldDestroy (world); + dCloseODE(); + return 0; +} diff --git a/libs/ode-0.16.1/ode/demo/demo_tracks.cpp b/libs/ode-0.16.1/ode/demo/demo_tracks.cpp new file mode 100644 index 0000000..9b4f5dd --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_tracks.cpp @@ -0,0 +1,498 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +//#include <iostream> +#include <ode/ode.h> +#include <drawstuff/drawstuff.h> +#include "texturepath.h" + +#ifdef dDOUBLE +#define dsDrawSphere dsDrawSphereD +#define dsDrawBox dsDrawBoxD +#define dsDrawTriangle dsDrawTriangleD +#define dsDrawLine dsDrawLineD +#endif + + + +const dReal ball_radius = 0.4; +const dReal balls_sep = 2; // separation between the balls + +/* Choose one test case + */ +#define TEST_CASE 0 + +#if TEST_CASE == 0 +const dReal track_len = 10; +const dReal track_height = 1; +const dReal track_width = 0.1; +const dReal track_gauge = 1; +const dReal track_elevation = 2; +const dReal track_angle = 80 * M_PI/180.; +const dReal track_incl = 10 * M_PI/180.; +#elif TEST_CASE == 1 +const dReal track_len = 10; +const dReal track_height = 1; +const dReal track_width = 0.1; +const dReal track_gauge = 1.9*ball_radius; +const dReal track_elevation = 2; +const dReal track_angle = 0 * M_PI/180.; +const dReal track_incl = 10 * M_PI/180.; +#elif TEST_CASE == 2 +const dReal track_len = 10; +const dReal track_height = 1; +const dReal track_width = 0.1; +const dReal track_gauge = 1.9*ball_radius; +const dReal track_elevation = 2; +const dReal track_angle = 15 * M_PI/180.; +const dReal track_incl = 10 * M_PI/180.; +#elif TEST_CASE == 3 +const dReal track_len = 10; +const dReal track_height = .7; +const dReal track_width = 0.1; +const dReal track_gauge = track_height*1.1; +const dReal track_elevation = 2; +const dReal track_angle = 90 * M_PI/180.; +const dReal track_incl = 10 * M_PI/180.; +#else +#error "TEST_CAST to a valid value!" +#endif + + + +dWorldID world; +dSpaceID space; +dJointGroupID contact_group; +dGeomID ground; +dGeomID ball1_geom, ball2_geom; +dTriMeshDataID mesh_data; +dGeomID mesh_geom; + +dBodyID ball1_body, ball2_body; + +const unsigned n_box_verts = 8; +dVector3 box_verts[n_box_verts] = { + {-track_len/2, -track_width/2, track_height/2}, // 0 + { track_len/2, -track_width/2, track_height/2}, // 1 + { track_len/2, track_width/2, track_height/2}, // 2 + {-track_len/2, track_width/2, track_height/2}, // 3 + { track_len/2, -track_width/2, -track_height/2}, // 4 + {-track_len/2, -track_width/2, -track_height/2}, // 5 + {-track_len/2, track_width/2, -track_height/2}, // 6 + { track_len/2, track_width/2, -track_height/2} // 7 +}; + +const unsigned n_box_faces = 12; +dTriIndex box_faces[n_box_faces * 3] = { + 0, 1, 2, + 0, 2, 3, + 1, 4, 7, + 1, 7, 2, + 4, 5, 6, + 4, 6, 7, + 5, 0, 3, + 5, 3, 6, + 3, 2, 7, + 3, 7, 6, + 0, 5, 4, + 0, 4, 1 +}; + + +const unsigned n_track_verts = n_box_verts * 2; +const unsigned n_track_faces = n_box_faces * 2; + +dVector3 track_verts[n_track_verts]; +dTriIndex track_faces[n_track_faces * 3]; + + + +void resetBall(dBodyID b, unsigned idx) +{ + dBodySetPosition(b, + 0.5*track_len*cos(track_incl) // Z + - 0.5*track_height*sin(track_incl) + - ball_radius, // X + balls_sep*idx, // Y + track_elevation + ball_radius// Z + + 0.5*track_len*sin(track_incl) + + 0.5*track_height*cos(track_incl)); + dMatrix3 r = {1, 0, 0, 0, + 0, 1, 0, 0, + 0, 0, 1, 0}; + dBodySetRotation(b, r); + dBodySetLinearVel(b, 0, 0, 0); + dBodySetAngularVel(b, 0, 0, 0); + +} + + +void resetSim() +{ + resetBall(ball1_body, 0); + resetBall(ball2_body, 1); +} + + +void start() +{ + dAllocateODEDataForThread(dAllocateMaskAll); + + world = dWorldCreate(); + dWorldSetGravity (world,0,0,-9.8); + + contact_group = dJointGroupCreate(0); + + space = dSimpleSpaceCreate (0); + + + // first, the ground plane + // it has to coincide with the plane we have in drawstuff + ground = dCreatePlane(space, 0, 0, 1, 0); + + + // now a ball + dMass m; + dMassSetSphere(&m, 0.1, ball_radius); + + ball1_geom = dCreateSphere(space, ball_radius); + ball1_body = dBodyCreate(world); + dGeomSetBody(ball1_geom, ball1_body); + dBodySetMass(ball1_body, &m); + + ball2_geom = dCreateSphere(space, ball_radius); + ball2_body = dBodyCreate(world); + dGeomSetBody(ball2_geom, ball2_body); + dBodySetMass(ball2_body, &m); + + + + + // tracks made out of boxes + dGeomID trk; + dMatrix3 r1, r2, r3; + dVector3 ro = {0, -(0.5*track_gauge + 0.5*track_width), track_elevation}; + dMatrix3 s1, s2, s3; + dVector3 so = {0, 0.5*track_gauge + 0.5*track_width, track_elevation}; + + dRFromAxisAndAngle(r1, 1, 0, 0, track_angle); + dRFromAxisAndAngle(r2, 0, 1, 0, -track_incl); + dMultiply0_333(r3, r2, r1); + + dRFromAxisAndAngle(s1, 1, 0, 0, -track_angle); + dRFromAxisAndAngle(s2, 0, 1, 0, -track_incl); + dMultiply0_333(s3, s2, s1); + + trk = dCreateBox(space, track_len, track_width, track_height); + dGeomSetPosition(trk, ro[0], ro[1] + balls_sep, ro[2]); + dGeomSetRotation(trk, r3); + + trk = dCreateBox(space, track_len, track_width, track_height); + dGeomSetPosition(trk, so[0], so[1] + balls_sep, so[2]); + dGeomSetRotation(trk, s3); + + + + + + // tracks made out of trimesh + for (unsigned i=0; i<n_box_verts; ++i) { + dVector3 p; + dMultiply0_331(p, s3, box_verts[i]); + dAddVectors3(p, p, so); + dCopyVector3(track_verts[i], p); + } + // trimesh tracks 2, transform all vertices by s3 + for (unsigned i=0; i<n_box_verts; ++i) { + dVector3 p; + dMultiply0_331(p, r3, box_verts[i]); + dAddVectors3(p, p, ro); + dCopyVector3(track_verts[n_box_verts + i], p); + } + + // copy face indices + for (unsigned i=0; i<n_box_faces; ++i) + for (unsigned j=0; j<3; ++j) // each face index + track_faces[3*i+j] = box_faces[3*i+j]; + for (unsigned i=0; i<n_box_faces; ++i) + for (unsigned j=0; j<3; ++j) // each face index + track_faces[3*(i + n_box_faces)+j] = box_faces[3*i+j] + n_box_verts; + + mesh_data = dGeomTriMeshDataCreate(); + dGeomTriMeshDataBuildSimple(mesh_data, + track_verts[0], n_track_verts, + track_faces, 3*n_track_faces); + mesh_geom = dCreateTriMesh(space, mesh_data, 0, 0, 0); + + + + + + resetSim(); + + + // initial camera position + static float xyz[3] = {-5.9414,-0.4804,2.9800}; + static float hpr[3] = {32.5000,-10.0000,0.0000}; + dsSetViewpoint (xyz,hpr); + + dsSetSphereQuality(3); +} + + +void nearCallback(void *, dGeomID a, dGeomID b) +{ + const unsigned max_contacts = 8; + dContact contacts[max_contacts]; + + if (!dGeomGetBody(a) && !dGeomGetBody(b)) + return; // don't handle static geom collisions + + int n = dCollide(a, b, max_contacts, &contacts[0].geom, sizeof(dContact)); + //clog << "got " << n << " contacts" << endl; + + /* Simple contact merging: + * If we have contacts that are too close with the same normal, keep only + * the one with maximum depth. + * The epsilon that defines what "too close" means can be a heuristic. + */ + int new_n = 0; + dReal epsilon = 1e-1; // default + /* If we know one of the geoms is a sphere, we can base the epsilon on the + * sphere's radius. + */ + dGeomID s = 0; + if ((dGeomGetClass(a) == dSphereClass && (s = a)) || + (dGeomGetClass(b) == dSphereClass && (s = b))) { + epsilon = dGeomSphereGetRadius(s) * 0.3; + } + + + for (int i=0; i<n; ++i) { + + // this block draws the contact points before merging, in red + dMatrix3 r; + dRSetIdentity(r); + dsSetColor(1, 0, 0); + dsSetTexture(DS_NONE); + dsDrawSphere(contacts[i].geom.pos, r, 0.008); + + // let's offset the line a bit to avoid drawing overlap issues + float xyzf[3], hprf[3]; + dsGetViewpoint(xyzf, hprf); + dVector3 xyz = {dReal(xyzf[0]), dReal(xyzf[1]), dReal(xyzf[2])}; + dVector3 v; + dSubtractVectors3(v, contacts[i].geom.pos, xyz); + dVector3 c; + dCalcVectorCross3(c, v, contacts[i].geom.pos); + dNormalize3(c); + dVector3 pos1; + dAddScaledVectors3(pos1, contacts[i].geom.pos, c, 1, 0.005); + dVector3 pos2; + dAddScaledVectors3(pos2, pos1, contacts[i].geom.normal, 1, 0.05); + dsDrawLine(pos1, pos2); + // end of contacts drawing code + + + + int closest_point = i; + for (int j=0; j<new_n; ++j) { + dReal alignment = dCalcVectorDot3(contacts[i].geom.normal, contacts[j].geom.normal); + if (alignment > 0.99 // about 8 degrees of difference + && + dCalcPointsDistance3(contacts[i].geom.pos, contacts[j].geom.pos) < epsilon) { + // they are too close + closest_point = j; + //clog << "found close points: " << j << " and " << i << endl; + break; + } + } + + if (closest_point != i) { + // we discard one of the points + if (contacts[i].geom.depth > contacts[closest_point].geom.depth) + // the new point is deeper, copy it over closest_point + contacts[closest_point] = contacts[i]; + } else + contacts[new_n++] = contacts[i]; // the point is preserved + } + //clog << "reduced from " << n << " to " << new_n << endl; + n = new_n; + + for (int i=0; i<n; ++i) { + contacts[i].surface.mode = dContactBounce | dContactApprox1 | dContactSoftERP; + contacts[i].surface.mu = 10; + contacts[i].surface.bounce = 0.2; + contacts[i].surface.bounce_vel = 0; + contacts[i].surface.soft_erp = 1e-3; + //clog << "depth: " << contacts[i].geom.depth << endl; + + + dJointID contact = dJointCreateContact(world, contact_group, &contacts[i]); + dJointAttach(contact, dGeomGetBody(a), dGeomGetBody(b)); + + dMatrix3 r; + dRSetIdentity(r); + dsSetColor(0, 0, 1); + dsSetTexture(DS_NONE); + dsDrawSphere(contacts[i].geom.pos, r, 0.01); + dsSetColor(0, 1, 0); + dVector3 pos2; + dAddScaledVectors3(pos2, contacts[i].geom.pos, contacts[i].geom.normal, 1, 0.1); + dsDrawLine(contacts[i].geom.pos, pos2); + } + //clog << "----" << endl; +} + + + + +void stop() +{ + dGeomDestroy(mesh_geom); + dGeomTriMeshDataDestroy(mesh_data); + + dBodyDestroy(ball1_body); + dBodyDestroy(ball2_body); + + dGeomDestroy(ground); + + dJointGroupDestroy(contact_group); + + dSpaceDestroy(space); // will destroy all geoms + + dWorldDestroy(world); +} + + +static void command (int cmd) +{ + switch (cmd) { + case ' ': + resetSim(); + break; + } +} + + +void drawGeom(dGeomID g) +{ + int gclass = dGeomGetClass(g); + const dReal *pos = dGeomGetPosition(g); + const dReal *rot = dGeomGetRotation(g); + + switch (gclass) { + case dSphereClass: + dsSetColorAlpha(0, 0.75, 0.5, 0.5); + dsSetTexture (DS_CHECKERED); + dsDrawSphere(pos, rot, dGeomSphereGetRadius(g)); + break; + case dBoxClass: + { + dVector3 lengths; + dsSetColorAlpha(1, 1, 0, 0.5); + dsSetTexture (DS_WOOD); + dGeomBoxGetLengths(g, lengths); + dsDrawBox(pos, rot, lengths); + break; + } + case dTriMeshClass: + { + int numi = dGeomTriMeshGetTriangleCount(g); + + for (int i=0; i<numi; ++i) { + dVector3 v0, v1, v2; + dGeomTriMeshGetTriangle(g, i, &v0, &v1, &v2); + + dsSetTexture (DS_WOOD); + + dsSetDrawMode(DS_WIREFRAME); + dsSetColorAlpha(0, 0, 0, 1.0); + dsDrawTriangle(pos, rot, v0, v1, v2, true); + + dsSetDrawMode(DS_POLYFILL); + dsSetColorAlpha(1, 1, 0, 0.5); + dsDrawTriangle(pos, rot, v0, v1, v2, true); + } + break; + } + + default: + {} + } +} + + + +void simLoop (int pause) +{ + if (!pause) { + + const dReal step = 0.02; + const unsigned nsteps = 1; + + for (unsigned i=0; i<nsteps; ++i) { + dSpaceCollide(space, 0, nearCallback); + dWorldQuickStep(world, step); + dJointGroupEmpty(contact_group); + } + } else { + dSpaceCollide(space, 0, nearCallback); + dJointGroupEmpty(contact_group); + } + + // now we draw everything + unsigned ngeoms = dSpaceGetNumGeoms(space); + for (unsigned i=0; i<ngeoms; ++i) { + dGeomID g = dSpaceGetGeom(space, i); + + if (g == ground) + continue; // drawstuff is already drawing it for us + + drawGeom(g); + } + + if (dBodyGetPosition(ball1_body)[0] < -track_len) + resetSim(); +} + + +int main (int argc, char **argv) +{ + // setup pointers to drawstuff callback functions + dsFunctions fn; + fn.version = DS_VERSION; + fn.start = &start; + fn.step = &simLoop; + fn.command = &command; + fn.stop = stop; + fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; + + // create world + dInitODE(); + + // run demo + dsSimulationLoop (argc, argv, 800, 600, &fn); + + dCloseODE(); + return 0; +} diff --git a/libs/ode-0.16.1/ode/demo/demo_transmission.cpp b/libs/ode-0.16.1/ode/demo/demo_transmission.cpp new file mode 100644 index 0000000..50cb820 --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_transmission.cpp @@ -0,0 +1,414 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +#include <ode/ode.h> +#include <drawstuff/drawstuff.h> +#include "texturepath.h" + +#ifdef dDOUBLE +#define dsDrawCylinder dsDrawCylinderD +#define dsDrawLine dsDrawLineD +#define dsDrawSphere dsDrawSphereD +#endif + +dReal theta = M_PI / 4; +dReal ratio = 1, speed = 5, rho_1 = 1, rho_2 = 1, backlash = 0.1; +int mode = 0; + +dWorldID world; +dSpaceID space; +dBodyID body1, body2; +dGeomID geom1, geom2; +dJointID hinge1, hinge2, transmission; +dJointFeedback feedback; + +void setup() { + dMatrix3 R; + + switch (mode) { + case 0: + // Parallel axes. + + dBodySetPosition(body1, 1, 0, 1); + dBodySetPosition(body2, -1, 0, 1); + + dRSetIdentity (R); + dBodySetRotation (body1, R); + dBodySetRotation (body2, R); + + dJointSetHingeAnchor(hinge2, -1, 0, 1); + dJointSetHingeAxis(hinge2, 0, 0, 1); + + dJointSetHingeAnchor(hinge1, 1, 0, 1); + dJointSetHingeAxis(hinge1, 0, 0, 1); + + dJointSetTransmissionMode(transmission, dTransmissionParallelAxes); + dJointSetTransmissionRatio(transmission, ratio); + dJointSetTransmissionAnchor1(transmission, 1, 0, 1); + dJointSetTransmissionAnchor2(transmission, -1, 0, 1); + dJointSetTransmissionAxis(transmission, 0, 0, 1); + + break; + case 1: + // Intersecting axes. + + dBodySetPosition(body1, 1, 0, 1); + dBodySetPosition(body2, -1, 0, 2); + + dRSetIdentity (R); + dBodySetRotation (body1, R); + + dRFromZAxis (R, cos(theta), 0, sin(theta)); + dBodySetRotation (body2, R); + + dJointSetHingeAnchor(hinge2, -1, 0, 2); + dJointSetHingeAxis(hinge2, cos(theta), 0, sin(theta)); + + dJointSetHingeAnchor(hinge1, 1, 0, 1); + dJointSetHingeAxis(hinge1, 0, 0, 1); + + dJointSetTransmissionMode(transmission, dTransmissionIntersectingAxes); + dJointSetTransmissionAnchor1(transmission, 1, 0, 1); + dJointSetTransmissionAnchor2(transmission, -1, 0, 2); + dJointSetTransmissionAxis1(transmission, 0, 0, -1); + dJointSetTransmissionAxis2(transmission, cos(theta), 0, sin(theta)); + + break; + case 2: + // Chain. + + dBodySetPosition(body1, 2, 0, 1); + dBodySetPosition(body2, -2, 0, 1); + + dRSetIdentity (R); + dBodySetRotation (body1, R); + dBodySetRotation (body2, R); + + dJointSetHingeAnchor(hinge2, -2, 0, 1); + dJointSetHingeAxis(hinge2, 0, 0, 1); + + dJointSetHingeAnchor(hinge1, 2, 0, 1); + dJointSetHingeAxis(hinge1, 0, 0, 1); + + dJointSetTransmissionMode(transmission, dTransmissionChainDrive); + dJointSetTransmissionAnchor1(transmission, 2, 0, 1); + dJointSetTransmissionAnchor2(transmission, -2, 0, 1); + dJointSetTransmissionRadius1(transmission, rho_1); + dJointSetTransmissionRadius2(transmission, rho_2); + dJointSetTransmissionAxis(transmission, 0, 0, 1); + + break; + } + + dJointSetTransmissionBacklash(transmission, backlash); + + dJointSetHingeParam(hinge2, dParamVel, speed); + dJointSetHingeParam(hinge2, dParamFMax, 50); + + dJointSetHingeParam(hinge1, dParamVel, 0); + dJointSetHingeParam(hinge1, dParamFMax, 2); + + dBodySetLinearVel(body1, 0, 0, 0); + dBodySetLinearVel(body2, 0, 0, 0); + dBodySetAngularVel(body1, 0, 0, 0); + dBodySetAngularVel(body2, 0, 0, 0); +} + +void start() +{ + dMass mass; + + world = dWorldCreate(); + dWorldSetGravity (world,0,0,-9.8); + + dWorldSetERP(world, 0.2); + + space = dSimpleSpaceCreate (0); + + body1 = dBodyCreate(world); + body2 = dBodyCreate(world); + + dBodySetFiniteRotationMode(body1, 1); + dBodySetFiniteRotationMode(body2, 1); + + geom1 = dCreateCylinder(space, 0.2, 0.5); + dGeomSetBody(geom1, body1); + dMassSetCylinder(&mass, 100, 3, 0.2, 0.5); + dBodySetMass(body1, &mass); + + geom2 = dCreateCylinder(space, 0.2, 0.5); + dGeomSetBody(geom2, body2); + dMassSetCylinder(&mass, 100, 3, 0.2, 0.5); + dBodySetMass(body2, &mass); + + hinge1 = dJointCreateHinge(world, 0); + dJointAttach(hinge1, body1, 0); + + hinge2 = dJointCreateHinge(world, 0); + dJointAttach(hinge2, body2, 0); + + transmission = dJointCreateTransmission(world, 0); + dJointAttach(transmission, body1, body2); + dJointSetFeedback(transmission, &feedback); + + setup(); + + // initial camera position + static float xyz[3] = {1.15,-2.78,4.1}; + static float hpr[3] = {105,-45.5,0}; + dsSetViewpoint (xyz,hpr); + + fprintf (stderr, + "The green wheel is driving the red one. To control it use the following:\n" + " '[' : decrease wheel ratio\n" + " ']' : increase wheel ratio\n" + " ',' : decrease driving wheel speed\n" + " '.' : increase driving wheel speed\n" + " '-' : decrease backlash\n" + " '=' : increase backlash\n" + " '1' : switch to parallel axes gears mode\n" + " '2' : switch to intersecting axes gears mode\n" + " '3' : switch to chain (or belt) mode\n" +); +} + +void stop() +{ + dSpaceDestroy(space); + + dWorldDestroy(world); +} + +void drawGeom(dGeomID g) +{ + int gclass = dGeomGetClass(g); + const dReal *pos = dGeomGetPosition(g); + const dReal *rot = dGeomGetRotation(g); + + switch (gclass) { + case dCylinderClass: + { + dReal length, radius; + + if (g == geom1) { + dsSetColorAlpha(1, 0, 0, 1); + } else { + dsSetColorAlpha(0, 1, 0, 1); + } + + dsSetTexture (DS_WOOD); + dGeomCylinderGetParams(g, &radius, &length); + dsDrawCylinder(pos, rot, length, radius); + break; + } + + default: + { + abort(); + } + } +} + +void simLoop(int pause) +{ + if (!pause) { + + const dReal step = 0.003; + const unsigned nsteps = 4; + + for (unsigned i=0; i<nsteps; ++i) { + dWorldQuickStep(world, step); + } + } + +#if 0 + { + const dReal *omega_1, *omega_2; + + omega_1 = dBodyGetAngularVel(body1); + omega_2 = dBodyGetAngularVel(body2); + + printf ("T1: %f, %f, %f\n", + feedback.t1[0], feedback.t1[1], feedback.t1[2]); + + printf ("T2: %f, %f, %f\n", + feedback.t2[0], feedback.t2[1], feedback.t2[2]); + + printf ("F1: %f, %f, %f\n", + feedback.f1[0], feedback.f1[1], feedback.f1[2]); + + printf ("F2: %f, %f, %f\n", + feedback.f2[0], feedback.f2[1], feedback.f2[2]); + } +#endif + + // now we draw everything + unsigned ngeoms = dSpaceGetNumGeoms(space); + for (unsigned i=0; i<ngeoms; ++i) { + dGeomID g = dSpaceGetGeom(space, i); + + drawGeom(g); + } + + const dReal *R_1 = dGeomGetRotation(geom1); + const dReal *R_2 = dGeomGetRotation(geom2); + dVector3 c_1, c_2, a_1, a_2; + + dJointGetTransmissionContactPoint1(transmission, c_1); + dJointGetTransmissionContactPoint2(transmission, c_2); + dJointGetTransmissionAnchor1(transmission, a_1); + dJointGetTransmissionAnchor2(transmission, a_2); + + dsSetColorAlpha(1, 0, 0, 0.5); + dsDrawCylinder(a_1, R_1, 0.05, dCalcPointsDistance3(c_1, a_1)); + dsSetColorAlpha(0, 1, 0, 0.5); + dsDrawCylinder(a_2, R_2, 0.05, dCalcPointsDistance3(c_2, a_2)); + + dsSetColorAlpha(1, 0, 0, 0.5); + dsDrawSphere (c_1, R_1, 0.05); + dsDrawSphere (c_2, R_1, 0.05); + + dsSetColorAlpha(1, 1, 0, 0.5); + if (mode == dTransmissionChainDrive) { + dsDrawLine(c_1, c_2); + } +} + +static void command (int cmd) +{ + if (cmd == '[') { + switch(mode) { + case dTransmissionParallelAxes: + if (ratio > 0.125) { + ratio *= 0.5; + + fprintf (stderr, "Gear ratio set to %.3f.\n", ratio); + } + break; + case dTransmissionIntersectingAxes: + if (theta > 0.1) { + theta -= 0.1; + + fprintf (stderr, "Gear angle set to %.3f deg.\n", + theta / M_PI * 180); + } + break; + case dTransmissionChainDrive: + if (rho_2 > 0.125) { + rho_2 /= 2; + + fprintf (stderr, "Sprocket ratio set to %.3f.\n", rho_2 / rho_1); + } + break; + } + + setup(); + } else if (cmd == ']') { + switch(mode) { + case dTransmissionParallelAxes: + if (ratio < 8) { + ratio *= 2; + + fprintf (stderr, "Gear ratio set to %.3f.\n", ratio); + } + break; + case dTransmissionIntersectingAxes: + if (theta < 0.9) { + theta += 0.1; + + fprintf (stderr, "Gear angle set to %.3f deg.\n", + theta / M_PI * 180); + } + break; + case dTransmissionChainDrive: + if (rho_2 < 2) { + rho_2 *= 2; + + fprintf (stderr, "Sprocket ratio set to %.3f.\n", rho_2 / rho_1); + } + break; + } + + setup(); + } else if (cmd == '.') { + speed += 5; + + fprintf (stderr, "Driving wheel speed set to %g rad/s.\n", speed); + + dJointSetHingeParam(hinge2, dParamVel, speed); + } else if (cmd == ',') { + speed -= 5; + + fprintf (stderr, "Driving wheel speed set to %g rad/s.\n", speed); + + dJointSetHingeParam(hinge2, dParamVel, speed); + } else if (cmd == '/') { + if (dJointGetHingeParam(hinge2, dParamFMax) > 0) { + dJointSetHingeParam(hinge2, dParamFMax, 0); + } else { + dJointSetHingeParam(hinge2, dParamFMax, 50); + } + + } else if (cmd == '-') { + backlash -= 0.1; + + fprintf (stderr, "Backlash set to %g m.\n", backlash); + + dJointSetTransmissionBacklash(transmission, backlash); + } else if (cmd == '=') { + backlash += 0.1; + + fprintf (stderr, "Backlash set to %g m.\n", backlash); + + dJointSetTransmissionBacklash(transmission, backlash); + } else if (cmd == '1') { + mode = dTransmissionParallelAxes; + setup(); + } else if (cmd == '2') { + mode = dTransmissionIntersectingAxes; + setup(); + } else if (cmd == '3') { + mode = dTransmissionChainDrive; + setup(); + } +} + +int main(int argc, char **argv) +{ + // setup pointers to drawstuff callback functions + dsFunctions fn; + fn.version = DS_VERSION; + fn.start = &start; + fn.step = &simLoop; + fn.command = &command; + fn.stop = stop; + fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; + + // create world + dInitODE(); + + // run demo + dsSimulationLoop (argc, argv, 800, 600, &fn); + + dCloseODE(); + return 0; +} diff --git a/libs/ode-0.16.1/ode/demo/demo_trimesh.cpp b/libs/ode-0.16.1/ode/demo/demo_trimesh.cpp new file mode 100644 index 0000000..1c53334 --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_trimesh.cpp @@ -0,0 +1,605 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +// TriMesh test by Erwin de Vries + +#include <ode/ode.h> +#include <drawstuff/drawstuff.h> +#include "texturepath.h" + +#ifdef _MSC_VER +#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints +#endif + +//<---- Convex Object +static const dReal planes[] = // planes for a cube +{ + 1.0f ,0.0f ,0.0f ,0.25f, + 0.0f ,1.0f ,0.0f ,0.25f, + 0.0f ,0.0f ,1.0f ,0.25f, + 0.0f ,0.0f ,-1.0f,0.25f, + 0.0f ,-1.0f,0.0f ,0.25f, + -1.0f,0.0f ,0.0f ,0.25f + /* + 1.0f ,0.0f ,0.0f ,2.0f, + 0.0f ,1.0f ,0.0f ,1.0f, + 0.0f ,0.0f ,1.0f ,1.0f, + 0.0f ,0.0f ,-1.0f,1.0f, + 0.0f ,-1.0f,0.0f ,1.0f, + -1.0f,0.0f ,0.0f ,0.0f + */ +}; +static const unsigned int planecount=6; + +static const dReal points[] = // points for a cube +{ + 0.25f,0.25f,0.25f, + -0.25f,0.25f,0.25f, + + 0.25f,-0.25f,0.25f, + -0.25f,-0.25f,0.25f, + + 0.25f,0.25f,-0.25f, + -0.25f,0.25f,-0.25f, + + 0.25f,-0.25f,-0.25f, + -0.25f,-0.25f,-0.25f, +}; +static const unsigned int pointcount=8; + +static const unsigned int polygons[] = //Polygons for a cube (6 squares) + { + 4,0,2,6,4, // positive X + 4,1,0,4,5, // positive Y + 4,0,1,3,2, // positive Z + 4,3,1,5,7, // negative X + 4,2,3,7,6, // negative Y + 4,5,4,6,7, // negative Z + }; +//----> Convex Object + +// select correct drawing functions + +#ifdef dDOUBLE +#define dsDrawBox dsDrawBoxD +#define dsDrawSphere dsDrawSphereD +#define dsDrawCylinder dsDrawCylinderD +#define dsDrawCapsule dsDrawCapsuleD +#define dsDrawLine dsDrawLineD +#define dsDrawTriangle dsDrawTriangleD +#define dsDrawConvex dsDrawConvexD +#endif + + +// some constants + +#define NUM 200 // max number of objects +#define DENSITY (5.0) // density of all objects +#define GPB 3 // maximum number of geometries per body +#define MAX_CONTACTS 40 // maximum number of contact points per body + + +// dynamics and collision objects + +struct MyObject { + dBodyID body; // the body + dGeomID geom[GPB]; // geometries representing this body +}; + +static int num=0; // number of objects in simulation +static int nextobj=0; // next object to recycle if num==NUM +static dWorldID world; +static dSpaceID space; +static MyObject obj[NUM]; +static dJointGroupID contactgroup; +static int selected = -1; // selected object +static int show_aabb = 0; // show geom AABBs? +static int show_contacts = 0; // show contact points? +static int random_pos = 1; // drop objects from random position? + +#define VertexCount 5 +#define IndexCount 12 + +static dVector3 Size; +static float Vertices[VertexCount][3]; +static dTriIndex Indices[IndexCount]; + +static dGeomID TriMesh; +static dGeomID Ray; + + +// this is called by dSpaceCollide when two objects in space are +// potentially colliding. + +static void nearCallback (void *, dGeomID o1, dGeomID o2) +{ + int i; + // if (o1->body && o2->body) return; + + // exit without doing anything if the two bodies are connected by a joint + dBodyID b1 = dGeomGetBody(o1); + dBodyID b2 = dGeomGetBody(o2); + if (b1 && b2 && dAreConnectedExcluding (b1,b2,dJointTypeContact)) return; + + dContact contact[MAX_CONTACTS]; // up to MAX_CONTACTS contacts per box-box + for (i=0; i<MAX_CONTACTS; i++) { + contact[i].surface.mode = dContactBounce | dContactSoftCFM; + contact[i].surface.mu = dInfinity; + contact[i].surface.mu2 = 0; + contact[i].surface.bounce = 0.1; + contact[i].surface.bounce_vel = 0.1; + contact[i].surface.soft_cfm = 0.01; + } + if (int numc = dCollide (o1,o2,MAX_CONTACTS,&contact[0].geom, + sizeof(dContact))) { + dMatrix3 RI; + dRSetIdentity (RI); + const dReal ss[3] = {0.02,0.02,0.02}; + for (i=0; i<numc; i++) { + if (dGeomGetClass(o1) == dRayClass || dGeomGetClass(o2) == dRayClass){ + dMatrix3 Rotation; + dRSetIdentity(Rotation); + dsDrawSphere(contact[i].geom.pos, Rotation, REAL(0.01)); + + dVector3 End; + End[0] = contact[i].geom.pos[0] + (contact[i].geom.normal[0] * contact[i].geom.depth); + End[1] = contact[i].geom.pos[1] + (contact[i].geom.normal[1] * contact[i].geom.depth); + End[2] = contact[i].geom.pos[2] + (contact[i].geom.normal[2] * contact[i].geom.depth); + End[3] = contact[i].geom.pos[3] + (contact[i].geom.normal[3] * contact[i].geom.depth); + + dsDrawLine(contact[i].geom.pos, End); + continue; + } + + dJointID c = dJointCreateContact (world,contactgroup,contact+i); + dJointAttach (c,b1,b2); + if (show_contacts) dsDrawBox (contact[i].geom.pos,RI,ss); + } + } +} + + +// start simulation - set viewpoint + +static void start() +{ + dAllocateODEDataForThread(dAllocateMaskAll); + + static float xyz[3] = {2.1640f,-1.3079f,1.7600f}; + static float hpr[3] = {125.5000f,-17.0000f,0.0000f}; + dsSetViewpoint (xyz,hpr); + printf ("To drop another object, press:\n"); + printf (" b for box.\n"); + printf (" s for sphere.\n"); + printf (" c for cylinder.\n"); + printf( " v for a convex.\n" ); + printf (" x for a composite object.\n"); + printf ("To select an object, press space.\n"); + printf ("To disable the selected object, press d.\n"); + printf ("To enable the selected object, press e.\n"); + printf ("To toggle showing the geom AABBs, press a.\n"); + printf ("To toggle showing the contact points, press t.\n"); + printf ("To toggle dropping from random position/orientation, press r.\n"); +} + + +char locase (char c) +{ + if (c >= 'A' && c <= 'Z') return c - ('a'-'A'); + else return c; +} + + +// called when a key pressed + +static void command (int cmd) +{ + int i,j,k; + dReal sides[3]; + dMass m; + bool setBody = false; + + cmd = locase (cmd); + if (cmd == 'b' || cmd == 's' || cmd == 'c' || cmd == 'x' || cmd == 'v' + /* || cmd == 'l' */) { + if (num < NUM) { + i = num; + num++; + } + else { + i = nextobj; + nextobj++; + if (nextobj >= num) nextobj = 0; + + // destroy the body and geoms for slot i + dBodyDestroy (obj[i].body); + for (k=0; k < GPB; k++) { + if (obj[i].geom[k]) dGeomDestroy (obj[i].geom[k]); + } + memset (&obj[i],0,sizeof(obj[i])); + } + + obj[i].body = dBodyCreate (world); + for (k=0; k<3; k++) sides[k] = dRandReal()*0.5+0.1; + + dMatrix3 R; + if (random_pos) { + dBodySetPosition (obj[i].body, + dRandReal()*2-1,dRandReal()*2-1,dRandReal()+1); + dRFromAxisAndAngle (R,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0, + dRandReal()*2.0-1.0,dRandReal()*10.0-5.0); + } + else { + dReal maxheight = 0; + for (k=0; k<num; k++) { + const dReal *pos = dBodyGetPosition (obj[k].body); + if (pos[2] > maxheight) maxheight = pos[2]; + } + dBodySetPosition (obj[i].body, 0,0,maxheight+1); + dRFromAxisAndAngle (R,0,0,1,dRandReal()*10.0-5.0); + } + dBodySetRotation (obj[i].body,R); + dBodySetData (obj[i].body,(void*)(dsizeint)i); + + if (cmd == 'b') { + dMassSetBox (&m,DENSITY,sides[0],sides[1],sides[2]); + obj[i].geom[0] = dCreateBox (space,sides[0],sides[1],sides[2]); + } + else if (cmd == 'c') { + sides[0] *= 0.5; + dMassSetCapsule (&m,DENSITY,3,sides[0],sides[1]); + obj[i].geom[0] = dCreateCapsule (space,sides[0],sides[1]); + } +/* + // cylinder option not yet implemented + else if (cmd == 'l') { + sides[1] *= 0.5; + dMassSetCapsule (&m,DENSITY,3,sides[0],sides[1]); + obj[i].geom[0] = dCreateCylinder (space,sides[0],sides[1]); + } +*/ + else if (cmd == 's') { + sides[0] *= 0.5; + dMassSetSphere (&m,DENSITY,sides[0]); + obj[i].geom[0] = dCreateSphere (space,sides[0]); + } + else if (cmd == 'x') { + + setBody = true; + // start accumulating masses for the composite geometries + dMass m2; + dMassSetZero (&m); + + dReal dpos[GPB][3]; // delta-positions for composite geometries + dMatrix3 drot[GPB]; + + // set random delta positions + for (j=0; j<GPB; j++) + for (k=0; k<3; k++) + dpos[j][k] = dRandReal()*0.3-0.15; + + for (k=0; k<GPB; k++) { + if (k==0) { + dReal radius = dRandReal()*0.25+0.05; + obj[i].geom[k] = dCreateSphere (space,radius); + dMassSetSphere (&m2,DENSITY,radius); + } else if (k==1) { + obj[i].geom[k] = dCreateBox(space,sides[0],sides[1],sides[2]); + dMassSetBox(&m2,DENSITY,sides[0],sides[1],sides[2]); + } else { + dReal radius = dRandReal()*0.1+0.05; + dReal length = dRandReal()*1.0+0.1; + obj[i].geom[k] = dCreateCapsule(space,radius,length); + dMassSetCapsule(&m2,DENSITY,3,radius,length); + } + + dRFromAxisAndAngle(drot[k],dRandReal()*2.0-1.0,dRandReal()*2.0-1.0, + dRandReal()*2.0-1.0,dRandReal()*10.0-5.0); + dMassRotate(&m2,drot[k]); + + dMassTranslate(&m2,dpos[k][0],dpos[k][1],dpos[k][2]); + + // add to the total mass + dMassAdd(&m,&m2); + + } + for (k=0; k<GPB; k++) { + dGeomSetBody(obj[i].geom[k],obj[i].body); + dGeomSetOffsetPosition(obj[i].geom[k], + dpos[k][0]-m.c[0], + dpos[k][1]-m.c[1], + dpos[k][2]-m.c[2]); + dGeomSetOffsetRotation(obj[i].geom[k], drot[k]); + } + dMassTranslate(&m,-m.c[0],-m.c[1],-m.c[2]); + dBodySetMass(obj[i].body,&m); + + } else if (cmd == 'v') { + + dMassSetBox (&m,DENSITY,0.25,0.25,0.25); + + obj[i].geom[0] = dCreateConvex(space, + planes, + planecount, + points, + pointcount, + polygons); + } + + if (!setBody) { // avoid calling for composite geometries + for (k=0; k < GPB; k++) + if (obj[i].geom[k]) + dGeomSetBody(obj[i].geom[k],obj[i].body); + + dBodySetMass(obj[i].body,&m); + } + } + + if (cmd == ' ') { + selected++; + if (selected >= num) selected = 0; + if (selected < 0) selected = 0; + } + else if (cmd == 'd' && selected >= 0 && selected < num) { + dBodyDisable (obj[selected].body); + } + else if (cmd == 'e' && selected >= 0 && selected < num) { + dBodyEnable (obj[selected].body); + } + else if (cmd == 'a') { + show_aabb ^= 1; + } + else if (cmd == 't') { + show_contacts ^= 1; + } + else if (cmd == 'r') { + random_pos ^= 1; + } +} + + +// draw a geom + +void drawGeom (dGeomID g, const dReal *pos, const dReal *R, int show_aabb) +{ + if (!g) return; + if (!pos) pos = dGeomGetPosition (g); + if (!R) R = dGeomGetRotation (g); + + int type = dGeomGetClass (g); + if (type == dBoxClass) { + dVector3 sides; + dGeomBoxGetLengths (g,sides); + dsDrawBox (pos,R,sides); + } + else if (type == dSphereClass) { + dsDrawSphere (pos,R,dGeomSphereGetRadius (g)); + } + else if (type == dCapsuleClass) { + dReal radius,length; + dGeomCapsuleGetParams (g,&radius,&length); + dsDrawCapsule (pos,R,length,radius); + } else if (type == dConvexClass) { + //dVector3 sides={0.50,0.50,0.50}; + dsDrawConvex(pos,R,planes, + planecount, + points, + pointcount, + polygons); + } +/* + // cylinder option not yet implemented + else if (type == dCylinderClass) { + dReal radius,length; + dGeomCylinderGetParams (g,&radius,&length); + dsDrawCylinder (pos,R,length,radius); + } +*/ + + if (show_aabb) { + // draw the bounding box for this geom + dReal aabb[6]; + dGeomGetAABB (g,aabb); + dVector3 bbpos; + for (int i=0; i<3; i++) bbpos[i] = 0.5*(aabb[i*2] + aabb[i*2+1]); + dVector3 bbsides; + for (int j=0; j<3; j++) bbsides[j] = aabb[j*2+1] - aabb[j*2]; + dMatrix3 RI; + dRSetIdentity (RI); + dsSetColorAlpha (1,0,0,0.5); + dsDrawBox (bbpos,RI,bbsides); + } +} + + +// simulation loop + +static void simLoop (int pause) +{ + dsSetColor (0,0,2); + dSpaceCollide (space,0,&nearCallback); + if (!pause) dWorldStep (world,0.05); + //if (!pause) dWorldStepFast (world,0.05, 1); + + // remove all contact joints + dJointGroupEmpty (contactgroup); + + dsSetColor (1,1,0); + dsSetTexture (DS_WOOD); + for (int i=0; i<num; i++) { + for (int j=0; j < GPB; j++) { + if (i==selected) { + dsSetColor (0,0.7,1); + } + else if (! dBodyIsEnabled (obj[i].body)) { + dsSetColor (1,0,0); + } + else { + dsSetColor (1,1,0); + } + drawGeom (obj[i].geom[j],0,0,show_aabb); + } + } + + /*{ + for (int i = 1; i < IndexCount; i++) { + dsDrawLine(Vertices[Indices[i - 1]], Vertices[Indices[i]]); + } + }*/ + + {const dReal* Pos = dGeomGetPosition(TriMesh); + const dReal* Rot = dGeomGetRotation(TriMesh); + + {for (int i = 0; i < IndexCount / 3; i++){ + const float *p = Vertices[Indices[i * 3 + 0]]; + const dVector3 v0 = { p[0], p[1], p[2] }; + p = Vertices[Indices[i * 3 + 1]]; + const dVector3 v1 = { p[0], p[1], p[2] }; + p = Vertices[Indices[i * 3 + 2]]; + const dVector3 v2 = { p[0], p[1], p[2] }; + dsDrawTriangle(Pos, Rot, v0, v1, v2, 0); + }}} + + if (Ray){ + dVector3 Origin, Direction; + dGeomRayGet(Ray, Origin, Direction); + + dReal Length = dGeomRayGetLength(Ray); + + dVector3 End; + End[0] = Origin[0] + (Direction[0] * Length); + End[1] = Origin[1] + (Direction[1] * Length); + End[2] = Origin[2] + (Direction[2] * Length); + End[3] = Origin[3] + (Direction[3] * Length); + + dsDrawLine(Origin, End); + } +} + + +int main (int argc, char **argv) +{ + // setup pointers to drawstuff callback functions + dsFunctions fn; + fn.version = DS_VERSION; + fn.start = &start; + fn.step = &simLoop; + fn.command = &command; + fn.stop = 0; + fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; + + // create world + dInitODE2(0); + world = dWorldCreate(); + + space = dSimpleSpaceCreate(0); + contactgroup = dJointGroupCreate (0); + dWorldSetGravity (world,0,0,-0.5); + dWorldSetCFM (world,1e-5); + //dCreatePlane (space,0,0,1,0); + memset (obj,0,sizeof(obj)); + + Size[0] = 5.0f; + Size[1] = 5.0f; + Size[2] = 2.5f; + + Vertices[0][0] = -Size[0]; + Vertices[0][1] = -Size[1]; + Vertices[0][2] = Size[2]; + + Vertices[1][0] = Size[0]; + Vertices[1][1] = -Size[1]; + Vertices[1][2] = Size[2]; + + Vertices[2][0] = Size[0]; + Vertices[2][1] = Size[1]; + Vertices[2][2] = Size[2]; + + Vertices[3][0] = -Size[0]; + Vertices[3][1] = Size[1]; + Vertices[3][2] = Size[2]; + + Vertices[4][0] = 0; + Vertices[4][1] = 0; + Vertices[4][2] = 0; + + Indices[0] = 0; + Indices[1] = 1; + Indices[2] = 4; + + Indices[3] = 1; + Indices[4] = 2; + Indices[5] = 4; + + Indices[6] = 2; + Indices[7] = 3; + Indices[8] = 4; + + Indices[9] = 3; + Indices[10] = 0; + Indices[11] = 4; + + dTriMeshDataID Data = dGeomTriMeshDataCreate(); + + //dGeomTriMeshDataBuildSimple(Data, (dReal*)Vertices, VertexCount, Indices, IndexCount); + dGeomTriMeshDataBuildSingle(Data, Vertices[0], 3 * sizeof(float), VertexCount, &Indices[0], IndexCount, 3 * sizeof(dTriIndex)); + dGeomTriMeshDataPreprocess2(Data, (1U << dTRIDATAPREPROCESS_BUILD_FACE_ANGLES), NULL); + + TriMesh = dCreateTriMesh(space, Data, 0, 0, 0); + + //dGeomSetPosition(TriMesh, 0, 0, 1.0); + + Ray = dCreateRay(space, 0.9); + dVector3 Origin, Direction; + Origin[0] = 0.0; + Origin[1] = 0; + Origin[2] = 0.5; + Origin[3] = 0; + + Direction[0] = 0; + Direction[1] = 1.1f; + Direction[2] = -1; + Direction[3] = 0; + dNormalize3(Direction); + + dGeomRaySet(Ray, Origin[0], Origin[1], Origin[2], Direction[0], Direction[1], Direction[2]); + + dThreadingImplementationID threading = dThreadingAllocateMultiThreadedImplementation(); + dThreadingThreadPoolID pool = dThreadingAllocateThreadPool(4, 0, dAllocateFlagBasicData, NULL); + dThreadingThreadPoolServeMultiThreadedImplementation(pool, threading); + // dWorldSetStepIslandsProcessingMaxThreadCount(world, 1); + dWorldSetStepThreadingImplementation(world, dThreadingImplementationGetFunctions(threading), threading); + + // run simulation + dsSimulationLoop (argc,argv,352,288,&fn); + + dThreadingImplementationShutdownProcessing(threading); + dThreadingFreeThreadPool(pool); + dWorldSetStepThreadingImplementation(world, NULL, NULL); + dThreadingFreeImplementation(threading); + + dJointGroupDestroy (contactgroup); + dSpaceDestroy (space); + dWorldDestroy (world); + dCloseODE(); + return 0; +} diff --git a/libs/ode-0.16.1/ode/demo/halton235_geom.h b/libs/ode-0.16.1/ode/demo/halton235_geom.h new file mode 100644 index 0000000..c571d4f --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/halton235_geom.h @@ -0,0 +1,2271 @@ +// Generated by ./Tools/mksrc.py + +// h00 +const int h00_numv = 14; +const int h00_numf = 9; +const dReal h00_volu = 0.105869; +const dReal h00_pos[3] = { -0.801161,-0.825905,-0.503586 }; +const dReal h00_verts[ h00_numv * 3 ] = { + -0.198839,-0.174095,-0.496414, -0.198839,-0.073069,-0.496414, 0.355754,-0.174095,0.317906, 0.266263,0.078525,-0.113353, -0.198839,0.418138,0.148658, -0.198839,0.151957,0.285583, -0.004749,-0.165186,-0.496414, -0.198839,0.342511,-0.068863, -0.198839,-0.174095,0.341490, 0.030157,-0.174095,0.397398, -0.005096,-0.174095,-0.496414, 0.428901,-0.174095,0.139324, -0.198839,0.419530,0.145078, -0.111897,0.386202,0.018538, +}; +const unsigned int h00_faces[] = { + 5, 7,13,3,6,1, + 4, 6,10,0,1, + 7, 0,8,5,4,12,7,1, + 6, 11,3,13,12,4,2, + 4, 4,5,9,2, + 6, 9,8,0,10,11,2, + 4, 11,10,6,3, + 3, 8,9,5, + 3, 12,13,7, +}; +const dReal h00_planes[ h00_numf * 4 ] = { + 0.322183,0.678839,-0.659831,0.213885,0,0,-1,0.496414,-1,3.46515e-16,1.34725e-16,0.198839,0.66261,0.69806,0.271405,0.200478,0.212159,0.447018,0.869002,0.273913,-0,-1,0,0.174095,0.825473,-0.0322069,-0.563523,0.281141,-0.233951,0.164312,0.958263,0.34515,-0.131169,0.932758,-0.335793,0.368685 +}; +// h01 +const int h01_numv = 16; +const int h01_numf = 10; +const dReal h01_volu = 0.123003; +const dReal h01_pos[3] = { -0.669502,-0.555335,-0.800913 }; +const dReal h01_verts[ h01_numv * 3 ] = { + 0.137874,0.266251,0.316069, -0.136407,-0.435756,-0.199087, -0.330498,0.127352,-0.199087, 0.378917,-0.091301,0.019367, 0.437409,0.033623,-0.016334, 0.038469,0.311615,0.180723, -0.330498,-0.343638,-0.199087, 0.193689,-0.157234,0.188948, 0.276656,-0.200503,-0.199087, 0.399981,0.033623,-0.199087, -0.039317,0.311615,-0.199087, -0.330498,0.071941,0.228464, 0.134604,-0.192045,0.183974, -0.243556,0.115632,0.315865, 0.128360,0.261346,0.324519, -0.053858,0.233367,0.333678, +}; +const unsigned int h01_faces[] = { + 5, 8,3,7,12,1, + 5, 12,13,11,6,1, + 6, 6,2,10,9,8,1, + 6, 11,13,15,5,10,2, + 3, 6,11,2, + 4, 8,9,4,3, + 5, 4,0,14,7,3, + 5, 9,10,5,0,4, + 4, 15,14,0,5, + 5, 14,15,13,12,7, +}; +const dReal h01_planes[ h01_numf * 4 ] = { + 0.485031,-0.851631,0.198669,0.265389,-0.322183,-0.678839,0.659831,0.208392,0,0,-1,0.199087,-0.53156,0.839996,0.108863,0.260981,-1,0,-0,0.330498,0.870584,-0.458578,-0.178296,0.368295,0.693474,-0.121763,0.710118,0.287639,0.531559,0.839996,-0.108863,0.26253,-0.120149,0.911352,0.393704,0.35052,0.0929092,-0.293639,0.951391,0.243929 +}; +// h02 +const int h02_numv = 22; +const int h02_numf = 13; +const dReal h02_volu = 0.069699; +const dReal h02_pos[3] = { -0.226726,-0.554920,-0.490680 }; +const dReal h02_verts[ h02_numv * 3 ] = { + 0.092179,-0.226103,0.260087, -0.296734,0.272195,0.041665, -0.063859,-0.091716,-0.290866, 0.291800,-0.116083,-0.104671, -0.005367,0.033207,-0.326567, 0.057499,0.071569,-0.315604, -0.314416,0.260931,0.014286, 0.001987,-0.310858,0.106391, 0.200664,0.041526,0.249449, -0.249087,-0.157649,-0.121285, 0.164143,-0.213455,-0.116915, 0.086533,-0.112211,0.311781, 0.301609,-0.100599,-0.031006, -0.013037,0.041374,0.269240, 0.214238,-0.145305,0.159971, -0.177599,0.337949,0.022880, -0.304902,0.265836,0.005836, 0.151444,0.029502,0.298046, 0.226514,0.065723,0.196331, -0.078156,0.329100,-0.024159, 0.053890,0.084483,0.272741, -0.198047,0.327898,0.050872, +}; +const unsigned int h02_faces[] = { + 4, 13,20,21,1, + 5, 21,15,16,6,1, + 7, 6,9,7,0,11,13,1, + 5, 9,6,16,4,2, + 5, 4,5,3,10,2, + 4, 10,7,9,2, + 5, 5,19,18,12,3, + 6, 12,14,0,7,10,3, + 5, 16,15,19,5,4, + 7, 18,19,15,21,20,17,8, + 5, 17,11,0,14,8, + 4, 14,12,18,8, + 4, 17,20,13,11, +}; +const dReal h02_planes[ h02_numf * 4 ] = { + -0.322885,0.43293,0.841615,0.248718,-0.488006,0.871758,-0.0434537,0.380285,-0.73548,-0.309929,0.602505,0.158984,-0.693474,0.121763,-0.710118,0.239666,0.398278,-0.419584,-0.815674,0.250302,-0.11362,-0.877785,-0.465387,0.223128,0.726907,0.646142,-0.23261,0.161453,0.598819,-0.796079,0.0875987,0.257978,-0.27553,0.653111,-0.705358,0.253514,0.315015,0.796483,0.516121,0.225033,0.709719,-0.26169,0.654077,0.294707,0.913105,-0.120244,0.389591,0.275417,-0.158394,0.166869,0.973173,0.270985 +}; +// h03 +const int h03_numv = 18; +const int h03_numf = 11; +const dReal h03_volu = 0.069585; +const dReal h03_pos[3] = { -0.013871,-0.718833,-0.869565 }; +const dReal h03_verts[ h03_numv * 3 ] = { + -0.207492,-0.281167,-0.130435, 0.113468,0.049972,0.264160, -0.007999,0.353837,-0.130435, 0.078945,0.047830,0.274214, -0.003048,-0.281167,0.119131, -0.048711,-0.049541,0.261970, -0.155356,0.235482,0.063281, 0.163083,-0.281167,0.065052, -0.378975,-0.037005,-0.130435, -0.276714,0.072197,0.088019, 0.263172,-0.281167,-0.130435, 0.247851,0.256254,-0.130435, 0.308871,0.008019,-0.130435, 0.268707,0.210552,0.010520, 0.116203,0.335344,-0.130435, 0.263499,0.226082,-0.009852, -0.255650,0.197121,-0.130435, -0.218222,0.197121,0.052318, +}; +const unsigned int h03_faces[] = { + 7, 13,15,14,2,6,3,1, + 5, 3,5,4,7,1, + 5, 7,10,12,13,1, + 4, 16,17,6,2, + 8, 14,11,12,10,0,8,16,2, + 5, 6,17,9,5,3, + 5, 5,9,8,0,4, + 4, 0,10,7,4, + 4, 9,17,16,8, + 3, 14,15,11, + 4, 15,13,12,11, +}; +const dReal h03_planes[ h03_numf * 4 ] = { + 0.119725,0.804079,0.582343,0.207598,0.274018,-0.465094,0.841785,0.230216,0.881437,-0.139289,0.451296,0.212269,-0.53156,0.839996,0.108863,0.287274,0,-0,-1,0.130435,-0.398278,0.419584,0.815674,0.212296,-0.679728,-0.477395,0.556833,0.202635,-0,-1,-0,0.281167,-0.870584,0.458578,0.178296,0.289704,0.509459,0.848006,0.146072,0.324522,0.968964,0.238186,-0.066148,0.309823 +}; +// h04 +const int h04_numv = 18; +const int h04_numf = 11; +const dReal h04_volu = 0.049776; +const dReal h04_pos[3] = { 0.037853,-0.892026,-0.431971 }; +const dReal h04_verts[ h04_numv * 3 ] = { + -0.100436,0.123651,-0.175624, 0.353999,-0.060233,0.083056, 0.061744,0.223165,-0.173434, -0.054772,-0.107974,-0.318463, 0.079577,0.232813,-0.134685, 0.365414,-0.107974,0.061633, 0.111359,-0.107974,-0.372542, -0.262592,0.026248,0.047682, -0.327682,-0.107974,0.107959, -0.050341,0.191801,0.101262, -0.248632,-0.107974,0.379486, -0.172400,0.111003,0.201378, 0.324182,-0.074827,0.146980, 0.312271,-0.107974,0.174077, -0.248842,-0.086035,0.364515, -0.264984,-0.107974,0.352871, 0.027221,0.221023,-0.163380, 0.037030,0.236507,-0.089715, +}; +const unsigned int h04_faces[] = { + 4, 12,13,5,1, + 5, 5,6,2,4,1, + 5, 4,17,9,12,1, + 4, 16,17,4,2, + 5, 6,3,0,16,2, + 4, 8,7,0,3, + 7, 6,5,13,10,15,8,3, + 5, 8,15,14,11,7, + 6, 11,9,17,16,0,7, + 6, 11,14,10,13,12,9, + 3, 14,15,10, +}; +const dReal h04_planes[ h04_numf * 4 ] = { + 0.903842,0.0244154,0.42717,0.353968,0.79204,0.397342,-0.463457,0.217956,0.496382,0.766976,0.406636,0.163295,-0.11569,0.975032,-0.189546,0.243324,-0.274018,0.465094,-0.841785,0.232868,-0.83085,0.164121,-0.531744,0.197127,0,-1,0,0.107974,-0.837582,0.502473,0.214421,0.243355,-0.598819,0.796079,-0.0875987,0.173963,0.289106,0.541464,0.789452,0.169241,-0.80443,0.32957,0.494242,0.35198 +}; +// h05 +const int h05_numv = 12; +const int h05_numf = 8; +const dReal h05_volu = 0.060052; +const dReal h05_pos[3] = { -0.361440,-0.882680,-0.728709 }; +const dReal h05_verts[ h05_numv * 3 ] = { + -0.444817,-0.117320,-0.271291, 0.140076,-0.117320,-0.271291, 0.136701,0.016901,0.344420, -0.031407,0.126842,-0.271291, 0.070855,0.236044,-0.052837, -0.114373,0.170111,0.116744, 0.344521,-0.117320,-0.021725, 0.298857,0.114305,0.121114, -0.444469,-0.108411,-0.271291, 0.071611,-0.117320,0.404697, -0.173458,0.135300,0.111770, -0.010820,-0.117320,0.364447, +}; +const unsigned int h05_faces[] = { + 5, 3,4,7,6,1, + 5, 6,9,11,0,1, + 4, 0,8,3,1, + 5, 5,10,11,9,2, + 4, 9,6,7,2, + 4, 7,4,5,2, + 5, 8,10,5,4,3, + 4, 0,11,10,8, +}; +const dReal h05_planes[ h05_numf * 4 ] = { + 0.679728,0.477395,-0.556833,0.190269,0,-1,0,0.11732,0,0,-1,0.271291,-0.373525,0.524676,0.76498,0.221281,0.83085,-0.164121,0.531744,0.293948,0.11362,0.877785,0.465387,0.190656,-0.485031,0.851631,-0.198669,0.177153,-0.825473,0.0322069,0.563523,0.210527 +}; +// h06 +const int h06_numv = 16; +const int h06_numf = 10; +const dReal h06_volu = 0.067458; +const dReal h06_pos[3] = { 0.885250,-0.616510,-0.689541 }; +const dReal h06_verts[ h06_numv * 3 ] = { + -0.230633,-0.043361,0.025874, -0.001305,-0.383490,-0.079103, 0.114750,-0.383490,0.055891, 0.114750,0.141993,-0.310459, 0.042572,0.157183,0.322917, 0.114750,0.349093,0.009138, 0.114750,-0.209139,-0.310459, 0.114750,-0.383490,-0.220772, 0.114750,0.143660,0.326163, -0.023969,0.120047,-0.310459, -0.230634,0.218132,-0.108639, -0.072958,0.349093,0.054965, -0.138827,-0.119612,0.199579, 0.020027,-0.383490,0.025057, -0.041036,-0.038390,0.301047, 0.114750,-0.091790,0.305977, +}; +const unsigned int h06_faces[] = { + 6, 0,10,9,6,7,1, + 4, 7,2,13,1, + 4, 13,12,0,1, + 5, 15,14,12,13,2, + 7, 7,6,3,5,8,15,2, + 5, 9,10,11,5,3, + 3, 6,9,3, + 4, 14,15,8,4, + 4, 8,5,11,4, + 6, 11,10,0,12,14,4, +}; +const dReal h06_planes[ h06_numf * 4 ] = { + -0.735479,-0.309932,-0.602505,0.167476,0,-1,0,0.38349,-0.794108,-0.585614,0.162633,0.212748,-0.239912,-0.631869,0.73701,0.255977,1,-0,0,0.11475,-0.131611,0.831909,-0.539079,0.270385,0,0,-1,0.310459,-0.0606999,-0.0852635,0.994508,0.305158,0.131611,0.831909,0.539078,0.310442,-0.793214,0.278548,0.541501,0.184874 +}; +// h07 +const int h07_numv = 18; +const int h07_numf = 11; +const dReal h07_volu = 0.100040; +const dReal h07_pos[3] = { 0.439796,-0.816642,-0.690430 }; +const dReal h07_verts[ h07_numv * 3 ] = { + -0.290584,-0.183358,-0.114083, 0.444149,-0.183358,-0.078214, -0.340199,0.147781,0.085025, -0.036530,-0.183358,0.320092, -0.047944,-0.135617,0.341515, 0.306627,0.080520,0.200468, -0.322367,0.157429,0.123774, 0.465481,-0.183358,0.025945, 0.214820,0.156771,0.026763, -0.144796,0.105827,-0.309570, 0.159858,-0.183358,-0.309570, -0.190496,-0.183358,-0.309570, -0.155412,0.298926,0.091748, -0.184960,0.308361,-0.168615, -0.134267,0.332806,-0.106403, 0.196572,0.110989,0.274357, -0.157992,0.325768,-0.131745, -0.142419,0.333870,-0.095406, +}; +const unsigned int h07_faces[] = { + 7, 10,9,13,16,14,8,1, + 4, 8,5,7,1, + 6, 7,3,0,11,10,1, + 6, 6,12,17,16,13,2, + 5, 13,9,11,0,2, + 5, 0,3,4,6,2, + 5, 7,5,15,4,3, + 4, 15,12,6,4, + 6, 8,14,17,12,15,5, + 3, 10,11,9, + 3, 16,17,14, +}; +const dReal h07_planes[ h07_numf * 4 ] = { + 0.525603,0.55372,-0.645861,0.182432,0.794108,0.585614,-0.162633,0.258045,0,-1,0,0.183358,-0.632147,0.768422,0.0995875,0.337082,-0.881437,0.139289,-0.451296,0.282078,-0.79204,-0.397342,0.463457,0.250137,0.488522,-0.25733,0.833743,0.296212,-0.212159,0.447016,0.869003,0.246326,0.381225,0.903643,0.195187,0.228784,-1.58443e-16,2.50379e-17,-1,0.30957,-0.105626,0.979232,-0.173057,0.35849 +}; +// h08 +const int h08_numv = 22; +const int h08_numf = 13; +const dReal h08_volu = 0.095115; +const dReal h08_pos[3] = { 0.582909,-0.382310,-0.514785 }; +const dReal h08_verts[ h08_numv * 3 ] = { + 0.039696,0.333763,-0.114253, -0.040720,0.073975,-0.343437, -0.281418,0.194479,0.107755, 0.071707,-0.016068,-0.283395, 0.071707,-0.277561,-0.148882, 0.163514,-0.353812,0.024824, 0.072380,0.310495,-0.182078, 0.344912,-0.077018,0.148161, 0.229382,0.114893,-0.119790, 0.056106,0.251986,0.176207, 0.261304,-0.272590,0.126291, 0.053460,-0.323343,0.098712, -0.280479,0.198156,0.096008, -0.285532,-0.100462,-0.271051, 0.094134,-0.250952,0.200497, -0.277380,-0.101526,-0.282048, -0.010614,0.002589,0.315575, -0.026292,0.211375,0.249710, 0.146296,0.123570,0.286302, 0.056041,0.119791,0.321947, -0.290185,0.102104,0.127875, -0.298525,-0.135406,-0.083897, +}; +const unsigned int h08_faces[] = { + 6, 15,13,12,0,6,1, + 4, 6,8,3,1, + 4, 3,4,15,1, + 5, 20,16,19,17,2, + 5, 17,9,0,12,2, + 5, 12,13,21,20,2, + 6, 8,7,10,5,4,3, + 6, 5,11,21,13,15,4, + 4, 10,14,11,5, + 6, 0,9,18,7,8,6, + 6, 18,19,16,14,10,7, + 4, 17,19,18,9, + 5, 14,16,20,21,11, +}; +const dReal h08_planes[ h08_numf * 4 ] = { + -0.595386,0.627237,-0.502085,0.243079,0.598205,0.236327,-0.765702,0.256094,0.107916,-0.45476,-0.884052,0.265581,-0.484779,0.229821,0.843903,0.272055,-0.215549,0.936705,0.275902,0.272559,-0.995125,0.0827659,-0.053632,0.290362,0.793214,-0.278548,-0.541501,0.214813,-0.381225,-0.903643,-0.195187,0.252539,0.131611,-0.83191,0.539077,0.329242,0.750032,0.646492,0.139642,0.229594,0.364346,-0.255892,0.895417,0.278042,0.228161,0.721101,0.654183,0.30978,-0.595564,-0.522855,0.609857,0.197424 +}; +// h09 +const int h09_numv = 16; +const int h09_numf = 10; +const dReal h09_volu = 0.059582; +const dReal h09_pos[3] = { 0.627742,-0.657906,-0.898694 }; +const dReal h09_verts[ h09_numv * 3 ] = { + -0.028087,-0.342094,-0.101306, 0.372258,-0.342094,-0.101306, 0.233539,0.161443,-0.101306, 0.372258,-0.167743,-0.101306, 0.256203,-0.342094,0.130050, 0.372258,-0.342094,-0.011619, -0.322212,0.174071,0.101861, 0.026875,-0.001965,0.235027, -0.098160,0.388838,-0.101306, 0.026875,0.259528,0.100514, -0.332742,-0.052909,-0.101306, -0.085552,0.349571,0.040471, -0.393762,0.195327,-0.101306, -0.372906,0.149626,0.039648, -0.378114,0.165155,0.019276, -0.345937,0.167033,0.076519, +}; +const unsigned int h09_faces[] = { + 7, 0,10,12,8,2,3,1, + 3, 3,5,1, + 4, 5,4,0,1, + 4, 8,11,9,2, + 6, 9,7,4,5,3,2, + 7, 7,6,15,13,10,0,4, + 6, 11,8,12,14,15,6, + 4, 7,9,11,6, + 4, 13,14,12,10, + 3, 15,14,13, +}; +const dReal h09_planes[ h09_numf * 4 ] = { + 0,0,-1,0.101306,1,0,0,0.372258,0,-1,0,0.342094,0.55667,0.812007,0.175394,0.243329,0.735479,0.309932,0.602505,0.160762,-0.525603,-0.55372,0.645861,0.138757,-0.527367,0.805591,0.270012,0.337657,-0.107916,0.45476,0.884052,0.203982,-0.968964,-0.238186,0.066148,0.328316,-0.830322,0.320028,0.456232,0.375605 +}; +// h10 +const int h10_numv = 18; +const int h10_numf = 11; +const dReal h10_volu = 0.082139; +const dReal h10_pos[3] = { -0.348593,-0.203405,-0.827574 }; +const dReal h10_verts[ h10_numv * 3 ] = { + 0.351136,-0.038001,-0.172426, 0.318157,0.110282,-0.172426, -0.183035,-0.085679,0.342730, -0.360226,-0.040315,-0.172426, 0.190400,0.248876,-0.172426, 0.296736,0.161596,-0.025823, 0.116500,-0.318307,0.010327, -0.282440,-0.040315,0.207384, -0.155944,0.334915,-0.140051, -0.055732,-0.013566,0.359774, 0.296359,0.169251,-0.045236, -0.155944,0.347503,-0.172426, 0.079072,-0.318307,-0.172426, 0.043711,-0.022416,0.312735, 0.326723,-0.161591,-0.172426, 0.179366,-0.279946,0.021290, 0.100706,0.105108,0.263039, 0.042697,0.111008,0.290353, +}; +const unsigned int h10_faces[] = { + 4, 10,5,0,1, + 7, 0,14,12,3,11,4,1, + 3, 4,10,1, + 5, 6,15,13,9,2, + 5, 9,17,8,7,2, + 5, 7,3,12,6,2, + 4, 7,8,11,3, + 7, 11,8,17,16,5,10,4, + 6, 16,13,15,14,0,5, + 4, 12,14,15,6, + 4, 13,16,17,9, +}; +const dReal h10_planes[ h10_numf * 4 ] = { + 0.973989,0.216619,0.066491,0.322306,-0,0,-1,0.172426,0.722579,0.66608,-0.18498,0.335245,0.27553,-0.653111,0.705358,0.247274,-0.46199,0.681388,0.567693,0.220745,-0.531559,-0.839996,0.108863,0.206575,-0.870584,0.458578,0.178296,0.264376,0.256529,0.900843,0.350248,0.212649,0.830851,-0.164118,0.531744,0.206291,0.53156,-0.839996,-0.108863,0.328179,0.433652,0.152283,0.888119,0.293288 +}; +// h11 +const int h11_numv = 18; +const int h11_numf = 11; +const dReal h11_volu = 0.058443; +const dReal h11_pos[3] = { -0.902277,0.042835,-0.283464 }; +const dReal h11_verts[ h11_numv * 3 ] = { + 0.065494,-0.341848,-0.057123, 0.194525,0.153131,-0.091230, -0.097723,-0.350111,0.163707, 0.194525,-0.144351,0.061796, 0.065493,0.122511,-0.295991, -0.097723,-0.183345,0.306682, -0.097723,0.152153,0.335446, -0.097723,-0.428001,-0.052654, 0.107269,-0.156775,0.196004, -0.097723,0.199975,-0.375687, 0.037223,0.358435,0.033582, -0.097723,0.406471,-0.057020, -0.067761,-0.416891,-0.051054, -0.040073,-0.340339,0.134552, 0.056142,-0.350169,-0.055126, 0.004412,-0.376327,-0.008857, 0.025793,-0.108438,0.290488, -0.096343,0.152412,0.335215, +}; +const unsigned int h11_faces[] = { + 5, 4,9,11,10,1, + 6, 10,17,16,8,3,1, + 4, 3,0,4,1, + 5, 7,12,15,13,2, + 5, 13,8,16,5,2, + 6, 5,6,11,9,7,2, + 6, 8,13,15,14,0,3, + 6, 0,14,12,7,9,4, + 4, 16,17,6,5, + 4, 17,10,11,6, + 3, 14,15,12, +}; +const dReal h11_planes[ h11_numf * 4 ] = { + 0.553062,0.69918,-0.453068,0.255983,0.793213,0.278551,0.5415,0.147553,0.835369,-0.251444,-0.48881,0.168589,0.314046,-0.893286,0.321583,0.334705,0.443092,-0.583496,0.68059,0.272405,-1,0,0,0.0977235,0.66062,-0.653782,0.368986,0.245683,0.212159,-0.447018,-0.869002,0.216347,0.179474,-0.0840327,0.980167,0.298468,-0.066237,0.837367,0.542613,0.315898,0.474713,-0.879502,0.0335246,0.332778 +}; +// h12 +const int h12_numv = 22; +const int h12_numf = 13; +const dReal h12_volu = 0.106128; +const dReal h12_pos[3] = { -0.838340,-0.076123,-0.758521 }; +const dReal h12_verts[ h12_numv * 3 ] = { + 0.207307,-0.167597,0.138331, 0.129521,-0.167597,-0.241479, -0.161660,0.318933,0.099371, 0.312802,0.272050,-0.241479, -0.161660,-0.330252,0.400013, -0.074718,-0.363580,0.273473, 0.001556,0.241469,0.179066, -0.161660,-0.309043,0.422403, -0.161660,-0.407271,0.186072, -0.161660,-0.351860,-0.241479, -0.007794,-0.231211,0.419931, 0.001557,-0.222890,0.417934, 0.309084,0.269226,-0.210613, -0.161660,0.422173,-0.241479, 0.072963,0.309250,0.057032, -0.161660,0.392766,-0.014569, -0.131698,-0.297933,0.424004, -0.161660,-0.327468,0.404309, 0.114980,-0.245845,0.291286, 0.009169,-0.227496,0.411012, 0.333803,0.207633,-0.209104, 0.333803,0.220221,-0.241479, +}; +const unsigned int h12_faces[] = { + 6, 0,18,5,8,9,1, + 5, 9,13,3,21,1, + 4, 21,20,0,1, + 4, 6,14,15,2, + 8, 15,13,9,8,4,17,7,2, + 6, 7,16,10,11,6,2, + 4, 12,20,21,3, + 5, 13,15,14,12,3, + 7, 5,18,19,10,16,17,4, + 3, 8,5,4, + 8, 11,19,18,0,20,12,14,6, + 3, 17,16,7, + 3, 19,11,10, +}; +const dReal h12_planes[ h12_numf * 4 ] = { + 0.53156,-0.839996,-0.108863,0.235917,0,0,-1,0.241479,0.870584,-0.458578,-0.178296,0.23267,0.131611,0.83191,0.539077,0.297616,-1,0,0,0.16166,-0.212159,0.447018,0.869002,0.263219,0.917084,0.371595,0.144476,0.353071,0.299389,0.946218,0.12263,0.321456,0.425203,-0.759567,0.4922,0.378997,0.131169,-0.932758,0.335793,0.421162,0.735479,0.309932,0.602505,0.183872,0.216442,-0.684063,0.696571,0.470649,0.494656,-0.366713,0.787932,0.411811 +}; +// h13 +const int h13_numv = 22; +const int h13_numf = 13; +const dReal h13_volu = 0.080573; +const dReal h13_pos[3] = { -0.579196,0.019592,-0.524795 }; +const dReal h13_verts[ h13_numv * 3 ] = { + -0.186181,0.213535,-0.176694, 0.154423,-0.034973,0.266436, 0.105286,0.335497,0.021835, 0.055737,-0.302317,0.075780, -0.128556,-0.121108,0.303127, 0.252786,0.058395,0.170378, -0.257588,0.145754,-0.054660, 0.097995,0.334920,0.024505, 0.093556,-0.038093,0.287537, 0.074659,0.111918,-0.442830, -0.051837,-0.263312,-0.095394, -0.257587,-0.318605,0.184208, 0.273300,-0.111989,-0.012426, 0.049940,0.173511,-0.444339, -0.026589,0.239892,0.129875, -0.128556,0.176374,0.150102, 0.038054,-0.313581,0.048402, 0.047568,-0.308676,0.039952, -0.249976,-0.323211,0.177286, -0.144164,-0.341560,0.057561, 0.174871,-0.236563,0.056995, 0.154423,-0.246614,0.084987, +}; +const unsigned int h13_faces[] = { + 5, 21,20,12,5,1, + 6, 5,2,7,14,8,1, + 7, 8,4,11,18,3,21,1, + 5, 5,12,9,13,2, + 4, 13,0,7,2, + 5, 16,17,20,21,3, + 4, 18,19,16,3, + 4, 8,14,15,4, + 4, 15,6,11,4, + 5, 15,14,7,0,6, + 8, 0,13,9,10,19,18,11,6, + 5, 12,20,17,10,9, + 4, 17,16,19,10, +}; +const dReal h13_planes[ h13_numf * 4 ] = { + 0.805487,-0.385719,0.449901,0.257745,0.24653,0.556538,0.793403,0.229997,0.284317,-0.624016,0.727852,0.259655,0.904761,0.357436,-0.231619,0.21012,-0.184883,0.934913,-0.302912,0.287581,0.488006,-0.871758,0.0434537,0.29404,0.159459,-0.944944,0.285751,0.316215,-0.107916,0.45476,0.884052,0.226779,-0.835369,0.251444,0.48881,0.225111,-0.493234,0.850287,0.183662,0.240945,-0.735479,-0.309932,-0.602505,0.17721,0.46199,-0.681388,-0.567693,0.209624,0.120149,-0.911352,-0.393704,0.271298 +}; +// h14 +const int h14_numv = 24; +const int h14_numf = 14; +const dReal h14_volu = 0.092625; +const dReal h14_pos[3] = { 0.037294,-0.326434,-0.629340 }; +const dReal h14_verts[ h14_numv * 3 ] = { + 0.244511,-0.164440,-0.192835, -0.034752,0.085028,-0.370660, -0.037506,-0.162763,0.334991, -0.206521,-0.156917,-0.176944, 0.151340,0.267484,0.166363, 0.265137,0.142280,0.210563, 0.260084,-0.156338,-0.156496, -0.285181,0.228137,0.064806, 0.037588,-0.329085,0.107655, -0.342176,0.100614,0.114501, 0.027780,-0.344569,0.033990, -0.089151,0.284625,-0.224057, -0.059164,-0.038562,-0.370660, 0.065038,-0.057055,-0.370660, 0.036995,0.362842,0.085406, 0.062303,-0.342427,0.023935, 0.217542,-0.181847,-0.229705, 0.212334,-0.166317,-0.250077, 0.224212,0.171137,0.236256, 0.080136,-0.332779,0.062684, 0.146779,-0.002116,0.303773, 0.264198,0.138603,0.222310, 0.247091,-0.191282,0.030659, 0.255431,0.046228,0.242430, +}; +const unsigned int h14_faces[] = { + 6, 12,3,9,7,11,1, + 9, 11,14,4,5,6,0,17,13,1, + 3, 13,12,1, + 6, 8,19,22,23,20,2, + 7, 20,18,4,14,7,9,2, + 5, 9,3,10,8,2, + 7, 12,13,17,16,15,10,3, + 4, 18,21,5,4, + 5, 21,23,22,6,5, + 6, 22,19,15,16,0,6, + 3, 14,11,7, + 4, 10,15,19,8, + 3, 17,0,16, + 4, 20,23,21,18, +}; +const dReal h14_planes[ h14_numf * 4 ] = { + -0.830851,0.164118,-0.531744,0.239924,0.738081,0.518376,-0.431883,0.178509,0,0,-1,0.37066,0.582463,-0.552262,0.596442,0.267845,-0.240814,0.443968,0.863077,0.225893,-0.726907,-0.646142,0.23261,0.210353,-0.119725,-0.804079,-0.582343,0.253941,0.662611,0.698059,0.271405,0.33215,0.995125,-0.0827659,0.053632,0.263362,0.632147,-0.768422,-0.0995875,0.300129,-0.380333,0.921564,-0.0778922,0.313659,0.11569,-0.975032,0.189546,0.345622,0.830322,-0.320028,-0.456232,0.343625,0.433652,0.152283,0.888119,0.333115 +}; +// h15 +const int h15_numv = 16; +const int h15_numf = 10; +const dReal h15_volu = 0.047330; +const dReal h15_pos[3] = { 0.221274,0.213040,-0.893886 }; +const dReal h15_verts[ h15_numv * 3 ] = { + -0.273508,-0.247194,0.021075, -0.214206,0.249387,-0.106114, -0.394680,0.092354,-0.106114, 0.468273,-0.026582,-0.106114, -0.379467,-0.167569,-0.106114, -0.251710,-0.306163,-0.106114, -0.130453,-0.090301,0.212222, 0.215618,0.100683,0.162583, 0.108399,0.111587,0.216806, 0.543500,0.089559,-0.106114, 0.556660,0.080198,-0.106114, 0.496376,0.018888,-0.040935, 0.000444,-0.021162,0.246756, 0.322381,0.024676,0.097420, 0.541635,0.087788,-0.096097, 0.556215,0.081512,-0.106114, +}; +const unsigned int h15_faces[] = { + 5, 2,6,12,8,1, + 5, 8,7,14,9,1, + 8, 9,15,10,3,5,4,2,1, + 4, 4,0,6,2, + 3, 10,11,3, + 7, 11,13,12,6,0,5,3, + 3, 5,0,4, + 6, 13,11,10,15,14,7, + 4, 8,12,13,7, + 3, 14,15,9, +}; +const dReal h15_planes[ h15_numf * 4 ] = { + -0.469359,0.539421,0.69909,0.160881,0.201934,0.957321,0.206781,0.173545,0,0,-1,0.106114,-0.781405,-0.0457332,0.622346,0.238142,0.765488,-0.633631,0.11198,0.363418,0.324513,-0.835692,0.443069,0.127159,-0.722579,-0.66608,0.18498,0.366181,0.613049,0.207593,0.762283,0.27702,0.433652,-0.152283,0.888119,0.222564,0.518906,0.82,0.241527,0.329834 +}; +// h16 +const int h16_numv = 24; +const int h16_numf = 14; +const dReal h16_volu = 0.105221; +const dReal h16_pos[3] = { -0.230932,0.200668,-0.677519 }; +const dReal h16_verts[ h16_numv * 3 ] = { + 0.072738,-0.155197,-0.322481, 0.178698,-0.234822,-0.195293, -0.074965,-0.293065,0.140297, -0.273605,-0.069158,-0.290106, -0.242978,0.154421,0.174559, 0.321753,-0.077929,-0.004145, 0.331656,-0.130769,0.158361, -0.234281,0.105965,-0.322481, 0.057526,0.104725,-0.322481, -0.070916,0.357222,-0.022485, 0.179075,-0.242477,-0.175878, 0.305221,-0.164260,0.133584, 0.289986,0.017556,0.326217, -0.205442,0.224195,0.181431, -0.273605,-0.056571,-0.322481, -0.016955,-0.298965,0.112984, -0.012263,0.183238,-0.322481, -0.122870,0.351842,-0.002882, -0.294606,-0.004741,-0.322481, -0.298324,-0.007565,-0.291615, 0.354068,-0.072999,0.110530, 0.306083,0.044665,0.287425, 0.072223,0.006072,0.394149, -0.095479,-0.122681,0.323101, +}; +const unsigned int h16_faces[] = { + 7, 10,15,2,3,14,0,1, + 4, 0,8,5,1, + 6, 5,20,6,11,10,1, + 7, 15,11,6,12,22,23,2, + 5, 23,4,19,3,2, + 4, 19,18,14,3, + 4, 23,22,13,4, + 6, 13,17,7,18,19,4, + 6, 8,16,9,21,20,5, + 4, 20,21,12,6, + 4, 17,9,16,7, + 6, 16,8,0,14,18,7, + 6, 17,13,22,12,21,9, + 3, 11,15,10, +}; +const dReal h16_planes[ h16_numf * 4 ] = { + -0.256529,-0.900843,-0.350248,0.234098,0.781405,0.0457332,-0.622346,0.250435,0.837582,-0.502473,-0.214421,0.309541,0.247318,-0.694798,0.675344,0.27983,-0.904761,-0.357436,0.231619,0.205073,-0.917084,-0.371595,-0.144476,0.318531,-0.501077,0.186311,0.84511,0.298042,-0.876412,0.477567,-0.0618929,0.275891,0.726908,0.64614,-0.232611,0.184496,0.941719,-0.0992098,0.32144,0.376203,-0.28037,0.805551,-0.521997,0.31938,0,0,-1,0.322481,0.148211,0.780702,0.607074,0.254723,0.380333,-0.921564,0.0778922,0.277867 +}; +// h17 +const int h17_numv = 26; +const int h17_numf = 15; +const dReal h17_volu = 0.108916; +const dReal h17_pos[3] = { 0.335926,-0.094685,-0.795267 }; +const dReal h17_verts[ h17_numv * 3 ] = { + 0.319363,0.022871,0.098404, -0.388160,0.060531,-0.077543, 0.353621,0.281144,-0.204733, 0.207729,0.332401,-0.001198, 0.193656,-0.174383,-0.204733, -0.101947,-0.367894,-0.204733, -0.366362,0.001562,-0.204733, -0.261637,0.131093,0.251333, 0.356211,0.239639,0.008049, -0.212790,0.222354,0.228279, -0.038549,-0.388087,0.009431, -0.033495,-0.089469,0.376490, -0.054122,-0.396189,-0.026907, 0.286680,0.046139,0.166229, 0.206263,-0.213650,-0.062955, -0.030396,-0.389151,-0.001566, -0.086298,-0.398066,-0.084150, -0.233594,-0.288804,-0.204733, -0.114208,0.286563,0.148137, -0.245105,0.217424,0.113603, 0.376946,0.258587,-0.036908, 0.381724,0.326613,-0.139554, -0.147292,0.035735,0.332290, -0.235202,0.164584,0.276109, -0.333383,-0.146721,-0.204733, -0.387783,0.052876,-0.058130, +}; +const unsigned int h17_faces[] = { + 4, 6,24,25,1, + 6, 25,7,23,9,19,1, + 7, 19,18,3,21,2,6,1, + 6, 21,20,0,14,4,2, + 6, 4,5,17,24,6,2, + 4, 8,20,21,3, + 8, 18,9,23,22,11,13,8,3, + 6, 14,15,12,16,5,4, + 3, 16,17,5, + 3, 22,23,7, + 9, 25,24,17,16,12,10,11,22,7, + 4, 13,0,20,8, + 3, 18,19,9, + 6, 15,14,0,13,11,10, + 3, 12,15,10, +}; +const dReal h17_planes[ h17_numf * 4 ] = { + -0.973989,-0.216619,-0.066491,0.370108,-0.837582,0.502473,0.214421,0.338905,-0.324513,0.835692,-0.443069,0.210905,0.929286,-0.326334,-0.173016,0.27229,-4.07036e-16,-9.05266e-17,-1,0.204733,0.43192,0.742413,0.512121,0.335888,0.289106,0.541464,0.789452,0.239093,0.527367,-0.805591,-0.270012,0.297889,-0.509459,-0.848006,-0.146072,0.39382,-0.621965,-0.0849382,0.778424,0.347238,-0.738081,-0.518376,0.431883,0.2337,0.903842,0.0244154,0.42717,0.331247,-0.485104,0.868795,0.0993492,0.319085,0.595386,-0.627237,0.502085,0.225206,0.105626,-0.979232,0.173057,0.377587 +}; +// h18 +const int h18_numv = 18; +const int h18_numf = 11; +const dReal h18_volu = 0.081077; +const dReal h18_pos[3] = { 0.870716,-0.039183,-0.528244 }; +const dReal h18_verts[ h18_numv * 3 ] = { + -0.102809,0.184137,0.110997, 0.129284,0.393063,-0.471756, 0.129284,0.325763,0.151471, 0.124364,0.395398,-0.471756, -0.058424,-0.228234,-0.106332, 0.057106,-0.420144,0.161620, -0.248110,-0.009363,-0.100794, -0.231701,-0.091141,0.189666, 0.129284,-0.228234,-0.152159, 0.129284,-0.433667,0.164866, 0.129284,-0.166980,0.404939, -0.141510,-0.219557,0.299761, 0.129284,0.397646,-0.471756, -0.215427,-0.032631,-0.168619, 0.102902,0.388713,-0.463077, 0.129284,0.404181,-0.453605, -0.178579,0.184137,-0.258974, -0.157844,0.203085,-0.303931, +}; +const unsigned int h18_faces[] = { + 7, 8,4,13,17,14,3,1, + 3, 3,12,1, + 7, 12,15,2,10,9,8,1, + 6, 15,14,17,16,0,2, + 5, 0,7,11,10,2, + 4, 14,15,12,3, + 6, 5,11,7,6,13,4, + 4, 8,9,5,4, + 4, 9,10,11,5, + 4, 16,17,13,6, + 4, 7,0,16,6, +}; +const dReal h18_planes[ h18_numf * 4 ] = { + -0.212159,-0.447018,-0.869002,0.206822,0,-0,-1,0.471756,1,0,-0,0.129284,-0.53156,0.839996,0.108863,0.221407,-0.398278,0.419585,0.815673,0.208745,-0.395039,0.86436,-0.311169,0.439434,-0.750032,-0.646492,-0.139642,0.206219,-0.131611,-0.831909,-0.539078,0.25488,-0.156805,-0.660773,0.734024,0.387299,-0.903842,-0.0244154,-0.42717,0.267537,-0.870583,0.45858,0.178295,0.193736 +}; +// h19 +const int h19_numv = 16; +const int h19_numf = 10; +const dReal h19_volu = 0.057269; +const dReal h19_pos[3] = { 0.808301,-0.134672,-0.879100 }; +const dReal h19_verts[ h19_numv * 3 ] = { + 0.052980,-0.361791,-0.120900, 0.191699,-0.339845,-0.120900, -0.030366,0.427910,-0.120900, 0.191699,0.488552,-0.120900, -0.118754,0.321131,-0.120900, 0.191699,-0.132745,0.198697, 0.186779,0.490887,-0.120900, 0.003992,-0.132745,0.244524, -0.153012,0.062857,0.182237, -0.153685,-0.263706,0.080920, -0.278719,-0.134396,-0.120900, -0.266112,-0.173663,0.020877, -0.090651,0.366600,-0.055721, -0.095429,0.298574,0.046924, -0.012422,0.433588,-0.120900, 0.165316,0.484202,-0.112221, +}; +const unsigned int h19_faces[] = { + 5, 5,7,9,0,1, + 8, 0,10,4,2,14,6,3,1, + 3, 3,5,1, + 5, 12,13,15,14,2, + 3, 4,12,2, + 7, 6,15,13,8,7,5,3, + 6, 10,11,8,13,12,4, + 3, 14,15,6, + 4, 8,11,9,7, + 4, 11,10,0,9, +}; +const dReal h19_planes[ h19_numf * 4 ] = { + 0.131611,-0.831909,0.539079,0.242775,-4.33777e-17,-9.13967e-17,-1,0.1209,1,0,0,0.191699,-0.256638,0.811103,0.525594,0.291328,-0.765488,0.633631,-0.11198,0.307921,0.212159,0.447018,0.869002,0.153999,-0.929286,0.326334,0.173016,0.194234,-0.275992,0.959497,0.0565231,0.412621,-0.598205,-0.236327,0.765702,0.216216,-0.55667,-0.812007,-0.175394,0.28549 +}; +// h20 +const int h20_numv = 30; +const int h20_numf = 17; +const dReal h20_volu = 0.107509; +const dReal h20_pos[3] = { 0.402458,0.140897,-0.404353 }; +const dReal h20_verts[ h20_numv * 3 ] = { + -0.100408,0.282050,-0.142576, 0.065914,0.236686,0.319509, -0.125820,0.203801,0.337118, 0.365449,0.004057,-0.012894, 0.056400,0.231781,0.327959, 0.034434,0.172826,-0.326950, -0.072786,0.183730,-0.272727, -0.247229,0.030507,0.295489, 0.136546,-0.281738,0.161639, 0.289679,0.004057,-0.382865, 0.141197,0.096819,-0.392113, -0.100966,-0.328728,-0.002677, -0.140953,-0.296194,0.011269, -0.180740,0.050981,-0.242777, -0.253566,0.024492,0.286206, -0.033492,0.282050,0.184162, 0.236557,-0.271221,0.065774, 0.154159,-0.311832,0.139278, -0.301735,-0.070997,-0.114805, -0.213824,-0.199847,-0.058625, -0.310451,0.100424,0.233258, -0.241567,0.131963,0.326249, -0.062874,0.247232,-0.227963, -0.327109,0.098788,0.164544, -0.279322,-0.013228,-0.162635, -0.343405,0.077327,0.053051, -0.313038,0.127071,0.015013, -0.327307,0.104436,0.014259, -0.100027,-0.325051,-0.014425, 0.220147,-0.189444,-0.224685, +}; +const unsigned int h20_faces[] = { + 8, 3,9,10,5,22,0,15,1, + 4, 15,2,4,1, + 6, 4,8,17,16,3,1, + 7, 15,0,26,23,20,21,2, + 5, 21,7,8,4,2, + 4, 16,29,9,3, + 3, 6,22,5, + 4, 10,13,6,5, + 7, 13,24,27,26,0,22,6, + 6, 14,12,11,17,8,7, + 4, 21,20,14,7, + 8, 29,28,19,18,24,13,10,9, + 5, 28,29,16,17,11, + 4, 12,19,28,11, + 7, 14,20,23,25,18,19,12, + 4, 25,27,24,18, + 4, 26,27,25,23, +}; +const dReal h20_planes[ h20_numf * 4 ] = { + 0.531561,0.839995,-0.108864,0.199069,-0.120149,0.911351,0.393704,0.333576,0.693474,-0.121763,0.710118,0.243778,-0.53156,0.839996,0.108863,0.274773,0.0929092,-0.293639,0.951391,0.249197,0.870583,-0.45858,-0.178295,0.318592,-0.320422,0.578682,-0.749971,0.334181,-0.433652,0.152283,-0.888119,0.301757,-0.720506,0.471135,-0.508826,0.277775,-0.322183,-0.678839,0.659831,0.253916,-0.770892,-0.145024,0.620237,0.369436,-0.289106,-0.541464,-0.789452,0.21631,0.215549,-0.936705,-0.275902,0.286897,-0.662611,-0.698059,-0.271405,0.297099,-0.847832,-0.483811,0.217045,0.265252,-0.941719,0.0992098,-0.32144,0.314009,-0.846082,0.532633,0.0211314,0.332856 +}; +// h21 +const int h21_numv = 20; +const int h21_numf = 12; +const dReal h21_volu = 0.107886; +const dReal h21_pos[3] = { -0.701261,0.516623,-0.734170 }; +const dReal h21_verts[ h21_numv * 3 ] = { + 0.220060,-0.162111,0.233880, -0.071194,0.139979,-0.265830, 0.326350,0.086982,0.076961, 0.175723,-0.320696,-0.265830, -0.194481,0.286846,0.262411, 0.236048,-0.209990,-0.265830, -0.298739,0.200252,0.166960, 0.264887,-0.091760,0.238083, 0.347459,0.035887,0.053770, -0.298739,0.031984,-0.265830, -0.298739,-0.199980,-0.038920, -0.298739,-0.170573,-0.265830, -0.064116,-0.283496,0.032682, 0.172005,-0.323520,-0.234964, 0.067327,0.317485,0.021628, 0.227351,-0.161534,0.231210, 0.015724,0.286846,0.365050, -0.065674,0.367082,0.311546, 0.153155,0.171345,0.362933, 0.139764,0.180879,0.371107, +}; +const unsigned int h21_faces[] = { + 6, 9,6,4,17,14,1, + 5, 14,2,8,5,1, + 5, 5,3,11,9,1, + 4, 18,7,8,2, + 6, 14,17,16,19,18,2, + 6, 5,8,7,15,13,3, + 5, 13,12,10,11,3, + 3, 16,17,4, + 7, 6,10,12,0,19,16,4, + 4, 9,11,10,6, + 5, 18,19,0,15,7, + 4, 13,15,0,12, +}; +const dReal h21_planes[ h21_numf * 4 ] = { + -0.404539,0.852363,-0.331398,0.236209,0.595564,0.522855,-0.609857,0.192906,-1.16998e-16,-0,-1,0.26583,0.864691,0.138024,0.482969,0.331367,0.636259,0.754085,0.162882,0.285771,0.876412,-0.477567,0.0618929,0.290707,-0.299389,-0.946218,-0.12263,0.283437,-0.433652,0.152285,0.888119,0.361071,-0.398278,-0.419584,0.815674,0.171144,-1,0,0,0.298739,0.349687,-0.276295,0.895198,0.331112,0.184883,-0.934913,0.302912,0.26309 +}; +// h22 +const int h22_numv = 14; +const int h22_numf = 9; +const dReal h22_volu = 0.065276; +const dReal h22_pos[3] = { -0.383570,0.726249,-0.891974 }; +const dReal h22_verts[ h22_numv * 3 ] = { + 0.403835,0.273751,-0.108026, -0.250365,0.107859,0.179431, -0.224444,0.273751,-0.108026, 0.311631,-0.076337,-0.108026, -0.388885,-0.069647,-0.108026, 0.349740,0.107545,0.033083, 0.400677,0.273751,-0.064850, -0.189576,0.273751,0.079255, 0.008658,-0.122644,0.234765, -0.081643,-0.419616,-0.108026, 0.029768,-0.173739,0.211573, 0.125191,-0.098941,0.194122, 0.140375,-0.342343,-0.108026, 0.081722,-0.168359,0.191970, +}; +const unsigned int h22_faces[] = { + 6, 8,11,5,6,7,1, + 4, 7,2,4,1, + 5, 4,9,10,8,1, + 4, 7,6,0,2, + 6, 0,3,12,9,4,2, + 5, 5,11,13,12,3, + 4, 0,6,5,3, + 4, 10,13,11,8, + 4, 12,13,10,9, +}; +const dReal h22_planes[ h22_numf * 4 ] = { + 0.212159,0.447018,0.869002,0.151024,-0.889469,0.425934,0.165603,0.298347,-0.595564,-0.522855,0.609857,0.202141,0,1,0,0.273751,0,0,-1,0.108026,0.758508,-0.488331,0.431507,0.227038,0.964613,-0.254054,0.0705546,0.312375,0.364346,-0.255892,0.895417,0.244751,0.28037,-0.805551,0.521997,0.258742 +}; +// h23 +const int h23_numv = 16; +const int h23_numf = 10; +const dReal h23_volu = 0.051599; +const dReal h23_pos[3] = { -0.800668,0.450995,-0.472891 }; +const dReal h23_verts[ h23_numv * 3 ] = { + 0.035291,-0.217869,-0.228598, -0.199332,-0.134353,-0.300199, -0.199332,0.265879,-0.094319, -0.095074,0.352473,0.001132, -0.199332,-0.001690,0.132407, -0.199332,-0.208186,-0.186260, 0.189555,0.299490,0.167366, -0.199332,0.309177,-0.027504, -0.064385,-0.049725,0.223009, -0.036116,-0.285650,-0.106564, 0.116475,0.143410,0.211970, 0.319467,-0.096483,-0.027399, 0.092916,-0.255030,0.098198, 0.194883,-0.191512,0.077971, 0.239171,0.246507,0.109828, 0.115131,0.352473,0.103771, +}; +const unsigned int h23_faces[] = { + 4, 0,9,5,1, + 5, 5,4,7,2,1, + 7, 2,3,15,14,11,0,1, + 3, 7,3,2, + 7, 7,4,8,10,6,15,3, + 5, 5,9,12,8,4, + 3, 14,15,6, + 5, 10,13,11,14,6, + 4, 12,13,10,8, + 5, 0,11,13,12,9, +}; +const dReal h23_planes[ h23_numf * 4 ] = { + -0.131611,-0.83191,-0.539077,0.299835,-1,6.69634e-17,-4.33923e-17,0.199332,0.398278,0.419584,-0.815674,0.109103,-0.195313,0.823048,-0.533334,0.308068,-0.398278,0.419585,0.815673,0.186681,-0.553062,-0.69918,0.453068,0.171414,0.647541,0.750402,-0.132616,0.325287,0.693474,-0.121763,0.710118,0.213834,0.349687,-0.276295,0.895198,0.190861,0.493234,-0.850287,-0.183662,0.244643 +}; +// h24 +const int h24_numv = 12; +const int h24_numf = 8; +const dReal h24_volu = 0.050770; +const dReal h24_pos[3] = { -0.845297,0.862613,-0.757515 }; +const dReal h24_verts[ h24_numv * 3 ] = { + 0.078361,0.021092,0.334891, -0.154703,-0.145738,0.190305, -0.154703,0.137387,-0.242485, -0.154703,-0.314006,-0.242485, 0.072842,-0.206011,-0.242485, 0.237283,0.137387,-0.242485, -0.154703,-0.102441,0.257120, -0.050445,-0.059144,0.285756, 0.211362,-0.028505,0.044972, -0.154703,0.137387,0.380489, 0.272151,0.137387,-0.055204, 0.060041,0.137387,0.393596, +}; +const unsigned int h24_faces[] = { + 3, 7,6,1, + 5, 6,9,2,3,1, + 6, 3,4,8,0,7,1, + 4, 5,4,3,2, + 5, 9,11,10,5,2, + 4, 5,10,8,4, + 5, 7,0,11,9,6, + 4, 10,11,0,8, +}; +const dReal h24_planes[ h24_numf * 4 ] = { + 0.195313,-0.823048,0.533334,0.19123,-1,0,0,0.154703,0.404539,-0.852363,0.331398,0.124705,0,0,-1,0.242485,0,1,-0,0.137387,0.889469,-0.425934,-0.165603,0.192694,-0.0541955,-0.456759,0.887938,0.283483,0.901694,-0.0730722,0.426155,0.211832 +}; +// h25 +const int h25_numv = 16; +const int h25_numf = 10; +const dReal h25_volu = 0.064196; +const dReal h25_pos[3] = { 0.265380,0.609017,-0.859766 }; +const dReal h25_verts[ h25_numv * 3 ] = { + 0.171512,-0.295294,0.128463, -0.112864,0.390983,-0.140234, -0.179972,0.258217,0.163631, -0.171482,0.390983,0.031499, -0.146465,0.312621,0.159756, 0.063572,-0.117444,0.267684, -0.245115,0.390983,-0.140234, -0.337319,0.040895,-0.140234, 0.499394,-0.306418,-0.140234, 0.112578,-0.021086,0.259138, 0.074204,-0.220888,0.227450, 0.064293,-0.284390,0.182686, -0.258312,-0.146590,-0.140234, 0.497529,-0.308188,-0.130217, -0.299210,0.224777,0.000875, -0.248273,0.390983,-0.097058, +}; +const unsigned int h25_faces[] = { + 6, 3,4,9,13,8,1, + 5, 8,12,7,6,1, + 4, 6,15,3,1, + 7, 14,7,12,11,10,5,2, + 4, 5,9,4,2, + 5, 4,3,15,14,2, + 5, 10,0,13,9,5, + 4, 7,14,15,6, + 5, 13,0,11,12,8, + 3, 11,0,10, +}; +const dReal h25_planes[ h25_numf * 4 ] = { + 0.727925,0.639055,0.248465,0.13286,0,-0,-1,0.140234,0,1,0,0.390983,-0.735479,-0.309932,0.602505,0.150925,-0.158394,0.166867,0.973173,0.230836,-0.747363,0.49209,0.446425,0.33462,0.598205,-0.236329,0.765702,0.270751,-0.964613,0.254054,-0.0705546,0.345666,-0.201934,-0.957321,-0.206781,0.221494,0.320422,-0.578682,0.749971,0.322182 +}; +// h26 +const int h26_numv = 24; +const int h26_numf = 14; +const dReal h26_volu = 0.101687; +const dReal h26_pos[3] = { -0.341007,0.877992,-0.537072 }; +const dReal h26_verts[ h26_numv * 3 ] = { + 0.358114,0.122008,-0.419752, -0.168425,-0.052359,0.397165, -0.220490,-0.180490,0.174009, 0.459922,0.043646,-0.162938, 0.324251,-0.109249,-0.070985, -0.202046,0.011183,0.424477, 0.252084,0.007514,0.202105, -0.286958,0.122008,0.388199, 0.307177,-0.044198,-0.321819, 0.426415,-0.010758,-0.159063, 0.082627,-0.250684,-0.160780, -0.033904,-0.274387,-0.120138, -0.232139,0.122008,-0.275647, -0.292928,-0.043884,-0.175471, -0.344531,-0.074523,0.167952, -0.207099,-0.190024,0.165835, -0.444249,0.122008,0.173153, -0.425929,0.005713,0.114448, 0.327136,0.122008,0.185091, -0.202046,0.122008,0.443480, 0.434905,0.122008,-0.291195, 0.483509,0.122008,-0.120325, -0.187210,-0.038985,0.408631, -0.270106,-0.127507,0.231547, +}; +const unsigned int h26_faces[] = { + 5, 22,23,2,15,1, + 6, 15,11,10,4,6,1, + 6, 6,18,19,5,22,1, + 3, 23,14,2, + 6, 14,17,13,11,15,2, + 3, 20,21,3, + 6, 21,18,6,4,9,3, + 5, 9,8,0,20,3, + 4, 10,8,9,4, + 3, 19,7,5, + 7, 7,16,17,14,23,22,5, + 8, 19,18,21,20,0,12,16,7, + 6, 10,11,13,12,0,8, + 4, 13,17,16,12, +}; +const dReal h26_planes[ h26_numf * 4 ] = { + -0.256638,-0.811103,0.525594,0.29444,0.324513,-0.835692,0.443069,0.165071,0.433652,-0.152285,0.888119,0.287665,-0.647541,-0.750402,0.132616,0.301294,-0.636259,-0.754085,-0.162882,0.248051,0.95246,-0.139363,-0.270922,0.476118,0.791095,-0.458379,0.40504,0.277839,0.747363,-0.49209,-0.446425,0.39499,0.555832,-0.7947,-0.243931,0.284365,-0.540055,-0.142236,0.829524,0.459639,-0.742791,-0.391264,0.543299,0.37632,0,1,0,0.122008,-0.212159,-0.447018,-0.869002,0.234249,-0.901694,0.0730722,-0.426155,0.335702 +}; +// h27 +const int h27_numv = 24; +const int h27_numf = 14; +const dReal h27_volu = 0.100588; +const dReal h27_pos[3] = { 0.167088,0.649940,-0.364014 }; +const dReal h27_verts[ h27_numv * 3 ] = { + -0.183844,0.118803,-0.244043, -0.044353,-0.266136,0.405236, -0.256011,0.235567,0.029047, 0.161864,-0.158366,-0.228068, 0.300539,0.065664,-0.127155, -0.024586,0.350060,-0.293383, -0.048173,0.271698,-0.335996, -0.180959,0.350060,0.012033, -0.081680,0.217294,-0.332121, -0.044357,0.350060,0.088262, -0.006196,-0.377080,0.285910, 0.201878,-0.226993,0.143823, -0.003872,-0.277036,0.420726, 0.210870,-0.062009,-0.236614, -0.003871,0.350060,0.098146, 0.183618,0.350060,-0.130723, -0.165155,-0.254165,0.331667, -0.075081,-0.408619,0.192919, -0.091738,-0.410255,0.124205, 0.005721,-0.287236,0.414262, -0.077668,-0.381972,-0.025325, -0.102748,-0.401170,0.182332, 0.134962,-0.226993,-0.182915, 0.109551,-0.305242,0.296779, +}; +const unsigned int h27_faces[] = { + 7, 16,21,17,10,19,12,1, + 4, 12,14,9,1, + 5, 9,7,2,16,1, + 6, 7,5,6,8,0,2, + 6, 0,20,18,21,16,2, + 5, 13,4,11,22,3, + 5, 22,20,0,8,3, + 4, 8,6,13,3, + 5, 13,6,5,15,4, + 7, 15,14,12,19,23,11,4, + 5, 7,9,14,15,5, + 7, 17,18,20,22,11,23,10, + 3, 23,19,10, + 3, 21,18,17, +}; +const dReal h27_planes[ h27_numf * 4 ] = { + -0.40667,-0.730271,0.54893,0.434835,-0.212159,0.447018,0.869002,0.242593,-0.444511,0.409753,0.796563,0.233461,-0.791095,0.458379,-0.40504,0.298742,-0.954535,-0.263372,-0.139635,0.178273,0.870583,-0.45858,-0.178295,0.254203,-0.309646,-0.434949,-0.84554,0.211601,0.158394,-0.166867,-0.973173,0.274014,0.598205,0.236328,-0.765702,0.292665,0.73548,0.309929,0.602505,0.16478,1.09327e-15,1,1.13815e-15,0.35006,0.53156,-0.839996,-0.108863,0.282326,0.425203,-0.759567,0.4922,0.424508,-0.292039,-0.95183,0.0934524,0.428891 +}; +// h28 +const int h28_numv = 18; +const int h28_numf = 11; +const dReal h28_volu = 0.075441; +const dReal h28_pos[3] = { 0.013616,0.472900,-0.719797 }; +const dReal h28_verts[ h28_numv * 3 ] = { + -0.187022,-0.167506,-0.280203, 0.109520,-0.345231,0.152809, -0.085555,0.177012,-0.280203, -0.271995,0.154408,0.021945, -0.030372,0.295843,0.111740, 0.061535,-0.227567,0.329703, 0.075804,-0.204932,0.330457, 0.071792,0.394334,0.023662, 0.208102,-0.281022,0.072668, -0.047446,0.360894,-0.139094, 0.077205,-0.350161,0.038133, -0.006548,-0.010473,-0.280203, 0.288434,-0.049953,0.172868, 0.315336,0.018674,0.127715, 0.316057,-0.148273,0.042717, 0.325968,-0.084770,0.087482, -0.256811,-0.088994,-0.280203, -0.315464,0.084990,0.019794, +}; +const unsigned int h28_faces[] = { + 7, 8,14,15,12,6,5,1, + 6, 5,17,16,0,10,1, + 3, 10,8,1, + 5, 16,17,3,9,2, + 7, 9,7,13,15,14,11,2, + 4, 11,0,16,2, + 5, 17,5,6,4,3, + 4, 4,7,9,3, + 5, 6,12,13,7,4, + 5, 10,0,11,14,8, + 3, 15,13,12, +}; +const dReal h28_planes[ h28_numf * 4 ] = { + 0.720506,-0.471135,0.508826,0.319313,-0.726908,-0.64614,0.232611,0.179002,0.485104,-0.868795,-0.0993492,0.337882,-0.758508,0.488331,-0.431507,0.272244,0.735479,0.309932,-0.602505,0.160762,0,0,-1,0.280203,-0.469484,0.267909,0.841315,0.187527,-0.555832,0.7947,0.243931,0.279245,0.309646,0.434949,0.84554,0.213753,0.469359,-0.539421,-0.69909,0.198463,0.901694,-0.0730722,0.426155,0.337399 +}; +// h29 +const int h29_numv = 20; +const int h29_numf = 12; +const dReal h29_volu = 0.090754; +const dReal h29_pos[3] = { -0.195482,0.549508,-0.348926 }; +const dReal h29_verts[ h29_numv * 3 ] = { + -0.062897,0.077801,-0.348926, 0.254536,-0.331284,-0.002375, -0.179429,0.054098,-0.308283, 0.178726,0.219235,-0.259131, -0.352624,0.138460,-0.022310, 0.259822,-0.300738,0.167244, 0.197415,-0.153733,0.316579, 0.065987,-0.327570,0.133724, 0.114982,-0.134660,0.333685, 0.270633,-0.304175,-0.041168, -0.106366,0.008382,-0.351078, 0.106560,0.335999,0.013959, -0.240892,-0.124645,-0.147161, -0.313950,0.276125,0.209019, -0.158320,0.003002,-0.331475, 0.036774,-0.342768,0.065557, 0.284902,-0.281540,-0.040413, 0.270832,-0.309823,0.109117, 0.013405,-0.084041,0.336165, 0.046528,-0.137097,0.329090, +}; +const unsigned int h29_faces[] = { + 4, 9,16,17,1, + 5, 17,5,7,15,1, + 6, 15,12,14,10,9,1, + 4, 0,10,14,2, + 4, 14,12,4,2, + 6, 4,13,11,3,0,2, + 5, 16,9,10,0,3, + 6, 11,6,5,17,16,3, + 7, 12,15,7,19,18,13,4, + 5, 6,8,19,7,5, + 5, 11,13,18,8,6, + 3, 18,19,8, +}; +const dReal h29_planes[ h29_numf * 4 ] = { + 0.846082,-0.532633,-0.0211314,0.391862,0.105626,-0.979232,0.173057,0.350878,-0.148211,-0.780702,-0.607074,0.22235,-0.364346,0.255892,-0.895417,0.355259,-0.864691,-0.138024,-0.482969,0.296575,-0.324513,0.835692,-0.443069,0.240027,0.469484,-0.267909,-0.841315,0.243184,0.954535,0.263372,0.139635,0.192157,-0.73808,-0.518378,0.431882,0.178854,-0.0212658,-0.716912,0.696839,0.326619,0.289106,0.541462,0.789453,0.223758,-0.0600487,-0.168696,0.983837,0.344105 +}; +// h30 +const int h30_numv = 26; +const int h30_numf = 15; +const dReal h30_volu = 0.141813; +const dReal h30_pos[3] = { 0.709749,0.432546,-0.520590 }; +const dReal h30_verts[ h30_numv * 3 ] = { + 0.086130,-0.133630,-0.479410, 0.290251,-0.067548,-0.461259, 0.290251,0.254276,-0.130163, -0.166094,-0.194830,-0.275875, -0.114073,0.017151,0.452790, 0.263868,-0.083016,-0.470730, -0.015645,0.141724,0.383369, -0.170984,0.316821,0.046789, -0.242122,0.283058,0.029421, 0.290251,0.110614,0.239339, -0.340783,-0.009598,0.300399, 0.290251,-0.018830,0.261535, 0.067740,-0.137994,-0.479410, -0.241377,-0.054963,0.435747, 0.058158,-0.287592,0.103343, 0.290251,-0.145966,0.143817, 0.068185,-0.139308,-0.479410, -0.017612,-0.287592,-0.266628, 0.053160,-0.131717,-0.469392, -0.272857,-0.118823,-0.210712, 0.007901,-0.200618,-0.414231, 0.003123,-0.268644,-0.311584, -0.331791,0.155385,-0.080037, -0.407699,-0.009598,-0.026339, -0.380797,0.059028,-0.071491, -0.370165,-0.044416,-0.111725, +}; +const unsigned int h30_faces[] = { + 6, 15,14,17,21,5,1, + 9, 5,0,12,18,22,8,7,2,1, + 5, 2,9,11,15,1, + 4, 7,6,9,2, + 4, 20,21,17,3, + 8, 17,14,13,10,23,25,19,3, + 6, 19,18,12,16,20,3, + 5, 13,14,15,11,4, + 4, 11,9,6,4, + 6, 6,7,8,10,13,4, + 5, 21,20,16,0,5, + 5, 22,24,23,10,8, + 3, 0,16,12, + 5, 19,25,24,22,18, + 3, 24,25,23, +}; +const dReal h30_planes[ h30_numf * 4 ] = { + 0.53156,-0.839996,-0.108863,0.26124,-0.167754,0.706913,-0.687119,0.220498,1,-0,0,0.290251,0.256529,0.900844,0.350247,0.257932,-0.43192,-0.742413,-0.512121,0.357665,-0.531561,-0.839995,0.108864,0.221912,-0.613049,-0.207593,-0.762283,0.352564,0.275531,-0.653109,0.705359,0.276747,0.433652,0.152285,0.888119,0.355275,-0.46199,0.681388,0.567693,0.321433,0.256638,-0.811103,-0.525594,0.382466,-0.870583,0.45858,0.178295,0.345838,-0,0,-1,0.479409,-0.598205,0.236329,-0.765702,0.296486,-0.901694,0.0730722,-0.426155,0.378142 +}; +// h31 +const int h31_numv = 20; +const int h31_numf = 12; +const dReal h31_volu = 0.145607; +const dReal h31_pos[3] = { 0.628702,0.773411,-0.793457 }; +const dReal h31_verts[ h31_numv * 3 ] = { + -0.189575,0.226589,0.317223, 0.371298,-0.414948,-0.206543, -0.476185,0.226589,-0.206543, 0.371298,0.226589,-0.206543, -0.250744,-0.185480,0.192828, 0.148787,-0.478859,-0.206543, -0.509787,0.148227,0.093447, -0.534804,0.226589,-0.034811, -0.277996,0.226589,0.298719, -0.486200,0.226589,0.136059, 0.371298,-0.408413,-0.188392, 0.167177,-0.474495,-0.206543, 0.366378,-0.417196,-0.206543, 0.344915,-0.423881,-0.197864, 0.371298,-0.086589,0.142703, 0.371298,0.226589,0.089002, -0.161075,-0.057807,0.302287, -0.089936,-0.024044,0.319655, 0.134207,-0.472582,-0.196526, 0.136072,-0.470812,-0.206543, +}; +const unsigned int h31_faces[] = { + 4, 10,13,12,1, + 7, 12,11,5,19,2,3,1, + 5, 3,15,14,10,1, + 6, 19,18,4,6,7,2, + 7, 7,9,8,0,15,3,2, + 5, 16,8,9,6,4, + 9, 18,5,11,13,10,14,17,16,4, + 3, 18,19,5, + 3, 9,7,6, + 4, 16,17,0,8, + 3, 12,13,11, + 4, 15,0,17,14, +}; +const dReal h31_planes[ h31_numf * 4 ] = { + 0.395039,-0.86436,0.311169,0.441071,-0,-0,-1,0.206543,1,-0,0,0.371298,-0.727925,-0.639055,-0.248465,0.253143,4.94863e-17,1,-0,0.226589,-0.598205,-0.236328,0.765702,0.341479,0.167754,-0.706913,0.687119,0.221551,-0.518906,-0.82,-0.241527,0.365343,-0.95246,0.139363,0.270922,0.531526,-0.204299,-0.0717432,0.976276,0.332171,0.275992,-0.959497,-0.0565231,0.51309,0.372229,0.156858,0.91479,0.255169 +}; +// h32 +const int h32_numv = 22; +const int h32_numf = 13; +const dReal h32_volu = 0.092552; +const dReal h32_pos[3] = { -0.648077,-0.694629,-0.055690 }; +const dReal h32_verts[ h32_numv * 3 ] = { + -0.351923,0.020682,-0.162313, -0.351923,0.291038,-0.298522, 0.116588,0.074450,0.304425, 0.180292,0.145010,-0.063690, -0.351923,0.286862,-0.299238, 0.082653,-0.305371,0.200452, 0.444715,-0.214767,0.086986, 0.440565,-0.305371,0.060643, 0.437298,-0.305371,0.003205, 0.441236,-0.180086,0.007980, 0.202670,-0.305371,-0.129990, -0.122926,-0.305371,-0.050498, -0.351923,0.343433,0.003710, 0.034975,0.067995,0.334312, -0.249787,0.361137,-0.236631, 0.059834,0.222599,0.089656, 0.420946,-0.305371,-0.023410, 0.437088,-0.283432,-0.011766, -0.351923,0.387353,-0.064067, -0.294272,0.397125,-0.093222, -0.351923,0.309463,-0.280428, -0.321961,0.320573,-0.278827, +}; +const unsigned int h32_faces[] = { + 3, 20,21,1, + 9, 21,14,3,9,17,16,10,4,1, + 6, 4,0,12,18,20,1, + 5, 13,5,7,6,2, + 5, 6,9,3,15,2, + 6, 15,19,18,12,13,2, + 4, 14,19,15,3, + 4, 10,11,0,4, + 5, 13,12,0,11,5, + 6, 11,10,16,8,7,5, + 5, 7,8,17,9,6, + 3, 16,17,8, + 5, 21,20,18,19,14, +}; +const dReal h32_planes[ h32_numf * 4 ] = { + -0.216442,0.684063,-0.696571,0.483201,0.433652,0.152285,-0.888119,0.156831,-1,0,0,0.351923,0.349687,-0.276295,0.895198,0.29272,0.727924,0.639056,0.248465,0.208084,0.131611,0.83191,0.539077,0.241389,0.471464,0.878752,-0.0742736,0.21716,-0.212159,-0.447018,-0.869002,0.206469,-0.73548,-0.309929,0.602505,0.154628,-3.74119e-15,-1,2.12832e-16,0.305371,0.99796,-0.0292037,-0.0567728,0.445142,0.80443,-0.32957,-0.494242,0.450833,-0.314046,0.893286,-0.321583,0.47714 +}; +// h33 +const int h33_numv = 18; +const int h33_numf = 11; +const dReal h33_volu = 0.056945; +const dReal h33_pos[3] = { -0.288352,-0.547292,0.050646 }; +const dReal h33_verts[ h33_numv * 3 ] = { + 0.084990,-0.362104,-0.019350, -0.079434,0.021164,0.334816, 0.019488,-0.072734,0.262363, 0.115516,0.076855,-0.268585, 0.213070,0.021874,-0.243280, 0.274323,0.089944,-0.132397, 0.019789,0.332949,0.053313, 0.257211,0.025988,-0.078610, 0.131191,0.288888,-0.060012, 0.118204,-0.320377,0.031687, 0.081511,-0.327423,-0.098356, -0.243137,-0.072887,0.198089, -0.179433,-0.002327,-0.170026, -0.299891,0.075262,-0.016680, -0.055817,0.322184,0.088384, -0.038680,0.277450,0.153234, 0.148159,-0.119839,-0.229545, 0.048588,0.033746,-0.272086, +}; +const unsigned int h33_faces[] = { + 5, 11,0,9,2,1, + 7, 2,7,5,8,6,15,1, + 5, 15,14,13,11,1, + 3, 9,7,2, + 4, 4,16,17,3, + 7, 17,12,13,14,6,8,3, + 4, 8,5,4,3, + 7, 5,7,9,0,10,16,4, + 3, 14,15,6, + 5, 0,11,13,12,10, + 4, 12,17,16,10, +}; +const dReal h33_planes[ h33_numf * 4 ] = { + -0.167754,-0.706913,0.687119,0.228423,0.73548,0.309929,0.602505,0.149866,-0.708232,0.479648,0.518021,0.239851,0.830851,-0.164118,0.531744,0.167639,0.158394,-0.166869,-0.973173,0.266852,-0.391463,0.659847,-0.641373,0.177755,0.49733,0.589428,-0.636583,0.273727,0.877503,-0.423705,-0.224641,0.232352,0.131611,0.83191,0.539077,0.308327,-0.727924,-0.639056,-0.248465,0.174346,-0.309646,-0.434949,-0.84554,0.200337 +}; +// h34 +const int h34_numv = 24; +const int h34_numf = 14; +const dReal h34_volu = 0.086482; +const dReal h34_pos[3] = { -0.499709,-0.643458,-0.327986 }; +const dReal h34_verts[ h34_numv * 3 ] = { + -0.500291,0.235691,-0.026942, -0.413349,0.203755,-0.157062, -0.223651,0.321490,-0.139249, 0.209880,-0.356542,0.003973, 0.365162,-0.137565,0.097393, 0.292868,-0.231257,0.280276, 0.359516,-0.023673,0.149087, -0.329463,0.339839,-0.019523, -0.041433,0.349469,-0.148408, 0.054302,-0.356542,0.142306, 0.272578,-0.356542,0.248886, 0.288720,-0.334603,0.260530, 0.023896,-0.069111,-0.283979, 0.274970,-0.222320,-0.056303, 0.127449,-0.356542,-0.036276, -0.035189,-0.103922,-0.288953, -0.023751,0.360733,-0.121029, -0.500291,0.237083,-0.030523, -0.346425,0.336124,-0.010604, 0.259945,0.129913,0.106546, -0.500291,0.239867,-0.026226, -0.470329,0.269402,-0.006532, -0.398155,0.309966,0.035665, 0.031924,0.093839,0.208606, +}; +const unsigned int h34_faces[] = { + 7, 17,20,21,18,7,2,1, + 5, 2,8,12,15,1, + 6, 15,14,9,0,17,1, + 4, 7,16,8,2, + 5, 14,15,12,13,3, + 5, 13,4,11,10,3, + 4, 10,9,14,3, + 7, 13,12,8,16,19,6,4, + 4, 6,5,11,4, + 4, 6,19,23,5, + 9, 23,22,21,20,0,9,10,11,5, + 6, 18,22,23,19,16,7, + 3, 0,20,17, + 3, 21,22,18, +}; +const dReal h34_planes[ h34_numf * 4 ] = { + -0.425203,0.759567,-0.4922,0.407829,-0.0929092,0.293639,-0.951391,0.247662,-0.66261,-0.69806,-0.271405,0.174284,-0.159459,0.944944,-0.285751,0.379244,0.373525,-0.524676,-0.76498,0.262425,0.837582,-0.502473,-0.214421,0.354093,0,-1,0,0.356542,0.73548,0.309929,-0.602505,0.167254,0.941719,-0.0992098,0.32144,0.388833,0.309646,0.434949,0.84554,0.227085,-0.433652,-0.152285,0.888119,0.157132,0.148211,0.780702,0.607074,0.204631,-1,0,-0,0.500291,-0.474713,0.879502,-0.0335246,0.460429 +}; +// h35 +const int h35_numv = 12; +const int h35_numf = 8; +const dReal h35_volu = 0.072358; +const dReal h35_pos[3] = { -0.852811,-0.781078,0.150064 }; +const dReal h35_verts[ h35_numv * 3 ] = { + -0.147189,-0.218922,0.332047, 0.103613,-0.074924,0.288589, -0.147189,0.429882,-0.202044, -0.147189,-0.218922,-0.312160, 0.239709,0.154443,0.128558, 0.287386,-0.218922,-0.005301, -0.043492,-0.218922,0.344705, 0.074717,-0.218922,0.306226, -0.147189,0.402063,0.012610, 0.208223,0.167113,0.176854, -0.147189,0.107130,-0.368067, 0.081807,-0.218922,-0.256252, +}; +const unsigned int h35_faces[] = { + 3, 6,7,1, + 5, 7,5,4,9,1, + 5, 9,8,0,6,1, + 4, 8,9,4,2, + 5, 4,5,11,10,2, + 5, 10,3,0,8,2, + 3, 10,11,3, + 6, 11,5,7,6,0,3, +}; +const dReal h35_planes[ h35_numf * 4 ] = { + 0.309078,0.0542691,0.949487,0.301971,0.822068,-0.096228,0.561199,0.254343,-0.107916,0.45476,0.884052,0.209874,0.512085,0.851811,0.110395,0.2685,0.73548,0.309929,-0.602505,0.146711,-1,-0,-0,0.147189,0.233951,-0.164312,-0.958263,0.300667,0,-1,0,0.218922 +}; +// h36 +const int h36_numv = 18; +const int h36_numf = 11; +const dReal h36_volu = 0.076715; +const dReal h36_pos[3] = { 0.330903,-0.599381,-0.308448 }; +const dReal h36_verts[ h36_numv * 3 ] = { + 0.235744,-0.093981,0.208985, 0.157036,0.091360,0.296934, -0.213473,-0.059832,-0.258208, 0.131366,0.084254,0.304768, 0.060949,-0.352878,-0.040467, 0.031132,-0.367472,0.023458, -0.038178,0.319175,-0.078462, 0.346140,-0.033881,-0.005840, 0.305466,-0.106272,-0.107625, -0.256020,-0.056138,-0.213238, -0.331115,0.110184,0.014099, -0.356965,0.085987,0.067218, 0.185622,-0.147504,0.212044, 0.241393,0.219660,0.109239, -0.343391,-0.100844,-0.022261, -0.046519,0.081665,-0.290234, -0.272849,0.156195,0.144404, -0.146830,0.270831,-0.017119, +}; +const unsigned int h36_faces[] = { + 6, 13,6,17,16,3,1, + 4, 3,12,0,1, + 4, 0,7,13,1, + 6, 9,10,17,6,15,2, + 4, 15,8,4,2, + 5, 4,5,14,9,2, + 6, 16,11,14,5,12,3, + 6, 8,7,0,12,5,4, + 5, 13,7,8,15,6, + 4, 14,11,10,9, + 4, 11,16,17,10, +}; +const dReal h36_planes[ h36_numf * 4 ] = { + -0.066237,0.837367,0.542613,0.227221,0.349687,-0.276295,0.895198,0.295486,0.864691,0.138024,0.482969,0.291807,-0.582463,0.552262,-0.596442,0.245303,0.212159,-0.447016,-0.869003,0.205839,-0.496382,-0.766976,-0.406636,0.25685,-0.398278,-0.419584,0.815674,0.16092,0.722578,-0.66608,0.18498,0.2716,0.595564,0.522855,-0.609857,0.191995,-0.913105,0.120244,-0.389591,0.310099,-0.654405,0.755705,0.0257735,0.300313 +}; +// h37 +const int h37_numv = 18; +const int h37_numf = 11; +const dReal h37_volu = 0.098217; +const dReal h37_pos[3] = { 0.055330,-0.588368,0.333127 }; +const dReal h37_verts[ h37_numv * 3 ] = { + -0.107417,0.016721,0.347927, 0.283844,-0.036335,0.197820, 0.129290,0.324988,-0.064466, -0.012100,0.128834,-0.356552, 0.344968,0.171444,-0.038138, -0.270436,0.127441,0.395275, -0.130084,-0.375511,-0.154724, 0.001812,-0.380727,-0.087638, -0.247911,0.142505,0.383526, 0.360906,0.133475,0.137346, 0.062042,-0.352141,-0.072933, 0.261216,0.073240,-0.194499, 0.127844,0.325300,-0.059106, 0.361773,0.137946,0.130076, -0.225478,-0.279302,-0.250794, -0.324194,-0.031659,-0.020118, -0.297963,0.086614,0.328910, -0.086471,0.067064,-0.361091, +}; +const unsigned int h37_faces[] = { + 6, 10,11,4,13,9,1, + 5, 9,8,5,0,1, + 4, 0,7,10,1, + 4, 12,13,4,2, + 4, 4,11,3,2, + 8, 3,17,15,16,5,8,12,2, + 7, 11,10,7,6,14,17,3, + 5, 16,6,7,0,5, + 4, 16,15,14,6, + 4, 9,13,12,8, + 3, 15,17,14, +}; +const dReal h37_planes[ h37_numf * 4 ] = { + 0.870583,-0.45858,-0.178295,0.228502,0.372229,0.156856,0.91479,0.280919,0.167754,-0.706913,0.687119,0.209227,0.568104,0.816131,0.105771,0.331865,0.49733,0.589428,-0.636583,0.296895,-0.616962,0.758294,-0.21059,0.180245,0.398278,-0.419585,-0.815673,0.231954,-0.32928,-0.737152,0.590069,0.228345,-0.799798,-0.547681,0.245698,0.271686,0.226312,0.817437,0.529699,0.263537,-0.830851,0.164118,-0.531744,0.274859 +}; +// h38 +const int h38_numv = 28; +const int h38_numf = 16; +const dReal h38_volu = 0.093559; +const dReal h38_pos[3] = { 0.133166,-0.773583,-0.050905 }; +const dReal h38_verts[ h38_numv * 3 ] = { + -0.076024,-0.195512,0.296394, 0.264846,-0.226417,0.026836, 0.183380,0.258456,0.189533, -0.015793,-0.166926,0.311098, -0.267713,-0.007440,-0.179688, -0.159228,0.260189,-0.190326, -0.343945,-0.226417,-0.001580, -0.273359,0.106452,-0.127994, 0.216958,-0.226417,-0.206989, 0.383359,0.026697,-0.045499, 0.329103,0.258456,0.047225, -0.089936,0.314049,0.027481, -0.145654,0.073358,-0.279804, 0.228869,-0.193270,-0.234086, -0.131382,0.326289,-0.026485, -0.075112,0.330397,-0.113139, -0.208448,0.248166,-0.141729, -0.011151,-0.226417,0.296364, -0.211663,-0.226417,0.216210, -0.072038,-0.226417,0.288931, -0.336528,-0.135813,0.082201, -0.147195,0.316236,-0.030846, -0.340678,-0.226417,0.055858, -0.164307,0.252279,0.022941, -0.344155,-0.204478,-0.016551, -0.340007,-0.101132,0.003195, -0.207920,-0.190296,0.229308, -0.303314,-0.094086,0.133238, +}; +const unsigned int h38_faces[] = { + 4, 8,13,9,1, + 6, 9,10,2,3,17,1, + 7, 17,19,18,22,6,8,1, + 5, 10,15,14,11,2, + 7, 11,23,27,26,0,3,2, + 4, 0,19,17,3, + 4, 24,25,7,4, + 5, 7,16,5,12,4, + 6, 12,13,8,6,24,4, + 5, 16,21,14,15,5, + 6, 15,10,9,13,12,5, + 5, 22,20,25,24,6, + 7, 25,20,27,23,21,16,7, + 4, 14,21,23,11, + 5, 26,27,20,22,18, + 4, 19,0,26,18, +}; +const dReal h38_planes[ h38_numf * 4 ] = { + 0.870583,-0.45858,-0.178295,0.329616,0.693474,-0.121763,0.710118,0.23029,0,-1,0,0.226417,0.124536,0.983986,0.127525,0.301324,-0.398278,0.419585,0.815673,0.190005,-0.117405,-0.247372,0.961781,0.342356,-0.941719,0.0992098,-0.32144,0.309131,-0.709719,0.26169,-0.654077,0.305583,-0.289106,-0.541464,-0.789452,0.223281,-0.465257,0.845503,-0.262033,0.343944,0.398278,0.419584,-0.815674,0.200998,-0.99796,0.0292037,0.0567728,0.336541,-0.877503,0.423705,0.224641,0.256225,-0.548603,0.619234,0.561769,0.259246,-0.770892,-0.145024,0.620237,0.330106,-0.445543,-0.264025,0.855443,0.33904 +}; +// h39 +const int h39_numv = 32; +const int h39_numf = 18; +const dReal h39_volu = 0.060173; +const dReal h39_pos[3] = { -0.130993,-0.349156,0.297470 }; +const dReal h39_verts[ h39_numv * 3 ] = { + 0.132777,-0.098138,-0.374861, 0.174223,-0.110378,-0.320895, -0.236793,-0.176972,0.087992, 0.120090,0.163784,-0.274197, -0.036262,0.126682,-0.293283, -0.239846,-0.040235,0.342234, -0.196039,0.079314,-0.093590, -0.026168,0.090752,-0.306837, -0.084113,-0.111771,0.430932, -0.132771,0.138527,-0.197817, -0.061588,-0.096707,0.419183, -0.167047,-0.030107,0.457226, 0.314167,0.086089,-0.023449, 0.140527,0.255266,-0.004320, -0.137571,0.134813,-0.193511, 0.315613,0.085777,-0.028809, 0.116964,-0.108191,-0.379221, 0.099852,-0.172148,-0.325434, -0.176687,-0.026318,0.447418, -0.168971,-0.023213,0.453768, -0.137871,-0.270870,0.015539, -0.111640,-0.152598,0.364567, -0.122362,-0.092357,0.456223, -0.127730,-0.079472,0.460978, -0.243030,-0.080780,0.324741, -0.136583,-0.114124,0.420896, -0.241856,-0.054541,0.348612, -0.178625,-0.028253,0.445248, -0.171209,-0.024409,0.453290, -0.169333,-0.024798,0.455225, 0.224076,0.244621,-0.088171, 0.213513,0.251212,-0.061379, +}; +const unsigned int h39_faces[] = { + 5, 0,3,30,15,1, + 8, 15,12,10,8,21,20,17,1, + 4, 17,16,0,1, + 5, 20,21,25,24,2, + 5, 24,26,5,6,2, + 7, 6,14,7,16,17,20,2, + 5, 0,16,7,4,3, + 6, 4,9,13,31,30,3, + 4, 7,14,9,4, + 4, 26,27,18,5, + 8, 18,28,19,13,9,14,6,5, + 4, 10,23,22,8, + 4, 22,25,21,8, + 8, 12,31,13,19,29,11,23,10, + 7, 27,26,24,25,22,23,11, + 5, 29,28,18,27,11, + 4, 15,30,31,12, + 3, 28,29,19, +}; +const dReal h39_planes[ h39_numf * 4 ] = { + 0.794364,0.251059,-0.553132,0.288182,0.616962,-0.758294,0.21059,0.12361,0.548603,-0.619234,-0.561769,0.344197,-0.526505,-0.792388,0.308081,0.292012,-0.991673,0.108076,-0.0700326,0.209533,-0.73548,-0.309929,-0.602505,0.17599,0.0284606,0.359798,-0.932596,0.318062,-0.184883,0.934913,-0.302912,0.213979,-0.696788,0.0734069,-0.713511,0.243827,-0.830322,0.320028,0.456232,0.342411,-0.493232,0.850288,0.183662,0.146944,0.512456,-0.101226,0.852726,0.335677,-0.0662371,-0.837367,0.542614,0.332994,0.553104,0.49165,0.672575,0.200322,-0.664689,-0.486283,0.567201,0.385014,-0.721996,-0.0507074,0.690036,0.437637,0.818514,0.542417,0.189261,0.299408,-0.474458,0.651966,0.591464,0.333423 +}; +// h40 +const int h40_numv = 24; +const int h40_numf = 14; +const dReal h40_volu = 0.115424; +const dReal h40_pos[3] = { 0.492476,-0.748212,0.263785 }; +const dReal h40_verts[ h40_numv * 3 ] = { + -0.375103,-0.192297,-0.003592, 0.259307,0.208511,0.137583, 0.097667,-0.251788,0.295436, 0.264741,-0.251788,-0.112461, -0.092178,0.331289,0.031204, 0.024049,0.001327,-0.360189, 0.074171,0.054850,-0.363248, 0.312772,-0.115013,-0.159366, -0.175930,0.233085,-0.125157, -0.094464,-0.251788,-0.287854, -0.004537,0.240191,-0.275299, -0.030207,0.233085,-0.267465, -0.370461,-0.251788,-0.018326, 0.056736,-0.251788,0.315422, -0.153302,0.123509,0.267162, -0.068302,0.078845,0.319783, 0.171724,0.348803,0.156293, 0.053571,0.367605,-0.023060, -0.075373,0.297791,0.199418, 0.109457,0.331072,0.189737, -0.005042,0.303901,0.226077, 0.014996,0.282164,0.244247, -0.076239,0.293319,0.206688, -0.068649,0.297216,0.207331, +}; +const unsigned int h40_faces[] = { + 4, 2,3,7,1, + 6, 7,6,10,17,16,1, + 7, 16,19,21,15,13,2,1, + 5, 13,12,9,3,2, + 5, 9,5,6,7,3, + 5, 17,10,11,8,4, + 6, 8,0,14,22,18,4, + 7, 18,23,20,19,16,17,4, + 6, 9,12,0,8,11,5, + 4, 11,10,6,5, + 5, 13,15,14,0,12, + 6, 15,21,20,23,22,14, + 3, 22,23,18, + 3, 20,21,19, +}; +const dReal h40_planes[ h40_numf * 4 ] = { + 0.908278,-0.191373,0.372031,0.246805,0.73808,0.518378,-0.431882,0.240058,0.433652,0.152285,0.888119,0.266393,5.15129e-17,-1,5.27492e-17,0.251788,0.398278,-0.419585,-0.815673,0.302818,-0.348894,0.86639,-0.357268,0.308038,-0.870583,0.45858,0.178295,0.237735,-0.162747,0.964426,0.208316,0.341006,-0.693474,0.121763,-0.710118,0.23926,-0.349687,0.276295,-0.895198,0.314397,-0.598205,-0.236328,0.765702,0.267084,-0.296224,0.4369,0.849335,0.326283,-0.440632,0.78713,0.431589,0.353679,0.071473,0.677671,0.731884,0.371046 +}; +// h41 +const int h41_numv = 18; +const int h41_numf = 11; +const dReal h41_volu = 0.076473; +const dReal h41_pos[3] = { 0.741085,-0.876917,-0.246261 }; +const dReal h41_verts[ h41_numv * 3 ] = { + 0.005338,0.140795,-0.243701, -0.174437,0.183555,0.146798, 0.258916,-0.123083,-0.387389, 0.103129,0.222017,-0.142233, 0.164192,-0.123083,-0.418224, 0.016133,-0.123083,0.397585, 0.258916,0.168617,-0.137303, 0.258916,-0.123083,0.279039, -0.343073,-0.123083,0.222192, -0.064041,0.243655,-0.068027, -0.104715,0.171264,-0.169812, -0.390960,-0.123083,-0.011633, -0.224559,0.130032,0.149857, -0.379049,-0.089936,-0.038730, -0.349233,-0.075342,-0.102654, -0.337817,-0.123083,-0.124077, 0.258916,-0.009416,0.259549, 0.064164,0.013692,0.350680, +}; +const unsigned int h41_faces[] = { + 6, 9,10,14,13,12,1, + 5, 12,8,5,17,1, + 6, 17,16,6,3,9,1, + 5, 4,0,3,6,2, + 4, 6,16,7,2, + 7, 7,5,8,11,15,4,2, + 4, 0,10,9,3, + 5, 15,14,10,0,4, + 4, 7,16,17,5, + 4, 12,13,11,8, + 4, 13,14,15,11, +}; +const dReal h41_planes[ h41_numf * 4 ] = { + -0.722578,0.66608,-0.18498,0.221152,-0.398278,0.419585,0.815673,0.266231,0.287163,0.873965,0.392074,0.167884,0.239912,0.631869,-0.73701,0.269854,1,0,0,0.258915,0,-1,0,0.123083,-0.131611,0.83191,-0.539077,0.2478,-0.488522,0.25733,-0.833743,0.236806,0.433652,0.152285,0.888119,0.341356,-0.870583,0.45858,0.178295,0.281846,-0.903842,-0.0244154,-0.42717,0.361341 +}; +// h42 +const int h42_numv = 26; +const int h42_numf = 15; +const dReal h42_volu = 0.137951; +const dReal h42_pos[3] = { 0.814994,-0.482932,0.027418 }; +const dReal h42_verts[ h42_numv * 3 ] = { + -0.063211,-0.056769,0.373950, 0.185005,0.097851,0.415613, -0.248347,-0.210430,-0.126881, 0.112828,0.023604,-0.394042, -0.108847,0.115253,0.400661, -0.327055,-0.025089,-0.038931, -0.085789,0.224192,-0.255901, 0.185005,-0.403401,-0.014130, 0.185005,-0.225368,-0.410982, -0.009747,-0.380293,0.077002, -0.175394,0.222730,-0.208732, 0.002670,0.221670,0.389944, -0.150794,0.083523,0.392660, 0.160182,0.229752,0.436714, 0.133897,0.345057,0.231744, -0.006362,0.255606,0.329122, 0.185005,0.234054,0.438967, 0.185005,0.352490,0.238788, 0.029219,-0.171968,-0.415912, -0.137952,-0.150330,-0.341706, 0.185005,0.276769,-0.150723, 0.185005,0.010082,-0.390796, -0.176045,0.220413,-0.220256, -0.242698,0.103211,-0.226628, -0.268948,0.102325,0.213307, -0.248100,0.136462,0.190657, +}; +const unsigned int h42_faces[] = { + 4, 0,9,7,1, + 7, 7,8,21,20,17,16,1, + 6, 16,13,4,12,0,1, + 4, 5,23,19,2, + 6, 19,18,8,7,9,2, + 6, 9,0,12,24,5,2, + 4, 6,20,21,3, + 4, 21,8,18,3, + 6, 18,19,23,22,6,3, + 3, 13,11,4, + 6, 11,15,25,24,12,4, + 6, 24,25,10,22,23,5, + 6, 22,10,14,17,20,6, + 4, 25,15,14,10, + 6, 13,16,17,14,15,11, +}; +const dReal h42_planes[ h42_numf * 4 ] = { + 0.267862,-0.627092,0.731441,0.29219,1,2.67045e-16,1.9344e-17,0.185006,-0.0600487,-0.168696,0.983837,0.381279,-0.864691,-0.138024,-0.482969,0.305068,-0.287163,-0.873965,-0.392074,0.304972,-0.73808,-0.518378,0.431882,0.237585,0.156805,0.660773,-0.734024,0.322525,0.0606999,0.0852635,-0.994508,0.400738,-0.364346,0.255892,-0.895417,0.317763,-0.280943,0.383024,0.879979,0.427298,-0.590109,0.664552,0.458413,0.324491,-0.86695,0.495807,-0.0507289,0.273077,-0.11569,0.975032,-0.189546,0.277024,-0.485104,0.868795,0.0993492,0.257853,-0.191731,0.844679,0.499756,0.381605 +}; +// h43 +const int h43_numv = 26; +const int h43_numf = 15; +const dReal h43_volu = 0.091347; +const dReal h43_pos[3] = { -0.439313,0.395062,-0.161996 }; +const dReal h43_verts[ h43_numv * 3 ] = { + -0.171800,0.355423,-0.143529, -0.041887,-0.040549,-0.338294, -0.088904,0.443945,0.033555, -0.050746,0.256028,0.267789, -0.120718,0.085236,0.331241, 0.112903,-0.317075,-0.192421, -0.024680,-0.380539,0.081401, 0.014540,-0.410443,-0.096363, -0.166472,-0.135578,-0.232924, -0.179653,0.199344,0.219565, 0.056744,-0.387608,-0.004660, -0.088904,0.425462,0.081094, -0.046327,-0.413563,-0.075262, -0.024725,0.299814,0.247575, -0.150602,0.151087,0.286944, -0.050613,-0.134365,0.334664, -0.244880,0.199344,-0.098926, -0.122184,0.302440,-0.201067, -0.108793,0.292906,-0.209241, -0.034597,-0.039973,-0.340964, 0.309817,-0.173124,-0.053206, -0.070119,0.430571,0.022089, 0.002939,0.029802,-0.334091, 0.280604,-0.188322,-0.121373, 0.290359,0.017349,0.142160, 0.257236,0.070405,0.149235, +}; +const unsigned int h43_faces[] = { + 5, 8,16,0,17,1, + 5, 17,18,22,19,1, + 6, 19,5,7,12,8,1, + 5, 21,18,17,0,2, + 5, 0,16,9,11,2, + 5, 11,13,25,21,2, + 6, 4,15,24,25,13,3, + 5, 13,11,9,14,3, + 3, 14,4,3, + 8, 14,9,16,8,12,6,15,4, + 4, 19,22,23,5, + 5, 23,20,10,7,5, + 5, 10,20,24,15,6, + 4, 12,7,10,6, + 7, 21,25,24,20,23,22,18, +}; +const dReal h43_planes[ h43_numf * 4 ] = { + -0.693474,0.121763,-0.710118,0.264339,-0.349687,0.276295,-0.895198,0.306284,-0.24653,-0.556538,-0.793403,0.301297,0.256638,0.811103,-0.525594,0.319633,-0.870583,0.45858,0.178295,0.286965,0.662611,0.698059,0.271405,0.260098,0.433652,0.152285,0.888119,0.254811,-0.49733,0.589429,0.636582,0.346617,-0.296224,0.4369,0.849335,0.354333,-0.935836,-0.295766,0.191659,0.151248,0.501077,-0.186311,-0.84511,0.278264,0.632147,-0.768422,-0.0995875,0.334181,0.582464,-0.552261,0.596443,0.244332,0.11569,-0.975032,0.189546,0.383611,0.73808,0.518378,-0.431882,0.161906 +}; +// h44 +const int h44_numv = 26; +const int h44_numf = 15; +const dReal h44_volu = 0.104111; +const dReal h44_pos[3] = { -0.656166,-0.300748,0.215302 }; +const dReal h44_verts[ h44_numv * 3 ] = { + -0.220317,0.235145,-0.208278, 0.078796,0.351295,-0.102059, 0.283317,-0.102949,0.430780, 0.285327,-0.088643,0.424402, 0.201177,0.226255,-0.138992, 0.124677,-0.319431,0.033433, 0.117727,0.304230,-0.184196, 0.043064,-0.325887,0.063320, -0.138842,0.186808,-0.302762, 0.311997,0.075640,-0.076273, 0.067923,-0.171282,-0.181336, -0.343834,-0.050448,-0.267282, -0.343834,-0.078267,-0.052628, -0.343834,0.035932,0.053112, 0.088073,0.239020,0.159535, 0.282143,-0.129188,0.406909, -0.286183,0.003244,-0.364214, -0.343834,0.054532,0.043544, 0.011578,-0.313217,0.111616, 0.329134,0.030906,-0.011422, 0.089881,-0.140507,0.355648, 0.092412,-0.225203,0.279944, 0.288380,-0.225380,0.170160, 0.101854,0.336248,-0.130909, -0.343834,-0.006528,-0.335059, -0.343834,0.160238,-0.192084, +}; +const unsigned int h44_faces[] = { + 7, 14,3,19,9,4,23,1, + 5, 23,6,8,0,1, + 5, 0,25,17,14,1, + 5, 15,22,19,3,2, + 6, 3,14,17,13,20,2, + 4, 20,21,15,2, + 6, 9,10,16,8,6,4, + 3, 6,23,4, + 6, 22,15,21,18,7,5, + 6, 7,11,24,16,10,5, + 5, 10,9,19,22,5, + 4, 18,12,11,7, + 5, 16,24,25,0,8, + 6, 12,13,17,25,24,11, + 5, 18,21,20,13,12, +}; +const dReal h44_planes[ h44_numf * 4 ] = { + 0.727924,0.639056,0.248465,0.256497,-0.131611,0.83191,-0.539077,0.336893,-0.446963,0.816184,0.366152,0.214133,0.991673,-0.108076,0.0700326,0.322253,-0.398278,0.419585,0.815673,0.19534,-0.156805,-0.660773,0.734024,0.339803,0.438192,-0.051293,-0.897417,0.201283,0.722578,0.66608,-0.18498,0.321781,0.20808,-0.904248,0.372879,0.327254,-0.131611,-0.83191,-0.539077,0.231306,0.708232,-0.479648,-0.518021,0.224196,-0.512085,-0.851811,-0.110395,0.248551,-0.443092,0.583496,-0.68059,0.376579,-1,6.26681e-16,4.55506e-17,0.343834,-0.619037,-0.533581,0.576268,0.22428 +}; +// h45 +const int h45_numv = 22; +const int h45_numf = 13; +const dReal h45_volu = 0.073607; +const dReal h45_pos[3] = { -0.692003,0.228592,-0.074767 }; +const dReal h45_verts[ h45_numv * 3 ] = { + 0.206363,-0.247093,-0.162491, 0.114633,-0.178045,0.188010, 0.007810,0.365814,-0.186155, -0.306616,-0.033345,0.126518, -0.055718,0.198405,0.254002, 0.153565,-0.225110,0.105873, -0.184480,-0.294195,0.081791, 0.073037,0.365814,0.132336, 0.155930,-0.080562,0.225951, -0.173050,0.172678,-0.175116, -0.103005,-0.342532,-0.012694, -0.015749,-0.330108,-0.146901, 0.086218,0.030892,-0.320153, -0.015750,-0.032626,-0.299926, 0.228010,-0.214069,-0.005829, 0.104078,0.176805,0.286842, 0.137691,-0.193092,0.159160, 0.102087,0.317557,0.199715, -0.062260,0.197254,0.252076, 0.131971,0.251706,0.244012, 0.186972,0.021095,0.262581, 0.202077,0.032105,0.247435, +}; +const unsigned int h45_faces[] = { + 8, 8,20,15,4,18,3,6,1, + 5, 6,10,5,16,1, + 3, 16,8,1, + 4, 12,13,9,2, + 5, 9,3,18,7,2, + 8, 7,17,19,21,14,0,12,2, + 6, 9,13,11,10,6,3, + 4, 15,19,17,4, + 4, 17,7,18,4, + 6, 14,21,20,8,16,5, + 5, 10,11,0,14,5, + 4, 13,12,0,11, + 4, 20,21,19,15, +}; +const dReal h45_planes[ h45_numf * 4 ] = { + -0.228531,-0.267508,0.936063,0.19742,0.131611,-0.83191,0.539077,0.264556,0.535431,-0.493566,0.685351,0.278107,-0.349687,0.276295,-0.895198,0.264987,-0.717787,0.680568,0.147003,0.21599,0.935836,0.295766,-0.191659,0.151183,-0.793213,-0.278551,-0.5415,0.183991,-0.103318,0.522457,0.846383,0.324397,-0.311731,0.703731,0.638425,0.319154,0.777333,-0.40946,0.477593,0.262108,0.35532,-0.923345,0.145539,0.277827,0.107916,-0.45476,-0.884052,0.278288,0.613049,0.207593,0.762283,0.319163 +}; +// h46 +const int h46_numv = 24; +const int h46_numf = 14; +const dReal h46_volu = 0.077166; +const dReal h46_pos[3] = { -0.506861,-0.263372,-0.148064 }; +const dReal h46_verts[ h46_numv * 3 ] = { + -0.435488,-0.034132,-0.000849, 0.039076,-0.286247,0.028683, -0.031577,0.266854,0.179170, 0.042868,0.277895,0.067468, 0.334025,-0.207064,-0.069876, -0.200891,0.161856,-0.073604, -0.329922,-0.035641,-0.192524, -0.391003,-0.070120,-0.144257, 0.124292,0.270826,-0.018593, -0.288147,0.149432,0.060603, 0.051872,0.188879,0.224374, -0.081382,-0.208658,0.182030, 0.243097,0.052743,0.247717, 0.267097,-0.250173,-0.073376, 0.162691,0.038264,0.287094, 0.339607,0.040898,0.152251, 0.238297,0.049029,0.252023, 0.349700,0.004968,0.138697, 0.021220,0.244871,-0.089194, -0.322311,-0.040247,-0.199445, -0.016599,-0.019353,-0.300951, 0.082088,0.247991,-0.110295, -0.339273,-0.043963,-0.190526, 0.082087,0.036350,-0.291745, +}; +const unsigned int h46_faces[] = { + 6, 7,22,19,20,13,1, + 7, 13,4,17,16,14,11,1, + 4, 11,0,7,1, + 6, 10,12,15,8,3,2, + 5, 3,18,5,9,2, + 6, 9,0,11,14,10,2, + 4, 8,21,18,3, + 4, 13,20,23,4, + 6, 23,21,8,15,17,4, + 7, 18,21,23,20,19,6,5, + 6, 6,22,7,0,9,5, + 3, 19,22,6, + 4, 14,16,12,10, + 4, 16,17,15,12, +}; +const dReal h46_planes[ h46_numf * 4 ] = { + -0.148211,-0.780702,-0.607074,0.200269,0.391463,-0.659847,0.641373,0.222573,-0.471464,-0.878752,0.0742736,0.235248,0.496382,0.766976,0.406636,0.261853,-0.35532,0.923345,-0.145539,0.231542,-0.438192,0.051293,0.897417,0.188315,-0.11569,0.975032,-0.189546,0.253209,0.322885,-0.43293,-0.841615,0.256305,0.792041,0.39734,-0.463457,0.214671,-0.284317,0.624016,-0.727852,0.21169,-0.66062,0.653782,-0.368986,0.26569,-0.494656,0.366713,-0.787932,0.301823,0.289106,0.541464,0.789452,0.2944,0.696788,-0.0734069,0.713511,0.342264 +}; +// h47 +const int h47_numv = 36; +const int h47_numf = 20; +const dReal h47_volu = 0.096745; +const dReal h47_pos[3] = { -0.132135,0.108975,0.072319 }; +const dReal h47_verts[ h47_numv * 3 ] = { + 0.298509,0.263511,-0.009995, -0.406303,-0.105494,-0.041213, 0.295351,0.263929,-0.015607, -0.362255,0.123840,0.142831, -0.016819,0.303436,-0.092155, 0.214655,-0.206919,0.163772, 0.119596,0.038081,0.333996, -0.357791,0.151721,0.100349, 0.141669,-0.202865,0.220831, -0.322854,-0.183468,0.003991, -0.422177,-0.073475,0.012073, 0.248529,0.277838,-0.020262, -0.331858,-0.094452,-0.152914, -0.250434,-0.101521,-0.238975, -0.131628,-0.319604,0.027334, 0.281027,0.056414,-0.190466, 0.134068,0.286800,-0.104666, 0.293847,0.266235,0.003176, -0.403938,0.039055,0.078865, -0.372896,0.140712,0.115495, -0.035119,-0.331449,-0.068132, 0.121232,-0.294347,-0.049046, 0.051634,0.305873,-0.087560, 0.254870,0.274829,-0.031097, 0.196475,0.139795,-0.254001, 0.002640,0.112963,-0.287521, 0.198447,0.073853,0.288417, 0.224142,0.132346,-0.243414, 0.225218,-0.213510,0.136980, 0.298178,-0.027388,0.023425, 0.292448,0.199019,0.106734, 0.304944,0.253729,-0.022071, 0.308556,0.186869,0.065231, 0.305066,0.254217,-0.020526, 0.293027,0.163885,-0.150423, 0.287364,0.062429,-0.181183, +}; +const unsigned int h47_faces[] = { + 6, 12,13,20,14,9,1, + 3, 9,10,1, + 6, 10,18,19,7,12,1, + 4, 0,33,31,2, + 7, 31,34,27,24,16,23,2, + 5, 23,11,17,0,2, + 10, 6,26,30,17,11,22,4,7,19,3, + 3, 19,18,3, + 7, 18,10,9,14,8,6,3, + 5, 22,16,24,25,4, + 5, 25,13,12,7,4, + 6, 28,29,32,30,26,5, + 4, 26,6,8,5, + 6, 8,14,20,21,28,5, + 4, 23,16,22,11, + 7, 25,24,27,15,21,20,13, + 4, 27,34,35,15, + 5, 35,29,28,21,15, + 5, 30,32,33,0,17, + 6, 35,34,31,33,32,29, +}; +const dReal h47_planes[ h47_numf * 4 ] = { + -0.496382,-0.766976,-0.406636,0.299351,-0.722578,-0.66608,0.18498,0.35623,-0.777333,0.40946,-0.477593,0.292321,0.60243,0.746152,-0.283435,0.379283,0.40667,0.730271,-0.54893,0.321417,0.292039,0.95183,-0.0934524,0.338928,-0.066237,0.837367,0.542613,0.205196,-0.897445,0.121213,0.424146,0.400696,-0.398278,-0.419584,0.815674,0.208821,0.0212658,0.716912,-0.696839,0.281397,-0.582464,0.552261,-0.596443,0.232337,0.913105,-0.120244,0.389591,0.284687,0.576312,-0.303571,0.758755,0.310786,0.184883,-0.934913,0.302912,0.282746,0.191593,0.968844,-0.156953,0.319978,0.212159,-0.447018,-0.869002,0.19992,0.770892,0.145024,-0.620237,0.342957,0.836212,-0.484521,-0.256884,0.256592,0.900933,0.358346,0.24476,0.360918,0.997066,-0.0350131,-0.0680664,0.296668 +}; +// h48 +const int h48_numv = 24; +const int h48_numf = 14; +const dReal h48_volu = 0.097516; +const dReal h48_pos[3] = { 0.292729,-0.243911,-0.041409 }; +const dReal h48_verts[ h48_numv * 3 ] = { + -0.303632,0.058539,0.064682, -0.108656,-0.084639,-0.284158, 0.263889,0.072976,-0.223666, 0.274166,-0.102559,0.259484, 0.253318,-0.136696,0.282134, 0.346872,-0.016291,-0.139905, -0.290945,-0.203383,-0.035982, 0.008763,0.056080,-0.365621, 0.246275,0.103070,-0.201305, 0.107569,-0.173012,0.336398, -0.249499,-0.215623,0.017984, -0.234675,-0.199275,-0.122635, 0.023817,-0.271216,0.180037, 0.169540,-0.271216,0.037729, -0.126686,0.325499,0.137154, 0.195210,-0.264110,0.029895, 0.346221,-0.018608,-0.151429, 0.279567,-0.135810,-0.157801, -0.143837,0.409300,-0.076739, -0.137500,0.415315,-0.067456, -0.031223,0.088614,-0.351675, -0.000004,-0.036295,-0.345501, -0.199646,0.139376,0.250708, -0.108109,-0.019468,0.310070, +}; +const unsigned int h48_faces[] = { + 4, 20,7,21,1, + 6, 21,17,15,13,11,1, + 6, 11,6,0,18,20,1, + 5, 16,17,21,7,2, + 6, 7,20,18,19,8,2, + 4, 8,5,16,2, + 6, 14,22,23,9,4,3, + 6, 4,15,17,16,5,3, + 5, 5,8,19,14,3, + 5, 9,12,13,15,4, + 5, 10,23,22,0,6, + 5, 11,13,12,10,6, + 4, 23,10,12,9, + 5, 19,18,0,22,14, +}; +const dReal h48_planes[ h48_numf * 4 ] = { + -0.433652,-0.152283,-0.888119,0.312375,0.066237,-0.837367,-0.542613,0.217865,-0.830851,0.164118,-0.531744,0.227486,0.484779,-0.229821,-0.843903,0.299909,0.322183,0.678839,-0.659831,0.282141,0.794108,0.585614,-0.162633,0.288667,0.212159,0.447018,0.869002,0.237812,0.86695,-0.495807,0.0507289,0.301701,0.66261,0.69806,0.271405,0.180498,0.348894,-0.86639,0.357268,0.30761,-0.794364,-0.251059,0.553132,0.262275,-0.124536,-0.983986,-0.127525,0.240948,-0.49733,-0.589428,0.636583,0.262626,-0.836212,0.484521,0.256884,0.29888 +}; +// h49 +const int h49_numv = 30; +const int h49_numf = 17; +const dReal h49_volu = 0.103417; +const dReal h49_pos[3] = { -0.082648,-0.117151,-0.277803 }; +const dReal h49_verts[ h49_numv * 3 ] = { + 0.344154,-0.038146,-0.115281, -0.165239,0.018854,-0.286732, -0.342125,0.101770,0.019444, -0.222234,-0.108669,-0.237036, -0.321677,-0.099820,-0.189997, 0.084432,-0.330143,0.200412, -0.076061,0.323891,-0.005566, -0.299921,0.124605,0.111147, -0.223248,0.024754,-0.259418, 0.141702,0.335375,-0.073499, 0.231540,0.282540,0.159656, 0.156937,0.153559,-0.266131, -0.243762,0.195138,-0.076614, -0.084607,-0.105324,0.281990, 0.266721,-0.211399,-0.047765, 0.071745,-0.068221,0.301076, -0.090188,-0.353285,0.059864, -0.342125,-0.109871,-0.162005, -0.074513,-0.141253,0.268436, 0.140702,-0.326035,0.113759, 0.082436,-0.372046,-0.016546, 0.056586,-0.396243,0.036572, 0.007365,-0.408266,0.085169, 0.068619,-0.340196,0.196052, 0.183372,0.187050,-0.241355, 0.271282,0.058201,-0.185174, 0.174655,0.358472,0.106708, -0.046848,0.339089,0.062601, 0.146988,0.365921,0.096121, 0.157998,0.356836,0.037994, +}; +const unsigned int h49_faces[] = { + 4, 3,4,8,1, + 7, 8,12,6,9,24,11,1, + 7, 11,25,0,14,20,3,1, + 6, 17,16,18,13,7,2, + 5, 7,27,6,12,2, + 5, 12,8,4,17,2, + 7, 20,21,22,16,17,4,3, + 5, 15,13,18,23,5, + 5, 23,22,21,19,5, + 6, 19,14,0,10,15,5, + 5, 27,28,29,9,6, + 7, 13,15,10,26,28,27,7, + 7, 29,26,10,0,25,24,9, + 3, 24,25,11, + 4, 19,21,20,14, + 4, 22,23,18,16, + 3, 29,28,26, +}; +const dReal h49_planes[ h49_numf * 4 ] = { + -0.433652,-0.152283,-0.888119,0.323437,-0.247318,0.694798,-0.675344,0.247609,0.240814,-0.443968,-0.863077,0.199309,-0.792041,-0.39734,0.463457,0.239551,-0.632147,0.768422,0.0995875,0.296413,-0.805487,0.385719,-0.449901,0.306085,-0.315015,-0.796483,-0.516121,0.2789,-0.0284606,-0.359798,0.932596,0.303286,0.465257,-0.845503,0.262033,0.370934,0.830851,-0.164118,0.531744,0.230901,-0.105626,0.979232,-0.173057,0.326162,-0.212159,0.447018,0.869002,0.215918,0.847832,0.483811,-0.217045,0.29835,0.621965,0.0849382,-0.778424,0.317815,0.654405,-0.755705,-0.0257735,0.33553,-0.49733,-0.589428,0.636583,0.291198,0.292039,0.95183,-0.0934524,0.382238 +}; +// h50 +const int h50_numv = 20; +const int h50_numf = 12; +const dReal h50_volu = 0.069183; +const dReal h50_pos[3] = { -0.304007,-0.060848,0.383791 }; +const dReal h50_verts[ h50_numv * 3 ] = { + 0.035443,-0.153495,-0.279832, 0.291468,0.207904,0.022524, -0.264086,-0.000880,-0.008953, -0.190383,0.293663,-0.168640, 0.004043,-0.311521,0.367447, -0.001962,-0.311376,0.364440, -0.150982,-0.013645,-0.307481, -0.250305,0.096348,-0.299398, 0.040243,-0.149781,-0.284138, -0.040162,-0.164260,-0.244761, -0.228192,0.064423,0.060664, 0.001805,-0.312717,0.366969, -0.232066,0.208878,-0.232607, -0.273363,0.111395,-0.270548, 0.313541,-0.033043,-0.090641, -0.003673,-0.314626,0.361097, -0.023025,-0.208994,-0.179911, -0.066832,-0.328543,0.255913, -0.170020,0.271491,-0.017447, 0.190786,0.198102,0.196479, +}; +const unsigned int h50_faces[] = { + 4, 3,18,19,1, + 4, 19,4,14,1, + 7, 14,8,6,7,12,3,1, + 6, 10,18,3,12,13,2, + 7, 13,7,6,9,16,17,2, + 5, 17,15,5,10,2, + 8, 11,15,17,16,0,8,14,4, + 6, 19,18,10,5,11,4, + 3, 15,11,5, + 4, 8,0,9,6, + 3, 13,12,7, + 3, 0,16,9, +}; +const dReal h50_planes[ h50_numf * 4 ] = { + 0.124536,0.983986,0.127525,0.243745,0.859244,-0.150868,0.488814,0.230086,0.398278,0.419584,-0.815674,0.184946,-0.929286,0.326334,0.173016,0.243575,-0.727924,-0.639056,-0.248465,0.195021,-0.848621,-0.0894025,0.521393,0.219519,0.493232,-0.850288,-0.183662,0.199392,-0.398278,0.419584,0.815674,0.167397,-0.604872,-0.393584,0.692258,0.376026,-0.289106,-0.541464,-0.789452,0.293779,-0.535431,0.493566,-0.685351,0.386768,-0.131611,-0.83191,-0.539077,0.273881 +}; +// h51 +const int h51_numv = 20; +const int h51_numf = 12; +const dReal h51_volu = 0.097496; +const dReal h51_pos[3] = { 0.796238,0.092236,-0.101631 }; +const dReal h51_verts[ h51_numv * 3 ] = { + -0.221011,0.347408,0.061823, -0.319697,0.291705,0.052616, 0.203762,-0.222678,0.367837, -0.200562,0.357460,0.033830, 0.203762,0.194344,-0.275142, -0.239620,-0.263171,-0.163444, 0.152653,-0.230111,0.360793, 0.203762,0.321480,-0.157424, -0.337380,0.280442,0.025237, -0.327866,0.285347,0.016786, -0.028332,0.052718,-0.315616, 0.203762,-0.298399,-0.021674, -0.257234,-0.233077,-0.141083, -0.157288,-0.354755,-0.091207, 0.203762,0.006585,0.328526, -0.156637,-0.352438,-0.079683, 0.030926,0.103995,0.283692, -0.036002,0.060886,0.280191, -0.157223,-0.222560,-0.236947, -0.067033,-0.350976,-0.126852, +}; +const unsigned int h51_faces[] = { + 4, 17,16,0,1, + 5, 0,3,9,8,1, + 6, 8,12,15,6,17,1, + 5, 14,16,17,6,2, + 6, 6,15,13,19,11,2, + 5, 11,4,7,14,2, + 5, 7,4,10,9,3, + 5, 0,16,14,7,3, + 5, 11,19,18,10,4, + 4, 18,19,13,5, + 4, 13,15,12,5, + 6, 12,8,9,10,18,5, +}; +const dReal h51_planes[ h51_numf * 4 ] = { + -0.322885,0.43293,0.841615,0.273796,-0.488006,0.871758,-0.0434538,0.408025,-0.73548,-0.309929,0.602505,0.176424,-0.158394,0.166869,0.973173,0.288536,0.11569,-0.975032,0.189546,0.310413,1,0,0,0.203762,-0.275531,0.653109,-0.705359,0.26486,0.315015,0.796483,0.516121,0.238991,0.398278,-0.419585,-0.815673,0.224036,-0.228161,-0.721101,-0.654183,0.351367,-0.794108,-0.585614,0.162633,0.31782,-0.693474,0.121763,-0.710118,0.250191 +}; +// h52 +const int h52_numv = 16; +const int h52_numf = 10; +const dReal h52_volu = 0.084293; +const dReal h52_pos[3] = { 0.513157,0.018456,0.067444 }; +const dReal h52_verts[ h52_numv * 3 ] = { + -0.347114,0.063132,0.028301, -0.352265,0.254404,-0.145548, 0.247079,0.134666,0.111116, -0.336736,0.277388,0.070106, 0.126444,-0.278658,-0.248758, -0.340226,0.344736,-0.015651, 0.295476,-0.245782,0.289096, -0.054299,0.354222,-0.143838, 0.053738,-0.364926,0.150631, -0.036616,0.365485,-0.116459, 0.025847,-0.159297,-0.310158, -0.357928,0.152948,-0.176308, 0.019058,0.098592,0.213176, 0.435734,-0.156331,0.191718, -0.340348,0.344248,-0.017196, -0.236518,0.326242,-0.134679, +}; +const unsigned int h52_faces[] = { + 3, 14,15,1, + 5, 15,7,10,11,1, + 6, 11,0,3,5,14,1, + 4, 12,6,13,2, + 6, 13,4,10,7,9,2, + 5, 9,5,3,12,2, + 5, 0,8,6,12,3, + 4, 13,6,8,4, + 5, 8,0,11,10,4, + 5, 9,7,15,14,5, +}; +const dReal h52_planes[ h52_numf * 4 ] = { + -0.425203,0.759567,-0.4922,0.41466,-0.0929092,0.293639,-0.951391,0.245904,-0.997066,0.0350131,0.0680664,0.350232,0.309646,0.434949,0.84554,0.229033,0.73548,0.309929,-0.602505,0.156511,0.148211,0.780702,0.607074,0.209209,-0.433652,-0.152285,0.888119,0.166047,0.485104,-0.868795,-0.0993492,0.328149,-0.66261,-0.69806,-0.271405,0.17825,-0.159459,0.944944,-0.285751,0.38448 +}; +// h53 +const int h53_numv = 16; +const int h53_numf = 10; +const dReal h53_volu = 0.086476; +const dReal h53_pos[3] = { -0.781555,0.807509,0.197497 }; +const dReal h53_verts[ h53_numv * 3 ] = { + 0.291496,-0.156419,-0.091704, -0.218445,0.192491,0.461269, -0.218445,0.192491,-0.255541, -0.218445,-0.397567,0.047987, 0.027292,-0.381663,-0.020188, -0.218445,-0.373860,0.169935, 0.033835,-0.380512,-0.018262, 0.352556,0.192491,0.043056, 0.162589,-0.213103,-0.139928, 0.191640,-0.261360,-0.072549, 0.238502,0.192491,-0.291089, 0.253338,0.013015,-0.278399, 0.326334,-0.087525,-0.081781, 0.317517,-0.112633,-0.111918, 0.238502,0.081667,-0.310092, 0.153590,0.192491,-0.346370, +}; +const unsigned int h53_faces[] = { + 7, 5,6,9,0,12,7,1, + 5, 7,10,15,2,1, + 4, 2,3,5,1, + 7, 15,14,11,8,4,3,2, + 4, 4,6,5,3, + 4, 8,9,6,4, + 6, 12,13,11,14,10,7, + 5, 11,13,0,9,8, + 3, 14,15,10, + 3, 0,13,12, +}; +const dReal h53_planes[ h53_numf * 4 ] = { + 0.545755,-0.383303,0.745138,0.150709,-0,1,0,0.192491,-1,0,-0,0.218445,-0.212159,-0.447018,-0.869002,0.182363,0.11569,-0.975032,0.189546,0.371464,0.311731,-0.703731,-0.638425,0.289984,0.944939,0.0553043,-0.322539,0.329903,0.49733,-0.589429,-0.636582,0.295545,0.540055,0.142236,-0.829524,0.397648,0.877441,-0.462191,0.128357,0.316295 +}; +// h54 +const int h54_numv = 20; +const int h54_numf = 12; +const dReal h54_volu = 0.089003; +const dReal h54_pos[3] = { -0.845912,0.679404,-0.140778 }; +const dReal h54_verts[ h54_numv * 3 ] = { + 0.317695,0.141120,0.059877, 0.091649,-0.253558,0.318087, -0.154088,0.080768,-0.359617, -0.152707,-0.484157,0.192529, -0.154088,0.320596,0.082735, 0.078976,0.204301,-0.281846, -0.154088,-0.269462,0.386262, -0.154088,0.320596,-0.236248, -0.154088,-0.484416,0.192760, 0.226946,-0.084997,0.198347, 0.060656,0.320596,-0.223141, 0.161719,-0.084997,-0.120143, 0.217947,0.320596,-0.008094, -0.049829,0.124065,-0.330981, -0.154088,-0.230098,-0.199706, -0.019141,-0.278134,-0.109104, 0.160374,0.124065,-0.228342, 0.234799,0.071081,-0.164747, 0.302859,0.209772,0.028184, 0.317695,0.159603,0.012337, +}; +const unsigned int h54_faces[] = { + 4, 6,8,3,1, + 5, 3,15,11,9,1, + 7, 9,0,18,12,4,6,1, + 5, 7,10,5,13,2, + 7, 13,16,17,11,15,14,2, + 6, 14,8,6,4,7,2, + 4, 8,14,15,3, + 4, 12,10,7,4, + 7, 10,12,18,19,17,16,5, + 3, 16,13,5, + 5, 11,17,19,0,9, + 3, 0,19,18, +}; +const dReal h54_planes[ h54_numf * 4 ] = { + 0.242073,-0.64915,0.721114,0.41616,0.717787,-0.680568,-0.147003,0.191588,0.212159,0.447018,0.869002,0.182518,0.0541955,0.456759,-0.887938,0.347858,0.398278,-0.419585,-0.815673,0.19807,-1,0,0,0.154088,0.066237,-0.837367,-0.542613,0.290833,0,1,0,0.320596,0.742791,0.391264,-0.543299,0.291725,0.433652,-0.152285,-0.888119,0.253448,0.870583,-0.45858,-0.178295,0.201189,0.962317,0.253449,0.0985412,0.34739 +}; +// h55 +const int h55_numv = 16; +const int h55_numf = 10; +const dReal h55_volu = 0.055290; +const dReal h55_pos[3] = { 0.087136,0.788999,0.139771 }; +const dReal h55_verts[ h55_numv * 3 ] = { + 0.076080,-0.416095,-0.083059, -0.323951,0.211001,0.286715, 0.205112,0.211001,-0.185127, 0.076081,0.211001,-0.405639, -0.148237,0.211001,0.332473, 0.101171,-0.226374,0.192117, -0.006832,-0.085411,0.277812, 0.205111,-0.223849,0.038561, -0.274823,0.078877,0.258729, 0.035595,0.211001,-0.415523, 0.074576,-0.413789,-0.064275, 0.079238,-0.416513,-0.077447, 0.107256,-0.249478,0.168347, 0.117855,-0.236273,0.172768, 0.029258,-0.402186,-0.087713, 0.035598,-0.405195,-0.098549, +}; +const unsigned int h55_faces[] = { + 4, 8,6,4,1, + 5, 4,2,3,9,1, + 5, 9,15,14,8,1, + 5, 7,11,0,3,2, + 6, 4,6,5,13,7,2, + 4, 0,15,9,3, + 3, 12,13,5, + 6, 6,8,14,10,12,5, + 5, 13,12,10,11,7, + 5, 14,15,0,11,10, +}; +const dReal h55_planes[ h55_numf * 4 ] = { + -0.241471,-0.286187,0.927248,0.283694,0,1,0,0.211001,-0.866617,-0.228251,-0.443708,0.105363,0.835368,-0.251447,-0.48881,0.20878,0.793214,0.278548,0.541501,0.121225,0.212159,-0.447018,-0.869002,0.274321,0.443092,-0.583496,0.68059,0.307669,-0.463507,-0.691764,0.553737,0.216086,0.66062,-0.653782,0.368986,0.296077,-0.292039,-0.95183,0.0934524,0.366071 +}; +// h56 +const int h56_numv = 20; +const int h56_numf = 12; +const dReal h56_volu = 0.096963; +const dReal h56_pos[3] = { -0.186579,0.800379,0.005269 }; +const dReal h56_verts[ h56_numv * 3 ] = { + 0.004502,-0.334912,-0.018030, 0.302973,-0.413566,0.046788, 0.309310,0.199621,-0.281021, -0.242420,0.199621,0.235284, -0.121421,0.199621,0.412527, 0.172708,0.199621,-0.357250, -0.050236,0.199621,0.421217, -0.341638,0.020145,-0.086171, -0.356474,0.199621,-0.098861, 0.097656,0.085128,-0.340236, -0.001108,0.067497,0.393231, -0.356474,0.088797,-0.117864, -0.277459,-0.105503,0.080310, 0.309314,-0.416575,0.035953, 0.106078,-0.385531,-0.020510, 0.188512,-0.404604,-0.037617, -0.268642,-0.080395,0.110447, -0.118494,0.123210,0.393231, -0.341638,0.038628,-0.133710, -0.322853,0.025254,-0.145176, +}; +const unsigned int h56_faces[] = { + 4, 14,15,13,1, + 5, 13,2,6,10,1, + 7, 10,17,16,12,0,14,1, + 5, 13,15,9,5,2, + 6, 5,8,3,4,6,2, + 4, 16,17,4,3, + 6, 8,11,7,12,16,3, + 4, 17,10,6,4, + 6, 9,19,18,11,8,5, + 5, 18,19,0,12,7, + 3, 11,18,7, + 5, 15,14,0,19,9, +}; +const dReal h56_planes[ h56_numf * 4 ] = { + -0.191593,-0.968844,0.156953,0.349977,0.866617,0.228251,0.443708,0.188925,-0.322183,-0.678838,0.659831,0.214003,0.444511,-0.409753,-0.796563,0.279548,4.04497e-16,1,-1.19541e-16,0.199621,-0.813673,-0.17144,0.555468,0.293719,-0.944939,-0.0553043,0.322539,0.29392,-0.117405,-0.247371,0.961782,0.361636,-0.433652,0.152285,-0.888119,0.272785,-0.662611,-0.698059,-0.271405,0.235698,-0.962317,-0.253449,-0.0985412,0.33215,-0.289106,-0.541462,-0.789453,0.194274 +}; +// h57 +const int h57_numv = 16; +const int h57_numf = 10; +const dReal h57_volu = 0.081294; +const dReal h57_pos[3] = { 0.851151,0.533342,0.098902 }; +const dReal h57_verts[ h57_numv * 3 ] = { + -0.184097,0.265595,0.004922, 0.148849,0.009818,-0.380153, 0.148849,-0.049459,0.325702, -0.275924,-0.093697,-0.138710, 0.148849,-0.119626,-0.357957, -0.275924,0.137573,0.059567, -0.112901,0.343928,0.059438, -0.249462,0.157589,0.121951, 0.148849,-0.434521,0.127992, 0.148849,0.447452,0.070089, 0.148849,-0.343521,0.212252, -0.023987,-0.337111,0.083159, -0.018406,-0.089149,0.305285, -0.008312,-0.125079,0.291731, -0.255475,-0.083645,-0.166703, -0.157047,0.040928,-0.236124, +}; +const unsigned int h57_faces[] = { + 4, 4,14,15,1, + 5, 15,0,6,9,1, + 6, 9,2,10,8,4,1, + 4, 12,13,10,2, + 5, 9,6,7,12,2, + 5, 14,4,8,11,3, + 6, 11,13,12,7,5,3, + 5, 5,0,15,14,3, + 4, 7,6,0,5, + 4, 10,13,11,8, +}; +const dReal h57_planes[ h57_numf * 4 ] = { + -0.433652,-0.152285,-0.888119,0.271577,-0.247318,0.694798,-0.675344,0.226742,1,0,-0,0.148849,-0.0284606,-0.359798,0.932596,0.317307,-0.212159,0.447018,0.869002,0.229347,-0.315015,-0.796483,-0.516121,0.233139,-0.792041,-0.39734,0.463457,0.191487,-0.805488,0.385717,-0.449902,0.248519,-0.777693,0.614473,0.132726,0.307026,-0.49733,-0.589428,0.636583,0.26357 +}; +// h58 +const int h58_numv = 20; +const int h58_numf = 12; +const dReal h58_volu = 0.077812; +const dReal h58_pos[3] = { 0.374418,0.849026,0.291935 }; +const dReal h58_verts[ h58_numv * 3 ] = { + -0.082171,-0.283876,-0.113603, 0.200809,-0.178111,-0.133466, -0.082170,0.150974,-0.337291, 0.089508,-0.034332,0.259248, 0.146093,0.150974,0.326019, 0.410849,0.150974,-0.104898, -0.435519,0.150974,0.180309, -0.294114,-0.145438,0.125648, 0.292636,-0.050089,-0.188111, 0.183309,0.150974,-0.304884, 0.227271,-0.158095,-0.071082, 0.363832,0.028244,-0.133595, -0.169427,-0.296300,0.020604, 0.087144,-0.178878,0.139171, 0.071270,-0.146859,0.192458, -0.429747,0.150974,0.185433, -0.186111,-0.286401,0.039952, 0.048213,-0.131812,0.221308, -0.268420,-0.171352,0.132706, -0.212551,-0.233071,0.128708, +}; +const unsigned int h58_faces[] = { + 5, 10,13,12,0,1, + 5, 0,2,9,8,1, + 4, 8,11,10,1, + 6, 0,12,16,7,6,2, + 6, 6,15,4,5,9,2, + 6, 4,15,18,19,17,3, + 3, 17,14,3, + 7, 14,13,10,11,5,4,3, + 4, 11,8,9,5, + 4, 7,18,15,6, + 4, 16,19,18,7, + 6, 13,14,17,19,16,12, +}; +const dReal h58_planes[ h58_numf * 4 ] = { + 0.35532,-0.923345,0.145539,0.216384,0.107916,-0.45476,-0.884052,0.220658,0.777693,-0.614473,-0.132726,0.283326,-0.793214,-0.278548,-0.541501,0.205768,0,1,-0,0.150974,-0.228531,-0.267508,0.936063,0.231401,0.535431,-0.493566,0.685351,0.242546,0.777334,-0.409459,0.477594,0.20745,0.658203,-0.077045,-0.748888,0.337347,-0.604377,-0.413861,0.68077,0.323484,-0.722579,-0.66608,0.18498,0.332636,0.131611,-0.83191,0.539078,0.235303 +}; +// h59 +const int h59_numv = 12; +const int h59_numf = 8; +const dReal h59_volu = 0.098632; +const dReal h59_pos[3] = { 0.795288,0.838821,-0.270144 }; +const dReal h59_verts[ h59_numv * 3 ] = { + -0.010021,0.161179,0.457181, -0.356162,0.161179,-0.206090, 0.204712,-0.152000,-0.380610, 0.204712,0.161179,-0.434310, -0.057037,0.038449,0.428484, -0.237561,0.161179,0.257195, -0.256523,-0.089455,-0.203657, -0.128234,-0.039885,0.373968, 0.204712,-0.295661,-0.011106, -0.101183,-0.264551,0.132922, 0.204712,0.141973,0.439135, 0.204712,0.161179,0.444075, +}; +const unsigned int h59_faces[] = { + 4, 3,2,6,1, + 5, 6,9,7,5,1, + 5, 5,0,11,3,1, + 5, 3,11,10,8,2, + 4, 8,9,6,2, + 4, 10,11,0,4, + 4, 0,5,7,4, + 5, 7,9,8,10,4, +}; +const dReal h59_planes[ h59_numf * 4 ] = { + -0.372229,-0.156858,-0.91479,0.29582,-0.90476,-0.357438,0.231619,0.216895,0,1,0,0.161178,1,1.92688e-15,-1.87292e-15,0.204712,-0.256529,-0.900844,-0.350247,0.217721,0.0590083,-0.248661,0.966792,0.401329,-0.658203,0.077045,0.748888,0.361391,0.247318,-0.694798,0.675344,0.248554 +}; +// h60 +const int h60_numv = 22; +const int h60_numf = 13; +const dReal h60_volu = 0.091310; +const dReal h60_pos[3] = { 0.415485,0.715407,-0.130668 }; +const dReal h60_verts[ h60_numv * 3 ] = { + -0.064779,0.284593,-0.364069, 0.142242,0.284593,0.117719, -0.242554,-0.352215,0.182461, 0.061056,-0.331466,0.081653, 0.180191,-0.265711,0.062868, 0.251569,0.083531,0.234492, -0.123237,0.284593,0.085312, -0.123238,-0.150257,0.309000, 0.159742,-0.044491,0.289138, 0.278619,-0.141137,-0.006553, -0.252268,0.284593,-0.135200, 0.123280,0.033960,-0.343133, 0.052142,0.000197,-0.360501, 0.023641,0.284593,-0.345566, 0.159742,-0.275763,0.090860, -0.138846,-0.370709,0.063434, -0.249111,-0.342921,0.192992, -0.046519,-0.292460,-0.089523, -0.252269,-0.342503,0.187380, -0.242676,-0.352703,0.180916, 0.052887,-0.337824,0.045824, 0.043373,-0.342729,0.054274, +}; +const unsigned int h60_faces[] = { + 5, 5,9,11,13,1, + 5, 13,0,10,6,1, + 5, 6,7,8,5,1, + 4, 16,18,19,2, + 5, 19,15,21,3,2, + 6, 3,14,8,7,16,2, + 5, 21,20,4,14,3, + 6, 20,17,12,11,9,4, + 5, 9,5,8,14,4, + 5, 10,18,16,7,6, + 7, 0,12,17,15,19,18,10, + 4, 12,0,13,11, + 4, 17,20,21,15, +}; +const dReal h60_planes[ h60_numf * 4 ] = { + 0.90476,0.357438,-0.231619,0.203154,8.63556e-17,1,-5.05304e-17,0.284593,-0.107916,0.45476,0.884052,0.218141,-0.60243,-0.746152,0.283435,0.460644,0.159459,-0.944944,0.285751,0.346285,0.284317,-0.624015,0.727852,0.28363,0.488006,-0.871758,0.0434538,0.322301,0.46199,-0.681388,-0.567693,0.228609,0.805488,-0.385717,0.449902,0.275915,-0.835368,0.251447,0.48881,0.21621,-0.73548,-0.309929,-0.602505,0.178793,0.204299,0.0717432,-0.976276,0.362615,0.120149,-0.911351,-0.393704,0.29619 +}; +// h61 +const int h61_numv = 24; +const int h61_numf = 14; +const dReal h61_volu = 0.075853; +const dReal h61_pos[3] = { 0.499694,0.403970,0.252554 }; +const dReal h61_verts[ h61_numv * 3 ] = { + 0.101994,0.286961,-0.031701, -0.294704,0.148756,0.059985, -0.023153,-0.020028,-0.301569, 0.156136,0.037589,0.286475, -0.323273,-0.108125,-0.115004, 0.032521,-0.286922,0.028066, -0.038132,0.266178,0.178552, 0.260541,-0.250848,-0.073994, 0.327470,-0.207739,-0.070493, 0.075532,0.266945,-0.094084, 0.075532,0.035675,-0.292362, 0.343145,0.004293,0.138079, 0.231743,0.048354,0.251404, 0.045317,0.188205,0.223756, -0.087937,-0.209333,0.181412, -0.330859,-0.089605,0.055955, 0.333052,0.040223,0.151633, 0.236542,0.052068,0.247099, -0.339382,-0.095975,-0.073501, -0.326763,-0.040778,-0.200761, -0.207448,0.161180,-0.074222, -0.333320,-0.031483,-0.190230, -0.305302,0.135551,0.055565, -0.337982,-0.028760,-0.177059, +}; +const unsigned int h61_faces[] = { + 5, 20,21,23,22,1, + 7, 22,15,14,3,13,6,1, + 5, 6,0,9,20,1, + 5, 7,5,4,19,2, + 6, 19,21,20,9,10,2, + 4, 10,8,7,2, + 7, 14,5,7,8,11,12,3, + 4, 12,17,13,3, + 5, 18,23,21,19,4, + 5, 5,14,15,18,4, + 5, 13,17,16,0,6, + 6, 10,9,0,16,11,8, + 4, 16,17,12,11, + 4, 22,23,18,15, +}; +const dReal h61_planes[ h61_numf * 4 ] = { + -0.66062,0.653782,-0.368986,0.269808,-0.438192,0.051293,0.897417,0.190598,-0.35532,0.923345,-0.145539,0.233338,-0.148211,-0.780702,-0.607074,0.202142,-0.284317,0.624015,-0.727852,0.213583,0.322885,-0.43293,-0.841615,0.255,0.391463,-0.659847,0.641373,0.220056,0.289106,0.541462,0.789453,0.291652,-0.900933,-0.358346,-0.24476,0.358143,-0.471464,-0.878752,0.0742736,0.238885,0.496382,0.766976,0.406636,0.25783,0.792041,0.39734,-0.463457,0.209497,0.696788,-0.0734069,0.713511,0.337305,-0.991833,0.112685,0.0597434,0.321404 +}; +// h62 +const int h62_numv = 18; +const int h62_numf = 11; +const dReal h62_volu = 0.089635; +const dReal h62_pos[3] = { -0.412607,-0.798932,0.393221 }; +const dReal h62_verts[ h62_numv * 3 ] = { + 0.143743,0.178906,-0.080212, -0.336591,-0.057070,0.045432, -0.365487,-0.201068,0.063069, -0.043446,-0.201068,0.325146, -0.118881,0.178753,-0.144486, -0.152818,-0.201068,-0.248459, 0.205095,-0.201068,-0.388268, 0.337853,-0.164947,-0.214818, 0.038585,0.368996,0.228990, 0.242459,-0.068737,-0.310888, -0.200495,0.172297,-0.114599, -0.231981,0.184967,-0.066303, 0.334110,-0.201068,-0.227916, 0.209245,-0.110463,-0.361925, 0.145031,0.335652,0.325145, 0.169974,0.297178,0.268816, -0.151147,0.272981,0.102025, 0.044821,0.272804,-0.007759, +}; +const unsigned int h62_faces[] = { + 5, 11,10,5,2,1, + 6, 2,3,14,8,16,1, + 3, 16,11,1, + 5, 5,6,12,3,2, + 5, 12,7,15,14,3, + 6, 10,11,16,8,17,4, + 5, 17,0,9,13,4, + 5, 13,6,5,10,4, + 5, 13,9,7,12,6, + 4, 9,0,15,7, + 5, 14,15,0,17,8, +}; +const dReal h62_planes[ h62_numf * 4 ] = { + -0.822068,0.096228,-0.561199,0.245712,-0.616244,0.216405,0.75724,0.229475,-0.870583,0.45858,0.178295,0.27496,4.16641e-16,-1,1.84056e-16,0.201068,0.793214,-0.278548,0.541501,0.197612,-0.20808,0.904248,-0.372879,0.24025,0.167754,0.706913,-0.687119,0.205699,-0.349687,0.276295,-0.895198,0.220304,0.770892,0.145024,-0.620237,0.369765,0.799798,0.547681,-0.245698,0.232657,0.526505,0.792388,-0.308081,0.242156 +}; +// h63 +const int h63_numv = 20; +const int h63_numf = 12; +const dReal h63_volu = 0.065070; +const dReal h63_pos[3] = { -0.683722,-0.408459,0.881106 }; +const dReal h63_verts[ h63_numv * 3 ] = { + 0.408763,0.050375,-0.050997, 0.001643,0.372246,0.104787, -0.316278,-0.373443,0.118894, -0.000569,0.379463,0.118894, -0.316278,-0.303582,-0.012874, 0.413107,-0.090210,0.118894, 0.072977,-0.026465,-0.250457, -0.316278,0.104758,0.118894, -0.133134,0.036421,-0.232486, -0.316278,-0.061367,-0.137470, 0.406500,0.014459,-0.083368, 0.416439,0.055265,0.118894, 0.411396,0.069115,-0.001513, 0.370009,0.144956,0.118894, 0.377753,0.036235,-0.132875, 0.381520,0.034894,-0.130346, 0.374104,0.031050,-0.138388, 0.376042,0.032985,-0.136218, 0.383396,0.034505,-0.128411, 0.385682,0.029196,-0.126410, +}; +const unsigned int h63_faces[] = { + 5, 8,9,7,3,1, + 8, 3,13,12,0,18,15,14,1, + 6, 14,17,16,6,8,1, + 7, 4,6,16,19,10,5,2, + 6, 5,11,13,3,7,2, + 4, 7,9,4,2, + 4, 9,8,6,4, + 5, 10,0,12,11,5, + 4, 19,18,0,10, + 3, 12,13,11, + 3, 15,17,14, + 5, 18,19,16,17,15, +}; +const dReal h63_planes[ h63_numf * 4 ] = { + -0.589724,0.677749,-0.439183,0.2053,0.50496,0.797961,-0.32905,0.263387,0.141863,0.672536,-0.72634,0.174471,0.324513,-0.835692,-0.443069,0.156769,2.1681e-17,-2.49173e-17,1,0.118894,-1,0,0,0.316278,-0.212159,-0.447018,-0.869002,0.213995,0.998749,-0.0228741,-0.044466,0.409367,0.901569,0.256913,-0.348094,0.399222,0.887955,0.459664,0.015677,0.397046,0.604872,0.393584,-0.692258,0.334738,0.721996,0.0507074,-0.690036,0.367169 +}; +// h64 +const int h64_numv = 14; +const int h64_numf = 9; +const dReal h64_volu = 0.063334; +const dReal h64_pos[3] = { -0.862240,-0.589074,0.504780 }; +const dReal h64_verts[ h64_numv * 3 ] = { + -0.034062,-0.410926,-0.010011, 0.045384,0.217035,0.143840, 0.295955,0.147819,0.066170, 0.251495,0.154150,0.125869, -0.137760,-0.410926,0.116573, -0.137760,0.324258,-0.236366, -0.137760,0.210059,-0.342106, -0.137760,-0.122967,0.363452, -0.137760,-0.410926,-0.022669, 0.298486,0.063123,-0.009534, -0.137760,0.298525,-0.037806, 0.113042,-0.266928,-0.066127, -0.137760,0.119248,0.238856, 0.217652,-0.024891,-0.177862, +}; +const unsigned int h64_faces[] = { + 3, 10,12,1, + 4, 12,7,3,1, + 5, 3,2,5,10,1, + 5, 9,13,6,5,2, + 7, 3,7,4,0,11,9,2, + 7, 7,12,10,5,6,8,4, + 3, 8,0,4, + 5, 13,11,0,8,6, + 3, 11,13,9, +}; +const dReal h64_planes[ h64_numf * 4 ] = { + -0.163718,0.827886,0.536471,0.249417,0.212159,0.447018,0.869002,0.231645,0.299389,0.946218,0.12263,0.23659,0.619037,0.533581,-0.576268,0.223949,0.679728,-0.477395,0.556833,0.167446,-1,0,0,0.13776,-0,-1,0,0.410926,0.107916,-0.45476,-0.884052,0.192047,0.870583,-0.45858,-0.178295,0.23261 +}; +// h65 +const int h65_numv = 22; +const int h65_numf = 13; +const dReal h65_volu = 0.115639; +const dReal h65_pos[3] = { -0.632833,-0.759826,0.781144 }; +const dReal h65_verts[ h65_numv * 3 ] = { + -0.367167,-0.022076,0.218856, 0.176779,-0.240174,-0.062777, -0.145261,-0.240174,-0.324854, -0.367167,-0.240174,-0.159791, -0.367167,-0.240174,0.218856, 0.229214,-0.240174,0.218856, -0.367167,0.047785,0.087088, 0.379478,0.318313,-0.027451, 0.258810,0.329890,-0.158933, 0.022088,0.324902,-0.150495, -0.263470,-0.240174,-0.286375, -0.116365,-0.096176,-0.342491, 0.384007,0.200623,0.218856, 0.365257,0.296546,-0.062778, 0.323215,0.382417,-0.038426, 0.362218,0.261157,0.218856, 0.374110,0.331198,-0.022696, 0.069079,0.233875,-0.285898, 0.066548,0.318571,-0.210194, 0.259984,0.356129,-0.135062, 0.334793,0.380563,-0.026448, 0.355611,0.365826,0.016594, +}; +const unsigned int h65_faces[] = { + 5, 13,7,12,5,1, + 6, 5,4,3,10,2,1, + 6, 2,11,17,8,13,1, + 3, 10,11,2, + 7, 6,9,18,17,11,10,3, + 4, 4,0,6,3, + 5, 5,12,15,0,4, + 7, 0,15,21,20,14,9,6, + 7, 13,8,19,14,20,16,7, + 5, 16,21,15,12,7, + 4, 17,18,19,8, + 4, 14,19,18,9, + 3, 20,21,16, +}; +const dReal h65_planes[ h65_numf * 4 ] = { + 0.929286,-0.326334,-0.173016,0.253517,5.14845e-16,-1,8.60294e-16,0.240174,0.616244,-0.216405,-0.75724,0.208451,-0.309078,-0.0542691,-0.949487,0.366376,-0.679728,0.477395,-0.556833,0.223893,-1,0,0,0.367167,-0,0,1,0.218856,-0.324513,0.835692,0.443069,0.19767,0.664689,0.486283,-0.567201,0.422595,0.931229,0.335191,0.143037,0.45615,0.156805,0.660773,-0.734024,0.375226,-0.11569,0.975032,-0.189546,0.34276,0.777249,0.606249,-0.168364,0.495386 +}; +// h66 +const int h66_numv = 12; +const int h66_numf = 8; +const dReal h66_volu = 0.090843; +const dReal h66_pos[3] = { 0.194452,-0.846656,0.702344 }; +const dReal h66_verts[ h66_numv * 3 ] = { + 0.144722,0.221953,-0.171396, 0.354760,-0.153344,-0.123136, 0.229722,0.177289,-0.118776, -0.077080,-0.093853,-0.442151, -0.263367,-0.153344,0.297656, 0.293204,-0.153344,0.297656, -0.291202,0.163722,0.297656, 0.229722,0.015381,0.297656, -0.072437,-0.153344,-0.456885, -0.246539,0.275009,-0.021290, -0.133324,-0.153344,-0.464317, -0.137311,-0.122439,-0.456854, +}; +const unsigned int h66_faces[] = { + 5, 8,3,0,2,1, + 4, 2,7,5,1, + 5, 5,4,10,8,1, + 5, 0,9,6,7,2, + 4, 8,10,11,3, + 4, 11,9,0,3, + 5, 6,9,11,10,4, + 4, 5,7,6,4, +}; +const dReal h66_planes[ h66_numf * 4 ] = { + 0.598205,0.236328,-0.765702,0.270266,0.927293,0.348894,0.13565,0.258762,2.17789e-18,-1,-1.78413e-17,0.153344,0.256529,0.900843,0.350248,0.17704,0.117405,0.247372,-0.961781,0.392986,-0.167754,0.706913,-0.687119,0.250394,-0.982077,-0.0862167,-0.167608,0.221978,0,0,1,0.297657 +}; +// h67 +const int h67_numv = 14; +const int h67_numf = 9; +const dReal h67_volu = 0.073139; +const dReal h67_pos[3] = { -0.182450,-0.819619,0.699488 }; +const dReal h67_verts[ h67_numv * 3 ] = { + 0.085699,0.136685,0.300512, -0.221169,-0.180381,0.300512, -0.273604,-0.180381,0.018878, 0.130363,0.247972,-0.018435, -0.085126,0.356339,0.018877, 0.113535,-0.180381,0.300512, -0.066376,0.260416,0.300512, -0.060183,0.317865,-0.037452, 0.103953,-0.180381,-0.534183, 0.107696,-0.144260,-0.521085, 0.239592,-0.149476,-0.453999, 0.243578,-0.180381,-0.461462, -0.070905,0.378106,0.054205, -0.032656,0.358692,0.028913, +}; +const unsigned int h67_faces[] = { + 5, 6,12,4,2,1, + 5, 2,8,11,5,1, + 4, 5,0,6,1, + 5, 4,7,9,8,2, + 5, 10,9,7,13,3, + 5, 13,12,6,0,3, + 5, 0,5,11,10,3, + 4, 12,13,7,4, + 4, 9,10,11,8, +}; +const dReal h67_planes[ h67_numf * 4 ] = { + -0.929286,0.326334,0.173016,0.198658,4.99955e-17,-1,-5.73911e-19,0.180381,0,0,1,0.300512,-0.793214,0.278548,-0.541501,0.156559,0.32928,0.737152,-0.590069,0.236597,0.59399,0.730061,0.337914,0.25224,0.982077,0.0862167,0.167608,0.146316,0.0662371,0.837367,-0.542614,0.282505,0.445543,0.264025,-0.855443,0.455654 +}; +// h68 +const int h68_numv = 24; +const int h68_numf = 14; +const dReal h68_volu = 0.110178; +const dReal h68_pos[3] = { 0.194790,-0.476753,0.823942 }; +const dReal h68_verts[ h68_numv * 3 ] = { + -0.387371,0.030890,-0.107289, 0.221446,0.021860,-0.353469, -0.465405,-0.021917,0.176058, -0.291540,-0.206181,0.176058, 0.076464,0.334736,-0.007133, 0.229384,-0.354523,0.176058, 0.292644,0.032441,-0.334080, -0.452945,0.146290,0.025179, 0.246219,0.093034,-0.297244, 0.229037,0.025757,-0.352826, 0.107091,0.321655,0.176058, 0.390186,-0.018723,0.176058, 0.312682,0.010704,-0.315910, 0.229384,-0.192615,-0.240374, 0.144384,-0.147950,-0.292995, -0.246877,-0.094895,-0.142888, -0.409896,0.015825,-0.095540, -0.443616,-0.082450,0.176058, -0.462073,0.123559,0.176058, -0.472012,0.082753,-0.026204, -0.453513,0.048124,-0.065494, -0.448145,0.035240,-0.070249, -0.469749,0.118668,0.006167, -0.467116,0.137408,0.055651, +}; +const unsigned int h68_faces[] = { + 5, 14,15,16,0,1, + 9, 0,20,19,22,7,4,8,9,1, + 6, 9,6,12,13,14,1, + 5, 19,20,21,17,2, + 7, 17,3,5,11,10,18,2, + 5, 18,23,22,19,2, + 5, 17,21,16,15,3, + 5, 15,14,13,5,3, + 6, 10,11,12,6,8,4, + 5, 7,23,18,10,4, + 4, 13,12,11,5, + 3, 9,8,6, + 3, 22,23,7, + 4, 21,20,0,16, +}; +const dReal h68_planes[ h68_numf * 4 ] = { + -0.372229,-0.156856,-0.91479,0.237492,-0.27553,0.653111,-0.705358,0.202583,0.296224,-0.4369,-0.849335,0.35626,-0.931229,-0.335191,-0.143037,0.415561,-0,0,1,0.176058,-0.998749,0.0228741,0.044466,0.472149,-0.59399,-0.730061,-0.337914,0.264205,-0.256529,-0.900843,-0.350248,0.198862,0.766208,0.637263,-0.0825892,0.272492,-0.326272,0.937436,0.121492,0.287979,0.88947,-0.425933,-0.165603,0.325878,0.16676,0.602337,-0.780629,0.329134,-0.777217,0.601031,-0.186267,0.435271,-0.512456,0.101226,-0.852726,0.293125 +}; +// h69 +const int h69_numv = 18; +const int h69_numf = 11; +const dReal h69_volu = 0.150904; +const dReal h69_pos[3] = { 0.751581,-0.668854,0.749549 }; +const dReal h69_verts[ h69_numv * 3 ] = { + 0.248419,0.357221,0.250451, -0.263925,-0.331146,0.250451, 0.248419,0.283773,-0.306518, 0.248419,-0.331146,0.009798, 0.000203,0.129153,-0.348181, 0.248419,-0.331146,0.250451, -0.202369,-0.331146,-0.170342, -0.161439,-0.331146,-0.190328, 0.248419,0.424683,-0.270088, -0.087381,0.269445,-0.329471, -0.149648,0.251714,-0.296027, -0.327407,-0.162422,0.250451, -0.166605,0.173379,0.250451, -0.045433,0.301175,-0.321470, -0.327407,-0.000512,-0.165981, -0.244109,0.202806,-0.241517, 0.223596,0.415674,-0.285417, 0.248419,0.419976,-0.283164, +}; +const unsigned int h69_faces[] = { + 4, 11,14,6,1, + 5, 6,7,3,5,1, + 5, 5,0,12,11,1, + 6, 4,9,13,16,17,2, + 6, 17,8,0,5,3,2, + 4, 3,7,4,2, + 7, 7,6,14,15,10,9,4, + 3, 17,16,8, + 7, 16,13,10,15,12,0,8, + 3, 10,13,9, + 4, 12,15,14,11, +}; +const dReal h69_planes[ h69_numf * 4 ] = { + -0.927293,-0.348894,-0.13565,0.326296,0,-1,-0,0.331146,8.48822e-17,-4.06468e-17,1,0.250451,0.0600487,0.168696,-0.983837,0.364353,1,-0,0,0.248419,0.398278,-0.419585,-0.815673,0.229892,-0.433652,-0.152285,-0.888119,0.28947,-0.131169,0.932758,-0.335793,0.454236,-0.402198,0.907959,0.117672,0.2539,-0.469026,0.741177,-0.480283,0.39893,-0.88947,0.425933,0.165603,0.263513 +}; +// h70 +const int h70_numv = 8; +const int h70_numf = 6; +const dReal h70_volu = 0.052841; +const dReal h70_pos[3] = { 0.870032,-0.820199,0.384721 }; +const dReal h70_verts[ h70_numv * 3 ] = { + 0.129968,-0.179801,0.374626, 0.129968,-0.179801,-0.351943, -0.279890,-0.179801,0.174500, 0.129968,0.435118,0.058310, -0.112815,-0.179801,-0.233397, -0.118249,0.280498,0.016648, 0.129968,-0.066134,-0.371433, -0.064784,-0.043027,-0.280302, +}; +const unsigned int h70_faces[] = { + 4, 4,7,6,1, + 4, 6,3,0,1, + 4, 0,2,4,1, + 4, 5,7,4,2, + 4, 0,3,5,2, + 4, 6,7,5,3, +}; +const dReal h70_planes[ h70_numf * 4 ] = { + -0.433652,-0.152285,-0.888119,0.283587,1,0,0,0.129968,0,-1,0,0.179801,-0.908278,0.191373,-0.372031,0.154889,-0.398278,0.419585,0.815673,0.178367,-0.267862,0.627092,-0.731441,0.195395 +}; +// h71 +const int h71_numv = 16; +const int h71_numf = 10; +const dReal h71_volu = 0.078575; +const dReal h71_pos[3] = { -0.715618,-0.146967,0.614144 }; +const dReal h71_verts[ h71_numv * 3 ] = { + -0.284382,-0.099249,-0.355298, 0.407938,-0.228507,0.130744, -0.284382,-0.117849,-0.345730, 0.406000,-0.230442,0.128574, 0.033539,0.110754,0.371749, 0.104873,-0.287957,0.016505, -0.197952,0.422046,0.249299, -0.284382,0.237452,0.048837, -0.101238,-0.225072,0.034476, -0.284382,-0.143582,-0.147170, 0.149333,-0.294288,-0.043194, 0.409649,-0.225257,0.134087, 0.147525,0.085239,-0.239307, 0.183419,0.150542,-0.169689, 0.342769,-0.256730,0.031938, 0.344779,-0.242424,0.025560, +}; +const unsigned int h71_faces[] = { + 4, 3,14,15,1, + 5, 15,12,13,11,1, + 6, 11,4,8,5,3,1, + 6, 0,12,15,14,10,2, + 5, 10,5,8,9,2, + 4, 9,7,0,2, + 4, 5,10,14,3, + 4, 11,13,6,4, + 5, 6,7,9,8,4, + 5, 13,12,0,7,6, +}; +const dReal h71_planes[ h71_numf * 4 ] = { + 0.830322,-0.320028,-0.456232,0.352199,0.848621,0.0894025,-0.521393,0.257586,-0.141863,-0.672536,0.72634,0.190772,0.398278,-0.419585,-0.815673,0.218187,-0.299389,-0.946218,-0.12263,0.239048,-1,-0,0,0.284382,0.11569,-0.975032,0.189546,0.296029,0.727925,0.639055,0.248465,0.187558,-0.735479,-0.309932,0.602505,0.164988,-0.1544,0.759081,-0.632422,0.193269 +}; +// h72 +const int h72_numv = 24; +const int h72_numf = 14; +const dReal h72_volu = 0.135103; +const dReal h72_pos[3] = { -0.469590,0.119774,0.755853 }; +const dReal h72_verts[ h72_numv * 3 ] = { + -0.212489,-0.155987,0.230040, -0.214701,-0.148769,0.244147, -0.443980,0.155306,0.107590, 0.375305,0.040715,-0.139275, -0.004437,0.090870,-0.389509, 0.311360,0.156806,0.046426, -0.480672,0.247962,0.244147, -0.005314,0.363706,-0.137567, 0.163621,-0.491997,-0.007622, 0.213688,0.055724,0.244147, -0.495580,0.247143,0.161130, -0.499540,0.269230,0.219387, 0.144703,0.290282,-0.088352, 0.355676,0.140088,-0.062598, -0.062609,-0.116199,-0.311398, -0.088334,0.254773,-0.303291, 0.356369,0.017480,-0.175583, 0.155877,-0.383277,0.244147, 0.169264,-0.493727,-0.003158, 0.197264,-0.459118,0.123740, 0.194631,-0.477857,0.074256, 0.211435,-0.450236,0.093267, 0.167388,-0.493339,-0.005093, 0.169626,-0.492143,-0.004615, +}; +const unsigned int h72_faces[] = { + 8, 0,8,22,18,20,19,17,1, + 4, 17,9,6,1, + 6, 6,11,10,2,0,1, + 5, 10,15,4,14,2, + 4, 14,8,0,2, + 7, 16,4,15,7,12,13,3, + 7, 13,5,9,17,19,21,3, + 6, 21,20,18,23,16,3, + 6, 16,23,22,8,14,4, + 3, 13,12,5, + 6, 12,7,11,6,9,5, + 4, 15,10,11,7, + 3, 22,23,18, + 3, 20,21,19, +}; +const dReal h72_planes[ h72_numf * 4 ] = { + -0.50496,-0.797961,0.32905,0.307465,0,0,1,0.244147,-0.820856,-0.550308,0.152828,0.29542,-0.751031,-0.0376746,-0.659191,0.256669,-0.727925,-0.639055,-0.248465,0.197203,0.49733,0.589429,-0.636582,0.299309,0.913105,-0.120244,0.389591,0.283536,0.892822,-0.397939,-0.210981,0.348263,0.398278,-0.419584,-0.815674,0.277818,0.568103,0.816132,0.105771,0.30977,0.226312,0.817437,0.529699,0.223235,-0.411928,0.842404,-0.347377,0.356365,0.474458,-0.651966,-0.591464,0.404071,0.777217,-0.601031,0.186267,0.452309 +}; +// h73 +const int h73_numv = 16; +const int h73_numf = 10; +const dReal h73_volu = 0.036032; +const dReal h73_pos[3] = { -0.912743,-0.085439,0.831075 }; +const dReal h73_verts[ h73_numv * 3 ] = { + 0.095887,-0.286600,-0.182455, -0.087257,0.175924,-0.168094, -0.087257,-0.205110,-0.364101, 0.230664,0.049226,0.154818, -0.037519,0.453174,0.168925, 0.228452,0.056443,0.168925, -0.087257,0.484247,0.168925, -0.000826,0.360518,0.032367, -0.087257,-0.218262,0.168925, -0.087257,-0.384387,-0.087440, -0.087257,0.485343,0.150329, -0.064760,0.476158,0.168925, -0.052427,0.452355,0.085908, -0.087257,0.457669,0.073457, -0.056387,0.474442,0.144165, -0.056885,0.474757,0.144652, +}; +const unsigned int h73_faces[] = { + 4, 13,12,7,1, + 5, 7,3,0,2,1, + 7, 2,9,8,6,10,13,1, + 3, 0,9,2, + 5, 5,8,9,0,3, + 6, 7,12,14,4,5,3, + 4, 14,15,11,4, + 5, 11,6,8,5,4, + 4, 11,15,10,6, + 5, 15,14,12,13,10, +}; +const dReal h73_planes[ h73_numf * 4 ] = { + 0.347582,0.610296,-0.711847,0.196695,0.735479,0.309932,-0.602505,0.091627,-1,0,0,0.0872566,0.163718,-0.827886,-0.536471,0.350852,0.589724,-0.677749,0.439183,0.170659,0.820856,0.550308,-0.152828,0.192771,0.636259,0.754085,0.162882,0.345375,3.43778e-17,-3.95092e-17,1,0.168925,0.337828,0.939579,0.0553497,0.434861,0.255819,0.909579,-0.327448,0.369911 +}; +// h74 +const int h74_numv = 22; +const int h74_numf = 13; +const dReal h74_volu = 0.115647; +const dReal h74_pos[3] = { -0.806688,0.162223,0.365754 }; +const dReal h74_verts[ h74_numv * 3 ] = { + -0.106882,0.112856,0.497689, -0.158482,0.204693,0.551229, 0.218764,0.243174,-0.153679, 0.270615,-0.014193,-0.214570, -0.193312,-0.071737,0.297227, 0.312298,0.070592,-0.150604, -0.069795,-0.227826,-0.358730, 0.248765,0.212323,0.086808, -0.193312,-0.408439,-0.106908, -0.193312,0.210007,0.538778, 0.301657,0.087464,-0.177940, -0.191931,0.033024,-0.314003, -0.193312,0.271426,0.001678, 0.058968,0.264774,-0.186519, -0.193312,0.247719,-0.120270, 0.052425,0.263623,-0.188445, 0.332661,0.048420,0.000590, 0.274489,-0.158648,0.078702, 0.238595,-0.223951,0.009084, 0.229318,-0.111676,-0.252511, -0.193312,-0.302733,-0.342536, -0.193312,0.032765,-0.313772, +}; +const unsigned int h74_faces[] = { + 6, 7,2,13,12,9,1, + 4, 9,4,0,1, + 5, 0,17,16,7,1, + 5, 7,16,5,10,2, + 8, 10,3,19,6,11,15,13,2, + 6, 5,16,17,18,19,3, + 3, 10,5,3, + 7, 9,12,14,21,20,8,4, + 5, 8,18,17,0,4, + 4, 20,21,11,6, + 5, 19,18,8,20,6, + 4, 21,14,15,11, + 4, 13,15,14,12, +}; +const dReal h74_planes[ h74_numf * 4 ] = { + 0.110273,0.987466,0.11292,0.246896,-0.347582,-0.610296,0.711847,0.322553,0.751031,0.0376746,0.659191,0.252053,0.878502,0.475257,-0.0486263,0.315228,0.228531,0.267508,-0.936063,0.258898,0.929286,-0.326334,-0.173016,0.293234,0.897445,-0.121213,-0.424146,0.335592,-1,0,0,0.193312,0.1544,-0.759081,0.632422,0.21258,-0.179474,0.0840327,-0.980167,0.344997,0.446963,-0.816184,-0.366152,0.286102,-0.242073,0.64915,-0.721114,0.29433,-0.11569,0.975032,-0.189546,0.286695 +}; +// h75 +const int h75_numv = 18; +const int h75_numf = 11; +const dReal h75_volu = 0.089620; +const dReal h75_pos[3] = { 0.052817,0.072055,0.868740 }; +const dReal h75_verts[ h75_numv * 3 ] = { + 0.433734,0.123433,0.131260, 0.005775,0.176863,-0.278988, 0.218437,-0.214071,-0.051932, -0.366530,-0.335558,0.131260, -0.308719,0.103443,0.131260, -0.147102,0.088434,-0.252162, -0.310972,-0.402518,-0.019619, -0.003079,0.231496,-0.237914, 0.112171,0.347564,-0.006639, 0.302595,-0.019353,-0.141822, 0.235603,0.353295,0.131260, 0.077918,0.377107,0.131260, 0.249063,-0.227153,0.131260, -0.166731,0.187806,-0.175486, -0.093909,0.310921,0.131260, -0.211047,0.204525,-0.066461, -0.325143,-0.411399,0.010853, -0.320100,-0.425249,0.131260, +}; +const unsigned int h75_faces[] = { + 6, 7,8,10,0,9,1, + 5, 9,2,6,5,1, + 4, 5,13,7,1, + 5, 12,17,16,6,2, + 4, 9,0,12,2, + 3, 16,17,3, + 8, 17,12,0,10,11,14,4,3, + 7, 4,15,13,5,6,16,3, + 3, 14,15,4, + 6, 13,15,14,11,8,7, + 3, 11,10,8, +}; +const dReal h75_planes[ h75_numf * 4 ] = { + 0.619037,0.533582,-0.576267,0.258718,0.107917,-0.454758,-0.884053,0.166834,-0.421977,0.500122,-0.756183,0.296982,0.326272,-0.937436,-0.121492,0.278257,0.870584,-0.458578,-0.178296,0.297595,-0.887955,-0.459664,-0.015677,0.477648,0,0,1,0.13126,-0.913105,0.120244,-0.389591,0.243193,-0.694517,0.719058,0.0245236,0.292011,-0.345296,0.896431,-0.277815,0.27468,0.14709,0.974029,-0.172138,0.356179 +}; +// h76 +const int h76_numv = 24; +const int h76_numf = 14; +const dReal h76_volu = 0.095138; +const dReal h76_pos[3] = { 0.088788,-0.142804,0.576459 }; +const dReal h76_verts[ h76_numv * 3 ] = { + 0.352221,-0.240915,-0.049761, -0.386828,-0.236459,0.178237, 0.182466,0.000788,0.240349, -0.006268,0.044860,-0.340368, 0.298110,0.182836,0.102163, -0.389114,-0.231150,0.176236, -0.030195,0.391722,0.013292, -0.363747,-0.215280,0.253650, -0.388752,-0.229565,0.174779, -0.101327,0.289860,-0.170144, 0.328315,-0.307617,-0.113256, -0.079254,0.048914,-0.283309, 0.094387,-0.120263,-0.302438, -0.281369,-0.303059,0.140194, 0.335039,-0.308192,-0.105343, 0.327448,-0.312089,-0.105986, 0.022142,0.379302,-0.133650, -0.346943,-0.187659,0.272661, -0.202009,0.280058,0.003811, -0.183073,0.303293,0.040119, 0.266624,0.195506,0.150459, -0.022476,0.325632,-0.215723, -0.347511,-0.285824,0.181989, -0.366010,-0.251196,0.221279, +}; +const unsigned int h76_faces[] = { + 3, 22,23,1, + 4, 23,7,5,1, + 8, 5,8,11,3,12,13,22,1, + 9, 17,7,23,22,13,15,14,0,2, + 4, 0,4,20,2, + 5, 20,6,19,17,2, + 4, 11,9,21,3, + 8, 21,16,4,0,14,10,12,3, + 4, 16,6,20,4, + 6, 7,17,19,18,8,5, + 6, 16,21,9,18,19,6, + 4, 18,9,11,8, + 3, 14,15,10, + 4, 15,13,12,10, +}; +const dReal h76_planes[ h76_numf * 4 ] = { + -0.777249,-0.606249,0.168364,0.474024,-0.901569,-0.256913,0.348094,0.471545,-0.553104,-0.49165,-0.672575,0.210334,0.27553,-0.653111,0.705358,0.219292,0.822068,-0.096228,0.561199,0.284807,-0.107917,0.454758,0.884053,0.193148,-0.576312,0.303571,-0.758755,0.275486,0.73548,0.309929,-0.602505,0.214367,0.512085,0.851811,0.110395,0.319678,-0.892822,0.397939,0.210981,0.292608,-0.517294,0.817451,-0.253339,0.332466,-0.859244,0.150868,-0.488814,0.213964,0.440632,-0.78713,-0.431589,0.435681,-0.226312,-0.817437,-0.529699,0.237148 +}; +// h77 +const int h77_numv = 26; +const int h77_numf = 15; +const dReal h77_volu = 0.087804; +const dReal h77_pos[3] = { 0.390778,-0.073451,0.362494 }; +const dReal h77_verts[ h77_numv * 3 ] = { + -0.003880,0.113483,0.316128, 0.315369,-0.294228,0.065585, -0.206158,-0.189928,-0.093832, 0.020979,0.268088,0.071472, -0.324466,0.256279,-0.001758, -0.230465,0.381445,-0.183441, 0.426887,-0.187811,0.054869, 0.211155,-0.343689,0.091028, -0.224735,0.155039,-0.266749, 0.077733,0.119939,0.286241, 0.026325,-0.376970,0.100709, -0.297695,-0.031084,-0.153195, 0.009520,-0.343472,-0.067504, 0.155269,-0.307156,-0.121769, -0.207604,-0.189616,-0.088472, -0.308258,-0.024493,-0.126403, 0.050231,-0.310268,0.164204, 0.176117,-0.273019,-0.144419, 0.417855,-0.153875,-0.005953, 0.273422,-0.325958,0.057585, 0.096656,-0.370860,0.127368, 0.033049,-0.377545,0.108622, -0.214357,0.369295,-0.224944, 0.141437,0.190499,-0.081874, -0.279848,0.309949,0.080316, -0.221943,0.387815,-0.053985, +}; +const unsigned int h77_faces[] = { + 6, 19,13,17,18,6,1, + 7, 6,9,0,16,20,7,1, + 3, 7,19,1, + 4, 14,15,11,2, + 6, 11,8,17,13,12,2, + 4, 12,10,14,2, + 5, 25,24,0,9,3, + 5, 9,6,18,23,3, + 5, 23,22,5,25,3, + 4, 24,25,5,4, + 6, 5,22,8,11,15,4, + 8, 15,14,10,21,16,0,24,4, + 7, 20,21,10,12,13,19,7, + 5, 22,23,18,17,8, + 3, 21,20,16, +}; +const dReal h77_planes[ h77_numf * 4 ] = { + 0.590109,-0.664552,-0.458413,0.351567,0.349687,-0.276295,0.895198,0.250286,0.469026,-0.741177,0.480283,0.397491,-0.818514,-0.542417,-0.189261,0.289522,-0.212159,-0.447018,-0.869002,0.21018,-0.568104,-0.816131,-0.105771,0.28205,0.131611,0.83191,0.539077,0.264315,0.727924,0.639056,0.248465,0.204352,0.471464,0.878752,-0.0742736,0.240165,-0.784459,0.61982,0.0211391,0.41334,-0.913105,0.120244,-0.389591,0.327772,-0.73548,-0.309929,0.602505,0.158151,0.162747,-0.964426,-0.208316,0.346865,0.433652,0.152285,-0.888119,0.163058,-0.16676,-0.602337,0.780629,0.306692 +}; +// h78 +const int h78_numv = 20; +const int h78_numf = 12; +const dReal h78_volu = 0.126407; +const dReal h78_pos[3] = { 0.652845,-0.171711,0.785711 }; +const dReal h78_verts[ h78_numv * 3 ] = { + -0.350965,0.016612,0.214289, 0.347155,-0.072460,-0.306250, -0.381591,0.029695,0.031097, 0.347155,-0.139922,0.214289, 0.322332,-0.081469,-0.321579, -0.265947,0.211743,-0.107089, -0.020631,0.312250,-0.000249, 0.347155,0.151286,0.214289, 0.347155,-0.036860,-0.269624, -0.184333,0.218199,-0.136976, -0.297433,0.224413,-0.058793, -0.211836,-0.212008,-0.259013, -0.050911,-0.245429,-0.332189, -0.067869,-0.323764,0.214289, -0.166294,0.367199,0.214289, -0.026282,0.399418,0.214289, -0.145373,-0.294337,-0.277679, -0.165410,-0.272600,-0.295849, 0.053302,-0.195968,-0.357632, 0.164820,-0.089551,-0.368349, +}; +const unsigned int h78_faces[] = { + 7, 3,13,16,12,18,4,1, + 6, 4,19,9,6,8,1, + 4, 8,7,3,1, + 6, 11,17,16,13,0,2, + 4, 0,14,10,2, + 4, 10,5,11,2, + 6, 7,15,14,0,13,3, + 3, 18,19,4, + 6, 10,14,15,6,9,5, + 7, 9,19,18,12,17,11,5, + 4, 15,7,8,6, + 3, 16,17,12, +}; +const dReal h78_planes[ h78_numf * 4 ] = { + 0.402198,-0.907959,-0.117672,0.241453,0.167754,0.706913,-0.687119,0.217444,1,-0,0,0.347155,-0.766208,-0.637263,0.0825892,0.276023,-0.870584,0.458578,0.178296,0.351369,-0.822068,0.096228,-0.561199,0.2991,0,-0,1,0.214289,0.280943,-0.383024,-0.879979,0.404745,-0.20808,0.904248,-0.372879,0.286737,-0.349687,0.276295,-0.895198,0.247367,0.526505,0.792388,-0.308081,0.236638,-0.071473,-0.677671,-0.731884,0.413083 +}; +// h79 +const int h79_numv = 20; +const int h79_numf = 12; +const dReal h79_volu = 0.069132; +const dReal h79_pos[3] = { 0.747670,0.086302,0.441993 }; +const dReal h79_verts[ h79_numv * 3 ] = { + 0.252330,0.012519,-0.215098, 0.012566,0.066820,-0.263433, 0.201221,-0.224177,-0.182831, 0.095169,0.321961,-0.051360, -0.091840,0.355257,0.097036, -0.215455,0.030746,-0.161373, -0.279159,-0.039814,0.206742, 0.060963,-0.313628,-0.085453, -0.115456,0.054238,0.343469, 0.252330,-0.294873,0.074094, -0.016233,0.366022,0.061965, -0.074702,0.310522,0.161887, 0.252330,0.103519,-0.130839, 0.252330,-0.216744,-0.175787, -0.335913,0.108335,-0.008027, 0.079494,0.109929,-0.259932, 0.069995,-0.347564,-0.024631, 0.252330,-0.330473,0.037468, 0.252330,-0.335180,0.024392, 0.227507,-0.339482,0.022139, +}; +const unsigned int h79_faces[] = { + 7, 5,14,4,10,3,15,1, + 5, 15,0,13,2,1, + 4, 2,7,5,1, + 6, 13,18,19,16,7,2, + 6, 10,11,8,9,12,3, + 4, 12,0,15,3, + 5, 14,6,8,11,4, + 3, 11,10,4, + 5, 7,16,6,14,5, + 6, 16,19,17,9,8,6, + 6, 17,18,13,0,12,9, + 3, 19,18,17, +}; +const dReal h79_planes[ h79_numf * 4 ] = { + -0.391463,0.659847,-0.641373,0.208131,0.158394,-0.166869,-0.973173,0.247207,-0.309646,-0.434949,-0.84554,0.189789,0.191731,-0.844679,-0.499756,0.319309,0.73548,0.309929,0.602505,0.138836,0.49733,0.589428,-0.636583,0.269798,-0.708232,0.479648,0.518021,0.285709,0.131611,0.831909,0.539078,0.335765,-0.727924,-0.639056,-0.248465,0.177281,-0.167754,-0.706913,0.687119,0.217031,1,0,0,0.25233,0.131169,-0.932758,0.335793,0.35393 +}; +// h80 +const int h80_numv = 14; +const int h80_numf = 9; +const dReal h80_volu = 0.076324; +const dReal h80_pos[3] = { 0.872729,0.237609,0.718600 }; +const dReal h80_verts[ h80_numv * 3 ] = { + 0.127271,0.331095,-0.032200, 0.127271,-0.258034,0.281400, 0.127271,-0.446180,-0.202512, -0.199761,0.159215,-0.114719, -0.141292,0.214715,-0.214641, -0.136492,0.218429,-0.218946, -0.240515,-0.097070,0.066863, -0.246166,-0.009903,0.281400, -0.239577,0.050556,0.281400, 0.127271,0.263358,0.281400, 0.127271,0.246274,-0.293996, 0.127271,-0.047788,-0.407445, -0.039983,0.206584,-0.314412, -0.029889,0.170654,-0.327966, +}; +const unsigned int h80_faces[] = { + 4, 7,6,2,1, + 6, 2,11,10,0,9,1, + 4, 9,8,7,1, + 6, 6,3,4,13,11,2, + 6, 8,9,0,5,4,3, + 4, 6,7,8,3, + 4, 5,12,13,4, + 4, 0,10,12,5, + 4, 11,13,12,10, +}; +const dReal h80_planes[ h80_numf * 4 ] = { + -0.526505,-0.792388,0.308081,0.224148,1,0,0,0.127271,0,0,1,0.281401,-0.73548,-0.309929,-0.602505,0.166694,-0.493234,0.850287,0.183662,0.212838,-0.991673,0.108076,-0.0700326,0.223339,-0.696788,0.0734069,-0.713511,0.267361,-0.184883,0.934913,-0.302912,0.295769,0.0284606,0.359798,-0.932596,0.36641 +}; +// h81 +const int h81_numv = 10; +const int h81_numf = 7; +const dReal h81_volu = 0.092471; +const dReal h81_pos[3] = { -0.647649,0.823554,0.820209 }; +const dReal h81_verts[ h81_numv * 3 ] = { + 0.457657,0.176446,0.179791, -0.352351,-0.423650,0.161195, -0.352351,0.176446,-0.147497, -0.352351,-0.424746,0.179791, -0.352351,0.176446,0.179791, 0.395926,0.059255,0.179791, 0.203225,-0.169390,-0.173056, 0.338792,0.176446,-0.400601, -0.321979,-0.434236,0.155518, -0.329854,-0.432835,0.179791, +}; +const unsigned int h81_faces[] = { + 4, 8,9,3,1, + 4, 3,4,2,1, + 5, 2,7,6,8,1, + 4, 4,0,7,2, + 5, 9,5,0,4,3, + 4, 6,7,0,5, + 4, 9,8,6,5, +}; +const dReal h81_planes[ h81_numf * 4 ] = { + -0.337828,-0.939579,-0.0553497,0.508165,-1,-9.23352e-17,0,0.352351,-0.309646,-0.434949,-0.84554,0.157073,0,1,-0,0.176446,-0,0,1,0.179791,0.870584,-0.458578,-0.178296,0.285458,0.546922,-0.806654,0.224019,0.209019 +}; +// h82 +const int h82_numv = 22; +const int h82_numf = 13; +const dReal h82_volu = 0.133984; +const dReal h82_pos[3] = { -0.704013,0.655334,0.510913 }; +const dReal h82_verts[ h82_numv * 3 ] = { + -0.295987,0.344666,0.147853, 0.143982,-0.175036,-0.341668, -0.295987,-0.255430,0.470491, 0.398940,0.268255,-0.112413, -0.265615,-0.266016,0.464814, -0.043708,-0.228337,-0.331678, 0.395156,0.344666,-0.091306, 0.146090,-0.280788,-0.058352, 0.259589,-0.001170,0.136240, -0.295987,0.344666,0.161799, 0.268488,-0.087750,0.102566, -0.295987,-0.221685,-0.143481, -0.265117,-0.266331,0.464327, 0.229109,-0.171854,0.107373, -0.295987,-0.283104,0.393619, -0.261157,-0.288418,0.406070, 0.116089,-0.249937,-0.298838, 0.396013,0.344666,-0.093117, 0.248792,0.064649,-0.395197, 0.275014,0.344666,-0.270360, 0.114098,-0.109185,-0.385965, 0.213954,-0.004245,-0.405120, +}; +const unsigned int h82_faces[] = { + 4, 16,5,20,1, + 3, 20,21,1, + 8, 21,18,3,10,13,7,16,1, + 5, 14,15,12,4,2, + 5, 4,8,6,9,2, + 5, 9,0,11,14,2, + 4, 18,19,17,3, + 5, 17,6,8,10,3, + 5, 12,13,10,8,4, + 6, 16,7,15,14,11,5, + 7, 11,0,19,18,21,20,5, + 5, 17,19,0,9,6, + 4, 13,12,15,7, +}; +const dReal h82_planes[ h82_numf * 4 ] = { + 0.103318,-0.522457,-0.846383,0.395508,0.296224,-0.4369,-0.849335,0.409315,0.88947,-0.425933,-0.165603,0.259202,-0.255819,-0.909579,0.327448,0.462115,0.309646,0.434949,0.84554,0.195068,-1,0,0,0.295987,0.813673,0.17144,-0.555468,0.433038,0.901694,-0.0730707,0.426155,0.292215,0.598205,-0.236328,0.765702,0.259883,-0.110273,-0.987466,-0.11292,0.267748,-0.545755,0.383303,-0.745138,0.183477,-9.72172e-17,1,0,0.344666,0.411928,-0.842404,0.347377,0.276446 +}; +// h83 +const int h83_numv = 12; +const int h83_numf = 8; +const dReal h83_volu = 0.056796; +const dReal h83_pos[3] = { -0.429347,0.488254,0.882979 }; +const dReal h83_verts[ h83_numv * 3 ] = { + -0.006178,0.079330,-0.269501, -0.548156,-0.097535,0.117020, -0.015077,0.165910,-0.235826, -0.540281,-0.098936,0.092747, 0.104460,-0.078198,-0.215479, 0.388255,-0.105278,0.117020, 0.173445,-0.312756,0.117020, 0.177624,0.394555,0.117020, -0.045557,-0.004774,-0.264694, 0.271117,-0.211674,-0.080700, -0.539783,-0.099251,0.092261, -0.520915,-0.120519,0.117020, +}; +const unsigned int h83_faces[] = { + 4, 3,10,11,1, + 5, 11,6,5,7,1, + 4, 7,2,3,1, + 6, 7,5,9,4,0,2, + 5, 0,8,10,3,2, + 6, 9,6,11,10,8,4, + 3, 8,0,4, + 3, 6,9,5, +}; +const dReal h83_planes[ h83_numf * 4 ] = { + -0.636259,-0.754085,-0.162882,0.403258,0,0,1,0.117021,-0.546922,0.806654,-0.224019,0.194907,0.735479,0.309932,-0.602505,0.182419,-0.598205,0.236328,-0.765702,0.228801,-0.226312,-0.817437,-0.529699,0.15442,0.233951,-0.164311,-0.958264,0.243773,0.694517,-0.719058,-0.0245236,0.342481 +}; +// h84 +const int h84_numv = 22; +const int h84_numf = 13; +const dReal h84_volu = 0.109330; +const dReal h84_pos[3] = { -0.121674,0.670783,0.713170 }; +const dReal h84_verts[ h84_numv * 3 ] = { + -0.313851,-0.103198,-0.099691, -0.010109,0.329217,0.286830, 0.252410,-0.221620,0.286830, -0.068318,0.329217,0.286830, 0.080582,-0.287807,0.286830, 0.201978,0.032805,-0.295587, -0.187183,0.329217,-0.293562, 0.227672,0.006891,-0.288529, -0.130049,0.212026,0.286830, -0.322750,-0.016619,-0.066017, -0.036556,-0.394202,0.089109, 0.171412,-0.367231,-0.082344, -0.203213,-0.260726,-0.045669, 0.007760,-0.410921,-0.019916, 0.265234,-0.083360,-0.251274, 0.286662,-0.251163,0.148930, -0.115141,0.329217,-0.286684, -0.066013,0.197094,-0.314670, -0.183399,0.252807,-0.314670, -0.186326,0.329217,-0.295374, 0.060573,0.329217,-0.240926, 0.066345,0.329217,-0.235802, +}; +const unsigned int h84_faces[] = { + 6, 2,15,14,7,21,1, + 7, 21,20,16,19,6,3,1, + 5, 3,8,4,2,1, + 6, 4,10,13,11,15,2, + 4, 6,9,8,3, + 6, 8,9,0,12,10,4, + 4, 20,21,7,5, + 9, 7,14,11,13,12,0,18,17,5, + 4, 17,16,20,5, + 5, 19,18,0,9,6, + 3, 12,13,10, + 3, 14,15,11, + 4, 17,18,19,16, +}; +const dReal h84_planes[ h84_numf * 4 ] = { + 0.894954,0.426518,0.130919,0.168922,0,1,0,0.329217,0,0,1,0.28683,0.345296,-0.896431,0.277815,0.365509,-0.870584,0.458578,0.178296,0.261589,-0.735479,-0.309932,0.602505,0.202751,0.604377,0.413861,-0.68077,0.336874,-0.212159,-0.447018,-0.869002,0.19935,0.241471,0.286187,-0.927248,0.332242,-0.901694,0.0730707,-0.426155,0.317941,-0.568103,-0.816132,-0.105771,0.333064,0.877503,-0.423705,-0.224641,0.32451,0.117405,0.247371,-0.961782,0.343649 +}; +// h85 +const int h85_numv = 36; +const int h85_numf = 20; +const dReal h85_volu = 0.148789; +const dReal h85_pos[3] = { -0.198763,0.456116,0.345386 }; +const dReal h85_verts[ h85_numv * 3 ] = { + 0.248501,-0.152565,0.285440, 0.011075,0.411760,0.053114, 0.304761,0.221558,0.079254, 0.360475,-0.080906,-0.269891, -0.389161,-0.050719,-0.133311, 0.279067,0.247472,0.072197, 0.342323,0.131307,0.116509, -0.236762,0.111468,0.268093, 0.084849,-0.196255,0.347868, 0.186224,-0.309060,0.060929, -0.295627,-0.223301,-0.130236, 0.016686,0.009351,-0.358147, 0.315157,-0.069303,-0.293328, -0.106311,0.467473,0.053114, 0.257356,-0.207198,0.244366, 0.367598,-0.141752,-0.036878, 0.104478,-0.295627,0.271192, -0.126124,-0.046060,0.322115, -0.256458,0.263868,-0.229670, 0.085542,-0.318862,0.234884, -0.291296,0.194974,-0.239593, -0.265275,0.238760,-0.259807, -0.361268,0.024182,-0.176141, -0.291163,-0.195420,-0.172718, -0.276141,0.027364,0.272900, -0.306268,-0.206429,-0.157572, -0.275264,-0.245473,0.020958, -0.359160,-0.081570,0.107176, 0.360630,0.159839,0.075257, 0.387070,0.106509,-0.013499, 0.393155,0.083405,-0.037268, 0.359076,-0.148122,-0.166333, 0.309693,-0.219618,0.097423, 0.265075,-0.273288,0.015350, 0.118262,-0.041268,-0.360627, 0.049809,-0.043705,-0.365222, +}; +const unsigned int h85_faces[] = { + 7, 12,34,11,21,18,13,1, + 9, 13,7,17,8,0,6,2,5,1, + 6, 5,29,30,3,12,1, + 4, 28,29,5,2, + 3, 6,28,2, + 4, 30,15,31,3, + 10, 31,33,9,10,25,23,35,34,12,3, + 5, 25,10,26,27,4, + 8, 27,24,7,13,18,20,22,4, + 4, 22,23,25,4, + 8, 0,14,32,15,30,29,28,6, + 3, 24,17,7, + 7, 17,24,27,26,19,16,8, + 4, 16,14,0,8, + 4, 19,26,10,9, + 6, 33,32,14,16,19,9, + 3, 34,35,11, + 6, 35,23,22,20,21,11, + 4, 32,33,31,15, + 3, 21,20,18, +}; +const dReal h85_planes[ h85_numf * 4 ] = { + 0.322183,0.678838,-0.659831,0.24804,0.212159,0.447018,0.869002,0.23257,0.463507,0.691764,-0.553737,0.260563,0.722579,0.66608,-0.18498,0.353129,0.602768,0.50566,0.617235,0.344652,0.991833,-0.112685,-0.0597434,0.382771,0.066237,-0.837367,-0.542613,0.238071,-0.878502,-0.475257,0.0486263,0.359502,-0.88947,0.425933,0.165603,0.302468,-0.613049,-0.207593,-0.762283,0.350725,0.933932,-0.105417,0.341552,0.345658,-0.233951,0.164311,0.958264,0.33061,-0.49733,-0.589429,0.636582,0.294927,0.421977,-0.500122,0.756183,0.397007,-0.124536,-0.983986,-0.127525,0.273149,0.517294,-0.817451,0.253339,0.364409,0.0600487,0.168696,-0.983837,0.354938,-0.433652,-0.152285,-0.888119,0.309417,0.784459,-0.61982,-0.0211391,0.377005,-0.877441,0.462191,-0.128357,0.376465 +}; +// h86 +const int h86_numv = 14; +const int h86_numf = 9; +const dReal h86_volu = 0.108919; +const dReal h86_pos[3] = { 0.238541,0.789776,0.775739 }; +const dReal h86_verts[ h86_numv * 3 ] = { + -0.094981,-0.202353,-0.313843, -0.370325,0.210224,0.224261, -0.076674,-0.173821,-0.355096, 0.281969,0.210224,-0.157785, 0.225385,0.024918,-0.224556, 0.374020,0.210224,0.224261, 0.316487,0.210224,-0.084750, -0.107806,-0.340614,0.224261, 0.201351,-0.281476,0.224261, 0.184090,-0.072562,-0.262496, -0.073553,-0.370157,0.086361, 0.049879,-0.364426,0.224261, -0.132543,-0.112102,-0.351098, -0.293871,0.210224,-0.298371, +}; +const unsigned int h86_faces[] = { + 6, 13,12,0,10,7,1, + 5, 7,11,8,5,1, + 5, 5,6,3,13,1, + 6, 12,13,3,4,9,2, + 6, 9,8,11,10,0,2, + 3, 0,12,2, + 3, 6,4,3, + 5, 6,5,8,9,4, + 3, 10,11,7, +}; +const dReal h86_planes[ h86_numf * 4 ] = { + -0.894954,-0.426518,-0.130919,0.212399,0,0,1,0.224261,0,1,0,0.210224,0.228531,0.267508,-0.936063,0.268372,0.446964,-0.816183,-0.366153,0.237618,-0.602768,-0.50566,-0.617235,0.353289,0.897445,-0.121212,-0.424146,0.294495,0.929286,-0.326334,-0.173016,0.240167,-0.14709,-0.974029,0.172138,0.386228 +}; +// h87 +const int h87_numv = 16; +const int h87_numf = 10; +const dReal h87_volu = 0.089360; +const dReal h87_pos[3] = { 0.798384,0.791714,0.481127 }; +const dReal h87_verts[ h87_numv * 3 ] = { + -0.277873,0.208286,0.136827, -0.253373,-0.199539,-0.004817, 0.201616,0.208286,-0.307196, 0.201616,0.189080,-0.312136, 0.201616,-0.223010,0.205272, 0.201616,0.208286,0.427133, 0.201616,-0.307831,-0.056523, -0.352696,-0.089547,0.003266, -0.060134,0.085556,-0.322787, -0.013117,0.208286,-0.294090, -0.336822,-0.121565,-0.050021, -0.196695,-0.100782,-0.260274, -0.062147,-0.335676,0.018525, 0.034362,-0.347521,-0.076940, -0.334458,0.022980,0.070056, -0.243356,0.208286,0.209862, +}; +const unsigned int h87_faces[] = { + 5, 10,11,13,12,1, + 7, 12,4,5,15,14,7,1, + 3, 7,10,1, + 4, 3,8,9,2, + 5, 9,0,15,5,2, + 5, 5,4,6,3,2, + 5, 6,13,11,8,3, + 4, 12,13,6,4, + 7, 14,0,9,8,11,10,7, + 3, 15,0,14, +}; +const dReal h87_planes[ h87_numf * 4 ] = { + -0.496382,-0.766976,-0.406636,0.28077,-0.398278,-0.419587,0.815673,0.180707,-0.722578,-0.66608,0.18498,0.3151,-0.0590083,0.248661,-0.966792,0.336891,0,1,0,0.208286,1,1.89246e-16,1.50725e-16,0.201616,0.212159,-0.447018,-0.869002,0.229499,0.184883,-0.934913,0.302912,0.307949,-0.777334,0.409459,-0.477594,0.235937,-0.897445,0.121212,0.424146,0.332657 +}; +// h88 +const int h88_numv = 26; +const int h88_numf = 15; +const dReal h88_volu = 0.102785; +const dReal h88_pos[3] = { 0.372790,0.365732,0.656967 }; +const dReal h88_verts[ h88_numv * 3 ] = { + -0.084370,0.059618,0.343033, 0.095722,-0.319244,-0.008232, 0.172221,0.226443,-0.180656, 0.300178,0.031092,-0.053086, 0.259424,-0.225193,0.128495, 0.253773,-0.138025,0.343033, -0.207802,0.053887,0.205134, 0.072899,0.336435,-0.172573, -0.203955,-0.051368,-0.348458, 0.260362,-0.077566,0.343033, 0.038967,-0.171095,-0.223000, 0.088772,0.304416,-0.225861, 0.113761,-0.170244,0.343033, 0.067103,0.142568,0.343033, -0.229230,0.221691,-0.195070, -0.323052,-0.062181,-0.026140, 0.014109,-0.325700,0.021656, -0.261860,-0.129234,-0.214158, -0.017378,-0.313030,0.069951, -0.314197,-0.116814,-0.067215, 0.049841,0.351482,-0.143724, -0.178398,0.173789,-0.348849, -0.210923,0.250223,-0.236324, 0.283040,0.075827,-0.117937, -0.184483,0.196893,-0.325078, -0.167799,0.186994,-0.344427, +}; +const unsigned int h88_faces[] = { + 5, 10,23,3,4,1, + 6, 4,5,12,18,16,1, + 5, 16,17,8,10,1, + 7, 23,10,8,21,25,11,2, + 3, 11,7,2, + 7, 7,20,13,9,3,23,2, + 4, 9,5,4,3, + 5, 9,13,0,12,5, + 6, 15,19,18,12,0,6, + 6, 0,13,20,22,14,6, + 3, 14,15,6, + 6, 11,25,24,22,20,7, + 8, 17,19,15,14,22,24,21,8, + 4, 18,19,17,16, + 3, 24,25,21, +}; +const dReal h88_planes[ h88_numf * 4 ] = { + 0.708232,-0.479648,-0.518021,0.225182,0.20808,-0.904248,0.372879,0.305524,-0.131611,-0.83191,-0.539077,0.257422,0.438192,-0.051293,-0.897417,0.225975,0.722578,0.66608,-0.18498,0.30869,0.727925,0.639055,0.248465,0.225187,0.991673,-0.108076,0.0700326,0.2906,0,-0,1,0.343033,-0.619037,-0.533582,0.576267,0.218095,-0.446964,0.816183,0.366153,0.211972,-0.877503,0.423705,0.224641,0.25126,-0.131611,0.83191,-0.539078,0.36332,-0.933932,0.105417,-0.341552,0.304082,-0.512085,-0.851811,-0.110395,0.267819,-0.443092,0.583496,-0.68059,0.417874 +}; +// h89 +const int h89_numv = 16; +const int h89_numf = 10; +const dReal h89_volu = 0.098811; +const dReal h89_pos[3] = { 0.713605,0.673779,0.814484 }; +const dReal h89_verts[ h89_numv * 3 ] = { + -0.273713,-0.165479,0.185516, -0.080453,-0.385613,0.185516, 0.286395,-0.172812,0.185516, 0.286395,0.326221,0.093776, -0.101044,0.326221,0.185516, 0.286395,0.326221,0.185516, 0.017832,-0.221455,-0.310526, 0.286395,-0.105074,-0.128085, -0.040637,-0.276955,-0.210604, -0.057774,-0.232220,-0.275455, -0.158577,0.326221,-0.123495, -0.267917,0.028388,-0.330091, -0.290974,0.043435,-0.301241, -0.249679,0.140915,-0.263301, -0.168594,-0.081604,-0.338174, 0.022632,-0.217741,-0.314831, +}; +const unsigned int h89_faces[] = { + 6, 8,6,15,7,2,1, + 5, 2,5,4,0,1, + 7, 0,12,11,14,9,8,1, + 4, 7,3,5,2, + 7, 7,15,14,11,13,10,3, + 4, 10,4,5,3, + 5, 10,13,12,0,4, + 4, 9,14,15,6, + 3, 8,9,6, + 3, 12,13,11, +}; +const dReal h89_planes[ h89_numf * 4 ] = { + 0.493234,-0.850287,-0.183662,0.254128,-0,1.12896e-16,1,0.185516,-0.727925,-0.639055,-0.248465,0.258897,1,0,0,0.286395,0.398278,0.419587,-0.815673,0.174452,0,1,0,0.326221,-0.929286,0.326334,0.173016,0.232453,-0.289106,-0.541462,-0.789453,0.3599,-0.131611,-0.831909,-0.539078,0.349281,-0.535431,0.493566,-0.685351,0.38369 +}; + +//Aggregate of all cells. +const int halton_numc = 90; +const int halton_numv[ halton_numc ] = { + h00_numv,h01_numv,h02_numv,h03_numv,h04_numv,h05_numv,h06_numv,h07_numv,h08_numv,h09_numv,h10_numv,h11_numv,h12_numv,h13_numv,h14_numv,h15_numv,h16_numv,h17_numv,h18_numv,h19_numv,h20_numv,h21_numv,h22_numv,h23_numv,h24_numv,h25_numv,h26_numv,h27_numv,h28_numv,h29_numv,h30_numv,h31_numv,h32_numv,h33_numv,h34_numv,h35_numv,h36_numv,h37_numv,h38_numv,h39_numv,h40_numv,h41_numv,h42_numv,h43_numv,h44_numv,h45_numv,h46_numv,h47_numv,h48_numv,h49_numv,h50_numv,h51_numv,h52_numv,h53_numv,h54_numv,h55_numv,h56_numv,h57_numv,h58_numv,h59_numv,h60_numv,h61_numv,h62_numv,h63_numv,h64_numv,h65_numv,h66_numv,h67_numv,h68_numv,h69_numv,h70_numv,h71_numv,h72_numv,h73_numv,h74_numv,h75_numv,h76_numv,h77_numv,h78_numv,h79_numv,h80_numv,h81_numv,h82_numv,h83_numv,h84_numv,h85_numv,h86_numv,h87_numv,h88_numv,h89_numv, +}; +const int halton_numf[ halton_numc ] = { + h00_numf,h01_numf,h02_numf,h03_numf,h04_numf,h05_numf,h06_numf,h07_numf,h08_numf,h09_numf,h10_numf,h11_numf,h12_numf,h13_numf,h14_numf,h15_numf,h16_numf,h17_numf,h18_numf,h19_numf,h20_numf,h21_numf,h22_numf,h23_numf,h24_numf,h25_numf,h26_numf,h27_numf,h28_numf,h29_numf,h30_numf,h31_numf,h32_numf,h33_numf,h34_numf,h35_numf,h36_numf,h37_numf,h38_numf,h39_numf,h40_numf,h41_numf,h42_numf,h43_numf,h44_numf,h45_numf,h46_numf,h47_numf,h48_numf,h49_numf,h50_numf,h51_numf,h52_numf,h53_numf,h54_numf,h55_numf,h56_numf,h57_numf,h58_numf,h59_numf,h60_numf,h61_numf,h62_numf,h63_numf,h64_numf,h65_numf,h66_numf,h67_numf,h68_numf,h69_numf,h70_numf,h71_numf,h72_numf,h73_numf,h74_numf,h75_numf,h76_numf,h77_numf,h78_numf,h79_numf,h80_numf,h81_numf,h82_numf,h83_numf,h84_numf,h85_numf,h86_numf,h87_numf,h88_numf,h89_numf, +}; +const dReal halton_volu[ halton_numc ] = { + h00_volu,h01_volu,h02_volu,h03_volu,h04_volu,h05_volu,h06_volu,h07_volu,h08_volu,h09_volu,h10_volu,h11_volu,h12_volu,h13_volu,h14_volu,h15_volu,h16_volu,h17_volu,h18_volu,h19_volu,h20_volu,h21_volu,h22_volu,h23_volu,h24_volu,h25_volu,h26_volu,h27_volu,h28_volu,h29_volu,h30_volu,h31_volu,h32_volu,h33_volu,h34_volu,h35_volu,h36_volu,h37_volu,h38_volu,h39_volu,h40_volu,h41_volu,h42_volu,h43_volu,h44_volu,h45_volu,h46_volu,h47_volu,h48_volu,h49_volu,h50_volu,h51_volu,h52_volu,h53_volu,h54_volu,h55_volu,h56_volu,h57_volu,h58_volu,h59_volu,h60_volu,h61_volu,h62_volu,h63_volu,h64_volu,h65_volu,h66_volu,h67_volu,h68_volu,h69_volu,h70_volu,h71_volu,h72_volu,h73_volu,h74_volu,h75_volu,h76_volu,h77_volu,h78_volu,h79_volu,h80_volu,h81_volu,h82_volu,h83_volu,h84_volu,h85_volu,h86_volu,h87_volu,h88_volu,h89_volu, +}; +const dReal* halton_pos[ halton_numc ] = { + h00_pos,h01_pos,h02_pos,h03_pos,h04_pos,h05_pos,h06_pos,h07_pos,h08_pos,h09_pos,h10_pos,h11_pos,h12_pos,h13_pos,h14_pos,h15_pos,h16_pos,h17_pos,h18_pos,h19_pos,h20_pos,h21_pos,h22_pos,h23_pos,h24_pos,h25_pos,h26_pos,h27_pos,h28_pos,h29_pos,h30_pos,h31_pos,h32_pos,h33_pos,h34_pos,h35_pos,h36_pos,h37_pos,h38_pos,h39_pos,h40_pos,h41_pos,h42_pos,h43_pos,h44_pos,h45_pos,h46_pos,h47_pos,h48_pos,h49_pos,h50_pos,h51_pos,h52_pos,h53_pos,h54_pos,h55_pos,h56_pos,h57_pos,h58_pos,h59_pos,h60_pos,h61_pos,h62_pos,h63_pos,h64_pos,h65_pos,h66_pos,h67_pos,h68_pos,h69_pos,h70_pos,h71_pos,h72_pos,h73_pos,h74_pos,h75_pos,h76_pos,h77_pos,h78_pos,h79_pos,h80_pos,h81_pos,h82_pos,h83_pos,h84_pos,h85_pos,h86_pos,h87_pos,h88_pos,h89_pos, +}; +const dReal* halton_verts[ halton_numc ] = { + h00_verts,h01_verts,h02_verts,h03_verts,h04_verts,h05_verts,h06_verts,h07_verts,h08_verts,h09_verts,h10_verts,h11_verts,h12_verts,h13_verts,h14_verts,h15_verts,h16_verts,h17_verts,h18_verts,h19_verts,h20_verts,h21_verts,h22_verts,h23_verts,h24_verts,h25_verts,h26_verts,h27_verts,h28_verts,h29_verts,h30_verts,h31_verts,h32_verts,h33_verts,h34_verts,h35_verts,h36_verts,h37_verts,h38_verts,h39_verts,h40_verts,h41_verts,h42_verts,h43_verts,h44_verts,h45_verts,h46_verts,h47_verts,h48_verts,h49_verts,h50_verts,h51_verts,h52_verts,h53_verts,h54_verts,h55_verts,h56_verts,h57_verts,h58_verts,h59_verts,h60_verts,h61_verts,h62_verts,h63_verts,h64_verts,h65_verts,h66_verts,h67_verts,h68_verts,h69_verts,h70_verts,h71_verts,h72_verts,h73_verts,h74_verts,h75_verts,h76_verts,h77_verts,h78_verts,h79_verts,h80_verts,h81_verts,h82_verts,h83_verts,h84_verts,h85_verts,h86_verts,h87_verts,h88_verts,h89_verts, +}; +const unsigned int* halton_faces[ halton_numc ] = { + h00_faces,h01_faces,h02_faces,h03_faces,h04_faces,h05_faces,h06_faces,h07_faces,h08_faces,h09_faces,h10_faces,h11_faces,h12_faces,h13_faces,h14_faces,h15_faces,h16_faces,h17_faces,h18_faces,h19_faces,h20_faces,h21_faces,h22_faces,h23_faces,h24_faces,h25_faces,h26_faces,h27_faces,h28_faces,h29_faces,h30_faces,h31_faces,h32_faces,h33_faces,h34_faces,h35_faces,h36_faces,h37_faces,h38_faces,h39_faces,h40_faces,h41_faces,h42_faces,h43_faces,h44_faces,h45_faces,h46_faces,h47_faces,h48_faces,h49_faces,h50_faces,h51_faces,h52_faces,h53_faces,h54_faces,h55_faces,h56_faces,h57_faces,h58_faces,h59_faces,h60_faces,h61_faces,h62_faces,h63_faces,h64_faces,h65_faces,h66_faces,h67_faces,h68_faces,h69_faces,h70_faces,h71_faces,h72_faces,h73_faces,h74_faces,h75_faces,h76_faces,h77_faces,h78_faces,h79_faces,h80_faces,h81_faces,h82_faces,h83_faces,h84_faces,h85_faces,h86_faces,h87_faces,h88_faces,h89_faces, +}; +const dReal* halton_planes[ halton_numc ] = { + h00_planes,h01_planes,h02_planes,h03_planes,h04_planes,h05_planes,h06_planes,h07_planes,h08_planes,h09_planes,h10_planes,h11_planes,h12_planes,h13_planes,h14_planes,h15_planes,h16_planes,h17_planes,h18_planes,h19_planes,h20_planes,h21_planes,h22_planes,h23_planes,h24_planes,h25_planes,h26_planes,h27_planes,h28_planes,h29_planes,h30_planes,h31_planes,h32_planes,h33_planes,h34_planes,h35_planes,h36_planes,h37_planes,h38_planes,h39_planes,h40_planes,h41_planes,h42_planes,h43_planes,h44_planes,h45_planes,h46_planes,h47_planes,h48_planes,h49_planes,h50_planes,h51_planes,h52_planes,h53_planes,h54_planes,h55_planes,h56_planes,h57_planes,h58_planes,h59_planes,h60_planes,h61_planes,h62_planes,h63_planes,h64_planes,h65_planes,h66_planes,h67_planes,h68_planes,h69_planes,h70_planes,h71_planes,h72_planes,h73_planes,h74_planes,h75_planes,h76_planes,h77_planes,h78_planes,h79_planes,h80_planes,h81_planes,h82_planes,h83_planes,h84_planes,h85_planes,h86_planes,h87_planes,h88_planes,h89_planes, +}; diff --git a/libs/ode-0.16.1/ode/demo/icosahedron_geom.h b/libs/ode-0.16.1/ode/demo/icosahedron_geom.h new file mode 100644 index 0000000..eb0a0ea --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/icosahedron_geom.h @@ -0,0 +1,216 @@ +//<---- Icosahedron ----> +/* + This is a description of a convex icosahedron, to test + the convex collision detection. +*/ +unsigned int Sphere_pointcount = 42; +unsigned int Sphere_planecount = 80; +dReal Sphere_points[126]={ +0.000000,0.000000,-0.300000, +0.217080,-0.157716,-0.134164, +-0.082915,-0.255192,-0.134164, +-0.268327,0.000000,-0.134164, +-0.082915,0.255192,-0.134164, +0.217080,0.157716,-0.134164, +0.082915,-0.255192,0.134164, +-0.217080,-0.157716,0.134164, +-0.217080,0.157716,0.134164, +0.082915,0.255192,0.134164, +0.268327,0.000000,0.134164, +0.000000,0.000000,0.300000, +0.127597,-0.092703,-0.255196, +-0.048737,-0.149999,-0.255196, +0.078861,-0.242703,-0.157721, +0.127597,0.092703,-0.255196, +0.255194,0.000000,-0.157721, +-0.157719,0.000000,-0.255195, +-0.206457,-0.149999,-0.157721, +-0.048737,0.149999,-0.255196, +-0.206457,0.149999,-0.157721, +0.078861,0.242703,-0.157721, +0.285317,0.092704,0.000000, +0.285317,-0.092704,0.000000, +0.176336,-0.242705,0.000000, +0.000000,-0.300000,0.000000, +-0.176336,-0.242705,0.000000, +-0.285317,-0.092704,0.000000, +-0.285317,0.092704,0.000000, +-0.176336,0.242705,0.000000, +0.000000,0.300000,0.000000, +0.176336,0.242705,0.000000, +0.206457,-0.149999,0.157721, +-0.078861,-0.242703,0.157721, +-0.255194,0.000000,0.157721, +-0.078861,0.242703,0.157721, +0.206457,0.149999,0.157721, +0.157719,0.000000,0.255195, +0.048737,-0.149999,0.255196, +-0.127597,-0.092703,0.255196, +-0.127597,0.092703,0.255196, +0.048737,0.149999,0.255196 +}; +unsigned int Sphere_polygons[]={ +3,14,12,1, +3,12,14,13, +3,2,13,14, +3,13,0,12, +3,16,1,12, +3,12,15,16, +3,5,16,15, +3,12,0,15, +3,18,13,2, +3,13,18,17, +3,3,17,18, +3,17,0,13, +3,20,17,3, +3,17,20,19, +3,4,19,20, +3,19,0,17, +3,21,19,4, +3,19,21,15, +3,5,15,21, +3,15,0,19, +3,23,1,16, +3,16,22,23, +3,10,23,22, +3,22,16,5, +3,25,2,14, +3,14,24,25, +3,6,25,24, +3,24,14,1, +3,27,3,18, +3,18,26,27, +3,7,27,26, +3,26,18,2, +3,29,4,20, +3,20,28,29, +3,8,29,28, +3,28,20,3, +3,31,5,21, +3,21,30,31, +3,9,31,30, +3,30,21,4, +3,32,23,10, +3,23,32,24, +3,6,24,32, +3,24,1,23, +3,33,25,6, +3,25,33,26, +3,7,26,33, +3,26,2,25, +3,34,27,7, +3,27,34,28, +3,8,28,34, +3,28,3,27, +3,35,29,8, +3,29,35,30, +3,9,30,35, +3,30,4,29, +3,36,31,9, +3,31,36,22, +3,10,22,36, +3,22,5,31, +3,38,6,32, +3,32,37,38, +3,11,38,37, +3,37,32,10, +3,39,7,33, +3,33,38,39, +3,11,39,38, +3,38,33,6, +3,40,8,34, +3,34,39,40, +3,11,40,39, +3,39,34,7, +3,41,9,35, +3,35,40,41, +3,11,41,40, +3,40,35,8, +3,37,10,36, +3,36,41,37, +3,11,37,41, +3,41,36,9, +}; +dReal Sphere_planes[]={ +0.471317,-0.583121,-0.661687,0.283056, +0.187594,-0.577345,-0.794658,0.280252, +-0.038547,-0.748789,-0.661687,0.283056, +0.102381,-0.315090,-0.943523,0.283057, +0.700228,-0.268049,-0.661688,0.283056, +0.607060,0.000000,-0.794656,0.280252, +0.700228,0.268049,-0.661688,0.283056, +0.331305,0.000000,-0.943524,0.283057, +-0.408939,-0.628443,-0.661686,0.283056, +-0.491119,-0.356821,-0.794657,0.280252, +-0.724044,-0.194735,-0.661694,0.283057, +-0.268034,-0.194737,-0.943523,0.283057, +-0.724044,0.194735,-0.661694,0.283057, +-0.491119,0.356821,-0.794657,0.280252, +-0.408939,0.628443,-0.661686,0.283056, +-0.268034,0.194737,-0.943523,0.283057, +-0.038547,0.748789,-0.661687,0.283056, +0.187594,0.577345,-0.794658,0.280252, +0.471317,0.583121,-0.661687,0.283056, +0.102381,0.315090,-0.943523,0.283057, +0.904981,-0.268049,-0.330393,0.283056, +0.982246,0.000000,-0.187599,0.280252, +0.992077,0.000000,0.125631,0.283057, +0.904981,0.268049,-0.330393,0.283056, +0.024726,-0.943519,-0.330396,0.283056, +0.303531,-0.934171,-0.187598,0.280251, +0.306568,-0.943519,0.125651,0.283056, +0.534590,-0.777851,-0.330395,0.283056, +-0.889698,-0.315092,-0.330386,0.283056, +-0.794656,-0.577348,-0.187595,0.280251, +-0.802607,-0.583125,0.125648,0.283055, +-0.574584,-0.748793,-0.330397,0.283055, +-0.574584,0.748793,-0.330397,0.283055, +-0.794656,0.577348,-0.187595,0.280251, +-0.802607,0.583125,0.125648,0.283055, +-0.889698,0.315092,-0.330386,0.283056, +0.534590,0.777851,-0.330395,0.283056, +0.303531,0.934171,-0.187598,0.280251, +0.306568,0.943519,0.125651,0.283056, +0.024726,0.943519,-0.330396,0.283056, +0.889698,-0.315092,0.330386,0.283056, +0.794656,-0.577348,0.187595,0.280251, +0.574584,-0.748793,0.330397,0.283055, +0.802607,-0.583125,-0.125648,0.283055, +-0.024726,-0.943519,0.330396,0.283055, +-0.303531,-0.934171,0.187598,0.280251, +-0.534590,-0.777851,0.330395,0.283056, +-0.306568,-0.943519,-0.125651,0.283056, +-0.904981,-0.268049,0.330393,0.283056, +-0.982246,0.000000,0.187599,0.280252, +-0.904981,0.268049,0.330393,0.283056, +-0.992077,0.000000,-0.125631,0.283057, +-0.534590,0.777851,0.330395,0.283056, +-0.303531,0.934171,0.187598,0.280251, +-0.024726,0.943519,0.330396,0.283055, +-0.306568,0.943519,-0.125651,0.283056, +0.574584,0.748793,0.330397,0.283055, +0.794656,0.577348,0.187595,0.280251, +0.889698,0.315092,0.330386,0.283056, +0.802607,0.583125,-0.125648,0.283055, +0.408939,-0.628443,0.661686,0.283056, +0.491119,-0.356821,0.794657,0.280252, +0.268034,-0.194737,0.943523,0.283057, +0.724044,-0.194735,0.661694,0.283057, +-0.471317,-0.583121,0.661687,0.283056, +-0.187594,-0.577345,0.794658,0.280252, +-0.102381,-0.315090,0.943523,0.283057, +0.038547,-0.748789,0.661687,0.283056, +-0.700228,0.268049,0.661688,0.283056, +-0.607060,0.000000,0.794656,0.280252, +-0.331305,0.000000,0.943524,0.283057, +-0.700228,-0.268049,0.661688,0.283056, +0.038547,0.748789,0.661687,0.283056, +-0.187594,0.577345,0.794658,0.280252, +-0.102381,0.315090,0.943523,0.283057, +-0.471317,0.583121,0.661687,0.283056, +0.724044,0.194735,0.661694,0.283057, +0.491119,0.356821,0.794657,0.280252, +0.268034,0.194737,0.943523,0.283057, +0.408939,0.628443,0.661686,0.283056, +}; + diff --git a/libs/ode-0.16.1/ode/demo/texturepath.h b/libs/ode-0.16.1/ode/demo/texturepath.h new file mode 100644 index 0000000..5815138 --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/texturepath.h @@ -0,0 +1,26 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +#ifndef DRAWSTUFF_TEXTURE_PATH +#define DRAWSTUFF_TEXTURE_PATH "../../drawstuff/textures" +#endif + diff --git a/libs/ode-0.16.1/ode/demo/world_geom3.h b/libs/ode-0.16.1/ode/demo/world_geom3.h new file mode 100644 index 0000000..27cd69e --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/world_geom3.h @@ -0,0 +1,9 @@ +// mesh for a world model, to be used with test_cyl.cpp + +static float world_vertices[] = 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+ +static float world_normals[] = 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+ + +static dTriIndex world_indices[] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,227}; + |