diff options
author | sanine <sanine.not@pm.me> | 2022-10-01 20:59:36 -0500 |
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committer | sanine <sanine.not@pm.me> | 2022-10-01 20:59:36 -0500 |
commit | c5fc66ee58f2c60f2d226868bb1cf5b91badaf53 (patch) | |
tree | 277dd280daf10bf77013236b8edfa5f88708c7e0 /libs/ode-0.16.1/ode/demo/demo_plane2d.cpp | |
parent | 1cf9cc3408af7008451f9133fb95af66a9697d15 (diff) |
add ode
Diffstat (limited to 'libs/ode-0.16.1/ode/demo/demo_plane2d.cpp')
-rw-r--r-- | libs/ode-0.16.1/ode/demo/demo_plane2d.cpp | 304 |
1 files changed, 304 insertions, 0 deletions
diff --git a/libs/ode-0.16.1/ode/demo/demo_plane2d.cpp b/libs/ode-0.16.1/ode/demo/demo_plane2d.cpp new file mode 100644 index 0000000..559f9ae --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_plane2d.cpp @@ -0,0 +1,304 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +// Test my Plane2D constraint. +// Uses ode-0.35 collision API. + +# include <stdio.h> +# include <stdlib.h> +# include <math.h> +# include <ode/ode.h> +# include <drawstuff/drawstuff.h> +#include "texturepath.h" + + +# define drand48() ((double) (((double) rand()) / ((double) RAND_MAX))) + +# define N_BODIES 40 +# define STAGE_SIZE 8.0 // in m + +# define TIME_STEP 0.01 +# define K_SPRING 10.0 +# define K_DAMP 10.0 + +//using namespace ode; + +struct GlobalVars +{ + dWorld dyn_world; + dBody dyn_bodies[N_BODIES]; + dReal bodies_sides[N_BODIES][3]; + + dSpaceID coll_space_id; + dJointID plane2d_joint_ids[N_BODIES]; + dJointGroup coll_contacts; +}; + +static GlobalVars *g_globals_ptr = NULL; + + + +static void cb_start () +/*************************/ +{ + dAllocateODEDataForThread(dAllocateMaskAll); + + static float xyz[3] = { 0.5f*STAGE_SIZE, 0.5f*STAGE_SIZE, 0.65f*STAGE_SIZE}; + static float hpr[3] = { 90.0f, -90.0f, 0 }; + + dsSetViewpoint (xyz, hpr); +} + + + +static void cb_near_collision (void *, dGeomID o1, dGeomID o2) +/********************************************************************/ +{ + dBodyID b1 = dGeomGetBody (o1); + dBodyID b2 = dGeomGetBody (o2); + dContact contact; + + + // exit without doing anything if the two bodies are static + if (b1 == 0 && b2 == 0) + return; + + // exit without doing anything if the two bodies are connected by a joint + if (b1 && b2 && dAreConnected (b1, b2)) + { + /* MTRAP; */ + return; + } + + contact.surface.mode = 0; + contact.surface.mu = 0; // frictionless + + if (dCollide (o1, o2, 1, &contact.geom, sizeof (dContactGeom))) + { + dJointID c = dJointCreateContact (g_globals_ptr->dyn_world.id(), + g_globals_ptr->coll_contacts.id (), &contact); + dJointAttach (c, b1, b2); + } +} + + +static void track_to_pos (dBody &body, dJointID joint_id, + dReal target_x, dReal target_y) +/************************************************************************/ +{ + dReal curr_x = body.getPosition()[0]; + dReal curr_y = body.getPosition()[1]; + + dJointSetPlane2DXParam (joint_id, dParamVel, 1 * (target_x - curr_x)); + dJointSetPlane2DYParam (joint_id, dParamVel, 1 * (target_y - curr_y)); +} + + + +static void cb_sim_step (int pause) +/*************************************/ +{ + if (! pause) + { + static dReal angle = 0; + + angle += REAL( 0.01 ); + + track_to_pos (g_globals_ptr->dyn_bodies[0], g_globals_ptr->plane2d_joint_ids[0], + dReal( STAGE_SIZE/2 + STAGE_SIZE/2.0 * cos (angle) ), + dReal( STAGE_SIZE/2 + STAGE_SIZE/2.0 * sin (angle) )); + + /* double f0 = 0.001; */ + /* for (int b = 0; b < N_BODIES; b ++) */ + /* { */ + /* double p = 1 + b / (double) N_BODIES; */ + /* double q = 2 - b / (double) N_BODIES; */ + /* g_globals_ptr->dyn_bodies[b].addForce (f0 * cos (p*angle), f0 * sin (q*angle), 0); */ + /* } */ + /* g_globals_ptr->dyn_bodies[0].addTorque (0, 0, 0.1); */ + + const int n = 10; + for (int i = 0; i < n; i ++) + { + dSpaceCollide (g_globals_ptr->coll_space_id, 0, &cb_near_collision); + g_globals_ptr->dyn_world.step (dReal(TIME_STEP/n)); + g_globals_ptr->coll_contacts.empty (); + } + } + +# if 1 /* [ */ + { + // @@@ hack Plane2D constraint error reduction here: + for (int b = 0; b < N_BODIES; b ++) + { + const dReal *rot = dBodyGetAngularVel (g_globals_ptr->dyn_bodies[b].id()); + const dReal *quat_ptr; + dReal quat[4], + quat_len; + + + quat_ptr = dBodyGetQuaternion (g_globals_ptr->dyn_bodies[b].id()); + quat[0] = quat_ptr[0]; + quat[1] = 0; + quat[2] = 0; + quat[3] = quat_ptr[3]; + quat_len = sqrt (quat[0] * quat[0] + quat[3] * quat[3]); + quat[0] /= quat_len; + quat[3] /= quat_len; + dBodySetQuaternion (g_globals_ptr->dyn_bodies[b].id(), quat); + dBodySetAngularVel (g_globals_ptr->dyn_bodies[b].id(), 0, 0, rot[2]); + } + } +# endif /* ] */ + + +# if 0 /* [ */ + { + // @@@ friction + for (int b = 0; b < N_BODIES; b ++) + { + const dReal *vel = dBodyGetLinearVel (g_globals_ptr->dyn_bodies[b].id()), + *rot = dBodyGetAngularVel (g_globals_ptr->dyn_bodies[b].id()); + dReal s = 1.00; + dReal t = 0.99; + + dBodySetLinearVel (g_globals_ptr->dyn_bodies[b].id(), s*vel[0],s*vel[1],s*vel[2]); + dBodySetAngularVel (g_globals_ptr->dyn_bodies[b].id(),t*rot[0],t*rot[1],t*rot[2]); + } + } +# endif /* ] */ + + + { + // ode drawstuff + + dsSetTexture (DS_WOOD); + for (int b = 0; b < N_BODIES; b ++) + { + if (b == 0) + dsSetColor (1.0, 0.5, 1.0); + else + dsSetColor (0, 0.5, 1.0); +#ifdef dDOUBLE + dsDrawBoxD (g_globals_ptr->dyn_bodies[b].getPosition(), g_globals_ptr->dyn_bodies[b].getRotation(), g_globals_ptr->bodies_sides[b]); +#else + dsDrawBox (g_globals_ptr->dyn_bodies[b].getPosition(), g_globals_ptr->dyn_bodies[b].getRotation(), g_globals_ptr->bodies_sides[b]); +#endif + } + } +} + + + +extern int main +/******************/ +( + int argc, + char **argv +) +{ + int b; + dsFunctions drawstuff_functions; + + + dInitODE2(0); + + g_globals_ptr = new GlobalVars(); + + // dynamic world + + dReal cf_mixing;// = 1 / TIME_STEP * K_SPRING + K_DAMP; + dReal err_reduct;// = TIME_STEP * K_SPRING * cf_mixing; + err_reduct = REAL( 0.5 ); + cf_mixing = REAL( 0.001 ); + dWorldSetERP (g_globals_ptr->dyn_world.id (), err_reduct); + dWorldSetCFM (g_globals_ptr->dyn_world.id (), cf_mixing); + g_globals_ptr->dyn_world.setGravity (0, 0.0, -1.0); + + g_globals_ptr->coll_space_id = dSimpleSpaceCreate (0); + + // dynamic bodies + for (b = 0; b < N_BODIES; b ++) + { + int l = (int) (1 + sqrt ((double) N_BODIES)); + dReal x = dReal( (0.5 + (b / l)) / l * STAGE_SIZE ); + dReal y = dReal( (0.5 + (b % l)) / l * STAGE_SIZE ); + dReal z = REAL( 1.0 ) + REAL( 0.1 ) * (dReal)drand48(); + + g_globals_ptr->bodies_sides[b][0] = dReal( 5 * (0.2 + 0.7*drand48()) / sqrt((double)N_BODIES) ); + g_globals_ptr->bodies_sides[b][1] = dReal( 5 * (0.2 + 0.7*drand48()) / sqrt((double)N_BODIES) ); + g_globals_ptr->bodies_sides[b][2] = z; + + g_globals_ptr->dyn_bodies[b].create (g_globals_ptr->dyn_world); + g_globals_ptr->dyn_bodies[b].setPosition (x, y, z/2); + g_globals_ptr->dyn_bodies[b].setData ((void*) (dsizeint)b); + dBodySetLinearVel (g_globals_ptr->dyn_bodies[b].id (), + dReal( 3 * (drand48 () - 0.5) ), + dReal( 3 * (drand48 () - 0.5) ), 0); + + dMass m; + m.setBox (1, g_globals_ptr->bodies_sides[b][0],g_globals_ptr->bodies_sides[b][1],g_globals_ptr->bodies_sides[b][2]); + m.adjust (REAL(0.1) * g_globals_ptr->bodies_sides[b][0] * g_globals_ptr->bodies_sides[b][1]); + g_globals_ptr->dyn_bodies[b].setMass (&m); + + g_globals_ptr->plane2d_joint_ids[b] = dJointCreatePlane2D (g_globals_ptr->dyn_world.id (), 0); + dJointAttach (g_globals_ptr->plane2d_joint_ids[b], g_globals_ptr->dyn_bodies[b].id (), 0); + } + + dJointSetPlane2DXParam (g_globals_ptr->plane2d_joint_ids[0], dParamFMax, 10); + dJointSetPlane2DYParam (g_globals_ptr->plane2d_joint_ids[0], dParamFMax, 10); + + + // collision geoms and joints + dCreatePlane (g_globals_ptr->coll_space_id, 1, 0, 0, 0); + dCreatePlane (g_globals_ptr->coll_space_id, -1, 0, 0, -STAGE_SIZE); + dCreatePlane (g_globals_ptr->coll_space_id, 0, 1, 0, 0); + dCreatePlane (g_globals_ptr->coll_space_id, 0, -1, 0, -STAGE_SIZE); + + for (b = 0; b < N_BODIES; b ++) + { + dGeomID coll_box_id; + coll_box_id = dCreateBox (g_globals_ptr->coll_space_id, + g_globals_ptr->bodies_sides[b][0], g_globals_ptr->bodies_sides[b][1], g_globals_ptr->bodies_sides[b][2]); + dGeomSetBody (coll_box_id, g_globals_ptr->dyn_bodies[b].id ()); + } + + g_globals_ptr->coll_contacts.create (); + + { + // simulation loop (by drawstuff lib) + drawstuff_functions.version = DS_VERSION; + drawstuff_functions.start = &cb_start; + drawstuff_functions.step = &cb_sim_step; + drawstuff_functions.command = 0; + drawstuff_functions.stop = 0; + drawstuff_functions.path_to_textures = DRAWSTUFF_TEXTURE_PATH; + + dsSimulationLoop (argc, argv, 352,288,&drawstuff_functions); + } + + delete g_globals_ptr; + g_globals_ptr = NULL; + + dCloseODE(); + return 0; +} |