diff options
author | sanine <sanine.not@pm.me> | 2022-04-16 11:55:54 -0500 |
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committer | sanine <sanine.not@pm.me> | 2022-04-16 11:55:54 -0500 |
commit | 8fb7916a0d0cb007a4c3a4e6a31af58765268ca3 (patch) | |
tree | 52b5524a94a5b04e17a1fd7f8aca988ab6d0c75f /src/mesh/assimp-master/code/AssetLib/3MF/XmlSerializer.cpp | |
parent | db81b925d776103326128bf629cbdda576a223e7 (diff) |
delete src/mesh/assimp-master
Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/3MF/XmlSerializer.cpp')
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/3MF/XmlSerializer.cpp | 593 |
1 files changed, 0 insertions, 593 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/3MF/XmlSerializer.cpp b/src/mesh/assimp-master/code/AssetLib/3MF/XmlSerializer.cpp deleted file mode 100644 index 9bd1c5b..0000000 --- a/src/mesh/assimp-master/code/AssetLib/3MF/XmlSerializer.cpp +++ /dev/null @@ -1,593 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ -#include "XmlSerializer.h" -#include "D3MFOpcPackage.h" -#include "3MFXmlTags.h" -#include "3MFTypes.h" -#include <assimp/scene.h> - -namespace Assimp { -namespace D3MF { - -static const int IdNotSet = -1; - -namespace { - -static const size_t ColRGBA_Len = 9; -static const size_t ColRGB_Len = 7; - -// format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1) -bool validateColorString(const char *color) { - const size_t len = strlen(color); - if (ColRGBA_Len != len && ColRGB_Len != len) { - return false; - } - - return true; -} - -aiFace ReadTriangle(XmlNode &node) { - aiFace face; - - face.mNumIndices = 3; - face.mIndices = new unsigned int[face.mNumIndices]; - face.mIndices[0] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v1).as_string())); - face.mIndices[1] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v2).as_string())); - face.mIndices[2] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v3).as_string())); - - return face; -} - -aiVector3D ReadVertex(XmlNode &node) { - aiVector3D vertex; - vertex.x = ai_strtof(node.attribute(XmlTag::x).as_string(), nullptr); - vertex.y = ai_strtof(node.attribute(XmlTag::y).as_string(), nullptr); - vertex.z = ai_strtof(node.attribute(XmlTag::z).as_string(), nullptr); - - return vertex; -} - -bool getNodeAttribute(const XmlNode &node, const std::string &attribute, std::string &value) { - pugi::xml_attribute objectAttribute = node.attribute(attribute.c_str()); - if (!objectAttribute.empty()) { - value = objectAttribute.as_string(); - return true; - } - - return false; -} - -bool getNodeAttribute(const XmlNode &node, const std::string &attribute, int &value) { - std::string strValue; - const bool ret = getNodeAttribute(node, attribute, strValue); - if (ret) { - value = std::atoi(strValue.c_str()); - return true; - } - - return false; -} - -aiMatrix4x4 parseTransformMatrix(std::string matrixStr) { - // split the string - std::vector<float> numbers; - std::string currentNumber; - for (char c : matrixStr) { - if (c == ' ') { - if (!currentNumber.empty()) { - float f = std::stof(currentNumber); - numbers.push_back(f); - currentNumber.clear(); - } - } else { - currentNumber.push_back(c); - } - } - if (!currentNumber.empty()) { - const float f = std::stof(currentNumber); - numbers.push_back(f); - } - - aiMatrix4x4 transformMatrix; - transformMatrix.a1 = numbers[0]; - transformMatrix.b1 = numbers[1]; - transformMatrix.c1 = numbers[2]; - transformMatrix.d1 = 0; - - transformMatrix.a2 = numbers[3]; - transformMatrix.b2 = numbers[4]; - transformMatrix.c2 = numbers[5]; - transformMatrix.d2 = 0; - - transformMatrix.a3 = numbers[6]; - transformMatrix.b3 = numbers[7]; - transformMatrix.c3 = numbers[8]; - transformMatrix.d3 = 0; - - transformMatrix.a4 = numbers[9]; - transformMatrix.b4 = numbers[10]; - transformMatrix.c4 = numbers[11]; - transformMatrix.d4 = 1; - - return transformMatrix; -} - -bool parseColor(const char *color, aiColor4D &diffuse) { - if (nullptr == color) { - return false; - } - - if (!validateColorString(color)) { - return false; - } - - if ('#' != color[0]) { - return false; - } - - char r[3] = { color[1], color[2], '\0' }; - diffuse.r = static_cast<ai_real>(strtol(r, nullptr, 16)) / ai_real(255.0); - - char g[3] = { color[3], color[4], '\0' }; - diffuse.g = static_cast<ai_real>(strtol(g, nullptr, 16)) / ai_real(255.0); - - char b[3] = { color[5], color[6], '\0' }; - diffuse.b = static_cast<ai_real>(strtol(b, nullptr, 16)) / ai_real(255.0); - const size_t len = strlen(color); - if (ColRGB_Len == len) { - return true; - } - - char a[3] = { color[7], color[8], '\0' }; - diffuse.a = static_cast<ai_real>(strtol(a, nullptr, 16)) / ai_real(255.0); - - return true; -} - -void assignDiffuseColor(XmlNode &node, aiMaterial *mat) { - const char *color = node.attribute(XmlTag::basematerials_displaycolor).as_string(); - aiColor4D diffuse; - if (parseColor(color, diffuse)) { - mat->AddProperty<aiColor4D>(&diffuse, 1, AI_MATKEY_COLOR_DIFFUSE); - } -} - -} // namespace - -XmlSerializer::XmlSerializer(XmlParser *xmlParser) : - mResourcesDictionnary(), - mMeshCount(0), - mXmlParser(xmlParser) { - ai_assert(nullptr != xmlParser); -} - -XmlSerializer::~XmlSerializer() { - for (auto &it : mResourcesDictionnary) { - delete it.second; - } -} - -void XmlSerializer::ImportXml(aiScene *scene) { - if (nullptr == scene) { - return; - } - - scene->mRootNode = new aiNode(XmlTag::RootTag); - XmlNode node = mXmlParser->getRootNode().child(XmlTag::model); - if (node.empty()) { - return; - } - - XmlNode resNode = node.child(XmlTag::resources); - for (auto ¤tNode : resNode.children()) { - const std::string currentNodeName = currentNode.name(); - if (currentNodeName == XmlTag::texture_2d) { - ReadEmbeddecTexture(currentNode); - } else if (currentNodeName == XmlTag::texture_group) { - ReadTextureGroup(currentNode); - } else if (currentNodeName == XmlTag::object) { - ReadObject(currentNode); - } else if (currentNodeName == XmlTag::basematerials) { - ReadBaseMaterials(currentNode); - } else if (currentNodeName == XmlTag::meta) { - ReadMetadata(currentNode); - } - } - StoreMaterialsInScene(scene); - XmlNode buildNode = node.child(XmlTag::build); - if (buildNode.empty()) { - return; - } - - for (auto ¤tNode : buildNode.children()) { - const std::string currentNodeName = currentNode.name(); - if (currentNodeName == XmlTag::item) { - int objectId = IdNotSet; - std::string transformationMatrixStr; - aiMatrix4x4 transformationMatrix; - getNodeAttribute(currentNode, D3MF::XmlTag::objectid, objectId); - bool hasTransform = getNodeAttribute(currentNode, D3MF::XmlTag::transform, transformationMatrixStr); - - auto it = mResourcesDictionnary.find(objectId); - if (it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_Object) { - Object *obj = static_cast<Object *>(it->second); - if (hasTransform) { - transformationMatrix = parseTransformMatrix(transformationMatrixStr); - } - - addObjectToNode(scene->mRootNode, obj, transformationMatrix); - } - } - } - - // import the metadata - if (!mMetaData.empty()) { - const size_t numMeta = mMetaData.size(); - scene->mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(numMeta)); - for (size_t i = 0; i < numMeta; ++i) { - aiString val(mMetaData[i].value); - scene->mMetaData->Set(static_cast<unsigned int>(i), mMetaData[i].name, val); - } - } - - // import the meshes, materials are already stored - scene->mNumMeshes = static_cast<unsigned int>(mMeshCount); - if (scene->mNumMeshes != 0) { - scene->mMeshes = new aiMesh *[scene->mNumMeshes](); - for (auto &it : mResourcesDictionnary) { - if (it.second->getType() == ResourceType::RT_Object) { - Object *obj = static_cast<Object *>(it.second); - ai_assert(nullptr != obj); - for (unsigned int i = 0; i < obj->mMeshes.size(); ++i) { - scene->mMeshes[obj->mMeshIndex[i]] = obj->mMeshes[i]; - } - } - } - } -} - -void XmlSerializer::addObjectToNode(aiNode *parent, Object *obj, aiMatrix4x4 nodeTransform) { - ai_assert(nullptr != obj); - - aiNode *sceneNode = new aiNode(obj->mName); - sceneNode->mNumMeshes = static_cast<unsigned int>(obj->mMeshes.size()); - sceneNode->mMeshes = new unsigned int[sceneNode->mNumMeshes]; - std::copy(obj->mMeshIndex.begin(), obj->mMeshIndex.end(), sceneNode->mMeshes); - - sceneNode->mTransformation = nodeTransform; - if (nullptr != parent) { - parent->addChildren(1, &sceneNode); - } - - for (Assimp::D3MF::Component c : obj->mComponents) { - auto it = mResourcesDictionnary.find(c.mObjectId); - if (it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_Object) { - addObjectToNode(sceneNode, static_cast<Object *>(it->second), c.mTransformation); - } - } -} - -void XmlSerializer::ReadObject(XmlNode &node) { - int id = IdNotSet, pid = IdNotSet, pindex = IdNotSet; - bool hasId = getNodeAttribute(node, XmlTag::id, id); - if (!hasId) { - return; - } - - bool hasPid = getNodeAttribute(node, XmlTag::pid, pid); - bool hasPindex = getNodeAttribute(node, XmlTag::pindex, pindex); - - Object *obj = new Object(id); - for (XmlNode ¤tNode : node.children()) { - const std::string currentName = currentNode.name(); - if (currentName == D3MF::XmlTag::mesh) { - auto mesh = ReadMesh(currentNode); - mesh->mName.Set(ai_to_string(id)); - - if (hasPid) { - auto it = mResourcesDictionnary.find(pid); - if (hasPindex && it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_BaseMaterials) { - BaseMaterials *materials = static_cast<BaseMaterials *>(it->second); - mesh->mMaterialIndex = materials->mMaterialIndex[pindex]; - } - } - - obj->mMeshes.push_back(mesh); - obj->mMeshIndex.push_back(mMeshCount); - mMeshCount++; - } else if (currentName == D3MF::XmlTag::components) { - for (XmlNode ¤tSubNode : currentNode.children()) { - const std::string subNodeName = currentSubNode.name(); - if (subNodeName == D3MF::XmlTag::component) { - int objectId = IdNotSet; - std::string componentTransformStr; - aiMatrix4x4 componentTransform; - if (getNodeAttribute(currentSubNode, D3MF::XmlTag::transform, componentTransformStr)) { - componentTransform = parseTransformMatrix(componentTransformStr); - } - - if (getNodeAttribute(currentSubNode, D3MF::XmlTag::objectid, objectId)) { - obj->mComponents.push_back({ objectId, componentTransform }); - } - } - } - } - } - - mResourcesDictionnary.insert(std::make_pair(id, obj)); -} - -aiMesh *XmlSerializer::ReadMesh(XmlNode &node) { - if (node.empty()) { - return nullptr; - } - - aiMesh *mesh = new aiMesh(); - for (XmlNode ¤tNode : node.children()) { - const std::string currentName = currentNode.name(); - if (currentName == XmlTag::vertices) { - ImportVertices(currentNode, mesh); - } else if (currentName == XmlTag::triangles) { - ImportTriangles(currentNode, mesh); - } - } - - return mesh; -} - -void XmlSerializer::ReadMetadata(XmlNode &node) { - pugi::xml_attribute attribute = node.attribute(D3MF::XmlTag::meta_name); - const std::string name = attribute.as_string(); - const std::string value = node.value(); - if (name.empty()) { - return; - } - - MetaEntry entry; - entry.name = name; - entry.value = value; - mMetaData.push_back(entry); -} - -void XmlSerializer::ImportVertices(XmlNode &node, aiMesh *mesh) { - ai_assert(nullptr != mesh); - - std::vector<aiVector3D> vertices; - for (XmlNode ¤tNode : node.children()) { - const std::string currentName = currentNode.name(); - if (currentName == XmlTag::vertex) { - vertices.push_back(ReadVertex(currentNode)); - } - } - - mesh->mNumVertices = static_cast<unsigned int>(vertices.size()); - mesh->mVertices = new aiVector3D[mesh->mNumVertices]; - std::copy(vertices.begin(), vertices.end(), mesh->mVertices); -} - -void XmlSerializer::ImportTriangles(XmlNode &node, aiMesh *mesh) { - std::vector<aiFace> faces; - for (XmlNode ¤tNode : node.children()) { - const std::string currentName = currentNode.name(); - if (currentName == XmlTag::triangle) { - int pid = IdNotSet, p1 = IdNotSet; - bool hasPid = getNodeAttribute(currentNode, D3MF::XmlTag::pid, pid); - bool hasP1 = getNodeAttribute(currentNode, D3MF::XmlTag::p1, p1); - - if (hasPid && hasP1) { - auto it = mResourcesDictionnary.find(pid); - if (it != mResourcesDictionnary.end()) { - if (it->second->getType() == ResourceType::RT_BaseMaterials) { - BaseMaterials *baseMaterials = static_cast<BaseMaterials *>(it->second); - mesh->mMaterialIndex = baseMaterials->mMaterialIndex[p1]; - } else if (it->second->getType() == ResourceType::RT_Texture2DGroup) { - if (mesh->mTextureCoords[0] == nullptr) { - Texture2DGroup *group = static_cast<Texture2DGroup *>(it->second); - const std::string name = ai_to_string(group->mTexId); - for (size_t i = 0; i < mMaterials.size(); ++i) { - if (name == mMaterials[i]->GetName().C_Str()) { - mesh->mMaterialIndex = static_cast<unsigned int>(i); - } - } - mesh->mTextureCoords[0] = new aiVector3D[group->mTex2dCoords.size()]; - for (unsigned int i = 0; i < group->mTex2dCoords.size(); ++i) { - mesh->mTextureCoords[0][i] = aiVector3D(group->mTex2dCoords[i].x, group->mTex2dCoords[i].y, 0); - } - } - } - } - } - - aiFace face = ReadTriangle(currentNode); - faces.push_back(face); - } - } - - mesh->mNumFaces = static_cast<unsigned int>(faces.size()); - mesh->mFaces = new aiFace[mesh->mNumFaces]; - mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE; - - std::copy(faces.begin(), faces.end(), mesh->mFaces); -} - -void XmlSerializer::ReadBaseMaterials(XmlNode &node) { - int id = IdNotSet; - if (getNodeAttribute(node, D3MF::XmlTag::id, id)) { - BaseMaterials *baseMaterials = new BaseMaterials(id); - - for (XmlNode ¤tNode : node.children()) { - const std::string currentName = currentNode.name(); - if (currentName == XmlTag::basematerials_base) { - baseMaterials->mMaterialIndex.push_back(static_cast<unsigned int>(mMaterials.size())); - mMaterials.push_back(readMaterialDef(currentNode, id)); - } - } - - mResourcesDictionnary.insert(std::make_pair(id, baseMaterials)); - } -} - -void XmlSerializer::ReadEmbeddecTexture(XmlNode &node) { - if (node.empty()) { - return; - } - - std::string value; - EmbeddedTexture *tex2D = nullptr; - if (XmlParser::getStdStrAttribute(node, XmlTag::id, value)) { - tex2D = new EmbeddedTexture(atoi(value.c_str())); - } - if (nullptr == tex2D) { - return; - } - - if (XmlParser::getStdStrAttribute(node, XmlTag::path, value)) { - tex2D->mPath = value; - } - if (XmlParser::getStdStrAttribute(node, XmlTag::texture_content_type, value)) { - tex2D->mContentType = value; - } - if (XmlParser::getStdStrAttribute(node, XmlTag::texture_tilestyleu, value)) { - tex2D->mTilestyleU = value; - } - if (XmlParser::getStdStrAttribute(node, XmlTag::texture_tilestylev, value)) { - tex2D->mTilestyleV = value; - } - mEmbeddedTextures.emplace_back(tex2D); - StoreEmbeddedTexture(tex2D); -} - -void XmlSerializer::StoreEmbeddedTexture(EmbeddedTexture *tex) { - aiMaterial *mat = new aiMaterial; - aiString s; - s.Set(ai_to_string(tex->mId).c_str()); - mat->AddProperty(&s, AI_MATKEY_NAME); - const std::string name = "*" + tex->mPath; - s.Set(name); - mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(0)); - - aiColor3D col; - mat->AddProperty<aiColor3D>(&col, 1, AI_MATKEY_COLOR_DIFFUSE); - mat->AddProperty<aiColor3D>(&col, 1, AI_MATKEY_COLOR_AMBIENT); - mat->AddProperty<aiColor3D>(&col, 1, AI_MATKEY_COLOR_EMISSIVE); - mat->AddProperty<aiColor3D>(&col, 1, AI_MATKEY_COLOR_SPECULAR); - mMaterials.emplace_back(mat); -} - -void XmlSerializer::ReadTextureCoords2D(XmlNode &node, Texture2DGroup *tex2DGroup) { - if (node.empty() || nullptr == tex2DGroup) { - return; - } - - int id = IdNotSet; - if (XmlParser::getIntAttribute(node, "texid", id)) { - tex2DGroup->mTexId = id; - } - - double value = 0.0; - for (XmlNode currentNode : node.children()) { - const std::string currentName = currentNode.name(); - aiVector2D texCoord; - if (currentName == XmlTag::texture_2d_coord) { - XmlParser::getDoubleAttribute(currentNode, XmlTag::texture_cuurd_u, value); - texCoord.x = (ai_real)value; - XmlParser::getDoubleAttribute(currentNode, XmlTag::texture_cuurd_v, value); - texCoord.y = (ai_real)value; - tex2DGroup->mTex2dCoords.push_back(texCoord); - } - } -} - -void XmlSerializer::ReadTextureGroup(XmlNode &node) { - if (node.empty()) { - return; - } - - int id = IdNotSet; - if (!XmlParser::getIntAttribute(node, XmlTag::id, id)) { - return; - } - - Texture2DGroup *group = new Texture2DGroup(id); - ReadTextureCoords2D(node, group); - mResourcesDictionnary.insert(std::make_pair(id, group)); -} - -aiMaterial *XmlSerializer::readMaterialDef(XmlNode &node, unsigned int basematerialsId) { - aiMaterial *material = new aiMaterial(); - material->mNumProperties = 0; - std::string name; - bool hasName = getNodeAttribute(node, D3MF::XmlTag::basematerials_name, name); - - std::string stdMaterialName; - const std::string strId(ai_to_string(basematerialsId)); - stdMaterialName += "id"; - stdMaterialName += strId; - stdMaterialName += "_"; - if (hasName) { - stdMaterialName += std::string(name); - } else { - stdMaterialName += "basemat_"; - stdMaterialName += ai_to_string(mMaterials.size()); - } - - aiString assimpMaterialName(stdMaterialName); - material->AddProperty(&assimpMaterialName, AI_MATKEY_NAME); - - assignDiffuseColor(node, material); - - return material; -} - -void XmlSerializer::StoreMaterialsInScene(aiScene *scene) { - if (nullptr == scene || mMaterials.empty()) { - return; - } - - scene->mNumMaterials = static_cast<unsigned int>(mMaterials.size()); - scene->mMaterials = new aiMaterial *[scene->mNumMaterials]; - for (size_t i = 0; i < mMaterials.size(); ++i) { - scene->mMaterials[i] = mMaterials[i]; - } -} - -} // namespace D3MF -} // namespace Assimp |