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diff --git a/src/mesh/assimp-master/code/AssetLib/3MF/XmlSerializer.cpp b/src/mesh/assimp-master/code/AssetLib/3MF/XmlSerializer.cpp
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--- a/src/mesh/assimp-master/code/AssetLib/3MF/XmlSerializer.cpp
+++ /dev/null
@@ -1,593 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-#include "XmlSerializer.h"
-#include "D3MFOpcPackage.h"
-#include "3MFXmlTags.h"
-#include "3MFTypes.h"
-#include <assimp/scene.h>
-
-namespace Assimp {
-namespace D3MF {
-
-static const int IdNotSet = -1;
-
-namespace {
-
-static const size_t ColRGBA_Len = 9;
-static const size_t ColRGB_Len = 7;
-
-// format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1)
-bool validateColorString(const char *color) {
- const size_t len = strlen(color);
- if (ColRGBA_Len != len && ColRGB_Len != len) {
- return false;
- }
-
- return true;
-}
-
-aiFace ReadTriangle(XmlNode &node) {
- aiFace face;
-
- face.mNumIndices = 3;
- face.mIndices = new unsigned int[face.mNumIndices];
- face.mIndices[0] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v1).as_string()));
- face.mIndices[1] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v2).as_string()));
- face.mIndices[2] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v3).as_string()));
-
- return face;
-}
-
-aiVector3D ReadVertex(XmlNode &node) {
- aiVector3D vertex;
- vertex.x = ai_strtof(node.attribute(XmlTag::x).as_string(), nullptr);
- vertex.y = ai_strtof(node.attribute(XmlTag::y).as_string(), nullptr);
- vertex.z = ai_strtof(node.attribute(XmlTag::z).as_string(), nullptr);
-
- return vertex;
-}
-
-bool getNodeAttribute(const XmlNode &node, const std::string &attribute, std::string &value) {
- pugi::xml_attribute objectAttribute = node.attribute(attribute.c_str());
- if (!objectAttribute.empty()) {
- value = objectAttribute.as_string();
- return true;
- }
-
- return false;
-}
-
-bool getNodeAttribute(const XmlNode &node, const std::string &attribute, int &value) {
- std::string strValue;
- const bool ret = getNodeAttribute(node, attribute, strValue);
- if (ret) {
- value = std::atoi(strValue.c_str());
- return true;
- }
-
- return false;
-}
-
-aiMatrix4x4 parseTransformMatrix(std::string matrixStr) {
- // split the string
- std::vector<float> numbers;
- std::string currentNumber;
- for (char c : matrixStr) {
- if (c == ' ') {
- if (!currentNumber.empty()) {
- float f = std::stof(currentNumber);
- numbers.push_back(f);
- currentNumber.clear();
- }
- } else {
- currentNumber.push_back(c);
- }
- }
- if (!currentNumber.empty()) {
- const float f = std::stof(currentNumber);
- numbers.push_back(f);
- }
-
- aiMatrix4x4 transformMatrix;
- transformMatrix.a1 = numbers[0];
- transformMatrix.b1 = numbers[1];
- transformMatrix.c1 = numbers[2];
- transformMatrix.d1 = 0;
-
- transformMatrix.a2 = numbers[3];
- transformMatrix.b2 = numbers[4];
- transformMatrix.c2 = numbers[5];
- transformMatrix.d2 = 0;
-
- transformMatrix.a3 = numbers[6];
- transformMatrix.b3 = numbers[7];
- transformMatrix.c3 = numbers[8];
- transformMatrix.d3 = 0;
-
- transformMatrix.a4 = numbers[9];
- transformMatrix.b4 = numbers[10];
- transformMatrix.c4 = numbers[11];
- transformMatrix.d4 = 1;
-
- return transformMatrix;
-}
-
-bool parseColor(const char *color, aiColor4D &diffuse) {
- if (nullptr == color) {
- return false;
- }
-
- if (!validateColorString(color)) {
- return false;
- }
-
- if ('#' != color[0]) {
- return false;
- }
-
- char r[3] = { color[1], color[2], '\0' };
- diffuse.r = static_cast<ai_real>(strtol(r, nullptr, 16)) / ai_real(255.0);
-
- char g[3] = { color[3], color[4], '\0' };
- diffuse.g = static_cast<ai_real>(strtol(g, nullptr, 16)) / ai_real(255.0);
-
- char b[3] = { color[5], color[6], '\0' };
- diffuse.b = static_cast<ai_real>(strtol(b, nullptr, 16)) / ai_real(255.0);
- const size_t len = strlen(color);
- if (ColRGB_Len == len) {
- return true;
- }
-
- char a[3] = { color[7], color[8], '\0' };
- diffuse.a = static_cast<ai_real>(strtol(a, nullptr, 16)) / ai_real(255.0);
-
- return true;
-}
-
-void assignDiffuseColor(XmlNode &node, aiMaterial *mat) {
- const char *color = node.attribute(XmlTag::basematerials_displaycolor).as_string();
- aiColor4D diffuse;
- if (parseColor(color, diffuse)) {
- mat->AddProperty<aiColor4D>(&diffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
- }
-}
-
-} // namespace
-
-XmlSerializer::XmlSerializer(XmlParser *xmlParser) :
- mResourcesDictionnary(),
- mMeshCount(0),
- mXmlParser(xmlParser) {
- ai_assert(nullptr != xmlParser);
-}
-
-XmlSerializer::~XmlSerializer() {
- for (auto &it : mResourcesDictionnary) {
- delete it.second;
- }
-}
-
-void XmlSerializer::ImportXml(aiScene *scene) {
- if (nullptr == scene) {
- return;
- }
-
- scene->mRootNode = new aiNode(XmlTag::RootTag);
- XmlNode node = mXmlParser->getRootNode().child(XmlTag::model);
- if (node.empty()) {
- return;
- }
-
- XmlNode resNode = node.child(XmlTag::resources);
- for (auto &currentNode : resNode.children()) {
- const std::string currentNodeName = currentNode.name();
- if (currentNodeName == XmlTag::texture_2d) {
- ReadEmbeddecTexture(currentNode);
- } else if (currentNodeName == XmlTag::texture_group) {
- ReadTextureGroup(currentNode);
- } else if (currentNodeName == XmlTag::object) {
- ReadObject(currentNode);
- } else if (currentNodeName == XmlTag::basematerials) {
- ReadBaseMaterials(currentNode);
- } else if (currentNodeName == XmlTag::meta) {
- ReadMetadata(currentNode);
- }
- }
- StoreMaterialsInScene(scene);
- XmlNode buildNode = node.child(XmlTag::build);
- if (buildNode.empty()) {
- return;
- }
-
- for (auto &currentNode : buildNode.children()) {
- const std::string currentNodeName = currentNode.name();
- if (currentNodeName == XmlTag::item) {
- int objectId = IdNotSet;
- std::string transformationMatrixStr;
- aiMatrix4x4 transformationMatrix;
- getNodeAttribute(currentNode, D3MF::XmlTag::objectid, objectId);
- bool hasTransform = getNodeAttribute(currentNode, D3MF::XmlTag::transform, transformationMatrixStr);
-
- auto it = mResourcesDictionnary.find(objectId);
- if (it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_Object) {
- Object *obj = static_cast<Object *>(it->second);
- if (hasTransform) {
- transformationMatrix = parseTransformMatrix(transformationMatrixStr);
- }
-
- addObjectToNode(scene->mRootNode, obj, transformationMatrix);
- }
- }
- }
-
- // import the metadata
- if (!mMetaData.empty()) {
- const size_t numMeta = mMetaData.size();
- scene->mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(numMeta));
- for (size_t i = 0; i < numMeta; ++i) {
- aiString val(mMetaData[i].value);
- scene->mMetaData->Set(static_cast<unsigned int>(i), mMetaData[i].name, val);
- }
- }
-
- // import the meshes, materials are already stored
- scene->mNumMeshes = static_cast<unsigned int>(mMeshCount);
- if (scene->mNumMeshes != 0) {
- scene->mMeshes = new aiMesh *[scene->mNumMeshes]();
- for (auto &it : mResourcesDictionnary) {
- if (it.second->getType() == ResourceType::RT_Object) {
- Object *obj = static_cast<Object *>(it.second);
- ai_assert(nullptr != obj);
- for (unsigned int i = 0; i < obj->mMeshes.size(); ++i) {
- scene->mMeshes[obj->mMeshIndex[i]] = obj->mMeshes[i];
- }
- }
- }
- }
-}
-
-void XmlSerializer::addObjectToNode(aiNode *parent, Object *obj, aiMatrix4x4 nodeTransform) {
- ai_assert(nullptr != obj);
-
- aiNode *sceneNode = new aiNode(obj->mName);
- sceneNode->mNumMeshes = static_cast<unsigned int>(obj->mMeshes.size());
- sceneNode->mMeshes = new unsigned int[sceneNode->mNumMeshes];
- std::copy(obj->mMeshIndex.begin(), obj->mMeshIndex.end(), sceneNode->mMeshes);
-
- sceneNode->mTransformation = nodeTransform;
- if (nullptr != parent) {
- parent->addChildren(1, &sceneNode);
- }
-
- for (Assimp::D3MF::Component c : obj->mComponents) {
- auto it = mResourcesDictionnary.find(c.mObjectId);
- if (it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_Object) {
- addObjectToNode(sceneNode, static_cast<Object *>(it->second), c.mTransformation);
- }
- }
-}
-
-void XmlSerializer::ReadObject(XmlNode &node) {
- int id = IdNotSet, pid = IdNotSet, pindex = IdNotSet;
- bool hasId = getNodeAttribute(node, XmlTag::id, id);
- if (!hasId) {
- return;
- }
-
- bool hasPid = getNodeAttribute(node, XmlTag::pid, pid);
- bool hasPindex = getNodeAttribute(node, XmlTag::pindex, pindex);
-
- Object *obj = new Object(id);
- for (XmlNode &currentNode : node.children()) {
- const std::string currentName = currentNode.name();
- if (currentName == D3MF::XmlTag::mesh) {
- auto mesh = ReadMesh(currentNode);
- mesh->mName.Set(ai_to_string(id));
-
- if (hasPid) {
- auto it = mResourcesDictionnary.find(pid);
- if (hasPindex && it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_BaseMaterials) {
- BaseMaterials *materials = static_cast<BaseMaterials *>(it->second);
- mesh->mMaterialIndex = materials->mMaterialIndex[pindex];
- }
- }
-
- obj->mMeshes.push_back(mesh);
- obj->mMeshIndex.push_back(mMeshCount);
- mMeshCount++;
- } else if (currentName == D3MF::XmlTag::components) {
- for (XmlNode &currentSubNode : currentNode.children()) {
- const std::string subNodeName = currentSubNode.name();
- if (subNodeName == D3MF::XmlTag::component) {
- int objectId = IdNotSet;
- std::string componentTransformStr;
- aiMatrix4x4 componentTransform;
- if (getNodeAttribute(currentSubNode, D3MF::XmlTag::transform, componentTransformStr)) {
- componentTransform = parseTransformMatrix(componentTransformStr);
- }
-
- if (getNodeAttribute(currentSubNode, D3MF::XmlTag::objectid, objectId)) {
- obj->mComponents.push_back({ objectId, componentTransform });
- }
- }
- }
- }
- }
-
- mResourcesDictionnary.insert(std::make_pair(id, obj));
-}
-
-aiMesh *XmlSerializer::ReadMesh(XmlNode &node) {
- if (node.empty()) {
- return nullptr;
- }
-
- aiMesh *mesh = new aiMesh();
- for (XmlNode &currentNode : node.children()) {
- const std::string currentName = currentNode.name();
- if (currentName == XmlTag::vertices) {
- ImportVertices(currentNode, mesh);
- } else if (currentName == XmlTag::triangles) {
- ImportTriangles(currentNode, mesh);
- }
- }
-
- return mesh;
-}
-
-void XmlSerializer::ReadMetadata(XmlNode &node) {
- pugi::xml_attribute attribute = node.attribute(D3MF::XmlTag::meta_name);
- const std::string name = attribute.as_string();
- const std::string value = node.value();
- if (name.empty()) {
- return;
- }
-
- MetaEntry entry;
- entry.name = name;
- entry.value = value;
- mMetaData.push_back(entry);
-}
-
-void XmlSerializer::ImportVertices(XmlNode &node, aiMesh *mesh) {
- ai_assert(nullptr != mesh);
-
- std::vector<aiVector3D> vertices;
- for (XmlNode &currentNode : node.children()) {
- const std::string currentName = currentNode.name();
- if (currentName == XmlTag::vertex) {
- vertices.push_back(ReadVertex(currentNode));
- }
- }
-
- mesh->mNumVertices = static_cast<unsigned int>(vertices.size());
- mesh->mVertices = new aiVector3D[mesh->mNumVertices];
- std::copy(vertices.begin(), vertices.end(), mesh->mVertices);
-}
-
-void XmlSerializer::ImportTriangles(XmlNode &node, aiMesh *mesh) {
- std::vector<aiFace> faces;
- for (XmlNode &currentNode : node.children()) {
- const std::string currentName = currentNode.name();
- if (currentName == XmlTag::triangle) {
- int pid = IdNotSet, p1 = IdNotSet;
- bool hasPid = getNodeAttribute(currentNode, D3MF::XmlTag::pid, pid);
- bool hasP1 = getNodeAttribute(currentNode, D3MF::XmlTag::p1, p1);
-
- if (hasPid && hasP1) {
- auto it = mResourcesDictionnary.find(pid);
- if (it != mResourcesDictionnary.end()) {
- if (it->second->getType() == ResourceType::RT_BaseMaterials) {
- BaseMaterials *baseMaterials = static_cast<BaseMaterials *>(it->second);
- mesh->mMaterialIndex = baseMaterials->mMaterialIndex[p1];
- } else if (it->second->getType() == ResourceType::RT_Texture2DGroup) {
- if (mesh->mTextureCoords[0] == nullptr) {
- Texture2DGroup *group = static_cast<Texture2DGroup *>(it->second);
- const std::string name = ai_to_string(group->mTexId);
- for (size_t i = 0; i < mMaterials.size(); ++i) {
- if (name == mMaterials[i]->GetName().C_Str()) {
- mesh->mMaterialIndex = static_cast<unsigned int>(i);
- }
- }
- mesh->mTextureCoords[0] = new aiVector3D[group->mTex2dCoords.size()];
- for (unsigned int i = 0; i < group->mTex2dCoords.size(); ++i) {
- mesh->mTextureCoords[0][i] = aiVector3D(group->mTex2dCoords[i].x, group->mTex2dCoords[i].y, 0);
- }
- }
- }
- }
- }
-
- aiFace face = ReadTriangle(currentNode);
- faces.push_back(face);
- }
- }
-
- mesh->mNumFaces = static_cast<unsigned int>(faces.size());
- mesh->mFaces = new aiFace[mesh->mNumFaces];
- mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
-
- std::copy(faces.begin(), faces.end(), mesh->mFaces);
-}
-
-void XmlSerializer::ReadBaseMaterials(XmlNode &node) {
- int id = IdNotSet;
- if (getNodeAttribute(node, D3MF::XmlTag::id, id)) {
- BaseMaterials *baseMaterials = new BaseMaterials(id);
-
- for (XmlNode &currentNode : node.children()) {
- const std::string currentName = currentNode.name();
- if (currentName == XmlTag::basematerials_base) {
- baseMaterials->mMaterialIndex.push_back(static_cast<unsigned int>(mMaterials.size()));
- mMaterials.push_back(readMaterialDef(currentNode, id));
- }
- }
-
- mResourcesDictionnary.insert(std::make_pair(id, baseMaterials));
- }
-}
-
-void XmlSerializer::ReadEmbeddecTexture(XmlNode &node) {
- if (node.empty()) {
- return;
- }
-
- std::string value;
- EmbeddedTexture *tex2D = nullptr;
- if (XmlParser::getStdStrAttribute(node, XmlTag::id, value)) {
- tex2D = new EmbeddedTexture(atoi(value.c_str()));
- }
- if (nullptr == tex2D) {
- return;
- }
-
- if (XmlParser::getStdStrAttribute(node, XmlTag::path, value)) {
- tex2D->mPath = value;
- }
- if (XmlParser::getStdStrAttribute(node, XmlTag::texture_content_type, value)) {
- tex2D->mContentType = value;
- }
- if (XmlParser::getStdStrAttribute(node, XmlTag::texture_tilestyleu, value)) {
- tex2D->mTilestyleU = value;
- }
- if (XmlParser::getStdStrAttribute(node, XmlTag::texture_tilestylev, value)) {
- tex2D->mTilestyleV = value;
- }
- mEmbeddedTextures.emplace_back(tex2D);
- StoreEmbeddedTexture(tex2D);
-}
-
-void XmlSerializer::StoreEmbeddedTexture(EmbeddedTexture *tex) {
- aiMaterial *mat = new aiMaterial;
- aiString s;
- s.Set(ai_to_string(tex->mId).c_str());
- mat->AddProperty(&s, AI_MATKEY_NAME);
- const std::string name = "*" + tex->mPath;
- s.Set(name);
- mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(0));
-
- aiColor3D col;
- mat->AddProperty<aiColor3D>(&col, 1, AI_MATKEY_COLOR_DIFFUSE);
- mat->AddProperty<aiColor3D>(&col, 1, AI_MATKEY_COLOR_AMBIENT);
- mat->AddProperty<aiColor3D>(&col, 1, AI_MATKEY_COLOR_EMISSIVE);
- mat->AddProperty<aiColor3D>(&col, 1, AI_MATKEY_COLOR_SPECULAR);
- mMaterials.emplace_back(mat);
-}
-
-void XmlSerializer::ReadTextureCoords2D(XmlNode &node, Texture2DGroup *tex2DGroup) {
- if (node.empty() || nullptr == tex2DGroup) {
- return;
- }
-
- int id = IdNotSet;
- if (XmlParser::getIntAttribute(node, "texid", id)) {
- tex2DGroup->mTexId = id;
- }
-
- double value = 0.0;
- for (XmlNode currentNode : node.children()) {
- const std::string currentName = currentNode.name();
- aiVector2D texCoord;
- if (currentName == XmlTag::texture_2d_coord) {
- XmlParser::getDoubleAttribute(currentNode, XmlTag::texture_cuurd_u, value);
- texCoord.x = (ai_real)value;
- XmlParser::getDoubleAttribute(currentNode, XmlTag::texture_cuurd_v, value);
- texCoord.y = (ai_real)value;
- tex2DGroup->mTex2dCoords.push_back(texCoord);
- }
- }
-}
-
-void XmlSerializer::ReadTextureGroup(XmlNode &node) {
- if (node.empty()) {
- return;
- }
-
- int id = IdNotSet;
- if (!XmlParser::getIntAttribute(node, XmlTag::id, id)) {
- return;
- }
-
- Texture2DGroup *group = new Texture2DGroup(id);
- ReadTextureCoords2D(node, group);
- mResourcesDictionnary.insert(std::make_pair(id, group));
-}
-
-aiMaterial *XmlSerializer::readMaterialDef(XmlNode &node, unsigned int basematerialsId) {
- aiMaterial *material = new aiMaterial();
- material->mNumProperties = 0;
- std::string name;
- bool hasName = getNodeAttribute(node, D3MF::XmlTag::basematerials_name, name);
-
- std::string stdMaterialName;
- const std::string strId(ai_to_string(basematerialsId));
- stdMaterialName += "id";
- stdMaterialName += strId;
- stdMaterialName += "_";
- if (hasName) {
- stdMaterialName += std::string(name);
- } else {
- stdMaterialName += "basemat_";
- stdMaterialName += ai_to_string(mMaterials.size());
- }
-
- aiString assimpMaterialName(stdMaterialName);
- material->AddProperty(&assimpMaterialName, AI_MATKEY_NAME);
-
- assignDiffuseColor(node, material);
-
- return material;
-}
-
-void XmlSerializer::StoreMaterialsInScene(aiScene *scene) {
- if (nullptr == scene || mMaterials.empty()) {
- return;
- }
-
- scene->mNumMaterials = static_cast<unsigned int>(mMaterials.size());
- scene->mMaterials = new aiMaterial *[scene->mNumMaterials];
- for (size_t i = 0; i < mMaterials.size(); ++i) {
- scene->mMaterials[i] = mMaterials[i];
- }
-}
-
-} // namespace D3MF
-} // namespace Assimp