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authorsanine <sanine.not@pm.me>2022-03-04 10:47:15 -0600
committersanine <sanine.not@pm.me>2022-03-04 10:47:15 -0600
commit058f98a63658dc1a2579826ba167fd61bed1e21f (patch)
treebcba07a1615a14d943f3af3f815a42f3be86b2f3 /src/mesh/assimp-master/code/AssetLib/Ply
parent2f8028ac9e0812cb6f3cbb08f0f419e4e717bd22 (diff)
add assimp submodule
Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/Ply')
-rw-r--r--src/mesh/assimp-master/code/AssetLib/Ply/PlyExporter.cpp406
-rw-r--r--src/mesh/assimp-master/code/AssetLib/Ply/PlyExporter.h88
-rw-r--r--src/mesh/assimp-master/code/AssetLib/Ply/PlyLoader.cpp927
-rw-r--r--src/mesh/assimp-master/code/AssetLib/Ply/PlyLoader.h135
-rw-r--r--src/mesh/assimp-master/code/AssetLib/Ply/PlyParser.cpp963
-rw-r--r--src/mesh/assimp-master/code/AssetLib/Ply/PlyParser.h488
6 files changed, 3007 insertions, 0 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/Ply/PlyExporter.cpp b/src/mesh/assimp-master/code/AssetLib/Ply/PlyExporter.cpp
new file mode 100644
index 0000000..a98b83f
--- /dev/null
+++ b/src/mesh/assimp-master/code/AssetLib/Ply/PlyExporter.cpp
@@ -0,0 +1,406 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+
+
+#if !defined(ASSIMP_BUILD_NO_EXPORT) && !defined(ASSIMP_BUILD_NO_PLY_EXPORTER)
+
+#include "PlyExporter.h"
+#include <memory>
+#include <cmath>
+#include <assimp/Exceptional.h>
+#include <assimp/scene.h>
+#include <assimp/version.h>
+#include <assimp/IOSystem.hpp>
+#include <assimp/Exporter.hpp>
+#include <assimp/qnan.h>
+
+
+//using namespace Assimp;
+namespace Assimp {
+
+// make sure type_of returns consistent output across different platforms
+// also consider using: typeid(VAR).name()
+template <typename T> const char* type_of(T&) { return "unknown"; }
+template<> const char* type_of(float&) { return "float"; }
+template<> const char* type_of(double&) { return "double"; }
+
+// ------------------------------------------------------------------------------------------------
+// Worker function for exporting a scene to PLY. Prototyped and registered in Exporter.cpp
+void ExportScenePly(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
+{
+ // invoke the exporter
+ PlyExporter exporter(pFile, pScene);
+
+ if (exporter.mOutput.fail()) {
+ throw DeadlyExportError("output data creation failed. Most likely the file became too large: " + std::string(pFile));
+ }
+
+ // we're still here - export successfully completed. Write the file.
+ std::unique_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
+ if (outfile == nullptr) {
+ throw DeadlyExportError("could not open output .ply file: " + std::string(pFile));
+ }
+
+ outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1);
+}
+
+void ExportScenePlyBinary(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
+{
+ // invoke the exporter
+ PlyExporter exporter(pFile, pScene, true);
+
+ // we're still here - export successfully completed. Write the file.
+ std::unique_ptr<IOStream> outfile(pIOSystem->Open(pFile, "wb"));
+ if (outfile == nullptr) {
+ throw DeadlyExportError("could not open output .ply file: " + std::string(pFile));
+ }
+
+ outfile->Write(exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()), 1);
+}
+
+#define PLY_EXPORT_HAS_NORMALS 0x1
+#define PLY_EXPORT_HAS_TANGENTS_BITANGENTS 0x2
+#define PLY_EXPORT_HAS_TEXCOORDS 0x4
+#define PLY_EXPORT_HAS_COLORS (PLY_EXPORT_HAS_TEXCOORDS << AI_MAX_NUMBER_OF_TEXTURECOORDS)
+
+// ------------------------------------------------------------------------------------------------
+PlyExporter::PlyExporter(const char* _filename, const aiScene* pScene, bool binary)
+: filename(_filename)
+, endl("\n")
+{
+ // make sure that all formatting happens using the standard, C locale and not the user's current locale
+ const std::locale& l = std::locale("C");
+ mOutput.imbue(l);
+ mOutput.precision(ASSIMP_AI_REAL_TEXT_PRECISION);
+
+ unsigned int faces = 0u, vertices = 0u, components = 0u;
+ for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
+ const aiMesh& m = *pScene->mMeshes[i];
+ faces += m.mNumFaces;
+ vertices += m.mNumVertices;
+
+ if (m.HasNormals()) {
+ components |= PLY_EXPORT_HAS_NORMALS;
+ }
+ if (m.HasTangentsAndBitangents()) {
+ components |= PLY_EXPORT_HAS_TANGENTS_BITANGENTS;
+ }
+ for (unsigned int t = 0; m.HasTextureCoords(t); ++t) {
+ components |= PLY_EXPORT_HAS_TEXCOORDS << t;
+ }
+ for (unsigned int t = 0; m.HasVertexColors(t); ++t) {
+ components |= PLY_EXPORT_HAS_COLORS << t;
+ }
+ }
+
+ mOutput << "ply" << endl;
+ if (binary) {
+#if (defined AI_BUILD_BIG_ENDIAN)
+ mOutput << "format binary_big_endian 1.0" << endl;
+#else
+ mOutput << "format binary_little_endian 1.0" << endl;
+#endif
+ }
+ else {
+ mOutput << "format ascii 1.0" << endl;
+ }
+ mOutput << "comment Created by Open Asset Import Library - http://assimp.sf.net (v"
+ << aiGetVersionMajor() << '.' << aiGetVersionMinor() << '.'
+ << aiGetVersionRevision() << ")" << endl;
+
+ // Look through materials for a diffuse texture, and add it if found
+ for ( unsigned int i = 0; i < pScene->mNumMaterials; ++i )
+ {
+ const aiMaterial* const mat = pScene->mMaterials[i];
+ aiString s;
+ if ( AI_SUCCESS == mat->Get( AI_MATKEY_TEXTURE_DIFFUSE( 0 ), s ) )
+ {
+ mOutput << "comment TextureFile " << s.data << endl;
+ }
+ }
+
+ // TODO: probably want to check here rather than just assume something
+ // definitely not good to always write float even if we might have double precision
+
+ ai_real tmp = 0.0;
+ const char * typeName = type_of(tmp);
+
+ mOutput << "element vertex " << vertices << endl;
+ mOutput << "property " << typeName << " x" << endl;
+ mOutput << "property " << typeName << " y" << endl;
+ mOutput << "property " << typeName << " z" << endl;
+
+ if(components & PLY_EXPORT_HAS_NORMALS) {
+ mOutput << "property " << typeName << " nx" << endl;
+ mOutput << "property " << typeName << " ny" << endl;
+ mOutput << "property " << typeName << " nz" << endl;
+ }
+
+ // write texcoords first, just in case an importer does not support tangents
+ // bitangents and just skips over the rest of the line upon encountering
+ // unknown fields (Ply leaves pretty much every vertex component open,
+ // but in reality most importers only know about vertex positions, normals
+ // and texture coordinates).
+ for (unsigned int n = PLY_EXPORT_HAS_TEXCOORDS, c = 0; (components & n) && c != AI_MAX_NUMBER_OF_TEXTURECOORDS; n <<= 1, ++c) {
+ if (!c) {
+ mOutput << "property " << typeName << " s" << endl;
+ mOutput << "property " << typeName << " t" << endl;
+ }
+ else {
+ mOutput << "property " << typeName << " s" << c << endl;
+ mOutput << "property " << typeName << " t" << c << endl;
+ }
+ }
+
+ for (unsigned int n = PLY_EXPORT_HAS_COLORS, c = 0; (components & n) && c != AI_MAX_NUMBER_OF_COLOR_SETS; n <<= 1, ++c) {
+ if (!c) {
+ mOutput << "property " << "uchar" << " red" << endl;
+ mOutput << "property " << "uchar" << " green" << endl;
+ mOutput << "property " << "uchar" << " blue" << endl;
+ mOutput << "property " << "uchar" << " alpha" << endl;
+ }
+ else {
+ mOutput << "property " << "uchar" << " red" << c << endl;
+ mOutput << "property " << "uchar" << " green" << c << endl;
+ mOutput << "property " << "uchar" << " blue" << c << endl;
+ mOutput << "property " << "uchar" << " alpha" << c << endl;
+ }
+ }
+
+ if(components & PLY_EXPORT_HAS_TANGENTS_BITANGENTS) {
+ mOutput << "property " << typeName << " tx" << endl;
+ mOutput << "property " << typeName << " ty" << endl;
+ mOutput << "property " << typeName << " tz" << endl;
+ mOutput << "property " << typeName << " bx" << endl;
+ mOutput << "property " << typeName << " by" << endl;
+ mOutput << "property " << typeName << " bz" << endl;
+ }
+
+ mOutput << "element face " << faces << endl;
+
+ // uchar seems to be the most common type for the number of indices per polygon and int seems to be most common for the vertex indices.
+ // For instance, MeshLab fails to load meshes in which both types are uint. Houdini seems to have problems as well.
+ // Obviously, using uchar will not work for meshes with polygons with more than 255 indices, but how realistic is this case?
+ mOutput << "property list uchar int vertex_index" << endl;
+
+ mOutput << "end_header" << endl;
+
+ for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
+ if (binary) {
+ WriteMeshVertsBinary(pScene->mMeshes[i], components);
+ }
+ else {
+ WriteMeshVerts(pScene->mMeshes[i], components);
+ }
+ }
+ for (unsigned int i = 0, ofs = 0; i < pScene->mNumMeshes; ++i) {
+ if (binary) {
+ WriteMeshIndicesBinary(pScene->mMeshes[i], ofs);
+ }
+ else {
+ WriteMeshIndices(pScene->mMeshes[i], ofs);
+ }
+ ofs += pScene->mMeshes[i]->mNumVertices;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+PlyExporter::~PlyExporter() {
+ // empty
+}
+
+// ------------------------------------------------------------------------------------------------
+void PlyExporter::WriteMeshVerts(const aiMesh* m, unsigned int components)
+{
+ static const ai_real inf = std::numeric_limits<ai_real>::infinity();
+
+ // If a component (for instance normal vectors) is present in at least one mesh in the scene,
+ // then default values are written for meshes that do not contain this component.
+ for (unsigned int i = 0; i < m->mNumVertices; ++i) {
+ mOutput <<
+ m->mVertices[i].x << " " <<
+ m->mVertices[i].y << " " <<
+ m->mVertices[i].z
+ ;
+ if(components & PLY_EXPORT_HAS_NORMALS) {
+ if (m->HasNormals() && is_not_qnan(m->mNormals[i].x) && std::fabs(m->mNormals[i].x) != inf) {
+ mOutput <<
+ " " << m->mNormals[i].x <<
+ " " << m->mNormals[i].y <<
+ " " << m->mNormals[i].z;
+ }
+ else {
+ mOutput << " 0.0 0.0 0.0";
+ }
+ }
+
+ for (unsigned int n = PLY_EXPORT_HAS_TEXCOORDS, c = 0; (components & n) && c != AI_MAX_NUMBER_OF_TEXTURECOORDS; n <<= 1, ++c) {
+ if (m->HasTextureCoords(c)) {
+ mOutput <<
+ " " << m->mTextureCoords[c][i].x <<
+ " " << m->mTextureCoords[c][i].y;
+ }
+ else {
+ mOutput << " -1.0 -1.0";
+ }
+ }
+
+ for (unsigned int n = PLY_EXPORT_HAS_COLORS, c = 0; (components & n) && c != AI_MAX_NUMBER_OF_COLOR_SETS; n <<= 1, ++c) {
+ if (m->HasVertexColors(c)) {
+ mOutput <<
+ " " << (int)(m->mColors[c][i].r * 255) <<
+ " " << (int)(m->mColors[c][i].g * 255) <<
+ " " << (int)(m->mColors[c][i].b * 255) <<
+ " " << (int)(m->mColors[c][i].a * 255);
+ }
+ else {
+ mOutput << " 0 0 0";
+ }
+ }
+
+ if(components & PLY_EXPORT_HAS_TANGENTS_BITANGENTS) {
+ if (m->HasTangentsAndBitangents()) {
+ mOutput <<
+ " " << m->mTangents[i].x <<
+ " " << m->mTangents[i].y <<
+ " " << m->mTangents[i].z <<
+ " " << m->mBitangents[i].x <<
+ " " << m->mBitangents[i].y <<
+ " " << m->mBitangents[i].z
+ ;
+ }
+ else {
+ mOutput << " 0.0 0.0 0.0 0.0 0.0 0.0";
+ }
+ }
+
+ mOutput << endl;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void PlyExporter::WriteMeshVertsBinary(const aiMesh* m, unsigned int components)
+{
+ // If a component (for instance normal vectors) is present in at least one mesh in the scene,
+ // then default values are written for meshes that do not contain this component.
+ aiVector3D defaultNormal(0, 0, 0);
+ aiVector2D defaultUV(-1, -1);
+ aiColor4D defaultColor(-1, -1, -1, -1);
+ for (unsigned int i = 0; i < m->mNumVertices; ++i) {
+ mOutput.write(reinterpret_cast<const char*>(&m->mVertices[i].x), 12);
+ if (components & PLY_EXPORT_HAS_NORMALS) {
+ if (m->HasNormals()) {
+ mOutput.write(reinterpret_cast<const char*>(&m->mNormals[i].x), 12);
+ }
+ else {
+ mOutput.write(reinterpret_cast<const char*>(&defaultNormal.x), 12);
+ }
+ }
+
+ for (unsigned int n = PLY_EXPORT_HAS_TEXCOORDS, c = 0; (components & n) && c != AI_MAX_NUMBER_OF_TEXTURECOORDS; n <<= 1, ++c) {
+ if (m->HasTextureCoords(c)) {
+ mOutput.write(reinterpret_cast<const char*>(&m->mTextureCoords[c][i].x), 8);
+ }
+ else {
+ mOutput.write(reinterpret_cast<const char*>(&defaultUV.x), 8);
+ }
+ }
+
+ for (unsigned int n = PLY_EXPORT_HAS_COLORS, c = 0; (components & n) && c != AI_MAX_NUMBER_OF_COLOR_SETS; n <<= 1, ++c) {
+ if (m->HasVertexColors(c)) {
+ mOutput.write(reinterpret_cast<const char*>(&m->mColors[c][i].r), 16);
+ }
+ else {
+ mOutput.write(reinterpret_cast<const char*>(&defaultColor.r), 16);
+ }
+ }
+
+ if (components & PLY_EXPORT_HAS_TANGENTS_BITANGENTS) {
+ if (m->HasTangentsAndBitangents()) {
+ mOutput.write(reinterpret_cast<const char*>(&m->mTangents[i].x), 12);
+ mOutput.write(reinterpret_cast<const char*>(&m->mBitangents[i].x), 12);
+ }
+ else {
+ mOutput.write(reinterpret_cast<const char*>(&defaultNormal.x), 12);
+ mOutput.write(reinterpret_cast<const char*>(&defaultNormal.x), 12);
+ }
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void PlyExporter::WriteMeshIndices(const aiMesh* m, unsigned int offset)
+{
+ for (unsigned int i = 0; i < m->mNumFaces; ++i) {
+ const aiFace& f = m->mFaces[i];
+ mOutput << f.mNumIndices;
+ for(unsigned int c = 0; c < f.mNumIndices; ++c) {
+ mOutput << " " << (f.mIndices[c] + offset);
+ }
+ mOutput << endl;
+ }
+}
+
+// Generic method in case we want to use different data types for the indices or make this configurable.
+template<typename NumIndicesType, typename IndexType>
+void WriteMeshIndicesBinary_Generic(const aiMesh* m, unsigned int offset, std::ostringstream& output)
+{
+ for (unsigned int i = 0; i < m->mNumFaces; ++i) {
+ const aiFace& f = m->mFaces[i];
+ NumIndicesType numIndices = static_cast<NumIndicesType>(f.mNumIndices);
+ output.write(reinterpret_cast<const char*>(&numIndices), sizeof(NumIndicesType));
+ for (unsigned int c = 0; c < f.mNumIndices; ++c) {
+ IndexType index = f.mIndices[c] + offset;
+ output.write(reinterpret_cast<const char*>(&index), sizeof(IndexType));
+ }
+ }
+}
+
+void PlyExporter::WriteMeshIndicesBinary(const aiMesh* m, unsigned int offset)
+{
+ WriteMeshIndicesBinary_Generic<unsigned char, int>(m, offset, mOutput);
+}
+
+} // end of namespace Assimp
+
+#endif // !defined(ASSIMP_BUILD_NO_EXPORT) && !defined(ASSIMP_BUILD_NO_PLY_EXPORTER)
diff --git a/src/mesh/assimp-master/code/AssetLib/Ply/PlyExporter.h b/src/mesh/assimp-master/code/AssetLib/Ply/PlyExporter.h
new file mode 100644
index 0000000..ff3a54c
--- /dev/null
+++ b/src/mesh/assimp-master/code/AssetLib/Ply/PlyExporter.h
@@ -0,0 +1,88 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file PlyExporter.h
+ * Declares the exporter class to write a scene to a Polygon Library (ply)
+ */
+#ifndef AI_PLYEXPORTER_H_INC
+#define AI_PLYEXPORTER_H_INC
+
+#include <sstream>
+
+struct aiScene;
+struct aiNode;
+struct aiMesh;
+
+namespace Assimp {
+
+// ------------------------------------------------------------------------------------------------
+/** Helper class to export a given scene to a Stanford Ply file. */
+// ------------------------------------------------------------------------------------------------
+class PlyExporter {
+public:
+ /// The class constructor for a specific scene to export
+ PlyExporter(const char* filename, const aiScene* pScene, bool binary = false);
+ /// The class destructor, empty.
+ ~PlyExporter();
+
+public:
+ /// public string-streams to write all output into:
+ std::ostringstream mOutput;
+
+private:
+ void WriteMeshVerts(const aiMesh* m, unsigned int components);
+ void WriteMeshIndices(const aiMesh* m, unsigned int ofs);
+ void WriteMeshVertsBinary(const aiMesh* m, unsigned int components);
+ void WriteMeshIndicesBinary(const aiMesh* m, unsigned int offset);
+
+private:
+ const std::string filename; // tHE FILENAME
+ const std::string endl; // obviously, this endl() doesn't flush() the stream
+
+private:
+ PlyExporter( const PlyExporter & );
+ PlyExporter &operator = ( const PlyExporter & );
+};
+
+} // Namespace Assimp
+
+#endif // AI_PLYEXPORTER_H_INC
diff --git a/src/mesh/assimp-master/code/AssetLib/Ply/PlyLoader.cpp b/src/mesh/assimp-master/code/AssetLib/Ply/PlyLoader.cpp
new file mode 100644
index 0000000..6cf1a1c
--- /dev/null
+++ b/src/mesh/assimp-master/code/AssetLib/Ply/PlyLoader.cpp
@@ -0,0 +1,927 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file PlyLoader.cpp
+ * @brief Implementation of the PLY importer class
+ */
+
+#ifndef ASSIMP_BUILD_NO_PLY_IMPORTER
+
+// internal headers
+#include "PlyLoader.h"
+#include <assimp/IOStreamBuffer.h>
+#include <assimp/importerdesc.h>
+#include <assimp/scene.h>
+#include <assimp/IOSystem.hpp>
+#include <memory>
+
+using namespace ::Assimp;
+
+static const aiImporterDesc desc = {
+ "Stanford Polygon Library (PLY) Importer",
+ "",
+ "",
+ "",
+ aiImporterFlags_SupportBinaryFlavour | aiImporterFlags_SupportTextFlavour,
+ 0,
+ 0,
+ 0,
+ 0,
+ "ply"
+};
+
+// ------------------------------------------------------------------------------------------------
+// Internal stuff
+namespace {
+// ------------------------------------------------------------------------------------------------
+// Checks that property index is within range
+template <class T>
+inline const T &GetProperty(const std::vector<T> &props, int idx) {
+ if (static_cast<size_t>(idx) >= props.size()) {
+ throw DeadlyImportError("Invalid .ply file: Property index is out of range.");
+ }
+
+ return props[idx];
+}
+} // namespace
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+PLYImporter::PLYImporter() :
+ mBuffer(nullptr),
+ pcDOM(nullptr),
+ mGeneratedMesh(nullptr) {
+ // empty
+}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+PLYImporter::~PLYImporter() {
+ // empty
+}
+
+// ------------------------------------------------------------------------------------------------
+// Returns whether the class can handle the format of the given file.
+bool PLYImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
+ static const char *tokens[] = { "ply" };
+ return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
+}
+
+// ------------------------------------------------------------------------------------------------
+const aiImporterDesc *PLYImporter::GetInfo() const {
+ return &desc;
+}
+
+// ------------------------------------------------------------------------------------------------
+static bool isBigEndian(const char *szMe) {
+ ai_assert(nullptr != szMe);
+
+ // binary_little_endian
+ // binary_big_endian
+ bool isBigEndian(false);
+#if (defined AI_BUILD_BIG_ENDIAN)
+ if ('l' == *szMe || 'L' == *szMe) {
+ isBigEndian = true;
+ }
+#else
+ if ('b' == *szMe || 'B' == *szMe) {
+ isBigEndian = true;
+ }
+#endif // ! AI_BUILD_BIG_ENDIAN
+
+ return isBigEndian;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Imports the given file into the given scene structure.
+void PLYImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
+ const std::string mode = "rb";
+ std::unique_ptr<IOStream> fileStream(pIOHandler->Open(pFile, mode));
+ if (!fileStream.get()) {
+ throw DeadlyImportError("Failed to open file ", pFile, ".");
+ }
+
+ // Get the file-size
+ const size_t fileSize(fileStream->FileSize());
+ if (0 == fileSize) {
+ throw DeadlyImportError("File ", pFile, " is empty.");
+ }
+
+ IOStreamBuffer<char> streamedBuffer(1024 * 1024);
+ streamedBuffer.open(fileStream.get());
+
+ // the beginning of the file must be PLY - magic, magic
+ std::vector<char> headerCheck;
+ streamedBuffer.getNextLine(headerCheck);
+
+ if ((headerCheck.size() < 3) ||
+ (headerCheck[0] != 'P' && headerCheck[0] != 'p') ||
+ (headerCheck[1] != 'L' && headerCheck[1] != 'l') ||
+ (headerCheck[2] != 'Y' && headerCheck[2] != 'y')) {
+ streamedBuffer.close();
+ throw DeadlyImportError("Invalid .ply file: Incorrect magic number (expected 'ply' or 'PLY').");
+ }
+
+ std::vector<char> mBuffer2;
+ streamedBuffer.getNextLine(mBuffer2);
+ mBuffer = (unsigned char *)&mBuffer2[0];
+
+ char *szMe = (char *)&this->mBuffer[0];
+ SkipSpacesAndLineEnd(szMe, (const char **)&szMe);
+
+ // determine the format of the file data and construct the aiMesh
+ PLY::DOM sPlyDom;
+ this->pcDOM = &sPlyDom;
+
+ if (TokenMatch(szMe, "format", 6)) {
+ if (TokenMatch(szMe, "ascii", 5)) {
+ SkipLine(szMe, (const char **)&szMe);
+ if (!PLY::DOM::ParseInstance(streamedBuffer, &sPlyDom, this)) {
+ if (mGeneratedMesh != nullptr) {
+ delete (mGeneratedMesh);
+ mGeneratedMesh = nullptr;
+ }
+
+ streamedBuffer.close();
+ throw DeadlyImportError("Invalid .ply file: Unable to build DOM (#1)");
+ }
+ } else if (!::strncmp(szMe, "binary_", 7)) {
+ szMe += 7;
+ const bool bIsBE(isBigEndian(szMe));
+
+ // skip the line, parse the rest of the header and build the DOM
+ if (!PLY::DOM::ParseInstanceBinary(streamedBuffer, &sPlyDom, this, bIsBE)) {
+ if (mGeneratedMesh != nullptr) {
+ delete (mGeneratedMesh);
+ mGeneratedMesh = nullptr;
+ }
+
+ streamedBuffer.close();
+ throw DeadlyImportError("Invalid .ply file: Unable to build DOM (#2)");
+ }
+ } else {
+ if (mGeneratedMesh != nullptr) {
+ delete (mGeneratedMesh);
+ mGeneratedMesh = nullptr;
+ }
+
+ streamedBuffer.close();
+ throw DeadlyImportError("Invalid .ply file: Unknown file format");
+ }
+ } else {
+ AI_DEBUG_INVALIDATE_PTR(this->mBuffer);
+ if (mGeneratedMesh != nullptr) {
+ delete (mGeneratedMesh);
+ mGeneratedMesh = nullptr;
+ }
+
+ streamedBuffer.close();
+ throw DeadlyImportError("Invalid .ply file: Missing format specification");
+ }
+
+ //free the file buffer
+ streamedBuffer.close();
+
+ if (mGeneratedMesh == nullptr) {
+ throw DeadlyImportError("Invalid .ply file: Unable to extract mesh data ");
+ }
+
+ // if no face list is existing we assume that the vertex
+ // list is containing a list of points
+ bool pointsOnly = mGeneratedMesh->mFaces == nullptr ? true : false;
+ if (pointsOnly) {
+ mGeneratedMesh->mPrimitiveTypes = aiPrimitiveType::aiPrimitiveType_POINT;
+ }
+
+ // now load a list of all materials
+ std::vector<aiMaterial *> avMaterials;
+ std::string defaultTexture;
+ LoadMaterial(&avMaterials, defaultTexture, pointsOnly);
+
+ // now generate the output scene object. Fill the material list
+ pScene->mNumMaterials = (unsigned int)avMaterials.size();
+ pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials];
+ for (unsigned int i = 0; i < pScene->mNumMaterials; ++i) {
+ pScene->mMaterials[i] = avMaterials[i];
+ }
+
+ // fill the mesh list
+ pScene->mNumMeshes = 1;
+ pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
+ pScene->mMeshes[0] = mGeneratedMesh;
+ mGeneratedMesh = nullptr;
+
+ // generate a simple node structure
+ pScene->mRootNode = new aiNode();
+ pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
+ pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
+
+ for (unsigned int i = 0; i < pScene->mRootNode->mNumMeshes; ++i) {
+ pScene->mRootNode->mMeshes[i] = i;
+ }
+}
+
+void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementInstance *instElement, unsigned int pos) {
+ ai_assert(nullptr != pcElement);
+ ai_assert(nullptr != instElement);
+
+ ai_uint aiPositions[3] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF };
+ PLY::EDataType aiTypes[3] = { EDT_Char, EDT_Char, EDT_Char };
+
+ ai_uint aiNormal[3] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF };
+ PLY::EDataType aiNormalTypes[3] = { EDT_Char, EDT_Char, EDT_Char };
+
+ unsigned int aiColors[4] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF };
+ PLY::EDataType aiColorsTypes[4] = { EDT_Char, EDT_Char, EDT_Char, EDT_Char };
+
+ unsigned int aiTexcoord[2] = { 0xFFFFFFFF, 0xFFFFFFFF };
+ PLY::EDataType aiTexcoordTypes[2] = { EDT_Char, EDT_Char };
+
+ // now check whether which normal components are available
+ unsigned int _a(0), cnt(0);
+ for (std::vector<PLY::Property>::const_iterator a = pcElement->alProperties.begin();
+ a != pcElement->alProperties.end(); ++a, ++_a) {
+ if ((*a).bIsList) {
+ continue;
+ }
+
+ // Positions
+ if (PLY::EST_XCoord == (*a).Semantic) {
+ ++cnt;
+ aiPositions[0] = _a;
+ aiTypes[0] = (*a).eType;
+ } else if (PLY::EST_YCoord == (*a).Semantic) {
+ ++cnt;
+ aiPositions[1] = _a;
+ aiTypes[1] = (*a).eType;
+ } else if (PLY::EST_ZCoord == (*a).Semantic) {
+ ++cnt;
+ aiPositions[2] = _a;
+ aiTypes[2] = (*a).eType;
+ } else if (PLY::EST_XNormal == (*a).Semantic) {
+ // Normals
+ ++cnt;
+ aiNormal[0] = _a;
+ aiNormalTypes[0] = (*a).eType;
+ } else if (PLY::EST_YNormal == (*a).Semantic) {
+ ++cnt;
+ aiNormal[1] = _a;
+ aiNormalTypes[1] = (*a).eType;
+ } else if (PLY::EST_ZNormal == (*a).Semantic) {
+ ++cnt;
+ aiNormal[2] = _a;
+ aiNormalTypes[2] = (*a).eType;
+ } else if (PLY::EST_Red == (*a).Semantic) {
+ // Colors
+ ++cnt;
+ aiColors[0] = _a;
+ aiColorsTypes[0] = (*a).eType;
+ } else if (PLY::EST_Green == (*a).Semantic) {
+ ++cnt;
+ aiColors[1] = _a;
+ aiColorsTypes[1] = (*a).eType;
+ } else if (PLY::EST_Blue == (*a).Semantic) {
+ ++cnt;
+ aiColors[2] = _a;
+ aiColorsTypes[2] = (*a).eType;
+ } else if (PLY::EST_Alpha == (*a).Semantic) {
+ ++cnt;
+ aiColors[3] = _a;
+ aiColorsTypes[3] = (*a).eType;
+ } else if (PLY::EST_UTextureCoord == (*a).Semantic) {
+ // Texture coordinates
+ ++cnt;
+ aiTexcoord[0] = _a;
+ aiTexcoordTypes[0] = (*a).eType;
+ } else if (PLY::EST_VTextureCoord == (*a).Semantic) {
+ ++cnt;
+ aiTexcoord[1] = _a;
+ aiTexcoordTypes[1] = (*a).eType;
+ }
+ }
+
+ // check whether we have a valid source for the vertex data
+ if (0 != cnt) {
+ // Position
+ aiVector3D vOut;
+ if (0xFFFFFFFF != aiPositions[0]) {
+ vOut.x = PLY::PropertyInstance::ConvertTo<ai_real>(
+ GetProperty(instElement->alProperties, aiPositions[0]).avList.front(), aiTypes[0]);
+ }
+
+ if (0xFFFFFFFF != aiPositions[1]) {
+ vOut.y = PLY::PropertyInstance::ConvertTo<ai_real>(
+ GetProperty(instElement->alProperties, aiPositions[1]).avList.front(), aiTypes[1]);
+ }
+
+ if (0xFFFFFFFF != aiPositions[2]) {
+ vOut.z = PLY::PropertyInstance::ConvertTo<ai_real>(
+ GetProperty(instElement->alProperties, aiPositions[2]).avList.front(), aiTypes[2]);
+ }
+
+ // Normals
+ aiVector3D nOut;
+ bool haveNormal = false;
+ if (0xFFFFFFFF != aiNormal[0]) {
+ nOut.x = PLY::PropertyInstance::ConvertTo<ai_real>(
+ GetProperty(instElement->alProperties, aiNormal[0]).avList.front(), aiNormalTypes[0]);
+ haveNormal = true;
+ }
+
+ if (0xFFFFFFFF != aiNormal[1]) {
+ nOut.y = PLY::PropertyInstance::ConvertTo<ai_real>(
+ GetProperty(instElement->alProperties, aiNormal[1]).avList.front(), aiNormalTypes[1]);
+ haveNormal = true;
+ }
+
+ if (0xFFFFFFFF != aiNormal[2]) {
+ nOut.z = PLY::PropertyInstance::ConvertTo<ai_real>(
+ GetProperty(instElement->alProperties, aiNormal[2]).avList.front(), aiNormalTypes[2]);
+ haveNormal = true;
+ }
+
+ //Colors
+ aiColor4D cOut;
+ bool haveColor = false;
+ if (0xFFFFFFFF != aiColors[0]) {
+ cOut.r = NormalizeColorValue(GetProperty(instElement->alProperties,
+ aiColors[0])
+ .avList.front(),
+ aiColorsTypes[0]);
+ haveColor = true;
+ }
+
+ if (0xFFFFFFFF != aiColors[1]) {
+ cOut.g = NormalizeColorValue(GetProperty(instElement->alProperties,
+ aiColors[1])
+ .avList.front(),
+ aiColorsTypes[1]);
+ haveColor = true;
+ }
+
+ if (0xFFFFFFFF != aiColors[2]) {
+ cOut.b = NormalizeColorValue(GetProperty(instElement->alProperties,
+ aiColors[2])
+ .avList.front(),
+ aiColorsTypes[2]);
+ haveColor = true;
+ }
+
+ // assume 1.0 for the alpha channel if it is not set
+ if (0xFFFFFFFF == aiColors[3]) {
+ cOut.a = 1.0;
+ } else {
+ cOut.a = NormalizeColorValue(GetProperty(instElement->alProperties,
+ aiColors[3])
+ .avList.front(),
+ aiColorsTypes[3]);
+
+ haveColor = true;
+ }
+
+ //Texture coordinates
+ aiVector3D tOut;
+ tOut.z = 0;
+ bool haveTextureCoords = false;
+ if (0xFFFFFFFF != aiTexcoord[0]) {
+ tOut.x = PLY::PropertyInstance::ConvertTo<ai_real>(
+ GetProperty(instElement->alProperties, aiTexcoord[0]).avList.front(), aiTexcoordTypes[0]);
+ haveTextureCoords = true;
+ }
+
+ if (0xFFFFFFFF != aiTexcoord[1]) {
+ tOut.y = PLY::PropertyInstance::ConvertTo<ai_real>(
+ GetProperty(instElement->alProperties, aiTexcoord[1]).avList.front(), aiTexcoordTypes[1]);
+ haveTextureCoords = true;
+ }
+
+ //create aiMesh if needed
+ if (nullptr == mGeneratedMesh) {
+ mGeneratedMesh = new aiMesh();
+ mGeneratedMesh->mMaterialIndex = 0;
+ }
+
+ if (nullptr == mGeneratedMesh->mVertices) {
+ mGeneratedMesh->mNumVertices = pcElement->NumOccur;
+ mGeneratedMesh->mVertices = new aiVector3D[mGeneratedMesh->mNumVertices];
+ }
+
+ mGeneratedMesh->mVertices[pos] = vOut;
+
+ if (haveNormal) {
+ if (nullptr == mGeneratedMesh->mNormals)
+ mGeneratedMesh->mNormals = new aiVector3D[mGeneratedMesh->mNumVertices];
+ mGeneratedMesh->mNormals[pos] = nOut;
+ }
+
+ if (haveColor) {
+ if (nullptr == mGeneratedMesh->mColors[0])
+ mGeneratedMesh->mColors[0] = new aiColor4D[mGeneratedMesh->mNumVertices];
+ mGeneratedMesh->mColors[0][pos] = cOut;
+ }
+
+ if (haveTextureCoords) {
+ if (nullptr == mGeneratedMesh->mTextureCoords[0]) {
+ mGeneratedMesh->mNumUVComponents[0] = 2;
+ mGeneratedMesh->mTextureCoords[0] = new aiVector3D[mGeneratedMesh->mNumVertices];
+ }
+ mGeneratedMesh->mTextureCoords[0][pos] = tOut;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Convert a color component to [0...1]
+ai_real PLYImporter::NormalizeColorValue(PLY::PropertyInstance::ValueUnion val, PLY::EDataType eType) {
+ switch (eType) {
+ case EDT_Float:
+ return val.fFloat;
+ case EDT_Double:
+ return (ai_real)val.fDouble;
+ case EDT_UChar:
+ return (ai_real)val.iUInt / (ai_real)0xFF;
+ case EDT_Char:
+ return (ai_real)(val.iInt + (0xFF / 2)) / (ai_real)0xFF;
+ case EDT_UShort:
+ return (ai_real)val.iUInt / (ai_real)0xFFFF;
+ case EDT_Short:
+ return (ai_real)(val.iInt + (0xFFFF / 2)) / (ai_real)0xFFFF;
+ case EDT_UInt:
+ return (ai_real)val.iUInt / (ai_real)0xFFFF;
+ case EDT_Int:
+ return ((ai_real)val.iInt / (ai_real)0xFF) + 0.5f;
+ default:
+ break;
+ }
+
+ return 0.0f;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Try to extract proper faces from the PLY DOM
+void PLYImporter::LoadFace(const PLY::Element *pcElement, const PLY::ElementInstance *instElement,
+ unsigned int pos) {
+ ai_assert(nullptr != pcElement);
+ ai_assert(nullptr != instElement);
+
+ if (mGeneratedMesh == nullptr) {
+ throw DeadlyImportError("Invalid .ply file: Vertices should be declared before faces");
+ }
+
+ bool bOne = false;
+
+ // index of the vertex index list
+ unsigned int iProperty = 0xFFFFFFFF;
+ PLY::EDataType eType = EDT_Char;
+ bool bIsTriStrip = false;
+
+ // index of the material index property
+ //unsigned int iMaterialIndex = 0xFFFFFFFF;
+ //PLY::EDataType eType2 = EDT_Char;
+
+ // texture coordinates
+ unsigned int iTextureCoord = 0xFFFFFFFF;
+ PLY::EDataType eType3 = EDT_Char;
+
+ // face = unique number of vertex indices
+ if (PLY::EEST_Face == pcElement->eSemantic) {
+ unsigned int _a = 0;
+ for (std::vector<PLY::Property>::const_iterator a = pcElement->alProperties.begin();
+ a != pcElement->alProperties.end(); ++a, ++_a) {
+ if (PLY::EST_VertexIndex == (*a).Semantic) {
+ // must be a dynamic list!
+ if (!(*a).bIsList) {
+ continue;
+ }
+
+ iProperty = _a;
+ bOne = true;
+ eType = (*a).eType;
+ } else if (PLY::EST_TextureCoordinates == (*a).Semantic) {
+ // must be a dynamic list!
+ if (!(*a).bIsList) {
+ continue;
+ }
+ iTextureCoord = _a;
+ bOne = true;
+ eType3 = (*a).eType;
+ }
+ }
+ }
+ // triangle strip
+ // TODO: triangle strip and material index support???
+ else if (PLY::EEST_TriStrip == pcElement->eSemantic) {
+ unsigned int _a = 0;
+ for (std::vector<PLY::Property>::const_iterator a = pcElement->alProperties.begin();
+ a != pcElement->alProperties.end(); ++a, ++_a) {
+ // must be a dynamic list!
+ if (!(*a).bIsList) {
+ continue;
+ }
+ iProperty = _a;
+ bOne = true;
+ bIsTriStrip = true;
+ eType = (*a).eType;
+ break;
+ }
+ }
+
+ // check whether we have at least one per-face information set
+ if (bOne) {
+ if (mGeneratedMesh->mFaces == nullptr) {
+ mGeneratedMesh->mNumFaces = pcElement->NumOccur;
+ mGeneratedMesh->mFaces = new aiFace[mGeneratedMesh->mNumFaces];
+ }
+
+ if (!bIsTriStrip) {
+ // parse the list of vertex indices
+ if (0xFFFFFFFF != iProperty) {
+ const unsigned int iNum = (unsigned int)GetProperty(instElement->alProperties, iProperty).avList.size();
+ mGeneratedMesh->mFaces[pos].mNumIndices = iNum;
+ mGeneratedMesh->mFaces[pos].mIndices = new unsigned int[iNum];
+
+ std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator p =
+ GetProperty(instElement->alProperties, iProperty).avList.begin();
+
+ for (unsigned int a = 0; a < iNum; ++a, ++p) {
+ mGeneratedMesh->mFaces[pos].mIndices[a] = PLY::PropertyInstance::ConvertTo<unsigned int>(*p, eType);
+ }
+ }
+
+ // parse the material index
+ // cannot be handled without processing the whole file first
+ /*if (0xFFFFFFFF != iMaterialIndex)
+ {
+ mGeneratedMesh->mFaces[pos]. = PLY::PropertyInstance::ConvertTo<unsigned int>(
+ GetProperty(instElement->alProperties, iMaterialIndex).avList.front(), eType2);
+ }*/
+
+ if (0xFFFFFFFF != iTextureCoord) {
+ const unsigned int iNum = (unsigned int)GetProperty(instElement->alProperties, iTextureCoord).avList.size();
+
+ //should be 6 coords
+ std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator p =
+ GetProperty(instElement->alProperties, iTextureCoord).avList.begin();
+
+ if ((iNum / 3) == 2) // X Y coord
+ {
+ for (unsigned int a = 0; a < iNum; ++a, ++p) {
+ unsigned int vindex = mGeneratedMesh->mFaces[pos].mIndices[a / 2];
+ if (vindex < mGeneratedMesh->mNumVertices) {
+ if (mGeneratedMesh->mTextureCoords[0] == nullptr) {
+ mGeneratedMesh->mNumUVComponents[0] = 2;
+ mGeneratedMesh->mTextureCoords[0] = new aiVector3D[mGeneratedMesh->mNumVertices];
+ }
+
+ if (a % 2 == 0) {
+ mGeneratedMesh->mTextureCoords[0][vindex].x = PLY::PropertyInstance::ConvertTo<ai_real>(*p, eType3);
+ } else {
+ mGeneratedMesh->mTextureCoords[0][vindex].y = PLY::PropertyInstance::ConvertTo<ai_real>(*p, eType3);
+ }
+
+ mGeneratedMesh->mTextureCoords[0][vindex].z = 0;
+ }
+ }
+ }
+ }
+ } else { // triangle strips
+ // normally we have only one triangle strip instance where
+ // a value of -1 indicates a restart of the strip
+ bool flip = false;
+ const std::vector<PLY::PropertyInstance::ValueUnion> &quak = GetProperty(instElement->alProperties, iProperty).avList;
+ //pvOut->reserve(pvOut->size() + quak.size() + (quak.size()>>2u)); //Limits memory consumption
+
+ int aiTable[2] = { -1, -1 };
+ for (std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator a = quak.begin(); a != quak.end(); ++a) {
+ const int p = PLY::PropertyInstance::ConvertTo<int>(*a, eType);
+
+ if (-1 == p) {
+ // restart the strip ...
+ aiTable[0] = aiTable[1] = -1;
+ flip = false;
+ continue;
+ }
+ if (-1 == aiTable[0]) {
+ aiTable[0] = p;
+ continue;
+ }
+ if (-1 == aiTable[1]) {
+ aiTable[1] = p;
+ continue;
+ }
+
+ if (mGeneratedMesh->mFaces == nullptr) {
+ mGeneratedMesh->mNumFaces = pcElement->NumOccur;
+ mGeneratedMesh->mFaces = new aiFace[mGeneratedMesh->mNumFaces];
+ }
+
+ mGeneratedMesh->mFaces[pos].mNumIndices = 3;
+ mGeneratedMesh->mFaces[pos].mIndices = new unsigned int[3];
+ mGeneratedMesh->mFaces[pos].mIndices[0] = aiTable[0];
+ mGeneratedMesh->mFaces[pos].mIndices[1] = aiTable[1];
+ mGeneratedMesh->mFaces[pos].mIndices[2] = p;
+
+ // every second pass swap the indices.
+ flip = !flip;
+ if (flip) {
+ std::swap(mGeneratedMesh->mFaces[pos].mIndices[0], mGeneratedMesh->mFaces[pos].mIndices[1]);
+ }
+
+ aiTable[0] = aiTable[1];
+ aiTable[1] = p;
+ }
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get a RGBA color in [0...1] range
+void PLYImporter::GetMaterialColor(const std::vector<PLY::PropertyInstance> &avList,
+ unsigned int aiPositions[4],
+ PLY::EDataType aiTypes[4],
+ aiColor4D *clrOut) {
+ ai_assert(nullptr != clrOut);
+
+ if (0xFFFFFFFF == aiPositions[0])
+ clrOut->r = 0.0f;
+ else {
+ clrOut->r = NormalizeColorValue(GetProperty(avList,
+ aiPositions[0])
+ .avList.front(),
+ aiTypes[0]);
+ }
+
+ if (0xFFFFFFFF == aiPositions[1])
+ clrOut->g = 0.0f;
+ else {
+ clrOut->g = NormalizeColorValue(GetProperty(avList,
+ aiPositions[1])
+ .avList.front(),
+ aiTypes[1]);
+ }
+
+ if (0xFFFFFFFF == aiPositions[2])
+ clrOut->b = 0.0f;
+ else {
+ clrOut->b = NormalizeColorValue(GetProperty(avList,
+ aiPositions[2])
+ .avList.front(),
+ aiTypes[2]);
+ }
+
+ // assume 1.0 for the alpha channel ifit is not set
+ if (0xFFFFFFFF == aiPositions[3])
+ clrOut->a = 1.0f;
+ else {
+ clrOut->a = NormalizeColorValue(GetProperty(avList,
+ aiPositions[3])
+ .avList.front(),
+ aiTypes[3]);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Extract a material from the PLY DOM
+void PLYImporter::LoadMaterial(std::vector<aiMaterial *> *pvOut, std::string &defaultTexture, const bool pointsOnly) {
+ ai_assert(nullptr != pvOut);
+
+ // diffuse[4], specular[4], ambient[4]
+ // rgba order
+ unsigned int aaiPositions[3][4] = {
+
+ { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF },
+ { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF },
+ { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF },
+ };
+
+ PLY::EDataType aaiTypes[3][4] = {
+ { EDT_Char, EDT_Char, EDT_Char, EDT_Char },
+ { EDT_Char, EDT_Char, EDT_Char, EDT_Char },
+ { EDT_Char, EDT_Char, EDT_Char, EDT_Char }
+ };
+ PLY::ElementInstanceList *pcList = nullptr;
+
+ unsigned int iPhong = 0xFFFFFFFF;
+ PLY::EDataType ePhong = EDT_Char;
+
+ unsigned int iOpacity = 0xFFFFFFFF;
+ PLY::EDataType eOpacity = EDT_Char;
+
+ // search in the DOM for a vertex entry
+ unsigned int _i = 0;
+ for (std::vector<PLY::Element>::const_iterator i = this->pcDOM->alElements.begin();
+ i != this->pcDOM->alElements.end(); ++i, ++_i) {
+ if (PLY::EEST_Material == (*i).eSemantic) {
+ pcList = &this->pcDOM->alElementData[_i];
+
+ // now check whether which coordinate sets are available
+ unsigned int _a = 0;
+ for (std::vector<PLY::Property>::const_iterator
+ a = (*i).alProperties.begin();
+ a != (*i).alProperties.end(); ++a, ++_a) {
+ if ((*a).bIsList) continue;
+
+ // pohng specularity -----------------------------------
+ if (PLY::EST_PhongPower == (*a).Semantic) {
+ iPhong = _a;
+ ePhong = (*a).eType;
+ }
+
+ // general opacity -----------------------------------
+ if (PLY::EST_Opacity == (*a).Semantic) {
+ iOpacity = _a;
+ eOpacity = (*a).eType;
+ }
+
+ // diffuse color channels -----------------------------------
+ if (PLY::EST_DiffuseRed == (*a).Semantic) {
+ aaiPositions[0][0] = _a;
+ aaiTypes[0][0] = (*a).eType;
+ } else if (PLY::EST_DiffuseGreen == (*a).Semantic) {
+ aaiPositions[0][1] = _a;
+ aaiTypes[0][1] = (*a).eType;
+ } else if (PLY::EST_DiffuseBlue == (*a).Semantic) {
+ aaiPositions[0][2] = _a;
+ aaiTypes[0][2] = (*a).eType;
+ } else if (PLY::EST_DiffuseAlpha == (*a).Semantic) {
+ aaiPositions[0][3] = _a;
+ aaiTypes[0][3] = (*a).eType;
+ }
+ // specular color channels -----------------------------------
+ else if (PLY::EST_SpecularRed == (*a).Semantic) {
+ aaiPositions[1][0] = _a;
+ aaiTypes[1][0] = (*a).eType;
+ } else if (PLY::EST_SpecularGreen == (*a).Semantic) {
+ aaiPositions[1][1] = _a;
+ aaiTypes[1][1] = (*a).eType;
+ } else if (PLY::EST_SpecularBlue == (*a).Semantic) {
+ aaiPositions[1][2] = _a;
+ aaiTypes[1][2] = (*a).eType;
+ } else if (PLY::EST_SpecularAlpha == (*a).Semantic) {
+ aaiPositions[1][3] = _a;
+ aaiTypes[1][3] = (*a).eType;
+ }
+ // ambient color channels -----------------------------------
+ else if (PLY::EST_AmbientRed == (*a).Semantic) {
+ aaiPositions[2][0] = _a;
+ aaiTypes[2][0] = (*a).eType;
+ } else if (PLY::EST_AmbientGreen == (*a).Semantic) {
+ aaiPositions[2][1] = _a;
+ aaiTypes[2][1] = (*a).eType;
+ } else if (PLY::EST_AmbientBlue == (*a).Semantic) {
+ aaiPositions[2][2] = _a;
+ aaiTypes[2][2] = (*a).eType;
+ } else if (PLY::EST_AmbientAlpha == (*a).Semantic) {
+ aaiPositions[2][3] = _a;
+ aaiTypes[2][3] = (*a).eType;
+ }
+ }
+ break;
+ } else if (PLY::EEST_TextureFile == (*i).eSemantic) {
+ defaultTexture = (*i).szName;
+ }
+ }
+ // check whether we have a valid source for the material data
+ if (nullptr != pcList) {
+ for (std::vector<ElementInstance>::const_iterator i = pcList->alInstances.begin(); i != pcList->alInstances.end(); ++i) {
+ aiColor4D clrOut;
+ aiMaterial *pcHelper = new aiMaterial();
+
+ // build the diffuse material color
+ GetMaterialColor((*i).alProperties, aaiPositions[0], aaiTypes[0], &clrOut);
+ pcHelper->AddProperty<aiColor4D>(&clrOut, 1, AI_MATKEY_COLOR_DIFFUSE);
+
+ // build the specular material color
+ GetMaterialColor((*i).alProperties, aaiPositions[1], aaiTypes[1], &clrOut);
+ pcHelper->AddProperty<aiColor4D>(&clrOut, 1, AI_MATKEY_COLOR_SPECULAR);
+
+ // build the ambient material color
+ GetMaterialColor((*i).alProperties, aaiPositions[2], aaiTypes[2], &clrOut);
+ pcHelper->AddProperty<aiColor4D>(&clrOut, 1, AI_MATKEY_COLOR_AMBIENT);
+
+ // handle phong power and shading mode
+ int iMode = (int)aiShadingMode_Gouraud;
+ if (0xFFFFFFFF != iPhong) {
+ ai_real fSpec = PLY::PropertyInstance::ConvertTo<ai_real>(GetProperty((*i).alProperties, iPhong).avList.front(), ePhong);
+
+ // if shininess is 0 (and the pow() calculation would therefore always
+ // become 1, not depending on the angle), use gouraud lighting
+ if (fSpec) {
+ // scale this with 15 ... hopefully this is correct
+ fSpec *= 15;
+ pcHelper->AddProperty<ai_real>(&fSpec, 1, AI_MATKEY_SHININESS);
+
+ iMode = (int)aiShadingMode_Phong;
+ }
+ }
+ pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL);
+
+ // handle opacity
+ if (0xFFFFFFFF != iOpacity) {
+ ai_real fOpacity = PLY::PropertyInstance::ConvertTo<ai_real>(GetProperty((*i).alProperties, iPhong).avList.front(), eOpacity);
+ pcHelper->AddProperty<ai_real>(&fOpacity, 1, AI_MATKEY_OPACITY);
+ }
+
+ // The face order is absolutely undefined for PLY, so we have to
+ // use two-sided rendering to be sure it's ok.
+ const int two_sided = 1;
+ pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED);
+
+ //default texture
+ if (!defaultTexture.empty()) {
+ const aiString name(defaultTexture.c_str());
+ pcHelper->AddProperty(&name, _AI_MATKEY_TEXTURE_BASE, aiTextureType_DIFFUSE, 0);
+ }
+
+ if (!pointsOnly) {
+ pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED);
+ }
+
+ //set to wireframe, so when using this material info we can switch to points rendering
+ if (pointsOnly) {
+ const int wireframe = 1;
+ pcHelper->AddProperty(&wireframe, 1, AI_MATKEY_ENABLE_WIREFRAME);
+ }
+
+ // add the newly created material instance to the list
+ pvOut->push_back(pcHelper);
+ }
+ } else {
+ // generate a default material
+ aiMaterial *pcHelper = new aiMaterial();
+
+ // fill in a default material
+ int iMode = (int)aiShadingMode_Gouraud;
+ pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL);
+
+ //generate white material most 3D engine just multiply ambient / diffuse color with actual ambient / light color
+ aiColor3D clr;
+ clr.b = clr.g = clr.r = 1.0f;
+ pcHelper->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_DIFFUSE);
+ pcHelper->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_SPECULAR);
+
+ clr.b = clr.g = clr.r = 1.0f;
+ pcHelper->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_AMBIENT);
+
+ // The face order is absolutely undefined for PLY, so we have to
+ // use two-sided rendering to be sure it's ok.
+ if (!pointsOnly) {
+ const int two_sided = 1;
+ pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED);
+ }
+
+ //default texture
+ if (!defaultTexture.empty()) {
+ const aiString name(defaultTexture.c_str());
+ pcHelper->AddProperty(&name, _AI_MATKEY_TEXTURE_BASE, aiTextureType_DIFFUSE, 0);
+ }
+
+ //set to wireframe, so when using this material info we can switch to points rendering
+ if (pointsOnly) {
+ const int wireframe = 1;
+ pcHelper->AddProperty(&wireframe, 1, AI_MATKEY_ENABLE_WIREFRAME);
+ }
+
+ pvOut->push_back(pcHelper);
+ }
+}
+
+#endif // !! ASSIMP_BUILD_NO_PLY_IMPORTER
diff --git a/src/mesh/assimp-master/code/AssetLib/Ply/PlyLoader.h b/src/mesh/assimp-master/code/AssetLib/Ply/PlyLoader.h
new file mode 100644
index 0000000..e29da1d
--- /dev/null
+++ b/src/mesh/assimp-master/code/AssetLib/Ply/PlyLoader.h
@@ -0,0 +1,135 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file PLYLoader.h
+ * @brief Declaration of the .ply importer class.
+ */
+#pragma once
+#ifndef AI_PLYLOADER_H_INCLUDED
+#define AI_PLYLOADER_H_INCLUDED
+
+#include "PlyParser.h"
+#include <assimp/BaseImporter.h>
+#include <assimp/types.h>
+#include <vector>
+
+struct aiNode;
+struct aiMaterial;
+struct aiMesh;
+
+namespace Assimp {
+
+using namespace PLY;
+
+// ---------------------------------------------------------------------------
+/** Importer class to load the stanford PLY file format
+*/
+class PLYImporter : public BaseImporter {
+public:
+ PLYImporter();
+ ~PLYImporter() override;
+
+ // -------------------------------------------------------------------
+ /** Returns whether the class can handle the format of the given file.
+ * See BaseImporter::CanRead() for details.
+ */
+ bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
+ bool checkSig) const override;
+
+ // -------------------------------------------------------------------
+ /** Extract a vertex from the DOM
+ */
+ void LoadVertex(const PLY::Element *pcElement, const PLY::ElementInstance *instElement, unsigned int pos);
+
+ // -------------------------------------------------------------------
+ /** Extract a face from the DOM
+ */
+ void LoadFace(const PLY::Element *pcElement, const PLY::ElementInstance *instElement, unsigned int pos);
+
+protected:
+ // -------------------------------------------------------------------
+ /** Return importer meta information.
+ * See #BaseImporter::GetInfo for the details
+ */
+ const aiImporterDesc *GetInfo() const override;
+
+ // -------------------------------------------------------------------
+ /** Imports the given file into the given scene structure.
+ * See BaseImporter::InternReadFile() for details
+ */
+ void InternReadFile(const std::string &pFile, aiScene *pScene,
+ IOSystem *pIOHandler) override;
+
+ // -------------------------------------------------------------------
+ /** Extract a material list from the DOM
+ */
+ void LoadMaterial(std::vector<aiMaterial *> *pvOut, std::string &defaultTexture, const bool pointsOnly);
+
+ // -------------------------------------------------------------------
+ /** Static helper to parse a color from four single channels in
+ */
+ static void GetMaterialColor(
+ const std::vector<PLY::PropertyInstance> &avList,
+ unsigned int aiPositions[4],
+ PLY::EDataType aiTypes[4],
+ aiColor4D *clrOut);
+
+ // -------------------------------------------------------------------
+ /** Static helper to parse a color channel value. The input value
+ * is normalized to 0-1.
+ */
+ static ai_real NormalizeColorValue(
+ PLY::PropertyInstance::ValueUnion val,
+ PLY::EDataType eType);
+
+ /** Buffer to hold the loaded file */
+ unsigned char *mBuffer;
+
+ /** Document object model representation extracted from the file */
+ PLY::DOM *pcDOM;
+
+ /** Mesh generated by loader */
+ aiMesh *mGeneratedMesh;
+};
+
+} // end of namespace Assimp
+
+#endif // AI_3DSIMPORTER_H_INC
diff --git a/src/mesh/assimp-master/code/AssetLib/Ply/PlyParser.cpp b/src/mesh/assimp-master/code/AssetLib/Ply/PlyParser.cpp
new file mode 100644
index 0000000..df93d5a
--- /dev/null
+++ b/src/mesh/assimp-master/code/AssetLib/Ply/PlyParser.cpp
@@ -0,0 +1,963 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file Implementation of the PLY parser class */
+
+#ifndef ASSIMP_BUILD_NO_PLY_IMPORTER
+
+#include "PlyLoader.h"
+#include <assimp/ByteSwapper.h>
+#include <assimp/fast_atof.h>
+#include <assimp/DefaultLogger.hpp>
+
+using namespace Assimp;
+
+// ------------------------------------------------------------------------------------------------
+PLY::EDataType PLY::Property::ParseDataType(std::vector<char> &buffer) {
+ ai_assert(!buffer.empty());
+
+ PLY::EDataType eOut = PLY::EDT_INVALID;
+
+ if (PLY::DOM::TokenMatch(buffer, "char", 4) ||
+ PLY::DOM::TokenMatch(buffer, "int8", 4)) {
+ eOut = PLY::EDT_Char;
+ } else if (PLY::DOM::TokenMatch(buffer, "uchar", 5) ||
+ PLY::DOM::TokenMatch(buffer, "uint8", 5)) {
+ eOut = PLY::EDT_UChar;
+ } else if (PLY::DOM::TokenMatch(buffer, "short", 5) ||
+ PLY::DOM::TokenMatch(buffer, "int16", 5)) {
+ eOut = PLY::EDT_Short;
+ } else if (PLY::DOM::TokenMatch(buffer, "ushort", 6) ||
+ PLY::DOM::TokenMatch(buffer, "uint16", 6)) {
+ eOut = PLY::EDT_UShort;
+ } else if (PLY::DOM::TokenMatch(buffer, "int32", 5) || PLY::DOM::TokenMatch(buffer, "int", 3)) {
+ eOut = PLY::EDT_Int;
+ } else if (PLY::DOM::TokenMatch(buffer, "uint32", 6) || PLY::DOM::TokenMatch(buffer, "uint", 4)) {
+ eOut = PLY::EDT_UInt;
+ } else if (PLY::DOM::TokenMatch(buffer, "float", 5) || PLY::DOM::TokenMatch(buffer, "float32", 7)) {
+ eOut = PLY::EDT_Float;
+ } else if (PLY::DOM::TokenMatch(buffer, "double64", 8) || PLY::DOM::TokenMatch(buffer, "double", 6) ||
+ PLY::DOM::TokenMatch(buffer, "float64", 7)) {
+ eOut = PLY::EDT_Double;
+ }
+ if (PLY::EDT_INVALID == eOut) {
+ ASSIMP_LOG_INFO("Found unknown data type in PLY file. This is OK");
+ }
+
+ return eOut;
+}
+
+// ------------------------------------------------------------------------------------------------
+PLY::ESemantic PLY::Property::ParseSemantic(std::vector<char> &buffer) {
+ ai_assert(!buffer.empty());
+
+ PLY::ESemantic eOut = PLY::EST_INVALID;
+ if (PLY::DOM::TokenMatch(buffer, "red", 3)) {
+ eOut = PLY::EST_Red;
+ } else if (PLY::DOM::TokenMatch(buffer, "green", 5)) {
+ eOut = PLY::EST_Green;
+ } else if (PLY::DOM::TokenMatch(buffer, "blue", 4)) {
+ eOut = PLY::EST_Blue;
+ } else if (PLY::DOM::TokenMatch(buffer, "alpha", 5)) {
+ eOut = PLY::EST_Alpha;
+ } else if (PLY::DOM::TokenMatch(buffer, "vertex_index", 12) || PLY::DOM::TokenMatch(buffer, "vertex_indices", 14)) {
+ eOut = PLY::EST_VertexIndex;
+ } else if (PLY::DOM::TokenMatch(buffer, "texcoord", 8)) // Manage uv coords on faces
+ {
+ eOut = PLY::EST_TextureCoordinates;
+ } else if (PLY::DOM::TokenMatch(buffer, "material_index", 14)) {
+ eOut = PLY::EST_MaterialIndex;
+ } else if (PLY::DOM::TokenMatch(buffer, "ambient_red", 11)) {
+ eOut = PLY::EST_AmbientRed;
+ } else if (PLY::DOM::TokenMatch(buffer, "ambient_green", 13)) {
+ eOut = PLY::EST_AmbientGreen;
+ } else if (PLY::DOM::TokenMatch(buffer, "ambient_blue", 12)) {
+ eOut = PLY::EST_AmbientBlue;
+ } else if (PLY::DOM::TokenMatch(buffer, "ambient_alpha", 13)) {
+ eOut = PLY::EST_AmbientAlpha;
+ } else if (PLY::DOM::TokenMatch(buffer, "diffuse_red", 11)) {
+ eOut = PLY::EST_DiffuseRed;
+ } else if (PLY::DOM::TokenMatch(buffer, "diffuse_green", 13)) {
+ eOut = PLY::EST_DiffuseGreen;
+ } else if (PLY::DOM::TokenMatch(buffer, "diffuse_blue", 12)) {
+ eOut = PLY::EST_DiffuseBlue;
+ } else if (PLY::DOM::TokenMatch(buffer, "diffuse_alpha", 13)) {
+ eOut = PLY::EST_DiffuseAlpha;
+ } else if (PLY::DOM::TokenMatch(buffer, "specular_red", 12)) {
+ eOut = PLY::EST_SpecularRed;
+ } else if (PLY::DOM::TokenMatch(buffer, "specular_green", 14)) {
+ eOut = PLY::EST_SpecularGreen;
+ } else if (PLY::DOM::TokenMatch(buffer, "specular_blue", 13)) {
+ eOut = PLY::EST_SpecularBlue;
+ } else if (PLY::DOM::TokenMatch(buffer, "specular_alpha", 14)) {
+ eOut = PLY::EST_SpecularAlpha;
+ } else if (PLY::DOM::TokenMatch(buffer, "opacity", 7)) {
+ eOut = PLY::EST_Opacity;
+ } else if (PLY::DOM::TokenMatch(buffer, "specular_power", 14)) {
+ eOut = PLY::EST_PhongPower;
+ } else if (PLY::DOM::TokenMatch(buffer, "r", 1)) {
+ eOut = PLY::EST_Red;
+ } else if (PLY::DOM::TokenMatch(buffer, "g", 1)) {
+ eOut = PLY::EST_Green;
+ } else if (PLY::DOM::TokenMatch(buffer, "b", 1)) {
+ eOut = PLY::EST_Blue;
+ }
+
+ // NOTE: Blender3D exports texture coordinates as s,t tuples
+ else if (PLY::DOM::TokenMatch(buffer, "u", 1) || PLY::DOM::TokenMatch(buffer, "s", 1) || PLY::DOM::TokenMatch(buffer, "tx", 2) || PLY::DOM::TokenMatch(buffer, "texture_u", 9)) {
+ eOut = PLY::EST_UTextureCoord;
+ } else if (PLY::DOM::TokenMatch(buffer, "v", 1) || PLY::DOM::TokenMatch(buffer, "t", 1) || PLY::DOM::TokenMatch(buffer, "ty", 2) || PLY::DOM::TokenMatch(buffer, "texture_v", 9)) {
+ eOut = PLY::EST_VTextureCoord;
+ } else if (PLY::DOM::TokenMatch(buffer, "x", 1)) {
+ eOut = PLY::EST_XCoord;
+ } else if (PLY::DOM::TokenMatch(buffer, "y", 1)) {
+ eOut = PLY::EST_YCoord;
+ } else if (PLY::DOM::TokenMatch(buffer, "z", 1)) {
+ eOut = PLY::EST_ZCoord;
+ } else if (PLY::DOM::TokenMatch(buffer, "nx", 2)) {
+ eOut = PLY::EST_XNormal;
+ } else if (PLY::DOM::TokenMatch(buffer, "ny", 2)) {
+ eOut = PLY::EST_YNormal;
+ } else if (PLY::DOM::TokenMatch(buffer, "nz", 2)) {
+ eOut = PLY::EST_ZNormal;
+ } else {
+ ASSIMP_LOG_INFO("Found unknown property semantic in file. This is ok");
+ PLY::DOM::SkipLine(buffer);
+ }
+ return eOut;
+}
+
+// ------------------------------------------------------------------------------------------------
+bool PLY::Property::ParseProperty(std::vector<char> &buffer, PLY::Property *pOut) {
+ ai_assert(!buffer.empty());
+
+ // Forms supported:
+ // "property float x"
+ // "property list uchar int vertex_index"
+
+ // skip leading spaces
+ if (!PLY::DOM::SkipSpaces(buffer)) {
+ return false;
+ }
+
+ // skip the "property" string at the beginning
+ if (!PLY::DOM::TokenMatch(buffer, "property", 8)) {
+ // seems not to be a valid property entry
+ return false;
+ }
+ // get next word
+ if (!PLY::DOM::SkipSpaces(buffer)) {
+ return false;
+ }
+ if (PLY::DOM::TokenMatch(buffer, "list", 4)) {
+ pOut->bIsList = true;
+
+ // seems to be a list.
+ if (EDT_INVALID == (pOut->eFirstType = PLY::Property::ParseDataType(buffer))) {
+ // unable to parse list size data type
+ PLY::DOM::SkipLine(buffer);
+ return false;
+ }
+ if (!PLY::DOM::SkipSpaces(buffer)) return false;
+ if (EDT_INVALID == (pOut->eType = PLY::Property::ParseDataType(buffer))) {
+ // unable to parse list data type
+ PLY::DOM::SkipLine(buffer);
+ return false;
+ }
+ } else {
+ if (EDT_INVALID == (pOut->eType = PLY::Property::ParseDataType(buffer))) {
+ // unable to parse data type. Skip the property
+ PLY::DOM::SkipLine(buffer);
+ return false;
+ }
+ }
+
+ if (!PLY::DOM::SkipSpaces(buffer))
+ return false;
+
+ pOut->Semantic = PLY::Property::ParseSemantic(buffer);
+
+ if (PLY::EST_INVALID == pOut->Semantic) {
+ ASSIMP_LOG_INFO("Found unknown semantic in PLY file. This is OK");
+ std::string(&buffer[0], &buffer[0] + strlen(&buffer[0]));
+ }
+
+ PLY::DOM::SkipSpacesAndLineEnd(buffer);
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+PLY::EElementSemantic PLY::Element::ParseSemantic(std::vector<char> &buffer) {
+ ai_assert(!buffer.empty());
+
+ PLY::EElementSemantic eOut = PLY::EEST_INVALID;
+ if (PLY::DOM::TokenMatch(buffer, "vertex", 6)) {
+ eOut = PLY::EEST_Vertex;
+ } else if (PLY::DOM::TokenMatch(buffer, "face", 4)) {
+ eOut = PLY::EEST_Face;
+ } else if (PLY::DOM::TokenMatch(buffer, "tristrips", 9)) {
+ eOut = PLY::EEST_TriStrip;
+ }
+#if 0
+ // TODO: maybe implement this?
+ else if (PLY::DOM::TokenMatch(buffer,"range_grid",10))
+ {
+ eOut = PLY::EEST_Face;
+ }
+#endif
+ else if (PLY::DOM::TokenMatch(buffer, "edge", 4)) {
+ eOut = PLY::EEST_Edge;
+ } else if (PLY::DOM::TokenMatch(buffer, "material", 8)) {
+ eOut = PLY::EEST_Material;
+ } else if (PLY::DOM::TokenMatch(buffer, "TextureFile", 11)) {
+ eOut = PLY::EEST_TextureFile;
+ }
+
+ return eOut;
+}
+
+// ------------------------------------------------------------------------------------------------
+bool PLY::Element::ParseElement(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer, PLY::Element *pOut) {
+ ai_assert(nullptr != pOut);
+ // Example format: "element vertex 8"
+
+ // skip leading spaces
+ if (!PLY::DOM::SkipSpaces(buffer)) {
+ return false;
+ }
+
+ // skip the "element" string at the beginning
+ if (!PLY::DOM::TokenMatch(buffer, "element", 7) && !PLY::DOM::TokenMatch(buffer, "comment", 7)) {
+ // seems not to be a valid property entry
+ return false;
+ }
+ // get next word
+ if (!PLY::DOM::SkipSpaces(buffer))
+ return false;
+
+ // parse the semantic of the element
+ pOut->eSemantic = PLY::Element::ParseSemantic(buffer);
+ if (PLY::EEST_INVALID == pOut->eSemantic) {
+ // if the exact semantic can't be determined, just store
+ // the original string identifier
+ pOut->szName = std::string(&buffer[0], &buffer[0] + strlen(&buffer[0]));
+ }
+
+ if (!PLY::DOM::SkipSpaces(buffer))
+ return false;
+
+ if (PLY::EEST_TextureFile == pOut->eSemantic) {
+ char *endPos = &buffer[0] + (strlen(&buffer[0]) - 1);
+ pOut->szName = std::string(&buffer[0], endPos);
+
+ // go to the next line
+ PLY::DOM::SkipSpacesAndLineEnd(buffer);
+
+ return true;
+ }
+
+ //parse the number of occurrences of this element
+ const char *pCur = (char *)&buffer[0];
+ pOut->NumOccur = strtoul10(pCur, &pCur);
+
+ // go to the next line
+ PLY::DOM::SkipSpacesAndLineEnd(buffer);
+
+ // now parse all properties of the element
+ while (true) {
+ streamBuffer.getNextLine(buffer);
+ pCur = (char *)&buffer[0];
+
+ // skip all comments
+ PLY::DOM::SkipComments(buffer);
+
+ PLY::Property prop;
+ if (!PLY::Property::ParseProperty(buffer, &prop))
+ break;
+
+ pOut->alProperties.push_back(prop);
+ }
+
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+bool PLY::DOM::SkipSpaces(std::vector<char> &buffer) {
+ const char *pCur = buffer.empty() ? nullptr : (char *)&buffer[0];
+ bool ret = false;
+ if (pCur) {
+ const char *szCur = pCur;
+ ret = Assimp::SkipSpaces(pCur, &pCur);
+
+ uintptr_t iDiff = (uintptr_t)pCur - (uintptr_t)szCur;
+ buffer.erase(buffer.begin(), buffer.begin() + iDiff);
+ return ret;
+ }
+
+ return ret;
+}
+
+bool PLY::DOM::SkipLine(std::vector<char> &buffer) {
+ const char *pCur = buffer.empty() ? nullptr : (char *)&buffer[0];
+ bool ret = false;
+ if (pCur) {
+ const char *szCur = pCur;
+ ret = Assimp::SkipLine(pCur, &pCur);
+
+ uintptr_t iDiff = (uintptr_t)pCur - (uintptr_t)szCur;
+ buffer.erase(buffer.begin(), buffer.begin() + iDiff);
+ return ret;
+ }
+
+ return ret;
+}
+
+bool PLY::DOM::TokenMatch(std::vector<char> &buffer, const char *token, unsigned int len) {
+ const char *pCur = buffer.empty() ? nullptr : (char *)&buffer[0];
+ bool ret = false;
+ if (pCur) {
+ const char *szCur = pCur;
+ ret = Assimp::TokenMatch(pCur, token, len);
+
+ uintptr_t iDiff = (uintptr_t)pCur - (uintptr_t)szCur;
+ buffer.erase(buffer.begin(), buffer.begin() + iDiff);
+ return ret;
+ }
+
+ return ret;
+}
+
+bool PLY::DOM::SkipSpacesAndLineEnd(std::vector<char> &buffer) {
+ const char *pCur = buffer.empty() ? nullptr : (char *)&buffer[0];
+ bool ret = false;
+ if (pCur) {
+ const char *szCur = pCur;
+ ret = Assimp::SkipSpacesAndLineEnd(pCur, &pCur);
+
+ uintptr_t iDiff = (uintptr_t)pCur - (uintptr_t)szCur;
+ buffer.erase(buffer.begin(), buffer.begin() + iDiff);
+ return ret;
+ }
+
+ return ret;
+}
+
+bool PLY::DOM::SkipComments(std::vector<char> &buffer) {
+ ai_assert(!buffer.empty());
+
+ std::vector<char> nbuffer = buffer;
+ // skip spaces
+ if (!SkipSpaces(nbuffer)) {
+ return false;
+ }
+
+ if (TokenMatch(nbuffer, "comment", 7)) {
+ if (!SkipSpaces(nbuffer))
+ SkipLine(nbuffer);
+
+ if (!TokenMatch(nbuffer, "TextureFile", 11)) {
+ SkipLine(nbuffer);
+ buffer = nbuffer;
+ return true;
+ }
+
+ return true;
+ }
+
+ return false;
+}
+
+// ------------------------------------------------------------------------------------------------
+bool PLY::DOM::ParseHeader(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer, bool isBinary) {
+ ASSIMP_LOG_VERBOSE_DEBUG("PLY::DOM::ParseHeader() begin");
+
+ // parse all elements
+ while (!buffer.empty()) {
+ // skip all comments
+ PLY::DOM::SkipComments(buffer);
+
+ PLY::Element out;
+ if (PLY::Element::ParseElement(streamBuffer, buffer, &out)) {
+ // add the element to the list of elements
+ alElements.push_back(out);
+ } else if (TokenMatch(buffer, "end_header", 10)) { //checks for /n ending, if it doesn't end with /r/n
+ // we have reached the end of the header
+ break;
+ } else {
+ // ignore unknown header elements
+ streamBuffer.getNextLine(buffer);
+ }
+ }
+
+ if (!isBinary) // it would occur an error, if binary data start with values as space or line end.
+ SkipSpacesAndLineEnd(buffer);
+
+ ASSIMP_LOG_VERBOSE_DEBUG("PLY::DOM::ParseHeader() succeeded");
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+bool PLY::DOM::ParseElementInstanceLists(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer, PLYImporter *loader) {
+ ASSIMP_LOG_VERBOSE_DEBUG("PLY::DOM::ParseElementInstanceLists() begin");
+ alElementData.resize(alElements.size());
+
+ std::vector<PLY::Element>::const_iterator i = alElements.begin();
+ std::vector<PLY::ElementInstanceList>::iterator a = alElementData.begin();
+
+ // parse all element instances
+ //construct vertices and faces
+ for (; i != alElements.end(); ++i, ++a) {
+ if ((*i).eSemantic == EEST_Vertex || (*i).eSemantic == EEST_Face || (*i).eSemantic == EEST_TriStrip) {
+ PLY::ElementInstanceList::ParseInstanceList(streamBuffer, buffer, &(*i), nullptr, loader);
+ } else {
+ (*a).alInstances.resize((*i).NumOccur);
+ PLY::ElementInstanceList::ParseInstanceList(streamBuffer, buffer, &(*i), &(*a), nullptr);
+ }
+ }
+
+ ASSIMP_LOG_VERBOSE_DEBUG("PLY::DOM::ParseElementInstanceLists() succeeded");
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+bool PLY::DOM::ParseElementInstanceListsBinary(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer,
+ const char *&pCur,
+ unsigned int &bufferSize,
+ PLYImporter *loader,
+ bool p_bBE) {
+ ASSIMP_LOG_VERBOSE_DEBUG("PLY::DOM::ParseElementInstanceListsBinary() begin");
+ alElementData.resize(alElements.size());
+
+ std::vector<PLY::Element>::const_iterator i = alElements.begin();
+ std::vector<PLY::ElementInstanceList>::iterator a = alElementData.begin();
+
+ // parse all element instances
+ for (; i != alElements.end(); ++i, ++a) {
+ if ((*i).eSemantic == EEST_Vertex || (*i).eSemantic == EEST_Face || (*i).eSemantic == EEST_TriStrip) {
+ PLY::ElementInstanceList::ParseInstanceListBinary(streamBuffer, buffer, pCur, bufferSize, &(*i), nullptr, loader, p_bBE);
+ } else {
+ (*a).alInstances.resize((*i).NumOccur);
+ PLY::ElementInstanceList::ParseInstanceListBinary(streamBuffer, buffer, pCur, bufferSize, &(*i), &(*a), nullptr, p_bBE);
+ }
+ }
+
+ ASSIMP_LOG_VERBOSE_DEBUG("PLY::DOM::ParseElementInstanceListsBinary() succeeded");
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+bool PLY::DOM::ParseInstanceBinary(IOStreamBuffer<char> &streamBuffer, DOM *p_pcOut, PLYImporter *loader, bool p_bBE) {
+ ai_assert(nullptr != p_pcOut);
+ ai_assert(nullptr != loader);
+
+ std::vector<char> buffer;
+ streamBuffer.getNextLine(buffer);
+
+ ASSIMP_LOG_VERBOSE_DEBUG("PLY::DOM::ParseInstanceBinary() begin");
+
+ if (!p_pcOut->ParseHeader(streamBuffer, buffer, true)) {
+ ASSIMP_LOG_VERBOSE_DEBUG("PLY::DOM::ParseInstanceBinary() failure");
+ return false;
+ }
+
+ streamBuffer.getNextBlock(buffer);
+
+ // remove first char if it's /n in case of file with /r/n
+ if (((char *)&buffer[0])[0] == '\n')
+ buffer.erase(buffer.begin(), buffer.begin() + 1);
+
+ unsigned int bufferSize = static_cast<unsigned int>(buffer.size());
+ const char *pCur = (char *)&buffer[0];
+ if (!p_pcOut->ParseElementInstanceListsBinary(streamBuffer, buffer, pCur, bufferSize, loader, p_bBE)) {
+ ASSIMP_LOG_VERBOSE_DEBUG("PLY::DOM::ParseInstanceBinary() failure");
+ return false;
+ }
+ ASSIMP_LOG_VERBOSE_DEBUG("PLY::DOM::ParseInstanceBinary() succeeded");
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+bool PLY::DOM::ParseInstance(IOStreamBuffer<char> &streamBuffer, DOM *p_pcOut, PLYImporter *loader) {
+ ai_assert(nullptr != p_pcOut);
+ ai_assert(nullptr != loader);
+
+ std::vector<char> buffer;
+ streamBuffer.getNextLine(buffer);
+
+ ASSIMP_LOG_VERBOSE_DEBUG("PLY::DOM::ParseInstance() begin");
+
+ if (!p_pcOut->ParseHeader(streamBuffer, buffer, false)) {
+ ASSIMP_LOG_VERBOSE_DEBUG("PLY::DOM::ParseInstance() failure");
+ return false;
+ }
+
+ //get next line after header
+ streamBuffer.getNextLine(buffer);
+ if (!p_pcOut->ParseElementInstanceLists(streamBuffer, buffer, loader)) {
+ ASSIMP_LOG_VERBOSE_DEBUG("PLY::DOM::ParseInstance() failure");
+ return false;
+ }
+ ASSIMP_LOG_VERBOSE_DEBUG("PLY::DOM::ParseInstance() succeeded");
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+bool PLY::ElementInstanceList::ParseInstanceList(
+ IOStreamBuffer<char> &streamBuffer,
+ std::vector<char> &buffer,
+ const PLY::Element *pcElement,
+ PLY::ElementInstanceList *p_pcOut,
+ PLYImporter *loader) {
+ ai_assert(nullptr != pcElement);
+
+ // parse all elements
+ if (EEST_INVALID == pcElement->eSemantic || pcElement->alProperties.empty()) {
+ // if the element has an unknown semantic we can skip all lines
+ // However, there could be comments
+ for (unsigned int i = 0; i < pcElement->NumOccur; ++i) {
+ PLY::DOM::SkipComments(buffer);
+ PLY::DOM::SkipLine(buffer);
+ streamBuffer.getNextLine(buffer);
+ }
+ } else {
+ const char *pCur = (const char *)&buffer[0];
+ // be sure to have enough storage
+ for (unsigned int i = 0; i < pcElement->NumOccur; ++i) {
+ if (p_pcOut)
+ PLY::ElementInstance::ParseInstance(pCur, pcElement, &p_pcOut->alInstances[i]);
+ else {
+ ElementInstance elt;
+ PLY::ElementInstance::ParseInstance(pCur, pcElement, &elt);
+
+ // Create vertex or face
+ if (pcElement->eSemantic == EEST_Vertex) {
+ //call loader instance from here
+ loader->LoadVertex(pcElement, &elt, i);
+ } else if (pcElement->eSemantic == EEST_Face) {
+ //call loader instance from here
+ loader->LoadFace(pcElement, &elt, i);
+ } else if (pcElement->eSemantic == EEST_TriStrip) {
+ //call loader instance from here
+ loader->LoadFace(pcElement, &elt, i);
+ }
+ }
+
+ streamBuffer.getNextLine(buffer);
+ pCur = (buffer.empty()) ? nullptr : (const char *)&buffer[0];
+ }
+ }
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+bool PLY::ElementInstanceList::ParseInstanceListBinary(
+ IOStreamBuffer<char> &streamBuffer,
+ std::vector<char> &buffer,
+ const char *&pCur,
+ unsigned int &bufferSize,
+ const PLY::Element *pcElement,
+ PLY::ElementInstanceList *p_pcOut,
+ PLYImporter *loader,
+ bool p_bBE /* = false */) {
+ ai_assert(nullptr != pcElement);
+
+ // we can add special handling code for unknown element semantics since
+ // we can't skip it as a whole block (we don't know its exact size
+ // due to the fact that lists could be contained in the property list
+ // of the unknown element)
+ for (unsigned int i = 0; i < pcElement->NumOccur; ++i) {
+ if (p_pcOut)
+ PLY::ElementInstance::ParseInstanceBinary(streamBuffer, buffer, pCur, bufferSize, pcElement, &p_pcOut->alInstances[i], p_bBE);
+ else {
+ ElementInstance elt;
+ PLY::ElementInstance::ParseInstanceBinary(streamBuffer, buffer, pCur, bufferSize, pcElement, &elt, p_bBE);
+
+ // Create vertex or face
+ if (pcElement->eSemantic == EEST_Vertex) {
+ //call loader instance from here
+ loader->LoadVertex(pcElement, &elt, i);
+ } else if (pcElement->eSemantic == EEST_Face) {
+ //call loader instance from here
+ loader->LoadFace(pcElement, &elt, i);
+ } else if (pcElement->eSemantic == EEST_TriStrip) {
+ //call loader instance from here
+ loader->LoadFace(pcElement, &elt, i);
+ }
+ }
+ }
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+bool PLY::ElementInstance::ParseInstance(const char *&pCur,
+ const PLY::Element *pcElement,
+ PLY::ElementInstance *p_pcOut) {
+ ai_assert(nullptr != pcElement);
+ ai_assert(nullptr != p_pcOut);
+
+ // allocate enough storage
+ p_pcOut->alProperties.resize(pcElement->alProperties.size());
+
+ std::vector<PLY::PropertyInstance>::iterator i = p_pcOut->alProperties.begin();
+ std::vector<PLY::Property>::const_iterator a = pcElement->alProperties.begin();
+ for (; i != p_pcOut->alProperties.end(); ++i, ++a) {
+ if (!(PLY::PropertyInstance::ParseInstance(pCur, &(*a), &(*i)))) {
+ ASSIMP_LOG_WARN("Unable to parse property instance. "
+ "Skipping this element instance");
+
+ PLY::PropertyInstance::ValueUnion v = PLY::PropertyInstance::DefaultValue((*a).eType);
+ (*i).avList.push_back(v);
+ }
+ }
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+bool PLY::ElementInstance::ParseInstanceBinary(
+ IOStreamBuffer<char> &streamBuffer,
+ std::vector<char> &buffer,
+ const char *&pCur,
+ unsigned int &bufferSize,
+ const PLY::Element *pcElement,
+ PLY::ElementInstance *p_pcOut,
+ bool p_bBE /* = false */) {
+ ai_assert(nullptr != pcElement);
+ ai_assert(nullptr != p_pcOut);
+
+ // allocate enough storage
+ p_pcOut->alProperties.resize(pcElement->alProperties.size());
+
+ std::vector<PLY::PropertyInstance>::iterator i = p_pcOut->alProperties.begin();
+ std::vector<PLY::Property>::const_iterator a = pcElement->alProperties.begin();
+ for (; i != p_pcOut->alProperties.end(); ++i, ++a) {
+ if (!(PLY::PropertyInstance::ParseInstanceBinary(streamBuffer, buffer, pCur, bufferSize, &(*a), &(*i), p_bBE))) {
+ ASSIMP_LOG_WARN("Unable to parse binary property instance. "
+ "Skipping this element instance");
+
+ (*i).avList.push_back(PLY::PropertyInstance::DefaultValue((*a).eType));
+ }
+ }
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+bool PLY::PropertyInstance::ParseInstance(const char *&pCur,
+ const PLY::Property *prop, PLY::PropertyInstance *p_pcOut) {
+ ai_assert(nullptr != prop);
+ ai_assert(nullptr != p_pcOut);
+
+ // skip spaces at the beginning
+ if (!SkipSpaces(&pCur)) {
+ return false;
+ }
+
+ if (prop->bIsList) {
+ // parse the number of elements in the list
+ PLY::PropertyInstance::ValueUnion v;
+ PLY::PropertyInstance::ParseValue(pCur, prop->eFirstType, &v);
+
+ // convert to unsigned int
+ unsigned int iNum = PLY::PropertyInstance::ConvertTo<unsigned int>(v, prop->eFirstType);
+
+ // parse all list elements
+ p_pcOut->avList.resize(iNum);
+ for (unsigned int i = 0; i < iNum; ++i) {
+ if (!SkipSpaces(&pCur))
+ return false;
+
+ PLY::PropertyInstance::ParseValue(pCur, prop->eType, &p_pcOut->avList[i]);
+ }
+ } else {
+ // parse the property
+ PLY::PropertyInstance::ValueUnion v;
+
+ PLY::PropertyInstance::ParseValue(pCur, prop->eType, &v);
+ p_pcOut->avList.push_back(v);
+ }
+ SkipSpacesAndLineEnd(&pCur);
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+bool PLY::PropertyInstance::ParseInstanceBinary(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer,
+ const char *&pCur,
+ unsigned int &bufferSize,
+ const PLY::Property *prop,
+ PLY::PropertyInstance *p_pcOut,
+ bool p_bBE) {
+ ai_assert(nullptr != prop);
+ ai_assert(nullptr != p_pcOut);
+
+ // parse all elements
+ if (prop->bIsList) {
+ // parse the number of elements in the list
+ PLY::PropertyInstance::ValueUnion v;
+ PLY::PropertyInstance::ParseValueBinary(streamBuffer, buffer, pCur, bufferSize, prop->eFirstType, &v, p_bBE);
+
+ // convert to unsigned int
+ unsigned int iNum = PLY::PropertyInstance::ConvertTo<unsigned int>(v, prop->eFirstType);
+
+ // parse all list elements
+ p_pcOut->avList.resize(iNum);
+ for (unsigned int i = 0; i < iNum; ++i) {
+ PLY::PropertyInstance::ParseValueBinary(streamBuffer, buffer, pCur, bufferSize, prop->eType, &p_pcOut->avList[i], p_bBE);
+ }
+ } else {
+ // parse the property
+ PLY::PropertyInstance::ValueUnion v;
+ PLY::PropertyInstance::ParseValueBinary(streamBuffer, buffer, pCur, bufferSize, prop->eType, &v, p_bBE);
+ p_pcOut->avList.push_back(v);
+ }
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+PLY::PropertyInstance::ValueUnion PLY::PropertyInstance::DefaultValue(PLY::EDataType eType) {
+ PLY::PropertyInstance::ValueUnion out;
+
+ switch (eType) {
+ case EDT_Float:
+ out.fFloat = 0.f;
+ return out;
+
+ case EDT_Double:
+ out.fDouble = 0.;
+ return out;
+
+ default:;
+ };
+ out.iUInt = 0;
+ return out;
+}
+
+// ------------------------------------------------------------------------------------------------
+bool PLY::PropertyInstance::ParseValue(const char *&pCur,
+ PLY::EDataType eType,
+ PLY::PropertyInstance::ValueUnion *out) {
+ ai_assert(nullptr != pCur);
+ ai_assert(nullptr != out);
+
+ //calc element size
+ bool ret = true;
+ switch (eType) {
+ case EDT_UInt:
+ case EDT_UShort:
+ case EDT_UChar:
+
+ out->iUInt = (uint32_t)strtoul10(pCur, &pCur);
+ break;
+
+ case EDT_Int:
+ case EDT_Short:
+ case EDT_Char:
+
+ out->iInt = (int32_t)strtol10(pCur, &pCur);
+ break;
+
+ case EDT_Float:
+ // technically this should cast to float, but people tend to use float descriptors for double data
+ // this is the best way to not risk losing precision on import and it doesn't hurt to do this
+ ai_real f;
+ pCur = fast_atoreal_move<ai_real>(pCur, f);
+ out->fFloat = (ai_real)f;
+ break;
+
+ case EDT_Double:
+ double d;
+ pCur = fast_atoreal_move<double>(pCur, d);
+ out->fDouble = (double)d;
+ break;
+
+ case EDT_INVALID:
+ default:
+ ret = false;
+ break;
+ }
+
+ return ret;
+}
+
+// ------------------------------------------------------------------------------------------------
+bool PLY::PropertyInstance::ParseValueBinary(IOStreamBuffer<char> &streamBuffer,
+ std::vector<char> &buffer,
+ const char *&pCur,
+ unsigned int &bufferSize,
+ PLY::EDataType eType,
+ PLY::PropertyInstance::ValueUnion *out,
+ bool p_bBE) {
+ ai_assert(nullptr != out);
+
+ //calc element size
+ unsigned int lsize = 0;
+ switch (eType) {
+ case EDT_Char:
+ case EDT_UChar:
+ lsize = 1;
+ break;
+
+ case EDT_UShort:
+ case EDT_Short:
+ lsize = 2;
+ break;
+
+ case EDT_UInt:
+ case EDT_Int:
+ case EDT_Float:
+ lsize = 4;
+ break;
+
+ case EDT_Double:
+ lsize = 8;
+ break;
+
+ case EDT_INVALID:
+ default:
+ break;
+ }
+
+ //read the next file block if needed
+ if (bufferSize < lsize) {
+ std::vector<char> nbuffer;
+ if (streamBuffer.getNextBlock(nbuffer)) {
+ //concat buffer contents
+ buffer = std::vector<char>(buffer.end() - bufferSize, buffer.end());
+ buffer.insert(buffer.end(), nbuffer.begin(), nbuffer.end());
+ nbuffer.clear();
+ bufferSize = static_cast<unsigned int>(buffer.size());
+ pCur = (char *)&buffer[0];
+ } else {
+ throw DeadlyImportError("Invalid .ply file: File corrupted");
+ }
+ }
+
+ bool ret = true;
+ switch (eType) {
+ case EDT_UInt: {
+ uint32_t t;
+ memcpy(&t, pCur, sizeof(uint32_t));
+ pCur += sizeof(uint32_t);
+
+ // Swap endianness
+ if (p_bBE) ByteSwap::Swap(&t);
+ out->iUInt = t;
+ break;
+ }
+
+ case EDT_UShort: {
+ uint16_t t;
+ memcpy(&t, pCur, sizeof(uint16_t));
+ pCur += sizeof(uint16_t);
+
+ // Swap endianness
+ if (p_bBE) ByteSwap::Swap(&t);
+ out->iUInt = t;
+ break;
+ }
+
+ case EDT_UChar: {
+ uint8_t t;
+ memcpy(&t, pCur, sizeof(uint8_t));
+ pCur += sizeof(uint8_t);
+ out->iUInt = t;
+ break;
+ }
+
+ case EDT_Int: {
+ int32_t t;
+ memcpy(&t, pCur, sizeof(int32_t));
+ pCur += sizeof(int32_t);
+
+ // Swap endianness
+ if (p_bBE) ByteSwap::Swap(&t);
+ out->iInt = t;
+ break;
+ }
+
+ case EDT_Short: {
+ int16_t t;
+ memcpy(&t, pCur, sizeof(int16_t));
+ pCur += sizeof(int16_t);
+
+ // Swap endianness
+ if (p_bBE) ByteSwap::Swap(&t);
+ out->iInt = t;
+ break;
+ }
+
+ case EDT_Char: {
+ int8_t t;
+ memcpy(&t, pCur, sizeof(int8_t));
+ pCur += sizeof(int8_t);
+ out->iInt = t;
+ break;
+ }
+
+ case EDT_Float: {
+ float t;
+ memcpy(&t, pCur, sizeof(float));
+ pCur += sizeof(float);
+
+ // Swap endianness
+ if (p_bBE) ByteSwap::Swap(&t);
+ out->fFloat = t;
+ break;
+ }
+ case EDT_Double: {
+ double t;
+ memcpy(&t, pCur, sizeof(double));
+ pCur += sizeof(double);
+
+ // Swap endianness
+ if (p_bBE) ByteSwap::Swap(&t);
+ out->fDouble = t;
+ break;
+ }
+ default:
+ ret = false;
+ }
+
+ bufferSize -= lsize;
+
+ return ret;
+}
+
+#endif // !! ASSIMP_BUILD_NO_PLY_IMPORTER
diff --git a/src/mesh/assimp-master/code/AssetLib/Ply/PlyParser.h b/src/mesh/assimp-master/code/AssetLib/Ply/PlyParser.h
new file mode 100644
index 0000000..8634929
--- /dev/null
+++ b/src/mesh/assimp-master/code/AssetLib/Ply/PlyParser.h
@@ -0,0 +1,488 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Defines the helper data structures for importing PLY files */
+#pragma once
+#ifndef AI_PLYFILEHELPER_H_INC
+#define AI_PLYFILEHELPER_H_INC
+
+#include <assimp/ParsingUtils.h>
+#include <assimp/IOStreamBuffer.h>
+#include <vector>
+
+namespace Assimp {
+
+//pre-declaration
+class PLYImporter;
+
+// http://local.wasp.uwa.edu.au/~pbourke/dataformats/ply/
+// http://w3.impa.br/~lvelho/outgoing/sossai/old/ViHAP_D4.4.2_PLY_format_v1.1.pdf
+// http://www.okino.com/conv/exp_ply.htm
+namespace PLY {
+
+// ---------------------------------------------------------------------------------
+/*
+name type number of bytes
+---------------------------------------
+char character 1
+uchar unsigned character 1
+short short integer 2
+ushort unsigned short integer 2
+int integer 4
+uint unsigned integer 4
+float single-precision float 4
+double double-precision float 8
+
+int8
+int16
+uint8 ... forms are also used
+*/
+enum EDataType {
+ EDT_Char = 0x0u,
+ EDT_UChar,
+ EDT_Short,
+ EDT_UShort,
+ EDT_Int,
+ EDT_UInt,
+ EDT_Float,
+ EDT_Double,
+
+ // Marks invalid entries
+ EDT_INVALID
+};
+
+// ---------------------------------------------------------------------------------
+/** \brief Specifies semantics for PLY element properties
+ *
+ * Semantics define the usage of a property, e.g. x coordinate
+*/
+enum ESemantic {
+ //! vertex position x coordinate
+ EST_XCoord = 0x0u,
+ //! vertex position x coordinate
+ EST_YCoord,
+ //! vertex position x coordinate
+ EST_ZCoord,
+
+ //! vertex normal x coordinate
+ EST_XNormal,
+ //! vertex normal y coordinate
+ EST_YNormal,
+ //! vertex normal z coordinate
+ EST_ZNormal,
+
+ //! u texture coordinate
+ EST_UTextureCoord,
+ //! v texture coordinate
+ EST_VTextureCoord,
+
+ //! vertex colors, red channel
+ EST_Red,
+ //! vertex colors, green channel
+ EST_Green,
+ //! vertex colors, blue channel
+ EST_Blue,
+ //! vertex colors, alpha channel
+ EST_Alpha,
+
+ //! vertex index list
+ EST_VertexIndex,
+
+ //! texture index
+ EST_TextureIndex,
+
+ //! texture coordinates (stored as element of a face)
+ EST_TextureCoordinates,
+
+ //! material index
+ EST_MaterialIndex,
+
+ //! ambient color, red channel
+ EST_AmbientRed,
+ //! ambient color, green channel
+ EST_AmbientGreen,
+ //! ambient color, blue channel
+ EST_AmbientBlue,
+ //! ambient color, alpha channel
+ EST_AmbientAlpha,
+
+ //! diffuse color, red channel
+ EST_DiffuseRed,
+ //! diffuse color, green channel
+ EST_DiffuseGreen,
+ //! diffuse color, blue channel
+ EST_DiffuseBlue,
+ //! diffuse color, alpha channel
+ EST_DiffuseAlpha,
+
+ //! specular color, red channel
+ EST_SpecularRed,
+ //! specular color, green channel
+ EST_SpecularGreen,
+ //! specular color, blue channel
+ EST_SpecularBlue,
+ //! specular color, alpha channel
+ EST_SpecularAlpha,
+
+ //! specular power for phong shading
+ EST_PhongPower,
+
+ //! opacity between 0 and 1
+ EST_Opacity,
+
+ //! Marks invalid entries
+ EST_INVALID
+};
+
+// ---------------------------------------------------------------------------------
+/** \brief Specifies semantics for PLY elements
+ *
+ * Semantics define the usage of an element, e.g. vertex or material
+*/
+enum EElementSemantic {
+ //! The element is a vertex
+ EEST_Vertex = 0x0u,
+
+ //! The element is a face description (index table)
+ EEST_Face,
+
+ //! The element is a triangle-strip description (index table)
+ EEST_TriStrip,
+
+ //! The element is an edge description (ignored)
+ EEST_Edge,
+
+ //! The element is a material description
+ EEST_Material,
+
+ //! texture path
+ EEST_TextureFile,
+
+ //! Marks invalid entries
+ EEST_INVALID
+};
+
+// ---------------------------------------------------------------------------------
+/** \brief Helper class for a property in a PLY file.
+ *
+ * This can e.g. be a part of the vertex declaration
+ */
+class Property {
+public:
+ //! Default constructor
+ Property() AI_NO_EXCEPT
+ : eType (EDT_Int)
+ , Semantic()
+ , bIsList(false)
+ , eFirstType(EDT_UChar) {
+ // empty
+ }
+
+ //! Data type of the property
+ EDataType eType;
+
+ //! Semantical meaning of the property
+ ESemantic Semantic;
+
+ //! Of the semantic of the property could not be parsed:
+ //! Contains the semantic specified in the file
+ std::string szName;
+
+ //! Specifies whether the data type is a list where
+ //! the first element specifies the size of the list
+ bool bIsList;
+ EDataType eFirstType;
+
+ // -------------------------------------------------------------------
+ //! Parse a property from a string. The end of the
+ //! string is either '\n', '\r' or '\0'. Return value is false
+ //! if the input string is NOT a valid property (E.g. does
+ //! not start with the "property" keyword)
+ static bool ParseProperty(std::vector<char> &buffer, Property* pOut);
+
+ // -------------------------------------------------------------------
+ //! Parse a data type from a string
+ static EDataType ParseDataType(std::vector<char> &buffer);
+
+ // -------------------------------------------------------------------
+ //! Parse a semantic from a string
+ static ESemantic ParseSemantic(std::vector<char> &buffer);
+};
+
+// ---------------------------------------------------------------------------------
+/** \brief Helper class for an element in a PLY file.
+ *
+ * This can e.g. be the vertex declaration. Elements contain a
+ * well-defined number of properties.
+ */
+class Element {
+public:
+ //! Default constructor
+ Element() AI_NO_EXCEPT
+ : eSemantic (EEST_INVALID)
+ , NumOccur(0) {
+ // empty
+ }
+
+ //! List of properties assigned to the element
+ //! std::vector to support operator[]
+ std::vector<Property> alProperties;
+
+ //! Semantic of the element
+ EElementSemantic eSemantic;
+
+ //! Of the semantic of the element could not be parsed:
+ //! Contains the semantic specified in the file
+ std::string szName;
+
+ //! How many times will the element occur?
+ unsigned int NumOccur;
+
+
+ // -------------------------------------------------------------------
+ //! Parse an element from a string.
+ //! The function will parse all properties contained in the
+ //! element, too.
+ static bool ParseElement(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer, Element* pOut);
+
+ // -------------------------------------------------------------------
+ //! Parse a semantic from a string
+ static EElementSemantic ParseSemantic(std::vector<char> &buffer);
+};
+
+// ---------------------------------------------------------------------------------
+/** \brief Instance of a property in a PLY file
+ */
+class PropertyInstance
+{
+public:
+
+ //! Default constructor
+ PropertyInstance() AI_NO_EXCEPT {
+ // empty
+ }
+
+ union ValueUnion
+ {
+
+ //! uInt32 representation of the property. All
+ // uint types are automatically converted to uint32
+ uint32_t iUInt;
+
+ //! Int32 representation of the property. All
+ // int types are automatically converted to int32
+ int32_t iInt;
+
+ //! Float32 representation of the property
+ float fFloat;
+
+ //! Float64 representation of the property
+ double fDouble;
+
+ };
+
+ // -------------------------------------------------------------------
+ //! List of all values parsed. Contains only one value
+ // for non-list properties
+ std::vector<ValueUnion> avList;
+
+ // -------------------------------------------------------------------
+ //! Parse a property instance
+ static bool ParseInstance(const char* &pCur,
+ const Property* prop, PropertyInstance* p_pcOut);
+
+ // -------------------------------------------------------------------
+ //! Parse a property instance in binary format
+ static bool ParseInstanceBinary(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer,
+ const char* &pCur, unsigned int &bufferSize, const Property* prop, PropertyInstance* p_pcOut, bool p_bBE);
+
+ // -------------------------------------------------------------------
+ //! Get the default value for a given data type
+ static ValueUnion DefaultValue(EDataType eType);
+
+ // -------------------------------------------------------------------
+ //! Parse a value
+ static bool ParseValue(const char* &pCur, EDataType eType, ValueUnion* out);
+
+ // -------------------------------------------------------------------
+ //! Parse a binary value
+ static bool ParseValueBinary(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer,
+ const char* &pCur, unsigned int &bufferSize, EDataType eType, ValueUnion* out, bool p_bBE);
+
+ // -------------------------------------------------------------------
+ //! Convert a property value to a given type TYPE
+ template <typename TYPE>
+ static TYPE ConvertTo(ValueUnion v, EDataType eType);
+};
+
+// ---------------------------------------------------------------------------------
+/** \brief Class for an element instance in a PLY file
+ */
+class ElementInstance {
+public:
+ //! Default constructor
+ ElementInstance() AI_NO_EXCEPT
+ : alProperties() {
+ // empty
+ }
+
+ //! List of all parsed properties
+ std::vector< PropertyInstance > alProperties;
+
+ // -------------------------------------------------------------------
+ //! Parse an element instance
+ static bool ParseInstance(const char* &pCur,
+ const Element* pcElement, ElementInstance* p_pcOut);
+
+ // -------------------------------------------------------------------
+ //! Parse a binary element instance
+ static bool ParseInstanceBinary(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer,
+ const char* &pCur, unsigned int &bufferSize, const Element* pcElement, ElementInstance* p_pcOut, bool p_bBE);
+};
+
+// ---------------------------------------------------------------------------------
+/** \brief Class for an element instance list in a PLY file
+ */
+class ElementInstanceList
+{
+public:
+
+ //! Default constructor
+ ElementInstanceList() AI_NO_EXCEPT
+ : alInstances() {
+ // empty
+ }
+
+ //! List of all element instances
+ std::vector< ElementInstance > alInstances;
+
+ // -------------------------------------------------------------------
+ //! Parse an element instance list
+ static bool ParseInstanceList(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer,
+ const Element* pcElement, ElementInstanceList* p_pcOut, PLYImporter* loader);
+
+ // -------------------------------------------------------------------
+ //! Parse a binary element instance list
+ static bool ParseInstanceListBinary(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer,
+ const char* &pCur, unsigned int &bufferSize, const Element* pcElement, ElementInstanceList* p_pcOut, PLYImporter* loader, bool p_bBE);
+};
+// ---------------------------------------------------------------------------------
+/** \brief Class to represent the document object model of an ASCII or binary
+ * (both little and big-endian) PLY file
+ */
+class DOM
+{
+public:
+
+ //! Default constructor
+ DOM() AI_NO_EXCEPT
+ : alElements()
+ , alElementData() {
+
+ }
+
+
+ //! Contains all elements of the file format
+ std::vector<Element> alElements;
+ //! Contains the real data of each element's instance list
+ std::vector<ElementInstanceList> alElementData;
+
+ //! Parse the DOM for a PLY file. The input string is assumed
+ //! to be terminated with zero
+ static bool ParseInstance(IOStreamBuffer<char> &streamBuffer, DOM* p_pcOut, PLYImporter* loader);
+ static bool ParseInstanceBinary(IOStreamBuffer<char> &streamBuffer, DOM* p_pcOut, PLYImporter* loader, bool p_bBE);
+
+ //! Skip all comment lines after this
+ static bool SkipComments(std::vector<char> &buffer);
+
+ static bool SkipSpaces(std::vector<char> &buffer);
+
+ static bool SkipLine(std::vector<char> &buffer);
+
+ static bool TokenMatch(std::vector<char> &buffer, const char* token, unsigned int len);
+
+ static bool SkipSpacesAndLineEnd(std::vector<char> &buffer);
+
+private:
+
+ // -------------------------------------------------------------------
+ //! Handle the file header and read all element descriptions
+ bool ParseHeader(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer, bool p_bBE);
+
+ // -------------------------------------------------------------------
+ //! Read in all element instance lists
+ bool ParseElementInstanceLists(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer, PLYImporter* loader);
+
+ // -------------------------------------------------------------------
+ //! Read in all element instance lists for a binary file format
+ bool ParseElementInstanceListsBinary(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer, const char* &pCur, unsigned int &bufferSize, PLYImporter* loader, bool p_bBE);
+};
+
+// ---------------------------------------------------------------------------------
+template <typename TYPE>
+inline TYPE PLY::PropertyInstance::ConvertTo(
+ PLY::PropertyInstance::ValueUnion v, PLY::EDataType eType)
+{
+ switch (eType)
+ {
+ case EDT_Float:
+ return (TYPE)v.fFloat;
+ case EDT_Double:
+ return (TYPE)v.fDouble;
+
+ case EDT_UInt:
+ case EDT_UShort:
+ case EDT_UChar:
+ return (TYPE)v.iUInt;
+
+ case EDT_Int:
+ case EDT_Short:
+ case EDT_Char:
+ return (TYPE)v.iInt;
+ default: ;
+ };
+ return (TYPE)0;
+}
+
+} // Namespace PLY
+} // Namespace AssImp
+
+#endif // !! include guard