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authorsanine <sanine.not@pm.me>2022-04-16 11:55:54 -0500
committersanine <sanine.not@pm.me>2022-04-16 11:55:54 -0500
commit8fb7916a0d0cb007a4c3a4e6a31af58765268ca3 (patch)
tree52b5524a94a5b04e17a1fd7f8aca988ab6d0c75f /src/mesh/assimp-master/samples/SimpleTexturedDirectx11
parentdb81b925d776103326128bf629cbdda576a223e7 (diff)
delete src/mesh/assimp-master
Diffstat (limited to 'src/mesh/assimp-master/samples/SimpleTexturedDirectx11')
-rw-r--r--src/mesh/assimp-master/samples/SimpleTexturedDirectx11/CMakeLists.txt51
-rw-r--r--src/mesh/assimp-master/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/Mesh.h107
-rw-r--r--src/mesh/assimp-master/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/ModelLoader.cpp186
-rw-r--r--src/mesh/assimp-master/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/ModelLoader.h42
-rw-r--r--src/mesh/assimp-master/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/PixelShader.hlsl9
-rw-r--r--src/mesh/assimp-master/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/SafeRelease.hpp57
-rw-r--r--src/mesh/assimp-master/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/TextureLoader.cpp697
-rw-r--r--src/mesh/assimp-master/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/TextureLoader.h61
-rw-r--r--src/mesh/assimp-master/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/VertexShader.hlsl23
-rw-r--r--src/mesh/assimp-master/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/main.cpp599
10 files changed, 0 insertions, 1832 deletions
diff --git a/src/mesh/assimp-master/samples/SimpleTexturedDirectx11/CMakeLists.txt b/src/mesh/assimp-master/samples/SimpleTexturedDirectx11/CMakeLists.txt
deleted file mode 100644
index 007ada3..0000000
--- a/src/mesh/assimp-master/samples/SimpleTexturedDirectx11/CMakeLists.txt
+++ /dev/null
@@ -1,51 +0,0 @@
-FIND_PACKAGE(DirectX)
-
-IF ( MSVC )
- SET(M_LIB)
-ENDIF ()
-
-if ( MSVC )
- ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS )
- ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
- REMOVE_DEFINITIONS( -DUNICODE -D_UNICODE )
-endif ()
-
-ADD_COMPILE_DEFINITIONS(SHADER_PATH="${CMAKE_CURRENT_SOURCE_DIR}/SimpleTexturedDirectx11/")
-
-INCLUDE_DIRECTORIES(
- ${Assimp_SOURCE_DIR}/include
- ${Assimp_SOURCE_DIR}/code
- ${SAMPLES_SHARED_CODE_DIR}
-)
-
-LINK_DIRECTORIES(
- ${Assimp_BINARY_DIR}
- ${Assimp_BINARY_DIR}/lib
-)
-
-ADD_EXECUTABLE( assimp_simpletextureddirectx11 WIN32
- SimpleTexturedDirectx11/Mesh.h
- SimpleTexturedDirectx11/ModelLoader.cpp
- SimpleTexturedDirectx11/ModelLoader.h
- #SimpleTexturedDirectx11/PixelShader.hlsl
- SimpleTexturedDirectx11/TextureLoader.cpp
- SimpleTexturedDirectx11/TextureLoader.h
- #SimpleTexturedDirectx11/VertexShader.hlsl
- SimpleTexturedDirectx11/main.cpp
- SimpleTexturedDirectx11/SafeRelease.hpp
- ${SAMPLES_SHARED_CODE_DIR}/UTFConverter.cpp
- ${SAMPLES_SHARED_CODE_DIR}/UTFConverter.h
-)
-
-TARGET_USE_COMMON_OUTPUT_DIRECTORY(assimp_simpletextureddirectx11)
-
-SET_PROPERTY(TARGET assimp_simpletextureddirectx11 PROPERTY DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
-
-TARGET_LINK_LIBRARIES( assimp_simpletextureddirectx11 assimp comctl32.lib winmm.lib )
-SET_TARGET_PROPERTIES( assimp_simpletextureddirectx11 PROPERTIES
- OUTPUT_NAME assimp_simpletextureddirectx11
-)
-
-INSTALL( TARGETS assimp_simpletextureddirectx11
- DESTINATION "${ASSIMP_BIN_INSTALL_DIR}" COMPONENT assimp-dev
-)
diff --git a/src/mesh/assimp-master/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/Mesh.h b/src/mesh/assimp-master/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/Mesh.h
deleted file mode 100644
index e0169ee..0000000
--- a/src/mesh/assimp-master/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/Mesh.h
+++ /dev/null
@@ -1,107 +0,0 @@
-#ifndef MESH_H
-#define MESH_H
-
-#include <string>
-#include <fstream>
-#include <sstream>
-#include <iostream>
-#include <vector>
-#include <stdexcept>
-#include <d3d11_1.h>
-#include <DirectXMath.h>
-
-using namespace DirectX;
-
-#include "SafeRelease.hpp"
-
-struct VERTEX {
- FLOAT X, Y, Z;
- XMFLOAT2 texcoord;
-};
-
-struct Texture {
- std::string type;
- std::string path;
- ID3D11ShaderResourceView *texture;
-
- void Release() {
- SafeRelease(texture);
- }
-};
-
-class Mesh {
-public:
- std::vector<VERTEX> vertices_;
- std::vector<UINT> indices_;
- std::vector<Texture> textures_;
- ID3D11Device *dev_;
-
- Mesh(ID3D11Device *dev, const std::vector<VERTEX>& vertices, const std::vector<UINT>& indices, const std::vector<Texture>& textures) :
- vertices_(vertices),
- indices_(indices),
- textures_(textures),
- dev_(dev),
- VertexBuffer_(nullptr),
- IndexBuffer_(nullptr) {
- this->setupMesh(this->dev_);
- }
-
- void Draw(ID3D11DeviceContext *devcon) {
- UINT stride = sizeof(VERTEX);
- UINT offset = 0;
-
- devcon->IASetVertexBuffers(0, 1, &VertexBuffer_, &stride, &offset);
- devcon->IASetIndexBuffer(IndexBuffer_, DXGI_FORMAT_R32_UINT, 0);
-
- devcon->PSSetShaderResources(0, 1, &textures_[0].texture);
-
- devcon->DrawIndexed(static_cast<UINT>(indices_.size()), 0, 0);
- }
-
- void Close() {
- SafeRelease(VertexBuffer_);
- SafeRelease(IndexBuffer_);
- }
-private:
- // Render data
- ID3D11Buffer *VertexBuffer_, *IndexBuffer_;
-
- // Functions
- // Initializes all the buffer objects/arrays
- void setupMesh(ID3D11Device *dev) {
- HRESULT hr;
-
- D3D11_BUFFER_DESC vbd;
- vbd.Usage = D3D11_USAGE_IMMUTABLE;
- vbd.ByteWidth = static_cast<UINT>(sizeof(VERTEX) * vertices_.size());
- vbd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
- vbd.CPUAccessFlags = 0;
- vbd.MiscFlags = 0;
-
- D3D11_SUBRESOURCE_DATA initData;
- initData.pSysMem = &vertices_[0];
-
- hr = dev->CreateBuffer(&vbd, &initData, &VertexBuffer_);
- if (FAILED(hr)) {
- Close();
- throw std::runtime_error("Failed to create vertex buffer.");
- }
-
- D3D11_BUFFER_DESC ibd;
- ibd.Usage = D3D11_USAGE_IMMUTABLE;
- ibd.ByteWidth = static_cast<UINT>(sizeof(UINT) * indices_.size());
- ibd.BindFlags = D3D11_BIND_INDEX_BUFFER;
- ibd.CPUAccessFlags = 0;
- ibd.MiscFlags = 0;
-
- initData.pSysMem = &indices_[0];
-
- hr = dev->CreateBuffer(&ibd, &initData, &IndexBuffer_);
- if (FAILED(hr)) {
- Close();
- throw std::runtime_error("Failed to create index buffer.");
- }
- }
-};
-
-#endif
diff --git a/src/mesh/assimp-master/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/ModelLoader.cpp b/src/mesh/assimp-master/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/ModelLoader.cpp
deleted file mode 100644
index 18bb10f..0000000
--- a/src/mesh/assimp-master/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/ModelLoader.cpp
+++ /dev/null
@@ -1,186 +0,0 @@
-#include "ModelLoader.h"
-
-ModelLoader::ModelLoader() :
- dev_(nullptr),
- devcon_(nullptr),
- meshes_(),
- directory_(),
- textures_loaded_(),
- hwnd_(nullptr) {
- // empty
-}
-
-
-ModelLoader::~ModelLoader() {
- // empty
-}
-
-bool ModelLoader::Load(HWND hwnd, ID3D11Device * dev, ID3D11DeviceContext * devcon, std::string filename) {
- Assimp::Importer importer;
-
- const aiScene* pScene = importer.ReadFile(filename,
- aiProcess_Triangulate |
- aiProcess_ConvertToLeftHanded);
-
- if (pScene == nullptr)
- return false;
-
- this->directory_ = filename.substr(0, filename.find_last_of("/\\"));
-
- this->dev_ = dev;
- this->devcon_ = devcon;
- this->hwnd_ = hwnd;
-
- processNode(pScene->mRootNode, pScene);
-
- return true;
-}
-
-void ModelLoader::Draw(ID3D11DeviceContext * devcon) {
- for (size_t i = 0; i < meshes_.size(); ++i ) {
- meshes_[i].Draw(devcon);
- }
-}
-
-Mesh ModelLoader::processMesh(aiMesh * mesh, const aiScene * scene) {
- // Data to fill
- std::vector<VERTEX> vertices;
- std::vector<UINT> indices;
- std::vector<Texture> textures;
-
- // Walk through each of the mesh's vertices
- for (UINT i = 0; i < mesh->mNumVertices; i++) {
- VERTEX vertex;
-
- vertex.X = mesh->mVertices[i].x;
- vertex.Y = mesh->mVertices[i].y;
- vertex.Z = mesh->mVertices[i].z;
-
- if (mesh->mTextureCoords[0]) {
- vertex.texcoord.x = (float)mesh->mTextureCoords[0][i].x;
- vertex.texcoord.y = (float)mesh->mTextureCoords[0][i].y;
- }
-
- vertices.push_back(vertex);
- }
-
- for (UINT i = 0; i < mesh->mNumFaces; i++) {
- aiFace face = mesh->mFaces[i];
-
- for (UINT j = 0; j < face.mNumIndices; j++)
- indices.push_back(face.mIndices[j]);
- }
-
- if (mesh->mMaterialIndex >= 0) {
- aiMaterial* material = scene->mMaterials[mesh->mMaterialIndex];
-
- std::vector<Texture> diffuseMaps = this->loadMaterialTextures(material, aiTextureType_DIFFUSE, "texture_diffuse", scene);
- textures.insert(textures.end(), diffuseMaps.begin(), diffuseMaps.end());
- }
-
- return Mesh(dev_, vertices, indices, textures);
-}
-
-std::vector<Texture> ModelLoader::loadMaterialTextures(aiMaterial * mat, aiTextureType type, std::string typeName, const aiScene * scene) {
- std::vector<Texture> textures;
- for (UINT i = 0; i < mat->GetTextureCount(type); i++) {
- aiString str;
- mat->GetTexture(type, i, &str);
- // Check if texture was loaded before and if so, continue to next iteration: skip loading a new texture
- bool skip = false;
- for (UINT j = 0; j < textures_loaded_.size(); j++) {
- if (std::strcmp(textures_loaded_[j].path.c_str(), str.C_Str()) == 0) {
- textures.push_back(textures_loaded_[j]);
- skip = true; // A texture with the same filepath has already been loaded, continue to next one. (optimization)
- break;
- }
- }
- if (!skip) { // If texture hasn't been loaded already, load it
- HRESULT hr;
- Texture texture;
-
- const aiTexture* embeddedTexture = scene->GetEmbeddedTexture(str.C_Str());
- if (embeddedTexture != nullptr) {
- texture.texture = loadEmbeddedTexture(embeddedTexture);
- } else {
- std::string filename = std::string(str.C_Str());
- filename = directory_ + '/' + filename;
- std::wstring filenamews = std::wstring(filename.begin(), filename.end());
- hr = CreateWICTextureFromFile(dev_, devcon_, filenamews.c_str(), nullptr, &texture.texture);
- if (FAILED(hr))
- MessageBox(hwnd_, "Texture couldn't be loaded", "Error!", MB_ICONERROR | MB_OK);
- }
- texture.type = typeName;
- texture.path = str.C_Str();
- textures.push_back(texture);
- this->textures_loaded_.push_back(texture); // Store it as texture loaded for entire model, to ensure we won't unnecesery load duplicate textures.
- }
- }
- return textures;
-}
-
-void ModelLoader::Close() {
- for (auto& t : textures_loaded_)
- t.Release();
-
- for (size_t i = 0; i < meshes_.size(); i++) {
- meshes_[i].Close();
- }
-}
-
-void ModelLoader::processNode(aiNode * node, const aiScene * scene) {
- for (UINT i = 0; i < node->mNumMeshes; i++) {
- aiMesh* mesh = scene->mMeshes[node->mMeshes[i]];
- meshes_.push_back(this->processMesh(mesh, scene));
- }
-
- for (UINT i = 0; i < node->mNumChildren; i++) {
- this->processNode(node->mChildren[i], scene);
- }
-}
-
-ID3D11ShaderResourceView * ModelLoader::loadEmbeddedTexture(const aiTexture* embeddedTexture) {
- HRESULT hr;
- ID3D11ShaderResourceView *texture = nullptr;
-
- if (embeddedTexture->mHeight != 0) {
- // Load an uncompressed ARGB8888 embedded texture
- D3D11_TEXTURE2D_DESC desc;
- desc.Width = embeddedTexture->mWidth;
- desc.Height = embeddedTexture->mHeight;
- desc.MipLevels = 1;
- desc.ArraySize = 1;
- desc.SampleDesc.Count = 1;
- desc.SampleDesc.Quality = 0;
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
- desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
- desc.CPUAccessFlags = 0;
- desc.MiscFlags = 0;
-
- D3D11_SUBRESOURCE_DATA subresourceData;
- subresourceData.pSysMem = embeddedTexture->pcData;
- subresourceData.SysMemPitch = embeddedTexture->mWidth * 4;
- subresourceData.SysMemSlicePitch = embeddedTexture->mWidth * embeddedTexture->mHeight * 4;
-
- ID3D11Texture2D *texture2D = nullptr;
- hr = dev_->CreateTexture2D(&desc, &subresourceData, &texture2D);
- if (FAILED(hr))
- MessageBox(hwnd_, "CreateTexture2D failed!", "Error!", MB_ICONERROR | MB_OK);
-
- hr = dev_->CreateShaderResourceView(texture2D, nullptr, &texture);
- if (FAILED(hr))
- MessageBox(hwnd_, "CreateShaderResourceView failed!", "Error!", MB_ICONERROR | MB_OK);
-
- return texture;
- }
-
- // mHeight is 0, so try to load a compressed texture of mWidth bytes
- const size_t size = embeddedTexture->mWidth;
-
- hr = CreateWICTextureFromMemory(dev_, devcon_, reinterpret_cast<const unsigned char*>(embeddedTexture->pcData), size, nullptr, &texture);
- if (FAILED(hr))
- MessageBox(hwnd_, "Texture couldn't be created from memory!", "Error!", MB_ICONERROR | MB_OK);
-
- return texture;
-}
diff --git a/src/mesh/assimp-master/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/ModelLoader.h b/src/mesh/assimp-master/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/ModelLoader.h
deleted file mode 100644
index a04484f..0000000
--- a/src/mesh/assimp-master/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/ModelLoader.h
+++ /dev/null
@@ -1,42 +0,0 @@
-#ifndef MODEL_LOADER_H
-#define MODEL_LOADER_H
-
-#include <vector>
-#include <d3d11_1.h>
-#include <DirectXMath.h>
-
-#include <assimp\Importer.hpp>
-#include <assimp\scene.h>
-#include <assimp\postprocess.h>
-
-#include "Mesh.h"
-#include "TextureLoader.h"
-
-using namespace DirectX;
-
-class ModelLoader
-{
-public:
- ModelLoader();
- ~ModelLoader();
-
- bool Load(HWND hwnd, ID3D11Device* dev, ID3D11DeviceContext* devcon, std::string filename);
- void Draw(ID3D11DeviceContext* devcon);
-
- void Close();
-private:
- ID3D11Device *dev_;
- ID3D11DeviceContext *devcon_;
- std::vector<Mesh> meshes_;
- std::string directory_;
- std::vector<Texture> textures_loaded_;
- HWND hwnd_;
-
- void processNode(aiNode* node, const aiScene* scene);
- Mesh processMesh(aiMesh* mesh, const aiScene* scene);
- std::vector<Texture> loadMaterialTextures(aiMaterial* mat, aiTextureType type, std::string typeName, const aiScene* scene);
- ID3D11ShaderResourceView* loadEmbeddedTexture(const aiTexture* embeddedTexture);
-};
-
-#endif // !MODEL_LOADER_H
-
diff --git a/src/mesh/assimp-master/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/PixelShader.hlsl b/src/mesh/assimp-master/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/PixelShader.hlsl
deleted file mode 100644
index cae4fa7..0000000
--- a/src/mesh/assimp-master/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/PixelShader.hlsl
+++ /dev/null
@@ -1,9 +0,0 @@
-Texture2D diffTexture;
-SamplerState SampleType;
-
-float4 main(float4 pos : SV_POSITION, float2 texcoord : TEXCOORD) : SV_TARGET
-{
- float4 textureColor = diffTexture.Sample(SampleType, texcoord);
-
- return textureColor;
-} \ No newline at end of file
diff --git a/src/mesh/assimp-master/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/SafeRelease.hpp b/src/mesh/assimp-master/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/SafeRelease.hpp
deleted file mode 100644
index 2fd80db..0000000
--- a/src/mesh/assimp-master/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/SafeRelease.hpp
+++ /dev/null
@@ -1,57 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-#ifdef _MSC_VER
-#pragma once
-#endif
-
-/* Used to reduce to reduce the number of lines when calling Release()
- on a D3D interface. Implemented as a template instead of a 'SAFE_RELEASE'
- MACRO to ease debugging. */
-template<typename T>
-inline void SafeRelease(T*& x) {
- if (x) {
- x->Release();
- x = nullptr;
- }
-}
diff --git a/src/mesh/assimp-master/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/TextureLoader.cpp b/src/mesh/assimp-master/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/TextureLoader.cpp
deleted file mode 100644
index a02c53c..0000000
--- a/src/mesh/assimp-master/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/TextureLoader.cpp
+++ /dev/null
@@ -1,697 +0,0 @@
-//--------------------------------------------------------------------------------------
-// File: WICTextureLoader.cpp
-//
-// Function for loading a WIC image and creating a Direct3D 11 runtime texture for it
-// (auto-generating mipmaps if possible)
-//
-// Note: Assumes application has already called CoInitializeEx
-//
-// Warning: CreateWICTexture* functions are not thread-safe if given a d3dContext instance for
-// auto-gen mipmap support.
-//
-// Note these functions are useful for images created as simple 2D textures. For
-// more complex resources, DDSTextureLoader is an excellent light-weight runtime loader.
-// For a full-featured DDS file reader, writer, and texture processing pipeline see
-// the 'Texconv' sample and the 'DirectXTex' library.
-//
-// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
-// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
-// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
-// PARTICULAR PURPOSE.
-//
-// Copyright (c) Microsoft Corporation. All rights reserved.
-//
-// http://go.microsoft.com/fwlink/?LinkId=248926
-// http://go.microsoft.com/fwlink/?LinkId=248929
-//--------------------------------------------------------------------------------------
-
-// We could load multi-frame images (TIFF/GIF) into a texture array.
-// For now, we just load the first frame (note: DirectXTex supports multi-frame images)
-
-#include <dxgiformat.h>
-#include <assert.h>
-
-#ifdef _MSC_VER
-#pragma warning(push)
-#pragma warning(disable : 4005)
-#endif // _MSC_VER
-
-#include <wincodec.h>
-
-#ifdef _MSC_VER
-#pragma warning(pop)
-#endif // _MSC_VER
-
-#include <memory>
-
-#include "TextureLoader.h"
-
-#if (_WIN32_WINNT >= 0x0602 /*_WIN32_WINNT_WIN8*/) && !defined(DXGI_1_2_FORMATS)
-#define DXGI_1_2_FORMATS
-#endif
-
-//---------------------------------------------------------------------------------
-template<class T> class ScopedObject
-{
-public:
- explicit ScopedObject(T *p = 0) : _pointer(p) {}
- ~ScopedObject()
- {
- if (_pointer)
- {
- _pointer->Release();
- _pointer = nullptr;
- }
- }
-
- bool IsNull() const { return (!_pointer); }
-
- T& operator*() { return *_pointer; }
- T* operator->() { return _pointer; }
- T** operator&() { return &_pointer; }
-
- void Reset(T *p = 0) { if (_pointer) { _pointer->Release(); } _pointer = p; }
-
- T* Get() const { return _pointer; }
-
-private:
- ScopedObject(const ScopedObject&);
- ScopedObject& operator=(const ScopedObject&);
-
- T* _pointer;
-};
-
-//-------------------------------------------------------------------------------------
-// WIC Pixel Format Translation Data
-//-------------------------------------------------------------------------------------
-struct WICTranslate
-{
- GUID wic;
- DXGI_FORMAT format;
-};
-
-static WICTranslate g_WICFormats[] =
-{
- { GUID_WICPixelFormat128bppRGBAFloat, DXGI_FORMAT_R32G32B32A32_FLOAT },
-
- { GUID_WICPixelFormat64bppRGBAHalf, DXGI_FORMAT_R16G16B16A16_FLOAT },
- { GUID_WICPixelFormat64bppRGBA, DXGI_FORMAT_R16G16B16A16_UNORM },
-
- { GUID_WICPixelFormat32bppRGBA, DXGI_FORMAT_R8G8B8A8_UNORM },
- { GUID_WICPixelFormat32bppBGRA, DXGI_FORMAT_B8G8R8A8_UNORM }, // DXGI 1.1
- { GUID_WICPixelFormat32bppBGR, DXGI_FORMAT_B8G8R8X8_UNORM }, // DXGI 1.1
-
- { GUID_WICPixelFormat32bppRGBA1010102XR, DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM }, // DXGI 1.1
- { GUID_WICPixelFormat32bppRGBA1010102, DXGI_FORMAT_R10G10B10A2_UNORM },
- { GUID_WICPixelFormat32bppRGBE, DXGI_FORMAT_R9G9B9E5_SHAREDEXP },
-
-#ifdef DXGI_1_2_FORMATS
-
- { GUID_WICPixelFormat16bppBGRA5551, DXGI_FORMAT_B5G5R5A1_UNORM },
- { GUID_WICPixelFormat16bppBGR565, DXGI_FORMAT_B5G6R5_UNORM },
-
-#endif // DXGI_1_2_FORMATS
-
- { GUID_WICPixelFormat32bppGrayFloat, DXGI_FORMAT_R32_FLOAT },
- { GUID_WICPixelFormat16bppGrayHalf, DXGI_FORMAT_R16_FLOAT },
- { GUID_WICPixelFormat16bppGray, DXGI_FORMAT_R16_UNORM },
- { GUID_WICPixelFormat8bppGray, DXGI_FORMAT_R8_UNORM },
-
- { GUID_WICPixelFormat8bppAlpha, DXGI_FORMAT_A8_UNORM },
-
-#if (_WIN32_WINNT >= 0x0602 /*_WIN32_WINNT_WIN8*/)
- { GUID_WICPixelFormat96bppRGBFloat, DXGI_FORMAT_R32G32B32_FLOAT },
-#endif
-};
-
-//-------------------------------------------------------------------------------------
-// WIC Pixel Format nearest conversion table
-//-------------------------------------------------------------------------------------
-
-struct WICConvert
-{
- GUID source;
- GUID target;
-};
-
-static WICConvert g_WICConvert[] =
-{
- // Note target GUID in this conversion table must be one of those directly supported formats (above).
-
- { GUID_WICPixelFormatBlackWhite, GUID_WICPixelFormat8bppGray }, // DXGI_FORMAT_R8_UNORM
-
- { GUID_WICPixelFormat1bppIndexed, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
- { GUID_WICPixelFormat2bppIndexed, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
- { GUID_WICPixelFormat4bppIndexed, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
- { GUID_WICPixelFormat8bppIndexed, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
-
- { GUID_WICPixelFormat2bppGray, GUID_WICPixelFormat8bppGray }, // DXGI_FORMAT_R8_UNORM
- { GUID_WICPixelFormat4bppGray, GUID_WICPixelFormat8bppGray }, // DXGI_FORMAT_R8_UNORM
-
- { GUID_WICPixelFormat16bppGrayFixedPoint, GUID_WICPixelFormat16bppGrayHalf }, // DXGI_FORMAT_R16_FLOAT
- { GUID_WICPixelFormat32bppGrayFixedPoint, GUID_WICPixelFormat32bppGrayFloat }, // DXGI_FORMAT_R32_FLOAT
-
-#ifdef DXGI_1_2_FORMATS
-
- { GUID_WICPixelFormat16bppBGR555, GUID_WICPixelFormat16bppBGRA5551 }, // DXGI_FORMAT_B5G5R5A1_UNORM
-
-#else
-
- { GUID_WICPixelFormat16bppBGR555, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
- { GUID_WICPixelFormat16bppBGRA5551, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
- { GUID_WICPixelFormat16bppBGR565, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
-
-#endif // DXGI_1_2_FORMATS
-
- { GUID_WICPixelFormat32bppBGR101010, GUID_WICPixelFormat32bppRGBA1010102 }, // DXGI_FORMAT_R10G10B10A2_UNORM
-
- { GUID_WICPixelFormat24bppBGR, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
- { GUID_WICPixelFormat24bppRGB, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
- { GUID_WICPixelFormat32bppPBGRA, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
- { GUID_WICPixelFormat32bppPRGBA, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
-
- { GUID_WICPixelFormat48bppRGB, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
- { GUID_WICPixelFormat48bppBGR, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
- { GUID_WICPixelFormat64bppBGRA, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
- { GUID_WICPixelFormat64bppPRGBA, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
- { GUID_WICPixelFormat64bppPBGRA, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
-
- { GUID_WICPixelFormat48bppRGBFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
- { GUID_WICPixelFormat48bppBGRFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
- { GUID_WICPixelFormat64bppRGBAFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
- { GUID_WICPixelFormat64bppBGRAFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
- { GUID_WICPixelFormat64bppRGBFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
- { GUID_WICPixelFormat64bppRGBHalf, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
- { GUID_WICPixelFormat48bppRGBHalf, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
-
- { GUID_WICPixelFormat96bppRGBFixedPoint, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT
- { GUID_WICPixelFormat128bppPRGBAFloat, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT
- { GUID_WICPixelFormat128bppRGBFloat, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT
- { GUID_WICPixelFormat128bppRGBAFixedPoint, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT
- { GUID_WICPixelFormat128bppRGBFixedPoint, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT
-
- { GUID_WICPixelFormat32bppCMYK, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
- { GUID_WICPixelFormat64bppCMYK, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
- { GUID_WICPixelFormat40bppCMYKAlpha, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
- { GUID_WICPixelFormat80bppCMYKAlpha, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
-
-#if (_WIN32_WINNT >= 0x0602 /*_WIN32_WINNT_WIN8*/)
- { GUID_WICPixelFormat32bppRGB, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
- { GUID_WICPixelFormat64bppRGB, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
- { GUID_WICPixelFormat64bppPRGBAHalf, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
-#endif
-
- // We don't support n-channel formats
-};
-
-//--------------------------------------------------------------------------------------
-static IWICImagingFactory* _GetWIC()
-{
- static IWICImagingFactory* s_Factory = nullptr;
-
- if (s_Factory)
- return s_Factory;
-
- HRESULT hr = CoCreateInstance(
- CLSID_WICImagingFactory,
- nullptr,
- CLSCTX_INPROC_SERVER,
- __uuidof(IWICImagingFactory),
- (LPVOID*)&s_Factory
- );
-
- if (FAILED(hr))
- {
- s_Factory = nullptr;
- return nullptr;
- }
-
- return s_Factory;
-}
-
-//---------------------------------------------------------------------------------
-static DXGI_FORMAT _WICToDXGI(const GUID& guid)
-{
- for (size_t i = 0; i < _countof(g_WICFormats); ++i)
- {
- if (memcmp(&g_WICFormats[i].wic, &guid, sizeof(GUID)) == 0)
- return g_WICFormats[i].format;
- }
-
- return DXGI_FORMAT_UNKNOWN;
-}
-
-//---------------------------------------------------------------------------------
-static size_t _WICBitsPerPixel(REFGUID targetGuid)
-{
- IWICImagingFactory* pWIC = _GetWIC();
- if (!pWIC)
- return 0;
-
- ScopedObject<IWICComponentInfo> cinfo;
- if (FAILED(pWIC->CreateComponentInfo(targetGuid, &cinfo)))
- return 0;
-
- WICComponentType type;
- if (FAILED(cinfo->GetComponentType(&type)))
- return 0;
-
- if (type != WICPixelFormat)
- return 0;
-
- ScopedObject<IWICPixelFormatInfo> pfinfo;
- if (FAILED(cinfo->QueryInterface(__uuidof(IWICPixelFormatInfo), reinterpret_cast<void**>(&pfinfo))))
- return 0;
-
- UINT bpp;
- if (FAILED(pfinfo->GetBitsPerPixel(&bpp)))
- return 0;
-
- return bpp;
-}
-
-//---------------------------------------------------------------------------------
-static HRESULT CreateTextureFromWIC(_In_ ID3D11Device* d3dDevice,
- _In_opt_ ID3D11DeviceContext* d3dContext,
- _In_ IWICBitmapFrameDecode *frame,
- _Out_opt_ ID3D11Resource** texture,
- _Out_opt_ ID3D11ShaderResourceView** textureView,
- _In_ size_t maxsize)
-{
- UINT width, height;
- HRESULT hr = frame->GetSize(&width, &height);
- if (FAILED(hr))
- return hr;
-
- assert(width > 0 && height > 0);
-
- if (!maxsize)
- {
- // This is a bit conservative because the hardware could support larger textures than
- // the Feature Level defined minimums, but doing it this way is much easier and more
- // performant for WIC than the 'fail and retry' model used by DDSTextureLoader
-
- switch (d3dDevice->GetFeatureLevel())
- {
- case D3D_FEATURE_LEVEL_9_1:
- case D3D_FEATURE_LEVEL_9_2:
- maxsize = 2048 /*D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
- break;
-
- case D3D_FEATURE_LEVEL_9_3:
- maxsize = 4096 /*D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
- break;
-
- case D3D_FEATURE_LEVEL_10_0:
- case D3D_FEATURE_LEVEL_10_1:
- maxsize = 8192 /*D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
- break;
-
- default:
- maxsize = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
- break;
- }
- }
-
- assert(maxsize > 0);
-
- UINT twidth, theight;
- if (width > maxsize || height > maxsize)
- {
- float ar = static_cast<float>(height) / static_cast<float>(width);
- if (width > height)
- {
- twidth = static_cast<UINT>(maxsize);
- theight = static_cast<UINT>(static_cast<float>(maxsize) * ar);
- }
- else
- {
- theight = static_cast<UINT>(maxsize);
- twidth = static_cast<UINT>(static_cast<float>(maxsize) / ar);
- }
- assert(twidth <= maxsize && theight <= maxsize);
- }
- else
- {
- twidth = width;
- theight = height;
- }
-
- // Determine format
- WICPixelFormatGUID pixelFormat;
- hr = frame->GetPixelFormat(&pixelFormat);
- if (FAILED(hr))
- return hr;
-
- WICPixelFormatGUID convertGUID;
- memcpy(&convertGUID, &pixelFormat, sizeof(WICPixelFormatGUID));
-
- size_t bpp = 0;
-
- DXGI_FORMAT format = _WICToDXGI(pixelFormat);
- if (format == DXGI_FORMAT_UNKNOWN)
- {
- for (size_t i = 0; i < _countof(g_WICConvert); ++i)
- {
- if (memcmp(&g_WICConvert[i].source, &pixelFormat, sizeof(WICPixelFormatGUID)) == 0)
- {
- memcpy(&convertGUID, &g_WICConvert[i].target, sizeof(WICPixelFormatGUID));
-
- format = _WICToDXGI(g_WICConvert[i].target);
- assert(format != DXGI_FORMAT_UNKNOWN);
- bpp = _WICBitsPerPixel(convertGUID);
- break;
- }
- }
-
- if (format == DXGI_FORMAT_UNKNOWN)
- return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
- }
- else
- {
- bpp = _WICBitsPerPixel(pixelFormat);
- }
-
- if (!bpp)
- return E_FAIL;
-
- // Verify our target format is supported by the current device
- // (handles WDDM 1.0 or WDDM 1.1 device driver cases as well as DirectX 11.0 Runtime without 16bpp format support)
- UINT support = 0;
- hr = d3dDevice->CheckFormatSupport(format, &support);
- if (FAILED(hr) || !(support & D3D11_FORMAT_SUPPORT_TEXTURE2D))
- {
- // Fallback to RGBA 32-bit format which is supported by all devices
- memcpy(&convertGUID, &GUID_WICPixelFormat32bppRGBA, sizeof(WICPixelFormatGUID));
- format = DXGI_FORMAT_R8G8B8A8_UNORM;
- bpp = 32;
- }
-
- // Allocate temporary memory for image
- size_t rowPitch = (twidth * bpp + 7) / 8;
- size_t imageSize = rowPitch * theight;
-
- std::unique_ptr<uint8_t[]> temp(new uint8_t[imageSize]);
-
- // Load image data
- if (memcmp(&convertGUID, &pixelFormat, sizeof(GUID)) == 0
- && twidth == width
- && theight == height)
- {
- // No format conversion or resize needed
- hr = frame->CopyPixels(0, static_cast<UINT>(rowPitch), static_cast<UINT>(imageSize), temp.get());
- if (FAILED(hr))
- return hr;
- }
- else if (twidth != width || theight != height)
- {
- // Resize
- IWICImagingFactory* pWIC = _GetWIC();
- if (!pWIC)
- return E_NOINTERFACE;
-
- ScopedObject<IWICBitmapScaler> scaler;
- hr = pWIC->CreateBitmapScaler(&scaler);
- if (FAILED(hr))
- return hr;
-
- hr = scaler->Initialize(frame, twidth, theight, WICBitmapInterpolationModeFant);
- if (FAILED(hr))
- return hr;
-
- WICPixelFormatGUID pfScaler;
- hr = scaler->GetPixelFormat(&pfScaler);
- if (FAILED(hr))
- return hr;
-
- if (memcmp(&convertGUID, &pfScaler, sizeof(GUID)) == 0)
- {
- // No format conversion needed
- hr = scaler->CopyPixels(0, static_cast<UINT>(rowPitch), static_cast<UINT>(imageSize), temp.get());
- if (FAILED(hr))
- return hr;
- }
- else
- {
- ScopedObject<IWICFormatConverter> FC;
- hr = pWIC->CreateFormatConverter(&FC);
- if (FAILED(hr))
- return hr;
-
- hr = FC->Initialize(scaler.Get(), convertGUID, WICBitmapDitherTypeErrorDiffusion, 0, 0, WICBitmapPaletteTypeCustom);
- if (FAILED(hr))
- return hr;
-
- hr = FC->CopyPixels(0, static_cast<UINT>(rowPitch), static_cast<UINT>(imageSize), temp.get());
- if (FAILED(hr))
- return hr;
- }
- }
- else
- {
- // Format conversion but no resize
- IWICImagingFactory* pWIC = _GetWIC();
- if (!pWIC)
- return E_NOINTERFACE;
-
- ScopedObject<IWICFormatConverter> FC;
- hr = pWIC->CreateFormatConverter(&FC);
- if (FAILED(hr))
- return hr;
-
- hr = FC->Initialize(frame, convertGUID, WICBitmapDitherTypeErrorDiffusion, 0, 0, WICBitmapPaletteTypeCustom);
- if (FAILED(hr))
- return hr;
-
- hr = FC->CopyPixels(0, static_cast<UINT>(rowPitch), static_cast<UINT>(imageSize), temp.get());
- if (FAILED(hr))
- return hr;
- }
-
- // See if format is supported for auto-gen mipmaps (varies by feature level)
- bool autogen = false;
- if (d3dContext != 0 && textureView != 0) // Must have context and shader-view to auto generate mipmaps
- {
- UINT fmtSupport = 0;
- hr = d3dDevice->CheckFormatSupport(format, &fmtSupport);
- if (SUCCEEDED(hr) && (fmtSupport & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN))
- {
- autogen = true;
- }
- }
-
- // Create texture
- D3D11_TEXTURE2D_DESC desc;
- desc.Width = twidth;
- desc.Height = theight;
- desc.MipLevels = (autogen) ? 0 : 1;
- desc.ArraySize = 1;
- desc.Format = format;
- desc.SampleDesc.Count = 1;
- desc.SampleDesc.Quality = 0;
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.BindFlags = (autogen) ? (D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET) : (D3D11_BIND_SHADER_RESOURCE);
- desc.CPUAccessFlags = 0;
- desc.MiscFlags = (autogen) ? D3D11_RESOURCE_MISC_GENERATE_MIPS : 0;
-
- D3D11_SUBRESOURCE_DATA initData;
- initData.pSysMem = temp.get();
- initData.SysMemPitch = static_cast<UINT>(rowPitch);
- initData.SysMemSlicePitch = static_cast<UINT>(imageSize);
-
- ID3D11Texture2D* tex = nullptr;
- hr = d3dDevice->CreateTexture2D(&desc, (autogen) ? nullptr : &initData, &tex);
- if (SUCCEEDED(hr) && tex != 0)
- {
- if (textureView != 0)
- {
- D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc;
- memset(&SRVDesc, 0, sizeof(SRVDesc));
- SRVDesc.Format = format;
- SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
- SRVDesc.Texture2D.MipLevels = (autogen) ? -1 : 1;
-
- hr = d3dDevice->CreateShaderResourceView(tex, &SRVDesc, textureView);
- if (FAILED(hr))
- {
- tex->Release();
- return hr;
- }
-
- if (autogen)
- {
- assert(d3dContext != 0);
- d3dContext->UpdateSubresource(tex, 0, nullptr, temp.get(), static_cast<UINT>(rowPitch), static_cast<UINT>(imageSize));
- d3dContext->GenerateMips(*textureView);
- }
- }
-
- if (texture != 0)
- {
- *texture = tex;
- }
- else
- {
-#if defined(_DEBUG) || defined(PROFILE)
- tex->SetPrivateData(WKPDID_D3DDebugObjectName,
- sizeof("WICTextureLoader") - 1,
- "WICTextureLoader"
- );
-#endif
- tex->Release();
- }
- }
-
- return hr;
-}
-
-//--------------------------------------------------------------------------------------
-HRESULT CreateWICTextureFromMemory(_In_ ID3D11Device* d3dDevice,
- _In_opt_ ID3D11DeviceContext* d3dContext,
- _In_bytecount_(wicDataSize) const uint8_t* wicData,
- _In_ size_t wicDataSize,
- _Out_opt_ ID3D11Resource** texture,
- _Out_opt_ ID3D11ShaderResourceView** textureView,
- _In_ size_t maxsize
-)
-{
- if (!d3dDevice || !wicData || (!texture && !textureView))
- {
- return E_INVALIDARG;
- }
-
- if (!wicDataSize)
- {
- return E_FAIL;
- }
-
-#ifdef _M_AMD64
- if (wicDataSize > 0xFFFFFFFF)
- return HRESULT_FROM_WIN32(ERROR_FILE_TOO_LARGE);
-#endif
-
- IWICImagingFactory* pWIC = _GetWIC();
- if (!pWIC)
- return E_NOINTERFACE;
-
- // Create input stream for memory
- ScopedObject<IWICStream> stream;
- HRESULT hr = pWIC->CreateStream(&stream);
- if (FAILED(hr))
- return hr;
-
- hr = stream->InitializeFromMemory(const_cast<uint8_t*>(wicData), static_cast<DWORD>(wicDataSize));
- if (FAILED(hr))
- return hr;
-
- // Initialize WIC
- ScopedObject<IWICBitmapDecoder> decoder;
- hr = pWIC->CreateDecoderFromStream(stream.Get(), 0, WICDecodeMetadataCacheOnDemand, &decoder);
- if (FAILED(hr))
- return hr;
-
- ScopedObject<IWICBitmapFrameDecode> frame;
- hr = decoder->GetFrame(0, &frame);
- if (FAILED(hr))
- return hr;
-
- hr = CreateTextureFromWIC(d3dDevice, d3dContext, frame.Get(), texture, textureView, maxsize);
- if (FAILED(hr))
- return hr;
-
-#if defined(_DEBUG) || defined(PROFILE)
- if (texture != 0 && *texture != 0)
- {
- (*texture)->SetPrivateData(WKPDID_D3DDebugObjectName,
- sizeof("WICTextureLoader") - 1,
- "WICTextureLoader"
- );
- }
-
- if (textureView != 0 && *textureView != 0)
- {
- (*textureView)->SetPrivateData(WKPDID_D3DDebugObjectName,
- sizeof("WICTextureLoader") - 1,
- "WICTextureLoader"
- );
- }
-#endif
-
- return hr;
-}
-
-//--------------------------------------------------------------------------------------
-HRESULT CreateWICTextureFromFile(_In_ ID3D11Device* d3dDevice,
- _In_opt_ ID3D11DeviceContext* d3dContext,
- _In_z_ const wchar_t* fileName,
- _Out_opt_ ID3D11Resource** texture,
- _Out_opt_ ID3D11ShaderResourceView** textureView,
- _In_ size_t maxsize)
-{
- if (!d3dDevice || !fileName || (!texture && !textureView))
- {
- return E_INVALIDARG;
- }
-
- IWICImagingFactory* pWIC = _GetWIC();
- if (!pWIC)
- return E_NOINTERFACE;
-
- // Initialize WIC
- ScopedObject<IWICBitmapDecoder> decoder;
- HRESULT hr = pWIC->CreateDecoderFromFilename(fileName, 0, GENERIC_READ, WICDecodeMetadataCacheOnDemand, &decoder);
- if (FAILED(hr))
- return hr;
-
- ScopedObject<IWICBitmapFrameDecode> frame;
- hr = decoder->GetFrame(0, &frame);
- if (FAILED(hr))
- return hr;
-
- hr = CreateTextureFromWIC(d3dDevice, d3dContext, frame.Get(), texture, textureView, maxsize);
- if (FAILED(hr))
- return hr;
-
-#if defined(_DEBUG) || defined(PROFILE)
- if (texture != 0 || textureView != 0)
- {
- CHAR strFileA[MAX_PATH];
- WideCharToMultiByte(CP_ACP,
- WC_NO_BEST_FIT_CHARS,
- fileName,
- -1,
- strFileA,
- MAX_PATH,
- nullptr,
- FALSE
- );
- const CHAR* pstrName = strrchr(strFileA, '\\');
- if (!pstrName)
- {
- pstrName = strFileA;
- }
- else
- {
- pstrName++;
- }
-
- if (texture != 0 && *texture != 0)
- {
- (*texture)->SetPrivateData(WKPDID_D3DDebugObjectName,
- static_cast<UINT>(strnlen_s(pstrName, MAX_PATH)),
- pstrName
- );
- }
-
- if (textureView != 0 && *textureView != 0)
- {
- (*textureView)->SetPrivateData(WKPDID_D3DDebugObjectName,
- static_cast<UINT>(strnlen_s(pstrName, MAX_PATH)),
- pstrName
- );
- }
- }
-#endif
-
- return hr;
-}
diff --git a/src/mesh/assimp-master/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/TextureLoader.h b/src/mesh/assimp-master/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/TextureLoader.h
deleted file mode 100644
index 5448daf..0000000
--- a/src/mesh/assimp-master/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/TextureLoader.h
+++ /dev/null
@@ -1,61 +0,0 @@
-//--------------------------------------------------------------------------------------
-// File: WICTextureLoader.h
-//
-// Function for loading a WIC image and creating a Direct3D 11 runtime texture for it
-// (auto-generating mipmaps if possible)
-//
-// Note: Assumes application has already called CoInitializeEx
-//
-// Warning: CreateWICTexture* functions are not thread-safe if given a d3dContext instance for
-// auto-gen mipmap support.
-//
-// Note these functions are useful for images created as simple 2D textures. For
-// more complex resources, DDSTextureLoader is an excellent light-weight runtime loader.
-// For a full-featured DDS file reader, writer, and texture processing pipeline see
-// the 'Texconv' sample and the 'DirectXTex' library.
-//
-// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
-// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
-// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
-// PARTICULAR PURPOSE.
-//
-// Copyright (c) Microsoft Corporation. All rights reserved.
-//
-// http://go.microsoft.com/fwlink/?LinkId=248926
-// http://go.microsoft.com/fwlink/?LinkId=248929
-//--------------------------------------------------------------------------------------
-
-#ifdef _MSC_VER
-#pragma once
-#endif
-
-#include <d3d11.h>
-
-#ifdef _MSC_VER
-#pragma warning(push)
-#pragma warning(disable : 4005)
-#endif // _MSC_VER
-
-#include <stdint.h>
-
-#ifdef _MSC_VER
-#pragma warning(pop)
-#endif // _MSC_VER
-
-HRESULT CreateWICTextureFromMemory(_In_ ID3D11Device* d3dDevice,
- _In_opt_ ID3D11DeviceContext* d3dContext,
- _In_bytecount_(wicDataSize) const uint8_t* wicData,
- _In_ size_t wicDataSize,
- _Out_opt_ ID3D11Resource** texture,
- _Out_opt_ ID3D11ShaderResourceView** textureView,
- _In_ size_t maxsize = 0
-);
-
-HRESULT CreateWICTextureFromFile(_In_ ID3D11Device* d3dDevice,
- _In_opt_ ID3D11DeviceContext* d3dContext,
- _In_z_ const wchar_t* szFileName,
- _Out_opt_ ID3D11Resource** texture,
- _Out_opt_ ID3D11ShaderResourceView** textureView,
- _In_ size_t maxsize = 0
-);
-
diff --git a/src/mesh/assimp-master/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/VertexShader.hlsl b/src/mesh/assimp-master/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/VertexShader.hlsl
deleted file mode 100644
index 3330077..0000000
--- a/src/mesh/assimp-master/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/VertexShader.hlsl
+++ /dev/null
@@ -1,23 +0,0 @@
-cbuffer ConstantBuffer : register(b0)
-{
- matrix World;
- matrix View;
- matrix Projection;
-}
-
-struct VOut {
- float4 pos : SV_POSITION;
- float2 texcoord : TEXCOORD;
-};
-
-VOut main(float4 pos : POSITION, float2 texcoord : TEXCOORD)
-{
- VOut output;
-
- output.pos = mul(pos, World);
- output.pos = mul(output.pos, View);
- output.pos = mul(output.pos, Projection);
- output.texcoord = texcoord;
-
- return output;
-} \ No newline at end of file
diff --git a/src/mesh/assimp-master/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/main.cpp b/src/mesh/assimp-master/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/main.cpp
deleted file mode 100644
index f7b3502..0000000
--- a/src/mesh/assimp-master/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/main.cpp
+++ /dev/null
@@ -1,599 +0,0 @@
-// ---------------------------------------------------------------------------
-// Simple Assimp Directx11 Sample
-// This is a very basic sample and only reads diffuse texture
-// but this can load both embedded textures in fbx and non-embedded textures
-//
-//
-// Replace ourModel->Load(hwnd, dev, devcon, "Models/myModel.fbx") this with your
-// model name (line 480)
-// If your model isn't a fbx with embedded textures make sure your model's
-// textures are in same directory as your model
-//
-//
-// Written by IAS. :)
-// ---------------------------------------------------------------------------
-
-#include <Windows.h>
-#include <shellapi.h>
-#include <stdexcept>
-#include <windowsx.h>
-#include <d3d11_1.h>
-#include <dxgi1_2.h>
-#include <DirectXMath.h>
-#include <d3dcompiler.h>
-#include "ModelLoader.h"
-#include "UTFConverter.h"
-#include "SafeRelease.hpp"
-
-#ifdef _MSC_VER
-#pragma comment (lib, "d3d11.lib")
-#pragma comment (lib, "Dxgi.lib")
-#pragma comment(lib,"d3dcompiler.lib")
-#pragma comment (lib, "dxguid.lib")
-#endif // _MSC_VER
-
-using namespace DirectX;
-using namespace AssimpSamples::SharedCode;
-
-#define VERTEX_SHADER_FILE L"VertexShader.hlsl"
-#define PIXEL_SHADER_FILE L"PixelShader.hlsl"
-
-// ------------------------------------------------------------
-// Structs
-// ------------------------------------------------------------
-struct ConstantBuffer {
- XMMATRIX mWorld;
- XMMATRIX mView;
- XMMATRIX mProjection;
-};
-
-// ------------------------------------------------------------
-// Window Variables
-// ------------------------------------------------------------
-#define SCREEN_WIDTH 800
-#define SCREEN_HEIGHT 600
-
-const char g_szClassName[] = "directxWindowClass";
-
-static std::string g_ModelPath;
-
-UINT width, height;
-HWND g_hwnd = nullptr;
-
-// ------------------------------------------------------------
-// DirectX Variables
-// ------------------------------------------------------------
-D3D_DRIVER_TYPE g_driverType = D3D_DRIVER_TYPE_NULL;
-D3D_FEATURE_LEVEL g_featureLevel = D3D_FEATURE_LEVEL_11_0;
-ID3D11Device *dev = nullptr;
-ID3D11Device1 *dev1 = nullptr;
-ID3D11DeviceContext *devcon = nullptr;
-ID3D11DeviceContext1 *devcon1 = nullptr;
-IDXGISwapChain *swapchain = nullptr;
-IDXGISwapChain1 *swapchain1 = nullptr;
-ID3D11RenderTargetView *backbuffer = nullptr;
-ID3D11VertexShader *pVS = nullptr;
-ID3D11PixelShader *pPS = nullptr;
-ID3D11InputLayout *pLayout = nullptr;
-ID3D11Buffer *pConstantBuffer = nullptr;
-ID3D11Texture2D *g_pDepthStencil = nullptr;
-ID3D11DepthStencilView *g_pDepthStencilView = nullptr;
-ID3D11SamplerState *TexSamplerState = nullptr;
-ID3D11RasterizerState *rasterstate = nullptr;
-ID3D11Debug* d3d11debug = nullptr;
-
-XMMATRIX m_World;
-XMMATRIX m_View;
-XMMATRIX m_Projection;
-
-// ------------------------------------------------------------
-// Function identifiers
-// ------------------------------------------------------------
-
-void InitD3D(HINSTANCE hinstance, HWND hWnd);
-void CleanD3D(void);
-void RenderFrame(void);
-
-void InitPipeline();
-void InitGraphics();
-
-HRESULT CompileShaderFromFile(LPCWSTR pFileName, const D3D_SHADER_MACRO* pDefines, LPCSTR pEntryPoint, LPCSTR pShaderModel, ID3DBlob** ppBytecodeBlob);
-void Throwanerror(LPCSTR errormessage);
-
-// ------------------------------------------------------------
-// Our Model
-// ------------------------------------------------------------
-
-ModelLoader *ourModel = nullptr;
-
-LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
-{
- switch (msg)
- {
- case WM_CLOSE:
- DestroyWindow(hwnd);
- break;
- case WM_DESTROY:
- PostQuitMessage(0);
- break;
- default:
- return DefWindowProc(hwnd, msg, wParam, lParam);
- }
- return 0;
-}
-
-int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE /*hPrevInstance*/,
- LPWSTR /*lpCmdLine*/, int nCmdShow)
-{
- int argc;
- LPWSTR* argv = CommandLineToArgvW(GetCommandLineW(), &argc);
- if (!argv) {
- MessageBox(nullptr,
- TEXT("An error occurred while reading command line arguments."),
- TEXT("Error!"),
- MB_ICONERROR | MB_OK);
- return EXIT_FAILURE;
- }
-
- // Free memory allocated from CommandLineToArgvW.
- auto free_command_line_allocated_memory = [&argv]() {
- if (argv) {
- LocalFree(argv);
- argv = nullptr;
- }
- };
-
- // Ensure that a model file has been specified.
- if (argc < 2) {
- MessageBox(nullptr,
- TEXT("No model file specified. The program will now close."),
- TEXT("Error!"),
- MB_ICONERROR | MB_OK);
- free_command_line_allocated_memory();
- return EXIT_FAILURE;
- }
-
- // Retrieve the model file path.
- g_ModelPath = UTFConverter(argv[1]).str();
-
- free_command_line_allocated_memory();
-
- WNDCLASSEX wc;
- MSG msg;
-
- wc.cbSize = sizeof(WNDCLASSEX);
- wc.style = 0;
- wc.lpfnWndProc = WndProc;
- wc.cbClsExtra = 0;
- wc.cbWndExtra = 0;
- wc.hInstance = hInstance;
- wc.hIcon = LoadIcon(nullptr, IDI_APPLICATION);
- wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
- wc.hbrBackground = nullptr;
- wc.lpszMenuName = nullptr;
- wc.lpszClassName = g_szClassName;
- wc.hIconSm = LoadIcon(nullptr, IDI_APPLICATION);
-
- if (!RegisterClassEx(&wc))
- {
- MessageBox(nullptr, "Window Registration Failed!", "Error!",
- MB_ICONEXCLAMATION | MB_OK);
- return 0;
- }
-
- RECT wr = { 0,0, SCREEN_WIDTH, SCREEN_HEIGHT };
- AdjustWindowRect(&wr, WS_OVERLAPPEDWINDOW, FALSE);
-
- g_hwnd = CreateWindowEx(
- WS_EX_CLIENTEDGE,
- g_szClassName,
- " Simple Textured Directx11 Sample ",
- WS_OVERLAPPEDWINDOW,
- CW_USEDEFAULT, CW_USEDEFAULT, wr.right - wr.left, wr.bottom - wr.top,
- nullptr, nullptr, hInstance, nullptr
- );
-
- if (g_hwnd == nullptr)
- {
- MessageBox(nullptr, "Window Creation Failed!", "Error!",
- MB_ICONEXCLAMATION | MB_OK);
- return 0;
- }
-
- ShowWindow(g_hwnd, nCmdShow);
- UpdateWindow(g_hwnd);
-
- width = wr.right - wr.left;
- height = wr.bottom - wr.top;
-
- try {
- InitD3D(hInstance, g_hwnd);
-
- while (true)
- {
-
- if (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE))
- {
- TranslateMessage(&msg);
- DispatchMessage(&msg);
-
- if (msg.message == WM_QUIT)
- break;
- }
-
- RenderFrame();
- }
-
- CleanD3D();
- return static_cast<int>(msg.wParam);
- } catch (const std::exception& e) {
- MessageBox(g_hwnd, e.what(), TEXT("Error!"), MB_ICONERROR | MB_OK);
- CleanD3D();
- return EXIT_FAILURE;
- } catch (...) {
- MessageBox(g_hwnd, TEXT("Caught an unknown exception."), TEXT("Error!"), MB_ICONERROR | MB_OK);
- CleanD3D();
- return EXIT_FAILURE;
- }
-}
-
-void InitD3D(HINSTANCE /*hinstance*/, HWND hWnd)
-{
- HRESULT hr;
-
- UINT createDeviceFlags = 0;
-#ifdef _DEBUG
- createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
-#endif
-
- D3D_DRIVER_TYPE driverTypes[] =
- {
- D3D_DRIVER_TYPE_HARDWARE,
- D3D_DRIVER_TYPE_WARP,
- D3D_DRIVER_TYPE_REFERENCE,
- };
- UINT numDriverTypes = ARRAYSIZE(driverTypes);
-
- D3D_FEATURE_LEVEL featureLevels[] =
- {
- D3D_FEATURE_LEVEL_11_1,
- D3D_FEATURE_LEVEL_11_0,
- D3D_FEATURE_LEVEL_10_1,
- D3D_FEATURE_LEVEL_10_0,
- };
- UINT numFeatureLevels = ARRAYSIZE(featureLevels);
-
- for (UINT driverTypeIndex = 0; driverTypeIndex < numDriverTypes; driverTypeIndex++)
- {
- g_driverType = driverTypes[driverTypeIndex];
- hr = D3D11CreateDevice(nullptr, g_driverType, nullptr, createDeviceFlags, featureLevels, numFeatureLevels,
- D3D11_SDK_VERSION, &dev, &g_featureLevel, &devcon);
-
- if (hr == E_INVALIDARG)
- {
- // DirectX 11.0 platforms will not recognize D3D_FEATURE_LEVEL_11_1 so we need to retry without it
- hr = D3D11CreateDevice(nullptr, g_driverType, nullptr, createDeviceFlags, &featureLevels[1], numFeatureLevels - 1,
- D3D11_SDK_VERSION, &dev, &g_featureLevel, &devcon);
- }
-
- if (SUCCEEDED(hr))
- break;
- }
- if (FAILED(hr))
- Throwanerror("Directx Device Creation Failed!");
-
-#if _DEBUG
- hr = dev->QueryInterface(IID_PPV_ARGS(&d3d11debug));
- if (FAILED(hr))
- OutputDebugString(TEXT("Failed to retrieve DirectX 11 debug interface.\n"));
-#endif
-
- UINT m4xMsaaQuality;
- dev->CheckMultisampleQualityLevels(
- DXGI_FORMAT_R8G8B8A8_UNORM, 4, &m4xMsaaQuality);
-
-
- // Obtain DXGI factory from device (since we used nullptr for pAdapter above)
- IDXGIFactory1* dxgiFactory = nullptr;
- {
- IDXGIDevice* dxgiDevice = nullptr;
- hr = dev->QueryInterface(__uuidof(IDXGIDevice), reinterpret_cast<void**>(&dxgiDevice));
- if (SUCCEEDED(hr))
- {
- IDXGIAdapter* adapter = nullptr;
- hr = dxgiDevice->GetAdapter(&adapter);
- if (SUCCEEDED(hr))
- {
- hr = adapter->GetParent(__uuidof(IDXGIFactory1), reinterpret_cast<void**>(&dxgiFactory));
- adapter->Release();
- }
- dxgiDevice->Release();
- }
- }
- if (FAILED(hr))
- Throwanerror("DXGI Factory couldn't be obtained!");
-
- // Create swap chain
- IDXGIFactory2* dxgiFactory2 = nullptr;
- hr = dxgiFactory->QueryInterface(__uuidof(IDXGIFactory2), reinterpret_cast<void**>(&dxgiFactory2));
- if (dxgiFactory2)
- {
- // DirectX 11.1 or later
- hr = dev->QueryInterface(__uuidof(ID3D11Device1), reinterpret_cast<void**>(&dev1));
- if (SUCCEEDED(hr))
- {
- (void)devcon->QueryInterface(__uuidof(ID3D11DeviceContext1), reinterpret_cast<void**>(&devcon1));
- }
-
- DXGI_SWAP_CHAIN_DESC1 sd;
- ZeroMemory(&sd, sizeof(sd));
- sd.Width = SCREEN_WIDTH;
- sd.Height = SCREEN_HEIGHT;
- sd.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
- sd.SampleDesc.Count = 4;
- sd.SampleDesc.Quality = m4xMsaaQuality - 1;
- sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
- sd.BufferCount = 1;
-
- hr = dxgiFactory2->CreateSwapChainForHwnd(dev, hWnd, &sd, nullptr, nullptr, &swapchain1);
- if (SUCCEEDED(hr))
- {
- hr = swapchain1->QueryInterface(__uuidof(IDXGISwapChain), reinterpret_cast<void**>(&swapchain));
- }
-
- dxgiFactory2->Release();
- }
- else
- {
- // DirectX 11.0 systems
- DXGI_SWAP_CHAIN_DESC sd;
- ZeroMemory(&sd, sizeof(sd));
- sd.BufferCount = 1;
- sd.BufferDesc.Width = SCREEN_WIDTH;
- sd.BufferDesc.Height = SCREEN_HEIGHT;
- sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
- sd.BufferDesc.RefreshRate.Numerator = 60;
- sd.BufferDesc.RefreshRate.Denominator = 1;
- sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
- sd.OutputWindow = hWnd;
- sd.SampleDesc.Count = 1;
- sd.SampleDesc.Quality = m4xMsaaQuality - 1;
- sd.Windowed = TRUE;
-
- hr = dxgiFactory->CreateSwapChain(dev, &sd, &swapchain);
- }
-
- // Note this tutorial doesn't handle full-screen swapchains so we block the ALT+ENTER shortcut
- dxgiFactory->MakeWindowAssociation(g_hwnd, DXGI_MWA_NO_ALT_ENTER);
-
- dxgiFactory->Release();
-
- if (FAILED(hr))
- Throwanerror("Swapchain Creation Failed!");
-
- ID3D11Texture2D *pBackBuffer;
- swapchain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&pBackBuffer);
-
- dev->CreateRenderTargetView(pBackBuffer, nullptr, &backbuffer);
- pBackBuffer->Release();
-
- D3D11_TEXTURE2D_DESC descDepth;
- ZeroMemory(&descDepth, sizeof(descDepth));
- descDepth.Width = SCREEN_WIDTH;
- descDepth.Height = SCREEN_HEIGHT;
- descDepth.MipLevels = 1;
- descDepth.ArraySize = 1;
- descDepth.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
- descDepth.SampleDesc.Count = 4;
- descDepth.SampleDesc.Quality = m4xMsaaQuality - 1;
- descDepth.Usage = D3D11_USAGE_DEFAULT;
- descDepth.BindFlags = D3D11_BIND_DEPTH_STENCIL;
- descDepth.CPUAccessFlags = 0;
- descDepth.MiscFlags = 0;
- hr = dev->CreateTexture2D(&descDepth, nullptr, &g_pDepthStencil);
- if (FAILED(hr))
- Throwanerror("Depth Stencil Texture couldn't be created!");
-
- // Create the depth stencil view
- D3D11_DEPTH_STENCIL_VIEW_DESC descDSV;
- ZeroMemory(&descDSV, sizeof(descDSV));
- descDSV.Format = descDepth.Format;
- descDSV.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
- descDSV.Texture2D.MipSlice = 0;
- hr = dev->CreateDepthStencilView(g_pDepthStencil, 0, &g_pDepthStencilView);
- if (FAILED(hr))
- {
- Throwanerror("Depth Stencil View couldn't be created!");
- }
-
- devcon->OMSetRenderTargets(1, &backbuffer, g_pDepthStencilView);
-
- D3D11_RASTERIZER_DESC rasterDesc;
- rasterDesc.AntialiasedLineEnable = false;
- rasterDesc.CullMode = D3D11_CULL_BACK;
- rasterDesc.DepthBias = 0;
- rasterDesc.DepthBiasClamp = 0.0f;
- rasterDesc.DepthClipEnable = true;
- rasterDesc.FillMode = D3D11_FILL_SOLID;
- rasterDesc.FrontCounterClockwise = false;
- rasterDesc.MultisampleEnable = false;
- rasterDesc.ScissorEnable = false;
- rasterDesc.SlopeScaledDepthBias = 0.0f;
-
- dev->CreateRasterizerState(&rasterDesc, &rasterstate);
- devcon->RSSetState(rasterstate);
-
- D3D11_VIEWPORT viewport;
- ZeroMemory(&viewport, sizeof(D3D11_VIEWPORT));
-
- viewport.TopLeftX = 0;
- viewport.TopLeftY = 0;
- viewport.MinDepth = 0.0f;
- viewport.MaxDepth = 1.0f;
- viewport.Width = SCREEN_WIDTH;
- viewport.Height = SCREEN_HEIGHT;
-
- devcon->RSSetViewports(1, &viewport);
-
- InitPipeline();
- InitGraphics();
-}
-
-void CleanD3D(void)
-{
- if (swapchain)
- swapchain->SetFullscreenState(FALSE, nullptr);
-
- if (ourModel) {
- ourModel->Close();
- delete ourModel;
- ourModel = nullptr;
- }
- SafeRelease(TexSamplerState);
- SafeRelease(pConstantBuffer);
- SafeRelease(pLayout);
- SafeRelease(pVS);
- SafeRelease(pPS);
- SafeRelease(rasterstate);
- SafeRelease(g_pDepthStencilView);
- SafeRelease(g_pDepthStencil);
- SafeRelease(backbuffer);
- SafeRelease(swapchain);
- SafeRelease(swapchain1);
- SafeRelease(devcon1);
- SafeRelease(dev1);
- SafeRelease(devcon);
-#if _DEBUG
- if (d3d11debug) {
- OutputDebugString(TEXT("Dumping DirectX 11 live objects.\n"));
- d3d11debug->ReportLiveDeviceObjects(D3D11_RLDO_DETAIL);
- SafeRelease(d3d11debug);
- } else {
- OutputDebugString(TEXT("Unable to dump live objects: no DirectX 11 debug interface available.\n"));
- }
-#endif
- SafeRelease(dev);
-}
-
-void RenderFrame(void)
-{
- static float t = 0.0f;
- static ULONGLONG timeStart = 0;
- ULONGLONG timeCur = GetTickCount64();
- if (timeStart == 0)
- timeStart = timeCur;
- t = (timeCur - timeStart) / 1000.0f;
-
- float clearColor[4] = { 0.0f, 0.2f, 0.4f, 1.0f };
- devcon->ClearRenderTargetView(backbuffer, clearColor);
- devcon->ClearDepthStencilView(g_pDepthStencilView, D3D11_CLEAR_DEPTH | D3D11_CLEAR_STENCIL, 1.0f, 0);
-
- devcon->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
-
- m_World = XMMatrixRotationY(-t);
-
- ConstantBuffer cb;
- cb.mWorld = XMMatrixTranspose(m_World);
- cb.mView = XMMatrixTranspose(m_View);
- cb.mProjection = XMMatrixTranspose(m_Projection);
- devcon->UpdateSubresource(pConstantBuffer, 0, nullptr, &cb, 0, 0);
-
- devcon->VSSetShader(pVS, 0, 0);
- devcon->VSSetConstantBuffers(0, 1, &pConstantBuffer);
- devcon->PSSetShader(pPS, 0, 0);
- devcon->PSSetSamplers(0, 1, &TexSamplerState);
- ourModel->Draw(devcon);
-
- swapchain->Present(0, 0);
-}
-
-void InitPipeline()
-{
- ID3DBlob *VS, *PS;
- if(FAILED(CompileShaderFromFile(SHADER_PATH VERTEX_SHADER_FILE, 0, "main", "vs_4_0", &VS)))
- Throwanerror(UTFConverter(L"Failed to compile shader from file " VERTEX_SHADER_FILE).c_str());
- if(FAILED(CompileShaderFromFile(SHADER_PATH PIXEL_SHADER_FILE, 0, "main", "ps_4_0", &PS)))
- Throwanerror(UTFConverter(L"Failed to compile shader from file " PIXEL_SHADER_FILE).c_str());
-
- dev->CreateVertexShader(VS->GetBufferPointer(), VS->GetBufferSize(), nullptr, &pVS);
- dev->CreatePixelShader(PS->GetBufferPointer(), PS->GetBufferSize(), nullptr, &pPS);
-
- D3D11_INPUT_ELEMENT_DESC ied[] =
- {
- { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 }
- };
-
- dev->CreateInputLayout(ied, 2, VS->GetBufferPointer(), VS->GetBufferSize(), &pLayout);
- devcon->IASetInputLayout(pLayout);
-}
-
-void InitGraphics()
-{
- HRESULT hr;
-
- m_Projection = XMMatrixPerspectiveFovLH(XM_PIDIV4, SCREEN_WIDTH / (float)SCREEN_HEIGHT, 0.01f, 1000.0f);
-
- D3D11_BUFFER_DESC bd;
- ZeroMemory(&bd, sizeof(bd));
-
- bd.Usage = D3D11_USAGE_DEFAULT;
- bd.ByteWidth = sizeof(ConstantBuffer);
- bd.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
- bd.CPUAccessFlags = 0;
-
- hr = dev->CreateBuffer(&bd, nullptr, &pConstantBuffer);
- if (FAILED(hr))
- Throwanerror("Constant buffer couldn't be created");
-
- D3D11_SAMPLER_DESC sampDesc;
- ZeroMemory(&sampDesc, sizeof(sampDesc));
- sampDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
- sampDesc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
- sampDesc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
- sampDesc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
- sampDesc.ComparisonFunc = D3D11_COMPARISON_NEVER;
- sampDesc.MinLOD = 0;
- sampDesc.MaxLOD = D3D11_FLOAT32_MAX;
-
- hr = dev->CreateSamplerState(&sampDesc, &TexSamplerState);
- if (FAILED(hr))
- Throwanerror("Texture sampler state couldn't be created");
-
- XMVECTOR Eye = XMVectorSet(0.0f, 5.0f, -300.0f, 0.0f);
- XMVECTOR At = XMVectorSet(0.0f, 100.0f, 0.0f, 0.0f);
- XMVECTOR Up = XMVectorSet(0.0f, 1.0f, 0.0f, 0.0f);
- m_View = XMMatrixLookAtLH(Eye, At, Up);
-
- ourModel = new ModelLoader;
- if (!ourModel->Load(g_hwnd, dev, devcon, g_ModelPath))
- Throwanerror("Model couldn't be loaded");
-}
-
-HRESULT CompileShaderFromFile(LPCWSTR pFileName, const D3D_SHADER_MACRO* pDefines, LPCSTR pEntryPoint, LPCSTR pShaderModel, ID3DBlob** ppBytecodeBlob)
-{
- UINT compileFlags = D3DCOMPILE_ENABLE_STRICTNESS | D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR;
-
-#ifdef _DEBUG
- compileFlags |= D3DCOMPILE_DEBUG;
-#endif
-
- ID3DBlob* pErrorBlob = nullptr;
-
- HRESULT result = D3DCompileFromFile(pFileName, pDefines, D3D_COMPILE_STANDARD_FILE_INCLUDE, pEntryPoint, pShaderModel, compileFlags, 0, ppBytecodeBlob, &pErrorBlob);
- if (FAILED(result))
- {
- if (pErrorBlob != nullptr)
- OutputDebugStringA((LPCSTR)pErrorBlob->GetBufferPointer());
- }
-
- if (pErrorBlob != nullptr)
- pErrorBlob->Release();
-
- return result;
-}
-
-void Throwanerror(LPCSTR errormessage)
-{
- throw std::runtime_error(errormessage);
-}