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author | sanine <sanine.not@pm.me> | 2023-03-10 02:05:18 -0600 |
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committer | sanine <sanine.not@pm.me> | 2023-03-10 02:05:18 -0600 |
commit | 51c7235d4e0a2df109dd5050328a0ad4a1878ae4 (patch) | |
tree | 201b065e93bf6a35d2bab0e49bcd32f7a971da94 /src/opengl/bind/v | |
parent | 5bb783912ac384156b8abbe6e83a5a61da73881d (diff) |
refactor: move glfw functions into separate table
Diffstat (limited to 'src/opengl/bind/v')
-rw-r--r-- | src/opengl/bind/v | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/src/opengl/bind/v b/src/opengl/bind/v new file mode 100644 index 0000000..d6bb3aa --- /dev/null +++ b/src/opengl/bind/v @@ -0,0 +1,76 @@ +void glValidateProgram( GLuint program); +void glValidateProgramPipeline( GLuint pipeline); +void glVertexAttrib1f( GLuint index, GLfloat v0); +void glVertexAttrib1s( GLuint index, GLshort v0); +void glVertexAttrib1d( GLuint index, GLdouble v0); +void glVertexAttribI1i( GLuint index, GLint v0); +void glVertexAttribI1ui( GLuint index, GLuint v0); +void glVertexAttrib2f( GLuint index, GLfloat v0, GLfloat v1); +void glVertexAttrib2s( GLuint index, GLshort v0, GLshort v1); +void glVertexAttrib2d( GLuint index, GLdouble v0, GLdouble v1); +void glVertexAttribI2i( GLuint index, GLint v0, GLint v1); +void glVertexAttribI2ui( GLuint index, GLuint v0, GLuint v1); +void glVertexAttrib3f( GLuint index, GLfloat v0, GLfloat v1, GLfloat v2); +void glVertexAttrib3s( GLuint index, GLshort v0, GLshort v1, GLshort v2); +void glVertexAttrib3d( GLuint index, GLdouble v0, GLdouble v1, GLdouble v2); +void glVertexAttribI3i( GLuint index, GLint v0, GLint v1, GLint v2); +void glVertexAttribI3ui( GLuint index, GLuint v0, GLuint v1, GLuint v2); +void glVertexAttrib4f( GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +void glVertexAttrib4s( GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3); +void glVertexAttrib4d( GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +void glVertexAttrib4Nub( GLuint index, GLubyte v0, GLubyte v1, GLubyte v2, GLubyte v3); +void glVertexAttribI4i( GLuint index, GLint v0, GLint v1, GLint v2, GLint v3); +void glVertexAttribI4ui( GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +void glVertexAttribL1d( GLuint index, GLdouble v0); +void glVertexAttribL2d( GLuint index, GLdouble v0, GLdouble v1); +void glVertexAttribL3d( GLuint index, GLdouble v0, GLdouble v1, GLdouble v2); +void glVertexAttribL4d( GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +void glVertexAttrib1fv( GLuint index, const GLfloat *v); +void glVertexAttrib1sv( GLuint index, const GLshort *v); +void glVertexAttrib1dv( GLuint index, const GLdouble *v); +void glVertexAttribI1iv( GLuint index, const GLint *v); +void glVertexAttribI1uiv( GLuint index, const GLuint *v); +void glVertexAttrib2fv( GLuint index, const GLfloat *v); +void glVertexAttrib2sv( GLuint index, const GLshort *v); +void glVertexAttrib2dv( GLuint index, const GLdouble *v); +void glVertexAttribI2iv( GLuint index, const GLint *v); +void glVertexAttribI2uiv( GLuint index, const GLuint *v); +void glVertexAttrib3fv( GLuint index, const GLfloat *v); +void glVertexAttrib3sv( GLuint index, const GLshort *v); +void glVertexAttrib3dv( GLuint index, const GLdouble *v); +void glVertexAttribI3iv( GLuint index, const GLint *v); +void glVertexAttribI3uiv( GLuint index, const GLuint *v); +void glVertexAttrib4fv( GLuint index, const GLfloat *v); +void glVertexAttrib4sv( GLuint index, const GLshort *v); +void glVertexAttrib4dv( GLuint index, const GLdouble *v); +void glVertexAttrib4iv( GLuint index, const GLint *v); +void glVertexAttrib4bv( GLuint index, const GLbyte *v); +void glVertexAttrib4ubv( GLuint index, const GLubyte *v); +void glVertexAttrib4usv( GLuint index, const GLushort *v); +void glVertexAttrib4uiv( GLuint index, const GLuint *v); +void glVertexAttrib4Nbv( GLuint index, const GLbyte *v); +void glVertexAttrib4Nsv( GLuint index, const GLshort *v); +void glVertexAttrib4Niv( GLuint index, const GLint *v); +void glVertexAttrib4Nubv( GLuint index, const GLubyte *v); +void glVertexAttrib4Nusv( GLuint index, const GLushort *v); +void glVertexAttrib4Nuiv( GLuint index, const GLuint *v); +void glVertexAttribI4bv( GLuint index, const GLbyte *v); +void glVertexAttribI4ubv( GLuint index, const GLubyte *v); +void glVertexAttribI4sv( GLuint index, const GLshort *v); +void glVertexAttribI4usv( GLuint index, const GLushort *v); +void glVertexAttribI4iv( GLuint index, const GLint *v); +void glVertexAttribI4uiv( GLuint index, const GLuint *v); +void glVertexAttribL1dv( GLuint index, const GLdouble *v); +void glVertexAttribL2dv( GLuint index, const GLdouble *v); +void glVertexAttribL3dv( GLuint index, const GLdouble *v); +void glVertexAttribL4dv( GLuint index, const GLdouble *v); +void glVertexAttribP1ui( GLuint index, GLenum type, GLboolean normalized, GLuint value); +void glVertexAttribP2ui( GLuint index, GLenum type, GLboolean normalized, GLuint value); +void glVertexAttribP3ui( GLuint index, GLenum type, GLboolean normalized, GLuint value); +void glVertexAttribP4ui( GLuint index, GLenum type, GLboolean normalized, GLuint value); +void glVertexAttribPointer( GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); +void glVertexAttribIPointer( GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); +void glViewport( GLint x, GLint y, GLsizei width, GLsizei height); +void glViewportArrayv( GLuint first, GLsizei count, const GLfloat *v); +void glViewportIndexedf( GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +void glViewportIndexedfv( GLuint index, const GLfloat *v); |