summaryrefslogtreecommitdiff
path: root/src/opengl/bind/v
diff options
context:
space:
mode:
Diffstat (limited to 'src/opengl/bind/v')
-rw-r--r--src/opengl/bind/v76
1 files changed, 76 insertions, 0 deletions
diff --git a/src/opengl/bind/v b/src/opengl/bind/v
new file mode 100644
index 0000000..d6bb3aa
--- /dev/null
+++ b/src/opengl/bind/v
@@ -0,0 +1,76 @@
+void glValidateProgram( GLuint program);
+void glValidateProgramPipeline( GLuint pipeline);
+void glVertexAttrib1f( GLuint index, GLfloat v0);
+void glVertexAttrib1s( GLuint index, GLshort v0);
+void glVertexAttrib1d( GLuint index, GLdouble v0);
+void glVertexAttribI1i( GLuint index, GLint v0);
+void glVertexAttribI1ui( GLuint index, GLuint v0);
+void glVertexAttrib2f( GLuint index, GLfloat v0, GLfloat v1);
+void glVertexAttrib2s( GLuint index, GLshort v0, GLshort v1);
+void glVertexAttrib2d( GLuint index, GLdouble v0, GLdouble v1);
+void glVertexAttribI2i( GLuint index, GLint v0, GLint v1);
+void glVertexAttribI2ui( GLuint index, GLuint v0, GLuint v1);
+void glVertexAttrib3f( GLuint index, GLfloat v0, GLfloat v1, GLfloat v2);
+void glVertexAttrib3s( GLuint index, GLshort v0, GLshort v1, GLshort v2);
+void glVertexAttrib3d( GLuint index, GLdouble v0, GLdouble v1, GLdouble v2);
+void glVertexAttribI3i( GLuint index, GLint v0, GLint v1, GLint v2);
+void glVertexAttribI3ui( GLuint index, GLuint v0, GLuint v1, GLuint v2);
+void glVertexAttrib4f( GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+void glVertexAttrib4s( GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3);
+void glVertexAttrib4d( GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+void glVertexAttrib4Nub( GLuint index, GLubyte v0, GLubyte v1, GLubyte v2, GLubyte v3);
+void glVertexAttribI4i( GLuint index, GLint v0, GLint v1, GLint v2, GLint v3);
+void glVertexAttribI4ui( GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void glVertexAttribL1d( GLuint index, GLdouble v0);
+void glVertexAttribL2d( GLuint index, GLdouble v0, GLdouble v1);
+void glVertexAttribL3d( GLuint index, GLdouble v0, GLdouble v1, GLdouble v2);
+void glVertexAttribL4d( GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+void glVertexAttrib1fv( GLuint index, const GLfloat *v);
+void glVertexAttrib1sv( GLuint index, const GLshort *v);
+void glVertexAttrib1dv( GLuint index, const GLdouble *v);
+void glVertexAttribI1iv( GLuint index, const GLint *v);
+void glVertexAttribI1uiv( GLuint index, const GLuint *v);
+void glVertexAttrib2fv( GLuint index, const GLfloat *v);
+void glVertexAttrib2sv( GLuint index, const GLshort *v);
+void glVertexAttrib2dv( GLuint index, const GLdouble *v);
+void glVertexAttribI2iv( GLuint index, const GLint *v);
+void glVertexAttribI2uiv( GLuint index, const GLuint *v);
+void glVertexAttrib3fv( GLuint index, const GLfloat *v);
+void glVertexAttrib3sv( GLuint index, const GLshort *v);
+void glVertexAttrib3dv( GLuint index, const GLdouble *v);
+void glVertexAttribI3iv( GLuint index, const GLint *v);
+void glVertexAttribI3uiv( GLuint index, const GLuint *v);
+void glVertexAttrib4fv( GLuint index, const GLfloat *v);
+void glVertexAttrib4sv( GLuint index, const GLshort *v);
+void glVertexAttrib4dv( GLuint index, const GLdouble *v);
+void glVertexAttrib4iv( GLuint index, const GLint *v);
+void glVertexAttrib4bv( GLuint index, const GLbyte *v);
+void glVertexAttrib4ubv( GLuint index, const GLubyte *v);
+void glVertexAttrib4usv( GLuint index, const GLushort *v);
+void glVertexAttrib4uiv( GLuint index, const GLuint *v);
+void glVertexAttrib4Nbv( GLuint index, const GLbyte *v);
+void glVertexAttrib4Nsv( GLuint index, const GLshort *v);
+void glVertexAttrib4Niv( GLuint index, const GLint *v);
+void glVertexAttrib4Nubv( GLuint index, const GLubyte *v);
+void glVertexAttrib4Nusv( GLuint index, const GLushort *v);
+void glVertexAttrib4Nuiv( GLuint index, const GLuint *v);
+void glVertexAttribI4bv( GLuint index, const GLbyte *v);
+void glVertexAttribI4ubv( GLuint index, const GLubyte *v);
+void glVertexAttribI4sv( GLuint index, const GLshort *v);
+void glVertexAttribI4usv( GLuint index, const GLushort *v);
+void glVertexAttribI4iv( GLuint index, const GLint *v);
+void glVertexAttribI4uiv( GLuint index, const GLuint *v);
+void glVertexAttribL1dv( GLuint index, const GLdouble *v);
+void glVertexAttribL2dv( GLuint index, const GLdouble *v);
+void glVertexAttribL3dv( GLuint index, const GLdouble *v);
+void glVertexAttribL4dv( GLuint index, const GLdouble *v);
+void glVertexAttribP1ui( GLuint index, GLenum type, GLboolean normalized, GLuint value);
+void glVertexAttribP2ui( GLuint index, GLenum type, GLboolean normalized, GLuint value);
+void glVertexAttribP3ui( GLuint index, GLenum type, GLboolean normalized, GLuint value);
+void glVertexAttribP4ui( GLuint index, GLenum type, GLboolean normalized, GLuint value);
+void glVertexAttribPointer( GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer);
+void glVertexAttribIPointer( GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer);
+void glViewport( GLint x, GLint y, GLsizei width, GLsizei height);
+void glViewportArrayv( GLuint first, GLsizei count, const GLfloat *v);
+void glViewportIndexedf( GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
+void glViewportIndexedfv( GLuint index, const GLfloat *v);