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authorsanine-a <sanine.not@pm.me>2020-12-04 22:23:02 -0600
committersanine-a <sanine.not@pm.me>2020-12-04 22:23:02 -0600
commitc5fd6a98d29c8790c266da2c6b6db2ab173c3064 (patch)
treed1a6898ced92084420fbfb012873b4ead14be08e /src/scene_tree.h
parente767e1ff9d81f8a76196caab91d9b6b4bbe0b30e (diff)
add SignalManager.lua and revert to old Node.lua
Diffstat (limited to 'src/scene_tree.h')
-rw-r--r--src/scene_tree.h23
1 files changed, 0 insertions, 23 deletions
diff --git a/src/scene_tree.h b/src/scene_tree.h
deleted file mode 100644
index ea1e37b..0000000
--- a/src/scene_tree.h
+++ /dev/null
@@ -1,23 +0,0 @@
-#include "common.h"
-
-/* @file Defines the basic scene tree nodes and functions to manipulate them. */
-
-extern int honey_node_mt_ref;
-
-void honey_setup_scene_tree(lua_State* L);
-
-int honey_node_new(lua_State* L);
-
-int honey_node_update_transform(lua_State* L);
-
-int honey_node_update_cascade(lua_State* L);
-
-int honey_node_draw_cascade(lua_State* L);
-
-int honey_node_translate(lua_State* L);
-
-int honey_node_rotate(lua_State* L);
-
-int honey_node_scale(lua_State* L);
-
-