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authorsanine-a <sanine.not@pm.me>2020-12-15 20:23:47 -0600
committersanine-a <sanine.not@pm.me>2020-12-15 20:23:47 -0600
commitecfd781f73e0ef78b4d6f8bd82b17a0348ce735a (patch)
treea64e6f80d03560b4161952bfd54b60b344eba555 /src
parent6cfe3b1e982d0cceb59b846bfaf11ecb0533f83e (diff)
refactor textures and allow parameter setting
Diffstat (limited to 'src')
-rw-r--r--src/common.h5
-rw-r--r--src/honey_lua.c6
-rw-r--r--src/texture.c413
-rw-r--r--src/texture.h84
4 files changed, 343 insertions, 165 deletions
diff --git a/src/common.h b/src/common.h
index 03d6944..13d3a14 100644
--- a/src/common.h
+++ b/src/common.h
@@ -161,9 +161,10 @@ int honey_lua_parse_arguments(lua_State* L, unsigned int n, ...);
* the table will trigger an error.
*
* The variadic portion of this function expects arguments as
- * param_name_1, function1, (void*) data1, param_name_2, function_2, (void*) data_2, ...
+ * type_1, param_name_1, function1, (void*) data1, type_2, param_name_2, function_2, (void*) data_2, ...
*
- * Each function should be of the form void (*)(lua_State*, void*)
+ * Each function should be of the form void (*)(lua_State*, void*), and should
+ * not return with a modified stack.
*
* @param[in] L The lua state to parse the table from.
* @param[in] n The number of params to parse.
diff --git a/src/honey_lua.c b/src/honey_lua.c
index ff1d82d..307f4c6 100644
--- a/src/honey_lua.c
+++ b/src/honey_lua.c
@@ -257,6 +257,7 @@ void honey_lua_parse_params(lua_State* L, int n, int m, ...)
va_start(args, m);
for (int i=0; i<n; i++) {
+ honey_lua_type type = va_arg(args, honey_lua_type);
const char* param = va_arg(args, const char*);
void (*function)(lua_State*, void*) = va_arg(args, void (*)(lua_State*, void*));
void* data = va_arg(args, void*);
@@ -266,6 +267,11 @@ void honey_lua_parse_params(lua_State* L, int n, int m, ...)
honey_lua_throw_error
(L, "required parameter '%s' was not found in param table!", param);
+ if (!check_argument(L, type, -1))
+ honey_lua_throw_error
+ (L, "parameter '%s' must be of type %s; got %s instead",
+ param, type_to_string(type), lua_typename(L, lua_type(L, -1)));
+
function(L, data);
lua_pop(L, 1);
}
diff --git a/src/texture.c b/src/texture.c
index 919cbda..fdd77be 100644
--- a/src/texture.c
+++ b/src/texture.c
@@ -2,69 +2,83 @@
int honey_texture_mt_ref = LUA_NOREF;
-static int honey_lua_texture_new(lua_State* L)
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ *
+ * Texture parameter setup function declarations
+ *
+ * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ */
+
+static void setup_default_texture_params(honey_texture_params* params);
+static void configure_params(lua_State* L, honey_texture_params* params);
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ *
+ * Texture creation & destruction functions
+ *
+ * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ */
+
+static void setup_texture(lua_State* L, honey_texture** tex, bool use_params)
{
- honey_texture* texture = lua_newuserdata(L, sizeof(honey_texture));
+ honey_texture *texture = lua_newuserdata(L, sizeof(honey_texture));
+ *tex = texture;
+ setup_default_texture_params(&(texture->params));
+
+ if (use_params) {
+ lua_pushvalue(L, -2);
+ configure_params(L, &(texture->params));
+ lua_pop(L, 1);
+ }
+
lua_rawgeti(L, LUA_REGISTRYINDEX, honey_texture_mt_ref);
lua_setmetatable(L, -2);
- return 1;
}
-static int honey_lua_texture_create(lua_State* L)
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+static int honey_lua_texture_new(lua_State* L)
{
honey_texture* texture;
- int width, height;
- char* type;
- honey_lua_parse_arguments(L, 1, 4,
- HONEY_USERDATA, &texture,
- HONEY_STRING, &type,
- HONEY_INTEGER, &width,
- HONEY_INTEGER, &height);
+ int choice = honey_lua_parse_arguments(L, 2, 0, 1, HONEY_TABLE, NULL);
+ setup_texture(L, &texture, choice == 1);
- if (strcmp(type, "greyscale") == 0)
- honey_texture_new_greyscale(texture, width, height, NULL);
- else if (strcmp(type, "rgb") == 0)
- honey_texture_new_rgb(texture, width, height, NULL);
- else if (strcmp(type, "rgba") == 0)
- honey_texture_new_rgba(texture, width, height, NULL);
- else if (strcmp(type, "depth") == 0)
- honey_texture_new_depth(texture, width, height, NULL);
- else {
- honey_lua_throw_error
- (L, "unknown texture type '%s'", type);
- }
- return 0;
+ honey_texture_generate(texture, NULL);
+ return 1;
}
-static int honey_lua_texture_destroy(lua_State* L)
-{
- honey_texture* texture;
- honey_lua_parse_arguments(L, 1, 1, HONEY_USERDATA, &texture);
- glDeleteTextures(1, &(texture->id));
- return 0;
-}
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
static int honey_lua_texture_load(lua_State* L)
{
honey_texture* texture;
char* texture_path;
- honey_lua_parse_arguments(L, 1, 3,
- HONEY_USERDATA, &texture,
- HONEY_STRING, &texture_path);
+ int choice = honey_lua_parse_arguments
+ (L, 2,
+ 1, HONEY_STRING, &texture_path,
+ 2, HONEY_STRING, &texture_path, HONEY_TABLE, NULL);
+ setup_texture(L, &texture, choice == 1);
+
enum honey_texture_result result = honey_texture_load(texture, texture_path);
- if (result != TEXTURE_OK) {
- char* error;
- honey_format_string(&error,
- "failed to load '%s'",
- texture_path);
- lua_pushstring(L, error);
- free(error);
- lua_error(L);
- }
+ if (result != TEXTURE_OK)
+ honey_lua_throw_error(L, "failed to load '%s'",
+ texture_path);
+
+ return 1;
+}
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+static int honey_lua_texture_destroy(lua_State* L)
+{
+ honey_texture* texture;
+ honey_lua_parse_arguments(L, 1, 1, HONEY_USERDATA, &texture);
+ glDeleteTextures(1, &(texture->id));
return 0;
}
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
static int honey_lua_texture_use(lua_State* L)
{
honey_texture* texture;
@@ -107,109 +121,86 @@ static int honey_lua_framebuffer_new(lua_State* L)
void honey_setup_texture(lua_State* L)
{
honey_lua_create_table
- (L, 2,
- HONEY_TABLE, "__index", 3,
- HONEY_FUNCTION, "create", honey_lua_texture_create,
- HONEY_FUNCTION, "load", honey_lua_texture_load,
- HONEY_FUNCTION, "use", honey_lua_texture_use,
+ (L, 2,
+ HONEY_TABLE, "__index", 1,
+ HONEY_FUNCTION, "use", honey_lua_texture_use,
- HONEY_FUNCTION, "__gc", honey_lua_texture_destroy);
+ HONEY_FUNCTION, "__gc", honey_lua_texture_destroy);
honey_texture_mt_ref = luaL_ref(L, LUA_REGISTRYINDEX);
honey_lua_create_table
- (L, 2,
- HONEY_FUNCTION, "new", honey_lua_texture_new,
- HONEY_FUNCTION, "new_framebuffer", honey_lua_framebuffer_new);
+ (L, 2,
+ HONEY_FUNCTION, "new", honey_lua_texture_new,
+ HONEY_FUNCTION, "load", honey_lua_texture_load);
lua_setfield(L, -2, "texture");
}
-/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ *
+ * Non-lua texture functions
+ *
+ * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ */
-static void generate_texture(honey_texture* texture,
- int width, int height,
- int format, int type,
- void* data)
+void honey_texture_generate(honey_texture* texture,
+ void* data)
{
- unsigned int texture_id;
- glGenTextures(1, &texture_id);
- glBindTexture(GL_TEXTURE_2D, texture_id);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ honey_texture_params params = texture->params;
+ glGenTextures(1, &(texture->id));
- glTexImage2D(GL_TEXTURE_2D, 0,
- format,
- width, height, 0,
- format,
- type, data);
-
- texture->id = texture_id;
- texture->width = width;
- texture->height = height;
-
- switch(format) {
- case GL_RED:
- texture->type = GREY;
- texture->channels = 1;
- break;
-
- case GL_RGB:
- texture->type = RGB;
- texture->channels = 3;
- break;
-
- case GL_RGBA:
- texture->type = RGBA;
- texture->channels = 4;
+ honey_texture_configure(texture);
+
+ int type;
+ switch(params.type) {
+ case HONEY_TEXTURE_TYPE_GREY:
+ case HONEY_TEXTURE_TYPE_RGB:
+ case HONEY_TEXTURE_TYPE_RGBA:
+ type = GL_UNSIGNED_BYTE;
break;
- case GL_DEPTH_COMPONENT:
- texture->type = DEPTH;
- texture->channels = 1;
+ case HONEY_TEXTURE_TYPE_DEPTH:
+ type = GL_FLOAT;
break;
default:
+ // should never happen
break;
}
-}
-
-/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+ glTexImage2D(GL_TEXTURE_2D, 0,
+ params.type,
+ params.width, params.height, 0,
+ params.type,
+ type, data);
-void honey_texture_new_greyscale(honey_texture* texture,
- int height, int width,
- unsigned char* data)
-{
- generate_texture(texture, width, height, GL_RED, GL_UNSIGNED_BYTE, data);
+ honey_texture_update_mipmaps(texture);
}
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
-void honey_texture_new_rgb(honey_texture* texture,
- int height, int width,
- unsigned char* data)
+void honey_texture_configure(honey_texture* texture)
{
- generate_texture(texture, width, height, GL_RGB, GL_UNSIGNED_BYTE, data);
-}
+ honey_texture_params params = texture->params;
+ glBindTexture(GL_TEXTURE_2D, texture->id);
-/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, params.min_filter);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, params.mag_filter);
-void honey_texture_new_rgba(honey_texture* texture,
- int height, int width,
- unsigned char* data)
-{
- generate_texture(texture, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, params.wrap_s);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, params.wrap_t);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, params.wrap_r);
}
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
-void honey_texture_new_depth(honey_texture* texture,
- int height, int width,
- float* data)
+void honey_texture_update_mipmaps(honey_texture* texture)
{
- generate_texture(texture, width, height, GL_DEPTH_COMPONENT, GL_FLOAT, data);
+ if (texture->params.mipmaps == false)
+ return;
+
+ glBindTexture(GL_TEXTURE_2D, texture->id);
+ glGenerateMipmap(GL_TEXTURE_2D);
}
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
@@ -217,30 +208,35 @@ void honey_texture_new_depth(honey_texture* texture,
enum honey_texture_result honey_texture_load(honey_texture* texture,
char* texture_path)
{
- int width, height, channels;
- unsigned char* image_data = stbi_load(texture_path, &width, &height, &channels, 0);
+ honey_texture_params *params = &(texture->params);
+ int channels;
+
+ unsigned char* image_data = stbi_load(texture_path,
+ &(params->width),
+ &(params->height),
+ &channels, 0);
if (image_data == NULL) {
return TEXTURE_FAILED;
}
switch(channels) {
case 1:
- honey_texture_new_greyscale(texture, width, height, image_data);
+ params->type = HONEY_TEXTURE_TYPE_GREY;
break;
case 3:
- honey_texture_new_rgb(texture, width, height, image_data);
+ params->type = HONEY_TEXTURE_TYPE_RGB;
break;
case 4:
- honey_texture_new_rgba(texture, width, height, image_data);
+ params->type = HONEY_TEXTURE_TYPE_RGBA;
break;
default:
return TEXTURE_CHANNEL_ERROR;
}
- glGenerateMipmap(GL_TEXTURE_2D);
+ honey_texture_generate(texture, image_data);
stbi_image_free(image_data);
return TEXTURE_OK;
@@ -280,3 +276,178 @@ void honey_texture_framebuffer_object_new(unsigned int* destination,
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ *
+ * Texture parameter setup function definitions
+ *
+ * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ */
+
+static void setup_default_texture_params(honey_texture_params* params)
+{
+ params->width = HONEY_TEXTURE_DEFAULT_WIDTH;
+ params->height = HONEY_TEXTURE_DEFAULT_HEIGHT;
+ params->channels = HONEY_TEXTURE_DEFAULT_CHANNELS;
+ params->type = HONEY_TEXTURE_DEFAULT_TYPE;
+ params->mipmaps = HONEY_TEXTURE_DEFAULT_MIPMAPS;
+ params->min_filter = HONEY_TEXTURE_DEFAULT_MIN_FILTER;
+ params->mag_filter = HONEY_TEXTURE_DEFAULT_MAG_FILTER;
+ params->wrap_s = HONEY_TEXTURE_DEFAULT_WRAP_S;
+ params->wrap_t = HONEY_TEXTURE_DEFAULT_WRAP_T;
+ params->wrap_r = HONEY_TEXTURE_DEFAULT_WRAP_R;
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+
+static void configure_width(lua_State* L, void* data)
+{
+ honey_texture_params* params = (honey_texture_params*) data;
+ params->width = lua_tointeger(L, -1);
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+static void configure_height(lua_State* L, void* data)
+{
+ honey_texture_params* params = (honey_texture_params*) data;
+ params->height = lua_tointeger(L, -1);
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+static void configure_type(lua_State* L, void* data)
+{
+ honey_texture_params* params = (honey_texture_params*) data;
+ const char* type_string = lua_tostring(L, -1);
+ if (strcmp(type_string, "grey") == 0) {
+ params->type = HONEY_TEXTURE_TYPE_GREY;
+ params->channels = 1;
+ }
+ else if (strcmp(type_string, "rgb") == 0) {
+ params->type = HONEY_TEXTURE_TYPE_RGB;
+ params->channels = 3;
+ }
+ else if (strcmp(type_string, "rgba") == 0) {
+ params->type = HONEY_TEXTURE_TYPE_RGBA;
+ params->channels = 4;
+ }
+ else if (strcmp(type_string, "depth") == 0) {
+ params->type = HONEY_TEXTURE_TYPE_DEPTH;
+ params->channels = 1;
+ }
+ else {
+ honey_lua_throw_error
+ (L, "unknown texture type: '%s'", type_string);
+ }
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+static void configure_mipmaps(lua_State* L, void* data)
+{
+ honey_texture_params* params = (honey_texture_params*) data;
+ params->mipmaps = lua_toboolean(L, -1);
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+static void configure_min_filter(lua_State* L, void* data)
+{
+ honey_texture_params* params = (honey_texture_params*) data;
+ const char* str = lua_tostring(L, -1);
+ if (strcmp(str, "nearest"))
+ params->min_filter = GL_NEAREST;
+ else if (strcmp(str, "linear"))
+ params->min_filter = GL_LINEAR;
+ else if (strcmp(str, "nearest-nearest"))
+ params->min_filter = GL_NEAREST_MIPMAP_NEAREST;
+ else if (strcmp(str, "linear-nearest"))
+ params->min_filter = GL_LINEAR_MIPMAP_NEAREST;
+ else if (strcmp(str, "nearest-linear"))
+ params->min_filter = GL_NEAREST_MIPMAP_LINEAR;
+ else if (strcmp(str, "linear-linear"))
+ params->min_filter = GL_LINEAR_MIPMAP_LINEAR;
+ else
+ honey_lua_throw_error
+ (L, "unknown minFilter type: '%s'", str);
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+static void configure_mag_filter(lua_State* L, void* data)
+{
+ honey_texture_params* params = (honey_texture_params*) data;
+ const char* str = lua_tostring(L, -1);
+ if (strcmp(str, "nearest"))
+ params->min_filter = GL_NEAREST;
+ else if (strcmp(str, "linear"))
+ params->min_filter = GL_LINEAR;
+ else
+ honey_lua_throw_error
+ (L, "unknown magFilter type: '%s'", str);
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+static void configure_wrap(lua_State* L, const char* string, int* wrap)
+{
+ if (strcmp(string, "clamp"))
+ *wrap = GL_CLAMP_TO_EDGE;
+ else if (strcmp(string, "clamp-border"))
+ *wrap = GL_CLAMP_TO_BORDER;
+ else if (strcmp(string, "repeat"))
+ *wrap = GL_REPEAT;
+ else if (strcmp(string, "repeat-mirror"))
+ *wrap = GL_MIRRORED_REPEAT;
+ else
+ honey_lua_throw_error
+ (L, "unknown wrapping type: '%s'", string);
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+static void configure_wrap_s(lua_State* L, void* data)
+{
+ honey_texture_params* params = (honey_texture_params*) data;
+ const char* str = lua_tostring(L, -1);
+ configure_wrap(L, str, &(params->wrap_s));
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+static void configure_wrap_t(lua_State* L, void* data)
+{
+ honey_texture_params* params = (honey_texture_params*) data;
+ const char* str = lua_tostring(L, -1);
+ configure_wrap(L, str, &(params->wrap_t));
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+static void configure_wrap_r(lua_State* L, void* data)
+{
+ honey_texture_params* params = (honey_texture_params*) data;
+ const char* str = lua_tostring(L, -1);
+ configure_wrap(L, str, &(params->wrap_r));
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+static void configure_params(lua_State* L, honey_texture_params* params)
+{
+ honey_lua_parse_params
+ (L, 8, 0,
+ HONEY_INTEGER, "width", configure_width, params,
+ HONEY_INTEGER, "height", configure_height, params,
+ HONEY_STRING, "type", configure_type, params,
+ HONEY_BOOLEAN, "mipmaps", configure_mipmaps, params,
+ HONEY_STRING, "minFilter", configure_min_filter, params,
+ HONEY_STRING, "magFilter", configure_min_filter, params,
+ HONEY_STRING, "sWrap", configure_wrap_s, params,
+ HONEY_STRING, "tWrap", configure_wrap_t, params,
+ HONEY_STRING, "rWrap", configure_wrap_r, params);
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
diff --git a/src/texture.h b/src/texture.h
index 93417f0..6bbcc4d 100644
--- a/src/texture.h
+++ b/src/texture.h
@@ -8,6 +8,23 @@
#include "common.h"
+#define HONEY_TEXTURE_DEFAULT_WIDTH 1024
+#define HONEY_TEXTURE_DEFAULT_HEIGHT 1024
+#define HONEY_TEXTURE_DEFAULT_CHANNELS 4
+#define HONEY_TEXTURE_DEFAULT_TYPE HONEY_TEXTURE_TYPE_RGBA
+#define HONEY_TEXTURE_DEFAULT_MIPMAPS true
+#define HONEY_TEXTURE_DEFAULT_MIN_FILTER GL_LINEAR
+#define HONEY_TEXTURE_DEFAULT_MAG_FILTER GL_LINEAR
+#define HONEY_TEXTURE_DEFAULT_WRAP_S GL_REPEAT
+#define HONEY_TEXTURE_DEFAULT_WRAP_T GL_REPEAT
+#define HONEY_TEXTURE_DEFAULT_WRAP_R GL_REPEAT
+
+#define HONEY_TEXTURE_TYPE_GREY GL_RED
+#define HONEY_TEXTURE_TYPE_RGB GL_RGB
+#define HONEY_TEXTURE_TYPE_RGBA GL_RGBA
+#define HONEY_TEXTURE_TYPE_DEPTH GL_DEPTH_COMPONENT
+
+
extern int honey_texture_mt_ref;
enum honey_texture_result {
@@ -17,72 +34,55 @@ enum honey_texture_result {
N_TEXTURE_RESULTS };
typedef struct {
- unsigned int id;
- enum {
- GREY,
- RGB,
- RGBA,
- DEPTH
- } type;
int width;
int height;
int channels;
+ int type;
+ bool mipmaps;
+ int min_filter;
+ int mag_filter;
+ int wrap_s;
+ int wrap_t;
+ int wrap_r;
+} honey_texture_params;
+
+typedef struct {
+ unsigned int id;
+ honey_texture_params params;
} honey_texture;
/** @brief Place the honey.texture bindings as a table on the stack. */
void honey_setup_texture(lua_State* L);
-/** @brief Create a greyscale texture.
+/** @brief Generate a texture.
*
* @param[out] texture Pointer to the destination texture.
- * @param[in] width The width in pixels of the texture to create.
- * @param[in] height The height in pixels of the texture to create.
* @param[in] data The data to populate the texture with, or NULL to leave it unpopulated.
*
* @returns Nothing.
*/
-void honey_texture_new_greyscale(honey_texture* texture,
- int width, int height,
- unsigned char* data);
+void honey_texture_generate(honey_texture* texture,
+ void* data);
-/** @brief Create an RGB texture.
+/** @brief Set the parameters of a texture.
*
- * @param[out] texture Pointer to the destination texture.
- * @param[in] width The width in pixels of the texture to create.
- * @param[in] height The height in pixels of the texture to create.
- * @param[in] data The data to populate the texture with, or NULL to leave it unpopulated.
+ * This function takes the parameters given in a texture's `params` field
+ * and applies them to it's OpenGL object. `honey_texture_generate` must be called
+ * before using this function.
*
- * @returns Nothing.
+ * @param[inout] texture The texture to configure.
*/
-void honey_texture_new_rgb(honey_texture* texture,
- int width, int height,
- unsigned char* data);
+void honey_texture_configure(honey_texture* texture);
-/** @brief Create an RGBA texture.
+/** @brief Update the mipmaps of a texture.
*
- * @param[out] texture Pointer to the destination texture.
- * @param[in] width The width in pixels of the texture to create.
- * @param[in] height The height in pixels of the texture to create.
- * @param[in] data The data to populate the texture with, or NULL to leave it unpopulated.
+ * If a texture has params.mipmaps set to false, this function does nothing.
*
- * @returns Nothing.
- */
-void honey_texture_new_rgba(honey_texture* texture,
- int width, int height,
- unsigned char* data);
-
-/** @brief Create a depth texture.
- *
- * @param[out] texture Pointer to the destination texture.
- * @param[in] width The width in pixels of the texture to create.
- * @param[in] height The height in pixels of the texture to create.
- * @param[in] data The data to populate the texture with, or NULL to leave it unpopulated.
+ * @param[inout] texture The texture to generate new mipmaps for.
*
* @returns Nothing.
*/
-void honey_texture_new_depth(honey_texture* texture,
- int width, int height,
- float* data);
+void honey_texture_update_mipmaps(honey_texture* texture);
/** @brief Load a texture from disk.
*