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-rw-r--r--include/honey.h53
1 files changed, 0 insertions, 53 deletions
diff --git a/include/honey.h b/include/honey.h
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index 77dd678..0000000
--- a/include/honey.h
+++ /dev/null
@@ -1,53 +0,0 @@
-#ifndef HONEY_ENGINE_H
-#define HONEY_ENGINE_H
-
-/** @file honey.h
- *
- * @brief Defines the basic loading and callback functions.
-*/
-
-#include "camera.h"
-#include "common.h"
-#include "input.h"
-#include "light.h"
-#include "mesh.h"
-#include "model.h"
-#include "primitives.h"
-#include "shader.h"
-#include "texture.h"
-
-/** @brief Initialize Honey.
- *
- * @param[in] screen_width The desired width of the screen in pixels
- * @param[in] screen_height The desired height of the screen in pixels
- * @param[in] window_title Title to use for the window.
- */
-honey_window honey_setup(int screen_width, int screen_height, char* window_title);
-
-static void (*honey_update_callback)(float dt);
-static void (*honey_draw_callback)();
-
-/** @brief Set the main update function.
- *
- * @param[in] update_callback The function to call every loop
- */
-void honey_set_update_callback(void (*update_callback)(float));
-
-/** @brief Set the main draw function
- *
- * @param[in] draw_callback The function to call every draw cycle
- */
-void honey_set_draw_callback(void (*draw_callback)());
-
-/** @brief The main game loop.
- *
- * @param[in] window The window the game is running in, created with honey_setup()
- */
-void honey_run(honey_window window);
-
-#define honey_set_resize_callback glfwSetFramebufferSizeCallback
-#define honey_set_mouse_move_callback glfwSetCursorPosCallback
-
-#define honey_quit glfwTerminate
-
-#endif