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-rw-r--r--include/camera.h132
-rw-r--r--include/common.h63
-rw-r--r--include/error.h7
-rw-r--r--include/honey.h53
-rw-r--r--include/input.h186
-rw-r--r--include/keycodes.txt121
-rw-r--r--include/light.h33
-rw-r--r--include/mesh.h57
-rw-r--r--include/model.h29
-rw-r--r--include/primitives.h59
-rw-r--r--include/scene.h27
-rw-r--r--include/shader.h117
-rw-r--r--include/texture.h42
13 files changed, 0 insertions, 926 deletions
diff --git a/include/camera.h b/include/camera.h
deleted file mode 100644
index b3b9eed..0000000
--- a/include/camera.h
+++ /dev/null
@@ -1,132 +0,0 @@
-#ifndef HONEY_CAMERA_H
-#define HONEY_CAMERA_H
-
-/** @file camera.h
- *
- * @brief Define the basic honey_camera struct, associated functions,
- * and common camera variants.
- */
-
-#include "common.h"
-
-enum honey_camera_projection {
- HONEY_PERSPECTIVE,
- HONEY_ORTHOGRAPHIC,
-};
-
-typedef struct {
- vec3 position;
- vec3 angle; /* pitch, yaw, roll */
- vec3 look_direction;
- vec3 up;
- vec3 right;
- mat4 view;
- mat4 projection;
- enum honey_camera_projection projection_type;
- float aspect_ratio;
- float near, far;
- float fov;
- float ortho_left;
- float ortho_right;
- float ortho_top;
- float ortho_bottom;
-} honey_camera;
-
-/** @brief Create a new camera.
- *
- * The full camera creation function. Most of the time, you will probably use either
- * honey_camera_new_perspective() or honey_camera_new_projection() instead.
- *
- * @param[out] camera Pointer to the destination honey_camera.
- * @param[in] position The position of the camera.
- * @param[in] angle The Euler angles (pitch, yaw, roll) of the camera.
- * @param[in] projection_type The type of projection to use.
- * @param[in] aspect_ratio The aspect ratio of the camera. Set to zero if using orthographic projection.
- * @param[in] near The distance of the near plane.
- * @param[in] far The distance of the far plane.
- * @param[in] fov The field of view. Set to zero if using orthographic projection.
- * @param[in] left The leftmost distance. Set to zero if using perspective projection.
- * @param[in] right The rightmost distance. Set to zero if using perspective projection.
- * @param[in] top The uppermost distance. Set to zero if using perspective projection.
- * @param[in] bottom The lowest distance. Set to zero if using perspective projection.
- */
-void honey_camera_new(honey_camera* camera,
- vec3 position,
- vec3 angle,
- enum honey_camera_projection projection_type,
- float aspect_ratio,
- float near, float far,
- float fov,
- float left, float right, float top, float bottom);
-
-/** @brief Create a camera with a perspective projection matrix.
- *
- * @param[out] camera Pointer to the destination honey_camera.
- * @param[in] position The position of the camera.
- * @param[in] angle The Euler angles (pitch, yaw, roll) of the camera.
- * @param[in] aspect_ratio The aspect ratio of the camera.
- * @param[in] near The distance of the near plane.
- * @param[in] far The distance of the far plane.
- * @param[in] fov The field of view.
- */
-void honey_camera_new_perspective(honey_camera* camera,
- vec3 position,
- vec3 angle,
- float aspect_ratio,
- float near, float far,
- float fov);
-
-/** @brief Create a camera with an orthographic projection matrix.
- *
- * @param[out] camera Pointer to the destination honey_camera.
- * @param[in] position The position of the camera.
- * @param[in] angle The Euler angles (pitch, yaw, roll) of the camera.
- * @param[in] near The distance of the near plane.
- * @param[in] far The distance of the far plane.
- * @param[in] left The leftmost distance.
- * @param[in] right The rightmost distance.
- * @param[in] top The uppermost distance.
- * @param[in] bottom The lowest distance.
- */
-void honey_camera_new_orthographic(honey_camera* camera,
- vec3 position,
- vec3 angle,
- float near, float far,
- float left, float right, float top, float bottom);
-
-/** @brief (Re-)Calculate a camera's look_direction.
- *
- * @param[in] Pointer to the camera to re-calculate.
- */
-void honey_camera_calculate_look_direction(honey_camera* camera);
-
-/** @brief (Re-)Calculate a camera's up vector.
- *
- * @param[in] Pointer to the camera to re-calculate.
- */
-void honey_camera_calculate_up(honey_camera* camera);
-
-/** @brief (Re-)Calculate a camera's right vector.
- *
- * @param[in] Pointer to the camera to re-calculate.
- */
-void honey_camera_calculate_right(honey_camera* camera);
-
-/** @brief (Re-)Calculate a camera's view matrix.
- *
- * This function need only be called when the camera has been moved in some way.
- *
- * @param[in] camera Pointer to the camera to re-calculate.
- */
-void honey_camera_calculate_view(honey_camera* camera);
-
-/** @brief (Re-)Calculate a camera's projection matrix.
- *
- * This function need only be called when the projection has changes in some way.
- * Most commonly, this would be changing the FOV.
- *
- * @param[in] camera Pointer to the camera to re-calculate.
- */
-void honey_camera_calculate_projection(honey_camera* camera);
-
-#endif
diff --git a/include/common.h b/include/common.h
deleted file mode 100644
index 56c1634..0000000
--- a/include/common.h
+++ /dev/null
@@ -1,63 +0,0 @@
-#ifndef HONEY_COMMON_H
-#define HONEY_COMMON_H
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <stdbool.h>
-#include <string.h>
-
-#include "glad.h"
-#include <GLFW/glfw3.h>
-
-#include <cglm/cglm.h>
-#include <cglm/call.h>
-
-#include <assimp/cimport.h>
-#include <assimp/scene.h>
-#include <assimp/postprocess.h>
-
-#include "stb_image.h"
-
-typedef GLFWwindow* honey_window;
-
-/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
-
-typedef enum {
- /* generic results */
- HONEY_OK,
- HONEY_MEMORY_ALLOCATION_ERROR,
- HONEY_FILE_READ_ERROR,
-
- /* shader errors */
- HONEY_VERTEX_SHADER_COMPILATION_ERROR,
- HONEY_FRAGMENT_SHADER_COMPILATION_ERROR,
- HONEY_SHADER_LINK_ERROR,
-
- /* mesh errors */
- HONEY_MESH_BAD_VERTEX_DATA,
- HONEY_MESH_BAD_INDEX_DATA,
-
- /* model errors */
- HONEY_MODEL_LOAD_ERROR,
-
- HONEY_N_ERRORS } honey_result;
-
-#define HONEY_ERROR_DATA_STRING_LENGTH 4096
-
-static struct {
- char string1[HONEY_ERROR_DATA_STRING_LENGTH];
- char string2[HONEY_ERROR_DATA_STRING_LENGTH];
-} honey_error_data;
-
-void honey_error_clear_strings();
-void honey_error_set_string1(char* string);
-void honey_error_set_string2(char* string);
-
-/** @brief Generate a human-readable error message.
- *
- * @param[out] error_string A string with at least 3*HONEY_ERROR_DATA_STRING_LENGTH characters to store the result
- * @param[in] error The error to generate a message for
- */
-void honey_human_readable_error(char* error_string, honey_result error);
-
-#endif
diff --git a/include/error.h b/include/error.h
deleted file mode 100644
index e456c88..0000000
--- a/include/error.h
+++ /dev/null
@@ -1,7 +0,0 @@
-#ifndef HONEY_ERROR_H
-#define HONEY_ERROR_H
-
-/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
-
-
-#endif
diff --git a/include/honey.h b/include/honey.h
deleted file mode 100644
index 77dd678..0000000
--- a/include/honey.h
+++ /dev/null
@@ -1,53 +0,0 @@
-#ifndef HONEY_ENGINE_H
-#define HONEY_ENGINE_H
-
-/** @file honey.h
- *
- * @brief Defines the basic loading and callback functions.
-*/
-
-#include "camera.h"
-#include "common.h"
-#include "input.h"
-#include "light.h"
-#include "mesh.h"
-#include "model.h"
-#include "primitives.h"
-#include "shader.h"
-#include "texture.h"
-
-/** @brief Initialize Honey.
- *
- * @param[in] screen_width The desired width of the screen in pixels
- * @param[in] screen_height The desired height of the screen in pixels
- * @param[in] window_title Title to use for the window.
- */
-honey_window honey_setup(int screen_width, int screen_height, char* window_title);
-
-static void (*honey_update_callback)(float dt);
-static void (*honey_draw_callback)();
-
-/** @brief Set the main update function.
- *
- * @param[in] update_callback The function to call every loop
- */
-void honey_set_update_callback(void (*update_callback)(float));
-
-/** @brief Set the main draw function
- *
- * @param[in] draw_callback The function to call every draw cycle
- */
-void honey_set_draw_callback(void (*draw_callback)());
-
-/** @brief The main game loop.
- *
- * @param[in] window The window the game is running in, created with honey_setup()
- */
-void honey_run(honey_window window);
-
-#define honey_set_resize_callback glfwSetFramebufferSizeCallback
-#define honey_set_mouse_move_callback glfwSetCursorPosCallback
-
-#define honey_quit glfwTerminate
-
-#endif
diff --git a/include/input.h b/include/input.h
deleted file mode 100644
index 91c250f..0000000
--- a/include/input.h
+++ /dev/null
@@ -1,186 +0,0 @@
-#ifndef HONEY_INPUT_H
-#define HONEY_INPUT_H
-
-/** @file input.h
- *
- * @brief Wrap GLFW input functions for honey.
- */
-
-#include "common.h"
-
-#define HONEY_KEY_UNKNOWN 0
-#define HONEY_KEY_SPACE 1
-#define HONEY_KEY_APOSTROPHE 2
-#define HONEY_KEY_COMMA 3
-#define HONEY_KEY_MINUS 4
-#define HONEY_KEY_PERIOD 5
-#define HONEY_KEY_SLASH 6
-#define HONEY_KEY_0 7
-#define HONEY_KEY_1 8
-#define HONEY_KEY_2 9
-#define HONEY_KEY_3 10
-#define HONEY_KEY_4 11
-#define HONEY_KEY_5 12
-#define HONEY_KEY_6 13
-#define HONEY_KEY_7 14
-#define HONEY_KEY_8 15
-#define HONEY_KEY_9 16
-#define HONEY_KEY_SEMICOLON 17
-#define HONEY_KEY_EQUAL 18
-#define HONEY_KEY_A 19
-#define HONEY_KEY_B 20
-#define HONEY_KEY_C 21
-#define HONEY_KEY_D 22
-#define HONEY_KEY_E 23
-#define HONEY_KEY_F 24
-#define HONEY_KEY_G 25
-#define HONEY_KEY_H 26
-#define HONEY_KEY_I 27
-#define HONEY_KEY_J 28
-#define HONEY_KEY_K 29
-#define HONEY_KEY_L 30
-#define HONEY_KEY_M 31
-#define HONEY_KEY_N 32
-#define HONEY_KEY_O 33
-#define HONEY_KEY_P 34
-#define HONEY_KEY_Q 35
-#define HONEY_KEY_R 36
-#define HONEY_KEY_S 37
-#define HONEY_KEY_T 38
-#define HONEY_KEY_U 39
-#define HONEY_KEY_V 40
-#define HONEY_KEY_W 41
-#define HONEY_KEY_X 42
-#define HONEY_KEY_Y 43
-#define HONEY_KEY_Z 44
-#define HONEY_KEY_LEFT_BRACKET 45
-#define HONEY_KEY_BACKSLASH 46
-#define HONEY_KEY_RIGHT_BRACKET 47
-#define HONEY_KEY_GRAVE_ACCENT 48
-#define HONEY_KEY_WORLD_1 49
-#define HONEY_KEY_WORLD_2 50
-#define HONEY_KEY_ESCAPE 51
-#define HONEY_KEY_ENTER 52
-#define HONEY_KEY_TAB 53
-#define HONEY_KEY_BACKSPACE 54
-#define HONEY_KEY_INSERT 55
-#define HONEY_KEY_DELETE 56
-#define HONEY_KEY_RIGHT 57
-#define HONEY_KEY_LEFT 58
-#define HONEY_KEY_DOWN 59
-#define HONEY_KEY_UP 60
-#define HONEY_KEY_PAGE_UP 61
-#define HONEY_KEY_PAGE_DOWN 62
-#define HONEY_KEY_HOME 63
-#define HONEY_KEY_END 64
-#define HONEY_KEY_CAPS_LOCK 65
-#define HONEY_KEY_SCROLL_LOCK 66
-#define HONEY_KEY_NUM_LOCK 67
-#define HONEY_KEY_PRINT_SCREEN 68
-#define HONEY_KEY_PAUSE 69
-#define HONEY_KEY_F1 70
-#define HONEY_KEY_F2 71
-#define HONEY_KEY_F3 72
-#define HONEY_KEY_F4 73
-#define HONEY_KEY_F5 74
-#define HONEY_KEY_F6 75
-#define HONEY_KEY_F7 76
-#define HONEY_KEY_F8 77
-#define HONEY_KEY_F9 78
-#define HONEY_KEY_F10 79
-#define HONEY_KEY_F11 80
-#define HONEY_KEY_F12 81
-#define HONEY_KEY_F13 82
-#define HONEY_KEY_F14 83
-#define HONEY_KEY_F15 84
-#define HONEY_KEY_F16 85
-#define HONEY_KEY_F17 86
-#define HONEY_KEY_F18 87
-#define HONEY_KEY_F19 88
-#define HONEY_KEY_F20 89
-#define HONEY_KEY_F21 90
-#define HONEY_KEY_F22 91
-#define HONEY_KEY_F23 92
-#define HONEY_KEY_F24 93
-#define HONEY_KEY_F25 94
-#define HONEY_KEY_KP_0 95
-#define HONEY_KEY_KP_1 96
-#define HONEY_KEY_KP_2 97
-#define HONEY_KEY_KP_3 98
-#define HONEY_KEY_KP_4 99
-#define HONEY_KEY_KP_5 100
-#define HONEY_KEY_KP_6 101
-#define HONEY_KEY_KP_7 102
-#define HONEY_KEY_KP_8 103
-#define HONEY_KEY_KP_9 104
-#define HONEY_KEY_KP_DECIMAL 105
-#define HONEY_KEY_KP_DIVIDE 106
-#define HONEY_KEY_KP_MULTIPLY 107
-#define HONEY_KEY_KP_SUBTRACT 108
-#define HONEY_KEY_KP_ADD 109
-#define HONEY_KEY_KP_ENTER 110
-#define HONEY_KEY_KP_EQUAL 111
-#define HONEY_KEY_LEFT_SHIFT 112
-#define HONEY_KEY_LEFT_CONTROL 113
-#define HONEY_KEY_LEFT_ALT 114
-#define HONEY_KEY_LEFT_SUPER 115
-#define HONEY_KEY_RIGHT_SHIFT 116
-#define HONEY_KEY_RIGHT_CONTROL 117
-#define HONEY_KEY_RIGHT_ALT 118
-#define HONEY_KEY_RIGHT_SUPER 119
-#define HONEY_KEY_MENU 120
-
-#define HONEY_N_KEYS 121
-
-#define HONEY_KEY_PRESS GLFW_PRESS
-#define HONEY_KEY_RELEASE GLFW_RELEASE
-
-unsigned int honey_key_states[HONEY_N_KEYS];
-static void (*honey_key_callbacks[HONEY_N_KEYS])(void*, int);
-static void* honey_key_callbacks_data[HONEY_N_KEYS];
-static void (*honey_keyboard_callback)(honey_window window, int key, int scancode, int action, int mods);
-
-/** @brief Initializes Honey's internal keyboard states.
- *
- * This function is called by honey_setup, so you shouldn't need
- * to manually call it in most cases.
- */
-void honey_setup_keyboard();
-
-/** @brief Check if a key is down.
- *
- * @param[in] key The key to query.
- *
- * @return TRUE if the key is presently held down; FALSE if it is not, or if the keycode was out of bounds.
- */
-bool honey_key_down(int key);
-
-/** @brief Bind a callback to a key.
- *
- * The callback must have signature (void*, int), where the first argument is supplied by the
- * void* supplied with this function, and the int is one of HONEY_KEY_PRESS or HONEY_KEY_RELEASE,
- * depending on the action that triggered the callback.
- *
- * @param[in] key The key to bind the callback to.
- * @param[in] callback The callback function to bind.
- * @param[in] data Data to pass to the callback function upon triggering.
- */
-void honey_key_bind(int key, void (*callback)(void*, int), void* data);
-
-/** @brief Unbind a key callback.
- *
- * THIS FUNCTION DOES NOT FREE MEMORY! If you allocated any, be sure to free it yourself!
- *
- * @param[in] key The key to unbind a callback from.
- */
-void honey_key_unbind(int key);
-
-/** @brief Unbind all key callbacks.
- *
- * THIS FUNCTION DOES NOT FREE MEMORY! If you allocated any, be sure to free it yourself!
- */
-void honey_key_unbind_all();
-
-void default_honey_keyboard_callback(honey_window window, int key, int scancode, int action, int mods);
-
-#endif
diff --git a/include/keycodes.txt b/include/keycodes.txt
deleted file mode 100644
index 12f35b3..0000000
--- a/include/keycodes.txt
+++ /dev/null
@@ -1,121 +0,0 @@
-GLFW_KEY_UNKNOWN
-GLFW_KEY_SPACE
-GLFW_KEY_APOSTROPHE
-GLFW_KEY_COMMA
-GLFW_KEY_MINUS
-GLFW_KEY_PERIOD
-GLFW_KEY_SLASH
-GLFW_KEY_0
-GLFW_KEY_1
-GLFW_KEY_2
-GLFW_KEY_3
-GLFW_KEY_4
-GLFW_KEY_5
-GLFW_KEY_6
-GLFW_KEY_7
-GLFW_KEY_8
-GLFW_KEY_9
-GLFW_KEY_SEMICOLON
-GLFW_KEY_EQUAL
-GLFW_KEY_A
-GLFW_KEY_B
-GLFW_KEY_C
-GLFW_KEY_D
-GLFW_KEY_E
-GLFW_KEY_F
-GLFW_KEY_G
-GLFW_KEY_H
-GLFW_KEY_I
-GLFW_KEY_J
-GLFW_KEY_K
-GLFW_KEY_L
-GLFW_KEY_M
-GLFW_KEY_N
-GLFW_KEY_O
-GLFW_KEY_P
-GLFW_KEY_Q
-GLFW_KEY_R
-GLFW_KEY_S
-GLFW_KEY_T
-GLFW_KEY_U
-GLFW_KEY_V
-GLFW_KEY_W
-GLFW_KEY_X
-GLFW_KEY_Y
-GLFW_KEY_Z
-GLFW_KEY_LEFT_BRACKET
-GLFW_KEY_BACKSLASH
-GLFW_KEY_RIGHT_BRACKET
-GLFW_KEY_GRAVE_ACCENT
-GLFW_KEY_WORLD_1
-GLFW_KEY_WORLD_2
-GLFW_KEY_ESCAPE
-GLFW_KEY_ENTER
-GLFW_KEY_TAB
-GLFW_KEY_BACKSPACE
-GLFW_KEY_INSERT
-GLFW_KEY_DELETE
-GLFW_KEY_RIGHT
-GLFW_KEY_LEFT
-GLFW_KEY_DOWN
-GLFW_KEY_UP
-GLFW_KEY_PAGE_UP
-GLFW_KEY_PAGE_DOWN
-GLFW_KEY_HOME
-GLFW_KEY_END
-GLFW_KEY_CAPS_LOCK
-GLFW_KEY_SCROLL_LOCK
-GLFW_KEY_NUM_LOCK
-GLFW_KEY_PRINT_SCREEN
-GLFW_KEY_PAUSE
-GLFW_KEY_F1
-GLFW_KEY_F2
-GLFW_KEY_F3
-GLFW_KEY_F4
-GLFW_KEY_F5
-GLFW_KEY_F6
-GLFW_KEY_F7
-GLFW_KEY_F8
-GLFW_KEY_F9
-GLFW_KEY_F10
-GLFW_KEY_F11
-GLFW_KEY_F12
-GLFW_KEY_F13
-GLFW_KEY_F14
-GLFW_KEY_F15
-GLFW_KEY_F16
-GLFW_KEY_F17
-GLFW_KEY_F18
-GLFW_KEY_F19
-GLFW_KEY_F20
-GLFW_KEY_F21
-GLFW_KEY_F22
-GLFW_KEY_F23
-GLFW_KEY_F24
-GLFW_KEY_F25
-GLFW_KEY_KP_0
-GLFW_KEY_KP_1
-GLFW_KEY_KP_2
-GLFW_KEY_KP_3
-GLFW_KEY_KP_4
-GLFW_KEY_KP_5
-GLFW_KEY_KP_6
-GLFW_KEY_KP_7
-GLFW_KEY_KP_8
-GLFW_KEY_KP_9
-GLFW_KEY_KP_DECIMAL
-GLFW_KEY_KP_DIVIDE
-GLFW_KEY_KP_MULTIPLY
-GLFW_KEY_KP_SUBTRACT
-GLFW_KEY_KP_ADD
-GLFW_KEY_KP_ENTER
-GLFW_KEY_KP_EQUAL
-GLFW_KEY_LEFT_SHIFT
-GLFW_KEY_LEFT_CONTROL
-GLFW_KEY_LEFT_ALT
-GLFW_KEY_LEFT_SUPER
-GLFW_KEY_RIGHT_SHIFT
-GLFW_KEY_RIGHT_CONTROL
-GLFW_KEY_RIGHT_ALT
-GLFW_KEY_RIGHT_SUPER
-GLFW_KEY_MENU
diff --git a/include/light.h b/include/light.h
deleted file mode 100644
index 93fcfd1..0000000
--- a/include/light.h
+++ /dev/null
@@ -1,33 +0,0 @@
-#ifndef HONEY_LIGHT_H
-#define HONEY_LIGHT_H
-
-#include "common.h"
-
-#define HONEY_MAX_LIGHT_NAME_LENGTH 64
-
-typedef struct {
- vec3 position;
- vec3 color;
-
- float constant;
- float linear;
- float quadratic;
-} honey_point_light;
-
-/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
-
-typedef struct {
- vec3 direction;
- vec3 color;
-} honey_directional_light;
-
-/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
-
-void honey_point_light_new(honey_point_light* light,
- float x, float y, float z,
- float r, float g, float b,
- float constant,
- float linear,
- float quadratic);
-
-#endif
diff --git a/include/mesh.h b/include/mesh.h
deleted file mode 100644
index de2370f..0000000
--- a/include/mesh.h
+++ /dev/null
@@ -1,57 +0,0 @@
-#ifndef HONEY_MESH_H
-#define HONEY_MESH_H
-
-/** @file mesh.h
- *
- * @brief Defines the honey_mesh struct and related basic mesh functions.
-*/
-
-
-
-#include "common.h"
-#include "shader.h"
-
-typedef struct {
- float* vertices;
- unsigned int n_vertices;
- unsigned int* indices;
- unsigned int n_indices;
- unsigned int vertex_array, vertex_buffer, element_buffer;
-} honey_mesh;
-
-/** @brief Create a new mesh from vertex and index arrays.
- *
- * Note that this function creates copies of the vertex and index arrays,
- * so you can deallocate those immediately.
- *
- * @param[out] mesh Pointer to the destination honey_mesh struct
- * @param[in] vertices Array of floats representing the vertices
- * @param[in] n_attributes The number of attributes per vertex
- * @param[in] attribute_sizes An array containing for each attribute how many floats it contains
- * @param[in] n_vertices The number of vertices (NOT the number of floats in the vertex array)
- * @param[in] indices Array of vertex indices
- * @param[in] n_indices The number of elements in the index array
- */
-honey_result honey_mesh_new(honey_mesh* mesh,
- float* vertices,
- unsigned int n_vertices,
- unsigned int n_attributes,
- unsigned int* attribute_sizes,
- unsigned int* indices,
- unsigned int n_indices);
-
-/** @brief Draw a mesh on screen.
- *
- * @param[in] mesh The mesh to draw
- * @param[in] shader The shader to use when drawing the mesh
- */
-void honey_mesh_draw(honey_mesh mesh,
- honey_shader shader);
-
-/** @brief Delete a mesh.
- *
- * @param[in] mesh The mesh to delete
- */
-void honey_mesh_delete(honey_mesh mesh);
-
-#endif
diff --git a/include/model.h b/include/model.h
deleted file mode 100644
index d210792..0000000
--- a/include/model.h
+++ /dev/null
@@ -1,29 +0,0 @@
-#ifndef HONEY_MODEL_H
-#define HONEY_MODEL_H
-
-#include "common.h"
-#include "mesh.h"
-#include "shader.h"
-
-/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
-
-#define HONEY_MODEL_MAX_MESHES 32
-
-typedef struct {
- mat4 model_matrix;
- honey_mesh meshes[HONEY_MODEL_MAX_MESHES];
- unsigned int n_meshes;
-} honey_model;
-
-/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
-
-/** @brief Load a model.
- *
- * @param[out] model Pointer to the destination honey_model struct.
- * @param[in] path Path of the model to be loaded.
- */
-honey_result honey_model_load(honey_model* model, char* path);
-void honey_model_draw(honey_model* model, honey_shader shader);
-void honey_model_delete(honey_model* model);
-
-#endif
diff --git a/include/primitives.h b/include/primitives.h
deleted file mode 100644
index 58e9dd3..0000000
--- a/include/primitives.h
+++ /dev/null
@@ -1,59 +0,0 @@
-#ifndef HONEY_PRIMITIVES_H
-#define HONEY_PRIMITIVES H
-
-/** @file primitives.h
- *
- * @brief Define various common primitive objects.
- */
-
-#include "common.h"
-#include "mesh.h"
-
-/** @brief Create a textured plane.
- *
- * This function creates a plane with vertex positions in attribute 0,
- * vertex normals in attribute 1, and UV coordinates in attribute 2.
- *
- * @param[out] mesh Pointer to the destination mesh
- * @param[in] width Desired width of the plane (x-axis)
- * @param[in] height Desired height of the plane (y-axis)
- *
- * @return 0 (HONEY_OK) on success, and an error code otherwise.
- */
-honey_result honey_mesh_new_textured_plane(honey_mesh* mesh,
- float width,
- float height);
-
-/** @brief Create a cube.
- *
- * This function creates a cube with vertex positions in attribute 0.
- *
- * @param[out] mesh Pointer to the destination mesh
- * @param[in] width Desired width of the cube (x-axis)
- * @param[in] height Desired height of the cube (y-axis)
- * @param[in] depth Desired depth of the cube (z-axis)
- *
- * @return Success or failure code
- */
-honey_result honey_mesh_new_cube(honey_mesh* mesh,
- float width,
- float height,
- float depth);
-/** @brief Create a textured cube.
- *
- * This function creates a cube with vertex positions in attribute 0,
- * and texture coordinates in attribute 1.
- *
- * @param[out] mesh Pointer to the destination mesh
- * @param[in] width Desired width of the cube (x-axis)
- * @param[in] height Desired height of the cube (y-axis)
- * @param[in] depth Desired depth of the cube (z-axis)
- *
- * @return Success or failure code
- */
-honey_result honey_mesh_new_textured_cube(honey_mesh* mesh,
- float width,
- float height,
- float depth);
-
-#endif
diff --git a/include/scene.h b/include/scene.h
deleted file mode 100644
index c998af9..0000000
--- a/include/scene.h
+++ /dev/null
@@ -1,27 +0,0 @@
-#ifndef HONEY_SCENE_H
-#define HONEY_SCENE_H
-
-#include "common.h"
-#include "light.h"
-#include "model.h"
-#include "texture.h"
-
-#define HONEY_SCENE_MAX_POINT_LIGHTS 8
-#define HONEY_SCENE_MAX_DIRECTIONAL_LIGHTS 8
-#define HONEY_SCENE_MAX_MODELS 8
-#define HONEY_SCENE_MAX_TEXTURES 8
-
-typedef struct {
- honey_point_light point_lights[HONEY_SCENE_MAX_POINT_LIGHTS];
- unsigned int n_point_lights;
-
- honey_directional_light directional_lights[HONEY_SCENE_MAX_DIRECTIONAL_LIGHTS];
- unsigned int n_directional_lights;
-
- honey_mode models[HONEY_SCENE_MAX_MODELS];
- unsigned int n_models;
-} honey_scene;
-
-/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
-
-#endif
diff --git a/include/shader.h b/include/shader.h
deleted file mode 100644
index cca8ab9..0000000
--- a/include/shader.h
+++ /dev/null
@@ -1,117 +0,0 @@
-/** @file shader.h
- *
- * @brief Functions to create, manipulate, and destroy GLSL shaders.
- */
-
-#ifndef HONEY_SHADER_H
-#define HONEY_SHADER_H
-
-#include "common.h"
-#include "light.h"
-
-typedef int honey_shader;
-
-/** @brief Load a shader.
- *
- * @param[out] shader Pointer to the shader destination
- *
- * @param[in] vertex_shader_path The path to the vertex shader source code
- * @param[in] fragment_shader_path The path to the fragment shader source code
- *
- * @return The result of the shader load.
- */
-honey_result honey_shader_load(honey_shader* shader,
- char* vertex_shader_path,
- char* fragment_shader_path);
-
-/** @brief Create a shader from code strings.
- *
- * @param[out] shader Pointer to the shader destination.
- * @param[in] vertex_shader_code Zero-terminated string containing the vertex shader code to compile
- * @param[in] fragment_shader_code Zero-terminated string containing the fragment shader code to compile
- *
- * @return The result of the shader creation.
- */
-honey_result honey_shader_new(honey_shader* shader,
- char* vertex_shader_code,
- char* fragment_shader_code);
-
-/** @brief Set an integer uniform.
- *
- * @param[in] shader The shader to which the uniform belongs
- * @param[in] int_name The name of the integer uniform
- * @param[in] value The value of the integer uniform
- */
-void honey_shader_set_int(honey_shader shader,
- char* int_name,
- int value);
-
-/** @brief Set a float uniform.
- *
- * @param[in] shader The shader to which the uniform belongs
- * @param[in] float_name The name of the float uniform
- * @param[in] value The value of the float uniform
- */
-void honey_shader_set_float(honey_shader shader,
- char* float_name,
- float value);
-
-/** @brief Set a vec3 uniform.
- * @param[in] shader The shader to which the uniform belongs
- * @param[in] vector_name The name of the vec3 uniform
- * @param[in] value The value of the vector uniform
- */
-void honey_shader_set_vec3(honey_shader shader,
- char* vector_name,
- vec3 value);
-
-
-/** @brief Set a mat3 uniform.
- *
- * @param[in] shader The shader to which the uniform belongs
- * @param[in] matrix_name The name of the matrix uniform
- * @param[in] value The value of the matrix uniform
- */
-void honey_shader_set_mat3(honey_shader shader,
- char* matrix_name,
- mat3 value);
-
-/** @brief Set a mat4 uniform.
- *
- * @param[in] shader The shader to which the uniform belongs
- * @param[in] matrix_name The name of the matrix uniform
- * @param[in] value The value of the matrix uniform
- */
-void honey_shader_set_mat4(honey_shader shader,
- char* matrix_name,
- mat4 value);
-
-/** @brief Set a point_light uniform.
- *
- * @param[in] shader The shader to which the uniform belongs
- * @param[in] point_light_index The index of the light to set
- * @param[in] light The honey_point_light to set
- */
-void honey_shader_set_point_light(honey_shader shader,
- int point_light_index,
- honey_point_light light);
-
-/** @brief Set a directional_light uniform.
- *
- * @param[in] shader The shader to which the uniform belongs
- * @param[in] directional_light_index The index of the light to set
- * @param[in] light The honey_directional_light to set
- */
-void honey_shader_set_directional_light(honey_shader shader,
- int directional_light_index,
- honey_directional_light light);
-
-/** @brief Use a shader.
- */
-#define honey_shader_use glUseProgram
-
-/** @brief delete a shader.
- */
-#define honey_shader_delete glDeleteProgram
-
-#endif
diff --git a/include/texture.h b/include/texture.h
deleted file mode 100644
index 4caeebf..0000000
--- a/include/texture.h
+++ /dev/null
@@ -1,42 +0,0 @@
-#ifndef HONEY_TEXTURE_H
-#define HONEY_TEXTURE_H
-
-/** @file texture.h
- *
- *@brief Defines the honey_texture struct and associated functions.
-*/
-
-#include "common.h"
-
-enum honey_texture_result {
- TEXTURE_OK,
- TEXTURE_FAILED,
- N_TEXTURE_RESULTS };
-
-typedef struct {
- unsigned int texture_id;
- int width;
- int height;
- int channels;
-} honey_texture;
-
-/** @brief Load a texture from disk.
- *
- * @param[out] texture Pointer to the destination texture
- * @param[in] texture_path Path to the location of the texture
- * @param[in] alpha_channel Set to true if the target image contains an alpha channel
- *
- * @return Success or failure type
- */
-enum honey_texture_result honey_texture_new(honey_texture* texture,
- char* texture_path,
- bool alpha_channel);
-
-/** @brief Load a texture into a texture unit.
- *
- * @param[in] texture The texture to use
- * @param[in] texture_unit The texture unit to put the texture in
- */
-void honey_texture_use(honey_texture texture, int texture_unit);
-
-#endif