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Diffstat (limited to 'libs/assimp/code/Common/Subdivision.cpp')
-rw-r--r-- | libs/assimp/code/Common/Subdivision.cpp | 581 |
1 files changed, 0 insertions, 581 deletions
diff --git a/libs/assimp/code/Common/Subdivision.cpp b/libs/assimp/code/Common/Subdivision.cpp deleted file mode 100644 index 705ea3f..0000000 --- a/libs/assimp/code/Common/Subdivision.cpp +++ /dev/null @@ -1,581 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -#include <assimp/Subdivision.h> -#include <assimp/SceneCombiner.h> -#include <assimp/SpatialSort.h> -#include <assimp/Vertex.h> -#include <assimp/ai_assert.h> - -#include "PostProcessing/ProcessHelper.h" - -#include <stdio.h> - -using namespace Assimp; -void mydummy() {} - -#ifdef _MSC_VER -#pragma warning(disable : 4709) -#endif // _MSC_VER -// ------------------------------------------------------------------------------------------------ -/** Subdivider stub class to implement the Catmull-Clarke subdivision algorithm. The - * implementation is basing on recursive refinement. Directly evaluating the result is also - * possible and much quicker, but it depends on lengthy matrix lookup tables. */ -// ------------------------------------------------------------------------------------------------ -class CatmullClarkSubdivider : public Subdivider { -public: - void Subdivide(aiMesh *mesh, aiMesh *&out, unsigned int num, bool discard_input); - void Subdivide(aiMesh **smesh, size_t nmesh, - aiMesh **out, unsigned int num, bool discard_input); - - // --------------------------------------------------------------------------- - /** Intermediate description of an edge between two corners of a polygon*/ - // --------------------------------------------------------------------------- - struct Edge { - Edge() : - ref(0) {} - Vertex edge_point, midpoint; - unsigned int ref; - }; - - typedef std::vector<unsigned int> UIntVector; - typedef std::map<uint64_t, Edge> EdgeMap; - - // --------------------------------------------------------------------------- - // Hashing function to derive an index into an #EdgeMap from two given - // 'unsigned int' vertex coordinates (!!distinct coordinates - same - // vertex position == same index!!). - // NOTE - this leads to rare hash collisions if a) sizeof(unsigned int)>4 - // and (id[0]>2^32-1 or id[0]>2^32-1). - // MAKE_EDGE_HASH() uses temporaries, so INIT_EDGE_HASH() needs to be put - // at the head of every function which is about to use MAKE_EDGE_HASH(). - // Reason is that the hash is that hash construction needs to hold the - // invariant id0<id1 to identify an edge - else two hashes would refer - // to the same edge. - // --------------------------------------------------------------------------- -#define MAKE_EDGE_HASH(id0, id1) (eh_tmp0__ = id0, eh_tmp1__ = id1, \ - (eh_tmp0__ < eh_tmp1__ ? std::swap(eh_tmp0__, eh_tmp1__) : mydummy()), (uint64_t)eh_tmp0__ ^ ((uint64_t)eh_tmp1__ << 32u)) - -#define INIT_EDGE_HASH_TEMPORARIES() \ - unsigned int eh_tmp0__, eh_tmp1__; - -private: - void InternSubdivide(const aiMesh *const *smesh, - size_t nmesh, aiMesh **out, unsigned int num); -}; - -// ------------------------------------------------------------------------------------------------ -// Construct a subdivider of a specific type -Subdivider *Subdivider::Create(Algorithm algo) { - switch (algo) { - case CATMULL_CLARKE: - return new CatmullClarkSubdivider(); - }; - - ai_assert(false); - - return nullptr; // shouldn't happen -} - -// ------------------------------------------------------------------------------------------------ -// Call the Catmull Clark subdivision algorithm for one mesh -void CatmullClarkSubdivider::Subdivide( - aiMesh *mesh, - aiMesh *&out, - unsigned int num, - bool discard_input) { - ai_assert(mesh != out); - - Subdivide(&mesh, 1, &out, num, discard_input); -} - -// ------------------------------------------------------------------------------------------------ -// Call the Catmull Clark subdivision algorithm for multiple meshes -void CatmullClarkSubdivider::Subdivide( - aiMesh **smesh, - size_t nmesh, - aiMesh **out, - unsigned int num, - bool discard_input) { - ai_assert(nullptr != smesh); - ai_assert(nullptr != out); - - // course, both regions may not overlap - ai_assert(smesh < out || smesh + nmesh > out + nmesh); - if (!num) { - // No subdivision at all. Need to copy all the meshes .. argh. - if (discard_input) { - for (size_t s = 0; s < nmesh; ++s) { - out[s] = smesh[s]; - smesh[s] = nullptr; - } - } else { - for (size_t s = 0; s < nmesh; ++s) { - SceneCombiner::Copy(out + s, smesh[s]); - } - } - return; - } - - std::vector<aiMesh *> inmeshes; - std::vector<aiMesh *> outmeshes; - std::vector<unsigned int> maptbl; - - inmeshes.reserve(nmesh); - outmeshes.reserve(nmesh); - maptbl.reserve(nmesh); - - // Remove pure line and point meshes from the working set to reduce the - // number of edge cases the subdivider is forced to deal with. Line and - // point meshes are simply passed through. - for (size_t s = 0; s < nmesh; ++s) { - aiMesh *i = smesh[s]; - // FIX - mPrimitiveTypes might not yet be initialized - if (i->mPrimitiveTypes && (i->mPrimitiveTypes & (aiPrimitiveType_LINE | aiPrimitiveType_POINT)) == i->mPrimitiveTypes) { - ASSIMP_LOG_VERBOSE_DEBUG("Catmull-Clark Subdivider: Skipping pure line/point mesh"); - - if (discard_input) { - out[s] = i; - smesh[s] = nullptr; - } else { - SceneCombiner::Copy(out + s, i); - } - continue; - } - - outmeshes.push_back(nullptr); - inmeshes.push_back(i); - maptbl.push_back(static_cast<unsigned int>(s)); - } - - // Do the actual subdivision on the preallocated storage. InternSubdivide - // *always* assumes that enough storage is available, it does not bother - // checking any ranges. - ai_assert(inmeshes.size() == outmeshes.size()); - ai_assert(inmeshes.size() == maptbl.size()); - if (inmeshes.empty()) { - ASSIMP_LOG_WARN("Catmull-Clark Subdivider: Pure point/line scene, I can't do anything"); - return; - } - InternSubdivide(&inmeshes.front(), inmeshes.size(), &outmeshes.front(), num); - for (unsigned int i = 0; i < maptbl.size(); ++i) { - ai_assert(nullptr != outmeshes[i]); - out[maptbl[i]] = outmeshes[i]; - } - - if (discard_input) { - for (size_t s = 0; s < nmesh; ++s) { - delete smesh[s]; - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Note - this is an implementation of the standard (recursive) Cm-Cl algorithm without further -// optimizations (except we're using some nice LUTs). A description of the algorithm can be found -// here: http://en.wikipedia.org/wiki/Catmull-Clark_subdivision_surface -// -// The code is mostly O(n), however parts are O(nlogn) which is therefore the algorithm's -// expected total runtime complexity. The implementation is able to work in-place on the same -// mesh arrays. Calling #InternSubdivide() directly is not encouraged. The code can operate -// in-place unless 'smesh' and 'out' are equal (no strange overlaps or reorderings). -// Previous data is replaced/deleted then. -// ------------------------------------------------------------------------------------------------ -void CatmullClarkSubdivider::InternSubdivide( - const aiMesh *const *smesh, - size_t nmesh, - aiMesh **out, - unsigned int num) { - ai_assert(nullptr != smesh); - ai_assert(nullptr != out); - - INIT_EDGE_HASH_TEMPORARIES(); - - // no subdivision requested or end of recursive refinement - if (!num) { - return; - } - - UIntVector maptbl; - SpatialSort spatial; - - // --------------------------------------------------------------------- - // 0. Offset table to index all meshes continuously, generate a spatially - // sorted representation of all vertices in all meshes. - // --------------------------------------------------------------------- - typedef std::pair<unsigned int, unsigned int> IntPair; - std::vector<IntPair> moffsets(nmesh); - unsigned int totfaces = 0, totvert = 0; - for (size_t t = 0; t < nmesh; ++t) { - const aiMesh *mesh = smesh[t]; - - spatial.Append(mesh->mVertices, mesh->mNumVertices, sizeof(aiVector3D), false); - moffsets[t] = IntPair(totfaces, totvert); - - totfaces += mesh->mNumFaces; - totvert += mesh->mNumVertices; - } - - spatial.Finalize(); - const unsigned int num_unique = spatial.GenerateMappingTable(maptbl, ComputePositionEpsilon(smesh, nmesh)); - -#define FLATTEN_VERTEX_IDX(mesh_idx, vert_idx) (moffsets[mesh_idx].second + vert_idx) -#define FLATTEN_FACE_IDX(mesh_idx, face_idx) (moffsets[mesh_idx].first + face_idx) - - // --------------------------------------------------------------------- - // 1. Compute the centroid point for all faces - // --------------------------------------------------------------------- - std::vector<Vertex> centroids(totfaces); - unsigned int nfacesout = 0; - for (size_t t = 0, n = 0; t < nmesh; ++t) { - const aiMesh *mesh = smesh[t]; - for (unsigned int i = 0; i < mesh->mNumFaces; ++i, ++n) { - const aiFace &face = mesh->mFaces[i]; - Vertex &c = centroids[n]; - - for (unsigned int a = 0; a < face.mNumIndices; ++a) { - c += Vertex(mesh, face.mIndices[a]); - } - - c /= static_cast<float>(face.mNumIndices); - nfacesout += face.mNumIndices; - } - } - - { - // we want edges to go away before the recursive calls so begin a new scope - EdgeMap edges; - - // --------------------------------------------------------------------- - // 2. Set each edge point to be the average of all neighbouring - // face points and original points. Every edge exists twice - // if there is a neighboring face. - // --------------------------------------------------------------------- - for (size_t t = 0; t < nmesh; ++t) { - const aiMesh *mesh = smesh[t]; - - for (unsigned int i = 0; i < mesh->mNumFaces; ++i) { - const aiFace &face = mesh->mFaces[i]; - - for (unsigned int p = 0; p < face.mNumIndices; ++p) { - const unsigned int id[] = { - face.mIndices[p], - face.mIndices[p == face.mNumIndices - 1 ? 0 : p + 1] - }; - const unsigned int mp[] = { - maptbl[FLATTEN_VERTEX_IDX(t, id[0])], - maptbl[FLATTEN_VERTEX_IDX(t, id[1])] - }; - - Edge &e = edges[MAKE_EDGE_HASH(mp[0], mp[1])]; - e.ref++; - if (e.ref <= 2) { - if (e.ref == 1) { // original points (end points) - add only once - e.edge_point = e.midpoint = Vertex(mesh, id[0]) + Vertex(mesh, id[1]); - e.midpoint *= 0.5f; - } - e.edge_point += centroids[FLATTEN_FACE_IDX(t, i)]; - } - } - } - } - - // --------------------------------------------------------------------- - // 3. Normalize edge points - // --------------------------------------------------------------------- - { - unsigned int bad_cnt = 0; - for (EdgeMap::iterator it = edges.begin(); it != edges.end(); ++it) { - if ((*it).second.ref < 2) { - ai_assert((*it).second.ref); - ++bad_cnt; - } - (*it).second.edge_point *= 1.f / ((*it).second.ref + 2.f); - } - - if (bad_cnt) { - // Report the number of bad edges. bad edges are referenced by less than two - // faces in the mesh. They occur at outer model boundaries in non-closed - // shapes. - ASSIMP_LOG_VERBOSE_DEBUG("Catmull-Clark Subdivider: got ", bad_cnt, " bad edges touching only one face (totally ", - static_cast<unsigned int>(edges.size()), " edges). "); - } - } - - // --------------------------------------------------------------------- - // 4. Compute a vertex-face adjacency table. We can't reuse the code - // from VertexTriangleAdjacency because we need the table for multiple - // meshes and out vertex indices need to be mapped to distinct values - // first. - // --------------------------------------------------------------------- - UIntVector faceadjac(nfacesout), cntadjfac(maptbl.size(), 0), ofsadjvec(maptbl.size() + 1, 0); - { - for (size_t t = 0; t < nmesh; ++t) { - const aiMesh *const minp = smesh[t]; - for (unsigned int i = 0; i < minp->mNumFaces; ++i) { - - const aiFace &f = minp->mFaces[i]; - for (unsigned int n = 0; n < f.mNumIndices; ++n) { - ++cntadjfac[maptbl[FLATTEN_VERTEX_IDX(t, f.mIndices[n])]]; - } - } - } - unsigned int cur = 0; - for (size_t i = 0; i < cntadjfac.size(); ++i) { - ofsadjvec[i + 1] = cur; - cur += cntadjfac[i]; - } - for (size_t t = 0; t < nmesh; ++t) { - const aiMesh *const minp = smesh[t]; - for (unsigned int i = 0; i < minp->mNumFaces; ++i) { - - const aiFace &f = minp->mFaces[i]; - for (unsigned int n = 0; n < f.mNumIndices; ++n) { - faceadjac[ofsadjvec[1 + maptbl[FLATTEN_VERTEX_IDX(t, f.mIndices[n])]]++] = FLATTEN_FACE_IDX(t, i); - } - } - } - - // check the other way round for consistency -#ifdef ASSIMP_BUILD_DEBUG - - for (size_t t = 0; t < ofsadjvec.size() - 1; ++t) { - for (unsigned int m = 0; m < cntadjfac[t]; ++m) { - const unsigned int fidx = faceadjac[ofsadjvec[t] + m]; - ai_assert(fidx < totfaces); - for (size_t n = 1; n < nmesh; ++n) { - - if (moffsets[n].first > fidx) { - const aiMesh *msh = smesh[--n]; - const aiFace &f = msh->mFaces[fidx - moffsets[n].first]; - - bool haveit = false; - for (unsigned int i = 0; i < f.mNumIndices; ++i) { - if (maptbl[FLATTEN_VERTEX_IDX(n, f.mIndices[i])] == (unsigned int)t) { - haveit = true; - break; - } - } - ai_assert(haveit); - if (!haveit) { - ASSIMP_LOG_VERBOSE_DEBUG("Catmull-Clark Subdivider: Index not used"); - } - break; - } - } - } - } - -#endif - } - -#define GET_ADJACENT_FACES_AND_CNT(vidx, fstartout, numout) \ - fstartout = &faceadjac[ofsadjvec[vidx]], numout = cntadjfac[vidx] - - typedef std::pair<bool, Vertex> TouchedOVertex; - std::vector<TouchedOVertex> new_points(num_unique, TouchedOVertex(false, Vertex())); - // --------------------------------------------------------------------- - // 5. Spawn a quad from each face point to the corresponding edge points - // the original points being the fourth quad points. - // --------------------------------------------------------------------- - for (size_t t = 0; t < nmesh; ++t) { - const aiMesh *const minp = smesh[t]; - aiMesh *const mout = out[t] = new aiMesh(); - - for (unsigned int a = 0; a < minp->mNumFaces; ++a) { - mout->mNumFaces += minp->mFaces[a].mNumIndices; - } - - // We need random access to the old face buffer, so reuse is not possible. - mout->mFaces = new aiFace[mout->mNumFaces]; - - mout->mNumVertices = mout->mNumFaces * 4; - mout->mVertices = new aiVector3D[mout->mNumVertices]; - - // quads only, keep material index - mout->mPrimitiveTypes = aiPrimitiveType_POLYGON; - mout->mMaterialIndex = minp->mMaterialIndex; - - if (minp->HasNormals()) { - mout->mNormals = new aiVector3D[mout->mNumVertices]; - } - - if (minp->HasTangentsAndBitangents()) { - mout->mTangents = new aiVector3D[mout->mNumVertices]; - mout->mBitangents = new aiVector3D[mout->mNumVertices]; - } - - for (unsigned int i = 0; minp->HasTextureCoords(i); ++i) { - mout->mTextureCoords[i] = new aiVector3D[mout->mNumVertices]; - mout->mNumUVComponents[i] = minp->mNumUVComponents[i]; - } - - for (unsigned int i = 0; minp->HasVertexColors(i); ++i) { - mout->mColors[i] = new aiColor4D[mout->mNumVertices]; - } - - mout->mNumVertices = mout->mNumFaces << 2u; - for (unsigned int i = 0, v = 0, n = 0; i < minp->mNumFaces; ++i) { - - const aiFace &face = minp->mFaces[i]; - for (unsigned int a = 0; a < face.mNumIndices; ++a) { - - // Get a clean new face. - aiFace &faceOut = mout->mFaces[n++]; - faceOut.mIndices = new unsigned int[faceOut.mNumIndices = 4]; - - // Spawn a new quadrilateral (ccw winding) for this original point between: - // a) face centroid - centroids[FLATTEN_FACE_IDX(t, i)].SortBack(mout, faceOut.mIndices[0] = v++); - - // b) adjacent edge on the left, seen from the centroid - const Edge &e0 = edges[MAKE_EDGE_HASH(maptbl[FLATTEN_VERTEX_IDX(t, face.mIndices[a])], - maptbl[FLATTEN_VERTEX_IDX(t, face.mIndices[a == face.mNumIndices - 1 ? 0 : a + 1])])]; // fixme: replace with mod face.mNumIndices? - - // c) adjacent edge on the right, seen from the centroid - const Edge &e1 = edges[MAKE_EDGE_HASH(maptbl[FLATTEN_VERTEX_IDX(t, face.mIndices[a])], - maptbl[FLATTEN_VERTEX_IDX(t, face.mIndices[!a ? face.mNumIndices - 1 : a - 1])])]; // fixme: replace with mod face.mNumIndices? - - e0.edge_point.SortBack(mout, faceOut.mIndices[3] = v++); - e1.edge_point.SortBack(mout, faceOut.mIndices[1] = v++); - - // d= original point P with distinct index i - // F := 0 - // R := 0 - // n := 0 - // for each face f containing i - // F := F+ centroid of f - // R := R+ midpoint of edge of f from i to i+1 - // n := n+1 - // - // (F+2R+(n-3)P)/n - const unsigned int org = maptbl[FLATTEN_VERTEX_IDX(t, face.mIndices[a])]; - TouchedOVertex &ov = new_points[org]; - - if (!ov.first) { - ov.first = true; - - const unsigned int *adj; - unsigned int cnt; - GET_ADJACENT_FACES_AND_CNT(org, adj, cnt); - - if (cnt < 3) { - ov.second = Vertex(minp, face.mIndices[a]); - } else { - - Vertex F, R; - for (unsigned int o = 0; o < cnt; ++o) { - ai_assert(adj[o] < totfaces); - F += centroids[adj[o]]; - - // adj[0] is a global face index - search the face in the mesh list - const aiMesh *mp = nullptr; - size_t nidx; - - if (adj[o] < moffsets[0].first) { - mp = smesh[nidx = 0]; - } else { - for (nidx = 1; nidx <= nmesh; ++nidx) { - if (nidx == nmesh || moffsets[nidx].first > adj[o]) { - mp = smesh[--nidx]; - break; - } - } - } - - ai_assert(adj[o] - moffsets[nidx].first < mp->mNumFaces); - const aiFace &f = mp->mFaces[adj[o] - moffsets[nidx].first]; - bool haveit = false; - - // find our original point in the face - for (unsigned int m = 0; m < f.mNumIndices; ++m) { - if (maptbl[FLATTEN_VERTEX_IDX(nidx, f.mIndices[m])] == org) { - - // add *both* edges. this way, we can be sure that we add - // *all* adjacent edges to R. In a closed shape, every - // edge is added twice - so we simply leave out the - // factor 2.f in the amove formula and get the right - // result. - - const Edge &c0 = edges[MAKE_EDGE_HASH(org, maptbl[FLATTEN_VERTEX_IDX( - nidx, f.mIndices[!m ? f.mNumIndices - 1 : m - 1])])]; - // fixme: replace with mod face.mNumIndices? - - const Edge &c1 = edges[MAKE_EDGE_HASH(org, maptbl[FLATTEN_VERTEX_IDX( - nidx, f.mIndices[m == f.mNumIndices - 1 ? 0 : m + 1])])]; - // fixme: replace with mod face.mNumIndices? - R += c0.midpoint + c1.midpoint; - - haveit = true; - break; - } - } - - // this invariant *must* hold if the vertex-to-face adjacency table is valid - ai_assert(haveit); - if (!haveit) { - ASSIMP_LOG_WARN("OBJ: no name for material library specified."); - } - } - - const float div = static_cast<float>(cnt), divsq = 1.f / (div * div); - ov.second = Vertex(minp, face.mIndices[a]) * ((div - 3.f) / div) + R * divsq + F * divsq; - } - } - ov.second.SortBack(mout, faceOut.mIndices[2] = v++); - } - } - } - } // end of scope for edges, freeing its memory - - // --------------------------------------------------------------------- - // 7. Apply the next subdivision step. - // --------------------------------------------------------------------- - if (num != 1) { - std::vector<aiMesh *> tmp(nmesh); - InternSubdivide(out, nmesh, &tmp.front(), num - 1); - for (size_t i = 0; i < nmesh; ++i) { - delete out[i]; - out[i] = tmp[i]; - } - } -} |