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-rw-r--r--libs/assimp/contrib/Open3DGC/o3dgcSC3DMCEncoder.inl936
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diff --git a/libs/assimp/contrib/Open3DGC/o3dgcSC3DMCEncoder.inl b/libs/assimp/contrib/Open3DGC/o3dgcSC3DMCEncoder.inl
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index 0000000..ca1e0ea
--- /dev/null
+++ b/libs/assimp/contrib/Open3DGC/o3dgcSC3DMCEncoder.inl
@@ -0,0 +1,936 @@
+/*
+Copyright (c) 2013 Khaled Mammou - Advanced Micro Devices, Inc.
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE.
+*/
+
+#pragma once
+#ifndef O3DGC_SC3DMC_ENCODER_INL
+#define O3DGC_SC3DMC_ENCODER_INL
+
+#include "o3dgcArithmeticCodec.h"
+#include "o3dgcTimer.h"
+#include "o3dgcVector.h"
+#include "o3dgcBinaryStream.h"
+#include "o3dgcCommon.h"
+
+//#define DEBUG_VERBOSE
+
+#ifdef _MSC_VER
+# pragma warning(push)
+# pragma warning(disable : 4456)
+#endif // _MSC_VER
+
+namespace o3dgc
+{
+#ifdef DEBUG_VERBOSE
+ FILE * g_fileDebugSC3DMCEnc = NULL;
+#endif //DEBUG_VERBOSE
+
+ template <class T>
+ O3DGCErrorCode SC3DMCEncoder<T>::Encode(const SC3DMCEncodeParams & params,
+ const IndexedFaceSet<T> & ifs,
+ BinaryStream & bstream)
+ {
+ // Encode header
+ unsigned long start = bstream.GetSize();
+ EncodeHeader(params, ifs, bstream);
+ // Encode payload
+ EncodePayload(params, ifs, bstream);
+ bstream.WriteUInt32(m_posSize, bstream.GetSize() - start, m_streamType);
+ return O3DGC_OK;
+ }
+ template <class T>
+ O3DGCErrorCode SC3DMCEncoder<T>::EncodeHeader(const SC3DMCEncodeParams & params,
+ const IndexedFaceSet<T> & ifs,
+ BinaryStream & bstream)
+ {
+ m_streamType = params.GetStreamType();
+ bstream.WriteUInt32(O3DGC_SC3DMC_START_CODE, m_streamType);
+ m_posSize = bstream.GetSize();
+ bstream.WriteUInt32(0, m_streamType); // to be filled later
+
+ bstream.WriteUChar(O3DGC_SC3DMC_ENCODE_MODE_TFAN, m_streamType);
+ bstream.WriteFloat32((float)ifs.GetCreaseAngle(), m_streamType);
+
+ unsigned char mask = 0;
+ bool markerBit0 = false;
+ bool markerBit1 = false;
+ bool markerBit2 = false;
+ bool markerBit3 = false;
+
+ mask += (ifs.GetCCW() );
+ mask += (ifs.GetSolid() << 1);
+ mask += (ifs.GetConvex() << 2);
+ mask += (ifs.GetIsTriangularMesh() << 3);
+ mask += (markerBit0 << 4);
+ mask += (markerBit1 << 5);
+ mask += (markerBit2 << 6);
+ mask += (markerBit3 << 7);
+
+ bstream.WriteUChar(mask, m_streamType);
+
+ bstream.WriteUInt32(ifs.GetNCoord(), m_streamType);
+ bstream.WriteUInt32(ifs.GetNNormal(), m_streamType);
+ bstream.WriteUInt32(ifs.GetNumFloatAttributes(), m_streamType);
+ bstream.WriteUInt32(ifs.GetNumIntAttributes(), m_streamType);
+
+ if (ifs.GetNCoord() > 0)
+ {
+ bstream.WriteUInt32(ifs.GetNCoordIndex(), m_streamType);
+ for(int j=0 ; j<3 ; ++j)
+ {
+ bstream.WriteFloat32((float) ifs.GetCoordMin(j), m_streamType);
+ bstream.WriteFloat32((float) ifs.GetCoordMax(j), m_streamType);
+ }
+ bstream.WriteUChar((unsigned char) params.GetCoordQuantBits(), m_streamType);
+ }
+ if (ifs.GetNNormal() > 0)
+ {
+ bstream.WriteUInt32(0, m_streamType);
+ for(int j=0 ; j<3 ; ++j)
+ {
+ bstream.WriteFloat32((float) ifs.GetNormalMin(j), m_streamType);
+ bstream.WriteFloat32((float) ifs.GetNormalMax(j), m_streamType);
+ }
+ bstream.WriteUChar(true, m_streamType); //(unsigned char) ifs.GetNormalPerVertex()
+ bstream.WriteUChar((unsigned char) params.GetNormalQuantBits(), m_streamType);
+ }
+ for(unsigned long a = 0; a < ifs.GetNumFloatAttributes(); ++a)
+ {
+ bstream.WriteUInt32(ifs.GetNFloatAttribute(a), m_streamType);
+ if (ifs.GetNFloatAttribute(a) > 0)
+ {
+ assert(ifs.GetFloatAttributeDim(a) < (unsigned long) O3DGC_MAX_UCHAR8);
+ bstream.WriteUInt32(0, m_streamType);
+ unsigned char d = (unsigned char) ifs.GetFloatAttributeDim(a);
+ bstream.WriteUChar(d, m_streamType);
+ for(unsigned char j = 0 ; j < d ; ++j)
+ {
+ bstream.WriteFloat32((float) ifs.GetFloatAttributeMin(a, j), m_streamType);
+ bstream.WriteFloat32((float) ifs.GetFloatAttributeMax(a, j), m_streamType);
+ }
+ bstream.WriteUChar(true, m_streamType); //(unsigned char) ifs.GetFloatAttributePerVertex(a)
+ bstream.WriteUChar((unsigned char) ifs.GetFloatAttributeType(a), m_streamType);
+ bstream.WriteUChar((unsigned char) params.GetFloatAttributeQuantBits(a), m_streamType);
+ }
+ }
+ for(unsigned long a = 0; a < ifs.GetNumIntAttributes(); ++a)
+ {
+ bstream.WriteUInt32(ifs.GetNIntAttribute(a), m_streamType);
+ if (ifs.GetNIntAttribute(a) > 0)
+ {
+ assert(ifs.GetFloatAttributeDim(a) < (unsigned long) O3DGC_MAX_UCHAR8);
+ bstream.WriteUInt32(0, m_streamType);
+ bstream.WriteUChar((unsigned char) ifs.GetIntAttributeDim(a), m_streamType);
+ bstream.WriteUChar(true, m_streamType); // (unsigned char) ifs.GetIntAttributePerVertex(a)
+ bstream.WriteUChar((unsigned char) ifs.GetIntAttributeType(a), m_streamType);
+ }
+ }
+ return O3DGC_OK;
+ }
+ template <class T>
+ O3DGCErrorCode SC3DMCEncoder<T>::QuantizeFloatArray(const Real * const floatArray,
+ unsigned long numFloatArray,
+ unsigned long dimFloatArray,
+ unsigned long stride,
+ const Real * const minFloatArray,
+ const Real * const maxFloatArray,
+ unsigned long nQBits)
+ {
+ const unsigned long size = numFloatArray * dimFloatArray;
+ Real delta[O3DGC_SC3DMC_MAX_DIM_ATTRIBUTES];
+ Real r;
+ for(unsigned long d = 0; d < dimFloatArray; d++)
+ {
+ r = maxFloatArray[d] - minFloatArray[d];
+ if (r > 0.0f)
+ {
+ delta[d] = (float)((1 << nQBits) - 1) / r;
+ }
+ else
+ {
+ delta[d] = 1.0f;
+ }
+ }
+ if (m_quantFloatArraySize < size)
+ {
+ delete [] m_quantFloatArray;
+ m_quantFloatArraySize = size;
+ m_quantFloatArray = new long [size];
+ }
+ for(unsigned long v = 0; v < numFloatArray; ++v)
+ {
+ for(unsigned long d = 0; d < dimFloatArray; ++d)
+ {
+ m_quantFloatArray[v * stride + d] = (long)((floatArray[v * stride + d]-minFloatArray[d]) * delta[d] + 0.5f);
+ }
+ }
+ return O3DGC_OK;
+ }
+ template <class T>
+ O3DGCErrorCode SC3DMCEncoder<T>::EncodeFloatArray(const Real * const floatArray,
+ unsigned long numFloatArray,
+ unsigned long dimFloatArray,
+ unsigned long stride,
+ const Real * const minFloatArray,
+ const Real * const maxFloatArray,
+ unsigned long nQBits,
+ const IndexedFaceSet<T> & ifs,
+ O3DGCSC3DMCPredictionMode predMode,
+ BinaryStream & bstream)
+ {
+ assert(dimFloatArray < O3DGC_SC3DMC_MAX_DIM_ATTRIBUTES);
+ long predResidual, v, uPredResidual;
+ unsigned long nPred;
+ Arithmetic_Codec ace;
+ Static_Bit_Model bModel0;
+ Adaptive_Bit_Model bModel1;
+
+ const AdjacencyInfo & v2T = m_triangleListEncoder.GetVertexToTriangle();
+ const long * const vmap = m_triangleListEncoder.GetVMap();
+ const long * const invVMap = m_triangleListEncoder.GetInvVMap();
+ const T * const triangles = ifs.GetCoordIndex();
+ const long nvert = (long) numFloatArray;
+ unsigned long start = bstream.GetSize();
+ unsigned char mask = predMode & 7;
+ const unsigned long M = O3DGC_SC3DMC_MAX_PREDICTION_SYMBOLS - 1;
+ unsigned long nSymbols = O3DGC_SC3DMC_MAX_PREDICTION_SYMBOLS;
+ unsigned long nPredictors = O3DGC_SC3DMC_MAX_PREDICTION_NEIGHBORS;
+
+
+ Adaptive_Data_Model mModelValues(M+2);
+ Adaptive_Data_Model mModelPreds(O3DGC_SC3DMC_MAX_PREDICTION_NEIGHBORS+1);
+
+ memset(m_freqSymbols, 0, sizeof(unsigned long) * O3DGC_SC3DMC_MAX_PREDICTION_SYMBOLS);
+ memset(m_freqPreds , 0, sizeof(unsigned long) * O3DGC_SC3DMC_MAX_PREDICTION_NEIGHBORS);
+ if (m_streamType == O3DGC_STREAM_TYPE_ASCII)
+ {
+ mask += (O3DGC_SC3DMC_BINARIZATION_ASCII & 7)<<4;
+ m_predictors.Allocate(nvert);
+ m_predictors.Clear();
+ }
+ else
+ {
+ mask += (O3DGC_SC3DMC_BINARIZATION_AC_EGC & 7)<<4;
+ const unsigned int NMAX = numFloatArray * dimFloatArray * 8 + 100;
+ if ( m_sizeBufferAC < NMAX )
+ {
+ delete [] m_bufferAC;
+ m_sizeBufferAC = NMAX;
+ m_bufferAC = new unsigned char [m_sizeBufferAC];
+ }
+ ace.set_buffer(NMAX, m_bufferAC);
+ ace.start_encoder();
+ ace.ExpGolombEncode(0, 0, bModel0, bModel1);
+ ace.ExpGolombEncode(M, 0, bModel0, bModel1);
+ }
+ bstream.WriteUInt32(0, m_streamType);
+ bstream.WriteUChar(mask, m_streamType);
+
+#ifdef DEBUG_VERBOSE
+ printf("FloatArray (%i, %i)\n", numFloatArray, dimFloatArray);
+ fprintf(g_fileDebugSC3DMCEnc, "FloatArray (%i, %i)\n", numFloatArray, dimFloatArray);
+#endif //DEBUG_VERBOSE
+
+ if (predMode == O3DGC_SC3DMC_SURF_NORMALS_PREDICTION)
+ {
+ const Real curMinFloatArray[2] = {(Real)(-2.0),(Real)(-2.0)};
+ const Real curMaxFloatArray[2] = {(Real)(2.0),(Real)(2.0)};
+ if (m_streamType == O3DGC_STREAM_TYPE_ASCII)
+ {
+ for(unsigned long i = 0; i < numFloatArray; ++i)
+ {
+ bstream.WriteIntASCII(m_predictors[i]);
+ }
+ }
+ else
+ {
+ Adaptive_Data_Model dModel(12);
+ for(unsigned long i = 0; i < numFloatArray; ++i)
+ {
+ ace.encode(IntToUInt(m_predictors[i]), dModel);
+ }
+ }
+ QuantizeFloatArray(floatArray, numFloatArray, dimFloatArray, stride, curMinFloatArray, curMaxFloatArray, nQBits + 1);
+ }
+ else
+ {
+ QuantizeFloatArray(floatArray, numFloatArray, dimFloatArray, stride, minFloatArray, maxFloatArray, nQBits);
+ }
+
+ for (long vm=0; vm < nvert; ++vm)
+ {
+ nPred = 0;
+ v = invVMap[vm];
+ assert( v >= 0 && v < nvert);
+ if ( v2T.GetNumNeighbors(v) > 0 &&
+ predMode != O3DGC_SC3DMC_NO_PREDICTION)
+ {
+ int u0 = v2T.Begin(v);
+ int u1 = v2T.End(v);
+ for (long u = u0; u < u1; u++)
+ {
+ long ta = v2T.GetNeighbor(u);
+ if ( predMode == O3DGC_SC3DMC_PARALLELOGRAM_PREDICTION )
+ {
+ long a,b;
+ if ((long) triangles[ta*3] == v)
+ {
+ a = triangles[ta*3 + 1];
+ b = triangles[ta*3 + 2];
+ }
+ else if ((long) triangles[ta*3 + 1] == v)
+ {
+ a = triangles[ta*3 + 0];
+ b = triangles[ta*3 + 2];
+ }
+ else
+ {
+ a = triangles[ta*3 + 0];
+ b = triangles[ta*3 + 1];
+ }
+ if ( vmap[a] < vm && vmap[b] < vm)
+ {
+ int u0 = v2T.Begin(a);
+ int u1 = v2T.End(a);
+ for (long u = u0; u < u1; u++)
+ {
+ long tb = v2T.GetNeighbor(u);
+ long c = -1;
+ bool foundB = false;
+ for(long k = 0; k < 3; ++k)
+ {
+ long x = triangles[tb*3 + k];
+ if (x == b)
+ {
+ foundB = true;
+ }
+ if (vmap[x] < vm && x != a && x != b)
+ {
+ c = x;
+ }
+ }
+ if (c != -1 && foundB)
+ {
+ SC3DMCTriplet id = {min(vmap[a], vmap[b]), max(vmap[a], vmap[b]), -vmap[c]-1};
+ unsigned long p = Insert(id, nPred, m_neighbors);
+ if (p != 0xFFFFFFFF)
+ {
+ for (unsigned long i = 0; i < dimFloatArray; i++)
+ {
+ m_neighbors[p].m_pred[i] = m_quantFloatArray[a*stride+i] +
+ m_quantFloatArray[b*stride+i] -
+ m_quantFloatArray[c*stride+i];
+ }
+ }
+ }
+ }
+ }
+ }
+ if ( predMode == O3DGC_SC3DMC_SURF_NORMALS_PREDICTION ||
+ predMode == O3DGC_SC3DMC_PARALLELOGRAM_PREDICTION ||
+ predMode == O3DGC_SC3DMC_DIFFERENTIAL_PREDICTION )
+ {
+ for(long k = 0; k < 3; ++k)
+ {
+ long w = triangles[ta*3 + k];
+ if ( vmap[w] < vm )
+ {
+ SC3DMCTriplet id = {-1, -1, vmap[w]};
+ unsigned long p = Insert(id, nPred, m_neighbors);
+ if (p != 0xFFFFFFFF)
+ {
+ for (unsigned long i = 0; i < dimFloatArray; i++)
+ {
+ m_neighbors[p].m_pred[i] = m_quantFloatArray[w*stride+i];
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ if (nPred > 1)
+ {
+ // find best predictor
+ unsigned long bestPred = 0xFFFFFFFF;
+ double bestCost = O3DGC_MAX_DOUBLE;
+ double cost;
+#ifdef DEBUG_VERBOSE1
+ printf("\t\t vm %i\n", vm);
+ fprintf(g_fileDebugSC3DMCEnc, "\t\t vm %i\n", vm);
+#endif //DEBUG_VERBOSE
+
+ for (unsigned long p = 0; p < nPred; ++p)
+ {
+#ifdef DEBUG_VERBOSE1
+ printf("\t\t pred a = %i b = %i c = %i \n", m_neighbors[p].m_id.m_a, m_neighbors[p].m_id.m_b, m_neighbors[p].m_id.m_c);
+ fprintf(g_fileDebugSC3DMCEnc, "\t\t pred a = %i b = %i c = %i \n", m_neighbors[p].m_id.m_a, m_neighbors[p].m_id.m_b, m_neighbors[p].m_id.m_c);
+#endif //DEBUG_VERBOSE
+ cost = -log2((m_freqPreds[p]+1.0) / nPredictors );
+ for (unsigned long i = 0; i < dimFloatArray; ++i)
+ {
+#ifdef DEBUG_VERBOSE1
+ printf("\t\t\t %i\n", m_neighbors[p].m_pred[i]);
+ fprintf(g_fileDebugSC3DMCEnc, "\t\t\t %i\n", m_neighbors[p].m_pred[i]);
+#endif //DEBUG_VERBOSE
+
+ predResidual = (long) IntToUInt(m_quantFloatArray[v*stride+i] - m_neighbors[p].m_pred[i]);
+ if (predResidual < (long) M)
+ {
+ cost += -log2((m_freqSymbols[predResidual]+1.0) / nSymbols );
+ }
+ else
+ {
+ cost += -log2((m_freqSymbols[M] + 1.0) / nSymbols ) + log2((double) (predResidual-M));
+ }
+ }
+ if (cost < bestCost)
+ {
+ bestCost = cost;
+ bestPred = p;
+ }
+ }
+ if (m_streamType == O3DGC_STREAM_TYPE_ASCII)
+ {
+ m_predictors.PushBack((unsigned char) bestPred);
+ }
+ else
+ {
+ ace.encode(bestPred, mModelPreds);
+ }
+#ifdef DEBUG_VERBOSE1
+ printf("best (%i, %i, %i) \t pos %i\n", m_neighbors[bestPred].m_id.m_a, m_neighbors[bestPred].m_id.m_b, m_neighbors[bestPred].m_id.m_c, bestPred);
+ fprintf(g_fileDebugSC3DMCEnc, "best (%i, %i, %i) \t pos %i\n", m_neighbors[bestPred].m_id.m_a, m_neighbors[bestPred].m_id.m_b, m_neighbors[bestPred].m_id.m_c, bestPred);
+#endif //DEBUG_VERBOSE
+ // use best predictor
+ for (unsigned long i = 0; i < dimFloatArray; ++i)
+ {
+ predResidual = m_quantFloatArray[v*stride+i] - m_neighbors[bestPred].m_pred[i];
+ uPredResidual = IntToUInt(predResidual);
+ ++m_freqSymbols[(uPredResidual < (long) M)? uPredResidual : M];
+
+#ifdef DEBUG_VERBOSE
+ printf("%i \t %i \t [%i]\n", vm*dimFloatArray+i, predResidual, m_neighbors[bestPred].m_pred[i]);
+ fprintf(g_fileDebugSC3DMCEnc, "%i \t %i \t [%i]\n", vm*dimFloatArray+i, predResidual, m_neighbors[bestPred].m_pred[i]);
+#endif //DEBUG_VERBOSE
+
+ if (m_streamType == O3DGC_STREAM_TYPE_ASCII)
+ {
+ bstream.WriteIntASCII(predResidual);
+ }
+ else
+ {
+ EncodeIntACEGC(predResidual, ace, mModelValues, bModel0, bModel1, M);
+ }
+ }
+ ++m_freqPreds[bestPred];
+ nSymbols += dimFloatArray;
+ ++nPredictors;
+ }
+ else if ( vm > 0 && predMode != O3DGC_SC3DMC_NO_PREDICTION)
+ {
+ long prev = invVMap[vm-1];
+ for (unsigned long i = 0; i < dimFloatArray; i++)
+ {
+ predResidual = m_quantFloatArray[v*stride+i] - m_quantFloatArray[prev*stride+i];
+ if (m_streamType == O3DGC_STREAM_TYPE_ASCII)
+ {
+ bstream.WriteIntASCII(predResidual);
+ }
+ else
+ {
+ EncodeIntACEGC(predResidual, ace, mModelValues, bModel0, bModel1, M);
+ }
+#ifdef DEBUG_VERBOSE
+ printf("%i \t %i\n", vm*dimFloatArray+i, predResidual);
+ fprintf(g_fileDebugSC3DMCEnc, "%i \t %i\n", vm*dimFloatArray+i, predResidual);
+#endif //DEBUG_VERBOSE
+ }
+ }
+ else
+ {
+ for (unsigned long i = 0; i < dimFloatArray; i++)
+ {
+ predResidual = m_quantFloatArray[v*stride+i];
+ if (m_streamType == O3DGC_STREAM_TYPE_ASCII)
+ {
+ bstream.WriteUIntASCII(predResidual);
+ }
+ else
+ {
+ EncodeUIntACEGC(predResidual, ace, mModelValues, bModel0, bModel1, M);
+ }
+#ifdef DEBUG_VERBOSE
+ printf("%i \t %i\n", vm*dimFloatArray+i, predResidual);
+ fprintf(g_fileDebugSC3DMCEnc, "%i \t %i\n", vm*dimFloatArray+i, predResidual);
+#endif //DEBUG_VERBOSE
+ }
+ }
+ }
+ if (m_streamType != O3DGC_STREAM_TYPE_ASCII)
+ {
+ unsigned long encodedBytes = ace.stop_encoder();
+ for(unsigned long i = 0; i < encodedBytes; ++i)
+ {
+ bstream.WriteUChar8Bin(m_bufferAC[i]);
+ }
+ }
+ bstream.WriteUInt32(start, bstream.GetSize() - start, m_streamType);
+
+ if (m_streamType == O3DGC_STREAM_TYPE_ASCII)
+ {
+ unsigned long start = bstream.GetSize();
+ bstream.WriteUInt32ASCII(0);
+ const unsigned long size = m_predictors.GetSize();
+ for(unsigned long i = 0; i < size; ++i)
+ {
+ bstream.WriteUCharASCII((unsigned char) m_predictors[i]);
+ }
+ bstream.WriteUInt32ASCII(start, bstream.GetSize() - start);
+ }
+#ifdef DEBUG_VERBOSE
+ fflush(g_fileDebugSC3DMCEnc);
+#endif //DEBUG_VERBOSE
+ return O3DGC_OK;
+ }
+
+ template <class T>
+ O3DGCErrorCode SC3DMCEncoder<T>::EncodeIntArray(const long * const intArray,
+ unsigned long numIntArray,
+ unsigned long dimIntArray,
+ unsigned long stride,
+ const IndexedFaceSet<T> & ifs,
+ O3DGCSC3DMCPredictionMode predMode,
+ BinaryStream & bstream)
+ {
+ assert(dimIntArray < O3DGC_SC3DMC_MAX_DIM_ATTRIBUTES);
+ long predResidual, v, uPredResidual;
+ unsigned long nPred;
+ Arithmetic_Codec ace;
+ Static_Bit_Model bModel0;
+ Adaptive_Bit_Model bModel1;
+
+ const AdjacencyInfo & v2T = m_triangleListEncoder.GetVertexToTriangle();
+ const long * const vmap = m_triangleListEncoder.GetVMap();
+ const long * const invVMap = m_triangleListEncoder.GetInvVMap();
+ const T * const triangles = ifs.GetCoordIndex();
+ const long nvert = (long) numIntArray;
+ unsigned long start = bstream.GetSize();
+ unsigned char mask = predMode & 7;
+ const unsigned long M = O3DGC_SC3DMC_MAX_PREDICTION_SYMBOLS - 1;
+ unsigned long nSymbols = O3DGC_SC3DMC_MAX_PREDICTION_SYMBOLS;
+ unsigned long nPredictors = O3DGC_SC3DMC_MAX_PREDICTION_NEIGHBORS;
+
+
+ Adaptive_Data_Model mModelValues(M+2);
+ Adaptive_Data_Model mModelPreds(O3DGC_SC3DMC_MAX_PREDICTION_NEIGHBORS+1);
+
+ memset(m_freqSymbols, 0, sizeof(unsigned long) * O3DGC_SC3DMC_MAX_PREDICTION_SYMBOLS);
+ memset(m_freqPreds , 0, sizeof(unsigned long) * O3DGC_SC3DMC_MAX_PREDICTION_NEIGHBORS);
+ if (m_streamType == O3DGC_STREAM_TYPE_ASCII)
+ {
+ mask += (O3DGC_SC3DMC_BINARIZATION_ASCII & 7)<<4;
+ m_predictors.Allocate(nvert);
+ m_predictors.Clear();
+ }
+ else
+ {
+ mask += (O3DGC_SC3DMC_BINARIZATION_AC_EGC & 7)<<4;
+ const unsigned int NMAX = numIntArray * dimIntArray * 8 + 100;
+ if ( m_sizeBufferAC < NMAX )
+ {
+ delete [] m_bufferAC;
+ m_sizeBufferAC = NMAX;
+ m_bufferAC = new unsigned char [m_sizeBufferAC];
+ }
+ ace.set_buffer(NMAX, m_bufferAC);
+ ace.start_encoder();
+ ace.ExpGolombEncode(0, 0, bModel0, bModel1);
+ ace.ExpGolombEncode(M, 0, bModel0, bModel1);
+ }
+ bstream.WriteUInt32(0, m_streamType);
+ bstream.WriteUChar(mask, m_streamType);
+
+#ifdef DEBUG_VERBOSE
+ printf("IntArray (%i, %i)\n", numIntArray, dimIntArray);
+ fprintf(g_fileDebugSC3DMCEnc, "IntArray (%i, %i)\n", numIntArray, dimIntArray);
+#endif //DEBUG_VERBOSE
+
+ for (long vm=0; vm < nvert; ++vm)
+ {
+ nPred = 0;
+ v = invVMap[vm];
+ assert( v >= 0 && v < nvert);
+ if ( v2T.GetNumNeighbors(v) > 0 &&
+ predMode != O3DGC_SC3DMC_NO_PREDICTION)
+ {
+ int u0 = v2T.Begin(v);
+ int u1 = v2T.End(v);
+ for (long u = u0; u < u1; u++)
+ {
+ long ta = v2T.GetNeighbor(u);
+ for(long k = 0; k < 3; ++k)
+ {
+ long w = triangles[ta*3 + k];
+ if ( vmap[w] < vm )
+ {
+ SC3DMCTriplet id = {-1, -1, vmap[w]};
+ unsigned long p = Insert(id, nPred, m_neighbors);
+ if (p != 0xFFFFFFFF)
+ {
+ for (unsigned long i = 0; i < dimIntArray; i++)
+ {
+ m_neighbors[p].m_pred[i] = intArray[w*stride+i];
+ }
+ }
+ }
+ }
+ }
+ }
+ if (nPred > 1)
+ {
+ // find best predictor
+ unsigned long bestPred = 0xFFFFFFFF;
+ double bestCost = O3DGC_MAX_DOUBLE;
+ double cost;
+#ifdef DEBUG_VERBOSE1
+ printf("\t\t vm %i\n", vm);
+ fprintf(g_fileDebugSC3DMCEnc, "\t\t vm %i\n", vm);
+#endif //DEBUG_VERBOSE
+
+ for (unsigned long p = 0; p < nPred; ++p)
+ {
+#ifdef DEBUG_VERBOSE1
+ printf("\t\t pred a = %i b = %i c = %i \n", m_neighbors[p].m_id.m_a, m_neighbors[p].m_id.m_b, m_neighbors[p].m_id.m_c);
+ fprintf(g_fileDebugSC3DMCEnc, "\t\t pred a = %i b = %i c = %i \n", m_neighbors[p].m_id.m_a, m_neighbors[p].m_id.m_b, m_neighbors[p].m_id.m_c);
+#endif //DEBUG_VERBOSE
+ cost = -log2((m_freqPreds[p]+1.0) / nPredictors );
+ for (unsigned long i = 0; i < dimIntArray; ++i)
+ {
+#ifdef DEBUG_VERBOSE1
+ printf("\t\t\t %i\n", m_neighbors[p].m_pred[i]);
+ fprintf(g_fileDebugSC3DMCEnc, "\t\t\t %i\n", m_neighbors[p].m_pred[i]);
+#endif //DEBUG_VERBOSE
+
+ predResidual = (long) IntToUInt(intArray[v*stride+i] - m_neighbors[p].m_pred[i]);
+ if (predResidual < (long) M)
+ {
+ cost += -log2((m_freqSymbols[predResidual]+1.0) / nSymbols );
+ }
+ else
+ {
+ cost += -log2((m_freqSymbols[M] + 1.0) / nSymbols ) + log2((double) (predResidual-M));
+ }
+ }
+ if (cost < bestCost)
+ {
+ bestCost = cost;
+ bestPred = p;
+ }
+ }
+ if (m_streamType == O3DGC_STREAM_TYPE_ASCII)
+ {
+ m_predictors.PushBack((unsigned char) bestPred);
+ }
+ else
+ {
+ ace.encode(bestPred, mModelPreds);
+ }
+#ifdef DEBUG_VERBOSE1
+ printf("best (%i, %i, %i) \t pos %i\n", m_neighbors[bestPred].m_id.m_a, m_neighbors[bestPred].m_id.m_b, m_neighbors[bestPred].m_id.m_c, bestPred);
+ fprintf(g_fileDebugSC3DMCEnc, "best (%i, %i, %i) \t pos %i\n", m_neighbors[bestPred].m_id.m_a, m_neighbors[bestPred].m_id.m_b, m_neighbors[bestPred].m_id.m_c, bestPred);
+#endif //DEBUG_VERBOSE
+ // use best predictor
+ for (unsigned long i = 0; i < dimIntArray; ++i)
+ {
+ predResidual = intArray[v*stride+i] - m_neighbors[bestPred].m_pred[i];
+ uPredResidual = IntToUInt(predResidual);
+ ++m_freqSymbols[(uPredResidual < (long) M)? uPredResidual : M];
+
+#ifdef DEBUG_VERBOSE
+ printf("%i \t %i \t [%i]\n", vm*dimIntArray+i, predResidual, m_neighbors[bestPred].m_pred[i]);
+ fprintf(g_fileDebugSC3DMCEnc, "%i \t %i \t [%i]\n", vm*dimIntArray+i, predResidual, m_neighbors[bestPred].m_pred[i]);
+#endif //DEBUG_VERBOSE
+
+ if (m_streamType == O3DGC_STREAM_TYPE_ASCII)
+ {
+ bstream.WriteIntASCII(predResidual);
+ }
+ else
+ {
+ EncodeIntACEGC(predResidual, ace, mModelValues, bModel0, bModel1, M);
+ }
+ }
+ ++m_freqPreds[bestPred];
+ nSymbols += dimIntArray;
+ ++nPredictors;
+ }
+ else if ( vm > 0 && predMode != O3DGC_SC3DMC_NO_PREDICTION)
+ {
+ long prev = invVMap[vm-1];
+ for (unsigned long i = 0; i < dimIntArray; i++)
+ {
+ predResidual = intArray[v*stride+i] - intArray[prev*stride+i];
+ if (m_streamType == O3DGC_STREAM_TYPE_ASCII)
+ {
+ bstream.WriteIntASCII(predResidual);
+ }
+ else
+ {
+ EncodeIntACEGC(predResidual, ace, mModelValues, bModel0, bModel1, M);
+ }
+#ifdef DEBUG_VERBOSE
+ printf("%i \t %i\n", vm*dimIntArray+i, predResidual);
+ fprintf(g_fileDebugSC3DMCEnc, "%i \t %i\n", vm*dimIntArray+i, predResidual);
+#endif //DEBUG_VERBOSE
+ }
+ }
+ else
+ {
+ for (unsigned long i = 0; i < dimIntArray; i++)
+ {
+ predResidual = intArray[v*stride+i];
+ if (m_streamType == O3DGC_STREAM_TYPE_ASCII)
+ {
+ bstream.WriteUIntASCII(predResidual);
+ }
+ else
+ {
+ EncodeUIntACEGC(predResidual, ace, mModelValues, bModel0, bModel1, M);
+ }
+#ifdef DEBUG_VERBOSE
+ printf("%i \t %i\n", vm*dimIntArray+i, predResidual);
+ fprintf(g_fileDebugSC3DMCEnc, "%i \t %i\n", vm*dimIntArray+i, predResidual);
+#endif //DEBUG_VERBOSE
+ }
+ }
+ }
+ if (m_streamType != O3DGC_STREAM_TYPE_ASCII)
+ {
+ unsigned long encodedBytes = ace.stop_encoder();
+ for(unsigned long i = 0; i < encodedBytes; ++i)
+ {
+ bstream.WriteUChar8Bin(m_bufferAC[i]);
+ }
+ }
+ bstream.WriteUInt32(start, bstream.GetSize() - start, m_streamType);
+
+ if (m_streamType == O3DGC_STREAM_TYPE_ASCII)
+ {
+ unsigned long start = bstream.GetSize();
+ bstream.WriteUInt32ASCII(0);
+ const unsigned long size = m_predictors.GetSize();
+ for(unsigned long i = 0; i < size; ++i)
+ {
+ bstream.WriteUCharASCII((unsigned char) m_predictors[i]);
+ }
+ bstream.WriteUInt32ASCII(start, bstream.GetSize() - start);
+ }
+#ifdef DEBUG_VERBOSE
+ fflush(g_fileDebugSC3DMCEnc);
+#endif //DEBUG_VERBOSE
+ return O3DGC_OK;
+ }
+ template <class T>
+ O3DGCErrorCode SC3DMCEncoder<T>::ProcessNormals(const IndexedFaceSet<T> & ifs)
+ {
+ const long nvert = (long) ifs.GetNNormal();
+ const unsigned long normalSize = ifs.GetNNormal() * 2;
+ if (m_normalsSize < normalSize)
+ {
+ delete [] m_normals;
+ m_normalsSize = normalSize;
+ m_normals = new Real [normalSize];
+ }
+ const AdjacencyInfo & v2T = m_triangleListEncoder.GetVertexToTriangle();
+ const long * const invVMap = m_triangleListEncoder.GetInvVMap();
+ const T * const triangles = ifs.GetCoordIndex();
+ const Real * const originalNormals = ifs.GetNormal();
+ Vec3<long> p1, p2, p3, n0, nt;
+ Vec3<Real> n1;
+ long na0 = 0, nb0 = 0;
+ Real rna0, rnb0, na1 = 0, nb1 = 0, norm0, norm1;
+ char ni0 = 0, ni1 = 0;
+ long a, b, c, v;
+ m_predictors.Clear();
+ for (long i=0; i < nvert; ++i)
+ {
+ v = invVMap[i];
+ n0.X() = 0;
+ n0.Y() = 0;
+ n0.Z() = 0;
+ int u0 = v2T.Begin(v);
+ int u1 = v2T.End(v);
+ for (long u = u0; u < u1; u++)
+ {
+ long ta = v2T.GetNeighbor(u);
+ a = triangles[ta*3 + 0];
+ b = triangles[ta*3 + 1];
+ c = triangles[ta*3 + 2];
+ p1.X() = m_quantFloatArray[3*a];
+ p1.Y() = m_quantFloatArray[3*a+1];
+ p1.Z() = m_quantFloatArray[3*a+2];
+ p2.X() = m_quantFloatArray[3*b];
+ p2.Y() = m_quantFloatArray[3*b+1];
+ p2.Z() = m_quantFloatArray[3*b+2];
+ p3.X() = m_quantFloatArray[3*c];
+ p3.Y() = m_quantFloatArray[3*c+1];
+ p3.Z() = m_quantFloatArray[3*c+2];
+ nt = (p2-p1)^(p3-p1);
+ n0 += nt;
+ }
+ norm0 = (Real) n0.GetNorm();
+ if (norm0 == 0.0)
+ {
+ norm0 = 1.0;
+ }
+ SphereToCube(n0.X(), n0.Y(), n0.Z(), na0, nb0, ni0);
+ rna0 = na0 / norm0;
+ rnb0 = nb0 / norm0;
+
+ n1.X() = originalNormals[3*v];
+ n1.Y() = originalNormals[3*v+1];
+ n1.Z() = originalNormals[3*v+2];
+ norm1 = (Real) n1.GetNorm();
+ if (norm1 != 0.0)
+ {
+ n1.X() /= norm1;
+ n1.Y() /= norm1;
+ n1.Z() /= norm1;
+ }
+ SphereToCube(n1.X(), n1.Y(), n1.Z(), na1, nb1, ni1);
+ m_predictors.PushBack(ni1 - ni0);
+ if ( (ni1 >> 1) != (ni0 >> 1) )
+ {
+ rna0 = (Real)0.0;
+ rnb0 = (Real)0.0;
+ }
+ m_normals[2*v] = na1 - rna0;
+ m_normals[2*v+1] = nb1 - rnb0;
+
+#ifdef DEBUG_VERBOSE1
+ printf("n0 \t %i \t %i \t %i \t %i (%f, %f)\n", i, n0.X(), n0.Y(), n0.Z(), rna0, rnb0);
+ fprintf(g_fileDebugSC3DMCEnc,"n0 \t %i \t %i \t %i \t %i (%f, %f)\n", i, n0.X(), n0.Y(), n0.Z(), rna0, rnb0);
+#endif //DEBUG_VERBOSE
+
+#ifdef DEBUG_VERBOSE1
+ printf("normal \t %i \t %f \t %f \t %f \t (%i, %f, %f) \t (%f, %f)\n", i, n1.X(), n1.Y(), n1.Z(), ni1, na1, nb1, rna0, rnb0);
+ fprintf(g_fileDebugSC3DMCEnc, "normal \t %i \t %f \t %f \t %f \t (%i, %f, %f) \t (%f, %f)\n", i, n1.X(), n1.Y(), n1.Z(), ni1, na1, nb1, rna0, rnb0);
+#endif //DEBUG_VERBOSE
+
+ }
+ return O3DGC_OK;
+ }
+
+ template <class T>
+ O3DGCErrorCode SC3DMCEncoder<T>::EncodePayload(const SC3DMCEncodeParams & params,
+ const IndexedFaceSet<T> & ifs,
+ BinaryStream & bstream)
+ {
+#ifdef DEBUG_VERBOSE
+ g_fileDebugSC3DMCEnc = fopen("tfans_enc_main.txt", "w");
+#endif //DEBUG_VERBOSE
+
+ // encode triangle list
+ m_triangleListEncoder.SetStreamType(params.GetStreamType());
+ m_stats.m_streamSizeCoordIndex = bstream.GetSize();
+ Timer timer;
+ timer.Tic();
+ m_triangleListEncoder.Encode(ifs.GetCoordIndex(), ifs.GetIndexBufferID(), ifs.GetNCoordIndex(), ifs.GetNCoord(), bstream);
+ timer.Toc();
+ m_stats.m_timeCoordIndex = timer.GetElapsedTime();
+ m_stats.m_streamSizeCoordIndex = bstream.GetSize() - m_stats.m_streamSizeCoordIndex;
+
+ // encode coord
+ m_stats.m_streamSizeCoord = bstream.GetSize();
+ timer.Tic();
+ if (ifs.GetNCoord() > 0)
+ {
+ EncodeFloatArray(ifs.GetCoord(), ifs.GetNCoord(), 3, 3, ifs.GetCoordMin(), ifs.GetCoordMax(),
+ params.GetCoordQuantBits(), ifs, params.GetCoordPredMode(), bstream);
+ }
+ timer.Toc();
+ m_stats.m_timeCoord = timer.GetElapsedTime();
+ m_stats.m_streamSizeCoord = bstream.GetSize() - m_stats.m_streamSizeCoord;
+
+
+ // encode Normal
+ m_stats.m_streamSizeNormal = bstream.GetSize();
+ timer.Tic();
+ if (ifs.GetNNormal() > 0)
+ {
+ if (params.GetNormalPredMode() == O3DGC_SC3DMC_SURF_NORMALS_PREDICTION)
+ {
+ ProcessNormals(ifs);
+ EncodeFloatArray(m_normals, ifs.GetNNormal(), 2, 2, ifs.GetNormalMin(), ifs.GetNormalMax(),
+ params.GetNormalQuantBits(), ifs, params.GetNormalPredMode(), bstream);
+ }
+ else
+ {
+ EncodeFloatArray(ifs.GetNormal(), ifs.GetNNormal(), 3, 3, ifs.GetNormalMin(), ifs.GetNormalMax(),
+ params.GetNormalQuantBits(), ifs, params.GetNormalPredMode(), bstream);
+ }
+ }
+ timer.Toc();
+ m_stats.m_timeNormal = timer.GetElapsedTime();
+ m_stats.m_streamSizeNormal = bstream.GetSize() - m_stats.m_streamSizeNormal;
+
+
+ // encode FloatAttribute
+ for(unsigned long a = 0; a < ifs.GetNumFloatAttributes(); ++a)
+ {
+ m_stats.m_streamSizeFloatAttribute[a] = bstream.GetSize();
+ timer.Tic();
+ EncodeFloatArray(ifs.GetFloatAttribute(a), ifs.GetNFloatAttribute(a),
+ ifs.GetFloatAttributeDim(a), ifs.GetFloatAttributeDim(a),
+ ifs.GetFloatAttributeMin(a), ifs.GetFloatAttributeMax(a),
+ params.GetFloatAttributeQuantBits(a), ifs,
+ params.GetFloatAttributePredMode(a), bstream);
+ timer.Toc();
+ m_stats.m_timeFloatAttribute[a] = timer.GetElapsedTime();
+ m_stats.m_streamSizeFloatAttribute[a] = bstream.GetSize() - m_stats.m_streamSizeFloatAttribute[a];
+ }
+
+ // encode IntAttribute
+ for(unsigned long a = 0; a < ifs.GetNumIntAttributes(); ++a)
+ {
+ m_stats.m_streamSizeIntAttribute[a] = bstream.GetSize();
+ timer.Tic();
+ EncodeIntArray(ifs.GetIntAttribute(a), ifs.GetNIntAttribute(a), ifs.GetIntAttributeDim(a),
+ ifs.GetIntAttributeDim(a), ifs, params.GetIntAttributePredMode(a), bstream);
+ timer.Toc();
+ m_stats.m_timeIntAttribute[a] = timer.GetElapsedTime();
+ m_stats.m_streamSizeIntAttribute[a] = bstream.GetSize() - m_stats.m_streamSizeIntAttribute[a];
+ }
+#ifdef DEBUG_VERBOSE
+ fclose(g_fileDebugSC3DMCEnc);
+#endif //DEBUG_VERBOSE
+ return O3DGC_OK;
+ }
+} // namespace o3dgc
+
+#ifdef _MSC_VER
+# pragma warning(pop)
+#endif // _MSC_VER
+
+#endif // O3DGC_SC3DMC_ENCODER_INL
+
+