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-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-#ifndef INCLUDED_AI_X3D_IMPORTER_H
-#define INCLUDED_AI_X3D_IMPORTER_H
-
-#include "X3DImporter_Node.hpp"
-
-#include <assimp/BaseImporter.h>
-#include <assimp/XmlParser.h>
-#include <assimp/importerdesc.h>
-#include <assimp/scene.h>
-#include <assimp/types.h>
-#include <assimp/DefaultLogger.hpp>
-#include <assimp/ProgressHandler.hpp>
-
-#include <list>
-#include <string>
-
-namespace Assimp {
-
-inline void Throw_ArgOutOfRange(const std::string &argument) {
- throw DeadlyImportError("Argument value is out of range for: \"" + argument + "\".");
-}
-
-inline void Throw_CloseNotFound(const std::string &node) {
- throw DeadlyImportError("Close tag for node <" + node + "> not found. Seems file is corrupt.");
-}
-
-inline void Throw_ConvertFail_Str2ArrF(const std::string &nodeName, const std::string &pAttrValue) {
- throw DeadlyImportError("In <" + nodeName + "> failed to convert attribute value \"" + pAttrValue +
- "\" from string to array of floats.");
-}
-
-inline void Throw_ConvertFail_Str2ArrD(const std::string &nodeName, const std::string &pAttrValue) {
- throw DeadlyImportError("In <" + nodeName + "> failed to convert attribute value \"" + pAttrValue +
- "\" from string to array of doubles.");
-}
-
-inline void Throw_ConvertFail_Str2ArrB(const std::string &nodeName, const std::string &pAttrValue) {
- throw DeadlyImportError("In <" + nodeName + "> failed to convert attribute value \"" + pAttrValue +
- "\" from string to array of booleans.");
-}
-
-inline void Throw_ConvertFail_Str2ArrI(const std::string &nodeName, const std::string &pAttrValue) {
- throw DeadlyImportError("In <" + nodeName + "> failed to convert attribute value \"" + pAttrValue +
- "\" from string to array of integers.");
-}
-
-inline void Throw_DEF_And_USE(const std::string &nodeName) {
- throw DeadlyImportError("\"DEF\" and \"USE\" can not be defined both in <" + nodeName + ">.");
-}
-
-inline void Throw_IncorrectAttr(const std::string &nodeName, const std::string &pAttrName) {
- throw DeadlyImportError("Node <" + nodeName + "> has incorrect attribute \"" + pAttrName + "\".");
-}
-
-inline void Throw_IncorrectAttrValue(const std::string &nodeName, const std::string &pAttrName) {
- throw DeadlyImportError("Attribute \"" + pAttrName + "\" in node <" + nodeName + "> has incorrect value.");
-}
-
-inline void Throw_MoreThanOnceDefined(const std::string &nodeName, const std::string &pNodeType, const std::string &pDescription) {
- throw DeadlyImportError("\"" + pNodeType + "\" node can be used only once in " + nodeName + ". Description: " + pDescription);
-}
-
-inline void Throw_TagCountIncorrect(const std::string &pNode) {
- throw DeadlyImportError("Count of open and close tags for node <" + pNode + "> are not equivalent. Seems file is corrupt.");
-}
-
-inline void Throw_USE_NotFound(const std::string &nodeName, const std::string &pAttrValue) {
- throw DeadlyImportError("Not found node with name \"" + pAttrValue + "\" in <" + nodeName + ">.");
-}
-
-inline void LogInfo(const std::string &message) {
- DefaultLogger::get()->info(message);
-}
-
-/// \class X3DImporter
-/// Class that holding scene graph which include: groups, geometry, metadata etc.
-///
-/// Limitations.
-///
-/// Pay attention that X3D is format for interactive graphic and simulations for web browsers.
-/// So not all features can be imported using Assimp.
-///
-/// Unsupported nodes:
-/// CAD geometry component:
-/// "CADAssembly", "CADFace", "CADLayer", "CADPart", "IndexedQuadSet", "QuadSet"
-/// Core component:
-/// "ROUTE", "ExternProtoDeclare", "ProtoDeclare", "ProtoInstance", "ProtoInterface", "WorldInfo"
-/// Distributed interactive simulation (DIS) component:
-/// "DISEntityManager", "DISEntityTypeMapping", "EspduTransform", "ReceiverPdu", "SignalPdu", "TransmitterPdu"
-/// Cube map environmental texturing component:
-/// "ComposedCubeMapTexture", "GeneratedCubeMapTexture", "ImageCubeMapTexture"
-/// Environmental effects component:
-/// "Background", "Fog", "FogCoordinate", "LocalFog", "TextureBackground"
-/// Environmental sensor component:
-/// "ProximitySensor", "TransformSensor", "VisibilitySensor"
-/// Followers component:
-/// "ColorChaser", "ColorDamper", "CoordinateChaser", "CoordinateDamper", "OrientationChaser", "OrientationDamper", "PositionChaser",
-/// "PositionChaser2D", "PositionDamper", "PositionDamper2D", "ScalarChaser", "ScalarDamper", "TexCoordChaser2D", "TexCoordDamper2D"
-/// Geospatial component:
-/// "GeoCoordinate", "GeoElevationGrid", "GeoLocation", "GeoLOD", "GeoMetadata", "GeoOrigin", "GeoPositionInterpolator", "GeoProximitySensor",
-/// "GeoTouchSensor", "GeoTransform", "GeoViewpoint"
-/// Humanoid Animation (H-Anim) component:
-/// "HAnimDisplacer", "HAnimHumanoid", "HAnimJoint", "HAnimSegment", "HAnimSite"
-/// Interpolation component:
-/// "ColorInterpolator", "CoordinateInterpolator", "CoordinateInterpolator2D", "EaseInEaseOut", "NormalInterpolator", "OrientationInterpolator",
-/// "PositionInterpolator", "PositionInterpolator2D", "ScalarInterpolator", "SplinePositionInterpolator", "SplinePositionInterpolator2D",
-/// "SplineScalarInterpolator", "SquadOrientationInterpolator",
-/// Key device sensor component:
-/// "KeySensor", "StringSensor"
-/// Layering component:
-/// "Layer", "LayerSet", "Viewport"
-/// Layout component:
-/// "Layout", "LayoutGroup", "LayoutLayer", "ScreenFontStyle", "ScreenGroup"
-/// Navigation component:
-/// "Billboard", "Collision", "LOD", "NavigationInfo", "OrthoViewpoint", "Viewpoint", "ViewpointGroup"
-/// Networking component:
-/// "EXPORT", "IMPORT", "Anchor", "LoadSensor"
-/// NURBS component:
-/// "Contour2D", "ContourPolyline2D", "CoordinateDouble", "NurbsCurve", "NurbsCurve2D", "NurbsOrientationInterpolator", "NurbsPatchSurface",
-/// "NurbsPositionInterpolator", "NurbsSet", "NurbsSurfaceInterpolator", "NurbsSweptSurface", "NurbsSwungSurface", "NurbsTextureCoordinate",
-/// "NurbsTrimmedSurface"
-/// Particle systems component:
-/// "BoundedPhysicsModel", "ConeEmitter", "ExplosionEmitter", "ForcePhysicsModel", "ParticleSystem", "PointEmitter", "PolylineEmitter",
-/// "SurfaceEmitter", "VolumeEmitter", "WindPhysicsModel"
-/// Picking component:
-/// "LinePickSensor", "PickableGroup", "PointPickSensor", "PrimitivePickSensor", "VolumePickSensor"
-/// Pointing device sensor component:
-/// "CylinderSensor", "PlaneSensor", "SphereSensor", "TouchSensor"
-/// Rendering component:
-/// "ClipPlane"
-/// Rigid body physics:
-/// "BallJoint", "CollidableOffset", "CollidableShape", "CollisionCollection", "CollisionSensor", "CollisionSpace", "Contact", "DoubleAxisHingeJoint",
-/// "MotorJoint", "RigidBody", "RigidBodyCollection", "SingleAxisHingeJoint", "SliderJoint", "UniversalJoint"
-/// Scripting component:
-/// "Script"
-/// Programmable shaders component:
-/// "ComposedShader", "FloatVertexAttribute", "Matrix3VertexAttribute", "Matrix4VertexAttribute", "PackagedShader", "ProgramShader", "ShaderPart",
-/// "ShaderProgram",
-/// Shape component:
-/// "FillProperties", "LineProperties", "TwoSidedMaterial"
-/// Sound component:
-/// "AudioClip", "Sound"
-/// Text component:
-/// "FontStyle", "Text"
-/// Texturing3D Component:
-/// "ComposedTexture3D", "ImageTexture3D", "PixelTexture3D", "TextureCoordinate3D", "TextureCoordinate4D", "TextureTransformMatrix3D",
-/// "TextureTransform3D"
-/// Texturing component:
-/// "MovieTexture", "MultiTexture", "MultiTextureCoordinate", "MultiTextureTransform", "PixelTexture", "TextureCoordinateGenerator",
-/// "TextureProperties",
-/// Time component:
-/// "TimeSensor"
-/// Event Utilities component:
-/// "BooleanFilter", "BooleanSequencer", "BooleanToggle", "BooleanTrigger", "IntegerSequencer", "IntegerTrigger", "TimeTrigger",
-/// Volume rendering component:
-/// "BlendedVolumeStyle", "BoundaryEnhancementVolumeStyle", "CartoonVolumeStyle", "ComposedVolumeStyle", "EdgeEnhancementVolumeStyle",
-/// "IsoSurfaceVolumeData", "OpacityMapVolumeStyle", "ProjectionVolumeStyle", "SegmentedVolumeData", "ShadedVolumeStyle",
-/// "SilhouetteEnhancementVolumeStyle", "ToneMappedVolumeStyle", "VolumeData"
-///
-/// Supported nodes:
-/// Core component:
-/// "MetadataBoolean", "MetadataDouble", "MetadataFloat", "MetadataInteger", "MetadataSet", "MetadataString"
-/// Geometry2D component:
-/// "Arc2D", "ArcClose2D", "Circle2D", "Disk2D", "Polyline2D", "Polypoint2D", "Rectangle2D", "TriangleSet2D"
-/// Geometry3D component:
-/// "Box", "Cone", "Cylinder", "ElevationGrid", "Extrusion", "IndexedFaceSet", "Sphere"
-/// Grouping component:
-/// "Group", "StaticGroup", "Switch", "Transform"
-/// Lighting component:
-/// "DirectionalLight", "PointLight", "SpotLight"
-/// Networking component:
-/// "Inline"
-/// Rendering component:
-/// "Color", "ColorRGBA", "Coordinate", "IndexedLineSet", "IndexedTriangleFanSet", "IndexedTriangleSet", "IndexedTriangleStripSet", "LineSet",
-/// "PointSet", "TriangleFanSet", "TriangleSet", "TriangleStripSet", "Normal"
-/// Shape component:
-/// "Shape", "Appearance", "Material"
-/// Texturing component:
-/// "ImageTexture", "TextureCoordinate", "TextureTransform"
-///
-/// Limitations of attribute "USE".
-/// If "USE" is set then node must be empty, like that:
-/// <Node USE='name'/>
-/// not the
-/// <Node USE='name'><!-- something --> </Node>
-///
-/// Ignored attributes: "creaseAngle", "convex", "solid".
-///
-/// Texture coordinates generating: only for Sphere, Cone, Cylinder. In all other case used PLANE mapping.
-/// It's better that Assimp main code has powerful texture coordinates generator. Then is not needed to
-/// duplicate this code in every importer.
-///
-/// Lighting limitations.
-/// If light source placed in some group with "DEF" set. And after that some node is use it group with "USE" attribute then
-/// you will get error about duplicate light sources. That's happening because Assimp require names for lights but do not like
-/// duplicates of it )).
-///
-/// Color for faces.
-/// That's happening when attribute "colorPerVertex" is set to "false". But Assimp do not hold how many colors has mesh and require
-/// equal length for mVertices and mColors. You will see the colors but vertices will use call which last used in "colorIdx".
-///
-/// That's all for now. Enjoy
-///
-
-using X3DElementList = std::list<X3DNodeElementBase *>;
-
-class X3DImporter : public BaseImporter {
-public:
- std::list<X3DNodeElementBase *> NodeElement_List; ///< All elements of scene graph.
-
-public:
- /// Default constructor.
- X3DImporter();
-
- /// Default destructor.
- ~X3DImporter();
-
- /***********************************************/
- /******** Functions: parse set, public *********/
- /***********************************************/
-
- /// Parse X3D file and fill scene graph. The function has no return value. Result can be found by analyzing the generated graph.
- /// Also exception can be thrown if trouble will found.
- /// \param [in] pFile - name of file to be parsed.
- /// \param [in] pIOHandler - pointer to IO helper object.
- void ParseFile(const std::string &pFile, IOSystem *pIOHandler);
- bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const;
- void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
- const aiImporterDesc *GetInfo() const;
- void Clear();
-
-private:
- X3DNodeElementBase *MACRO_USE_CHECKANDAPPLY(XmlNode &node, std::string pDEF, std::string pUSE, X3DElemType pType, X3DNodeElementBase *pNE);
- bool isNodeEmpty(XmlNode &node);
- void checkNodeMustBeEmpty(XmlNode &node);
- void skipUnsupportedNode(const std::string &pParentNodeName, XmlNode &node);
- void readHead(XmlNode &node);
- void readChildNodes(XmlNode &node, const std::string &pParentNodeName);
- void readScene(XmlNode &node);
-
- bool FindNodeElement_FromRoot(const std::string &pID, const X3DElemType pType, X3DNodeElementBase **pElement);
- bool FindNodeElement_FromNode(X3DNodeElementBase *pStartNode, const std::string &pID,
- const X3DElemType pType, X3DNodeElementBase **pElement);
- bool FindNodeElement(const std::string &pID, const X3DElemType pType, X3DNodeElementBase **pElement);
- void ParseHelper_Group_Begin(const bool pStatic = false);
- void ParseHelper_Node_Enter(X3DNodeElementBase *pNode);
- void ParseHelper_Node_Exit();
-
- // 2D geometry
- void readArc2D(XmlNode &node);
- void readArcClose2D(XmlNode &node);
- void readCircle2D(XmlNode &node);
- void readDisk2D(XmlNode &node);
- void readPolyline2D(XmlNode &node);
- void readPolypoint2D(XmlNode &node);
- void readRectangle2D(XmlNode &node);
- void readTriangleSet2D(XmlNode &node);
-
- // 3D geometry
- void readBox(XmlNode &node);
- void readCone(XmlNode &node);
- void readCylinder(XmlNode &node);
- void readElevationGrid(XmlNode &node);
- void readExtrusion(XmlNode &node);
- void readIndexedFaceSet(XmlNode &node);
- void readSphere(XmlNode &node);
-
- // group
- void startReadGroup(XmlNode &node);
- void endReadGroup();
- void startReadStaticGroup(XmlNode &node);
- void endReadStaticGroup();
- void startReadSwitch(XmlNode &node);
- void endReadSwitch();
- void startReadTransform(XmlNode &node);
- void endReadTransform();
-
- // light
- void readDirectionalLight(XmlNode &node);
- void readPointLight(XmlNode &node);
- void readSpotLight(XmlNode &node);
-
- // metadata
- bool checkForMetadataNode(XmlNode &node);
- void childrenReadMetadata(XmlNode &node, X3DNodeElementBase *pParentElement, const std::string &pNodeName);
- void readMetadataBoolean(XmlNode &node);
- void readMetadataDouble(XmlNode &node);
- void readMetadataFloat(XmlNode &node);
- void readMetadataInteger(XmlNode &node);
- void readMetadataSet(XmlNode &node);
- void readMetadataString(XmlNode &node);
-
- // networking
- void readInline(XmlNode &node);
-
- // postprocessing
- aiMatrix4x4 PostprocessHelper_Matrix_GlobalToCurrent() const;
- void PostprocessHelper_CollectMetadata(const X3DNodeElementBase &pNodeElement, std::list<X3DNodeElementBase *> &pList) const;
- bool PostprocessHelper_ElementIsMetadata(const X3DElemType pType) const;
- bool PostprocessHelper_ElementIsMesh(const X3DElemType pType) const;
- void Postprocess_BuildLight(const X3DNodeElementBase &pNodeElement, std::list<aiLight *> &pSceneLightList) const;
- void Postprocess_BuildMaterial(const X3DNodeElementBase &pNodeElement, aiMaterial **pMaterial) const;
- void Postprocess_BuildMesh(const X3DNodeElementBase &pNodeElement, aiMesh **pMesh) const;
- void Postprocess_BuildNode(const X3DNodeElementBase &pNodeElement, aiNode &pSceneNode, std::list<aiMesh *> &pSceneMeshList,
- std::list<aiMaterial *> &pSceneMaterialList, std::list<aiLight *> &pSceneLightList) const;
- void Postprocess_BuildShape(const X3DNodeElementShape &pShapeNodeElement, std::list<unsigned int> &pNodeMeshInd,
- std::list<aiMesh *> &pSceneMeshList, std::list<aiMaterial *> &pSceneMaterialList) const;
- void Postprocess_CollectMetadata(const X3DNodeElementBase &pNodeElement, aiNode &pSceneNode) const;
-
- // rendering
- void readColor(XmlNode &node);
- void readColorRGBA(XmlNode &node);
- void readCoordinate(XmlNode &node);
- void readIndexedLineSet(XmlNode &node);
- void readIndexedTriangleFanSet(XmlNode &node);
- void readIndexedTriangleSet(XmlNode &node);
- void readIndexedTriangleStripSet(XmlNode &node);
- void readLineSet(XmlNode &node);
- void readPointSet(XmlNode &node);
- void readTriangleFanSet(XmlNode &node);
- void readTriangleSet(XmlNode &node);
- void readTriangleStripSet(XmlNode &node);
- void readNormal(XmlNode &node);
-
- // shape
- void readShape(XmlNode &node);
- void readAppearance(XmlNode &node);
- void readMaterial(XmlNode &node);
-
- // texturing
- void readImageTexture(XmlNode &node);
- void readTextureCoordinate(XmlNode &node);
- void readTextureTransform(XmlNode &node);
-
- static const aiImporterDesc Description;
- X3DNodeElementBase *mNodeElementCur;
- aiScene *mScene;
- IOSystem *mpIOHandler;
-}; // class X3DImporter
-
-} // namespace Assimp
-
-#endif // INCLUDED_AI_X3D_IMPORTER_H