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-rw-r--r--src/mesh/assimp-master/code/AssetLib/X3D/X3DExporter.cpp675
-rw-r--r--src/mesh/assimp-master/code/AssetLib/X3D/X3DExporter.hpp250
-rw-r--r--src/mesh/assimp-master/code/AssetLib/X3D/X3DGeoHelper.cpp531
-rw-r--r--src/mesh/assimp-master/code/AssetLib/X3D/X3DGeoHelper.h39
-rw-r--r--src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter.cpp488
-rw-r--r--src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter.hpp383
-rw-r--r--src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Geometry2D.cpp467
-rw-r--r--src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Geometry3D.cpp918
-rw-r--r--src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Group.cpp277
-rw-r--r--src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Light.cpp270
-rw-r--r--src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Macro.hpp121
-rw-r--r--src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Metadata.cpp255
-rw-r--r--src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Networking.cpp124
-rw-r--r--src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Node.hpp463
-rw-r--r--src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Postprocess.cpp731
-rw-r--r--src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Rendering.cpp993
-rw-r--r--src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Shape.cpp241
-rw-r--r--src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Texturing.cpp179
-rw-r--r--src/mesh/assimp-master/code/AssetLib/X3D/X3DXmlHelper.cpp294
-rw-r--r--src/mesh/assimp-master/code/AssetLib/X3D/X3DXmlHelper.h30
20 files changed, 0 insertions, 7729 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/X3D/X3DExporter.cpp b/src/mesh/assimp-master/code/AssetLib/X3D/X3DExporter.cpp
deleted file mode 100644
index b3278a5..0000000
--- a/src/mesh/assimp-master/code/AssetLib/X3D/X3DExporter.cpp
+++ /dev/null
@@ -1,675 +0,0 @@
-/// \file X3DExporter.cpp
-/// \brief X3D-format files exporter for Assimp. Implementation.
-/// \date 2016
-/// \author smal.root@gmail.com
-
-#ifndef ASSIMP_BUILD_NO_EXPORT
-#ifndef ASSIMP_BUILD_NO_X3D_EXPORTER
-
-#include "X3DExporter.hpp"
-
-// Header files, Assimp.
-#include <assimp/Exceptional.h>
-#include <assimp/StringUtils.h>
-#include <assimp/Exporter.hpp>
-#include <assimp/IOSystem.hpp>
-
-using namespace std;
-
-namespace Assimp {
-
-void ExportSceneX3D(const char *pFile, IOSystem *pIOSystem, const aiScene *pScene, const ExportProperties *pProperties) {
- X3DExporter exporter(pFile, pIOSystem, pScene, pProperties);
-}
-
-} // namespace Assimp
-
-namespace Assimp {
-
-void X3DExporter::IndentationStringSet(const size_t pNewLevel) {
- if (pNewLevel > mIndentationString.size()) {
- if (pNewLevel > mIndentationString.capacity()) mIndentationString.reserve(pNewLevel + 1);
-
- for (size_t i = 0, i_e = pNewLevel - mIndentationString.size(); i < i_e; i++)
- mIndentationString.push_back('\t');
- } else if (pNewLevel < mIndentationString.size()) {
- mIndentationString.resize(pNewLevel);
- }
-}
-
-void X3DExporter::XML_Write(const string &pData) {
- if (pData.size() == 0) return;
- if (mOutFile->Write((void *)pData.data(), pData.length(), 1) != 1) throw DeadlyExportError("Failed to write scene data!");
-}
-
-aiMatrix4x4 X3DExporter::Matrix_GlobalToCurrent(const aiNode &pNode) const {
- aiNode *cur_node;
- std::list<aiMatrix4x4> matr;
- aiMatrix4x4 out_matr;
-
- // starting walk from current element to root
- matr.push_back(pNode.mTransformation);
- cur_node = pNode.mParent;
- if (cur_node != nullptr) {
- do {
- matr.push_back(cur_node->mTransformation);
- cur_node = cur_node->mParent;
- } while (cur_node != nullptr);
- }
-
- // multiplicate all matrices in reverse order
- for (std::list<aiMatrix4x4>::reverse_iterator rit = matr.rbegin(); rit != matr.rend(); ++rit)
- out_matr = out_matr * (*rit);
-
- return out_matr;
-}
-
-void X3DExporter::AttrHelper_FloatToString(const float pValue, std::string &pTargetString) {
- pTargetString = to_string(pValue);
- AttrHelper_CommaToPoint(pTargetString);
-}
-
-void X3DExporter::AttrHelper_Vec3DArrToString(const aiVector3D *pArray, const size_t pArray_Size, string &pTargetString) {
- pTargetString.clear();
- pTargetString.reserve(pArray_Size * 6); // (Number + space) * 3.
- for (size_t idx = 0; idx < pArray_Size; idx++)
- pTargetString.append(to_string(pArray[idx].x) + " " + to_string(pArray[idx].y) + " " + to_string(pArray[idx].z) + " ");
-
- // remove last space symbol.
- pTargetString.resize(pTargetString.length() - 1);
- AttrHelper_CommaToPoint(pTargetString);
-}
-
-void X3DExporter::AttrHelper_Vec2DArrToString(const aiVector2D *pArray, const size_t pArray_Size, std::string &pTargetString) {
- pTargetString.clear();
- pTargetString.reserve(pArray_Size * 4); // (Number + space) * 2.
- for (size_t idx = 0; idx < pArray_Size; idx++)
- pTargetString.append(to_string(pArray[idx].x) + " " + to_string(pArray[idx].y) + " ");
-
- // remove last space symbol.
- pTargetString.resize(pTargetString.length() - 1);
- AttrHelper_CommaToPoint(pTargetString);
-}
-
-void X3DExporter::AttrHelper_Vec3DAsVec2fArrToString(const aiVector3D *pArray, const size_t pArray_Size, string &pTargetString) {
- pTargetString.clear();
- pTargetString.reserve(pArray_Size * 4); // (Number + space) * 2.
- for (size_t idx = 0; idx < pArray_Size; idx++)
- pTargetString.append(to_string(pArray[idx].x) + " " + to_string(pArray[idx].y) + " ");
-
- // remove last space symbol.
- pTargetString.resize(pTargetString.length() - 1);
- AttrHelper_CommaToPoint(pTargetString);
-}
-
-void X3DExporter::AttrHelper_Col4DArrToString(const aiColor4D *pArray, const size_t pArray_Size, string &pTargetString) {
- pTargetString.clear();
- pTargetString.reserve(pArray_Size * 8); // (Number + space) * 4.
- for (size_t idx = 0; idx < pArray_Size; idx++)
- pTargetString.append(to_string(pArray[idx].r) + " " + to_string(pArray[idx].g) + " " + to_string(pArray[idx].b) + " " +
- to_string(pArray[idx].a) + " ");
-
- // remove last space symbol.
- pTargetString.resize(pTargetString.length() - 1);
- AttrHelper_CommaToPoint(pTargetString);
-}
-
-void X3DExporter::AttrHelper_Col3DArrToString(const aiColor3D *pArray, const size_t pArray_Size, std::string &pTargetString) {
- pTargetString.clear();
- pTargetString.reserve(pArray_Size * 6); // (Number + space) * 3.
- for (size_t idx = 0; idx < pArray_Size; idx++)
- pTargetString.append(to_string(pArray[idx].r) + " " + to_string(pArray[idx].g) + " " + to_string(pArray[idx].b) + " ");
-
- // remove last space symbol.
- pTargetString.resize(pTargetString.length() - 1);
- AttrHelper_CommaToPoint(pTargetString);
-}
-
-void X3DExporter::AttrHelper_Color3ToAttrList(std::list<SAttribute> &pList, const std::string &pName, const aiColor3D &pValue, const aiColor3D &pDefaultValue) {
- string tstr;
-
- if (pValue == pDefaultValue) return;
-
- AttrHelper_Col3DArrToString(&pValue, 1, tstr);
- pList.push_back({ pName, tstr });
-}
-
-void X3DExporter::AttrHelper_FloatToAttrList(std::list<SAttribute> &pList, const string &pName, const float pValue, const float pDefaultValue) {
- string tstr;
-
- if (pValue == pDefaultValue) return;
-
- AttrHelper_FloatToString(pValue, tstr);
- pList.push_back({ pName, tstr });
-}
-
-void X3DExporter::NodeHelper_OpenNode(const string &pNodeName, const size_t pTabLevel, const bool pEmptyElement, const list<SAttribute> &pAttrList) {
- // Write indentation.
- IndentationStringSet(pTabLevel);
- XML_Write(mIndentationString);
- // Begin of the element
- XML_Write("<" + pNodeName);
- // Write attributes
- for (const SAttribute &attr : pAttrList) {
- XML_Write(" " + attr.Name + "='" + attr.Value + "'");
- }
-
- // End of the element
- if (pEmptyElement) {
- XML_Write("/>\n");
- } else {
- XML_Write(">\n");
- }
-}
-
-void X3DExporter::NodeHelper_OpenNode(const string &pNodeName, const size_t pTabLevel, const bool pEmptyElement) {
- const list<SAttribute> attr_list;
-
- NodeHelper_OpenNode(pNodeName, pTabLevel, pEmptyElement, attr_list);
-}
-
-void X3DExporter::NodeHelper_CloseNode(const string &pNodeName, const size_t pTabLevel) {
- // Write indentation.
- IndentationStringSet(pTabLevel);
- XML_Write(mIndentationString);
- // Write element
- XML_Write("</" + pNodeName + ">\n");
-}
-
-void X3DExporter::Export_Node(const aiNode *pNode, const size_t pTabLevel) {
- bool transform = false;
- list<SAttribute> attr_list;
-
- // In Assimp lights is stored in next way: light source store in mScene->mLights and in node tree must present aiNode with name same as
- // light source has. Considering it we must compare every aiNode name with light sources names. Why not to look where ligths is present
- // and save them to fili? Because corresponding aiNode can be already written to file and we can only add information to file not to edit.
- if (CheckAndExport_Light(*pNode, pTabLevel)) return;
-
- // Check if need DEF.
- if (pNode->mName.length) attr_list.push_back({ "DEF", pNode->mName.C_Str() });
-
- // Check if need <Transformation> node against <Group>.
- if (!pNode->mTransformation.IsIdentity()) {
- auto Vector2String = [this](const aiVector3D pVector) -> string {
- string tstr = to_string(pVector.x) + " " + to_string(pVector.y) + " " + to_string(pVector.z);
-
- AttrHelper_CommaToPoint(tstr);
-
- return tstr;
- };
-
- auto Rotation2String = [this](const aiVector3D pAxis, const ai_real pAngle) -> string {
- string tstr = to_string(pAxis.x) + " " + to_string(pAxis.y) + " " + to_string(pAxis.z) + " " + to_string(pAngle);
-
- AttrHelper_CommaToPoint(tstr);
-
- return tstr;
- };
-
- aiVector3D scale, translate, rotate_axis;
- ai_real rotate_angle;
-
- transform = true;
- pNode->mTransformation.Decompose(scale, rotate_axis, rotate_angle, translate);
- // Check if values different from default
- if ((rotate_angle != 0) && (rotate_axis.Length() > 0))
- attr_list.push_back({ "rotation", Rotation2String(rotate_axis, rotate_angle) });
-
- if (!scale.Equal({ 1.0, 1.0, 1.0 })) {
- attr_list.push_back({ "scale", Vector2String(scale) });
- }
- if (translate.Length() > 0) {
- attr_list.push_back({ "translation", Vector2String(translate) });
- }
- }
-
- // Begin node if need.
- if (transform)
- NodeHelper_OpenNode("Transform", pTabLevel, false, attr_list);
- else
- NodeHelper_OpenNode("Group", pTabLevel);
-
- // Export metadata
- if (pNode->mMetaData != nullptr) {
- for (size_t idx_prop = 0; idx_prop < pNode->mMetaData->mNumProperties; idx_prop++) {
- const aiString *key;
- const aiMetadataEntry *entry;
-
- if (pNode->mMetaData->Get(idx_prop, key, entry)) {
- switch (entry->mType) {
- case AI_BOOL:
- Export_MetadataBoolean(*key, *static_cast<bool *>(entry->mData), pTabLevel + 1);
- break;
- case AI_DOUBLE:
- Export_MetadataDouble(*key, *static_cast<double *>(entry->mData), pTabLevel + 1);
- break;
- case AI_FLOAT:
- Export_MetadataFloat(*key, *static_cast<float *>(entry->mData), pTabLevel + 1);
- break;
- case AI_INT32:
- Export_MetadataInteger(*key, *static_cast<int32_t *>(entry->mData), pTabLevel + 1);
- break;
- case AI_AISTRING:
- Export_MetadataString(*key, *static_cast<aiString *>(entry->mData), pTabLevel + 1);
- break;
- default:
- LogError("Unsupported metadata type: " + to_string(entry->mType));
- break;
- } // switch(entry->mType)
- }
- }
- } // if(pNode->mMetaData != nullptr)
-
- // Export meshes.
- for (size_t idx_mesh = 0; idx_mesh < pNode->mNumMeshes; idx_mesh++)
- Export_Mesh(pNode->mMeshes[idx_mesh], pTabLevel + 1);
- // Export children.
- for (size_t idx_node = 0; idx_node < pNode->mNumChildren; idx_node++)
- Export_Node(pNode->mChildren[idx_node], pTabLevel + 1);
-
- // End node if need.
- if (transform)
- NodeHelper_CloseNode("Transform", pTabLevel);
- else
- NodeHelper_CloseNode("Group", pTabLevel);
-}
-
-void X3DExporter::Export_Mesh(const size_t pIdxMesh, const size_t pTabLevel) {
- const char *NodeName_IFS = "IndexedFaceSet";
- const char *NodeName_Shape = "Shape";
-
- list<SAttribute> attr_list;
- aiMesh &mesh = *mScene->mMeshes[pIdxMesh]; // create alias for convenience.
-
- // Check if mesh already defined early.
- if (mDEF_Map_Mesh.find(pIdxMesh) != mDEF_Map_Mesh.end()) {
- // Mesh already defined, just refer to it
- attr_list.push_back({ "USE", mDEF_Map_Mesh.at(pIdxMesh) });
- NodeHelper_OpenNode(NodeName_Shape, pTabLevel, true, attr_list);
-
- return;
- }
-
- string mesh_name(mesh.mName.C_Str() + string("_IDX_") + to_string(pIdxMesh)); // Create mesh name
-
- // Define mesh name.
- attr_list.push_back({ "DEF", mesh_name });
- mDEF_Map_Mesh[pIdxMesh] = mesh_name;
-
- //
- // "Shape" node.
- //
- NodeHelper_OpenNode(NodeName_Shape, pTabLevel, false, attr_list);
- attr_list.clear();
-
- //
- // "Appearance" node.
- //
- Export_Material(mesh.mMaterialIndex, pTabLevel + 1);
-
- //
- // "IndexedFaceSet" node.
- //
- // Fill attributes which differ from default. In Assimp for colors, vertices and normals used one indices set. So, only "coordIndex" must be set.
- string coordIndex;
-
- // fill coordinates index.
- coordIndex.reserve(mesh.mNumVertices * 4); // Index + space + Face delimiter
- for (size_t idx_face = 0; idx_face < mesh.mNumFaces; idx_face++) {
- const aiFace &face_cur = mesh.mFaces[idx_face];
-
- for (size_t idx_vert = 0; idx_vert < face_cur.mNumIndices; idx_vert++) {
- coordIndex.append(to_string(face_cur.mIndices[idx_vert]) + " ");
- }
-
- coordIndex.append("-1 "); // face delimiter.
- }
-
- // remove last space symbol.
- coordIndex.resize(coordIndex.length() - 1);
- attr_list.push_back({ "coordIndex", coordIndex });
- // create node
- NodeHelper_OpenNode(NodeName_IFS, pTabLevel + 1, false, attr_list);
- attr_list.clear();
- // Child nodes for "IndexedFaceSet" needed when used colors, textures or normals.
- string attr_value;
-
- // Export <Coordinate>
- AttrHelper_Vec3DArrToString(mesh.mVertices, mesh.mNumVertices, attr_value);
- attr_list.push_back({ "point", attr_value });
- NodeHelper_OpenNode("Coordinate", pTabLevel + 2, true, attr_list);
- attr_list.clear();
-
- // Export <ColorRGBA>
- if (mesh.HasVertexColors(0)) {
- AttrHelper_Col4DArrToString(mesh.mColors[0], mesh.mNumVertices, attr_value);
- attr_list.push_back({ "color", attr_value });
- NodeHelper_OpenNode("ColorRGBA", pTabLevel + 2, true, attr_list);
- attr_list.clear();
- }
-
- // Export <TextureCoordinate>
- if (mesh.HasTextureCoords(0)) {
- AttrHelper_Vec3DAsVec2fArrToString(mesh.mTextureCoords[0], mesh.mNumVertices, attr_value);
- attr_list.push_back({ "point", attr_value });
- NodeHelper_OpenNode("TextureCoordinate", pTabLevel + 2, true, attr_list);
- attr_list.clear();
- }
-
- // Export <Normal>
- if (mesh.HasNormals()) {
- AttrHelper_Vec3DArrToString(mesh.mNormals, mesh.mNumVertices, attr_value);
- attr_list.push_back({ "vector", attr_value });
- NodeHelper_OpenNode("Normal", pTabLevel + 2, true, attr_list);
- attr_list.clear();
- }
-
- //
- // Close opened nodes.
- //
- NodeHelper_CloseNode(NodeName_IFS, pTabLevel + 1);
- NodeHelper_CloseNode(NodeName_Shape, pTabLevel);
-}
-
-void X3DExporter::Export_Material(const size_t pIdxMaterial, const size_t pTabLevel) {
- const char *NodeName_A = "Appearance";
-
- list<SAttribute> attr_list;
- aiMaterial &material = *mScene->mMaterials[pIdxMaterial]; // create alias for convenience.
-
- // Check if material already defined early.
- if (mDEF_Map_Material.find(pIdxMaterial) != mDEF_Map_Material.end()) {
- // Material already defined, just refer to it
- attr_list.push_back({ "USE", mDEF_Map_Material.at(pIdxMaterial) });
- NodeHelper_OpenNode(NodeName_A, pTabLevel, true, attr_list);
-
- return;
- }
-
- string material_name(string("_IDX_") + to_string(pIdxMaterial)); // Create material name
- aiString ai_mat_name;
-
- if (material.Get(AI_MATKEY_NAME, ai_mat_name) == AI_SUCCESS) material_name.insert(0, ai_mat_name.C_Str());
-
- // Define material name.
- attr_list.push_back({ "DEF", material_name });
- mDEF_Map_Material[pIdxMaterial] = material_name;
-
- //
- // "Appearance" node.
- //
- NodeHelper_OpenNode(NodeName_A, pTabLevel, false, attr_list);
- attr_list.clear();
-
- //
- // "Material" node.
- //
- {
- auto Color4ToAttrList = [&](const string &pAttrName, const aiColor4D &pAttrValue, const aiColor3D &pAttrDefaultValue) {
- string tstr;
-
- if (aiColor3D(pAttrValue.r, pAttrValue.g, pAttrValue.b) != pAttrDefaultValue) {
- AttrHelper_Col4DArrToString(&pAttrValue, 1, tstr);
- attr_list.push_back({ pAttrName, tstr });
- }
- };
-
- float tvalf;
- aiColor3D color3;
- aiColor4D color4;
-
- // ambientIntensity="0.2" SFFloat [inputOutput]
- if (material.Get(AI_MATKEY_COLOR_AMBIENT, color3) == AI_SUCCESS)
- AttrHelper_FloatToAttrList(attr_list, "ambientIntensity", (color3.r + color3.g + color3.b) / 3.0f, 0.2f);
- else if (material.Get(AI_MATKEY_COLOR_AMBIENT, color4) == AI_SUCCESS)
- AttrHelper_FloatToAttrList(attr_list, "ambientIntensity", (color4.r + color4.g + color4.b) / 3.0f, 0.2f);
-
- // diffuseColor="0.8 0.8 0.8" SFColor [inputOutput]
- if (material.Get(AI_MATKEY_COLOR_DIFFUSE, color3) == AI_SUCCESS)
- AttrHelper_Color3ToAttrList(attr_list, "diffuseColor", color3, aiColor3D(0.8f, 0.8f, 0.8f));
- else if (material.Get(AI_MATKEY_COLOR_DIFFUSE, color4) == AI_SUCCESS)
- Color4ToAttrList("diffuseColor", color4, aiColor3D(0.8f, 0.8f, 0.8f));
-
- // emissiveColor="0 0 0" SFColor [inputOutput]
- if (material.Get(AI_MATKEY_COLOR_EMISSIVE, color3) == AI_SUCCESS)
- AttrHelper_Color3ToAttrList(attr_list, "emissiveColor", color3, aiColor3D(0, 0, 0));
- else if (material.Get(AI_MATKEY_COLOR_EMISSIVE, color4) == AI_SUCCESS)
- Color4ToAttrList("emissiveColor", color4, aiColor3D(0, 0, 0));
-
- // shininess="0.2" SFFloat [inputOutput]
- if (material.Get(AI_MATKEY_SHININESS, tvalf) == AI_SUCCESS) AttrHelper_FloatToAttrList(attr_list, "shininess", tvalf, 0.2f);
-
- // specularColor="0 0 0" SFColor [inputOutput]
- if (material.Get(AI_MATKEY_COLOR_SPECULAR, color3) == AI_SUCCESS)
- AttrHelper_Color3ToAttrList(attr_list, "specularColor", color3, aiColor3D(0, 0, 0));
- else if (material.Get(AI_MATKEY_COLOR_SPECULAR, color4) == AI_SUCCESS)
- Color4ToAttrList("specularColor", color4, aiColor3D(0, 0, 0));
-
- // transparency="0" SFFloat [inputOutput]
- if (material.Get(AI_MATKEY_OPACITY, tvalf) == AI_SUCCESS) {
- if (tvalf > 1) tvalf = 1;
-
- tvalf = 1.0f - tvalf;
- AttrHelper_FloatToAttrList(attr_list, "transparency", tvalf, 0);
- }
-
- NodeHelper_OpenNode("Material", pTabLevel + 1, true, attr_list);
- attr_list.clear();
- } // "Material" node. END.
-
- //
- // "ImageTexture" node.
- //
- {
- auto RepeatToAttrList = [&](const string &pAttrName, const bool pAttrValue) {
- if (!pAttrValue) attr_list.push_back({ pAttrName, "false" });
- };
-
- bool tvalb;
- aiString tstring;
-
- // url="" MFString
- if (material.Get(AI_MATKEY_TEXTURE_DIFFUSE(0), tstring) == AI_SUCCESS) {
- if (strncmp(tstring.C_Str(), AI_EMBEDDED_TEXNAME_PREFIX, strlen(AI_EMBEDDED_TEXNAME_PREFIX)) == 0)
- LogError("Embedded texture is not supported");
- else
- attr_list.push_back({ "url", string("\"") + tstring.C_Str() + "\"" });
- }
-
- // repeatS="true" SFBool
- if (material.Get(AI_MATKEY_MAPPINGMODE_U_DIFFUSE(0), tvalb) == AI_SUCCESS) RepeatToAttrList("repeatS", tvalb);
-
- // repeatT="true" SFBool
- if (material.Get(AI_MATKEY_MAPPINGMODE_V_DIFFUSE(0), tvalb) == AI_SUCCESS) RepeatToAttrList("repeatT", tvalb);
-
- NodeHelper_OpenNode("ImageTexture", pTabLevel + 1, true, attr_list);
- attr_list.clear();
- } // "ImageTexture" node. END.
-
- //
- // "TextureTransform" node.
- //
- {
- auto Vec2ToAttrList = [&](const string &pAttrName, const aiVector2D &pAttrValue, const aiVector2D &pAttrDefaultValue) {
- string tstr;
-
- if (pAttrValue != pAttrDefaultValue) {
- AttrHelper_Vec2DArrToString(&pAttrValue, 1, tstr);
- attr_list.push_back({ pAttrName, tstr });
- }
- };
-
- aiUVTransform transform;
-
- if (material.Get(AI_MATKEY_UVTRANSFORM_DIFFUSE(0), transform) == AI_SUCCESS) {
- Vec2ToAttrList("translation", transform.mTranslation, aiVector2D(0, 0));
- AttrHelper_FloatToAttrList(attr_list, "rotation", transform.mRotation, 0);
- Vec2ToAttrList("scale", transform.mScaling, aiVector2D(1, 1));
-
- NodeHelper_OpenNode("TextureTransform", pTabLevel + 1, true, attr_list);
- attr_list.clear();
- }
- } // "TextureTransform" node. END.
-
- //
- // Close opened nodes.
- //
- NodeHelper_CloseNode(NodeName_A, pTabLevel);
-}
-
-void X3DExporter::Export_MetadataBoolean(const aiString &pKey, const bool pValue, const size_t pTabLevel) {
- list<SAttribute> attr_list;
-
- attr_list.push_back({ "name", pKey.C_Str() });
- attr_list.push_back({ "value", pValue ? "true" : "false" });
- NodeHelper_OpenNode("MetadataBoolean", pTabLevel, true, attr_list);
-}
-
-void X3DExporter::Export_MetadataDouble(const aiString &pKey, const double pValue, const size_t pTabLevel) {
- list<SAttribute> attr_list;
-
- attr_list.push_back({ "name", pKey.C_Str() });
- attr_list.push_back({ "value", to_string(pValue) });
- NodeHelper_OpenNode("MetadataDouble", pTabLevel, true, attr_list);
-}
-
-void X3DExporter::Export_MetadataFloat(const aiString &pKey, const float pValue, const size_t pTabLevel) {
- list<SAttribute> attr_list;
-
- attr_list.push_back({ "name", pKey.C_Str() });
- attr_list.push_back({ "value", to_string(pValue) });
- NodeHelper_OpenNode("MetadataFloat", pTabLevel, true, attr_list);
-}
-
-void X3DExporter::Export_MetadataInteger(const aiString &pKey, const int32_t pValue, const size_t pTabLevel) {
- list<SAttribute> attr_list;
-
- attr_list.push_back({ "name", pKey.C_Str() });
- attr_list.push_back({ "value", to_string(pValue) });
- NodeHelper_OpenNode("MetadataInteger", pTabLevel, true, attr_list);
-}
-
-void X3DExporter::Export_MetadataString(const aiString &pKey, const aiString &pValue, const size_t pTabLevel) {
- list<SAttribute> attr_list;
-
- attr_list.push_back({ "name", pKey.C_Str() });
- attr_list.push_back({ "value", pValue.C_Str() });
- NodeHelper_OpenNode("MetadataString", pTabLevel, true, attr_list);
-}
-
-bool X3DExporter::CheckAndExport_Light(const aiNode &pNode, const size_t pTabLevel) {
- list<SAttribute> attr_list;
-
- auto Vec3ToAttrList = [&](const string &pAttrName, const aiVector3D &pAttrValue, const aiVector3D &pAttrDefaultValue) {
- string tstr;
-
- if (pAttrValue != pAttrDefaultValue) {
- AttrHelper_Vec3DArrToString(&pAttrValue, 1, tstr);
- attr_list.push_back({ pAttrName, tstr });
- }
- };
-
- size_t idx_light;
- bool found = false;
-
- // Name of the light source can not be empty.
- if (pNode.mName.length == 0) return false;
-
- // search for light with name like node has.
- for (idx_light = 0; mScene->mNumLights; idx_light++) {
- if (pNode.mName == mScene->mLights[idx_light]->mName) {
- found = true;
- break;
- }
- }
-
- if (!found) return false;
-
- // Light source is found.
- const aiLight &light = *mScene->mLights[idx_light]; // Alias for convenience.
-
- aiMatrix4x4 trafo_mat = Matrix_GlobalToCurrent(pNode).Inverse();
-
- attr_list.push_back({ "DEF", light.mName.C_Str() });
- attr_list.push_back({ "global", "true" }); // "false" is not supported.
- // ambientIntensity="0" SFFloat [inputOutput]
- AttrHelper_FloatToAttrList(attr_list, "ambientIntensity", aiVector3D(light.mColorAmbient.r, light.mColorAmbient.g, light.mColorAmbient.b).Length(), 0);
- // color="1 1 1" SFColor [inputOutput]
- AttrHelper_Color3ToAttrList(attr_list, "color", light.mColorDiffuse, aiColor3D(1, 1, 1));
-
- switch (light.mType) {
- case aiLightSource_DIRECTIONAL: {
- aiVector3D direction = trafo_mat * light.mDirection;
-
- Vec3ToAttrList("direction", direction, aiVector3D(0, 0, -1));
- NodeHelper_OpenNode("DirectionalLight", pTabLevel, true, attr_list);
- }
-
- break;
- case aiLightSource_POINT: {
- aiVector3D attenuation(light.mAttenuationConstant, light.mAttenuationLinear, light.mAttenuationQuadratic);
- aiVector3D location = trafo_mat * light.mPosition;
-
- Vec3ToAttrList("attenuation", attenuation, aiVector3D(1, 0, 0));
- Vec3ToAttrList("location", location, aiVector3D(0, 0, 0));
- NodeHelper_OpenNode("PointLight", pTabLevel, true, attr_list);
- }
-
- break;
- case aiLightSource_SPOT: {
- aiVector3D attenuation(light.mAttenuationConstant, light.mAttenuationLinear, light.mAttenuationQuadratic);
- aiVector3D location = trafo_mat * light.mPosition;
- aiVector3D direction = trafo_mat * light.mDirection;
-
- Vec3ToAttrList("attenuation", attenuation, aiVector3D(1, 0, 0));
- Vec3ToAttrList("location", location, aiVector3D(0, 0, 0));
- Vec3ToAttrList("direction", direction, aiVector3D(0, 0, -1));
- AttrHelper_FloatToAttrList(attr_list, "beamWidth", light.mAngleInnerCone, 0.7854f);
- AttrHelper_FloatToAttrList(attr_list, "cutOffAngle", light.mAngleOuterCone, 1.570796f);
- NodeHelper_OpenNode("SpotLight", pTabLevel, true, attr_list);
- }
-
- break;
- default:
- throw DeadlyExportError("Unknown light type: " + to_string(light.mType));
- } // switch(light.mType)
-
- return true;
-}
-
-X3DExporter::X3DExporter(const char *pFileName, IOSystem *pIOSystem, const aiScene *pScene, const ExportProperties * /*pProperties*/) :
- mScene(pScene) {
- list<SAttribute> attr_list;
-
- mOutFile = pIOSystem->Open(pFileName, "wt");
- if (mOutFile == nullptr) throw DeadlyExportError("Could not open output .x3d file: " + string(pFileName));
-
- // Begin document
- XML_Write("<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n");
- XML_Write("<!DOCTYPE X3D PUBLIC \"ISO//Web3D//DTD X3D 3.3//EN\" \"http://www.web3d.org/specifications/x3d-3.3.dtd\">\n");
- // Root node
- attr_list.push_back({ "profile", "Interchange" });
- attr_list.push_back({ "version", "3.3" });
- attr_list.push_back({ "xmlns:xsd", "http://www.w3.org/2001/XMLSchema-instance" });
- attr_list.push_back({ "xsd:noNamespaceSchemaLocation", "http://www.web3d.org/specifications/x3d-3.3.xsd" });
- NodeHelper_OpenNode("X3D", 0, false, attr_list);
- attr_list.clear();
- // <head>: meta data.
- NodeHelper_OpenNode("head", 1);
- XML_Write(mIndentationString + "<!-- All \"meta\" from this section tou will found in <Scene> node as MetadataString nodes. -->\n");
- NodeHelper_CloseNode("head", 1);
- // Scene node.
- NodeHelper_OpenNode("Scene", 1);
- Export_Node(mScene->mRootNode, 2);
- NodeHelper_CloseNode("Scene", 1);
- // Close Root node.
- NodeHelper_CloseNode("X3D", 0);
- // Cleanup
- pIOSystem->Close(mOutFile);
- mOutFile = nullptr;
-}
-
-} // namespace Assimp
-
-#endif // ASSIMP_BUILD_NO_X3D_EXPORTER
-#endif // ASSIMP_BUILD_NO_EXPORT
diff --git a/src/mesh/assimp-master/code/AssetLib/X3D/X3DExporter.hpp b/src/mesh/assimp-master/code/AssetLib/X3D/X3DExporter.hpp
deleted file mode 100644
index fefaba9..0000000
--- a/src/mesh/assimp-master/code/AssetLib/X3D/X3DExporter.hpp
+++ /dev/null
@@ -1,250 +0,0 @@
-/// \file X3DExporter.hpp
-/// \brief X3D-format files exporter for Assimp.
-/// \date 2016
-/// \author smal.root@gmail.com
-// Thanks to acorn89 for support.
-
-#ifndef INCLUDED_AI_X3D_EXPORTER_H
-#define INCLUDED_AI_X3D_EXPORTER_H
-
-// Header files, Assimp.
-#include <assimp/material.h>
-#include <assimp/scene.h>
-#include <assimp/DefaultLogger.hpp>
-#include <assimp/Exporter.hpp>
-
-// Header files, stdlib.
-#include <list>
-#include <string>
-
-namespace Assimp {
-
-/// \class X3DExporter
-/// Class which export aiScene to X3D file.
-///
-/// Limitations.
-///
-/// Pay attention that X3D is format for interactive graphic and simulations for web browsers. aiScene can not contain all features of the X3D format.
-/// Also, aiScene contain rasterized-like data. For example, X3D can describe circle all cylinder with one tag, but aiScene contain result of tessellation:
-/// vertices, faces etc. Yes, you can use algorithm for detecting figures or shapes, but that's not a good idea at all.
-///
-/// Supported nodes:
-/// Core component:
-/// "MetadataBoolean", "MetadataDouble", "MetadataFloat", "MetadataInteger", "MetadataSet", "MetadataString"
-/// Geometry3D component:
-/// "IndexedFaceSet"
-/// Grouping component:
-/// "Group", "Transform"
-/// Lighting component:
-/// "DirectionalLight", "PointLight", "SpotLight"
-/// Rendering component:
-/// "ColorRGBA", "Coordinate", "Normal"
-/// Shape component:
-/// "Shape", "Appearance", "Material"
-/// Texturing component:
-/// "ImageTexture", "TextureCoordinate", "TextureTransform"
-///
-class X3DExporter {
- /***********************************************/
- /******************** Types ********************/
- /***********************************************/
-
- struct SAttribute {
- const std::string Name;
- const std::string Value;
- SAttribute() :
- Name(),
- Value() {
- // empty
- }
- SAttribute(const std::string &name, const std::string &value) :
- Name(name),
- Value(value) {
- // empty
- }
-
- SAttribute(SAttribute &&rhs) AI_NO_EXCEPT :
- Name(rhs.Name),
- Value(rhs.Value) {
- // empty
- }
- };
-
- /***********************************************/
- /****************** Constants ******************/
- /***********************************************/
-
- const aiScene *const mScene;
-
- /***********************************************/
- /****************** Variables ******************/
- /***********************************************/
-
- IOStream *mOutFile;
- std::map<size_t, std::string> mDEF_Map_Mesh;
- std::map<size_t, std::string> mDEF_Map_Material;
-
-private:
- std::string mIndentationString;
-
- /***********************************************/
- /****************** Functions ******************/
- /***********************************************/
-
- /// \fn void IndentationStringSet(const size_t pNewLevel)
- /// Set value of the indentation string.
- /// \param [in] pNewLevel - new level of the indentation.
- void IndentationStringSet(const size_t pNewLevel);
-
- /// \fn void XML_Write(const std::string& pData)
- /// Write data to XML-file.
- /// \param [in] pData - reference to string which must be written.
- void XML_Write(const std::string &pData);
-
- /// \fn aiMatrix4x4 Matrix_GlobalToCurrent(const aiNode& pNode) const
- /// Calculate transformation matrix for transformation from global coordinate system to pointed aiNode.
- /// \param [in] pNode - reference to local node.
- /// \return calculated matrix.
- aiMatrix4x4 Matrix_GlobalToCurrent(const aiNode &pNode) const;
-
- /// \fn void AttrHelper_CommaToPoint(std::string& pStringWithComma)
- /// Convert commas in string to points. That's needed because "std::to_string" result depends on locale (regional settings).
- /// \param [in, out] pStringWithComma - reference to string, which must be modified.
- void AttrHelper_CommaToPoint(std::string &pStringWithComma) {
- for (char &c : pStringWithComma) {
- if (c == ',') c = '.';
- }
- }
-
- /// \fn void AttrHelper_FloatToString(const float pValue, std::string& pTargetString)
- /// Converts float to string.
- /// \param [in] pValue - value for converting.
- /// \param [out] pTargetString - reference to string where result will be placed. Will be cleared before using.
- void AttrHelper_FloatToString(const float pValue, std::string &pTargetString);
-
- /// \fn void AttrHelper_Vec3DArrToString(const aiVector3D* pArray, const size_t pArray_Size, std::string& pTargetString)
- /// Converts array of vectors to string.
- /// \param [in] pArray - pointer to array of vectors.
- /// \param [in] pArray_Size - count of elements in array.
- /// \param [out] pTargetString - reference to string where result will be placed. Will be cleared before using.
- void AttrHelper_Vec3DArrToString(const aiVector3D *pArray, const size_t pArray_Size, std::string &pTargetString);
-
- /// \fn void AttrHelper_Vec2DArrToString(const aiVector2D* pArray, const size_t pArray_Size, std::string& pTargetString)
- /// \overload void AttrHelper_Vec3DArrToString(const aiVector3D* pArray, const size_t pArray_Size, std::string& pTargetString)
- void AttrHelper_Vec2DArrToString(const aiVector2D *pArray, const size_t pArray_Size, std::string &pTargetString);
-
- /// \fn void AttrHelper_Vec3DAsVec2fArrToString(const aiVector3D* pArray, const size_t pArray_Size, std::string& pTargetString)
- /// \overload void AttrHelper_Vec3DArrToString(const aiVector3D* pArray, const size_t pArray_Size, std::string& pTargetString)
- /// Only x, y is used from aiVector3D.
- void AttrHelper_Vec3DAsVec2fArrToString(const aiVector3D *pArray, const size_t pArray_Size, std::string &pTargetString);
-
- /// \fn void AttrHelper_Col4DArrToString(const aiColor4D* pArray, const size_t pArray_Size, std::string& pTargetString)
- /// \overload void AttrHelper_Vec3DArrToString(const aiVector3D* pArray, const size_t pArray_Size, std::string& pTargetString)
- /// Converts array of colors to string.
- void AttrHelper_Col4DArrToString(const aiColor4D *pArray, const size_t pArray_Size, std::string &pTargetString);
-
- /// \fn void AttrHelper_Col3DArrToString(const aiColor3D* pArray, const size_t pArray_Size, std::string& pTargetString)
- /// \overload void AttrHelper_Col4DArrToString(const aiColor4D* pArray, const size_t pArray_Size, std::string& pTargetString)
- /// Converts array of colors to string.
- void AttrHelper_Col3DArrToString(const aiColor3D *pArray, const size_t pArray_Size, std::string &pTargetString);
-
- /// \fn void AttrHelper_FloatToAttrList(std::list<SAttribute> pList, const std::string& pName, const float pValue, const float pDefaultValue)
- /// \overload void AttrHelper_Col3DArrToString(const aiColor3D* pArray, const size_t pArray_Size, std::string& pTargetString)
- void AttrHelper_FloatToAttrList(std::list<SAttribute> &pList, const std::string &pName, const float pValue, const float pDefaultValue);
-
- /// \fn void AttrHelper_Color3ToAttrList(std::list<SAttribute> pList, const std::string& pName, const aiColor3D& pValue, const aiColor3D& pDefaultValue)
- /// Add attribute to list if value not equal to default.
- /// \param [in] pList - target list of the attributes.
- /// \param [in] pName - name of new attribute.
- /// \param [in] pValue - value of the new attribute.
- /// \param [in] pDefaultValue - default value for checking: if pValue is equal to pDefaultValue then attribute will not be added.
- void AttrHelper_Color3ToAttrList(std::list<SAttribute> &pList, const std::string &pName, const aiColor3D &pValue, const aiColor3D &pDefaultValue);
-
- /// \fn void NodeHelper_OpenNode(const std::string& pNodeName, const size_t pTabLevel, const bool pEmptyElement, const std::list<SAttribute>& pAttrList)
- /// Begin new XML-node element.
- /// \param [in] pNodeName - name of the element.
- /// \param [in] pTabLevel - indentation level.
- /// \param [in] pEmtyElement - if true then empty element will be created.
- /// \param [in] pAttrList - list of the attributes for element.
- void NodeHelper_OpenNode(const std::string &pNodeName, const size_t pTabLevel, const bool pEmptyElement, const std::list<SAttribute> &pAttrList);
-
- /// \fn void NodeHelper_OpenNode(const std::string& pNodeName, const size_t pTabLevel, const bool pEmptyElement = false)
- /// \overload void NodeHelper_OpenNode(const std::string& pNodeName, const size_t pTabLevel, const bool pEmptyElement, const std::list<SAttribute>& pAttrList)
- void NodeHelper_OpenNode(const std::string &pNodeName, const size_t pTabLevel, const bool pEmptyElement = false);
-
- /// \fn void NodeHelper_CloseNode(const std::string& pNodeName, const size_t pTabLevel)
- /// End XML-node element.
- /// \param [in] pNodeName - name of the element.
- /// \param [in] pTabLevel - indentation level.
- void NodeHelper_CloseNode(const std::string &pNodeName, const size_t pTabLevel);
-
- /// \fn void Export_Node(const aiNode* pNode, const size_t pTabLevel)
- /// Export data from scene to XML-file: aiNode.
- /// \param [in] pNode - source aiNode.
- /// \param [in] pTabLevel - indentation level.
- void Export_Node(const aiNode *pNode, const size_t pTabLevel);
-
- /// \fn void Export_Mesh(const size_t pIdxMesh, const size_t pTabLevel)
- /// Export data from scene to XML-file: aiMesh.
- /// \param [in] pMesh - index of the source aiMesh.
- /// \param [in] pTabLevel - indentation level.
- void Export_Mesh(const size_t pIdxMesh, const size_t pTabLevel);
-
- /// \fn void Export_Material(const size_t pIdxMaterial, const size_t pTabLevel)
- /// Export data from scene to XML-file: aiMaterial.
- /// \param [in] pIdxMaterial - index of the source aiMaterial.
- /// \param [in] pTabLevel - indentation level.
- void Export_Material(const size_t pIdxMaterial, const size_t pTabLevel);
-
- /// \fn void Export_MetadataBoolean(const aiString& pKey, const bool pValue, const size_t pTabLevel)
- /// Export data from scene to XML-file: aiMetadata.
- /// \param [in] pKey - source data: value of the metadata key.
- /// \param [in] pValue - source data: value of the metadata value.
- /// \param [in] pTabLevel - indentation level.
- void Export_MetadataBoolean(const aiString &pKey, const bool pValue, const size_t pTabLevel);
-
- /// \fn void Export_MetadataDouble(const aiString& pKey, const double pValue, const size_t pTabLevel)
- /// \overload void Export_MetadataBoolean(const aiString& pKey, const bool pValue, const size_t pTabLevel)
- void Export_MetadataDouble(const aiString &pKey, const double pValue, const size_t pTabLevel);
-
- /// \fn void Export_MetadataFloat(const aiString& pKey, const float pValue, const size_t pTabLevel)
- /// \overload void Export_MetadataBoolean(const aiString& pKey, const bool pValue, const size_t pTabLevel)
- void Export_MetadataFloat(const aiString &pKey, const float pValue, const size_t pTabLevel);
-
- /// \fn void Export_MetadataInteger(const aiString& pKey, const int32_t pValue, const size_t pTabLevel)
- /// \overload void Export_MetadataBoolean(const aiString& pKey, const bool pValue, const size_t pTabLevel)
- void Export_MetadataInteger(const aiString &pKey, const int32_t pValue, const size_t pTabLevel);
-
- /// \fn void Export_MetadataString(const aiString& pKey, const aiString& pValue, const size_t pTabLevel)
- /// \overload void Export_MetadataBoolean(const aiString& pKey, const bool pValue, const size_t pTabLevel)
- void Export_MetadataString(const aiString &pKey, const aiString &pValue, const size_t pTabLevel);
-
- /// \fn bool CheckAndExport_Light(const aiNode& pNode, const size_t pTabLevel)
- /// Check if node point to light source. If yes then export light source.
- /// \param [in] pNode - reference to node for checking.
- /// \param [in] pTabLevel - indentation level.
- /// \return true - if node assigned with light and it was exported, else - return false.
- bool CheckAndExport_Light(const aiNode &pNode, const size_t pTabLevel);
-
- /***********************************************/
- /************** Functions: LOG set *************/
- /***********************************************/
-
- /// \fn void LogError(const std::string& pMessage)
- /// Short variant for calling \ref DefaultLogger::get()->error()
- void LogError(const std::string &pMessage) { DefaultLogger::get()->error(pMessage); }
-
-public:
- /// \fn X3DExporter()
- /// Default constructor.
- X3DExporter(const char *pFileName, IOSystem *pIOSystem, const aiScene *pScene, const ExportProperties *pProperties);
-
- /// \fn ~X3DExporter()
- /// Default destructor.
- ~X3DExporter() {}
-
-}; // class X3DExporter
-
-} // namespace Assimp
-
-#endif // INCLUDED_AI_X3D_EXPORTER_H
diff --git a/src/mesh/assimp-master/code/AssetLib/X3D/X3DGeoHelper.cpp b/src/mesh/assimp-master/code/AssetLib/X3D/X3DGeoHelper.cpp
deleted file mode 100644
index a9ac57e..0000000
--- a/src/mesh/assimp-master/code/AssetLib/X3D/X3DGeoHelper.cpp
+++ /dev/null
@@ -1,531 +0,0 @@
-#include "X3DGeoHelper.h"
-#include "X3DImporter.hpp"
-
-#include <assimp/vector3.h>
-#include <assimp/Exceptional.h>
-#include <assimp/StringUtils.h>
-
-#include <vector>
-
-namespace Assimp {
-
-aiVector3D X3DGeoHelper::make_point2D(float angle, float radius) {
- return aiVector3D(radius * std::cos(angle), radius * std::sin(angle), 0);
-}
-
-void X3DGeoHelper::make_arc2D(float pStartAngle, float pEndAngle, float pRadius, size_t numSegments, std::list<aiVector3D> &pVertices) {
- // check argument values ranges.
- if ((pStartAngle < -AI_MATH_TWO_PI_F) || (pStartAngle > AI_MATH_TWO_PI_F)) {
- throw DeadlyImportError("GeometryHelper_Make_Arc2D.pStartAngle");
- }
- if ((pEndAngle < -AI_MATH_TWO_PI_F) || (pEndAngle > AI_MATH_TWO_PI_F)) {
- throw DeadlyImportError("GeometryHelper_Make_Arc2D.pEndAngle");
- }
- if (pRadius <= 0) {
- throw DeadlyImportError("GeometryHelper_Make_Arc2D.pRadius");
- }
-
- // calculate arc angle and check type of arc
- float angle_full = std::fabs(pEndAngle - pStartAngle);
- if ((angle_full > AI_MATH_TWO_PI_F) || (angle_full == 0.0f)) {
- angle_full = AI_MATH_TWO_PI_F;
- }
-
- // calculate angle for one step - angle to next point of line.
- float angle_step = angle_full / (float)numSegments;
- // make points
- for (size_t pi = 0; pi <= numSegments; pi++) {
- float tangle = pStartAngle + pi * angle_step;
- pVertices.emplace_back(make_point2D(tangle, pRadius));
- } // for(size_t pi = 0; pi <= pNumSegments; pi++)
-
- // if we making full circle then add last vertex equal to first vertex
- if (angle_full == AI_MATH_TWO_PI_F) pVertices.push_back(*pVertices.begin());
-}
-
-void X3DGeoHelper::extend_point_to_line(const std::list<aiVector3D> &pPoint, std::list<aiVector3D> &pLine) {
- std::list<aiVector3D>::const_iterator pit = pPoint.begin();
- std::list<aiVector3D>::const_iterator pit_last = pPoint.end();
-
- --pit_last;
-
- if (pPoint.size() < 2) {
- throw DeadlyImportError("GeometryHelper_Extend_PointToLine.pPoint.size() can not be less than 2.");
- }
-
- // add first point of first line.
- pLine.push_back(*pit++);
- // add internal points
- while (pit != pit_last) {
- pLine.push_back(*pit); // second point of previous line
- pLine.push_back(*pit); // first point of next line
- ++pit;
- }
- // add last point of last line
- pLine.push_back(*pit);
-}
-
-void X3DGeoHelper::polylineIdx_to_lineIdx(const std::list<int32_t> &pPolylineCoordIdx, std::list<int32_t> &pLineCoordIdx) {
- std::list<int32_t>::const_iterator plit = pPolylineCoordIdx.begin();
-
- while (plit != pPolylineCoordIdx.end()) {
- // add first point of polyline
- pLineCoordIdx.push_back(*plit++);
- while ((*plit != (-1)) && (plit != pPolylineCoordIdx.end())) {
- std::list<int32_t>::const_iterator plit_next;
-
- plit_next = plit, ++plit_next;
- pLineCoordIdx.push_back(*plit); // second point of previous line.
- pLineCoordIdx.push_back(-1); // delimiter
- if ((*plit_next == (-1)) || (plit_next == pPolylineCoordIdx.end())) break; // current polyline is finished
-
- pLineCoordIdx.push_back(*plit); // first point of next line.
- plit = plit_next;
- } // while((*plit != (-1)) && (plit != pPolylineCoordIdx.end()))
- } // while(plit != pPolylineCoordIdx.end())
-}
-
-#define MACRO_FACE_ADD_QUAD_FA(pCCW, pOut, pIn, pP1, pP2, pP3, pP4) \
- do { \
- if (pCCW) { \
- pOut.push_back(pIn[pP1]); \
- pOut.push_back(pIn[pP2]); \
- pOut.push_back(pIn[pP3]); \
- pOut.push_back(pIn[pP4]); \
- } else { \
- pOut.push_back(pIn[pP4]); \
- pOut.push_back(pIn[pP3]); \
- pOut.push_back(pIn[pP2]); \
- pOut.push_back(pIn[pP1]); \
- } \
- } while (false)
-
-#define MESH_RectParallelepiped_CREATE_VERT \
- aiVector3D vert_set[8]; \
- float x1, x2, y1, y2, z1, z2, hs; \
- \
- hs = pSize.x / 2, x1 = -hs, x2 = hs; \
- hs = pSize.y / 2, y1 = -hs, y2 = hs; \
- hs = pSize.z / 2, z1 = -hs, z2 = hs; \
- vert_set[0].Set(x2, y1, z2); \
- vert_set[1].Set(x2, y2, z2); \
- vert_set[2].Set(x2, y2, z1); \
- vert_set[3].Set(x2, y1, z1); \
- vert_set[4].Set(x1, y1, z2); \
- vert_set[5].Set(x1, y2, z2); \
- vert_set[6].Set(x1, y2, z1); \
- vert_set[7].Set(x1, y1, z1)
-
-void X3DGeoHelper::rect_parallel_epiped(const aiVector3D &pSize, std::list<aiVector3D> &pVertices) {
- MESH_RectParallelepiped_CREATE_VERT;
- MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 3, 2, 1, 0); // front
- MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 6, 7, 4, 5); // back
- MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 7, 3, 0, 4); // left
- MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 2, 6, 5, 1); // right
- MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 0, 1, 5, 4); // top
- MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 7, 6, 2, 3); // bottom
-}
-
-#undef MESH_RectParallelepiped_CREATE_VERT
-
-void X3DGeoHelper::coordIdx_str2faces_arr(const std::vector<int32_t> &pCoordIdx, std::vector<aiFace> &pFaces, unsigned int &pPrimitiveTypes) {
- std::vector<int32_t> f_data(pCoordIdx);
- std::vector<unsigned int> inds;
- unsigned int prim_type = 0;
-
- if (f_data.back() != (-1)) {
- f_data.push_back(-1);
- }
-
- // reserve average size.
- pFaces.reserve(f_data.size() / 3);
- inds.reserve(4);
- //PrintVectorSet("build. ci", pCoordIdx);
- for (std::vector<int32_t>::iterator it = f_data.begin(); it != f_data.end(); ++it) {
- // when face is got count how many indices in it.
- if (*it == (-1)) {
- aiFace tface;
- size_t ts;
-
- ts = inds.size();
- switch (ts) {
- case 0:
- goto mg_m_err;
- case 1:
- prim_type |= aiPrimitiveType_POINT;
- break;
- case 2:
- prim_type |= aiPrimitiveType_LINE;
- break;
- case 3:
- prim_type |= aiPrimitiveType_TRIANGLE;
- break;
- default:
- prim_type |= aiPrimitiveType_POLYGON;
- break;
- }
-
- tface.mNumIndices = static_cast<unsigned int>(ts);
- tface.mIndices = new unsigned int[ts];
- memcpy(tface.mIndices, inds.data(), ts * sizeof(unsigned int));
- pFaces.push_back(tface);
- inds.clear();
- } // if(*it == (-1))
- else {
- inds.push_back(*it);
- } // if(*it == (-1)) else
- } // for(std::list<int32_t>::iterator it = f_data.begin(); it != f_data.end(); it++)
- //PrintVectorSet("build. faces", pCoordIdx);
-
- pPrimitiveTypes = prim_type;
-
- return;
-
-mg_m_err:
- for (size_t i = 0, i_e = pFaces.size(); i < i_e; i++)
- delete[] pFaces.at(i).mIndices;
-
- pFaces.clear();
-}
-
-void X3DGeoHelper::add_color(aiMesh &pMesh, const std::list<aiColor3D> &pColors, const bool pColorPerVertex) {
- std::list<aiColor4D> tcol;
-
- // create RGBA array from RGB.
- for (std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); ++it)
- tcol.push_back(aiColor4D((*it).r, (*it).g, (*it).b, 1));
-
- // call existing function for adding RGBA colors
- add_color(pMesh, tcol, pColorPerVertex);
-}
-
-void X3DGeoHelper::add_color(aiMesh &pMesh, const std::list<aiColor4D> &pColors, const bool pColorPerVertex) {
- std::list<aiColor4D>::const_iterator col_it = pColors.begin();
-
- if (pColorPerVertex) {
- if (pColors.size() < pMesh.mNumVertices) {
- throw DeadlyImportError("MeshGeometry_AddColor1. Colors count(" + ai_to_string(pColors.size()) + ") can not be less than Vertices count(" +
- ai_to_string(pMesh.mNumVertices) + ").");
- }
-
- // copy colors to mesh
- pMesh.mColors[0] = new aiColor4D[pMesh.mNumVertices];
- for (size_t i = 0; i < pMesh.mNumVertices; i++)
- pMesh.mColors[0][i] = *col_it++;
- } // if(pColorPerVertex)
- else {
- if (pColors.size() < pMesh.mNumFaces) {
- throw DeadlyImportError("MeshGeometry_AddColor1. Colors count(" + ai_to_string(pColors.size()) + ") can not be less than Faces count(" +
- ai_to_string(pMesh.mNumFaces) + ").");
- }
-
- // copy colors to mesh
- pMesh.mColors[0] = new aiColor4D[pMesh.mNumVertices];
- for (size_t fi = 0; fi < pMesh.mNumFaces; fi++) {
- // apply color to all vertices of face
- for (size_t vi = 0, vi_e = pMesh.mFaces[fi].mNumIndices; vi < vi_e; vi++) {
- pMesh.mColors[0][pMesh.mFaces[fi].mIndices[vi]] = *col_it;
- }
-
- ++col_it;
- }
- } // if(pColorPerVertex) else
-}
-
-void X3DGeoHelper::add_color(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pColorIdx,
- const std::list<aiColor3D> &pColors, const bool pColorPerVertex) {
- std::list<aiColor4D> tcol;
-
- // create RGBA array from RGB.
- for (std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); ++it) {
- tcol.push_back(aiColor4D((*it).r, (*it).g, (*it).b, 1));
- }
-
- // call existing function for adding RGBA colors
- add_color(pMesh, pCoordIdx, pColorIdx, tcol, pColorPerVertex);
-}
-
-void X3DGeoHelper::add_color(aiMesh &pMesh, const std::vector<int32_t> &coordIdx, const std::vector<int32_t> &colorIdx,
- const std::list<aiColor4D> &colors, bool pColorPerVertex) {
- std::vector<aiColor4D> col_tgt_arr;
- std::list<aiColor4D> col_tgt_list;
- std::vector<aiColor4D> col_arr_copy;
-
- if (coordIdx.size() == 0) {
- throw DeadlyImportError("MeshGeometry_AddColor2. pCoordIdx can not be empty.");
- }
-
- // copy list to array because we are need indexed access to colors.
- col_arr_copy.reserve(colors.size());
- for (std::list<aiColor4D>::const_iterator it = colors.begin(); it != colors.end(); ++it) {
- col_arr_copy.push_back(*it);
- }
-
- if (pColorPerVertex) {
- if (colorIdx.size() > 0) {
- // check indices array count.
- if (colorIdx.size() < coordIdx.size()) {
- throw DeadlyImportError("MeshGeometry_AddColor2. Colors indices count(" + ai_to_string(colorIdx.size()) +
- ") can not be less than Coords indices count(" + ai_to_string(coordIdx.size()) + ").");
- }
- // create list with colors for every vertex.
- col_tgt_arr.resize(pMesh.mNumVertices);
- for (std::vector<int32_t>::const_iterator colidx_it = colorIdx.begin(), coordidx_it = coordIdx.begin(); colidx_it != colorIdx.end(); ++colidx_it, ++coordidx_it) {
- if (*colidx_it == (-1)) {
- continue; // skip faces delimiter
- }
- if ((unsigned int)(*coordidx_it) > pMesh.mNumVertices) {
- throw DeadlyImportError("MeshGeometry_AddColor2. Coordinate idx is out of range.");
- }
- if ((unsigned int)*colidx_it > pMesh.mNumVertices) {
- throw DeadlyImportError("MeshGeometry_AddColor2. Color idx is out of range.");
- }
-
- col_tgt_arr[*coordidx_it] = col_arr_copy[*colidx_it];
- }
- } // if(pColorIdx.size() > 0)
- else {
- // when color indices list is absent use CoordIdx.
- // check indices array count.
- if (colors.size() < pMesh.mNumVertices) {
- throw DeadlyImportError("MeshGeometry_AddColor2. Colors count(" + ai_to_string(colors.size()) + ") can not be less than Vertices count(" +
- ai_to_string(pMesh.mNumVertices) + ").");
- }
- // create list with colors for every vertex.
- col_tgt_arr.resize(pMesh.mNumVertices);
- for (size_t i = 0; i < pMesh.mNumVertices; i++) {
- col_tgt_arr[i] = col_arr_copy[i];
- }
- } // if(pColorIdx.size() > 0) else
- } // if(pColorPerVertex)
- else {
- if (colorIdx.size() > 0) {
- // check indices array count.
- if (colorIdx.size() < pMesh.mNumFaces) {
- throw DeadlyImportError("MeshGeometry_AddColor2. Colors indices count(" + ai_to_string(colorIdx.size()) +
- ") can not be less than Faces count(" + ai_to_string(pMesh.mNumFaces) + ").");
- }
- // create list with colors for every vertex using faces indices.
- col_tgt_arr.resize(pMesh.mNumFaces);
-
- std::vector<int32_t>::const_iterator colidx_it = colorIdx.begin();
- for (size_t fi = 0; fi < pMesh.mNumFaces; fi++) {
- if ((unsigned int)*colidx_it > pMesh.mNumFaces) throw DeadlyImportError("MeshGeometry_AddColor2. Face idx is out of range.");
-
- col_tgt_arr[fi] = col_arr_copy[*colidx_it++];
- }
- } // if(pColorIdx.size() > 0)
- else {
- // when color indices list is absent use CoordIdx.
- // check indices array count.
- if (colors.size() < pMesh.mNumFaces) {
- throw DeadlyImportError("MeshGeometry_AddColor2. Colors count(" + ai_to_string(colors.size()) + ") can not be less than Faces count(" +
- ai_to_string(pMesh.mNumFaces) + ").");
- }
- // create list with colors for every vertex using faces indices.
- col_tgt_arr.resize(pMesh.mNumFaces);
- for (size_t fi = 0; fi < pMesh.mNumFaces; fi++)
- col_tgt_arr[fi] = col_arr_copy[fi];
-
- } // if(pColorIdx.size() > 0) else
- } // if(pColorPerVertex) else
-
- // copy array to list for calling function that add colors.
- for (std::vector<aiColor4D>::const_iterator it = col_tgt_arr.begin(); it != col_tgt_arr.end(); ++it)
- col_tgt_list.push_back(*it);
- // add prepared colors list to mesh.
- add_color(pMesh, col_tgt_list, pColorPerVertex);
-}
-
-void X3DGeoHelper::add_normal(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pNormalIdx,
- const std::list<aiVector3D> &pNormals, const bool pNormalPerVertex) {
- std::vector<size_t> tind;
- std::vector<aiVector3D> norm_arr_copy;
-
- // copy list to array because we are need indexed access to normals.
- norm_arr_copy.reserve(pNormals.size());
- for (std::list<aiVector3D>::const_iterator it = pNormals.begin(); it != pNormals.end(); ++it) {
- norm_arr_copy.push_back(*it);
- }
-
- if (pNormalPerVertex) {
- if (pNormalIdx.size() > 0) {
- // check indices array count.
- if (pNormalIdx.size() != pCoordIdx.size()) throw DeadlyImportError("Normals and Coords inidces count must be equal.");
-
- tind.reserve(pNormalIdx.size());
- for (std::vector<int32_t>::const_iterator it = pNormalIdx.begin(); it != pNormalIdx.end(); ++it) {
- if (*it != (-1)) tind.push_back(*it);
- }
-
- // copy normals to mesh
- pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
- for (size_t i = 0; (i < pMesh.mNumVertices) && (i < tind.size()); i++) {
- if (tind[i] >= norm_arr_copy.size())
- throw DeadlyImportError("MeshGeometry_AddNormal. Normal index(" + ai_to_string(tind[i]) +
- ") is out of range. Normals count: " + ai_to_string(norm_arr_copy.size()) + ".");
-
- pMesh.mNormals[i] = norm_arr_copy[tind[i]];
- }
- } else {
- if (pNormals.size() != pMesh.mNumVertices) throw DeadlyImportError("MeshGeometry_AddNormal. Normals and vertices count must be equal.");
-
- // copy normals to mesh
- pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
- std::list<aiVector3D>::const_iterator norm_it = pNormals.begin();
- for (size_t i = 0; i < pMesh.mNumVertices; i++)
- pMesh.mNormals[i] = *norm_it++;
- }
- } // if(pNormalPerVertex)
- else {
- if (pNormalIdx.size() > 0) {
- if (pMesh.mNumFaces != pNormalIdx.size()) throw DeadlyImportError("Normals faces count must be equal to mesh faces count.");
-
- std::vector<int32_t>::const_iterator normidx_it = pNormalIdx.begin();
-
- tind.reserve(pNormalIdx.size());
- for (size_t i = 0, i_e = pNormalIdx.size(); i < i_e; i++)
- tind.push_back(*normidx_it++);
-
- } else {
- tind.reserve(pMesh.mNumFaces);
- for (size_t i = 0; i < pMesh.mNumFaces; i++)
- tind.push_back(i);
- }
-
- // copy normals to mesh
- pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
- for (size_t fi = 0; fi < pMesh.mNumFaces; fi++) {
- aiVector3D tnorm;
-
- tnorm = norm_arr_copy[tind[fi]];
- for (size_t vi = 0, vi_e = pMesh.mFaces[fi].mNumIndices; vi < vi_e; vi++)
- pMesh.mNormals[pMesh.mFaces[fi].mIndices[vi]] = tnorm;
- }
- } // if(pNormalPerVertex) else
-}
-
-void X3DGeoHelper::add_normal(aiMesh &pMesh, const std::list<aiVector3D> &pNormals, const bool pNormalPerVertex) {
- std::list<aiVector3D>::const_iterator norm_it = pNormals.begin();
-
- if (pNormalPerVertex) {
- if (pNormals.size() != pMesh.mNumVertices) throw DeadlyImportError("MeshGeometry_AddNormal. Normals and vertices count must be equal.");
-
- // copy normals to mesh
- pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
- for (size_t i = 0; i < pMesh.mNumVertices; i++)
- pMesh.mNormals[i] = *norm_it++;
- } // if(pNormalPerVertex)
- else {
- if (pNormals.size() != pMesh.mNumFaces) throw DeadlyImportError("MeshGeometry_AddNormal. Normals and faces count must be equal.");
-
- // copy normals to mesh
- pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
- for (size_t fi = 0; fi < pMesh.mNumFaces; fi++) {
- // apply color to all vertices of face
- for (size_t vi = 0, vi_e = pMesh.mFaces[fi].mNumIndices; vi < vi_e; vi++)
- pMesh.mNormals[pMesh.mFaces[fi].mIndices[vi]] = *norm_it;
-
- ++norm_it;
- }
- } // if(pNormalPerVertex) else
-}
-
-void X3DGeoHelper::add_tex_coord(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pTexCoordIdx,
- const std::list<aiVector2D> &pTexCoords) {
- std::vector<aiVector3D> texcoord_arr_copy;
- std::vector<aiFace> faces;
- unsigned int prim_type;
-
- // copy list to array because we are need indexed access to normals.
- texcoord_arr_copy.reserve(pTexCoords.size());
- for (std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); ++it) {
- texcoord_arr_copy.push_back(aiVector3D((*it).x, (*it).y, 0));
- }
-
- if (pTexCoordIdx.size() > 0) {
- coordIdx_str2faces_arr(pTexCoordIdx, faces, prim_type);
- if (faces.empty()) {
- throw DeadlyImportError("Failed to add texture coordinates to mesh, faces list is empty.");
- }
- if (faces.size() != pMesh.mNumFaces) {
- throw DeadlyImportError("Texture coordinates faces count must be equal to mesh faces count.");
- }
- } else {
- coordIdx_str2faces_arr(pCoordIdx, faces, prim_type);
- }
-
- pMesh.mTextureCoords[0] = new aiVector3D[pMesh.mNumVertices];
- pMesh.mNumUVComponents[0] = 2;
- for (size_t fi = 0, fi_e = faces.size(); fi < fi_e; fi++) {
- if (pMesh.mFaces[fi].mNumIndices != faces.at(fi).mNumIndices)
- throw DeadlyImportError("Number of indices in texture face and mesh face must be equal. Invalid face index: " + ai_to_string(fi) + ".");
-
- for (size_t ii = 0; ii < pMesh.mFaces[fi].mNumIndices; ii++) {
- size_t vert_idx = pMesh.mFaces[fi].mIndices[ii];
- size_t tc_idx = faces.at(fi).mIndices[ii];
-
- pMesh.mTextureCoords[0][vert_idx] = texcoord_arr_copy.at(tc_idx);
- }
- } // for(size_t fi = 0, fi_e = faces.size(); fi < fi_e; fi++)
-}
-
-void X3DGeoHelper::add_tex_coord(aiMesh &pMesh, const std::list<aiVector2D> &pTexCoords) {
- std::vector<aiVector3D> tc_arr_copy;
-
- if (pTexCoords.size() != pMesh.mNumVertices) {
- throw DeadlyImportError("MeshGeometry_AddTexCoord. Texture coordinates and vertices count must be equal.");
- }
-
- // copy list to array because we are need convert aiVector2D to aiVector3D and also get indexed access as a bonus.
- tc_arr_copy.reserve(pTexCoords.size());
- for (std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); ++it) {
- tc_arr_copy.push_back(aiVector3D((*it).x, (*it).y, 0));
- }
-
- // copy texture coordinates to mesh
- pMesh.mTextureCoords[0] = new aiVector3D[pMesh.mNumVertices];
- pMesh.mNumUVComponents[0] = 2;
- for (size_t i = 0; i < pMesh.mNumVertices; i++) {
- pMesh.mTextureCoords[0][i] = tc_arr_copy[i];
- }
-}
-
-aiMesh *X3DGeoHelper::make_mesh(const std::vector<int32_t> &pCoordIdx, const std::list<aiVector3D> &pVertices) {
- std::vector<aiFace> faces;
- unsigned int prim_type = 0;
-
- // create faces array from input string with vertices indices.
- X3DGeoHelper::coordIdx_str2faces_arr(pCoordIdx, faces, prim_type);
- if (!faces.size()) {
- throw DeadlyImportError("Failed to create mesh, faces list is empty.");
- }
-
- //
- // Create new mesh and copy geometry data.
- //
- aiMesh *tmesh = new aiMesh;
- size_t ts = faces.size();
- // faces
- tmesh->mFaces = new aiFace[ts];
- tmesh->mNumFaces = static_cast<unsigned int>(ts);
- for (size_t i = 0; i < ts; i++)
- tmesh->mFaces[i] = faces.at(i);
-
- // vertices
- std::list<aiVector3D>::const_iterator vit = pVertices.begin();
-
- ts = pVertices.size();
- tmesh->mVertices = new aiVector3D[ts];
- tmesh->mNumVertices = static_cast<unsigned int>(ts);
- for (size_t i = 0; i < ts; i++) {
- tmesh->mVertices[i] = *vit++;
- }
-
- // set primitives type and return result.
- tmesh->mPrimitiveTypes = prim_type;
-
- return tmesh;
-}
-
-} // namespace Assimp
diff --git a/src/mesh/assimp-master/code/AssetLib/X3D/X3DGeoHelper.h b/src/mesh/assimp-master/code/AssetLib/X3D/X3DGeoHelper.h
deleted file mode 100644
index 78e57f9..0000000
--- a/src/mesh/assimp-master/code/AssetLib/X3D/X3DGeoHelper.h
+++ /dev/null
@@ -1,39 +0,0 @@
-#pragma once
-
-#include <assimp/vector2.h>
-#include <assimp/vector3.h>
-#include <assimp/color4.h>
-#include <assimp/types.h>
-
-#include <list>
-#include <vector>
-
-struct aiFace;
-struct aiMesh;
-
-namespace Assimp {
-
-class X3DGeoHelper {
-public:
- static aiVector3D make_point2D(float angle, float radius);
- static void make_arc2D(float pStartAngle, float pEndAngle, float pRadius, size_t numSegments, std::list<aiVector3D> &pVertices);
- static void extend_point_to_line(const std::list<aiVector3D> &pPoint, std::list<aiVector3D> &pLine);
- static void polylineIdx_to_lineIdx(const std::list<int32_t> &pPolylineCoordIdx, std::list<int32_t> &pLineCoordIdx);
- static void rect_parallel_epiped(const aiVector3D &pSize, std::list<aiVector3D> &pVertices);
- static void coordIdx_str2faces_arr(const std::vector<int32_t> &pCoordIdx, std::vector<aiFace> &pFaces, unsigned int &pPrimitiveTypes);
- static void add_color(aiMesh &pMesh, const std::list<aiColor3D> &pColors, const bool pColorPerVertex);
- static void add_color(aiMesh &pMesh, const std::list<aiColor4D> &pColors, const bool pColorPerVertex);
- static void add_color(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pColorIdx,
- const std::list<aiColor3D> &pColors, const bool pColorPerVertex);
- static void add_color(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pColorIdx,
- const std::list<aiColor4D> &pColors, const bool pColorPerVertex);
- static void add_normal(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pNormalIdx,
- const std::list<aiVector3D> &pNormals, const bool pNormalPerVertex);
- static void add_normal(aiMesh &pMesh, const std::list<aiVector3D> &pNormals, const bool pNormalPerVertex);
- static void add_tex_coord(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pTexCoordIdx,
- const std::list<aiVector2D> &pTexCoords);
- static void add_tex_coord(aiMesh &pMesh, const std::list<aiVector2D> &pTexCoords);
- static aiMesh *make_mesh(const std::vector<int32_t> &pCoordIdx, const std::list<aiVector3D> &pVertices);
-};
-
-} // namespace Assimp
diff --git a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter.cpp b/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter.cpp
deleted file mode 100644
index b34f361..0000000
--- a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter.cpp
+++ /dev/null
@@ -1,488 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-/// \file X3DImporter.cpp
-/// \brief X3D-format files importer for Assimp: main algorithm implementation.
-/// \date 2015-2016
-/// \author smal.root@gmail.com
-
-#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
-
-#include "X3DImporter.hpp"
-#include "X3DImporter_Macro.hpp"
-
-#include <assimp/DefaultIOSystem.h>
-
-// Header files, stdlib.
-#include <iterator>
-#include <memory>
-
-namespace Assimp {
-
-/// Constant which holds the importer description
-const aiImporterDesc X3DImporter::Description = {
- "Extensible 3D(X3D) Importer",
- "smalcom",
- "",
- "See documentation in source code. Chapter: Limitations.",
- aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportBinaryFlavour | aiImporterFlags_LimitedSupport | aiImporterFlags_Experimental,
- 0,
- 0,
- 0,
- 0,
- "x3d x3db"
-};
-
-bool X3DImporter::isNodeEmpty(XmlNode &node) {
- return node.first_child().empty();
-}
-
-void X3DImporter::checkNodeMustBeEmpty(XmlNode &node) {
- if (!isNodeEmpty(node)) throw DeadlyImportError(std::string("Node <") + node.name() + "> must be empty.");
-}
-
-void X3DImporter::skipUnsupportedNode(const std::string &pParentNodeName, XmlNode &node) {
- static const size_t Uns_Skip_Len = 192;
- static const char *Uns_Skip[Uns_Skip_Len] = {
- // CAD geometry component
- "CADAssembly", "CADFace", "CADLayer", "CADPart", "IndexedQuadSet", "QuadSet",
- // Core
- "ROUTE", "ExternProtoDeclare", "ProtoDeclare", "ProtoInstance", "ProtoInterface", "WorldInfo",
- // Distributed interactive simulation (DIS) component
- "DISEntityManager", "DISEntityTypeMapping", "EspduTransform", "ReceiverPdu", "SignalPdu", "TransmitterPdu",
- // Cube map environmental texturing component
- "ComposedCubeMapTexture", "GeneratedCubeMapTexture", "ImageCubeMapTexture",
- // Environmental effects component
- "Background", "Fog", "FogCoordinate", "LocalFog", "TextureBackground",
- // Environmental sensor component
- "ProximitySensor", "TransformSensor", "VisibilitySensor",
- // Followers component
- "ColorChaser", "ColorDamper", "CoordinateChaser", "CoordinateDamper", "OrientationChaser", "OrientationDamper", "PositionChaser", "PositionChaser2D",
- "PositionDamper", "PositionDamper2D", "ScalarChaser", "ScalarDamper", "TexCoordChaser2D", "TexCoordDamper2D",
- // Geospatial component
- "GeoCoordinate", "GeoElevationGrid", "GeoLocation", "GeoLOD", "GeoMetadata", "GeoOrigin", "GeoPositionInterpolator", "GeoProximitySensor",
- "GeoTouchSensor", "GeoTransform", "GeoViewpoint",
- // Humanoid Animation (H-Anim) component
- "HAnimDisplacer", "HAnimHumanoid", "HAnimJoint", "HAnimSegment", "HAnimSite",
- // Interpolation component
- "ColorInterpolator", "CoordinateInterpolator", "CoordinateInterpolator2D", "EaseInEaseOut", "NormalInterpolator", "OrientationInterpolator",
- "PositionInterpolator", "PositionInterpolator2D", "ScalarInterpolator", "SplinePositionInterpolator", "SplinePositionInterpolator2D",
- "SplineScalarInterpolator", "SquadOrientationInterpolator",
- // Key device sensor component
- "KeySensor", "StringSensor",
- // Layering component
- "Layer", "LayerSet", "Viewport",
- // Layout component
- "Layout", "LayoutGroup", "LayoutLayer", "ScreenFontStyle", "ScreenGroup",
- // Navigation component
- "Billboard", "Collision", "LOD", "NavigationInfo", "OrthoViewpoint", "Viewpoint", "ViewpointGroup",
- // Networking component
- "EXPORT", "IMPORT", "Anchor", "LoadSensor",
- // NURBS component
- "Contour2D", "ContourPolyline2D", "CoordinateDouble", "NurbsCurve", "NurbsCurve2D", "NurbsOrientationInterpolator", "NurbsPatchSurface",
- "NurbsPositionInterpolator", "NurbsSet", "NurbsSurfaceInterpolator", "NurbsSweptSurface", "NurbsSwungSurface", "NurbsTextureCoordinate",
- "NurbsTrimmedSurface",
- // Particle systems component
- "BoundedPhysicsModel", "ConeEmitter", "ExplosionEmitter", "ForcePhysicsModel", "ParticleSystem", "PointEmitter", "PolylineEmitter", "SurfaceEmitter",
- "VolumeEmitter", "WindPhysicsModel",
- // Picking component
- "LinePickSensor", "PickableGroup", "PointPickSensor", "PrimitivePickSensor", "VolumePickSensor",
- // Pointing device sensor component
- "CylinderSensor", "PlaneSensor", "SphereSensor", "TouchSensor",
- // Rendering component
- "ClipPlane",
- // Rigid body physics
- "BallJoint", "CollidableOffset", "CollidableShape", "CollisionCollection", "CollisionSensor", "CollisionSpace", "Contact", "DoubleAxisHingeJoint",
- "MotorJoint", "RigidBody", "RigidBodyCollection", "SingleAxisHingeJoint", "SliderJoint", "UniversalJoint",
- // Scripting component
- "Script",
- // Programmable shaders component
- "ComposedShader", "FloatVertexAttribute", "Matrix3VertexAttribute", "Matrix4VertexAttribute", "PackagedShader", "ProgramShader", "ShaderPart",
- "ShaderProgram",
- // Shape component
- "FillProperties", "LineProperties", "TwoSidedMaterial",
- // Sound component
- "AudioClip", "Sound",
- // Text component
- "FontStyle", "Text",
- // Texturing3D Component
- "ComposedTexture3D", "ImageTexture3D", "PixelTexture3D", "TextureCoordinate3D", "TextureCoordinate4D", "TextureTransformMatrix3D", "TextureTransform3D",
- // Texturing component
- "MovieTexture", "MultiTexture", "MultiTextureCoordinate", "MultiTextureTransform", "PixelTexture", "TextureCoordinateGenerator", "TextureProperties",
- // Time component
- "TimeSensor",
- // Event Utilities component
- "BooleanFilter", "BooleanSequencer", "BooleanToggle", "BooleanTrigger", "IntegerSequencer", "IntegerTrigger", "TimeTrigger",
- // Volume rendering component
- "BlendedVolumeStyle", "BoundaryEnhancementVolumeStyle", "CartoonVolumeStyle", "ComposedVolumeStyle", "EdgeEnhancementVolumeStyle", "IsoSurfaceVolumeData",
- "OpacityMapVolumeStyle", "ProjectionVolumeStyle", "SegmentedVolumeData", "ShadedVolumeStyle", "SilhouetteEnhancementVolumeStyle", "ToneMappedVolumeStyle",
- "VolumeData"
- };
-
- const std::string nn = node.name();
-
- if (nn.empty()) {
- const std::string nv = node.value();
- if (!nv.empty()) {
- LogInfo("Ignoring comment \"" + nv + "\" in " + pParentNodeName + ".");
- return;
- }
- }
-
- bool found = false;
-
- for (size_t i = 0; i < Uns_Skip_Len; i++) {
- if (nn == Uns_Skip[i]) {
- found = true;
- }
- }
-
- if (!found) throw DeadlyImportError("Unknown node \"" + nn + "\" in " + pParentNodeName + ".");
-
- LogInfo("Skipping node \"" + nn + "\" in " + pParentNodeName + ".");
-}
-
-X3DImporter::X3DImporter() :
- mNodeElementCur(nullptr),
- mScene(nullptr),
- mpIOHandler(nullptr) {
- // empty
-}
-
-X3DImporter::~X3DImporter() {
- // Clear() is accounting if data already is deleted. So, just check again if all data is deleted.
- Clear();
-}
-
-void X3DImporter::Clear() {
- mNodeElementCur = nullptr;
- // Delete all elements
- if (!NodeElement_List.empty()) {
- for (std::list<X3DNodeElementBase *>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); ++it) {
- delete *it;
- }
- NodeElement_List.clear();
- }
-}
-
-void X3DImporter::ParseFile(const std::string &file, IOSystem *pIOHandler) {
- ai_assert(nullptr != pIOHandler);
-
- static const std::string mode = "rb";
- std::unique_ptr<IOStream> fileStream(pIOHandler->Open(file, mode));
- if (!fileStream.get()) {
- throw DeadlyImportError("Failed to open file " + file + ".");
- }
-
- XmlParser theParser;
- if (!theParser.parse(fileStream.get())) {
- return;
- }
-
- XmlNode *node = theParser.findNode("X3D");
- if (nullptr == node) {
- return;
- }
-
- for (auto &currentNode : node->children()) {
- const std::string &currentName = currentNode.name();
- if (currentName == "head") {
- readHead(currentNode);
- } else if (currentName == "Scene") {
- readScene(currentNode);
- } else {
- skipUnsupportedNode("X3D", currentNode);
- }
- }
-}
-
-bool X3DImporter::CanRead(const std::string &pFile, IOSystem * /*pIOHandler*/, bool checkSig) const {
- if (checkSig) {
- if (GetExtension(pFile) == "x3d")
- return true;
- }
-
- return false;
-}
-
-void X3DImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
- mpIOHandler = pIOHandler;
-
- Clear();
- std::shared_ptr<IOStream> stream(pIOHandler->Open(pFile, "rb"));
- if (!stream) {
- throw DeadlyImportError("Could not open file for reading");
- }
- std::string::size_type slashPos = pFile.find_last_of("\\/");
-
- mScene = pScene;
- pScene->mRootNode = new aiNode(pFile);
- pScene->mRootNode->mParent = nullptr;
- pScene->mFlags |= AI_SCENE_FLAGS_ALLOW_SHARED;
-
- pIOHandler->PushDirectory(slashPos == std::string::npos ? std::string() : pFile.substr(0, slashPos + 1));
- ParseFile(pFile, pIOHandler);
- pIOHandler->PopDirectory();
-
- //search for root node element
-
- mNodeElementCur = NodeElement_List.front();
- if (mNodeElementCur == nullptr) {
- return;
- }
- while (mNodeElementCur->Parent != nullptr) {
- mNodeElementCur = mNodeElementCur->Parent;
- }
-
- { // fill aiScene with objects.
- std::list<aiMesh *> mesh_list;
- std::list<aiMaterial *> mat_list;
- std::list<aiLight *> light_list;
-
- // create nodes tree
- Postprocess_BuildNode(*mNodeElementCur, *pScene->mRootNode, mesh_list, mat_list, light_list);
- // copy needed data to scene
- if (!mesh_list.empty()) {
- std::list<aiMesh *>::const_iterator it = mesh_list.begin();
-
- pScene->mNumMeshes = static_cast<unsigned int>(mesh_list.size());
- pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
- for (size_t i = 0; i < pScene->mNumMeshes; i++)
- pScene->mMeshes[i] = *it++;
- }
-
- if (!mat_list.empty()) {
- std::list<aiMaterial *>::const_iterator it = mat_list.begin();
-
- pScene->mNumMaterials = static_cast<unsigned int>(mat_list.size());
- pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials];
- for (size_t i = 0; i < pScene->mNumMaterials; i++)
- pScene->mMaterials[i] = *it++;
- }
-
- if (!light_list.empty()) {
- std::list<aiLight *>::const_iterator it = light_list.begin();
-
- pScene->mNumLights = static_cast<unsigned int>(light_list.size());
- pScene->mLights = new aiLight *[pScene->mNumLights];
- for (size_t i = 0; i < pScene->mNumLights; i++)
- pScene->mLights[i] = *it++;
- }
- }
-}
-
-const aiImporterDesc *X3DImporter::GetInfo() const {
- return &Description;
-}
-
-struct meta_entry {
- std::string name;
- std::string value;
-};
-
-void X3DImporter::readHead(XmlNode &node) {
- std::vector<meta_entry> metaArray;
- for (auto currentNode : node.children()) {
- const std::string &currentName = currentNode.name();
- if (currentName == "meta") {
- //checkNodeMustBeEmpty(node);
- meta_entry entry;
- if (XmlParser::getStdStrAttribute(currentNode, "name", entry.name)) {
- XmlParser::getStdStrAttribute(currentNode, "content", entry.value);
- metaArray.emplace_back(entry);
- }
- }
- // TODO: check if other node types in head should be supported
- }
- mScene->mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(metaArray.size()));
- unsigned int i = 0;
- for (auto currentMeta : metaArray) {
- mScene->mMetaData->Set(i, currentMeta.name, aiString(currentMeta.value));
- ++i;
- }
-}
-
-void X3DImporter::readChildNodes(XmlNode &node, const std::string &pParentNodeName) {
- if (node.empty()) {
- return;
- }
- for (auto currentNode : node.children()) {
- const std::string &currentName = currentNode.name();
- if (currentName == "Shape")
- readShape(currentNode);
- else if (currentName == "Group") {
- startReadGroup(currentNode);
- readChildNodes(currentNode, "Group");
- endReadGroup();
- } else if (currentName == "StaticGroup") {
- startReadStaticGroup(currentNode);
- readChildNodes(currentNode, "StaticGroup");
- endReadStaticGroup();
- } else if (currentName == "Transform") {
- startReadTransform(currentNode);
- readChildNodes(currentNode, "Transform");
- endReadTransform();
- } else if (currentName == "Switch") {
- startReadSwitch(currentNode);
- readChildNodes(currentNode, "Switch");
- endReadSwitch();
- } else if (currentName == "DirectionalLight") {
- readDirectionalLight(currentNode);
- } else if (currentName == "PointLight") {
- readPointLight(currentNode);
- } else if (currentName == "SpotLight") {
- readSpotLight(currentNode);
- } else if (currentName == "Inline") {
- readInline(currentNode);
- } else if (!checkForMetadataNode(currentNode)) {
- skipUnsupportedNode(pParentNodeName, currentNode);
- }
- }
-}
-
-void X3DImporter::readScene(XmlNode &node) {
- ParseHelper_Group_Begin(true);
- readChildNodes(node, "Scene");
- ParseHelper_Node_Exit();
-}
-
-/*********************************************************************************************************************************************/
-/************************************************************ Functions: find set ************************************************************/
-/*********************************************************************************************************************************************/
-
-bool X3DImporter::FindNodeElement_FromRoot(const std::string &pID, const X3DElemType pType, X3DNodeElementBase **pElement) {
- for (std::list<X3DNodeElementBase *>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); ++it) {
- if (((*it)->Type == pType) && ((*it)->ID == pID)) {
- if (pElement != nullptr) *pElement = *it;
-
- return true;
- }
- } // for(std::list<CX3DImporter_NodeElement*>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); it++)
-
- return false;
-}
-
-bool X3DImporter::FindNodeElement_FromNode(X3DNodeElementBase *pStartNode, const std::string &pID,
- const X3DElemType pType, X3DNodeElementBase **pElement) {
- bool found = false; // flag: true - if requested element is found.
-
- // Check if pStartNode - this is the element, we are looking for.
- if ((pStartNode->Type == pType) && (pStartNode->ID == pID)) {
- found = true;
- if (pElement != nullptr) {
- *pElement = pStartNode;
- }
-
- goto fne_fn_end;
- } // if((pStartNode->Type() == pType) && (pStartNode->ID() == pID))
-
- // Check childs of pStartNode.
- for (std::list<X3DNodeElementBase *>::iterator ch_it = pStartNode->Children.begin(); ch_it != pStartNode->Children.end(); ++ch_it) {
- found = FindNodeElement_FromNode(*ch_it, pID, pType, pElement);
- if (found) {
- break;
- }
- } // for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = it->Children.begin(); ch_it != it->Children.end(); ch_it++)
-
-fne_fn_end:
-
- return found;
-}
-
-bool X3DImporter::FindNodeElement(const std::string &pID, const X3DElemType pType, X3DNodeElementBase **pElement) {
- X3DNodeElementBase *tnd = mNodeElementCur; // temporary pointer to node.
- bool static_search = false; // flag: true if searching in static node.
-
- // At first check if we have deal with static node. Go up through parent nodes and check flag.
- while (tnd != nullptr) {
- if (tnd->Type == X3DElemType::ENET_Group) {
- if (((X3DNodeElementGroup *)tnd)->Static) {
- static_search = true; // Flag found, stop walking up. Node with static flag will holded in tnd variable.
- break;
- }
- }
-
- tnd = tnd->Parent; // go up in graph.
- } // while (tnd != nullptr)
-
- // at now call appropriate search function.
- if (static_search) {
- return FindNodeElement_FromNode(tnd, pID, pType, pElement);
- } else {
- return FindNodeElement_FromRoot(pID, pType, pElement);
- }
-}
-
-/*********************************************************************************************************************************************/
-/************************************************************ Functions: parse set ***********************************************************/
-/*********************************************************************************************************************************************/
-
-void X3DImporter::ParseHelper_Group_Begin(const bool pStatic) {
- X3DNodeElementGroup *new_group = new X3DNodeElementGroup(mNodeElementCur, pStatic); // create new node with current node as parent.
-
- // if we are adding not the root element then add new element to current element child list.
- if (mNodeElementCur != nullptr) {
- mNodeElementCur->Children.push_back(new_group);
- }
-
- NodeElement_List.push_back(new_group); // it's a new element - add it to list.
- mNodeElementCur = new_group; // switch current element to new one.
-}
-
-void X3DImporter::ParseHelper_Node_Enter(X3DNodeElementBase *pNode) {
- ai_assert(nullptr != pNode);
-
- mNodeElementCur->Children.push_back(pNode); // add new element to current element child list.
- mNodeElementCur = pNode; // switch current element to new one.
-}
-
-void X3DImporter::ParseHelper_Node_Exit() {
- // check if we can walk up.
- if (mNodeElementCur != nullptr) {
- mNodeElementCur = mNodeElementCur->Parent;
- } else {
- int i = 0;
- ++i;
- }
-}
-
-} // namespace Assimp
-
-#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER
diff --git a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter.hpp b/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter.hpp
deleted file mode 100644
index d9aed70..0000000
--- a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter.hpp
+++ /dev/null
@@ -1,383 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-#ifndef INCLUDED_AI_X3D_IMPORTER_H
-#define INCLUDED_AI_X3D_IMPORTER_H
-
-#include "X3DImporter_Node.hpp"
-
-#include <assimp/BaseImporter.h>
-#include <assimp/XmlParser.h>
-#include <assimp/importerdesc.h>
-#include <assimp/scene.h>
-#include <assimp/types.h>
-#include <assimp/DefaultLogger.hpp>
-#include <assimp/ProgressHandler.hpp>
-
-#include <list>
-#include <string>
-
-namespace Assimp {
-
-inline void Throw_ArgOutOfRange(const std::string &argument) {
- throw DeadlyImportError("Argument value is out of range for: \"" + argument + "\".");
-}
-
-inline void Throw_CloseNotFound(const std::string &node) {
- throw DeadlyImportError("Close tag for node <" + node + "> not found. Seems file is corrupt.");
-}
-
-inline void Throw_ConvertFail_Str2ArrF(const std::string &nodeName, const std::string &pAttrValue) {
- throw DeadlyImportError("In <" + nodeName + "> failed to convert attribute value \"" + pAttrValue +
- "\" from string to array of floats.");
-}
-
-inline void Throw_ConvertFail_Str2ArrD(const std::string &nodeName, const std::string &pAttrValue) {
- throw DeadlyImportError("In <" + nodeName + "> failed to convert attribute value \"" + pAttrValue +
- "\" from string to array of doubles.");
-}
-
-inline void Throw_ConvertFail_Str2ArrB(const std::string &nodeName, const std::string &pAttrValue) {
- throw DeadlyImportError("In <" + nodeName + "> failed to convert attribute value \"" + pAttrValue +
- "\" from string to array of booleans.");
-}
-
-inline void Throw_ConvertFail_Str2ArrI(const std::string &nodeName, const std::string &pAttrValue) {
- throw DeadlyImportError("In <" + nodeName + "> failed to convert attribute value \"" + pAttrValue +
- "\" from string to array of integers.");
-}
-
-inline void Throw_DEF_And_USE(const std::string &nodeName) {
- throw DeadlyImportError("\"DEF\" and \"USE\" can not be defined both in <" + nodeName + ">.");
-}
-
-inline void Throw_IncorrectAttr(const std::string &nodeName, const std::string &pAttrName) {
- throw DeadlyImportError("Node <" + nodeName + "> has incorrect attribute \"" + pAttrName + "\".");
-}
-
-inline void Throw_IncorrectAttrValue(const std::string &nodeName, const std::string &pAttrName) {
- throw DeadlyImportError("Attribute \"" + pAttrName + "\" in node <" + nodeName + "> has incorrect value.");
-}
-
-inline void Throw_MoreThanOnceDefined(const std::string &nodeName, const std::string &pNodeType, const std::string &pDescription) {
- throw DeadlyImportError("\"" + pNodeType + "\" node can be used only once in " + nodeName + ". Description: " + pDescription);
-}
-
-inline void Throw_TagCountIncorrect(const std::string &pNode) {
- throw DeadlyImportError("Count of open and close tags for node <" + pNode + "> are not equivalent. Seems file is corrupt.");
-}
-
-inline void Throw_USE_NotFound(const std::string &nodeName, const std::string &pAttrValue) {
- throw DeadlyImportError("Not found node with name \"" + pAttrValue + "\" in <" + nodeName + ">.");
-}
-
-inline void LogInfo(const std::string &message) {
- DefaultLogger::get()->info(message);
-}
-
-/// \class X3DImporter
-/// Class that holding scene graph which include: groups, geometry, metadata etc.
-///
-/// Limitations.
-///
-/// Pay attention that X3D is format for interactive graphic and simulations for web browsers.
-/// So not all features can be imported using Assimp.
-///
-/// Unsupported nodes:
-/// CAD geometry component:
-/// "CADAssembly", "CADFace", "CADLayer", "CADPart", "IndexedQuadSet", "QuadSet"
-/// Core component:
-/// "ROUTE", "ExternProtoDeclare", "ProtoDeclare", "ProtoInstance", "ProtoInterface", "WorldInfo"
-/// Distributed interactive simulation (DIS) component:
-/// "DISEntityManager", "DISEntityTypeMapping", "EspduTransform", "ReceiverPdu", "SignalPdu", "TransmitterPdu"
-/// Cube map environmental texturing component:
-/// "ComposedCubeMapTexture", "GeneratedCubeMapTexture", "ImageCubeMapTexture"
-/// Environmental effects component:
-/// "Background", "Fog", "FogCoordinate", "LocalFog", "TextureBackground"
-/// Environmental sensor component:
-/// "ProximitySensor", "TransformSensor", "VisibilitySensor"
-/// Followers component:
-/// "ColorChaser", "ColorDamper", "CoordinateChaser", "CoordinateDamper", "OrientationChaser", "OrientationDamper", "PositionChaser",
-/// "PositionChaser2D", "PositionDamper", "PositionDamper2D", "ScalarChaser", "ScalarDamper", "TexCoordChaser2D", "TexCoordDamper2D"
-/// Geospatial component:
-/// "GeoCoordinate", "GeoElevationGrid", "GeoLocation", "GeoLOD", "GeoMetadata", "GeoOrigin", "GeoPositionInterpolator", "GeoProximitySensor",
-/// "GeoTouchSensor", "GeoTransform", "GeoViewpoint"
-/// Humanoid Animation (H-Anim) component:
-/// "HAnimDisplacer", "HAnimHumanoid", "HAnimJoint", "HAnimSegment", "HAnimSite"
-/// Interpolation component:
-/// "ColorInterpolator", "CoordinateInterpolator", "CoordinateInterpolator2D", "EaseInEaseOut", "NormalInterpolator", "OrientationInterpolator",
-/// "PositionInterpolator", "PositionInterpolator2D", "ScalarInterpolator", "SplinePositionInterpolator", "SplinePositionInterpolator2D",
-/// "SplineScalarInterpolator", "SquadOrientationInterpolator",
-/// Key device sensor component:
-/// "KeySensor", "StringSensor"
-/// Layering component:
-/// "Layer", "LayerSet", "Viewport"
-/// Layout component:
-/// "Layout", "LayoutGroup", "LayoutLayer", "ScreenFontStyle", "ScreenGroup"
-/// Navigation component:
-/// "Billboard", "Collision", "LOD", "NavigationInfo", "OrthoViewpoint", "Viewpoint", "ViewpointGroup"
-/// Networking component:
-/// "EXPORT", "IMPORT", "Anchor", "LoadSensor"
-/// NURBS component:
-/// "Contour2D", "ContourPolyline2D", "CoordinateDouble", "NurbsCurve", "NurbsCurve2D", "NurbsOrientationInterpolator", "NurbsPatchSurface",
-/// "NurbsPositionInterpolator", "NurbsSet", "NurbsSurfaceInterpolator", "NurbsSweptSurface", "NurbsSwungSurface", "NurbsTextureCoordinate",
-/// "NurbsTrimmedSurface"
-/// Particle systems component:
-/// "BoundedPhysicsModel", "ConeEmitter", "ExplosionEmitter", "ForcePhysicsModel", "ParticleSystem", "PointEmitter", "PolylineEmitter",
-/// "SurfaceEmitter", "VolumeEmitter", "WindPhysicsModel"
-/// Picking component:
-/// "LinePickSensor", "PickableGroup", "PointPickSensor", "PrimitivePickSensor", "VolumePickSensor"
-/// Pointing device sensor component:
-/// "CylinderSensor", "PlaneSensor", "SphereSensor", "TouchSensor"
-/// Rendering component:
-/// "ClipPlane"
-/// Rigid body physics:
-/// "BallJoint", "CollidableOffset", "CollidableShape", "CollisionCollection", "CollisionSensor", "CollisionSpace", "Contact", "DoubleAxisHingeJoint",
-/// "MotorJoint", "RigidBody", "RigidBodyCollection", "SingleAxisHingeJoint", "SliderJoint", "UniversalJoint"
-/// Scripting component:
-/// "Script"
-/// Programmable shaders component:
-/// "ComposedShader", "FloatVertexAttribute", "Matrix3VertexAttribute", "Matrix4VertexAttribute", "PackagedShader", "ProgramShader", "ShaderPart",
-/// "ShaderProgram",
-/// Shape component:
-/// "FillProperties", "LineProperties", "TwoSidedMaterial"
-/// Sound component:
-/// "AudioClip", "Sound"
-/// Text component:
-/// "FontStyle", "Text"
-/// Texturing3D Component:
-/// "ComposedTexture3D", "ImageTexture3D", "PixelTexture3D", "TextureCoordinate3D", "TextureCoordinate4D", "TextureTransformMatrix3D",
-/// "TextureTransform3D"
-/// Texturing component:
-/// "MovieTexture", "MultiTexture", "MultiTextureCoordinate", "MultiTextureTransform", "PixelTexture", "TextureCoordinateGenerator",
-/// "TextureProperties",
-/// Time component:
-/// "TimeSensor"
-/// Event Utilities component:
-/// "BooleanFilter", "BooleanSequencer", "BooleanToggle", "BooleanTrigger", "IntegerSequencer", "IntegerTrigger", "TimeTrigger",
-/// Volume rendering component:
-/// "BlendedVolumeStyle", "BoundaryEnhancementVolumeStyle", "CartoonVolumeStyle", "ComposedVolumeStyle", "EdgeEnhancementVolumeStyle",
-/// "IsoSurfaceVolumeData", "OpacityMapVolumeStyle", "ProjectionVolumeStyle", "SegmentedVolumeData", "ShadedVolumeStyle",
-/// "SilhouetteEnhancementVolumeStyle", "ToneMappedVolumeStyle", "VolumeData"
-///
-/// Supported nodes:
-/// Core component:
-/// "MetadataBoolean", "MetadataDouble", "MetadataFloat", "MetadataInteger", "MetadataSet", "MetadataString"
-/// Geometry2D component:
-/// "Arc2D", "ArcClose2D", "Circle2D", "Disk2D", "Polyline2D", "Polypoint2D", "Rectangle2D", "TriangleSet2D"
-/// Geometry3D component:
-/// "Box", "Cone", "Cylinder", "ElevationGrid", "Extrusion", "IndexedFaceSet", "Sphere"
-/// Grouping component:
-/// "Group", "StaticGroup", "Switch", "Transform"
-/// Lighting component:
-/// "DirectionalLight", "PointLight", "SpotLight"
-/// Networking component:
-/// "Inline"
-/// Rendering component:
-/// "Color", "ColorRGBA", "Coordinate", "IndexedLineSet", "IndexedTriangleFanSet", "IndexedTriangleSet", "IndexedTriangleStripSet", "LineSet",
-/// "PointSet", "TriangleFanSet", "TriangleSet", "TriangleStripSet", "Normal"
-/// Shape component:
-/// "Shape", "Appearance", "Material"
-/// Texturing component:
-/// "ImageTexture", "TextureCoordinate", "TextureTransform"
-///
-/// Limitations of attribute "USE".
-/// If "USE" is set then node must be empty, like that:
-/// <Node USE='name'/>
-/// not the
-/// <Node USE='name'><!-- something --> </Node>
-///
-/// Ignored attributes: "creaseAngle", "convex", "solid".
-///
-/// Texture coordinates generating: only for Sphere, Cone, Cylinder. In all other case used PLANE mapping.
-/// It's better that Assimp main code has powerful texture coordinates generator. Then is not needed to
-/// duplicate this code in every importer.
-///
-/// Lighting limitations.
-/// If light source placed in some group with "DEF" set. And after that some node is use it group with "USE" attribute then
-/// you will get error about duplicate light sources. That's happening because Assimp require names for lights but do not like
-/// duplicates of it )).
-///
-/// Color for faces.
-/// That's happening when attribute "colorPerVertex" is set to "false". But Assimp do not hold how many colors has mesh and require
-/// equal length for mVertices and mColors. You will see the colors but vertices will use call which last used in "colorIdx".
-///
-/// That's all for now. Enjoy
-///
-
-using X3DElementList = std::list<X3DNodeElementBase *>;
-
-class X3DImporter : public BaseImporter {
-public:
- std::list<X3DNodeElementBase *> NodeElement_List; ///< All elements of scene graph.
-
-public:
- /// Default constructor.
- X3DImporter();
-
- /// Default destructor.
- ~X3DImporter();
-
- /***********************************************/
- /******** Functions: parse set, public *********/
- /***********************************************/
-
- /// Parse X3D file and fill scene graph. The function has no return value. Result can be found by analyzing the generated graph.
- /// Also exception can be thrown if trouble will found.
- /// \param [in] pFile - name of file to be parsed.
- /// \param [in] pIOHandler - pointer to IO helper object.
- void ParseFile(const std::string &pFile, IOSystem *pIOHandler);
- bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const;
- void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
- const aiImporterDesc *GetInfo() const;
- void Clear();
-
-private:
- X3DNodeElementBase *MACRO_USE_CHECKANDAPPLY(XmlNode &node, std::string pDEF, std::string pUSE, X3DElemType pType, X3DNodeElementBase *pNE);
- bool isNodeEmpty(XmlNode &node);
- void checkNodeMustBeEmpty(XmlNode &node);
- void skipUnsupportedNode(const std::string &pParentNodeName, XmlNode &node);
- void readHead(XmlNode &node);
- void readChildNodes(XmlNode &node, const std::string &pParentNodeName);
- void readScene(XmlNode &node);
-
- bool FindNodeElement_FromRoot(const std::string &pID, const X3DElemType pType, X3DNodeElementBase **pElement);
- bool FindNodeElement_FromNode(X3DNodeElementBase *pStartNode, const std::string &pID,
- const X3DElemType pType, X3DNodeElementBase **pElement);
- bool FindNodeElement(const std::string &pID, const X3DElemType pType, X3DNodeElementBase **pElement);
- void ParseHelper_Group_Begin(const bool pStatic = false);
- void ParseHelper_Node_Enter(X3DNodeElementBase *pNode);
- void ParseHelper_Node_Exit();
-
- // 2D geometry
- void readArc2D(XmlNode &node);
- void readArcClose2D(XmlNode &node);
- void readCircle2D(XmlNode &node);
- void readDisk2D(XmlNode &node);
- void readPolyline2D(XmlNode &node);
- void readPolypoint2D(XmlNode &node);
- void readRectangle2D(XmlNode &node);
- void readTriangleSet2D(XmlNode &node);
-
- // 3D geometry
- void readBox(XmlNode &node);
- void readCone(XmlNode &node);
- void readCylinder(XmlNode &node);
- void readElevationGrid(XmlNode &node);
- void readExtrusion(XmlNode &node);
- void readIndexedFaceSet(XmlNode &node);
- void readSphere(XmlNode &node);
-
- // group
- void startReadGroup(XmlNode &node);
- void endReadGroup();
- void startReadStaticGroup(XmlNode &node);
- void endReadStaticGroup();
- void startReadSwitch(XmlNode &node);
- void endReadSwitch();
- void startReadTransform(XmlNode &node);
- void endReadTransform();
-
- // light
- void readDirectionalLight(XmlNode &node);
- void readPointLight(XmlNode &node);
- void readSpotLight(XmlNode &node);
-
- // metadata
- bool checkForMetadataNode(XmlNode &node);
- void childrenReadMetadata(XmlNode &node, X3DNodeElementBase *pParentElement, const std::string &pNodeName);
- void readMetadataBoolean(XmlNode &node);
- void readMetadataDouble(XmlNode &node);
- void readMetadataFloat(XmlNode &node);
- void readMetadataInteger(XmlNode &node);
- void readMetadataSet(XmlNode &node);
- void readMetadataString(XmlNode &node);
-
- // networking
- void readInline(XmlNode &node);
-
- // postprocessing
- aiMatrix4x4 PostprocessHelper_Matrix_GlobalToCurrent() const;
- void PostprocessHelper_CollectMetadata(const X3DNodeElementBase &pNodeElement, std::list<X3DNodeElementBase *> &pList) const;
- bool PostprocessHelper_ElementIsMetadata(const X3DElemType pType) const;
- bool PostprocessHelper_ElementIsMesh(const X3DElemType pType) const;
- void Postprocess_BuildLight(const X3DNodeElementBase &pNodeElement, std::list<aiLight *> &pSceneLightList) const;
- void Postprocess_BuildMaterial(const X3DNodeElementBase &pNodeElement, aiMaterial **pMaterial) const;
- void Postprocess_BuildMesh(const X3DNodeElementBase &pNodeElement, aiMesh **pMesh) const;
- void Postprocess_BuildNode(const X3DNodeElementBase &pNodeElement, aiNode &pSceneNode, std::list<aiMesh *> &pSceneMeshList,
- std::list<aiMaterial *> &pSceneMaterialList, std::list<aiLight *> &pSceneLightList) const;
- void Postprocess_BuildShape(const X3DNodeElementShape &pShapeNodeElement, std::list<unsigned int> &pNodeMeshInd,
- std::list<aiMesh *> &pSceneMeshList, std::list<aiMaterial *> &pSceneMaterialList) const;
- void Postprocess_CollectMetadata(const X3DNodeElementBase &pNodeElement, aiNode &pSceneNode) const;
-
- // rendering
- void readColor(XmlNode &node);
- void readColorRGBA(XmlNode &node);
- void readCoordinate(XmlNode &node);
- void readIndexedLineSet(XmlNode &node);
- void readIndexedTriangleFanSet(XmlNode &node);
- void readIndexedTriangleSet(XmlNode &node);
- void readIndexedTriangleStripSet(XmlNode &node);
- void readLineSet(XmlNode &node);
- void readPointSet(XmlNode &node);
- void readTriangleFanSet(XmlNode &node);
- void readTriangleSet(XmlNode &node);
- void readTriangleStripSet(XmlNode &node);
- void readNormal(XmlNode &node);
-
- // shape
- void readShape(XmlNode &node);
- void readAppearance(XmlNode &node);
- void readMaterial(XmlNode &node);
-
- // texturing
- void readImageTexture(XmlNode &node);
- void readTextureCoordinate(XmlNode &node);
- void readTextureTransform(XmlNode &node);
-
- static const aiImporterDesc Description;
- X3DNodeElementBase *mNodeElementCur;
- aiScene *mScene;
- IOSystem *mpIOHandler;
-}; // class X3DImporter
-
-} // namespace Assimp
-
-#endif // INCLUDED_AI_X3D_IMPORTER_H
diff --git a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Geometry2D.cpp b/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Geometry2D.cpp
deleted file mode 100644
index 8d0f5ba..0000000
--- a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Geometry2D.cpp
+++ /dev/null
@@ -1,467 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2019, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-/// \file X3DImporter_Geometry2D.cpp
-/// \brief Parsing data from nodes of "Geometry2D" set of X3D.
-/// date 2015-2016
-/// author smal.root@gmail.com
-
-#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
-
-#include "X3DImporter.hpp"
-#include "X3DImporter_Macro.hpp"
-#include "X3DXmlHelper.h"
-#include "X3DGeoHelper.h"
-
-namespace Assimp {
-
-// <Arc2D
-// DEF="" ID
-// USE="" IDREF
-// endAngle="1.570796" SFFloat [initializeOnly]
-// radius="1" SFFloat [initializeOnly]
-// startAngle="0" SFFloat [initializeOnly]
-// />
-// The Arc2D node specifies a linear circular arc whose center is at (0,0) and whose angles are measured starting at the positive x-axis and sweeping
-// towards the positive y-axis. The radius field specifies the radius of the circle of which the arc is a portion. The arc extends from the startAngle
-// counterclockwise to the endAngle. The values of startAngle and endAngle shall be in the range [-2pi, 2pi] radians (or the equivalent if a different
-// angle base unit has been specified). If startAngle and endAngle have the same value, a circle is specified.
-void X3DImporter::readArc2D(XmlNode &node) {
- std::string def, use;
- float endAngle = AI_MATH_HALF_PI_F;
- float radius = 1;
- float startAngle = 0;
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- XmlParser::getFloatAttribute(node, "endAngle", endAngle);
- XmlParser::getFloatAttribute(node, "radius", radius);
- XmlParser::getFloatAttribute(node, "startAngle", startAngle);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Arc2D, ne);
- } else {
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_Arc2D, mNodeElementCur);
- if (!def.empty()) ne->ID = def;
-
- // create point list of geometry object and convert it to line set.
- std::list<aiVector3D> tlist;
-
- X3DGeoHelper::make_arc2D(startAngle, endAngle, radius, 10, tlist); ///TODO: IME - AI_CONFIG for NumSeg
- X3DGeoHelper::extend_point_to_line(tlist, ((X3DNodeElementGeometry2D *)ne)->Vertices);
- ((X3DNodeElementGeometry2D *)ne)->NumIndices = 2;
- // check for X3DMetadataObject childs.
- if (!isNodeEmpty(node))
- childrenReadMetadata(node, ne, "Arc2D");
- else
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
-
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
-}
-
-// <ArcClose2D
-// DEF="" ID
-// USE="" IDREF
-// closureType="PIE" SFString [initializeOnly], {"PIE", "CHORD"}
-// endAngle="1.570796" SFFloat [initializeOnly]
-// radius="1" SFFloat [initializeOnly]
-// solid="false" SFBool [initializeOnly]
-// startAngle="0" SFFloat [initializeOnly]
-// />
-// The ArcClose node specifies a portion of a circle whose center is at (0,0) and whose angles are measured starting at the positive x-axis and sweeping
-// towards the positive y-axis. The end points of the arc specified are connected as defined by the closureType field. The radius field specifies the radius
-// of the circle of which the arc is a portion. The arc extends from the startAngle counterclockwise to the endAngle. The value of radius shall be greater
-// than zero. The values of startAngle and endAngle shall be in the range [-2pi, 2pi] radians (or the equivalent if a different default angle base unit has
-// been specified). If startAngle and endAngle have the same value, a circle is specified and closureType is ignored. If the absolute difference between
-// startAngle and endAngle is greater than or equal to 2pi, a complete circle is produced with no chord or radial line(s) drawn from the center.
-// A closureType of "PIE" connects the end point to the start point by defining two straight line segments first from the end point to the center and then
-// the center to the start point. A closureType of "CHORD" connects the end point to the start point by defining a straight line segment from the end point
-// to the start point. Textures are applied individually to each face of the ArcClose2D. On the front (+Z) and back (-Z) faces of the ArcClose2D, when
-// viewed from the +Z-axis, the texture is mapped onto each face with the same orientation as if the image were displayed normally in 2D.
-void X3DImporter::readArcClose2D(XmlNode &node) {
- std::string def, use;
- std::string closureType("PIE");
- float endAngle = AI_MATH_HALF_PI_F;
- float radius = 1;
- bool solid = false;
- float startAngle = 0;
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- XmlParser::getStdStrAttribute(node, "closureType", closureType);
- XmlParser::getFloatAttribute(node, "endAngle", endAngle);
- XmlParser::getFloatAttribute(node, "endAngle", endAngle);
- XmlParser::getFloatAttribute(node, "radius", radius);
- XmlParser::getBoolAttribute(node, "solid", solid);
- XmlParser::getFloatAttribute(node, "startAngle", startAngle);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_ArcClose2D, ne);
- } else {
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_ArcClose2D, mNodeElementCur);
- if (!def.empty()) ne->ID = def;
-
- ((X3DNodeElementGeometry2D *)ne)->Solid = solid;
- // create point list of geometry object.
- X3DGeoHelper::make_arc2D(startAngle, endAngle, radius, 10, ((X3DNodeElementGeometry2D *)ne)->Vertices); ///TODO: IME - AI_CONFIG for NumSeg
- // add chord or two radiuses only if not a circle was defined
- if (!((std::fabs(endAngle - startAngle) >= AI_MATH_TWO_PI_F) || (endAngle == startAngle))) {
- std::list<aiVector3D> &vlist = ((X3DNodeElementGeometry2D *)ne)->Vertices; // just short alias.
-
- if ((closureType == "PIE") || (closureType == "\"PIE\""))
- vlist.push_back(aiVector3D(0, 0, 0)); // center point - first radial line
- else if ((closureType != "CHORD") && (closureType != "\"CHORD\""))
- Throw_IncorrectAttrValue("ArcClose2D", "closureType");
-
- vlist.push_back(*vlist.begin()); // arc first point - chord from first to last point of arc(if CHORD) or second radial line(if PIE).
- }
-
- ((X3DNodeElementGeometry2D *)ne)->NumIndices = ((X3DNodeElementGeometry2D *)ne)->Vertices.size();
- // check for X3DMetadataObject childs.
- if (!isNodeEmpty(node))
- childrenReadMetadata(node, ne, "ArcClose2D");
- else
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
-
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
-}
-
-// <Circle2D
-// DEF="" ID
-// USE="" IDREF
-// radius="1" SFFloat [initializeOnly]
-// />
-void X3DImporter::readCircle2D(XmlNode &node) {
- std::string def, use;
- float radius = 1;
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- XmlParser::getFloatAttribute(node, "radius", radius);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Circle2D, ne);
- } else {
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_Circle2D, mNodeElementCur);
- if (!def.empty()) ne->ID = def;
-
- // create point list of geometry object and convert it to line set.
- std::list<aiVector3D> tlist;
-
- X3DGeoHelper::make_arc2D(0, 0, radius, 10, tlist); ///TODO: IME - AI_CONFIG for NumSeg
- X3DGeoHelper::extend_point_to_line(tlist, ((X3DNodeElementGeometry2D *)ne)->Vertices);
- ((X3DNodeElementGeometry2D *)ne)->NumIndices = 2;
- // check for X3DMetadataObject childs.
- if (!isNodeEmpty(node))
- childrenReadMetadata(node, ne, "Circle2D");
- else
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
-
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
-}
-
-// <Disk2D
-// DEF="" ID
-// USE="" IDREF
-// innerRadius="0" SFFloat [initializeOnly]
-// outerRadius="1" SFFloat [initializeOnly]
-// solid="false" SFBool [initializeOnly]
-// />
-// The Disk2D node specifies a circular disk which is centred at (0, 0) in the local coordinate system. The outerRadius field specifies the radius of the
-// outer dimension of the Disk2D. The innerRadius field specifies the inner dimension of the Disk2D. The value of outerRadius shall be greater than zero.
-// The value of innerRadius shall be greater than or equal to zero and less than or equal to outerRadius. If innerRadius is zero, the Disk2D is completely
-// filled. Otherwise, the area within the innerRadius forms a hole in the Disk2D. If innerRadius is equal to outerRadius, a solid circular line shall
-// be drawn using the current line properties. Textures are applied individually to each face of the Disk2D. On the front (+Z) and back (-Z) faces of
-// the Disk2D, when viewed from the +Z-axis, the texture is mapped onto each face with the same orientation as if the image were displayed normally in 2D.
-void X3DImporter::readDisk2D(XmlNode &node) {
- std::string def, use;
- float innerRadius = 0;
- float outerRadius = 1;
- bool solid = false;
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- XmlParser::getFloatAttribute(node, "innerRadius", innerRadius);
- XmlParser::getFloatAttribute(node, "outerRadius", outerRadius);
- XmlParser::getBoolAttribute(node, "solid", solid);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Disk2D, ne);
- } else {
- std::list<aiVector3D> tlist_o, tlist_i;
-
- if (innerRadius > outerRadius) Throw_IncorrectAttrValue("Disk2D", "innerRadius");
-
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_Disk2D, mNodeElementCur);
- if (!def.empty()) ne->ID = def;
-
- // create point list of geometry object.
- ///TODO: IME - AI_CONFIG for NumSeg
- X3DGeoHelper::make_arc2D(0, 0, outerRadius, 10, tlist_o); // outer circle
- if (innerRadius == 0.0f) { // make filled disk
- // in tlist_o we already have points of circle. just copy it and sign as polygon.
- ((X3DNodeElementGeometry2D *)ne)->Vertices = tlist_o;
- ((X3DNodeElementGeometry2D *)ne)->NumIndices = tlist_o.size();
- } else if (innerRadius == outerRadius) { // make circle
- // in tlist_o we already have points of circle. convert it to line set.
- X3DGeoHelper::extend_point_to_line(tlist_o, ((X3DNodeElementGeometry2D *)ne)->Vertices);
- ((X3DNodeElementGeometry2D *)ne)->NumIndices = 2;
- } else { // make disk
- std::list<aiVector3D> &vlist = ((X3DNodeElementGeometry2D *)ne)->Vertices; // just short alias.
-
- X3DGeoHelper::make_arc2D(0, 0, innerRadius, 10, tlist_i); // inner circle
- //
- // create quad list from two point lists
- //
- if (tlist_i.size() < 2) throw DeadlyImportError("Disk2D. Not enough points for creating quad list."); // tlist_i and tlist_o has equal size.
-
- // add all quads except last
- for (std::list<aiVector3D>::iterator it_i = tlist_i.begin(), it_o = tlist_o.begin(); it_i != tlist_i.end();) {
- // do not forget - CCW direction
- vlist.push_back(*it_i++); // 1st point
- vlist.push_back(*it_o++); // 2nd point
- vlist.push_back(*it_o); // 3rd point
- vlist.push_back(*it_i); // 4th point
- }
-
- // add last quad
- vlist.push_back(*tlist_i.end()); // 1st point
- vlist.push_back(*tlist_o.end()); // 2nd point
- vlist.push_back(*tlist_o.begin()); // 3rd point
- vlist.push_back(*tlist_o.begin()); // 4th point
-
- ((X3DNodeElementGeometry2D *)ne)->NumIndices = 4;
- }
-
- ((X3DNodeElementGeometry2D *)ne)->Solid = solid;
- // check for X3DMetadataObject childs.
- if (!isNodeEmpty(node))
- childrenReadMetadata(node, ne, "Disk2D");
- else
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
-
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
-}
-
-// <Polyline2D
-// DEF="" ID
-// USE="" IDREF
-// lineSegments="" MFVec2F [intializeOnly]
-// />
-void X3DImporter::readPolyline2D(XmlNode &node) {
- std::string def, use;
- std::list<aiVector2D> lineSegments;
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- X3DXmlHelper::getVector2DListAttribute(node, "lineSegments", lineSegments);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Polyline2D, ne);
- } else {
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_Polyline2D, mNodeElementCur);
- if (!def.empty()) ne->ID = def;
-
- //
- // convert read point list of geometry object to line set.
- //
- std::list<aiVector3D> tlist;
-
- // convert vec2 to vec3
- for (std::list<aiVector2D>::iterator it2 = lineSegments.begin(); it2 != lineSegments.end(); ++it2)
- tlist.push_back(aiVector3D(it2->x, it2->y, 0));
-
- // convert point set to line set
- X3DGeoHelper::extend_point_to_line(tlist, ((X3DNodeElementGeometry2D *)ne)->Vertices);
- ((X3DNodeElementGeometry2D *)ne)->NumIndices = 2;
- // check for X3DMetadataObject childs.
- if (!isNodeEmpty(node))
- childrenReadMetadata(node, ne, "Polyline2D");
- else
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
-
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
-}
-
-// <Polypoint2D
-// DEF="" ID
-// USE="" IDREF
-// point="" MFVec2F [inputOutput]
-// />
-void X3DImporter::readPolypoint2D(XmlNode &node) {
- std::string def, use;
- std::list<aiVector2D> point;
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- X3DXmlHelper::getVector2DListAttribute(node, "point", point);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Polypoint2D, ne);
- } else {
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_Polypoint2D, mNodeElementCur);
- if (!def.empty()) ne->ID = def;
-
- // convert vec2 to vec3
- for (std::list<aiVector2D>::iterator it2 = point.begin(); it2 != point.end(); ++it2) {
- ((X3DNodeElementGeometry2D *)ne)->Vertices.push_back(aiVector3D(it2->x, it2->y, 0));
- }
-
- ((X3DNodeElementGeometry2D *)ne)->NumIndices = 1;
- // check for X3DMetadataObject childs.
- if (!isNodeEmpty(node))
- childrenReadMetadata(node, ne, "Polypoint2D");
- else
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
-
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
-}
-
-// <Rectangle2D
-// DEF="" ID
-// USE="" IDREF
-// size="2 2" SFVec2f [initializeOnly]
-// solid="false" SFBool [initializeOnly]
-// />
-void X3DImporter::readRectangle2D(XmlNode &node) {
- std::string def, use;
- aiVector2D size(2, 2);
- bool solid = false;
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- X3DXmlHelper::getVector2DAttribute(node, "size", size);
- XmlParser::getBoolAttribute(node, "solid", solid);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Rectangle2D, ne);
- } else {
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_Rectangle2D, mNodeElementCur);
- if (!def.empty()) ne->ID = def;
-
- float x1 = -size.x / 2.0f;
- float x2 = size.x / 2.0f;
- float y1 = -size.y / 2.0f;
- float y2 = size.y / 2.0f;
- std::list<aiVector3D> &vlist = ((X3DNodeElementGeometry2D *)ne)->Vertices; // just short alias.
-
- vlist.push_back(aiVector3D(x2, y1, 0)); // 1st point
- vlist.push_back(aiVector3D(x2, y2, 0)); // 2nd point
- vlist.push_back(aiVector3D(x1, y2, 0)); // 3rd point
- vlist.push_back(aiVector3D(x1, y1, 0)); // 4th point
- ((X3DNodeElementGeometry2D *)ne)->Solid = solid;
- ((X3DNodeElementGeometry2D *)ne)->NumIndices = 4;
- // check for X3DMetadataObject childs.
- if (!isNodeEmpty(node))
- childrenReadMetadata(node, ne, "Rectangle2D");
- else
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
-
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
-}
-
-// <TriangleSet2D
-// DEF="" ID
-// USE="" IDREF
-// solid="false" SFBool [initializeOnly]
-// vertices="" MFVec2F [inputOutput]
-// />
-void X3DImporter::readTriangleSet2D(XmlNode &node) {
- std::string def, use;
- bool solid = false;
- std::list<aiVector2D> vertices;
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- X3DXmlHelper::getVector2DListAttribute(node, "vertices", vertices);
- XmlParser::getBoolAttribute(node, "solid", solid);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_TriangleSet2D, ne);
- } else {
- if (vertices.size() % 3) throw DeadlyImportError("TriangleSet2D. Not enough points for defining triangle.");
-
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_TriangleSet2D, mNodeElementCur);
- if (!def.empty()) ne->ID = def;
-
- // convert vec2 to vec3
- for (std::list<aiVector2D>::iterator it2 = vertices.begin(); it2 != vertices.end(); ++it2) {
- ((X3DNodeElementGeometry2D *)ne)->Vertices.push_back(aiVector3D(it2->x, it2->y, 0));
- }
-
- ((X3DNodeElementGeometry2D *)ne)->Solid = solid;
- ((X3DNodeElementGeometry2D *)ne)->NumIndices = 3;
- // check for X3DMetadataObject childs.
- if (!isNodeEmpty(node))
- childrenReadMetadata(node, ne, "TriangleSet2D");
- else
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
-
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
-}
-
-} // namespace Assimp
-
-#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER
diff --git a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Geometry3D.cpp b/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Geometry3D.cpp
deleted file mode 100644
index b9fc2a4..0000000
--- a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Geometry3D.cpp
+++ /dev/null
@@ -1,918 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2019, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-/// \file X3DImporter_Geometry3D.cpp
-/// \brief Parsing data from nodes of "Geometry3D" set of X3D.
-/// \date 2015-2016
-/// \author smal.root@gmail.com
-
-#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
-
-#include "X3DGeoHelper.h"
-#include "X3DImporter.hpp"
-#include "X3DImporter_Macro.hpp"
-#include "X3DXmlHelper.h"
-
-// Header files, Assimp.
-#include <assimp/StandardShapes.h>
-
-namespace Assimp {
-
-// <Box
-// DEF="" ID
-// USE="" IDREF
-// size="2 2 2" SFVec3f [initializeOnly]
-// solid="true" SFBool [initializeOnly]
-// />
-// The Box node specifies a rectangular parallelepiped box centred at (0, 0, 0) in the local coordinate system and aligned with the local coordinate axes.
-// By default, the box measures 2 units in each dimension, from -1 to +1. The size field specifies the extents of the box along the X-, Y-, and Z-axes
-// respectively and each component value shall be greater than zero.
-void X3DImporter::readBox(XmlNode &node) {
- std::string def, use;
- bool solid = true;
- aiVector3D size(2, 2, 2);
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- X3DXmlHelper::getVector3DAttribute(node, "size", size);
- XmlParser::getBoolAttribute(node, "solid", solid);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Box, ne);
- } else {
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementGeometry3D(X3DElemType::ENET_Box, mNodeElementCur);
- if (!def.empty()) ne->ID = def;
-
- X3DGeoHelper::rect_parallel_epiped(size, ((X3DNodeElementGeometry3D *)ne)->Vertices); // get quad list
- ((X3DNodeElementGeometry3D *)ne)->Solid = solid;
- ((X3DNodeElementGeometry3D *)ne)->NumIndices = 4;
- // check for X3DMetadataObject childs.
- if (!isNodeEmpty(node))
- childrenReadMetadata(node, ne, "Box");
- else
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
-
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
-}
-
-// <Cone
-// DEF="" ID
-// USE="" IDREF
-// bottom="true" SFBool [initializeOnly]
-// bottomRadius="1" SFloat [initializeOnly]
-// height="2" SFloat [initializeOnly]
-// side="true" SFBool [initializeOnly]
-// solid="true" SFBool [initializeOnly]
-// />
-void X3DImporter::readCone(XmlNode &node) {
- std::string use, def;
- bool bottom = true;
- float bottomRadius = 1;
- float height = 2;
- bool side = true;
- bool solid = true;
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- XmlParser::getBoolAttribute(node, "solid", solid);
- XmlParser::getBoolAttribute(node, "side", side);
- XmlParser::getBoolAttribute(node, "bottom", bottom);
- XmlParser::getFloatAttribute(node, "height", height);
- XmlParser::getFloatAttribute(node, "bottomRadius", bottomRadius);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Cone, ne);
- } else {
- const unsigned int tess = 30; ///TODO: IME tessellation factor through ai_property
-
- std::vector<aiVector3D> tvec; // temp array for vertices.
-
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementGeometry3D(X3DElemType::ENET_Cone, mNodeElementCur);
- if (!def.empty()) ne->ID = def;
-
- // make cone or parts according to flags.
- if (side) {
- StandardShapes::MakeCone(height, 0, bottomRadius, tess, tvec, !bottom);
- } else if (bottom) {
- StandardShapes::MakeCircle(bottomRadius, tess, tvec);
- height = -(height / 2);
- for (std::vector<aiVector3D>::iterator it = tvec.begin(); it != tvec.end(); ++it)
- it->y = height; // y - because circle made in oXZ.
- }
-
- // copy data from temp array
- for (std::vector<aiVector3D>::iterator it = tvec.begin(); it != tvec.end(); ++it)
- ((X3DNodeElementGeometry3D *)ne)->Vertices.push_back(*it);
-
- ((X3DNodeElementGeometry3D *)ne)->Solid = solid;
- ((X3DNodeElementGeometry3D *)ne)->NumIndices = 3;
- // check for X3DMetadataObject childs.
- if (!isNodeEmpty(node))
- childrenReadMetadata(node, ne, "Cone");
- else
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
-
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
-}
-
-// <Cylinder
-// DEF="" ID
-// USE="" IDREF
-// bottom="true" SFBool [initializeOnly]
-// height="2" SFloat [initializeOnly]
-// radius="1" SFloat [initializeOnly]
-// side="true" SFBool [initializeOnly]
-// solid="true" SFBool [initializeOnly]
-// top="true" SFBool [initializeOnly]
-// />
-void X3DImporter::readCylinder(XmlNode &node) {
- std::string use, def;
- bool bottom = true;
- float height = 2;
- float radius = 1;
- bool side = true;
- bool solid = true;
- bool top = true;
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- XmlParser::getFloatAttribute(node, "radius", radius);
- XmlParser::getBoolAttribute(node, "solid", solid);
- XmlParser::getBoolAttribute(node, "bottom", bottom);
- XmlParser::getBoolAttribute(node, "top", top);
- XmlParser::getBoolAttribute(node, "side", side);
- XmlParser::getFloatAttribute(node, "height", height);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Cylinder, ne);
- } else {
- const unsigned int tess = 30; ///TODO: IME tessellation factor through ai_property
-
- std::vector<aiVector3D> tside; // temp array for vertices of side.
- std::vector<aiVector3D> tcir; // temp array for vertices of circle.
-
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementGeometry3D(X3DElemType::ENET_Cylinder, mNodeElementCur);
- if (!def.empty()) ne->ID = def;
-
- // make cilynder or parts according to flags.
- if (side) StandardShapes::MakeCone(height, radius, radius, tess, tside, true);
-
- height /= 2; // height defined for whole cylinder, when creating top and bottom circle we are using just half of height.
- if (top || bottom) StandardShapes::MakeCircle(radius, tess, tcir);
- // copy data from temp arrays
- std::list<aiVector3D> &vlist = ((X3DNodeElementGeometry3D *)ne)->Vertices; // just short alias.
-
- for (std::vector<aiVector3D>::iterator it = tside.begin(); it != tside.end(); ++it)
- vlist.push_back(*it);
-
- if (top) {
- for (std::vector<aiVector3D>::iterator it = tcir.begin(); it != tcir.end(); ++it) {
- (*it).y = height; // y - because circle made in oXZ.
- vlist.push_back(*it);
- }
- } // if(top)
-
- if (bottom) {
- for (std::vector<aiVector3D>::iterator it = tcir.begin(); it != tcir.end(); ++it) {
- (*it).y = -height; // y - because circle made in oXZ.
- vlist.push_back(*it);
- }
- } // if(top)
-
- ((X3DNodeElementGeometry3D *)ne)->Solid = solid;
- ((X3DNodeElementGeometry3D *)ne)->NumIndices = 3;
- // check for X3DMetadataObject childs.
- if (!isNodeEmpty(node))
- childrenReadMetadata(node, ne, "Cylinder");
- else
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
-
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
-}
-
-// <ElevationGrid
-// DEF="" ID
-// USE="" IDREF
-// ccw="true" SFBool [initializeOnly]
-// colorPerVertex="true" SFBool [initializeOnly]
-// creaseAngle="0" SFloat [initializeOnly]
-// height="" MFloat [initializeOnly]
-// normalPerVertex="true" SFBool [initializeOnly]
-// solid="true" SFBool [initializeOnly]
-// xDimension="0" SFInt32 [initializeOnly]
-// xSpacing="1.0" SFloat [initializeOnly]
-// zDimension="0" SFInt32 [initializeOnly]
-// zSpacing="1.0" SFloat [initializeOnly]
-// >
-// <!-- ColorNormalTexCoordContentModel -->
-// ColorNormalTexCoordContentModel can contain Color (or ColorRGBA), Normal and TextureCoordinate, in any order. No more than one instance of any single
-// node type is allowed. A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
-// </ElevationGrid>
-// The ElevationGrid node specifies a uniform rectangular grid of varying height in the Y=0 plane of the local coordinate system. The geometry is described
-// by a scalar array of height values that specify the height of a surface above each point of the grid. The xDimension and zDimension fields indicate
-// the number of elements of the grid height array in the X and Z directions. Both xDimension and zDimension shall be greater than or equal to zero.
-// If either the xDimension or the zDimension is less than two, the ElevationGrid contains no quadrilaterals.
-void X3DImporter::readElevationGrid(XmlNode &node) {
- std::string use, def;
- bool ccw = true;
- bool colorPerVertex = true;
- float creaseAngle = 0;
- std::vector<float> height;
- bool normalPerVertex = true;
- bool solid = true;
- int32_t xDimension = 0;
- float xSpacing = 1;
- int32_t zDimension = 0;
- float zSpacing = 1;
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- XmlParser::getBoolAttribute(node, "solid", solid);
- XmlParser::getBoolAttribute(node, "ccw", ccw);
- XmlParser::getBoolAttribute(node, "colorPerVertex", colorPerVertex);
- XmlParser::getBoolAttribute(node, "normalPerVertex", normalPerVertex);
- XmlParser::getFloatAttribute(node, "creaseAngle", creaseAngle);
- X3DXmlHelper::getFloatArrayAttribute(node, "height", height);
- XmlParser::getIntAttribute(node, "xDimension", xDimension);
- XmlParser::getFloatAttribute(node, "xSpacing", xSpacing);
- XmlParser::getIntAttribute(node, "zDimension", zDimension);
- XmlParser::getFloatAttribute(node, "zSpacing", zSpacing);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_ElevationGrid, ne);
- } else {
- if ((xSpacing == 0.0f) || (zSpacing == 0.0f)) throw DeadlyImportError("Spacing in <ElevationGrid> must be grater than zero.");
- if ((xDimension <= 0) || (zDimension <= 0)) throw DeadlyImportError("Dimension in <ElevationGrid> must be grater than zero.");
- if ((size_t)(xDimension * zDimension) != height.size()) DeadlyImportError("Heights count must be equal to \"xDimension * zDimension\" in <ElevationGrid>");
-
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementElevationGrid(X3DElemType::ENET_ElevationGrid, mNodeElementCur);
- if (!def.empty()) ne->ID = def;
-
- X3DNodeElementElevationGrid &grid_alias = *((X3DNodeElementElevationGrid *)ne); // create alias for conveience
-
- { // create grid vertices list
- std::vector<float>::const_iterator he_it = height.begin();
-
- for (int32_t zi = 0; zi < zDimension; zi++) // rows
- {
- for (int32_t xi = 0; xi < xDimension; xi++) // columns
- {
- aiVector3D tvec(xSpacing * xi, *he_it, zSpacing * zi);
-
- grid_alias.Vertices.push_back(tvec);
- ++he_it;
- }
- }
- } // END: create grid vertices list
- //
- // create faces list. In "coordIdx" format
- //
- // check if we have quads
- if ((xDimension < 2) || (zDimension < 2)) // only one element in dimension is set, create line set.
- {
- ((X3DNodeElementElevationGrid *)ne)->NumIndices = 2; // will be holded as line set.
- for (size_t i = 0, i_e = (grid_alias.Vertices.size() - 1); i < i_e; i++) {
- grid_alias.CoordIdx.push_back(static_cast<int32_t>(i));
- grid_alias.CoordIdx.push_back(static_cast<int32_t>(i + 1));
- grid_alias.CoordIdx.push_back(-1);
- }
- } else // two or more elements in every dimension is set. create quad set.
- {
- ((X3DNodeElementElevationGrid *)ne)->NumIndices = 4;
- for (int32_t fzi = 0, fzi_e = (zDimension - 1); fzi < fzi_e; fzi++) // rows
- {
- for (int32_t fxi = 0, fxi_e = (xDimension - 1); fxi < fxi_e; fxi++) // columns
- {
- // points direction in face.
- if (ccw) {
- // CCW:
- // 3 2
- // 0 1
- grid_alias.CoordIdx.push_back((fzi + 1) * xDimension + fxi);
- grid_alias.CoordIdx.push_back((fzi + 1) * xDimension + (fxi + 1));
- grid_alias.CoordIdx.push_back(fzi * xDimension + (fxi + 1));
- grid_alias.CoordIdx.push_back(fzi * xDimension + fxi);
- } else {
- // CW:
- // 0 1
- // 3 2
- grid_alias.CoordIdx.push_back(fzi * xDimension + fxi);
- grid_alias.CoordIdx.push_back(fzi * xDimension + (fxi + 1));
- grid_alias.CoordIdx.push_back((fzi + 1) * xDimension + (fxi + 1));
- grid_alias.CoordIdx.push_back((fzi + 1) * xDimension + fxi);
- } // if(ccw) else
-
- grid_alias.CoordIdx.push_back(-1);
- } // for(int32_t fxi = 0, fxi_e = (xDimension - 1); fxi < fxi_e; fxi++)
- } // for(int32_t fzi = 0, fzi_e = (zDimension - 1); fzi < fzi_e; fzi++)
- } // if((xDimension < 2) || (zDimension < 2)) else
-
- grid_alias.ColorPerVertex = colorPerVertex;
- grid_alias.NormalPerVertex = normalPerVertex;
- grid_alias.CreaseAngle = creaseAngle;
- grid_alias.Solid = solid;
- // check for child nodes
- if (!isNodeEmpty(node)) {
- ParseHelper_Node_Enter(ne);
- for (auto currentChildNode : node.children()) {
- const std::string &currentChildName = currentChildNode.name();
- // check for X3DComposedGeometryNodes
- if (currentChildName == "Color")
- readColor(currentChildNode);
- else if (currentChildName == "ColorRGBA")
- readColorRGBA(currentChildNode);
- else if (currentChildName == "Normal")
- readNormal(currentChildNode);
- else if (currentChildName == "TextureCoordinate")
- readTextureCoordinate(currentChildNode);
- // check for X3DMetadataObject
- else if (!checkForMetadataNode(currentChildNode))
- skipUnsupportedNode("ElevationGrid", currentChildNode);
- }
- ParseHelper_Node_Exit();
- } // if(!mReader->isEmptyElement())
- else {
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
- } // if(!mReader->isEmptyElement()) else
-
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
-}
-
-template <typename TVector>
-static void GeometryHelper_Extrusion_CurveIsClosed(std::vector<TVector> &pCurve, const bool pDropTail, const bool pRemoveLastPoint, bool &pCurveIsClosed) {
- size_t cur_sz = pCurve.size();
-
- pCurveIsClosed = false;
- // for curve with less than four points checking is have no sense,
- if (cur_sz < 4) return;
-
- for (size_t s = 3, s_e = cur_sz; s < s_e; s++) {
- // search for first point of duplicated part.
- if (pCurve[0] == pCurve[s]) {
- bool found = true;
-
- // check if tail(indexed by b2) is duplicate of head(indexed by b1).
- for (size_t b1 = 1, b2 = (s + 1); b2 < cur_sz; b1++, b2++) {
- if (pCurve[b1] != pCurve[b2]) { // points not match: clear flag and break loop.
- found = false;
-
- break;
- }
- } // for(size_t b1 = 1, b2 = (s + 1); b2 < cur_sz; b1++, b2++)
-
- // if duplicate tail is found then drop or not it depending on flags.
- if (found) {
- pCurveIsClosed = true;
- if (pDropTail) {
- if (!pRemoveLastPoint) s++; // prepare value for iterator's arithmetics.
-
- pCurve.erase(pCurve.begin() + s, pCurve.end()); // remove tail
- }
-
- break;
- } // if(found)
- } // if(pCurve[0] == pCurve[s])
- } // for(size_t s = 3, s_e = (cur_sz - 1); s < s_e; s++)
-}
-
-static aiVector3D GeometryHelper_Extrusion_GetNextY(const size_t pSpine_PointIdx, const std::vector<aiVector3D> &pSpine, const bool pSpine_Closed) {
- const size_t spine_idx_last = pSpine.size() - 1;
- aiVector3D tvec;
-
- if ((pSpine_PointIdx == 0) || (pSpine_PointIdx == spine_idx_last)) // at first special cases
- {
- if (pSpine_Closed) { // If the spine curve is closed: The SCP for the first and last points is the same and is found using (spine[1] - spine[n - 2]) to compute the Y-axis.
- // As we even for closed spine curve last and first point in pSpine are not the same: duplicates(spine[n - 1] which are equivalent to spine[0])
- // in tail are removed.
- // So, last point in pSpine is a spine[n - 2]
- tvec = pSpine[1] - pSpine[spine_idx_last];
- } else if (pSpine_PointIdx == 0) { // The Y-axis used for the first point is the vector from spine[0] to spine[1]
- tvec = pSpine[1] - pSpine[0];
- } else { // The Y-axis used for the last point it is the vector from spine[n-2] to spine[n-1]. In our case(see above about dropping tail) spine[n - 1] is
- // the spine[0].
- tvec = pSpine[spine_idx_last] - pSpine[spine_idx_last - 1];
- }
- } // if((pSpine_PointIdx == 0) || (pSpine_PointIdx == spine_idx_last))
- else { // For all points other than the first or last: The Y-axis for spine[i] is found by normalizing the vector defined by (spine[i+1] - spine[i-1]).
- tvec = pSpine[pSpine_PointIdx + 1] - pSpine[pSpine_PointIdx - 1];
- } // if((pSpine_PointIdx == 0) || (pSpine_PointIdx == spine_idx_last)) else
-
- return tvec.Normalize();
-}
-
-static aiVector3D GeometryHelper_Extrusion_GetNextZ(const size_t pSpine_PointIdx, const std::vector<aiVector3D> &pSpine, const bool pSpine_Closed,
- const aiVector3D pVecZ_Prev) {
- const aiVector3D zero_vec(0);
- const size_t spine_idx_last = pSpine.size() - 1;
-
- aiVector3D tvec;
-
- // at first special cases
- if (pSpine.size() < 3) // spine have not enough points for vector calculations.
- {
- tvec.Set(0, 0, 1);
- } else if (pSpine_PointIdx == 0) // special case: first point
- {
- if (pSpine_Closed) // for calculating use previous point in curve s[n - 2]. In list it's a last point, because point s[n - 1] was removed as duplicate.
- {
- tvec = (pSpine[1] - pSpine[0]) ^ (pSpine[spine_idx_last] - pSpine[0]);
- } else // for not closed curve first and next point(s[0] and s[1]) has the same vector Z.
- {
- bool found = false;
-
- // As said: "If the Z-axis of the first point is undefined (because the spine is not closed and the first two spine segments are collinear)
- // then the Z-axis for the first spine point with a defined Z-axis is used."
- // Walk through spine and find Z.
- for (size_t next_point = 2; (next_point <= spine_idx_last) && !found; next_point++) {
- // (pSpine[2] - pSpine[1]) ^ (pSpine[0] - pSpine[1])
- tvec = (pSpine[next_point] - pSpine[next_point - 1]) ^ (pSpine[next_point - 2] - pSpine[next_point - 1]);
- found = !tvec.Equal(zero_vec);
- }
-
- // if entire spine are collinear then use OZ axis.
- if (!found) tvec.Set(0, 0, 1);
- } // if(pSpine_Closed) else
- } // else if(pSpine_PointIdx == 0)
- else if (pSpine_PointIdx == spine_idx_last) // special case: last point
- {
- if (pSpine_Closed) { // do not forget that real last point s[n - 1] is removed as duplicated. And in this case we are calculating vector Z for point s[n - 2].
- tvec = (pSpine[0] - pSpine[pSpine_PointIdx]) ^ (pSpine[pSpine_PointIdx - 1] - pSpine[pSpine_PointIdx]);
- // if taken spine vectors are collinear then use previous vector Z.
- if (tvec.Equal(zero_vec)) tvec = pVecZ_Prev;
- } else { // vector Z for last point of not closed curve is previous vector Z.
- tvec = pVecZ_Prev;
- }
- } else // regular point
- {
- tvec = (pSpine[pSpine_PointIdx + 1] - pSpine[pSpine_PointIdx]) ^ (pSpine[pSpine_PointIdx - 1] - pSpine[pSpine_PointIdx]);
- // if taken spine vectors are collinear then use previous vector Z.
- if (tvec.Equal(zero_vec)) tvec = pVecZ_Prev;
- }
-
- // After determining the Z-axis, its dot product with the Z-axis of the previous spine point is computed. If this value is negative, the Z-axis
- // is flipped (multiplied by -1).
- if ((tvec * pVecZ_Prev) < 0) tvec = -tvec;
-
- return tvec.Normalize();
-}
-
-// <Extrusion
-// DEF="" ID
-// USE="" IDREF
-// beginCap="true" SFBool [initializeOnly]
-// ccw="true" SFBool [initializeOnly]
-// convex="true" SFBool [initializeOnly]
-// creaseAngle="0.0" SFloat [initializeOnly]
-// crossSection="1 1 1 -1 -1 -1 -1 1 1 1" MFVec2f [initializeOnly]
-// endCap="true" SFBool [initializeOnly]
-// orientation="0 0 1 0" MFRotation [initializeOnly]
-// scale="1 1" MFVec2f [initializeOnly]
-// solid="true" SFBool [initializeOnly]
-// spine="0 0 0 0 1 0" MFVec3f [initializeOnly]
-// />
-void X3DImporter::readExtrusion(XmlNode &node) {
- std::string use, def;
- bool beginCap = true;
- bool ccw = true;
- bool convex = true;
- float creaseAngle = 0;
- std::vector<aiVector2D> crossSection;
- bool endCap = true;
- std::vector<float> orientation;
- std::vector<aiVector2D> scale;
- bool solid = true;
- std::vector<aiVector3D> spine;
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- XmlParser::getBoolAttribute(node, "beginCap", beginCap);
- XmlParser::getBoolAttribute(node, "ccw", ccw);
- XmlParser::getBoolAttribute(node, "convex", convex);
- XmlParser::getFloatAttribute(node, "creaseAngle", creaseAngle);
- X3DXmlHelper::getVector2DArrayAttribute(node, "crossSection", crossSection);
- XmlParser::getBoolAttribute(node, "endCap", endCap);
- X3DXmlHelper::getFloatArrayAttribute(node, "orientation", orientation);
- X3DXmlHelper::getVector2DArrayAttribute(node, "scale", scale);
- XmlParser::getBoolAttribute(node, "solid", solid);
- X3DXmlHelper::getVector3DArrayAttribute(node, "spine", spine);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Extrusion, ne);
- } else {
- //
- // check if default values must be assigned
- //
- if (spine.size() == 0) {
- spine.resize(2);
- spine[0].Set(0, 0, 0), spine[1].Set(0, 1, 0);
- } else if (spine.size() == 1) {
- throw DeadlyImportError("ParseNode_Geometry3D_Extrusion. Spine must have at least two points.");
- }
-
- if (crossSection.size() == 0) {
- crossSection.resize(5);
- crossSection[0].Set(1, 1), crossSection[1].Set(1, -1), crossSection[2].Set(-1, -1), crossSection[3].Set(-1, 1), crossSection[4].Set(1, 1);
- }
-
- { // orientation
- size_t ori_size = orientation.size() / 4;
-
- if (ori_size < spine.size()) {
- float add_ori[4]; // values that will be added
-
- if (ori_size == 1) // if "orientation" has one element(means one MFRotation with four components) then use it value for all spine points.
- {
- add_ori[0] = orientation[0], add_ori[1] = orientation[1], add_ori[2] = orientation[2], add_ori[3] = orientation[3];
- } else // else - use default values
- {
- add_ori[0] = 0, add_ori[1] = 0, add_ori[2] = 1, add_ori[3] = 0;
- }
-
- orientation.reserve(spine.size() * 4);
- for (size_t i = 0, i_e = (spine.size() - ori_size); i < i_e; i++)
- orientation.push_back(add_ori[0]), orientation.push_back(add_ori[1]), orientation.push_back(add_ori[2]), orientation.push_back(add_ori[3]);
- }
-
- if (orientation.size() % 4) throw DeadlyImportError("Attribute \"orientation\" in <Extrusion> must has multiple four quantity of numbers.");
- } // END: orientation
-
- { // scale
- if (scale.size() < spine.size()) {
- aiVector2D add_sc;
-
- if (scale.size() == 1) // if "scale" has one element then use it value for all spine points.
- add_sc = scale[0];
- else // else - use default values
- add_sc.Set(1, 1);
-
- scale.reserve(spine.size());
- for (size_t i = 0, i_e = (spine.size() - scale.size()); i < i_e; i++)
- scale.push_back(add_sc);
- }
- } // END: scale
- //
- // create and if needed - define new geometry object.
- //
- ne = new X3DNodeElementIndexedSet(X3DElemType::ENET_Extrusion, mNodeElementCur);
- if (!def.empty()) ne->ID = def;
-
- X3DNodeElementIndexedSet &ext_alias = *((X3DNodeElementIndexedSet *)ne); // create alias for conveience
- // assign part of input data
- ext_alias.CCW = ccw;
- ext_alias.Convex = convex;
- ext_alias.CreaseAngle = creaseAngle;
- ext_alias.Solid = solid;
-
- //
- // How we done it at all?
- // 1. At first we will calculate array of basises for every point in spine(look SCP in ISO-dic). Also "orientation" vector
- // are applied vor every basis.
- // 2. After that we can create array of point sets: which are scaled, transferred to basis of relative basis and at final translated to real position
- // using relative spine point.
- // 3. Next step is creating CoordIdx array(do not forget "-1" delimiter). While creating CoordIdx also created faces for begin and end caps, if
- // needed. While createing CootdIdx is taking in account CCW flag.
- // 4. The last step: create Vertices list.
- //
- bool spine_closed; // flag: true if spine curve is closed.
- bool cross_closed; // flag: true if cross curve is closed.
- std::vector<aiMatrix3x3> basis_arr; // array of basises. ROW_a - X, ROW_b - Y, ROW_c - Z.
- std::vector<std::vector<aiVector3D>> pointset_arr; // array of point sets: cross curves.
-
- // detect closed curves
- GeometryHelper_Extrusion_CurveIsClosed(crossSection, true, true, cross_closed); // true - drop tail, true - remove duplicate end.
- GeometryHelper_Extrusion_CurveIsClosed(spine, true, true, spine_closed); // true - drop tail, true - remove duplicate end.
- // If both cap are requested and spine curve is closed then we can make only one cap. Because second cap will be the same surface.
- if (spine_closed) {
- beginCap |= endCap;
- endCap = false;
- }
-
- { // 1. Calculate array of basises.
- aiMatrix4x4 rotmat;
- aiVector3D vecX(0), vecY(0), vecZ(0);
-
- basis_arr.resize(spine.size());
- for (size_t i = 0, i_e = spine.size(); i < i_e; i++) {
- aiVector3D tvec;
-
- // get axises of basis.
- vecY = GeometryHelper_Extrusion_GetNextY(i, spine, spine_closed);
- vecZ = GeometryHelper_Extrusion_GetNextZ(i, spine, spine_closed, vecZ);
- vecX = (vecY ^ vecZ).Normalize();
- // get rotation matrix and apply "orientation" to basis
- aiMatrix4x4::Rotation(orientation[i * 4 + 3], aiVector3D(orientation[i * 4], orientation[i * 4 + 1], orientation[i * 4 + 2]), rotmat);
- tvec = vecX, tvec *= rotmat, basis_arr[i].a1 = tvec.x, basis_arr[i].a2 = tvec.y, basis_arr[i].a3 = tvec.z;
- tvec = vecY, tvec *= rotmat, basis_arr[i].b1 = tvec.x, basis_arr[i].b2 = tvec.y, basis_arr[i].b3 = tvec.z;
- tvec = vecZ, tvec *= rotmat, basis_arr[i].c1 = tvec.x, basis_arr[i].c2 = tvec.y, basis_arr[i].c3 = tvec.z;
- } // for(size_t i = 0, i_e = spine.size(); i < i_e; i++)
- } // END: 1. Calculate array of basises
-
- { // 2. Create array of point sets.
- aiMatrix4x4 scmat;
- std::vector<aiVector3D> tcross(crossSection.size());
-
- pointset_arr.resize(spine.size());
- for (size_t spi = 0, spi_e = spine.size(); spi < spi_e; spi++) {
- aiVector3D tc23vec;
-
- tc23vec.Set(scale[spi].x, 0, scale[spi].y);
- aiMatrix4x4::Scaling(tc23vec, scmat);
- for (size_t cri = 0, cri_e = crossSection.size(); cri < cri_e; cri++) {
- aiVector3D tvecX, tvecY, tvecZ;
-
- tc23vec.Set(crossSection[cri].x, 0, crossSection[cri].y);
- // apply scaling to point
- tcross[cri] = scmat * tc23vec;
- //
- // transfer point to new basis
- // calculate coordinate in new basis
- tvecX.Set(basis_arr[spi].a1, basis_arr[spi].a2, basis_arr[spi].a3), tvecX *= tcross[cri].x;
- tvecY.Set(basis_arr[spi].b1, basis_arr[spi].b2, basis_arr[spi].b3), tvecY *= tcross[cri].y;
- tvecZ.Set(basis_arr[spi].c1, basis_arr[spi].c2, basis_arr[spi].c3), tvecZ *= tcross[cri].z;
- // apply new coordinates and translate it to spine point.
- tcross[cri] = tvecX + tvecY + tvecZ + spine[spi];
- } // for(size_t cri = 0, cri_e = crossSection.size(); cri < cri_e; i++)
-
- pointset_arr[spi] = tcross; // store transferred point set
- } // for(size_t spi = 0, spi_e = spine.size(); spi < spi_e; i++)
- } // END: 2. Create array of point sets.
-
- { // 3. Create CoordIdx.
- // add caps if needed
- if (beginCap) {
- // add cap as polygon. vertices of cap are places at begin, so just add numbers from zero.
- for (size_t i = 0, i_e = crossSection.size(); i < i_e; i++)
- ext_alias.CoordIndex.push_back(static_cast<int32_t>(i));
-
- // add delimiter
- ext_alias.CoordIndex.push_back(-1);
- } // if(beginCap)
-
- if (endCap) {
- // add cap as polygon. vertices of cap are places at end, as for beginCap use just sequence of numbers but with offset.
- size_t beg = (pointset_arr.size() - 1) * crossSection.size();
-
- for (size_t i = beg, i_e = (beg + crossSection.size()); i < i_e; i++)
- ext_alias.CoordIndex.push_back(static_cast<int32_t>(i));
-
- // add delimiter
- ext_alias.CoordIndex.push_back(-1);
- } // if(beginCap)
-
- // add quads
- for (size_t spi = 0, spi_e = (spine.size() - 1); spi <= spi_e; spi++) {
- const size_t cr_sz = crossSection.size();
- const size_t cr_last = crossSection.size() - 1;
-
- size_t right_col; // hold index basis for points of quad placed in right column;
-
- if (spi != spi_e)
- right_col = spi + 1;
- else if (spine_closed) // if spine curve is closed then one more quad is needed: between first and last points of curve.
- right_col = 0;
- else
- break; // if spine curve is not closed then break the loop, because spi is out of range for that type of spine.
-
- for (size_t cri = 0; cri < cr_sz; cri++) {
- if (cri != cr_last) {
- MACRO_FACE_ADD_QUAD(ccw, ext_alias.CoordIndex,
- static_cast<int32_t>(spi * cr_sz + cri),
- static_cast<int32_t>(right_col * cr_sz + cri),
- static_cast<int32_t>(right_col * cr_sz + cri + 1),
- static_cast<int32_t>(spi * cr_sz + cri + 1));
- // add delimiter
- ext_alias.CoordIndex.push_back(-1);
- } else if (cross_closed) // if cross curve is closed then one more quad is needed: between first and last points of curve.
- {
- MACRO_FACE_ADD_QUAD(ccw, ext_alias.CoordIndex,
- static_cast<int32_t>(spi * cr_sz + cri),
- static_cast<int32_t>(right_col * cr_sz + cri),
- static_cast<int32_t>(right_col * cr_sz + 0),
- static_cast<int32_t>(spi * cr_sz + 0));
- // add delimiter
- ext_alias.CoordIndex.push_back(-1);
- }
- } // for(size_t cri = 0; cri < cr_sz; cri++)
- } // for(size_t spi = 0, spi_e = (spine.size() - 2); spi < spi_e; spi++)
- } // END: 3. Create CoordIdx.
-
- { // 4. Create vertices list.
- // just copy all vertices
- for (size_t spi = 0, spi_e = spine.size(); spi < spi_e; spi++) {
- for (size_t cri = 0, cri_e = crossSection.size(); cri < cri_e; cri++) {
- ext_alias.Vertices.emplace_back(pointset_arr[spi][cri]);
- }
- }
- } // END: 4. Create vertices list.
- //PrintVectorSet("Ext. CoordIdx", ext_alias.CoordIndex);
- //PrintVectorSet("Ext. Vertices", ext_alias.Vertices);
- // check for child nodes
- if (!isNodeEmpty(node))
- childrenReadMetadata(node, ne, "Extrusion");
- else
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
-
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
-}
-
-// <IndexedFaceSet
-// DEF="" ID
-// USE="" IDREF
-// ccw="true" SFBool [initializeOnly]
-// colorIndex="" MFInt32 [initializeOnly]
-// colorPerVertex="true" SFBool [initializeOnly]
-// convex="true" SFBool [initializeOnly]
-// coordIndex="" MFInt32 [initializeOnly]
-// creaseAngle="0" SFFloat [initializeOnly]
-// normalIndex="" MFInt32 [initializeOnly]
-// normalPerVertex="true" SFBool [initializeOnly]
-// solid="true" SFBool [initializeOnly]
-// texCoordIndex="" MFInt32 [initializeOnly]
-// >
-// <!-- ComposedGeometryContentModel -->
-// ComposedGeometryContentModel is the child-node content model corresponding to X3DComposedGeometryNodes. It can contain Color (or ColorRGBA), Coordinate,
-// Normal and TextureCoordinate, in any order. No more than one instance of these nodes is allowed. Multiple VertexAttribute (FloatVertexAttribute,
-// Matrix3VertexAttribute, Matrix4VertexAttribute) nodes can also be contained.
-// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
-// </IndexedFaceSet>
-void X3DImporter::readIndexedFaceSet(XmlNode &node) {
- std::string use, def;
- bool ccw = true;
- std::vector<int32_t> colorIndex;
- bool colorPerVertex = true;
- bool convex = true;
- std::vector<int32_t> coordIndex;
- float creaseAngle = 0;
- std::vector<int32_t> normalIndex;
- bool normalPerVertex = true;
- bool solid = true;
- std::vector<int32_t> texCoordIndex;
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- XmlParser::getBoolAttribute(node, "ccw", ccw);
- X3DXmlHelper::getInt32ArrayAttribute(node, "colorIndex", colorIndex);
- XmlParser::getBoolAttribute(node, "colorPerVertex", colorPerVertex);
- XmlParser::getBoolAttribute(node, "convex", convex);
- X3DXmlHelper::getInt32ArrayAttribute(node, "coordIndex", coordIndex);
- XmlParser::getFloatAttribute(node, "creaseAngle", creaseAngle);
- X3DXmlHelper::getInt32ArrayAttribute(node, "normalIndex", normalIndex);
- XmlParser::getBoolAttribute(node, "normalPerVertex", normalPerVertex);
- XmlParser::getBoolAttribute(node, "solid", solid);
- X3DXmlHelper::getInt32ArrayAttribute(node, "texCoordIndex", texCoordIndex);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_IndexedFaceSet, ne);
- } else {
- // check data
- if (coordIndex.size() == 0) throw DeadlyImportError("IndexedFaceSet must contain not empty \"coordIndex\" attribute.");
-
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementIndexedSet(X3DElemType::ENET_IndexedFaceSet, mNodeElementCur);
- if (!def.empty()) ne->ID = def;
-
- X3DNodeElementIndexedSet &ne_alias = *((X3DNodeElementIndexedSet *)ne);
-
- ne_alias.CCW = ccw;
- ne_alias.ColorIndex = colorIndex;
- ne_alias.ColorPerVertex = colorPerVertex;
- ne_alias.Convex = convex;
- ne_alias.CoordIndex = coordIndex;
- ne_alias.CreaseAngle = creaseAngle;
- ne_alias.NormalIndex = normalIndex;
- ne_alias.NormalPerVertex = normalPerVertex;
- ne_alias.Solid = solid;
- ne_alias.TexCoordIndex = texCoordIndex;
- // check for child nodes
- if (!isNodeEmpty(node)) {
- ParseHelper_Node_Enter(ne);
- for (auto currentChildNode : node.children()) {
- const std::string &currentChildName = currentChildNode.name();
- // check for X3DComposedGeometryNodes
- if (currentChildName == "Color")
- readColor(currentChildNode);
- else if (currentChildName == "ColorRGBA")
- readColorRGBA(currentChildNode);
- else if (currentChildName == "Coordinate")
- readCoordinate(currentChildNode);
- else if (currentChildName == "Normal")
- readNormal(currentChildNode);
- else if (currentChildName == "TextureCoordinate")
- readTextureCoordinate(currentChildNode);
- // check for X3DMetadataObject
- else if (!checkForMetadataNode(currentChildNode))
- skipUnsupportedNode("IndexedFaceSet", currentChildNode);
- }
- ParseHelper_Node_Exit();
- } // if(!isNodeEmpty(node))
- else {
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
- }
-
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
-}
-
-// <Sphere
-// DEF="" ID
-// USE="" IDREF
-// radius="1" SFloat [initializeOnly]
-// solid="true" SFBool [initializeOnly]
-// />
-void X3DImporter::readSphere(XmlNode &node) {
- std::string use, def;
- ai_real radius = 1;
- bool solid = true;
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- XmlParser::getRealAttribute(node, "radius", radius);
- XmlParser::getBoolAttribute(node, "solid", solid);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Sphere, ne);
- } else {
- const unsigned int tess = 3; ///TODO: IME tessellation factor through ai_property
-
- std::vector<aiVector3D> tlist;
-
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementGeometry3D(X3DElemType::ENET_Sphere, mNodeElementCur);
- if (!def.empty()) ne->ID = def;
-
- StandardShapes::MakeSphere(tess, tlist);
- // copy data from temp array and apply scale
- for (std::vector<aiVector3D>::iterator it = tlist.begin(); it != tlist.end(); ++it) {
- aiVector3D v = *it;
- ((X3DNodeElementGeometry3D *)ne)->Vertices.emplace_back(v * radius);
- }
-
- ((X3DNodeElementGeometry3D *)ne)->Solid = solid;
- ((X3DNodeElementGeometry3D *)ne)->NumIndices = 3;
- // check for X3DMetadataObject childs.
- if (!isNodeEmpty(node))
- childrenReadMetadata(node, ne, "Sphere");
- else
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
-
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
-}
-
-} // namespace Assimp
-
-#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER
diff --git a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Group.cpp b/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Group.cpp
deleted file mode 100644
index e7a2e91..0000000
--- a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Group.cpp
+++ /dev/null
@@ -1,277 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2019, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-/// \file X3DImporter_Group.cpp
-/// \brief Parsing data from nodes of "Grouping" set of X3D.
-/// date 2015-2016
-/// author smal.root@gmail.com
-
-#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
-
-#include "X3DImporter.hpp"
-#include "X3DImporter_Macro.hpp"
-#include "X3DXmlHelper.h"
-
-namespace Assimp {
-
-// <Group
-// DEF="" ID
-// USE="" IDREF
-// bboxCenter="0 0 0" SFVec3f [initializeOnly]
-// bboxSize="-1 -1 -1" SFVec3f [initializeOnly]
-// >
-// <\!-- ChildContentModel -->
-// ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes,
-// other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the
-// precise palette of legal nodes that are available depends on assigned profile and components.
-// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
-// </Group>
-// A Group node contains children nodes without introducing a new transformation. It is equivalent to a Transform node containing an identity transform.
-void X3DImporter::startReadGroup(XmlNode &node) {
- std::string def, use;
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- X3DNodeElementBase *ne(nullptr);
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Group, ne);
- } else {
- ParseHelper_Group_Begin(); // create new grouping element and go deeper if node has children.
- // at this place new group mode created and made current, so we can name it.
- if (!def.empty()) mNodeElementCur->ID = def;
- // in grouping set of nodes check X3DMetadataObject is not needed, because it is done in <Scene> parser function.
-
- // for empty element exit from node in that place
- if (isNodeEmpty(node)) ParseHelper_Node_Exit();
- } // if(!use.empty()) else
-}
-
-void X3DImporter::endReadGroup() {
- ParseHelper_Node_Exit(); // go up in scene graph
-}
-
-// <StaticGroup
-// DEF="" ID
-// USE="" IDREF
-// bboxCenter="0 0 0" SFVec3f [initializeOnly]
-// bboxSize="-1 -1 -1" SFVec3f [initializeOnly]
-// >
-// <\!-- ChildContentModel -->
-// ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes,
-// other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the
-// precise palette of legal nodes that are available depends on assigned profile and components.
-// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
-// </StaticGroup>
-// The StaticGroup node contains children nodes which cannot be modified. StaticGroup children are guaranteed to not change, send events, receive events or
-// contain any USE references outside the StaticGroup.
-void X3DImporter::startReadStaticGroup(XmlNode &node) {
- std::string def, use;
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- X3DNodeElementBase *ne(nullptr);
-
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Group, ne);
- } else {
- ParseHelper_Group_Begin(true); // create new grouping element and go deeper if node has children.
- // at this place new group mode created and made current, so we can name it.
- if (!def.empty()) mNodeElementCur->ID = def;
- // in grouping set of nodes check X3DMetadataObject is not needed, because it is done in <Scene> parser function.
-
- // for empty element exit from node in that place
- if (isNodeEmpty(node)) ParseHelper_Node_Exit();
- } // if(!use.empty()) else
-}
-
-void X3DImporter::endReadStaticGroup() {
- ParseHelper_Node_Exit(); // go up in scene graph
-}
-
-// <Switch
-// DEF="" ID
-// USE="" IDREF
-// bboxCenter="0 0 0" SFVec3f [initializeOnly]
-// bboxSize="-1 -1 -1" SFVec3f [initializeOnly]
-// whichChoice="-1" SFInt32 [inputOutput]
-// >
-// <\!-- ChildContentModel -->
-// ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes,
-// other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the
-// precise palette of legal nodes that are available depends on assigned profile and components.
-// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
-// </Switch>
-// The Switch grouping node traverses zero or one of the nodes specified in the children field. The whichChoice field specifies the index of the child
-// to traverse, with the first child having index 0. If whichChoice is less than zero or greater than the number of nodes in the children field, nothing
-// is chosen.
-void X3DImporter::startReadSwitch(XmlNode &node) {
- std::string def, use;
- int32_t whichChoice = -1;
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- XmlParser::getIntAttribute(node, "whichChoice", whichChoice);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- X3DNodeElementBase *ne(nullptr);
-
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Group, ne);
- } else {
- ParseHelper_Group_Begin(); // create new grouping element and go deeper if node has children.
- // at this place new group mode created and made current, so we can name it.
- if (!def.empty()) mNodeElementCur->ID = def;
-
- // also set values specific to this type of group
- ((X3DNodeElementGroup *)mNodeElementCur)->UseChoice = true;
- ((X3DNodeElementGroup *)mNodeElementCur)->Choice = whichChoice;
- // in grouping set of nodes check X3DMetadataObject is not needed, because it is done in <Scene> parser function.
-
- // for empty element exit from node in that place
- if (isNodeEmpty(node)) ParseHelper_Node_Exit();
- } // if(!use.empty()) else
-}
-
-void X3DImporter::endReadSwitch() {
- // just exit from node. Defined choice will be accepted at postprocessing stage.
- ParseHelper_Node_Exit(); // go up in scene graph
-}
-
-// <Transform
-// DEF="" ID
-// USE="" IDREF
-// bboxCenter="0 0 0" SFVec3f [initializeOnly]
-// bboxSize="-1 -1 -1" SFVec3f [initializeOnly]
-// center="0 0 0" SFVec3f [inputOutput]
-// rotation="0 0 1 0" SFRotation [inputOutput]
-// scale="1 1 1" SFVec3f [inputOutput]
-// scaleOrientation="0 0 1 0" SFRotation [inputOutput]
-// translation="0 0 0" SFVec3f [inputOutput]
-// >
-// <\!-- ChildContentModel -->
-// ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes,
-// other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the
-// precise palette of legal nodes that are available depends on assigned profile and components.
-// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
-// </Transform>
-// The Transform node is a grouping node that defines a coordinate system for its children that is relative to the coordinate systems of its ancestors.
-// Given a 3-dimensional point P and Transform node, P is transformed into point P' in its parent's coordinate system by a series of intermediate
-// transformations. In matrix transformation notation, where C (center), SR (scaleOrientation), T (translation), R (rotation), and S (scale) are the
-// equivalent transformation matrices,
-// P' = T * C * R * SR * S * -SR * -C * P
-void X3DImporter::startReadTransform(XmlNode &node) {
- aiVector3D center(0, 0, 0);
- float rotation[4] = { 0, 0, 1, 0 };
- aiVector3D scale(1, 1, 1); // A value of zero indicates that any child geometry shall not be displayed
- float scale_orientation[4] = { 0, 0, 1, 0 };
- aiVector3D translation(0, 0, 0);
- aiMatrix4x4 matr, tmatr;
- std::string use, def;
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- X3DXmlHelper::getVector3DAttribute(node, "center", center);
- X3DXmlHelper::getVector3DAttribute(node, "scale", scale);
- X3DXmlHelper::getVector3DAttribute(node, "translation", translation);
- std::vector<float> tvec;
- if (X3DXmlHelper::getFloatArrayAttribute(node, "rotation", tvec)) {
- if (tvec.size() != 4) throw DeadlyImportError("<Transform>: rotation vector must have 4 elements.");
- memcpy(rotation, tvec.data(), sizeof(rotation));
- tvec.clear();
- }
- if (X3DXmlHelper::getFloatArrayAttribute(node, "scaleOrientation", tvec)) {
- if (tvec.size() != 4) throw DeadlyImportError("<Transform>: scaleOrientation vector must have 4 elements.");
- memcpy(scale_orientation, tvec.data(), sizeof(scale_orientation));
- tvec.clear();
- }
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- X3DNodeElementBase *ne(nullptr);
- bool newgroup = (nullptr == mNodeElementCur);
- if(newgroup)
- ParseHelper_Group_Begin();
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Group, ne);
- if (newgroup && isNodeEmpty(node)) {
- ParseHelper_Node_Exit();
- }
- } else {
- ParseHelper_Group_Begin(); // create new grouping element and go deeper if node has children.
- // at this place new group mode created and made current, so we can name it.
- if (!def.empty()) {
- mNodeElementCur->ID = def;
- }
-
- //
- // also set values specific to this type of group
- //
- // calculate transformation matrix
- aiMatrix4x4::Translation(translation, matr); // T
- aiMatrix4x4::Translation(center, tmatr); // C
- matr *= tmatr;
- aiMatrix4x4::Rotation(rotation[3], aiVector3D(rotation[0], rotation[1], rotation[2]), tmatr); // R
- matr *= tmatr;
- aiMatrix4x4::Rotation(scale_orientation[3], aiVector3D(scale_orientation[0], scale_orientation[1], scale_orientation[2]), tmatr); // SR
- matr *= tmatr;
- aiMatrix4x4::Scaling(scale, tmatr); // S
- matr *= tmatr;
- aiMatrix4x4::Rotation(-scale_orientation[3], aiVector3D(scale_orientation[0], scale_orientation[1], scale_orientation[2]), tmatr); // -SR
- matr *= tmatr;
- aiMatrix4x4::Translation(-center, tmatr); // -C
- matr *= tmatr;
- // and assign it
- ((X3DNodeElementGroup *)mNodeElementCur)->Transformation = matr;
- // in grouping set of nodes check X3DMetadataObject is not needed, because it is done in <Scene> parser function.
-
- // for empty element exit from node in that place
- if (isNodeEmpty(node)) {
- ParseHelper_Node_Exit();
- }
- } // if(!use.empty()) else
-}
-
-void X3DImporter::endReadTransform() {
- ParseHelper_Node_Exit(); // go up in scene graph
-}
-
-} // namespace Assimp
-
-#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER
diff --git a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Light.cpp b/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Light.cpp
deleted file mode 100644
index f1ed5e4..0000000
--- a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Light.cpp
+++ /dev/null
@@ -1,270 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2019, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-/// \file X3DImporter_Light.cpp
-/// \brief Parsing data from nodes of "Lighting" set of X3D.
-/// date 2015-2016
-/// author smal.root@gmail.com
-
-#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
-
-#include "X3DImporter.hpp"
-#include "X3DImporter_Macro.hpp"
-#include "X3DXmlHelper.h"
-#include <assimp/StringUtils.h>
-
-namespace Assimp {
-
-// <DirectionalLight
-// DEF="" ID
-// USE="" IDREF
-// ambientIntensity="0" SFFloat [inputOutput]
-// color="1 1 1" SFColor [inputOutput]
-// direction="0 0 -1" SFVec3f [inputOutput]
-// global="false" SFBool [inputOutput]
-// intensity="1" SFFloat [inputOutput]
-// on="true" SFBool [inputOutput]
-// />
-void X3DImporter::readDirectionalLight(XmlNode &node) {
- std::string def, use;
- float ambientIntensity = 0;
- aiColor3D color(1, 1, 1);
- aiVector3D direction(0, 0, -1);
- bool global = false;
- float intensity = 1;
- bool on = true;
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- XmlParser::getFloatAttribute(node, "ambientIntensity", ambientIntensity);
- X3DXmlHelper::getColor3DAttribute(node, "color", color);
- X3DXmlHelper::getVector3DAttribute(node, "direction", direction);
- XmlParser::getBoolAttribute(node, "global", global);
- XmlParser::getFloatAttribute(node, "intensity", intensity);
- XmlParser::getBoolAttribute(node, "on", on);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_DirectionalLight, ne);
- } else {
- if (on) {
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementLight(X3DElemType::ENET_DirectionalLight, mNodeElementCur);
- if (!def.empty())
- ne->ID = def;
- else
- ne->ID = "DirectionalLight_" + ai_to_string((size_t)ne); // make random name
-
- ((X3DNodeElementLight *)ne)->AmbientIntensity = ambientIntensity;
- ((X3DNodeElementLight *)ne)->Color = color;
- ((X3DNodeElementLight *)ne)->Direction = direction;
- ((X3DNodeElementLight *)ne)->Global = global;
- ((X3DNodeElementLight *)ne)->Intensity = intensity;
- // Assimp want a node with name similar to a light. "Why? I don't no." )
- ParseHelper_Group_Begin(false);
-
- mNodeElementCur->ID = ne->ID; // assign name to node and return to light element.
- ParseHelper_Node_Exit();
- // check for child nodes
- if (!isNodeEmpty(node))
- childrenReadMetadata(node, ne, "DirectionalLight");
- else
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
-
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(on)
- } // if(!use.empty()) else
-}
-
-// <PointLight
-// DEF="" ID
-// USE="" IDREF
-// ambientIntensity="0" SFFloat [inputOutput]
-// attenuation="1 0 0" SFVec3f [inputOutput]
-// color="1 1 1" SFColor [inputOutput]
-// global="true" SFBool [inputOutput]
-// intensity="1" SFFloat [inputOutput]
-// location="0 0 0" SFVec3f [inputOutput]
-// on="true" SFBool [inputOutput]
-// radius="100" SFFloat [inputOutput]
-// />
-void X3DImporter::readPointLight(XmlNode &node) {
- std::string def, use;
- float ambientIntensity = 0;
- aiVector3D attenuation(1, 0, 0);
- aiColor3D color(1, 1, 1);
- bool global = true;
- float intensity = 1;
- aiVector3D location(0, 0, 0);
- bool on = true;
- float radius = 100;
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- XmlParser::getFloatAttribute(node, "ambientIntensity", ambientIntensity);
- X3DXmlHelper::getVector3DAttribute(node, "attenuation", attenuation);
- X3DXmlHelper::getColor3DAttribute(node, "color", color);
- XmlParser::getBoolAttribute(node, "global", global);
- XmlParser::getFloatAttribute(node, "intensity", intensity);
- X3DXmlHelper::getVector3DAttribute(node, "location", location);
- XmlParser::getBoolAttribute(node, "on", on);
- XmlParser::getFloatAttribute(node, "radius", radius);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_PointLight, ne);
- } else {
- if (on) {
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementLight(X3DElemType::ENET_PointLight, mNodeElementCur);
- if (!def.empty()) ne->ID = def;
-
- ((X3DNodeElementLight *)ne)->AmbientIntensity = ambientIntensity;
- ((X3DNodeElementLight *)ne)->Attenuation = attenuation;
- ((X3DNodeElementLight *)ne)->Color = color;
- ((X3DNodeElementLight *)ne)->Global = global;
- ((X3DNodeElementLight *)ne)->Intensity = intensity;
- ((X3DNodeElementLight *)ne)->Location = location;
- ((X3DNodeElementLight *)ne)->Radius = radius;
- // Assimp want a node with name similar to a light. "Why? I don't no." )
- ParseHelper_Group_Begin(false);
- // make random name
- if (ne->ID.empty()) ne->ID = "PointLight_" + ai_to_string((size_t)ne);
-
- mNodeElementCur->ID = ne->ID; // assign name to node and return to light element.
- ParseHelper_Node_Exit();
- // check for child nodes
- if (!isNodeEmpty(node))
- childrenReadMetadata(node, ne, "PointLight");
- else
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
-
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(on)
- } // if(!use.empty()) else
-}
-
-// <SpotLight
-// DEF="" ID
-// USE="" IDREF
-// ambientIntensity="0" SFFloat [inputOutput]
-// attenuation="1 0 0" SFVec3f [inputOutput]
-// beamWidth="0.7854" SFFloat [inputOutput]
-// color="1 1 1" SFColor [inputOutput]
-// cutOffAngle="1.570796" SFFloat [inputOutput]
-// direction="0 0 -1" SFVec3f [inputOutput]
-// global="true" SFBool [inputOutput]
-// intensity="1" SFFloat [inputOutput]
-// location="0 0 0" SFVec3f [inputOutput]
-// on="true" SFBool [inputOutput]
-// radius="100" SFFloat [inputOutput]
-// />
-void X3DImporter::readSpotLight(XmlNode &node) {
- std::string def, use;
- float ambientIntensity = 0;
- aiVector3D attenuation(1, 0, 0);
- float beamWidth = 0.7854f;
- aiColor3D color(1, 1, 1);
- float cutOffAngle = 1.570796f;
- aiVector3D direction(0, 0, -1);
- bool global = true;
- float intensity = 1;
- aiVector3D location(0, 0, 0);
- bool on = true;
- float radius = 100;
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- XmlParser::getFloatAttribute(node, "ambientIntensity", ambientIntensity);
- X3DXmlHelper::getVector3DAttribute(node, "attenuation", attenuation);
- XmlParser::getFloatAttribute(node, "beamWidth", beamWidth);
- X3DXmlHelper::getColor3DAttribute(node, "color", color);
- XmlParser::getFloatAttribute(node, "cutOffAngle", cutOffAngle);
- X3DXmlHelper::getVector3DAttribute(node, "direction", direction);
- XmlParser::getBoolAttribute(node, "global", global);
- XmlParser::getFloatAttribute(node, "intensity", intensity);
- X3DXmlHelper::getVector3DAttribute(node, "location", location);
- XmlParser::getBoolAttribute(node, "on", on);
- XmlParser::getFloatAttribute(node, "radius", radius);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_SpotLight, ne);
- } else {
- if (on) {
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementLight(X3DElemType::ENET_SpotLight, mNodeElementCur);
- if (!def.empty()) ne->ID = def;
-
- if (beamWidth > cutOffAngle) beamWidth = cutOffAngle;
-
- ((X3DNodeElementLight *)ne)->AmbientIntensity = ambientIntensity;
- ((X3DNodeElementLight *)ne)->Attenuation = attenuation;
- ((X3DNodeElementLight *)ne)->BeamWidth = beamWidth;
- ((X3DNodeElementLight *)ne)->Color = color;
- ((X3DNodeElementLight *)ne)->CutOffAngle = cutOffAngle;
- ((X3DNodeElementLight *)ne)->Direction = direction;
- ((X3DNodeElementLight *)ne)->Global = global;
- ((X3DNodeElementLight *)ne)->Intensity = intensity;
- ((X3DNodeElementLight *)ne)->Location = location;
- ((X3DNodeElementLight *)ne)->Radius = radius;
-
- // Assimp want a node with name similar to a light. "Why? I don't no." )
- ParseHelper_Group_Begin(false);
- // make random name
- if (ne->ID.empty()) ne->ID = "SpotLight_" + ai_to_string((size_t)ne);
-
- mNodeElementCur->ID = ne->ID; // assign name to node and return to light element.
- ParseHelper_Node_Exit();
- // check for child nodes
- if (!isNodeEmpty(node))
- childrenReadMetadata(node, ne, "SpotLight");
- else
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
-
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(on)
- } // if(!use.empty()) else
-}
-
-} // namespace Assimp
-
-#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER
diff --git a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Macro.hpp b/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Macro.hpp
deleted file mode 100644
index a84a739..0000000
--- a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Macro.hpp
+++ /dev/null
@@ -1,121 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2019, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-/// \file X3DImporter_Macro.hpp
-/// \brief Useful macrodefines.
-/// \date 2015-2016
-/// \author smal.root@gmail.com
-
-#ifndef X3DIMPORTER_MACRO_HPP_INCLUDED
-#define X3DIMPORTER_MACRO_HPP_INCLUDED
-
-#include <assimp/XmlParser.h>
-#include "X3DImporter.hpp"
-#include <string>
-
-namespace Assimp {
-
-/// Used for regular checking while attribute "USE" is defined.
-/// \param [in] pNode - pugi xml node to read.
-/// \param [in] pDEF - string holding "DEF" value.
-/// \param [in] pUSE - string holding "USE" value.
-/// \param [in] pType - type of element to find.
-/// \param [out] pNE - pointer to found node element.
-inline X3DNodeElementBase *X3DImporter::MACRO_USE_CHECKANDAPPLY(XmlNode &node, std::string pDEF, std::string pUSE, X3DElemType pType, X3DNodeElementBase *pNE) {
- checkNodeMustBeEmpty(node);
- if (!pDEF.empty())
- Assimp::Throw_DEF_And_USE(node.name());
- if (!FindNodeElement(pUSE, pType, &pNE))
- Assimp::Throw_USE_NotFound(node.name(), pUSE);
- ai_assert(nullptr != mNodeElementCur);
- mNodeElementCur->Children.push_back(pNE); /* add found object as child to current element */
-
- return pNE;
-}
-
-} // namespace Assimp
-
-/// \def MACRO_ATTRREAD_CHECKUSEDEF_RET
-/// Compact variant for checking "USE" and "DEF".
-/// \param [in] pNode - pugi xml node to read.
-/// \param [out] pDEF_Var - output variable name for "DEF" value.
-/// \param [out] pUSE_Var - output variable name for "USE" value.
-#define MACRO_ATTRREAD_CHECKUSEDEF_RET(pNode, pDEF_Var, pUSE_Var) \
- do { \
- XmlParser::getStdStrAttribute(pNode, "DEF", pDEF_Var); \
- XmlParser::getStdStrAttribute(pNode, "USE", pUSE_Var); \
- } while (false)
-
-/// \def MACRO_FACE_ADD_QUAD_FA(pCCW, pOut, pIn, pP1, pP2, pP3, pP4)
-/// Add points as quad. Means that pP1..pP4 set in CCW order.
-#define MACRO_FACE_ADD_QUAD_FA(pCCW, pOut, pIn, pP1, pP2, pP3, pP4) \
- do { \
- if (pCCW) { \
- pOut.push_back(pIn[pP1]); \
- pOut.push_back(pIn[pP2]); \
- pOut.push_back(pIn[pP3]); \
- pOut.push_back(pIn[pP4]); \
- } else { \
- pOut.push_back(pIn[pP4]); \
- pOut.push_back(pIn[pP3]); \
- pOut.push_back(pIn[pP2]); \
- pOut.push_back(pIn[pP1]); \
- } \
- } while (false)
-
-/// \def MACRO_FACE_ADD_QUAD(pCCW, pOut, pP1, pP2, pP3, pP4)
-/// Add points as quad. Means that pP1..pP4 set in CCW order.
-#define MACRO_FACE_ADD_QUAD(pCCW, pOut, pP1, pP2, pP3, pP4) \
- do { \
- if (pCCW) { \
- pOut.push_back(pP1); \
- pOut.push_back(pP2); \
- pOut.push_back(pP3); \
- pOut.push_back(pP4); \
- } else { \
- pOut.push_back(pP4); \
- pOut.push_back(pP3); \
- pOut.push_back(pP2); \
- pOut.push_back(pP1); \
- } \
- } while (false)
-
-#endif // X3DIMPORTER_MACRO_HPP_INCLUDED
diff --git a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Metadata.cpp b/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Metadata.cpp
deleted file mode 100644
index 8e07d8b..0000000
--- a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Metadata.cpp
+++ /dev/null
@@ -1,255 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2019, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-/// \file X3DImporter_Metadata.cpp
-/// \brief Parsing data from nodes of "Metadata" set of X3D.
-/// \date 2015-2016
-/// \author smal.root@gmail.com
-
-#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
-
-#include "X3DImporter.hpp"
-#include "X3DImporter_Macro.hpp"
-#include "X3DXmlHelper.h"
-
-namespace Assimp {
-
-bool X3DImporter::checkForMetadataNode(XmlNode &node) {
- const std::string &name = node.name();
- if (name == "MetadataBoolean") {
- readMetadataBoolean(node);
- } else if (name == "MetadataDouble") {
- readMetadataDouble(node);
- } else if (name == "MetadataFloat") {
- readMetadataFloat(node);
- } else if (name == "MetadataInteger") {
- readMetadataInteger(node);
- } else if (name == "MetadataSet") {
- readMetadataSet(node);
- } else if (name == "MetadataString") {
- readMetadataString(node);
- } else
- return false;
- return true;
-}
-
-void X3DImporter::childrenReadMetadata(XmlNode &node, X3DNodeElementBase *pParentElement, const std::string &pNodeName) {
- ParseHelper_Node_Enter(pParentElement);
- for (auto childNode : node.children()) {
- if (!checkForMetadataNode(childNode)) skipUnsupportedNode(pNodeName, childNode);
- }
- ParseHelper_Node_Exit();
-}
-
-/// \def MACRO_METADATA_FINDCREATE(pDEF_Var, pUSE_Var, pReference, pValue, pNE, pMetaName)
-/// Find element by "USE" or create new one.
-/// \param [in] pNode - pugi xml node to read.
-/// \param [in] pDEF_Var - variable name with "DEF" value.
-/// \param [in] pUSE_Var - variable name with "USE" value.
-/// \param [in] pReference - variable name with "reference" value.
-/// \param [in] pValue - variable name with "value" value.
-/// \param [in, out] pNE - pointer to node element.
-/// \param [in] pMetaClass - Class of node.
-/// \param [in] pMetaName - Name of node.
-/// \param [in] pType - type of element to find.
-#define MACRO_METADATA_FINDCREATE(pNode, pDEF_Var, pUSE_Var, pReference, pValue, pNE, pMetaClass, pMetaName, pType) \
- /* if "USE" defined then find already defined element. */ \
- if (!pUSE_Var.empty()) { \
- ne = MACRO_USE_CHECKANDAPPLY(pNode, pDEF_Var, pUSE_Var, pType, pNE); \
- } else { \
- pNE = new pMetaClass(mNodeElementCur); \
- if (!pDEF_Var.empty()) pNE->ID = pDEF_Var; \
- \
- ((pMetaClass *)pNE)->Reference = pReference; \
- ((pMetaClass *)pNE)->Value = pValue; \
- /* also metadata node can contain childs */ \
- if (!isNodeEmpty(pNode)) \
- childrenReadMetadata(pNode, pNE, pMetaName); /* in that case node element will be added to child elements list of current node. */ \
- else \
- mNodeElementCur->Children.push_back(pNE); /* else - add element to child list manually */ \
- \
- NodeElement_List.push_back(pNE); /* add new element to elements list. */ \
- } /* if(!pUSE_Var.empty()) else */ \
- \
- do { \
- } while (false)
-
-// <MetadataBoolean
-// DEF="" ID
-// USE="" IDREF
-// name="" SFString [inputOutput]
-// reference="" SFString [inputOutput]
-// value="" MFBool [inputOutput]
-// />
-void X3DImporter::readMetadataBoolean(XmlNode &node) {
- std::string def, use;
- std::string name, reference;
- std::vector<bool> value;
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- XmlParser::getStdStrAttribute(node, "name", name);
- XmlParser::getStdStrAttribute(node, "reference", reference);
- X3DXmlHelper::getBooleanArrayAttribute(node, "value", value);
-
- MACRO_METADATA_FINDCREATE(node, def, use, reference, value, ne, X3DNodeElementMetaBoolean, "MetadataBoolean", ENET_MetaBoolean);
-}
-
-// <MetadataDouble
-// DEF="" ID
-// USE="" IDREF
-// name="" SFString [inputOutput]
-// reference="" SFString [inputOutput]
-// value="" MFDouble [inputOutput]
-// />
-void X3DImporter::readMetadataDouble(XmlNode &node) {
- std::string def, use;
- std::string name, reference;
- std::vector<double> value;
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- XmlParser::getStdStrAttribute(node, "name", name);
- XmlParser::getStdStrAttribute(node, "reference", reference);
- X3DXmlHelper::getDoubleArrayAttribute(node, "value", value);
-
- MACRO_METADATA_FINDCREATE(node, def, use, reference, value, ne, X3DNodeElementMetaDouble, "MetadataDouble", ENET_MetaDouble);
-}
-
-// <MetadataFloat
-// DEF="" ID
-// USE="" IDREF
-// name="" SFString [inputOutput]
-// reference="" SFString [inputOutput]
-// value="" MFFloat [inputOutput]
-// />
-void X3DImporter::readMetadataFloat(XmlNode &node) {
- std::string def, use;
- std::string name, reference;
- std::vector<float> value;
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- XmlParser::getStdStrAttribute(node, "name", name);
- XmlParser::getStdStrAttribute(node, "reference", reference);
- X3DXmlHelper::getFloatArrayAttribute(node, "value", value);
-
- MACRO_METADATA_FINDCREATE(node, def, use, reference, value, ne, X3DNodeElementMetaFloat, "MetadataFloat", ENET_MetaFloat);
-}
-
-// <MetadataInteger
-// DEF="" ID
-// USE="" IDREF
-// name="" SFString [inputOutput]
-// reference="" SFString [inputOutput]
-// value="" MFInteger [inputOutput]
-// />
-void X3DImporter::readMetadataInteger(XmlNode &node) {
- std::string def, use;
- std::string name, reference;
- std::vector<int32_t> value;
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- XmlParser::getStdStrAttribute(node, "name", name);
- XmlParser::getStdStrAttribute(node, "reference", reference);
- X3DXmlHelper::getInt32ArrayAttribute(node, "value", value);
-
- MACRO_METADATA_FINDCREATE(node, def, use, reference, value, ne, X3DNodeElementMetaInt, "MetadataInteger", ENET_MetaInteger);
-}
-
-// <MetadataSet
-// DEF="" ID
-// USE="" IDREF
-// name="" SFString [inputOutput]
-// reference="" SFString [inputOutput]
-// />
-void X3DImporter::readMetadataSet(XmlNode &node) {
- std::string def, use;
- std::string name, reference;
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- XmlParser::getStdStrAttribute(node, "name", name);
- XmlParser::getStdStrAttribute(node, "reference", reference);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_MetaSet, ne);
- } else {
- ne = new X3DNodeElementMetaSet(mNodeElementCur);
- if (!def.empty()) ne->ID = def;
-
- ((X3DNodeElementMetaSet *)ne)->Reference = reference;
- // also metadata node can contain children
- if (!isNodeEmpty(node))
- childrenReadMetadata(node, ne, "MetadataSet");
- else
- mNodeElementCur->Children.push_back(ne); // made object as child to current element
-
- NodeElement_List.push_back(ne); // add new element to elements list.
- } // if(!use.empty()) else
-}
-
-// <MetadataString
-// DEF="" ID
-// USE="" IDREF
-// name="" SFString [inputOutput]
-// reference="" SFString [inputOutput]
-// value="" MFString [inputOutput]
-// />
-void X3DImporter::readMetadataString(XmlNode &node) {
- std::string def, use;
- std::string name, reference;
- std::vector<std::string> value;
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- XmlParser::getStdStrAttribute(node, "name", name);
- XmlParser::getStdStrAttribute(node, "reference", reference);
- X3DXmlHelper::getStringArrayAttribute(node, "value", value);
-
- MACRO_METADATA_FINDCREATE(node, def, use, reference, value, ne, X3DNodeElementMetaString, "MetadataString", ENET_MetaString);
-}
-
-}// namespace Assimp
-
-#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER
diff --git a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Networking.cpp b/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Networking.cpp
deleted file mode 100644
index f2b4716..0000000
--- a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Networking.cpp
+++ /dev/null
@@ -1,124 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2019, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-/// \file X3DImporter_Networking.cpp
-/// \brief Parsing data from nodes of "Networking" set of X3D.
-/// date 2015-2016
-/// author smal.root@gmail.com
-
-#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
-
-#include "X3DImporter.hpp"
-#include "X3DImporter_Macro.hpp"
-#include "X3DXmlHelper.h"
-
-// Header files, Assimp.
-#include <assimp/DefaultIOSystem.h>
-
-//#include <regex>
-
-namespace Assimp {
-
-//static std::regex pattern_parentDir(R"((^|/)[^/]+/../)");
-static std::string parentDir("/../");
-
-// <Inline
-// DEF="" ID
-// USE="" IDREF
-// bboxCenter="0 0 0" SFVec3f [initializeOnly]
-// bboxSize="-1 -1 -1" SFVec3f [initializeOnly]
-// load="true" SFBool [inputOutput]
-// url="" MFString [inputOutput]
-// />
-void X3DImporter::readInline(XmlNode &node) {
- std::string def, use;
- bool load = true;
- std::list<std::string> url;
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- XmlParser::getBoolAttribute(node, "load", load);
- X3DXmlHelper::getStringListAttribute(node, "url", url);
-
- // if "USE" defined then find already defined element.
- X3DNodeElementBase *ne = nullptr;
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Group, ne);
- } else {
- ParseHelper_Group_Begin(true); // create new grouping element and go deeper if node has children.
- // at this place new group mode created and made current, so we can name it.
- if (!def.empty()) mNodeElementCur->ID = def;
-
- if (load && !url.empty()) {
- std::string full_path = mpIOHandler->CurrentDirectory() + url.front();
-
- //full_path = std::regex_replace(full_path, pattern_parentDir, "$1");
- for (std::string::size_type pos = full_path.find(parentDir); pos != std::string::npos; pos = full_path.find(parentDir, pos)) {
- if (pos > 0) {
- std::string::size_type pos2 = full_path.rfind('/', pos - 1);
- if (pos2 != std::string::npos) {
- full_path.erase(pos2, pos - pos2 + 3);
- pos = pos2;
- } else {
- full_path.erase(0, pos + 4);
- pos = 0;
- }
- } else {
- pos += 3;
- }
- }
- // Attribute "url" can contain list of strings. But we need only one - first.
- std::string::size_type slashPos = full_path.find_last_of("\\/");
- mpIOHandler->PushDirectory(slashPos == std::string::npos ? std::string() : full_path.substr(0, slashPos + 1));
- ParseFile(full_path, mpIOHandler);
- mpIOHandler->PopDirectory();
- }
-
- // check for X3DMetadataObject childs.
- if (!isNodeEmpty(node)) childrenReadMetadata(node, mNodeElementCur, "Inline");
-
- // exit from node in that place
- ParseHelper_Node_Exit();
- } // if(!use.empty()) else
-}
-
-} // namespace Assimp
-
-#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER
diff --git a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Node.hpp b/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Node.hpp
deleted file mode 100644
index 8d33c4b..0000000
--- a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Node.hpp
+++ /dev/null
@@ -1,463 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2019, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-/// \file X3DImporter_Node.hpp
-/// \brief Elements of scene graph.
-/// \date 2015-2016
-/// \author smal.root@gmail.com
-
-#ifndef INCLUDED_AI_X3D_IMPORTER_NODE_H
-#define INCLUDED_AI_X3D_IMPORTER_NODE_H
-
-// Header files, Assimp.
-#include <assimp/types.h>
-
-#include <list>
-#include <vector>
-
-enum X3DElemType {
- ENET_Group, ///< Element has type "Group".
- ENET_MetaBoolean, ///< Element has type "Metadata boolean".
- ENET_MetaDouble, ///< Element has type "Metadata double".
- ENET_MetaFloat, ///< Element has type "Metadata float".
- ENET_MetaInteger, ///< Element has type "Metadata integer".
- ENET_MetaSet, ///< Element has type "Metadata set".
- ENET_MetaString, ///< Element has type "Metadata string".
- ENET_Arc2D, ///< Element has type "Arc2D".
- ENET_ArcClose2D, ///< Element has type "ArcClose2D".
- ENET_Circle2D, ///< Element has type "Circle2D".
- ENET_Disk2D, ///< Element has type "Disk2D".
- ENET_Polyline2D, ///< Element has type "Polyline2D".
- ENET_Polypoint2D, ///< Element has type "Polypoint2D".
- ENET_Rectangle2D, ///< Element has type "Rectangle2D".
- ENET_TriangleSet2D, ///< Element has type "TriangleSet2D".
- ENET_Box, ///< Element has type "Box".
- ENET_Cone, ///< Element has type "Cone".
- ENET_Cylinder, ///< Element has type "Cylinder".
- ENET_Sphere, ///< Element has type "Sphere".
- ENET_ElevationGrid, ///< Element has type "ElevationGrid".
- ENET_Extrusion, ///< Element has type "Extrusion".
- ENET_Coordinate, ///< Element has type "Coordinate".
- ENET_Normal, ///< Element has type "Normal".
- ENET_TextureCoordinate, ///< Element has type "TextureCoordinate".
- ENET_IndexedFaceSet, ///< Element has type "IndexedFaceSet".
- ENET_IndexedLineSet, ///< Element has type "IndexedLineSet".
- ENET_IndexedTriangleSet, ///< Element has type "IndexedTriangleSet".
- ENET_IndexedTriangleFanSet, ///< Element has type "IndexedTriangleFanSet".
- ENET_IndexedTriangleStripSet, ///< Element has type "IndexedTriangleStripSet".
- ENET_LineSet, ///< Element has type "LineSet".
- ENET_PointSet, ///< Element has type "PointSet".
- ENET_TriangleSet, ///< Element has type "TriangleSet".
- ENET_TriangleFanSet, ///< Element has type "TriangleFanSet".
- ENET_TriangleStripSet, ///< Element has type "TriangleStripSet".
- ENET_Color, ///< Element has type "Color".
- ENET_ColorRGBA, ///< Element has type "ColorRGBA".
- ENET_Shape, ///< Element has type "Shape".
- ENET_Appearance, ///< Element has type "Appearance".
- ENET_Material, ///< Element has type "Material".
- ENET_ImageTexture, ///< Element has type "ImageTexture".
- ENET_TextureTransform, ///< Element has type "TextureTransform".
- ENET_DirectionalLight, ///< Element has type "DirectionalLight".
- ENET_PointLight, ///< Element has type "PointLight".
- ENET_SpotLight, ///< Element has type "SpotLight".
-
- ENET_Invalid ///< Element has invalid type and possible contain invalid data.
-};
-
-struct X3DNodeElementBase {
- X3DNodeElementBase *Parent;
- std::string ID;
- std::list<X3DNodeElementBase *> Children;
- X3DElemType Type;
-
- virtual ~X3DNodeElementBase() {
- // empty
- }
-
-protected:
- X3DNodeElementBase(X3DElemType type, X3DNodeElementBase *pParent) :
- Parent(pParent), Type(type) {
- // empty
- }
-};
-
-/// This struct hold <Color> value.
-struct X3DNodeElementColor : X3DNodeElementBase {
- std::list<aiColor3D> Value; ///< Stored value.
-
- /// Constructor
- /// \param [in] pParent - pointer to parent node.
- X3DNodeElementColor(X3DNodeElementBase *pParent) :
- X3DNodeElementBase(X3DElemType::ENET_Color, pParent) {}
-
-}; // struct X3DNodeElementColor
-
-/// This struct hold <ColorRGBA> value.
-struct X3DNodeElementColorRGBA : X3DNodeElementBase {
- std::list<aiColor4D> Value; ///< Stored value.
-
- /// Constructor
- /// \param [in] pParent - pointer to parent node.
- X3DNodeElementColorRGBA(X3DNodeElementBase *pParent) :
- X3DNodeElementBase(X3DElemType::ENET_ColorRGBA, pParent) {}
-
-}; // struct X3DNodeElementColorRGBA
-
-/// This struct hold <Coordinate> value.
-struct X3DNodeElementCoordinate : public X3DNodeElementBase {
- std::list<aiVector3D> Value; ///< Stored value.
-
- /// Constructor
- /// \param [in] pParent - pointer to parent node.
- X3DNodeElementCoordinate(X3DNodeElementBase *pParent) :
- X3DNodeElementBase(X3DElemType::ENET_Coordinate, pParent) {}
-
-}; // struct X3DNodeElementCoordinate
-
-/// This struct hold <Normal> value.
-struct X3DNodeElementNormal : X3DNodeElementBase {
- std::list<aiVector3D> Value; ///< Stored value.
-
- /// Constructor
- /// \param [in] pParent - pointer to parent node.
- X3DNodeElementNormal(X3DNodeElementBase *pParent) :
- X3DNodeElementBase(X3DElemType::ENET_Normal, pParent) {}
-
-}; // struct X3DNodeElementNormal
-
-/// This struct hold <TextureCoordinate> value.
-struct X3DNodeElementTextureCoordinate : X3DNodeElementBase {
- std::list<aiVector2D> Value; ///< Stored value.
-
- /// Constructor
- /// \param [in] pParent - pointer to parent node.
- X3DNodeElementTextureCoordinate(X3DNodeElementBase *pParent) :
- X3DNodeElementBase(X3DElemType::ENET_TextureCoordinate, pParent) {}
-
-}; // struct X3DNodeElementTextureCoordinate
-
-/// Two-dimensional figure.
-struct X3DNodeElementGeometry2D : X3DNodeElementBase {
- std::list<aiVector3D> Vertices; ///< Vertices list.
- size_t NumIndices; ///< Number of indices in one face.
- bool Solid; ///< Flag: if true then render must use back-face culling, else render must draw both sides of object.
-
- /// Constructor.
- /// \param [in] pParent - pointer to parent node.
- /// \param [in] pType - type of geometry object.
- X3DNodeElementGeometry2D(X3DElemType pType, X3DNodeElementBase *pParent) :
- X3DNodeElementBase(pType, pParent), Solid(true) {}
-
-}; // class X3DNodeElementGeometry2D
-
-/// Three-dimensional body.
-struct X3DNodeElementGeometry3D : X3DNodeElementBase {
- std::list<aiVector3D> Vertices; ///< Vertices list.
- size_t NumIndices; ///< Number of indices in one face.
- bool Solid; ///< Flag: if true then render must use back-face culling, else render must draw both sides of object.
-
- /// Constructor.
- /// \param [in] pParent - pointer to parent node.
- /// \param [in] pType - type of geometry object.
- X3DNodeElementGeometry3D(X3DElemType pType, X3DNodeElementBase *pParent) :
- X3DNodeElementBase(pType, pParent), Vertices(), NumIndices(0), Solid(true) {
- // empty
- }
-}; // class X3DNodeElementGeometry3D
-
-/// Uniform rectangular grid of varying height.
-struct X3DNodeElementElevationGrid : X3DNodeElementGeometry3D {
- bool NormalPerVertex; ///< If true then normals are defined for every vertex, else for every face(line).
- bool ColorPerVertex; ///< If true then colors are defined for every vertex, else for every face(line).
- /// If the angle between the geometric normals of two adjacent faces is less than the crease angle, normals shall be calculated so that the faces are
- /// shaded smoothly across the edge; otherwise, normals shall be calculated so that a lighting discontinuity across the edge is produced.
- float CreaseAngle;
- std::vector<int32_t> CoordIdx; ///< Coordinates list by faces. In X3D format: "-1" - delimiter for faces.
-
- /// Constructor.
- /// \param [in] pParent - pointer to parent node.
- /// \param [in] pType - type of geometry object.
- X3DNodeElementElevationGrid(X3DElemType pType, X3DNodeElementBase *pParent) :
- X3DNodeElementGeometry3D(pType, pParent) {}
-}; // class X3DNodeElementIndexedSet
-
-/// Shape with indexed vertices.
-struct X3DNodeElementIndexedSet : public X3DNodeElementGeometry3D {
- /// The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors
- /// used in the lighting model equations. If ccw is TRUE, the normals shall follow the right hand rule; the orientation of each normal with respect to
- /// the vertices (taken in order) shall be such that the vertices appear to be oriented in a counterclockwise order when the vertices are viewed (in the
- /// local coordinate system of the Shape) from the opposite direction as the normal. If ccw is FALSE, the normals shall be oriented in the opposite
- /// direction. If normals are not generated but are supplied using a Normal node, and the orientation of the normals does not match the setting of the
- /// ccw field, results are undefined.
- bool CCW;
- std::vector<int32_t> ColorIndex; ///< Field to specify the polygonal faces by indexing into the <Color> or <ColorRGBA>.
- bool ColorPerVertex; ///< If true then colors are defined for every vertex, else for every face(line).
- /// The convex field indicates whether all polygons in the shape are convex (TRUE). A polygon is convex if it is planar, does not intersect itself,
- /// and all of the interior angles at its vertices are less than 180 degrees. Non planar and self intersecting polygons may produce undefined results
- /// even if the convex field is FALSE.
- bool Convex;
- std::vector<int32_t> CoordIndex; ///< Field to specify the polygonal faces by indexing into the <Coordinate>.
- /// If the angle between the geometric normals of two adjacent faces is less than the crease angle, normals shall be calculated so that the faces are
- /// shaded smoothly across the edge; otherwise, normals shall be calculated so that a lighting discontinuity across the edge is produced.
- float CreaseAngle;
- std::vector<int32_t> NormalIndex; ///< Field to specify the polygonal faces by indexing into the <Normal>.
- bool NormalPerVertex; ///< If true then normals are defined for every vertex, else for every face(line).
- std::vector<int32_t> TexCoordIndex; ///< Field to specify the polygonal faces by indexing into the <TextureCoordinate>.
-
- /// Constructor.
- /// \param [in] pParent - pointer to parent node.
- /// \param [in] pType - type of geometry object.
- X3DNodeElementIndexedSet(X3DElemType pType, X3DNodeElementBase *pParent) :
- X3DNodeElementGeometry3D(pType, pParent) {}
-}; // class X3DNodeElementIndexedSet
-
-/// Shape with set of vertices.
-struct X3DNodeElementSet : X3DNodeElementGeometry3D {
- /// The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors
- /// used in the lighting model equations. If ccw is TRUE, the normals shall follow the right hand rule; the orientation of each normal with respect to
- /// the vertices (taken in order) shall be such that the vertices appear to be oriented in a counterclockwise order when the vertices are viewed (in the
- /// local coordinate system of the Shape) from the opposite direction as the normal. If ccw is FALSE, the normals shall be oriented in the opposite
- /// direction. If normals are not generated but are supplied using a Normal node, and the orientation of the normals does not match the setting of the
- /// ccw field, results are undefined.
- bool CCW;
- bool ColorPerVertex; ///< If true then colors are defined for every vertex, else for every face(line).
- bool NormalPerVertex; ///< If true then normals are defined for every vertex, else for every face(line).
- std::vector<int32_t> CoordIndex; ///< Field to specify the polygonal faces by indexing into the <Coordinate>.
- std::vector<int32_t> NormalIndex; ///< Field to specify the polygonal faces by indexing into the <Normal>.
- std::vector<int32_t> TexCoordIndex; ///< Field to specify the polygonal faces by indexing into the <TextureCoordinate>.
- std::vector<int32_t> VertexCount; ///< Field describes how many vertices are to be used in each polyline(polygon) from the <Coordinate> field.
-
- /// Constructor.
- /// \param [in] pParent - pointer to parent node.
- /// \param [in] pType - type of geometry object.
- X3DNodeElementSet(X3DElemType type, X3DNodeElementBase *pParent) :
- X3DNodeElementGeometry3D(type, pParent) {}
-
-}; // class X3DNodeElementSet
-
-/// This struct hold <Shape> value.
-struct X3DNodeElementShape : X3DNodeElementBase {
-
- /// Constructor
- /// \param [in] pParent - pointer to parent node.
- X3DNodeElementShape(X3DNodeElementBase *pParent) :
- X3DNodeElementBase(X3DElemType::ENET_Shape, pParent) {}
-}; // struct X3DNodeElementShape
-
-/// This struct hold <Appearance> value.
-struct X3DNodeElementAppearance : public X3DNodeElementBase {
-
- /// Constructor
- /// \param [in] pParent - pointer to parent node.
- X3DNodeElementAppearance(X3DNodeElementBase *pParent) :
- X3DNodeElementBase(X3DElemType::ENET_Appearance, pParent) {}
-
-}; // struct X3DNodeElementAppearance
-
-struct X3DNodeElementMaterial : public X3DNodeElementBase {
- float AmbientIntensity; ///< Specifies how much ambient light from light sources this surface shall reflect.
- aiColor3D DiffuseColor; ///< Reflects all X3D light sources depending on the angle of the surface with respect to the light source.
- aiColor3D EmissiveColor; ///< Models "glowing" objects. This can be useful for displaying pre-lit models.
- float Shininess; ///< Lower shininess values produce soft glows, while higher values result in sharper, smaller highlights.
- aiColor3D SpecularColor; ///< The specularColor and shininess fields determine the specular highlights.
- float Transparency; ///< Specifies how "clear" an object is, with 1.0 being completely transparent, and 0.0 completely opaque.
-
- /// Constructor.
- /// \param [in] pParent - pointer to parent node.
- /// \param [in] pType - type of geometry object.
- X3DNodeElementMaterial(X3DNodeElementBase *pParent) :
- X3DNodeElementBase(X3DElemType::ENET_Material, pParent),
- AmbientIntensity(0.0f),
- DiffuseColor(),
- EmissiveColor(),
- Shininess(0.0f),
- SpecularColor(),
- Transparency(1.0f) {
- // empty
- }
-}; // class X3DNodeElementMaterial
-
-/// This struct hold <ImageTexture> value.
-struct X3DNodeElementImageTexture : X3DNodeElementBase {
- /// RepeatS and RepeatT, that specify how the texture wraps in the S and T directions. If repeatS is TRUE (the default), the texture map is repeated
- /// outside the [0.0, 1.0] texture coordinate range in the S direction so that it fills the shape. If repeatS is FALSE, the texture coordinates are
- /// clamped in the S direction to lie within the [0.0, 1.0] range. The repeatT field is analogous to the repeatS field.
- bool RepeatS;
- bool RepeatT; ///< See \ref RepeatS.
- std::string URL; ///< URL of the texture.
-
- /// Constructor
- /// \param [in] pParent - pointer to parent node.
- X3DNodeElementImageTexture(X3DNodeElementBase *pParent) :
- X3DNodeElementBase(X3DElemType::ENET_ImageTexture, pParent) {}
-
-}; // struct X3DNodeElementImageTexture
-
-/// This struct hold <TextureTransform> value.
-struct X3DNodeElementTextureTransform : X3DNodeElementBase {
- aiVector2D Center; ///< Specifies a translation offset in texture coordinate space about which the rotation and scale fields are applied.
- float Rotation; ///< Specifies a rotation in angle base units of the texture coordinates about the center point after the scale has been applied.
- aiVector2D Scale; ///< Specifies a scaling factor in S and T of the texture coordinates about the center point.
- aiVector2D Translation; ///< Specifies a translation of the texture coordinates.
-
- /// Constructor
- /// \param [in] pParent - pointer to parent node.
- X3DNodeElementTextureTransform(X3DNodeElementBase *pParent) :
- X3DNodeElementBase(X3DElemType::ENET_TextureTransform, pParent) {}
-
-}; // struct X3DNodeElementTextureTransform
-
-struct X3DNodeElementGroup : X3DNodeElementBase {
- aiMatrix4x4 Transformation; ///< Transformation matrix.
-
- /// As you know node elements can use already defined node elements when attribute "USE" is defined.
- /// Standard search when looking for an element in the whole scene graph, existing at this moment.
- /// If a node is marked as static, the children(or lower) can not search for elements in the nodes upper then static.
- bool Static;
-
- bool UseChoice; ///< Flag: if true then use number from \ref Choice to choose what the child will be kept.
- int32_t Choice; ///< Number of the child which will be kept.
-
- /// Constructor.
- /// \param [in] pParent - pointer to parent node.
- /// \param [in] pStatic - static node flag.
- X3DNodeElementGroup(X3DNodeElementBase *pParent, const bool pStatic = false) :
- X3DNodeElementBase(X3DElemType::ENET_Group, pParent), Static(pStatic), UseChoice(false) {}
-};
-
-struct X3DNodeElementMeta : X3DNodeElementBase {
- std::string Name; ///< Name of metadata object.
- std::string Reference;
-
- virtual ~X3DNodeElementMeta() {
- // empty
- }
-
-protected:
- X3DNodeElementMeta(X3DElemType type, X3DNodeElementBase *parent) :
- X3DNodeElementBase(type, parent) {
- // empty
- }
-};
-
-struct X3DNodeElementMetaBoolean : X3DNodeElementMeta {
- std::vector<bool> Value; ///< Stored value.
-
- explicit X3DNodeElementMetaBoolean(X3DNodeElementBase *pParent) :
- X3DNodeElementMeta(X3DElemType::ENET_MetaBoolean, pParent) {
- // empty
- }
-};
-
-struct X3DNodeElementMetaDouble : X3DNodeElementMeta {
- std::vector<double> Value; ///< Stored value.
-
- explicit X3DNodeElementMetaDouble(X3DNodeElementBase *pParent) :
- X3DNodeElementMeta(X3DElemType::ENET_MetaDouble, pParent) {
- // empty
- }
-};
-
-struct X3DNodeElementMetaFloat : public X3DNodeElementMeta {
- std::vector<float> Value; ///< Stored value.
-
- explicit X3DNodeElementMetaFloat(X3DNodeElementBase *pParent) :
- X3DNodeElementMeta(X3DElemType::ENET_MetaFloat, pParent) {
- // empty
- }
-};
-
-struct X3DNodeElementMetaInt : public X3DNodeElementMeta {
- std::vector<int32_t> Value; ///< Stored value.
-
- explicit X3DNodeElementMetaInt(X3DNodeElementBase *pParent) :
- X3DNodeElementMeta(X3DElemType::ENET_MetaInteger, pParent) {
- // empty
- }
-};
-
-struct X3DNodeElementMetaSet : public X3DNodeElementMeta {
- std::list<X3DNodeElementMeta> Value; ///< Stored value.
-
- explicit X3DNodeElementMetaSet(X3DNodeElementBase *pParent) :
- X3DNodeElementMeta(X3DElemType::ENET_MetaSet, pParent) {
- // empty
- }
-};
-
-struct X3DNodeElementMetaString : X3DNodeElementMeta {
- std::vector<std::string> Value; ///< Stored value.
-
- explicit X3DNodeElementMetaString(X3DNodeElementBase *pParent) :
- X3DNodeElementMeta(X3DElemType::ENET_MetaString, pParent) {
- // empty
- }
-};
-
-/// \struct X3DNodeElementLight
-/// This struct hold <TextureTransform> value.
-struct X3DNodeElementLight : X3DNodeElementBase {
- float AmbientIntensity; ///< Specifies the intensity of the ambient emission from the light.
- aiColor3D Color; ///< specifies the spectral colour properties of both the direct and ambient light emission as an RGB value.
- aiVector3D Direction; ///< Specifies the direction vector of the illumination emanating from the light source in the local coordinate system.
- /// \var Global
- /// Field that determines whether the light is global or scoped. Global lights illuminate all objects that fall within their volume of lighting influence.
- /// Scoped lights only illuminate objects that are in the same transformation hierarchy as the light.
- bool Global;
- float Intensity; ///< Specifies the brightness of the direct emission from the light.
- /// \var Attenuation
- /// PointLight node's illumination falls off with distance as specified by three attenuation coefficients. The attenuation factor
- /// is: "1 / max(attenuation[0] + attenuation[1] * r + attenuation[2] * r2, 1)", where r is the distance from the light to the surface being illuminated.
- aiVector3D Attenuation;
- aiVector3D Location; ///< Specifies a translation offset of the centre point of the light source from the light's local coordinate system origin.
- float Radius; ///< Specifies the radial extent of the solid angle and the maximum distance from location that may be illuminated by the light source.
- float BeamWidth; ///< Specifies an inner solid angle in which the light source emits light at uniform full intensity.
- float CutOffAngle; ///< The light source's emission intensity drops off from the inner solid angle (beamWidth) to the outer solid angle (cutOffAngle).
-
- /// Constructor
- /// \param [in] pParent - pointer to parent node.
- /// \param [in] pLightType - type of the light source.
- X3DNodeElementLight(X3DElemType pLightType, X3DNodeElementBase *pParent) :
- X3DNodeElementBase(pLightType, pParent) {}
-
-}; // struct X3DNodeElementLight
-
-#endif // INCLUDED_AI_X3D_IMPORTER_NODE_H
diff --git a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Postprocess.cpp b/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Postprocess.cpp
deleted file mode 100644
index 87121ef..0000000
--- a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Postprocess.cpp
+++ /dev/null
@@ -1,731 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2019, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-/// \file X3DImporter_Postprocess.cpp
-/// \brief Convert built scenegraph and objects to Assimp scenegraph.
-/// \date 2015-2016
-/// \author smal.root@gmail.com
-
-#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
-
-#include "X3DGeoHelper.h"
-#include "X3DImporter.hpp"
-
-// Header files, Assimp.
-#include <assimp/StandardShapes.h>
-#include <assimp/StringUtils.h>
-#include <assimp/ai_assert.h>
-
-// Header files, stdlib.
-#include <algorithm>
-#include <iterator>
-#include <string>
-
-namespace Assimp {
-
-aiMatrix4x4 X3DImporter::PostprocessHelper_Matrix_GlobalToCurrent() const {
- X3DNodeElementBase *cur_node;
- std::list<aiMatrix4x4> matr;
- aiMatrix4x4 out_matr;
-
- // starting walk from current element to root
- cur_node = mNodeElementCur;
- if (cur_node != nullptr) {
- do {
- // if cur_node is group then store group transformation matrix in list.
- if (cur_node->Type == X3DElemType::ENET_Group) matr.push_back(((X3DNodeElementGroup *)cur_node)->Transformation);
-
- cur_node = cur_node->Parent;
- } while (cur_node != nullptr);
- }
-
- // multiplicate all matrices in reverse order
- for (std::list<aiMatrix4x4>::reverse_iterator rit = matr.rbegin(); rit != matr.rend(); ++rit)
- out_matr = out_matr * (*rit);
-
- return out_matr;
-}
-
-void X3DImporter::PostprocessHelper_CollectMetadata(const X3DNodeElementBase &pNodeElement, std::list<X3DNodeElementBase *> &pList) const {
- // walk through childs and find for metadata.
- for (std::list<X3DNodeElementBase *>::const_iterator el_it = pNodeElement.Children.begin(); el_it != pNodeElement.Children.end(); ++el_it) {
- if (((*el_it)->Type == X3DElemType::ENET_MetaBoolean) || ((*el_it)->Type == X3DElemType::ENET_MetaDouble) ||
- ((*el_it)->Type == X3DElemType::ENET_MetaFloat) || ((*el_it)->Type == X3DElemType::ENET_MetaInteger) ||
- ((*el_it)->Type == X3DElemType::ENET_MetaString)) {
- pList.push_back(*el_it);
- } else if ((*el_it)->Type == X3DElemType::ENET_MetaSet) {
- PostprocessHelper_CollectMetadata(**el_it, pList);
- }
- } // for(std::list<X3DNodeElementBase*>::const_iterator el_it = pNodeElement.Children.begin(); el_it != pNodeElement.Children.end(); el_it++)
-}
-
-bool X3DImporter::PostprocessHelper_ElementIsMetadata(const X3DElemType pType) const {
- if ((pType == X3DElemType::ENET_MetaBoolean) || (pType == X3DElemType::ENET_MetaDouble) ||
- (pType == X3DElemType::ENET_MetaFloat) || (pType == X3DElemType::ENET_MetaInteger) ||
- (pType == X3DElemType::ENET_MetaString) || (pType == X3DElemType::ENET_MetaSet)) {
- return true;
- } else {
- return false;
- }
-}
-
-bool X3DImporter::PostprocessHelper_ElementIsMesh(const X3DElemType pType) const {
- if ((pType == X3DElemType::ENET_Arc2D) || (pType == X3DElemType::ENET_ArcClose2D) ||
- (pType == X3DElemType::ENET_Box) || (pType == X3DElemType::ENET_Circle2D) ||
- (pType == X3DElemType::ENET_Cone) || (pType == X3DElemType::ENET_Cylinder) ||
- (pType == X3DElemType::ENET_Disk2D) || (pType == X3DElemType::ENET_ElevationGrid) ||
- (pType == X3DElemType::ENET_Extrusion) || (pType == X3DElemType::ENET_IndexedFaceSet) ||
- (pType == X3DElemType::ENET_IndexedLineSet) || (pType == X3DElemType::ENET_IndexedTriangleFanSet) ||
- (pType == X3DElemType::ENET_IndexedTriangleSet) || (pType == X3DElemType::ENET_IndexedTriangleStripSet) ||
- (pType == X3DElemType::ENET_PointSet) || (pType == X3DElemType::ENET_LineSet) ||
- (pType == X3DElemType::ENET_Polyline2D) || (pType == X3DElemType::ENET_Polypoint2D) ||
- (pType == X3DElemType::ENET_Rectangle2D) || (pType == X3DElemType::ENET_Sphere) ||
- (pType == X3DElemType::ENET_TriangleFanSet) || (pType == X3DElemType::ENET_TriangleSet) ||
- (pType == X3DElemType::ENET_TriangleSet2D) || (pType == X3DElemType::ENET_TriangleStripSet)) {
- return true;
- } else {
- return false;
- }
-}
-
-void X3DImporter::Postprocess_BuildLight(const X3DNodeElementBase &pNodeElement, std::list<aiLight *> &pSceneLightList) const {
- const X3DNodeElementLight &ne = *((X3DNodeElementLight *)&pNodeElement);
- aiMatrix4x4 transform_matr = PostprocessHelper_Matrix_GlobalToCurrent();
- aiLight *new_light = new aiLight;
-
- new_light->mName = ne.ID;
- new_light->mColorAmbient = ne.Color * ne.AmbientIntensity;
- new_light->mColorDiffuse = ne.Color * ne.Intensity;
- new_light->mColorSpecular = ne.Color * ne.Intensity;
- switch (pNodeElement.Type) {
- case X3DElemType::ENET_DirectionalLight:
- new_light->mType = aiLightSource_DIRECTIONAL;
- new_light->mDirection = ne.Direction, new_light->mDirection *= transform_matr;
-
- break;
- case X3DElemType::ENET_PointLight:
- new_light->mType = aiLightSource_POINT;
- new_light->mPosition = ne.Location, new_light->mPosition *= transform_matr;
- new_light->mAttenuationConstant = ne.Attenuation.x;
- new_light->mAttenuationLinear = ne.Attenuation.y;
- new_light->mAttenuationQuadratic = ne.Attenuation.z;
-
- break;
- case X3DElemType::ENET_SpotLight:
- new_light->mType = aiLightSource_SPOT;
- new_light->mPosition = ne.Location, new_light->mPosition *= transform_matr;
- new_light->mDirection = ne.Direction, new_light->mDirection *= transform_matr;
- new_light->mAttenuationConstant = ne.Attenuation.x;
- new_light->mAttenuationLinear = ne.Attenuation.y;
- new_light->mAttenuationQuadratic = ne.Attenuation.z;
- new_light->mAngleInnerCone = ne.BeamWidth;
- new_light->mAngleOuterCone = ne.CutOffAngle;
-
- break;
- default:
- throw DeadlyImportError("Postprocess_BuildLight. Unknown type of light: " + ai_to_string(pNodeElement.Type) + ".");
- }
-
- pSceneLightList.push_back(new_light);
-}
-
-void X3DImporter::Postprocess_BuildMaterial(const X3DNodeElementBase &pNodeElement, aiMaterial **pMaterial) const {
- // check argument
- if (pMaterial == nullptr) throw DeadlyImportError("Postprocess_BuildMaterial. pMaterial is nullptr.");
- if (*pMaterial != nullptr) throw DeadlyImportError("Postprocess_BuildMaterial. *pMaterial must be nullptr.");
-
- *pMaterial = new aiMaterial;
- aiMaterial &taimat = **pMaterial; // creating alias for convenience.
-
- // at this point pNodeElement point to <Appearance> node. Walk through childs and add all stored data.
- for (std::list<X3DNodeElementBase *>::const_iterator el_it = pNodeElement.Children.begin(); el_it != pNodeElement.Children.end(); ++el_it) {
- if ((*el_it)->Type == X3DElemType::ENET_Material) {
- aiColor3D tcol3;
- float tvalf;
- X3DNodeElementMaterial &tnemat = *((X3DNodeElementMaterial *)*el_it);
-
- tcol3.r = tnemat.AmbientIntensity, tcol3.g = tnemat.AmbientIntensity, tcol3.b = tnemat.AmbientIntensity;
- taimat.AddProperty(&tcol3, 1, AI_MATKEY_COLOR_AMBIENT);
- taimat.AddProperty(&tnemat.DiffuseColor, 1, AI_MATKEY_COLOR_DIFFUSE);
- taimat.AddProperty(&tnemat.EmissiveColor, 1, AI_MATKEY_COLOR_EMISSIVE);
- taimat.AddProperty(&tnemat.SpecularColor, 1, AI_MATKEY_COLOR_SPECULAR);
- tvalf = 1;
- taimat.AddProperty(&tvalf, 1, AI_MATKEY_SHININESS_STRENGTH);
- taimat.AddProperty(&tnemat.Shininess, 1, AI_MATKEY_SHININESS);
- tvalf = 1.0f - tnemat.Transparency;
- taimat.AddProperty(&tvalf, 1, AI_MATKEY_OPACITY);
- } // if((*el_it)->Type == X3DElemType::ENET_Material)
- else if ((*el_it)->Type == X3DElemType::ENET_ImageTexture) {
- X3DNodeElementImageTexture &tnetex = *((X3DNodeElementImageTexture *)*el_it);
- aiString url_str(tnetex.URL.c_str());
- int mode = aiTextureOp_Multiply;
-
- taimat.AddProperty(&url_str, AI_MATKEY_TEXTURE_DIFFUSE(0));
- taimat.AddProperty(&tnetex.RepeatS, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(0));
- taimat.AddProperty(&tnetex.RepeatT, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(0));
- taimat.AddProperty(&mode, 1, AI_MATKEY_TEXOP_DIFFUSE(0));
- } // else if((*el_it)->Type == X3DElemType::ENET_ImageTexture)
- else if ((*el_it)->Type == X3DElemType::ENET_TextureTransform) {
- aiUVTransform trans;
- X3DNodeElementTextureTransform &tnetextr = *((X3DNodeElementTextureTransform *)*el_it);
-
- trans.mTranslation = tnetextr.Translation - tnetextr.Center;
- trans.mScaling = tnetextr.Scale;
- trans.mRotation = tnetextr.Rotation;
- taimat.AddProperty(&trans, 1, AI_MATKEY_UVTRANSFORM_DIFFUSE(0));
- } // else if((*el_it)->Type == X3DElemType::ENET_TextureTransform)
- } // for(std::list<X3DNodeElementBase*>::const_iterator el_it = pNodeElement.Children.begin(); el_it != pNodeElement.Children.end(); el_it++)
-}
-
-void X3DImporter::Postprocess_BuildMesh(const X3DNodeElementBase &pNodeElement, aiMesh **pMesh) const {
- // check argument
- if (pMesh == nullptr) throw DeadlyImportError("Postprocess_BuildMesh. pMesh is nullptr.");
- if (*pMesh != nullptr) throw DeadlyImportError("Postprocess_BuildMesh. *pMesh must be nullptr.");
-
- /************************************************************************************************************************************/
- /************************************************************ Geometry2D ************************************************************/
- /************************************************************************************************************************************/
- if ((pNodeElement.Type == X3DElemType::ENET_Arc2D) || (pNodeElement.Type == X3DElemType::ENET_ArcClose2D) ||
- (pNodeElement.Type == X3DElemType::ENET_Circle2D) || (pNodeElement.Type == X3DElemType::ENET_Disk2D) ||
- (pNodeElement.Type == X3DElemType::ENET_Polyline2D) || (pNodeElement.Type == X3DElemType::ENET_Polypoint2D) ||
- (pNodeElement.Type == X3DElemType::ENET_Rectangle2D) || (pNodeElement.Type == X3DElemType::ENET_TriangleSet2D)) {
- X3DNodeElementGeometry2D &tnemesh = *((X3DNodeElementGeometry2D *)&pNodeElement); // create alias for convenience
- std::vector<aiVector3D> tarr;
-
- tarr.reserve(tnemesh.Vertices.size());
- for (std::list<aiVector3D>::iterator it = tnemesh.Vertices.begin(); it != tnemesh.Vertices.end(); ++it)
- tarr.push_back(*it);
- *pMesh = StandardShapes::MakeMesh(tarr, static_cast<unsigned int>(tnemesh.NumIndices)); // create mesh from vertices using Assimp help.
-
- return; // mesh is build, nothing to do anymore.
- }
- /************************************************************************************************************************************/
- /************************************************************ Geometry3D ************************************************************/
- /************************************************************************************************************************************/
- //
- // Predefined figures
- //
- if ((pNodeElement.Type == X3DElemType::ENET_Box) || (pNodeElement.Type == X3DElemType::ENET_Cone) ||
- (pNodeElement.Type == X3DElemType::ENET_Cylinder) || (pNodeElement.Type == X3DElemType::ENET_Sphere)) {
- X3DNodeElementGeometry3D &tnemesh = *((X3DNodeElementGeometry3D *)&pNodeElement); // create alias for convenience
- std::vector<aiVector3D> tarr;
-
- tarr.reserve(tnemesh.Vertices.size());
- for (std::list<aiVector3D>::iterator it = tnemesh.Vertices.begin(); it != tnemesh.Vertices.end(); ++it)
- tarr.push_back(*it);
-
- *pMesh = StandardShapes::MakeMesh(tarr, static_cast<unsigned int>(tnemesh.NumIndices)); // create mesh from vertices using Assimp help.
-
- return; // mesh is build, nothing to do anymore.
- }
- //
- // Parametric figures
- //
- if (pNodeElement.Type == X3DElemType::ENET_ElevationGrid) {
- X3DNodeElementElevationGrid &tnemesh = *((X3DNodeElementElevationGrid *)&pNodeElement); // create alias for convenience
-
- // at first create mesh from existing vertices.
- *pMesh = X3DGeoHelper::make_mesh(tnemesh.CoordIdx, tnemesh.Vertices);
- // copy additional information from children
- for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
- if ((*ch_it)->Type == X3DElemType::ENET_Color)
- X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColor *)*ch_it)->Value, tnemesh.ColorPerVertex);
- else if ((*ch_it)->Type == X3DElemType::ENET_ColorRGBA)
- X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColorRGBA *)*ch_it)->Value, tnemesh.ColorPerVertex);
- else if ((*ch_it)->Type == X3DElemType::ENET_Normal)
- X3DGeoHelper::add_normal(**pMesh, ((X3DNodeElementNormal *)*ch_it)->Value, tnemesh.NormalPerVertex);
- else if ((*ch_it)->Type == X3DElemType::ENET_TextureCoordinate)
- X3DGeoHelper::add_tex_coord(**pMesh, ((X3DNodeElementTextureCoordinate *)*ch_it)->Value);
- else
- throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of ElevationGrid: " + ai_to_string((*ch_it)->Type) + ".");
- } // for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it)
-
- return; // mesh is build, nothing to do anymore.
- } // if(pNodeElement.Type == X3DElemType::ENET_ElevationGrid)
- //
- // Indexed primitives sets
- //
- if (pNodeElement.Type == X3DElemType::ENET_IndexedFaceSet) {
- X3DNodeElementIndexedSet &tnemesh = *((X3DNodeElementIndexedSet *)&pNodeElement); // create alias for convenience
-
- // at first search for <Coordinate> node and create mesh.
- for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
- if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
- *pMesh = X3DGeoHelper::make_mesh(tnemesh.CoordIndex, ((X3DNodeElementCoordinate *)*ch_it)->Value);
- }
- }
-
- // copy additional information from children
- for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
- if ((*ch_it)->Type == X3DElemType::ENET_Color)
- X3DGeoHelper::add_color(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((X3DNodeElementColor *)*ch_it)->Value, tnemesh.ColorPerVertex);
- else if ((*ch_it)->Type == X3DElemType::ENET_ColorRGBA)
- X3DGeoHelper::add_color(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((X3DNodeElementColorRGBA *)*ch_it)->Value,
- tnemesh.ColorPerVertex);
- else if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
- } // skip because already read when mesh created.
- else if ((*ch_it)->Type == X3DElemType::ENET_Normal)
- X3DGeoHelper::add_normal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((X3DNodeElementNormal *)*ch_it)->Value,
- tnemesh.NormalPerVertex);
- else if ((*ch_it)->Type == X3DElemType::ENET_TextureCoordinate)
- X3DGeoHelper::add_tex_coord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((X3DNodeElementTextureCoordinate *)*ch_it)->Value);
- else
- throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of IndexedFaceSet: " + ai_to_string((*ch_it)->Type) + ".");
- } // for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it)
-
- return; // mesh is build, nothing to do anymore.
- } // if(pNodeElement.Type == X3DElemType::ENET_IndexedFaceSet)
-
- if (pNodeElement.Type == X3DElemType::ENET_IndexedLineSet) {
- X3DNodeElementIndexedSet &tnemesh = *((X3DNodeElementIndexedSet *)&pNodeElement); // create alias for convenience
-
- // at first search for <Coordinate> node and create mesh.
- for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
- if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
- *pMesh = X3DGeoHelper::make_mesh(tnemesh.CoordIndex, ((X3DNodeElementCoordinate *)*ch_it)->Value);
- }
- }
-
- // copy additional information from children
- for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
- ai_assert(*pMesh);
- if ((*ch_it)->Type == X3DElemType::ENET_Color)
- X3DGeoHelper::add_color(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((X3DNodeElementColor *)*ch_it)->Value, tnemesh.ColorPerVertex);
- else if ((*ch_it)->Type == X3DElemType::ENET_ColorRGBA)
- X3DGeoHelper::add_color(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((X3DNodeElementColorRGBA *)*ch_it)->Value,
- tnemesh.ColorPerVertex);
- else if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
- } // skip because already read when mesh created.
- else
- throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of IndexedLineSet: " + ai_to_string((*ch_it)->Type) + ".");
- } // for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it)
-
- return; // mesh is build, nothing to do anymore.
- } // if(pNodeElement.Type == X3DElemType::ENET_IndexedLineSet)
-
- if ((pNodeElement.Type == X3DElemType::ENET_IndexedTriangleSet) ||
- (pNodeElement.Type == X3DElemType::ENET_IndexedTriangleFanSet) ||
- (pNodeElement.Type == X3DElemType::ENET_IndexedTriangleStripSet)) {
- X3DNodeElementIndexedSet &tnemesh = *((X3DNodeElementIndexedSet *)&pNodeElement); // create alias for convenience
-
- // at first search for <Coordinate> node and create mesh.
- for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
- if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
- *pMesh = X3DGeoHelper::make_mesh(tnemesh.CoordIndex, ((X3DNodeElementCoordinate *)*ch_it)->Value);
- }
- }
-
- // copy additional information from children
- for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
- ai_assert(*pMesh);
- if ((*ch_it)->Type == X3DElemType::ENET_Color)
- X3DGeoHelper::add_color(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((X3DNodeElementColor *)*ch_it)->Value, tnemesh.ColorPerVertex);
- else if ((*ch_it)->Type == X3DElemType::ENET_ColorRGBA)
- X3DGeoHelper::add_color(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((X3DNodeElementColorRGBA *)*ch_it)->Value,
- tnemesh.ColorPerVertex);
- else if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
- } // skip because already read when mesh created.
- else if ((*ch_it)->Type == X3DElemType::ENET_Normal)
- X3DGeoHelper::add_normal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((X3DNodeElementNormal *)*ch_it)->Value,
- tnemesh.NormalPerVertex);
- else if ((*ch_it)->Type == X3DElemType::ENET_TextureCoordinate)
- X3DGeoHelper::add_tex_coord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((X3DNodeElementTextureCoordinate *)*ch_it)->Value);
- else
- throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of IndexedTriangleSet or IndexedTriangleFanSet, or \
- IndexedTriangleStripSet: " +
- ai_to_string((*ch_it)->Type) + ".");
- } // for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it)
-
- return; // mesh is build, nothing to do anymore.
- } // if((pNodeElement.Type == X3DElemType::ENET_IndexedTriangleFanSet) || (pNodeElement.Type == X3DElemType::ENET_IndexedTriangleStripSet))
-
- if (pNodeElement.Type == X3DElemType::ENET_Extrusion) {
- X3DNodeElementIndexedSet &tnemesh = *((X3DNodeElementIndexedSet *)&pNodeElement); // create alias for convenience
-
- *pMesh = X3DGeoHelper::make_mesh(tnemesh.CoordIndex, tnemesh.Vertices);
-
- return; // mesh is build, nothing to do anymore.
- } // if(pNodeElement.Type == X3DElemType::ENET_Extrusion)
-
- //
- // Primitives sets
- //
- if (pNodeElement.Type == X3DElemType::ENET_PointSet) {
- X3DNodeElementSet &tnemesh = *((X3DNodeElementSet *)&pNodeElement); // create alias for convenience
-
- // at first search for <Coordinate> node and create mesh.
- for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
- if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
- std::vector<aiVector3D> vec_copy;
-
- vec_copy.reserve(((X3DNodeElementCoordinate *)*ch_it)->Value.size());
- for (std::list<aiVector3D>::const_iterator it = ((X3DNodeElementCoordinate *)*ch_it)->Value.begin();
- it != ((X3DNodeElementCoordinate *)*ch_it)->Value.end(); ++it) {
- vec_copy.push_back(*it);
- }
-
- *pMesh = StandardShapes::MakeMesh(vec_copy, 1);
- }
- }
-
- // copy additional information from children
- for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
- ai_assert(*pMesh);
- if ((*ch_it)->Type == X3DElemType::ENET_Color)
- X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColor *)*ch_it)->Value, true);
- else if ((*ch_it)->Type == X3DElemType::ENET_ColorRGBA)
- X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColorRGBA *)*ch_it)->Value, true);
- else if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
- } // skip because already read when mesh created.
- else
- throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of PointSet: " + ai_to_string((*ch_it)->Type) + ".");
- } // for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it)
-
- return; // mesh is build, nothing to do anymore.
- } // if(pNodeElement.Type == X3DElemType::ENET_PointSet)
-
- if (pNodeElement.Type == X3DElemType::ENET_LineSet) {
- X3DNodeElementSet &tnemesh = *((X3DNodeElementSet *)&pNodeElement); // create alias for convenience
-
- // at first search for <Coordinate> node and create mesh.
- for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
- if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
- *pMesh = X3DGeoHelper::make_mesh(tnemesh.CoordIndex, ((X3DNodeElementCoordinate *)*ch_it)->Value);
- }
- }
-
- // copy additional information from children
- for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
- ai_assert(*pMesh);
- if ((*ch_it)->Type == X3DElemType::ENET_Color)
- X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColor *)*ch_it)->Value, true);
- else if ((*ch_it)->Type == X3DElemType::ENET_ColorRGBA)
- X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColorRGBA *)*ch_it)->Value, true);
- else if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
- } // skip because already read when mesh created.
- else
- throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of LineSet: " + ai_to_string((*ch_it)->Type) + ".");
- } // for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it)
-
- return; // mesh is build, nothing to do anymore.
- } // if(pNodeElement.Type == X3DElemType::ENET_LineSet)
-
- if (pNodeElement.Type == X3DElemType::ENET_TriangleFanSet) {
- X3DNodeElementSet &tnemesh = *((X3DNodeElementSet *)&pNodeElement); // create alias for convenience
-
- // at first search for <Coordinate> node and create mesh.
- for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
- if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
- *pMesh = X3DGeoHelper::make_mesh(tnemesh.CoordIndex, ((X3DNodeElementCoordinate *)*ch_it)->Value);
- }
- }
-
- // copy additional information from children
- for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
- if (nullptr == *pMesh) {
- break;
- }
- if ((*ch_it)->Type == X3DElemType::ENET_Color)
- X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColor *)*ch_it)->Value, tnemesh.ColorPerVertex);
- else if ((*ch_it)->Type == X3DElemType::ENET_ColorRGBA)
- X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColorRGBA *)*ch_it)->Value, tnemesh.ColorPerVertex);
- else if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
- } // skip because already read when mesh created.
- else if ((*ch_it)->Type == X3DElemType::ENET_Normal)
- X3DGeoHelper::add_normal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((X3DNodeElementNormal *)*ch_it)->Value,
- tnemesh.NormalPerVertex);
- else if ((*ch_it)->Type == X3DElemType::ENET_TextureCoordinate)
- X3DGeoHelper::add_tex_coord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((X3DNodeElementTextureCoordinate *)*ch_it)->Value);
- else
- throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of TrianlgeFanSet: " + ai_to_string((*ch_it)->Type) + ".");
- } // for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it)
-
- return; // mesh is build, nothing to do anymore.
- } // if(pNodeElement.Type == X3DElemType::ENET_TriangleFanSet)
-
- if (pNodeElement.Type == X3DElemType::ENET_TriangleSet) {
- X3DNodeElementSet &tnemesh = *((X3DNodeElementSet *)&pNodeElement); // create alias for convenience
-
- // at first search for <Coordinate> node and create mesh.
- for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
- if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
- std::vector<aiVector3D> vec_copy;
-
- vec_copy.reserve(((X3DNodeElementCoordinate *)*ch_it)->Value.size());
- for (std::list<aiVector3D>::const_iterator it = ((X3DNodeElementCoordinate *)*ch_it)->Value.begin();
- it != ((X3DNodeElementCoordinate *)*ch_it)->Value.end(); ++it) {
- vec_copy.push_back(*it);
- }
-
- *pMesh = StandardShapes::MakeMesh(vec_copy, 3);
- }
- }
-
- // copy additional information from children
- for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
- ai_assert(*pMesh);
- if ((*ch_it)->Type == X3DElemType::ENET_Color)
- X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColor *)*ch_it)->Value, tnemesh.ColorPerVertex);
- else if ((*ch_it)->Type == X3DElemType::ENET_ColorRGBA)
- X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColorRGBA *)*ch_it)->Value, tnemesh.ColorPerVertex);
- else if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
- } // skip because already read when mesh created.
- else if ((*ch_it)->Type == X3DElemType::ENET_Normal)
- X3DGeoHelper::add_normal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((X3DNodeElementNormal *)*ch_it)->Value,
- tnemesh.NormalPerVertex);
- else if ((*ch_it)->Type == X3DElemType::ENET_TextureCoordinate)
- X3DGeoHelper::add_tex_coord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((X3DNodeElementTextureCoordinate *)*ch_it)->Value);
- else
- throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of TrianlgeSet: " + ai_to_string((*ch_it)->Type) + ".");
- } // for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it)
-
- return; // mesh is build, nothing to do anymore.
- } // if(pNodeElement.Type == X3DElemType::ENET_TriangleSet)
-
- if (pNodeElement.Type == X3DElemType::ENET_TriangleStripSet) {
- X3DNodeElementSet &tnemesh = *((X3DNodeElementSet *)&pNodeElement); // create alias for convenience
-
- // at first search for <Coordinate> node and create mesh.
- for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
- if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
- *pMesh = X3DGeoHelper::make_mesh(tnemesh.CoordIndex, ((X3DNodeElementCoordinate *)*ch_it)->Value);
- }
- }
-
- // copy additional information from children
- for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
- ai_assert(*pMesh);
- if ((*ch_it)->Type == X3DElemType::ENET_Color)
- X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColor *)*ch_it)->Value, tnemesh.ColorPerVertex);
- else if ((*ch_it)->Type == X3DElemType::ENET_ColorRGBA)
- X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColorRGBA *)*ch_it)->Value, tnemesh.ColorPerVertex);
- else if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
- } // skip because already read when mesh created.
- else if ((*ch_it)->Type == X3DElemType::ENET_Normal)
- X3DGeoHelper::add_normal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((X3DNodeElementNormal *)*ch_it)->Value,
- tnemesh.NormalPerVertex);
- else if ((*ch_it)->Type == X3DElemType::ENET_TextureCoordinate)
- X3DGeoHelper::add_tex_coord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((X3DNodeElementTextureCoordinate *)*ch_it)->Value);
- else
- throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of TriangleStripSet: " + ai_to_string((*ch_it)->Type) + ".");
- } // for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it)
-
- return; // mesh is build, nothing to do anymore.
- } // if(pNodeElement.Type == X3DElemType::ENET_TriangleStripSet)
-
- throw DeadlyImportError("Postprocess_BuildMesh. Unknown mesh type: " + ai_to_string(pNodeElement.Type) + ".");
-}
-
-void X3DImporter::Postprocess_BuildNode(const X3DNodeElementBase &pNodeElement, aiNode &pSceneNode, std::list<aiMesh *> &pSceneMeshList,
- std::list<aiMaterial *> &pSceneMaterialList, std::list<aiLight *> &pSceneLightList) const {
- std::list<X3DNodeElementBase *>::const_iterator chit_begin = pNodeElement.Children.begin();
- std::list<X3DNodeElementBase *>::const_iterator chit_end = pNodeElement.Children.end();
- std::list<aiNode *> SceneNode_Child;
- std::list<unsigned int> SceneNode_Mesh;
-
- // At first read all metadata
- Postprocess_CollectMetadata(pNodeElement, pSceneNode);
- // check if we have deal with grouping node. Which can contain transformation or switch
- if (pNodeElement.Type == X3DElemType::ENET_Group) {
- const X3DNodeElementGroup &tne_group = *((X3DNodeElementGroup *)&pNodeElement); // create alias for convenience
-
- pSceneNode.mTransformation = tne_group.Transformation;
- if (tne_group.UseChoice) {
- // If Choice is less than zero or greater than the number of nodes in the children field, nothing is chosen.
- if ((tne_group.Choice < 0) || ((size_t)tne_group.Choice >= pNodeElement.Children.size())) {
- chit_begin = pNodeElement.Children.end();
- chit_end = pNodeElement.Children.end();
- } else {
- for (size_t i = 0; i < (size_t)tne_group.Choice; i++)
- ++chit_begin; // forward iterator to chosen node.
-
- chit_end = chit_begin;
- ++chit_end; // point end iterator to next element after chosen node.
- }
- } // if(tne_group.UseChoice)
- } // if(pNodeElement.Type == X3DElemType::ENET_Group)
-
- // Reserve memory for fast access and check children.
- for (std::list<X3DNodeElementBase *>::const_iterator it = chit_begin; it != chit_end; ++it) { // in this loop we do not read metadata because it's already read at begin.
- if ((*it)->Type == X3DElemType::ENET_Group) {
- // if child is group then create new node and do recursive call.
- aiNode *new_node = new aiNode;
-
- new_node->mName = (*it)->ID;
- new_node->mParent = &pSceneNode;
- SceneNode_Child.push_back(new_node);
- Postprocess_BuildNode(**it, *new_node, pSceneMeshList, pSceneMaterialList, pSceneLightList);
- } else if ((*it)->Type == X3DElemType::ENET_Shape) {
- // shape can contain only one geometry and one appearance nodes.
- Postprocess_BuildShape(*((X3DNodeElementShape *)*it), SceneNode_Mesh, pSceneMeshList, pSceneMaterialList);
- } else if (((*it)->Type == X3DElemType::ENET_DirectionalLight) || ((*it)->Type == X3DElemType::ENET_PointLight) ||
- ((*it)->Type == X3DElemType::ENET_SpotLight)) {
- Postprocess_BuildLight(*((X3DNodeElementLight *)*it), pSceneLightList);
- } else if (!PostprocessHelper_ElementIsMetadata((*it)->Type)) // skip metadata
- {
- throw DeadlyImportError("Postprocess_BuildNode. Unknown type: " + ai_to_string((*it)->Type) + ".");
- }
- } // for(std::list<X3DNodeElementBase*>::const_iterator it = chit_begin; it != chit_end; it++)
-
- // copy data about children and meshes to aiNode.
- if (!SceneNode_Child.empty()) {
- std::list<aiNode *>::const_iterator it = SceneNode_Child.begin();
-
- pSceneNode.mNumChildren = static_cast<unsigned int>(SceneNode_Child.size());
- pSceneNode.mChildren = new aiNode *[pSceneNode.mNumChildren];
- for (size_t i = 0; i < pSceneNode.mNumChildren; i++)
- pSceneNode.mChildren[i] = *it++;
- }
-
- if (!SceneNode_Mesh.empty()) {
- std::list<unsigned int>::const_iterator it = SceneNode_Mesh.begin();
-
- pSceneNode.mNumMeshes = static_cast<unsigned int>(SceneNode_Mesh.size());
- pSceneNode.mMeshes = new unsigned int[pSceneNode.mNumMeshes];
- for (size_t i = 0; i < pSceneNode.mNumMeshes; i++)
- pSceneNode.mMeshes[i] = *it++;
- }
-
- // that's all. return to previous deals
-}
-
-void X3DImporter::Postprocess_BuildShape(const X3DNodeElementShape &pShapeNodeElement, std::list<unsigned int> &pNodeMeshInd,
- std::list<aiMesh *> &pSceneMeshList, std::list<aiMaterial *> &pSceneMaterialList) const {
- aiMaterial *tmat = nullptr;
- aiMesh *tmesh = nullptr;
- X3DElemType mesh_type = X3DElemType::ENET_Invalid;
- unsigned int mat_ind = 0;
-
- for (std::list<X3DNodeElementBase *>::const_iterator it = pShapeNodeElement.Children.begin(); it != pShapeNodeElement.Children.end(); ++it) {
- if (PostprocessHelper_ElementIsMesh((*it)->Type)) {
- Postprocess_BuildMesh(**it, &tmesh);
- if (tmesh != nullptr) {
- // if mesh successfully built then add data about it to arrays
- pNodeMeshInd.push_back(static_cast<unsigned int>(pSceneMeshList.size()));
- pSceneMeshList.push_back(tmesh);
- // keep mesh type. Need above for texture coordinate generation.
- mesh_type = (*it)->Type;
- }
- } else if ((*it)->Type == X3DElemType::ENET_Appearance) {
- Postprocess_BuildMaterial(**it, &tmat);
- if (tmat != nullptr) {
- // if material successfully built then add data about it to array
- mat_ind = static_cast<unsigned int>(pSceneMaterialList.size());
- pSceneMaterialList.push_back(tmat);
- }
- }
- } // for(std::list<X3DNodeElementBase*>::const_iterator it = pShapeNodeElement.Children.begin(); it != pShapeNodeElement.Children.end(); it++)
-
- // associate read material with read mesh.
- if ((tmesh != nullptr) && (tmat != nullptr)) {
- tmesh->mMaterialIndex = mat_ind;
- // Check texture mapping. If material has texture but mesh has no texture coordinate then try to ask Assimp to generate texture coordinates.
- if ((tmat->GetTextureCount(aiTextureType_DIFFUSE) != 0) && !tmesh->HasTextureCoords(0)) {
- int32_t tm;
- aiVector3D tvec3;
-
- switch (mesh_type) {
- case X3DElemType::ENET_Box:
- tm = aiTextureMapping_BOX;
- break;
- case X3DElemType::ENET_Cone:
- case X3DElemType::ENET_Cylinder:
- tm = aiTextureMapping_CYLINDER;
- break;
- case X3DElemType::ENET_Sphere:
- tm = aiTextureMapping_SPHERE;
- break;
- default:
- tm = aiTextureMapping_PLANE;
- break;
- } // switch(mesh_type)
-
- tmat->AddProperty(&tm, 1, AI_MATKEY_MAPPING_DIFFUSE(0));
- } // if((tmat->GetTextureCount(aiTextureType_DIFFUSE) != 0) && !tmesh->HasTextureCoords(0))
- } // if((tmesh != nullptr) && (tmat != nullptr))
-}
-
-void X3DImporter::Postprocess_CollectMetadata(const X3DNodeElementBase &pNodeElement, aiNode &pSceneNode) const {
- std::list<X3DNodeElementBase *> meta_list;
- size_t meta_idx;
-
- PostprocessHelper_CollectMetadata(pNodeElement, meta_list); // find metadata in current node element.
- if (!meta_list.empty()) {
- if (pSceneNode.mMetaData != nullptr) {
- throw DeadlyImportError("Postprocess. MetaData member in node are not nullptr. Something went wrong.");
- }
-
- // copy collected metadata to output node.
- pSceneNode.mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(meta_list.size()));
- meta_idx = 0;
- for (std::list<X3DNodeElementBase *>::const_iterator it = meta_list.begin(); it != meta_list.end(); ++it, ++meta_idx) {
- X3DNodeElementMeta *cur_meta = (X3DNodeElementMeta *)*it;
-
- // due to limitations we can add only first element of value list.
- // Add an element according to its type.
- if ((*it)->Type == X3DElemType::ENET_MetaBoolean) {
- if (((X3DNodeElementMetaBoolean *)cur_meta)->Value.size() > 0)
- pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, *(((X3DNodeElementMetaBoolean *)cur_meta)->Value.begin()) == true);
- } else if ((*it)->Type == X3DElemType::ENET_MetaDouble) {
- if (((X3DNodeElementMetaDouble *)cur_meta)->Value.size() > 0)
- pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, (float)*(((X3DNodeElementMetaDouble *)cur_meta)->Value.begin()));
- } else if ((*it)->Type == X3DElemType::ENET_MetaFloat) {
- if (((X3DNodeElementMetaFloat *)cur_meta)->Value.size() > 0)
- pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, *(((X3DNodeElementMetaFloat *)cur_meta)->Value.begin()));
- } else if ((*it)->Type == X3DElemType::ENET_MetaInteger) {
- if (((X3DNodeElementMetaInt *)cur_meta)->Value.size() > 0)
- pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, *(((X3DNodeElementMetaInt *)cur_meta)->Value.begin()));
- } else if ((*it)->Type == X3DElemType::ENET_MetaString) {
- if (((X3DNodeElementMetaString *)cur_meta)->Value.size() > 0) {
- aiString tstr(((X3DNodeElementMetaString *)cur_meta)->Value.begin()->data());
-
- pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, tstr);
- }
- } else {
- throw DeadlyImportError("Postprocess. Unknown metadata type.");
- } // if((*it)->Type == X3DElemType::ENET_Meta*) else
- } // for(std::list<X3DNodeElementBase*>::const_iterator it = meta_list.begin(); it != meta_list.end(); it++)
- } // if( !meta_list.empty() )
-}
-
-} // namespace Assimp
-
-#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER
diff --git a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Rendering.cpp b/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Rendering.cpp
deleted file mode 100644
index 66a30a9..0000000
--- a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Rendering.cpp
+++ /dev/null
@@ -1,993 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2019, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-/// \file X3DImporter_Rendering.cpp
-/// \brief Parsing data from nodes of "Rendering" set of X3D.
-/// \date 2015-2016
-/// \author smal.root@gmail.com
-
-#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
-
-#include "X3DImporter.hpp"
-#include "X3DImporter_Macro.hpp"
-#include "X3DXmlHelper.h"
-
-namespace Assimp {
-
-// <Color
-// DEF="" ID
-// USE="" IDREF
-// color="" MFColor [inputOutput]
-// />
-void X3DImporter::readColor(XmlNode &node) {
- std::string use, def;
- std::list<aiColor3D> color;
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- X3DXmlHelper::getColor3DListAttribute(node, "color", color);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Color, ne);
- } else {
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementColor(mNodeElementCur);
- if (!def.empty()) ne->ID = def;
-
- ((X3DNodeElementColor *)ne)->Value = color;
- // check for X3DMetadataObject childs.
- if (!isNodeEmpty(node))
- childrenReadMetadata(node, ne, "Color");
- else
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
-
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
-}
-
-// <ColorRGBA
-// DEF="" ID
-// USE="" IDREF
-// color="" MFColorRGBA [inputOutput]
-// />
-void X3DImporter::readColorRGBA(XmlNode &node) {
- std::string use, def;
- std::list<aiColor4D> color;
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- X3DXmlHelper::getColor4DListAttribute(node, "color", color);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_ColorRGBA, ne);
- } else {
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementColorRGBA(mNodeElementCur);
- if (!def.empty()) ne->ID = def;
-
- ((X3DNodeElementColorRGBA *)ne)->Value = color;
- // check for X3DMetadataObject childs.
- if (!isNodeEmpty(node))
- childrenReadMetadata(node, ne, "ColorRGBA");
- else
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
-
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
-}
-
-// <Coordinate
-// DEF="" ID
-// USE="" IDREF
-// point="" MFVec3f [inputOutput]
-// />
-void X3DImporter::readCoordinate(XmlNode &node) {
- std::string use, def;
- std::list<aiVector3D> point;
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- X3DXmlHelper::getVector3DListAttribute(node, "point", point);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Coordinate, ne);
- } else {
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementCoordinate(mNodeElementCur);
- if (!def.empty()) ne->ID = def;
-
- ((X3DNodeElementCoordinate *)ne)->Value = point;
- // check for X3DMetadataObject childs.
- if (!isNodeEmpty(node))
- childrenReadMetadata(node, ne, "Coordinate");
- else
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
-
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
-}
-
-// <IndexedLineSet
-// DEF="" ID
-// USE="" IDREF
-// colorIndex="" MFInt32 [initializeOnly]
-// colorPerVertex="true" SFBool [initializeOnly]
-// coordIndex="" MFInt32 [initializeOnly]
-// >
-// <!-- ColorCoordinateContentModel -->
-// ColorCoordinateContentModel is the child-node content model corresponding to IndexedLineSet, LineSet and PointSet. ColorCoordinateContentModel can
-// contain any-order Coordinate node with Color (or ColorRGBA) node. No more than one instance of any single node type is allowed.
-// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
-// </IndexedLineSet>
-void X3DImporter::readIndexedLineSet(XmlNode &node) {
- std::string use, def;
- std::vector<int32_t> colorIndex;
- bool colorPerVertex = true;
- std::vector<int32_t> coordIndex;
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- X3DXmlHelper::getInt32ArrayAttribute(node, "colorIndex", colorIndex);
- XmlParser::getBoolAttribute(node, "colorPerVertex", colorPerVertex);
- X3DXmlHelper::getInt32ArrayAttribute(node, "coordIndex", coordIndex);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_IndexedLineSet, ne);
- } else {
- // check data
- if ((coordIndex.size() < 2) || ((coordIndex.back() == (-1)) && (coordIndex.size() < 3)))
- throw DeadlyImportError("IndexedLineSet must contain not empty \"coordIndex\" attribute.");
-
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementIndexedSet(X3DElemType::ENET_IndexedLineSet, mNodeElementCur);
- if (!def.empty()) ne->ID = def;
-
- X3DNodeElementIndexedSet &ne_alias = *((X3DNodeElementIndexedSet *)ne);
-
- ne_alias.ColorIndex = colorIndex;
- ne_alias.ColorPerVertex = colorPerVertex;
- ne_alias.CoordIndex = coordIndex;
- // check for child nodes
- if (!isNodeEmpty(node)) {
- ParseHelper_Node_Enter(ne);
- for (auto currentChildNode : node.children()) {
- const std::string &currentChildName = currentChildNode.name();
- // check for Color and Coordinate nodes
- if (currentChildName == "Color")
- readColor(currentChildNode);
- else if (currentChildName == "ColorRGBA")
- readColorRGBA(currentChildNode);
- else if (currentChildName == "Coordinate")
- readCoordinate(currentChildNode);
- // check for X3DMetadataObject
- else if (!checkForMetadataNode(currentChildNode))
- skipUnsupportedNode("IndexedLineSet", currentChildNode);
- }
- ParseHelper_Node_Exit();
- } // if(!isNodeEmpty(node))
- else {
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
- }
-
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
-}
-
-// <IndexedTriangleFanSet
-// DEF="" ID
-// USE="" IDREF
-// ccw="true" SFBool [initializeOnly]
-// colorPerVertex="true" SFBool [initializeOnly]
-// index="" MFInt32 [initializeOnly]
-// normalPerVertex="true" SFBool [initializeOnly]
-// solid="true" SFBool [initializeOnly]
-// >
-// <!-- ComposedGeometryContentModel -->
-// ComposedGeometryContentModel is the child-node content model corresponding to X3DComposedGeometryNodes. It can contain Color (or ColorRGBA), Coordinate,
-// Normal and TextureCoordinate, in any order. No more than one instance of these nodes is allowed. Multiple VertexAttribute (FloatVertexAttribute,
-// Matrix3VertexAttribute, Matrix4VertexAttribute) nodes can also be contained.
-// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
-// </IndexedTriangleFanSet>
-void X3DImporter::readIndexedTriangleFanSet(XmlNode &node) {
- std::string use, def;
- bool ccw = true;
- bool colorPerVertex = true;
- std::vector<int32_t> index;
- bool normalPerVertex = true;
- bool solid = true;
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- XmlParser::getBoolAttribute(node, "ccw", ccw);
- XmlParser::getBoolAttribute(node, "colorPerVertex", colorPerVertex);
- X3DXmlHelper::getInt32ArrayAttribute(node, "index", index);
- XmlParser::getBoolAttribute(node, "normalPerVertex", normalPerVertex);
- XmlParser::getBoolAttribute(node, "solid", solid);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_IndexedTriangleFanSet, ne);
- } else {
- // check data
- if (index.size() == 0) throw DeadlyImportError("IndexedTriangleFanSet must contain not empty \"index\" attribute.");
-
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementIndexedSet(X3DElemType::ENET_IndexedTriangleFanSet, mNodeElementCur);
- if (!def.empty()) ne->ID = def;
-
- X3DNodeElementIndexedSet &ne_alias = *((X3DNodeElementIndexedSet *)ne);
-
- ne_alias.CCW = ccw;
- ne_alias.ColorPerVertex = colorPerVertex;
- ne_alias.NormalPerVertex = normalPerVertex;
- ne_alias.Solid = solid;
-
- ne_alias.CoordIndex.clear();
- int counter = 0;
- int32_t idx[3];
- for (std::vector<int32_t>::const_iterator idx_it = index.begin(); idx_it != index.end(); ++idx_it) {
- idx[2] = *idx_it;
- if (idx[2] < 0) {
- counter = 0;
- } else {
- if (counter >= 2) {
- if (ccw) {
- ne_alias.CoordIndex.push_back(idx[0]);
- ne_alias.CoordIndex.push_back(idx[1]);
- ne_alias.CoordIndex.push_back(idx[2]);
- } else {
- ne_alias.CoordIndex.push_back(idx[0]);
- ne_alias.CoordIndex.push_back(idx[2]);
- ne_alias.CoordIndex.push_back(idx[1]);
- }
- ne_alias.CoordIndex.push_back(-1);
- idx[1] = idx[2];
- } else {
- idx[counter] = idx[2];
- }
- ++counter;
- }
- } // for(std::list<int32_t>::const_iterator idx_it = index.begin(); idx_it != ne_alias.index.end(); idx_it++)
-
- // check for child nodes
- if (!isNodeEmpty(node)) {
- ParseHelper_Node_Enter(ne);
- for (auto currentChildNode : node.children()) {
- const std::string &currentChildName = currentChildNode.name();
- // check for X3DComposedGeometryNodes
- if (currentChildName == "Color")
- readColor(currentChildNode);
- else if (currentChildName == "ColorRGBA")
- readColorRGBA(currentChildNode);
- else if (currentChildName == "Coordinate")
- readCoordinate(currentChildNode);
- else if (currentChildName == "Normal")
- readNormal(currentChildNode);
- else if (currentChildName == "TextureCoordinate")
- readTextureCoordinate(currentChildNode);
- // check for X3DMetadataObject
- else if (!checkForMetadataNode(currentChildNode))
- skipUnsupportedNode("IndexedTriangleFanSet", currentChildNode);
- }
- ParseHelper_Node_Exit();
- } // if(!isNodeEmpty(node))
- else {
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
- }
-
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
-}
-
-// <IndexedTriangleSet
-// DEF="" ID
-// USE="" IDREF
-// ccw="true" SFBool [initializeOnly]
-// colorPerVertex="true" SFBool [initializeOnly]
-// index="" MFInt32 [initializeOnly]
-// normalPerVertex="true" SFBool [initializeOnly]
-// solid="true" SFBool [initializeOnly]
-// >
-// <!-- ComposedGeometryContentModel -->
-// ComposedGeometryContentModel is the child-node content model corresponding to X3DComposedGeometryNodes. It can contain Color (or ColorRGBA), Coordinate,
-// Normal and TextureCoordinate, in any order. No more than one instance of these nodes is allowed. Multiple VertexAttribute (FloatVertexAttribute,
-// Matrix3VertexAttribute, Matrix4VertexAttribute) nodes can also be contained.
-// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
-// </IndexedTriangleSet>
-void X3DImporter::readIndexedTriangleSet(XmlNode &node) {
- std::string use, def;
- bool ccw = true;
- bool colorPerVertex = true;
- std::vector<int32_t> index;
- bool normalPerVertex = true;
- bool solid = true;
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- XmlParser::getBoolAttribute(node, "ccw", ccw);
- XmlParser::getBoolAttribute(node, "colorPerVertex", colorPerVertex);
- X3DXmlHelper::getInt32ArrayAttribute(node, "index", index);
- XmlParser::getBoolAttribute(node, "normalPerVertex", normalPerVertex);
- XmlParser::getBoolAttribute(node, "solid", solid);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_IndexedTriangleSet, ne);
- } else {
- // check data
- if (index.size() == 0) throw DeadlyImportError("IndexedTriangleSet must contain not empty \"index\" attribute.");
-
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementIndexedSet(X3DElemType::ENET_IndexedTriangleSet, mNodeElementCur);
- if (!def.empty()) ne->ID = def;
-
- X3DNodeElementIndexedSet &ne_alias = *((X3DNodeElementIndexedSet *)ne);
-
- ne_alias.CCW = ccw;
- ne_alias.ColorPerVertex = colorPerVertex;
- ne_alias.NormalPerVertex = normalPerVertex;
- ne_alias.Solid = solid;
-
- ne_alias.CoordIndex.clear();
- int counter = 0;
- int32_t idx[3];
- for (std::vector<int32_t>::const_iterator idx_it = index.begin(); idx_it != index.end(); ++idx_it) {
- idx[counter++] = *idx_it;
- if (counter > 2) {
- counter = 0;
- if (ccw) {
- ne_alias.CoordIndex.push_back(idx[0]);
- ne_alias.CoordIndex.push_back(idx[1]);
- ne_alias.CoordIndex.push_back(idx[2]);
- } else {
- ne_alias.CoordIndex.push_back(idx[0]);
- ne_alias.CoordIndex.push_back(idx[2]);
- ne_alias.CoordIndex.push_back(idx[1]);
- }
- ne_alias.CoordIndex.push_back(-1);
- }
- } // for(std::list<int32_t>::const_iterator idx_it = index.begin(); idx_it != ne_alias.index.end(); idx_it++)
-
- // check for child nodes
- if (!isNodeEmpty(node)) {
- ParseHelper_Node_Enter(ne);
- for (auto currentChildNode : node.children()) {
- const std::string &currentChildName = currentChildNode.name();
- // check for X3DComposedGeometryNodes
- if (currentChildName == "Color")
- readColor(currentChildNode);
- else if (currentChildName == "ColorRGBA")
- readColorRGBA(currentChildNode);
- else if (currentChildName == "Coordinate")
- readCoordinate(currentChildNode);
- else if (currentChildName == "Normal")
- readNormal(currentChildNode);
- else if (currentChildName == "TextureCoordinate")
- readTextureCoordinate(currentChildNode);
- // check for X3DMetadataObject
- else if (!checkForMetadataNode(currentChildNode))
- skipUnsupportedNode("IndexedTriangleSet", currentChildNode);
- }
- ParseHelper_Node_Exit();
- } // if(!isNodeEmpty(node))
- else {
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
- }
-
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
-}
-
-// <IndexedTriangleStripSet
-// DEF="" ID
-// USE="" IDREF
-// ccw="true" SFBool [initializeOnly]
-// colorPerVertex="true" SFBool [initializeOnly]
-// index="" MFInt32 [initializeOnly]
-// normalPerVertex="true" SFBool [initializeOnly]
-// solid="true" SFBool [initializeOnly]
-// >
-// <!-- ComposedGeometryContentModel -->
-// ComposedGeometryContentModel is the child-node content model corresponding to X3DComposedGeometryNodes. It can contain Color (or ColorRGBA), Coordinate,
-// Normal and TextureCoordinate, in any order. No more than one instance of these nodes is allowed. Multiple VertexAttribute (FloatVertexAttribute,
-// Matrix3VertexAttribute, Matrix4VertexAttribute) nodes can also be contained.
-// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
-// </IndexedTriangleStripSet>
-void X3DImporter::readIndexedTriangleStripSet(XmlNode &node) {
- std::string use, def;
- bool ccw = true;
- bool colorPerVertex = true;
- std::vector<int32_t> index;
- bool normalPerVertex = true;
- bool solid = true;
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- XmlParser::getBoolAttribute(node, "ccw", ccw);
- XmlParser::getBoolAttribute(node, "colorPerVertex", colorPerVertex);
- X3DXmlHelper::getInt32ArrayAttribute(node, "index", index);
- XmlParser::getBoolAttribute(node, "normalPerVertex", normalPerVertex);
- XmlParser::getBoolAttribute(node, "solid", solid);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_IndexedTriangleStripSet, ne);
- } else {
- // check data
- if (index.empty()) {
- throw DeadlyImportError("IndexedTriangleStripSet must contain not empty \"index\" attribute.");
- }
-
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementIndexedSet(X3DElemType::ENET_IndexedTriangleStripSet, mNodeElementCur);
- if (!def.empty()) ne->ID = def;
-
- X3DNodeElementIndexedSet &ne_alias = *((X3DNodeElementIndexedSet *)ne);
-
- ne_alias.CCW = ccw;
- ne_alias.ColorPerVertex = colorPerVertex;
- ne_alias.NormalPerVertex = normalPerVertex;
- ne_alias.Solid = solid;
-
- ne_alias.CoordIndex.clear();
- int counter = 0;
- int32_t idx[3];
- for (std::vector<int32_t>::const_iterator idx_it = index.begin(); idx_it != index.end(); ++idx_it) {
- idx[2] = *idx_it;
- if (idx[2] < 0) {
- counter = 0;
- } else {
- if (counter >= 2) {
- if (ccw) {
- ne_alias.CoordIndex.push_back(idx[0]);
- ne_alias.CoordIndex.push_back(idx[1]);
- ne_alias.CoordIndex.push_back(idx[2]);
- } else {
- ne_alias.CoordIndex.push_back(idx[0]);
- ne_alias.CoordIndex.push_back(idx[2]);
- ne_alias.CoordIndex.push_back(idx[1]);
- }
- ne_alias.CoordIndex.push_back(-1);
- }
- idx[counter & 1] = idx[2];
- ++counter;
- }
- } // for(std::list<int32_t>::const_iterator idx_it = index.begin(); idx_it != ne_alias.index.end(); idx_it++)
-
- // check for child nodes
- if (!isNodeEmpty(node)) {
- ParseHelper_Node_Enter(ne);
- for (auto currentChildNode : node.children()) {
- const std::string &currentChildName = currentChildNode.name();
- // check for X3DComposedGeometryNodes
- if (currentChildName == "Color")
- readColor(currentChildNode);
- else if (currentChildName == "ColorRGBA")
- readColorRGBA(currentChildNode);
- else if (currentChildName == "Coordinate")
- readCoordinate(currentChildNode);
- else if (currentChildName == "Normal")
- readNormal(currentChildNode);
- else if (currentChildName == "TextureCoordinate")
- readTextureCoordinate(currentChildNode);
- // check for X3DMetadataObject
- else if (!checkForMetadataNode(currentChildNode))
- skipUnsupportedNode("IndexedTriangleStripSet", currentChildNode);
- }
- ParseHelper_Node_Exit();
- } // if(!isNodeEmpty(node))
- else {
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
- }
-
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
-}
-
-// <LineSet
-// DEF="" ID
-// USE="" IDREF
-// vertexCount="" MFInt32 [initializeOnly]
-// >
-// <!-- ColorCoordinateContentModel -->
-// ColorCoordinateContentModel is the child-node content model corresponding to IndexedLineSet, LineSet and PointSet. ColorCoordinateContentModel can
-// contain any-order Coordinate node with Color (or ColorRGBA) node. No more than one instance of any single node type is allowed.
-// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
-// </LineSet>
-void X3DImporter::readLineSet(XmlNode &node) {
- std::string use, def;
- std::vector<int32_t> vertexCount;
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- X3DXmlHelper::getInt32ArrayAttribute(node, "vertexCount", vertexCount);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_LineSet, ne);
- } else {
- // check data
- if (vertexCount.empty()) {
- throw DeadlyImportError("LineSet must contain not empty \"vertexCount\" attribute.");
- }
-
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementSet(X3DElemType::ENET_LineSet, mNodeElementCur);
- if (!def.empty()) ne->ID = def;
-
- X3DNodeElementSet &ne_alias = *((X3DNodeElementSet *)ne);
-
- ne_alias.VertexCount = vertexCount;
- // create CoordIdx
- size_t coord_num = 0;
-
- ne_alias.CoordIndex.clear();
- for (std::vector<int32_t>::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); ++vc_it) {
- if (*vc_it < 2) throw DeadlyImportError("LineSet. vertexCount shall be greater than or equal to two.");
-
- for (int32_t i = 0; i < *vc_it; i++)
- ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num++)); // add vertices indices
-
- ne_alias.CoordIndex.push_back(-1); // add face delimiter.
- }
-
- // check for child nodes
- if (!isNodeEmpty(node)) {
- ParseHelper_Node_Enter(ne);
- for (auto currentChildNode : node.children()) {
- const std::string &currentChildName = currentChildNode.name();
- // check for X3DComposedGeometryNodes
- if (currentChildName == "Color")
- readColor(currentChildNode);
- else if (currentChildName == "ColorRGBA")
- readColorRGBA(currentChildNode);
- else if (currentChildName == "Coordinate")
- readCoordinate(currentChildNode);
- // check for X3DMetadataObject
- else if (!checkForMetadataNode(currentChildNode))
- skipUnsupportedNode("LineSet", currentChildNode);
- }
- ParseHelper_Node_Exit();
- } // if(!isNodeEmpty(node))
- else {
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
- }
-
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
-}
-
-// <PointSet
-// DEF="" ID
-// USE="" IDREF
-// >
-// <!-- ColorCoordinateContentModel -->
-// ColorCoordinateContentModel is the child-node content model corresponding to IndexedLineSet, LineSet and PointSet. ColorCoordinateContentModel can
-// contain any-order Coordinate node with Color (or ColorRGBA) node. No more than one instance of any single node type is allowed.
-// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
-// </PointSet>
-void X3DImporter::readPointSet(XmlNode &node) {
- std::string use, def;
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_PointSet, ne);
- } else {
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementIndexedSet(X3DElemType::ENET_PointSet, mNodeElementCur);
- if (!def.empty()) ne->ID = def;
-
- // check for child nodes
- if (!isNodeEmpty(node)) {
- ParseHelper_Node_Enter(ne);
- for (auto currentChildNode : node.children()) {
- const std::string &currentChildName = currentChildNode.name();
- // check for X3DComposedGeometryNodes
- if (currentChildName == "Color")
- readColor(currentChildNode);
- else if (currentChildName == "ColorRGBA")
- readColorRGBA(currentChildNode);
- else if (currentChildName == "Coordinate")
- readCoordinate(currentChildNode);
- // check for X3DMetadataObject
- else if (!checkForMetadataNode(currentChildNode))
- skipUnsupportedNode("PointSet", currentChildNode);
- }
- ParseHelper_Node_Exit();
- } // if(!isNodeEmpty(node))
- else {
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
- }
-
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
-}
-
-// <TriangleFanSet
-// DEF="" ID
-// USE="" IDREF
-// ccw="true" SFBool [initializeOnly]
-// colorPerVertex="true" SFBool [initializeOnly]
-// fanCount="" MFInt32 [inputOutput]
-// normalPerVertex="true" SFBool [initializeOnly]
-// solid="true" SFBool [initializeOnly]
-// >
-// <!-- ComposedGeometryContentModel -->
-// ComposedGeometryContentModel is the child-node content model corresponding to X3DComposedGeometryNodes. It can contain Color (or ColorRGBA), Coordinate,
-// Normal and TextureCoordinate, in any order. No more than one instance of these nodes is allowed. Multiple VertexAttribute (FloatVertexAttribute,
-// Matrix3VertexAttribute, Matrix4VertexAttribute) nodes can also be contained.
-// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
-// </TriangleFanSet>
-void X3DImporter::readTriangleFanSet(XmlNode &node) {
- std::string use, def;
- bool ccw = true;
- bool colorPerVertex = true;
- std::vector<int32_t> fanCount;
- bool normalPerVertex = true;
- bool solid = true;
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- XmlParser::getBoolAttribute(node, "ccw", ccw);
- XmlParser::getBoolAttribute(node, "colorPerVertex", colorPerVertex);
- X3DXmlHelper::getInt32ArrayAttribute(node, "fanCount", fanCount);
- XmlParser::getBoolAttribute(node, "normalPerVertex", normalPerVertex);
- XmlParser::getBoolAttribute(node, "solid", solid);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_TriangleFanSet, ne);
- } else {
- // check data
- if (fanCount.empty()) {
- throw DeadlyImportError("TriangleFanSet must contain not empty \"fanCount\" attribute.");
- }
-
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementSet(X3DElemType::ENET_TriangleFanSet, mNodeElementCur);
- if (!def.empty()) ne->ID = def;
-
- X3DNodeElementSet &ne_alias = *((X3DNodeElementSet *)ne);
-
- ne_alias.CCW = ccw;
- ne_alias.ColorPerVertex = colorPerVertex;
- ne_alias.VertexCount = fanCount;
- ne_alias.NormalPerVertex = normalPerVertex;
- ne_alias.Solid = solid;
- // create CoordIdx
- size_t coord_num_first, coord_num_prev;
-
- ne_alias.CoordIndex.clear();
- // assign indices for first triangle
- coord_num_first = 0;
- coord_num_prev = 1;
- for (std::vector<int32_t>::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); ++vc_it) {
- if (*vc_it < 3) throw DeadlyImportError("TriangleFanSet. fanCount shall be greater than or equal to three.");
-
- for (int32_t vc = 2; vc < *vc_it; vc++) {
- if (ccw) {
- // 2 1
- // 0
- ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num_first)); // first vertex is a center and always is [0].
- ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num_prev++));
- ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num_prev));
- } else {
- // 1 2
- // 0
- ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num_first)); // first vertex is a center and always is [0].
- ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num_prev + 1));
- ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num_prev++));
- } // if(ccw) else
-
- ne_alias.CoordIndex.push_back(-1); // add face delimiter.
- } // for(int32_t vc = 2; vc < *vc_it; vc++)
-
- coord_num_prev++; // that index will be center of next fan
- coord_num_first = coord_num_prev++; // forward to next point - second point of fan
- } // for(std::list<int32_t>::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); vc_it++)
- // check for child nodes
- if (!isNodeEmpty(node)) {
- ParseHelper_Node_Enter(ne);
- for (auto currentChildNode : node.children()) {
- const std::string &currentChildName = currentChildNode.name();
- // check for X3DComposedGeometryNodes
- if (currentChildName == "Color")
- readColor(currentChildNode);
- else if (currentChildName == "ColorRGBA")
- readColorRGBA(currentChildNode);
- else if (currentChildName == "Coordinate")
- readCoordinate(currentChildNode);
- else if (currentChildName == "Normal")
- readNormal(currentChildNode);
- else if (currentChildName == "TextureCoordinate")
- readTextureCoordinate(currentChildNode);
- // check for X3DMetadataObject
- else if (!checkForMetadataNode(currentChildNode))
- skipUnsupportedNode("TriangleFanSet", currentChildNode);
- }
- ParseHelper_Node_Exit();
- } // if(!isNodeEmpty(node))
- else {
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
- }
-
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
-}
-
-// <TriangleSet
-// DEF="" ID
-// USE="" IDREF
-// ccw="true" SFBool [initializeOnly]
-// colorPerVertex="true" SFBool [initializeOnly]
-// normalPerVertex="true" SFBool [initializeOnly]
-// solid="true" SFBool [initializeOnly]
-// >
-// <!-- ComposedGeometryContentModel -->
-// ComposedGeometryContentModel is the child-node content model corresponding to X3DComposedGeometryNodes. It can contain Color (or ColorRGBA), Coordinate,
-// Normal and TextureCoordinate, in any order. No more than one instance of these nodes is allowed. Multiple VertexAttribute (FloatVertexAttribute,
-// Matrix3VertexAttribute, Matrix4VertexAttribute) nodes can also be contained.
-// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
-// </TriangleSet>
-void X3DImporter::readTriangleSet(XmlNode &node) {
- std::string use, def;
- bool ccw = true;
- bool colorPerVertex = true;
- bool normalPerVertex = true;
- bool solid = true;
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- XmlParser::getBoolAttribute(node, "ccw", ccw);
- XmlParser::getBoolAttribute(node, "colorPerVertex", colorPerVertex);
- XmlParser::getBoolAttribute(node, "normalPerVertex", normalPerVertex);
- XmlParser::getBoolAttribute(node, "solid", solid);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_TriangleSet, ne);
- } else {
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementIndexedSet(X3DElemType::ENET_TriangleSet, mNodeElementCur);
- if (!def.empty()) ne->ID = def;
-
- X3DNodeElementSet &ne_alias = *((X3DNodeElementSet *)ne);
-
- ne_alias.CCW = ccw;
- ne_alias.ColorPerVertex = colorPerVertex;
- ne_alias.NormalPerVertex = normalPerVertex;
- ne_alias.Solid = solid;
- // check for child nodes
- if (!isNodeEmpty(node)) {
- ParseHelper_Node_Enter(ne);
- for (auto currentChildNode : node.children()) {
- const std::string &currentChildName = currentChildNode.name();
- // check for X3DComposedGeometryNodes
- if (currentChildName == "Color")
- readColor(currentChildNode);
- else if (currentChildName == "ColorRGBA")
- readColorRGBA(currentChildNode);
- else if (currentChildName == "Coordinate")
- readCoordinate(currentChildNode);
- else if (currentChildName == "Normal")
- readNormal(currentChildNode);
- else if (currentChildName == "TextureCoordinate")
- readTextureCoordinate(currentChildNode);
- // check for X3DMetadataObject
- else if (!checkForMetadataNode(currentChildNode))
- skipUnsupportedNode("TriangleSet", currentChildNode);
- }
- ParseHelper_Node_Exit();
- } // if(!isNodeEmpty(node))
- else {
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
- }
-
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
-}
-
-// <TriangleStripSet
-// DEF="" ID
-// USE="" IDREF
-// ccw="true" SFBool [initializeOnly]
-// colorPerVertex="true" SFBool [initializeOnly]
-// normalPerVertex="true" SFBool [initializeOnly]
-// solid="true" SFBool [initializeOnly]
-// stripCount="" MFInt32 [inputOutput]
-// >
-// <!-- ComposedGeometryContentModel -->
-// ComposedGeometryContentModel is the child-node content model corresponding to X3DComposedGeometryNodes. It can contain Color (or ColorRGBA), Coordinate,
-// Normal and TextureCoordinate, in any order. No more than one instance of these nodes is allowed. Multiple VertexAttribute (FloatVertexAttribute,
-// Matrix3VertexAttribute, Matrix4VertexAttribute) nodes can also be contained.
-// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
-// </TriangleStripSet>
-void X3DImporter::readTriangleStripSet(XmlNode &node) {
- std::string use, def;
- bool ccw = true;
- bool colorPerVertex = true;
- std::vector<int32_t> stripCount;
- bool normalPerVertex = true;
- bool solid = true;
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- XmlParser::getBoolAttribute(node, "ccw", ccw);
- XmlParser::getBoolAttribute(node, "colorPerVertex", colorPerVertex);
- X3DXmlHelper::getInt32ArrayAttribute(node, "stripCount", stripCount);
- XmlParser::getBoolAttribute(node, "normalPerVertex", normalPerVertex);
- XmlParser::getBoolAttribute(node, "solid", solid);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_TriangleStripSet, ne);
- } else {
- // check data
- if (stripCount.size() == 0) throw DeadlyImportError("TriangleStripSet must contain not empty \"stripCount\" attribute.");
-
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementSet(X3DElemType::ENET_TriangleStripSet, mNodeElementCur);
- if (!def.empty()) ne->ID = def;
-
- X3DNodeElementSet &ne_alias = *((X3DNodeElementSet *)ne);
-
- ne_alias.CCW = ccw;
- ne_alias.ColorPerVertex = colorPerVertex;
- ne_alias.VertexCount = stripCount;
- ne_alias.NormalPerVertex = normalPerVertex;
- ne_alias.Solid = solid;
- // create CoordIdx
- size_t coord_num0, coord_num1, coord_num2; // indices of current triangle
- bool odd_tri; // sequence of current triangle
- size_t coord_num_sb; // index of first point of strip
-
- ne_alias.CoordIndex.clear();
- coord_num_sb = 0;
- for (std::vector<int32_t>::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); ++vc_it) {
- if (*vc_it < 3) throw DeadlyImportError("TriangleStripSet. stripCount shall be greater than or equal to three.");
-
- // set initial values for first triangle
- coord_num0 = coord_num_sb;
- coord_num1 = coord_num_sb + 1;
- coord_num2 = coord_num_sb + 2;
- odd_tri = true;
-
- for (int32_t vc = 2; vc < *vc_it; vc++) {
- if (ccw) {
- // 0 2
- // 1
- ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num0));
- ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num1));
- ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num2));
- } else {
- // 0 1
- // 2
- ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num0));
- ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num2));
- ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num1));
- } // if(ccw) else
-
- ne_alias.CoordIndex.push_back(-1); // add face delimiter.
- // prepare values for next triangle
- if (odd_tri) {
- coord_num0 = coord_num2;
- coord_num2++;
- } else {
- coord_num1 = coord_num2;
- coord_num2 = coord_num1 + 1;
- }
-
- odd_tri = !odd_tri;
- coord_num_sb = coord_num2; // that index will be start of next strip
- } // for(int32_t vc = 2; vc < *vc_it; vc++)
- } // for(std::list<int32_t>::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); vc_it++)
- // check for child nodes
- if (!isNodeEmpty(node)) {
- ParseHelper_Node_Enter(ne);
- for (auto currentChildNode : node.children()) {
- const std::string &currentChildName = currentChildNode.name();
- // check for X3DComposedGeometryNodes
- if (currentChildName == "Color")
- readColor(currentChildNode);
- else if (currentChildName == "ColorRGBA")
- readColorRGBA(currentChildNode);
- else if (currentChildName == "Coordinate")
- readCoordinate(currentChildNode);
- else if (currentChildName == "Normal")
- readNormal(currentChildNode);
- else if (currentChildName == "TextureCoordinate")
- readTextureCoordinate(currentChildNode);
- // check for X3DMetadataObject
- else if (!checkForMetadataNode(currentChildNode))
- skipUnsupportedNode("TriangleStripSet", currentChildNode);
- }
- ParseHelper_Node_Exit();
- } // if(!isNodeEmpty(node))
- else {
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
- }
-
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
-}
-
-// <Normal
-// DEF="" ID
-// USE="" IDREF
-// vector="" MFVec3f [inputOutput]
-// />
-void X3DImporter::readNormal(XmlNode &node) {
- std::string use, def;
- std::list<aiVector3D> vector;
- X3DNodeElementBase *ne=nullptr;
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- X3DXmlHelper::getVector3DListAttribute(node, "vector", vector);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Normal, ne);
- } else {
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementNormal(mNodeElementCur);
- if (!def.empty()) ne->ID = def;
-
- ((X3DNodeElementNormal *)ne)->Value = vector;
- // check for X3DMetadataObject childs.
- if (!isNodeEmpty(node))
- childrenReadMetadata(node, ne, "Normal");
- else
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
-
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
-}
-
-} // namespace Assimp
-
-#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER
diff --git a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Shape.cpp b/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Shape.cpp
deleted file mode 100644
index 1c472e1..0000000
--- a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Shape.cpp
+++ /dev/null
@@ -1,241 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2019, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-/// \file X3DImporter_Shape.cpp
-/// \brief Parsing data from nodes of "Shape" set of X3D.
-/// \date 2015-2016
-/// \author smal.root@gmail.com
-
-#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
-
-#include "X3DImporter.hpp"
-#include "X3DImporter_Macro.hpp"
-#include "X3DXmlHelper.h"
-
-namespace Assimp {
-
-void X3DImporter::readShape(XmlNode &node) {
- std::string use, def;
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Shape, ne);
- } else {
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementShape(mNodeElementCur);
- if (!def.empty()) ne->ID = def;
-
- // check for child nodes
- if (!isNodeEmpty(node)) {
- ParseHelper_Node_Enter(ne);
- for (auto currentChildNode : node.children()) {
- const std::string &currentChildName = currentChildNode.name();
- // check for appearance node
- if (currentChildName == "Appearance") readAppearance(currentChildNode);
- // check for X3DGeometryNodes
- else if (currentChildName == "Arc2D")
- readArc2D(currentChildNode);
- else if (currentChildName == "ArcClose2D")
- readArcClose2D(currentChildNode);
- else if (currentChildName == "Circle2D")
- readCircle2D(currentChildNode);
- else if (currentChildName == "Disk2D")
- readDisk2D(currentChildNode);
- else if (currentChildName == "Polyline2D")
- readPolyline2D(currentChildNode);
- else if (currentChildName == "Polypoint2D")
- readPolypoint2D(currentChildNode);
- else if (currentChildName == "Rectangle2D")
- readRectangle2D(currentChildNode);
- else if (currentChildName == "TriangleSet2D")
- readTriangleSet2D(currentChildNode);
- else if (currentChildName == "Box")
- readBox(currentChildNode);
- else if (currentChildName == "Cone")
- readCone(currentChildNode);
- else if (currentChildName == "Cylinder")
- readCylinder(currentChildNode);
- else if (currentChildName == "ElevationGrid")
- readElevationGrid(currentChildNode);
- else if (currentChildName == "Extrusion")
- readExtrusion(currentChildNode);
- else if (currentChildName == "IndexedFaceSet")
- readIndexedFaceSet(currentChildNode);
- else if (currentChildName == "Sphere")
- readSphere(currentChildNode);
- else if (currentChildName == "IndexedLineSet")
- readIndexedLineSet(currentChildNode);
- else if (currentChildName == "LineSet")
- readLineSet(currentChildNode);
- else if (currentChildName == "PointSet")
- readPointSet(currentChildNode);
- else if (currentChildName == "IndexedTriangleFanSet")
- readIndexedTriangleFanSet(currentChildNode);
- else if (currentChildName == "IndexedTriangleSet")
- readIndexedTriangleSet(currentChildNode);
- else if (currentChildName == "IndexedTriangleStripSet")
- readIndexedTriangleStripSet(currentChildNode);
- else if (currentChildName == "TriangleFanSet")
- readTriangleFanSet(currentChildNode);
- else if (currentChildName == "TriangleSet")
- readTriangleSet(currentChildNode);
- // check for X3DMetadataObject
- else if (!checkForMetadataNode(currentChildNode))
- skipUnsupportedNode("Shape", currentChildNode);
- }
-
- ParseHelper_Node_Exit();
- } // if (!isNodeEmpty(node))
- else {
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
- }
-
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
-}
-
-// <Appearance
-// DEF="" ID
-// USE="" IDREF
-// >
-// <!-- AppearanceChildContentModel -->
-// "Child-node content model corresponding to X3DAppearanceChildNode. Appearance can contain FillProperties, LineProperties, Material, any Texture node and
-// any TextureTransform node, in any order. No more than one instance of these nodes is allowed. Appearance may also contain multiple shaders (ComposedShader,
-// PackagedShader, ProgramShader).
-// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model."
-// </Appearance>
-void X3DImporter::readAppearance(XmlNode &node) {
- std::string use, def;
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Appearance, ne);
- } else {
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementAppearance(mNodeElementCur);
- if (!def.empty()) ne->ID = def;
-
- // check for child nodes
- if (!isNodeEmpty(node)) {
- ParseHelper_Node_Enter(ne);
- for (auto currentChildNode : node.children()) {
- const std::string &currentChildName = currentChildNode.name();
- if (currentChildName == "Material")
- readMaterial(currentChildNode);
- else if (currentChildName == "ImageTexture")
- readImageTexture(currentChildNode);
- else if (currentChildName == "TextureTransform")
- readTextureTransform(currentChildNode);
- // check for X3DMetadataObject
- else if (!checkForMetadataNode(currentChildNode))
- skipUnsupportedNode("Appearance", currentChildNode);
- }
- ParseHelper_Node_Exit();
- } // if(!isNodeEmpty(node))
- else {
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
- }
-
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
-}
-
-// <Material
-// DEF="" ID
-// USE="" IDREF
-// ambientIntensity="0.2" SFFloat [inputOutput]
-// diffuseColor="0.8 0.8 0.8" SFColor [inputOutput]
-// emissiveColor="0 0 0" SFColor [inputOutput]
-// shininess="0.2" SFFloat [inputOutput]
-// specularColor="0 0 0" SFColor [inputOutput]
-// transparency="0" SFFloat [inputOutput]
-// />
-void X3DImporter::readMaterial(XmlNode &node) {
- std::string use, def;
- float ambientIntensity = 0.2f;
- float shininess = 0.2f;
- float transparency = 0;
- aiColor3D diffuseColor(0.8f, 0.8f, 0.8f);
- aiColor3D emissiveColor(0, 0, 0);
- aiColor3D specularColor(0, 0, 0);
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- XmlParser::getFloatAttribute(node, "ambientIntensity", ambientIntensity);
- XmlParser::getFloatAttribute(node, "shininess", shininess);
- XmlParser::getFloatAttribute(node, "transparency", transparency);
- X3DXmlHelper::getColor3DAttribute(node, "diffuseColor", diffuseColor);
- X3DXmlHelper::getColor3DAttribute(node, "emissiveColor", emissiveColor);
- X3DXmlHelper::getColor3DAttribute(node, "specularColor", specularColor);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Material, ne);
- } else {
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementMaterial(mNodeElementCur);
- if (!def.empty()) ne->ID = def;
-
- ((X3DNodeElementMaterial *)ne)->AmbientIntensity = ambientIntensity;
- ((X3DNodeElementMaterial *)ne)->Shininess = shininess;
- ((X3DNodeElementMaterial *)ne)->Transparency = transparency;
- ((X3DNodeElementMaterial *)ne)->DiffuseColor = diffuseColor;
- ((X3DNodeElementMaterial *)ne)->EmissiveColor = emissiveColor;
- ((X3DNodeElementMaterial *)ne)->SpecularColor = specularColor;
- // check for child nodes
- if (!isNodeEmpty(node))
- childrenReadMetadata(node, ne, "Material");
- else
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
-
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
-}
-
-} // namespace Assimp
-
-#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER
diff --git a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Texturing.cpp b/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Texturing.cpp
deleted file mode 100644
index 32c1a90..0000000
--- a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Texturing.cpp
+++ /dev/null
@@ -1,179 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2019, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-/// \file X3DImporter_Texturing.cpp
-/// \brief Parsing data from nodes of "Texturing" set of X3D.
-/// \date 2015-2016
-/// \author smal.root@gmail.com
-
-#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
-
-#include "X3DImporter.hpp"
-#include "X3DImporter_Macro.hpp"
-#include "X3DXmlHelper.h"
-
-namespace Assimp {
-
-// <ImageTexture
-// DEF="" ID
-// USE="" IDREF
-// repeatS="true" SFBool
-// repeatT="true" SFBool
-// url="" MFString
-// />
-// When the url field contains no values ([]), texturing is disabled.
-void X3DImporter::readImageTexture(XmlNode &node) {
- std::string use, def;
- bool repeatS = true;
- bool repeatT = true;
- std::list<std::string> url;
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- XmlParser::getBoolAttribute(node, "repeatS", repeatS);
- XmlParser::getBoolAttribute(node, "repeatT", repeatT);
- X3DXmlHelper::getStringListAttribute(node, "url", url);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_ImageTexture, ne);
- } else {
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementImageTexture(mNodeElementCur);
- if (!def.empty()) ne->ID = def;
-
- ((X3DNodeElementImageTexture *)ne)->RepeatS = repeatS;
- ((X3DNodeElementImageTexture *)ne)->RepeatT = repeatT;
- // Attribute "url" can contain list of strings. But we need only one - first.
- if (!url.empty())
- ((X3DNodeElementImageTexture *)ne)->URL = url.front();
- else
- ((X3DNodeElementImageTexture *)ne)->URL = "";
-
- // check for X3DMetadataObject childs.
- if (!isNodeEmpty(node))
- childrenReadMetadata(node, ne, "ImageTexture");
- else
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
-
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
-}
-
-// <TextureCoordinate
-// DEF="" ID
-// USE="" IDREF
-// point="" MFVec3f [inputOutput]
-// />
-void X3DImporter::readTextureCoordinate(XmlNode &node) {
- std::string use, def;
- std::list<aiVector2D> point;
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- X3DXmlHelper::getVector2DListAttribute(node, "point", point);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_TextureCoordinate, ne);
- } else {
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementTextureCoordinate(mNodeElementCur);
- if (!def.empty()) ne->ID = def;
-
- ((X3DNodeElementTextureCoordinate *)ne)->Value = point;
- // check for X3DMetadataObject childs.
- if (!isNodeEmpty(node))
- childrenReadMetadata(node, ne, "TextureCoordinate");
- else
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
-
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
-}
-
-// <TextureTransform
-// DEF="" ID
-// USE="" IDREF
-// center="0 0" SFVec2f [inputOutput]
-// rotation="0" SFFloat [inputOutput]
-// scale="1 1" SFVec2f [inputOutput]
-// translation="0 0" SFVec2f [inputOutput]
-// />
-void X3DImporter::readTextureTransform(XmlNode &node) {
- std::string use, def;
- aiVector2D center(0, 0);
- float rotation = 0;
- aiVector2D scale(1, 1);
- aiVector2D translation(0, 0);
- X3DNodeElementBase *ne(nullptr);
-
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- X3DXmlHelper::getVector2DAttribute(node, "center", center);
- XmlParser::getFloatAttribute(node, "rotation", rotation);
- X3DXmlHelper::getVector2DAttribute(node, "scale", scale);
- X3DXmlHelper::getVector2DAttribute(node, "translation", translation);
-
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_TextureTransform, ne);
- } else {
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementTextureTransform(mNodeElementCur);
- if (!def.empty()) ne->ID = def;
-
- ((X3DNodeElementTextureTransform *)ne)->Center = center;
- ((X3DNodeElementTextureTransform *)ne)->Rotation = rotation;
- ((X3DNodeElementTextureTransform *)ne)->Scale = scale;
- ((X3DNodeElementTextureTransform *)ne)->Translation = translation;
- // check for X3DMetadataObject childs.
- if (!isNodeEmpty(node))
- childrenReadMetadata(node, ne, "TextureTransform");
- else
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
-
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
-}
-
-} // namespace Assimp
-
-#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER
diff --git a/src/mesh/assimp-master/code/AssetLib/X3D/X3DXmlHelper.cpp b/src/mesh/assimp-master/code/AssetLib/X3D/X3DXmlHelper.cpp
deleted file mode 100644
index ff24b74..0000000
--- a/src/mesh/assimp-master/code/AssetLib/X3D/X3DXmlHelper.cpp
+++ /dev/null
@@ -1,294 +0,0 @@
-#include "X3DXmlHelper.h"
-#include "X3DImporter.hpp"
-
-#include <assimp/ParsingUtils.h>
-
-namespace Assimp {
-
-bool X3DXmlHelper::getColor3DAttribute(XmlNode &node, const char *attributeName, aiColor3D &color) {
- std::string val;
- if (XmlParser::getStdStrAttribute(node, attributeName, val)) {
- std::vector<std::string> values;
- tokenize<std::string>(val, values, " ");
- if (values.size() != 3) {
- Throw_ConvertFail_Str2ArrF(node.name(), attributeName);
- return false;
- }
- auto it = values.begin();
- color.r = stof(*it++);
- color.g = stof(*it++);
- color.b = stof(*it);
- return true;
- }
- return false;
-}
-
-bool X3DXmlHelper::getVector2DAttribute(XmlNode &node, const char *attributeName, aiVector2D &color) {
- std::string val;
- if (XmlParser::getStdStrAttribute(node, attributeName, val)) {
- std::vector<std::string> values;
- tokenize<std::string>(val, values, " ");
- if (values.size() != 2) {
- Throw_ConvertFail_Str2ArrF(node.name(), attributeName);
- return false;
- }
- auto it = values.begin();
- color.x = stof(*it++);
- color.y = stof(*it);
- return true;
- }
- return false;
-}
-
-bool X3DXmlHelper::getVector3DAttribute(XmlNode &node, const char *attributeName, aiVector3D &color) {
- std::string val;
- if (XmlParser::getStdStrAttribute(node, attributeName, val)) {
- std::vector<std::string> values;
- tokenize<std::string>(val, values, " ");
- if (values.size() != 3) {
- Throw_ConvertFail_Str2ArrF(node.name(), attributeName);
- return false;
- }
- auto it = values.begin();
- color.x = stof(*it++);
- color.y = stof(*it++);
- color.z = stof(*it);
- return true;
- }
- return false;
-}
-
-bool X3DXmlHelper::getBooleanArrayAttribute(XmlNode &node, const char *attributeName, std::vector<bool> &boolArray) {
- std::string val;
- if (XmlParser::getStdStrAttribute(node, attributeName, val)) {
- std::vector<std::string> values;
- tokenize<std::string>(val, values, " ");
- auto it = values.begin();
- while (it != values.end()) {
- auto s = *it++;
- if (!s.empty())
- boolArray.push_back(s[0] == 't' || s[0] == '1');
- else
- Throw_ConvertFail_Str2ArrB(node.name(), attributeName);
- }
- return true;
- }
- return false;
-}
-
-bool X3DXmlHelper::getDoubleArrayAttribute(XmlNode &node, const char *attributeName, std::vector<double> &doubleArray) {
- std::string val;
- if (XmlParser::getStdStrAttribute(node, attributeName, val)) {
- std::vector<std::string> values;
- tokenize<std::string>(val, values, " ");
- auto it = values.begin();
- while (it != values.end()) {
- auto s = *it++;
- if (!s.empty())
- doubleArray.push_back(atof(s.c_str()));
- else
- Throw_ConvertFail_Str2ArrD(node.name(), attributeName);
- }
- return true;
- }
- return false;
-}
-
-bool X3DXmlHelper::getFloatArrayAttribute(XmlNode &node, const char *attributeName, std::vector<float> &floatArray) {
- std::string val;
- if (XmlParser::getStdStrAttribute(node, attributeName, val)) {
- std::vector<std::string> values;
- tokenize<std::string>(val, values, " ");
- auto it = values.begin();
- while (it != values.end()) {
- auto s = *it++;
- if (!s.empty())
- floatArray.push_back((float)atof(s.c_str()));
- else
- Throw_ConvertFail_Str2ArrF(node.name(), attributeName);
- }
- return true;
- }
- return false;
-}
-
-bool X3DXmlHelper::getInt32ArrayAttribute(XmlNode &node, const char *attributeName, std::vector<int32_t> &intArray) {
- std::string val;
- if (XmlParser::getStdStrAttribute(node, attributeName, val)) {
- std::vector<std::string> values;
- tokenize<std::string>(val, values, " ");
- auto it = values.begin();
- while (it != values.end()) {
- auto s = *it++;
- if (!s.empty())
- intArray.push_back((int32_t)atof(s.c_str()));
- else
- Throw_ConvertFail_Str2ArrI(node.name(), attributeName);
- }
- return true;
- }
- return false;
-}
-
-bool X3DXmlHelper::getStringListAttribute(XmlNode &node, const char *attributeName, std::list<std::string> &stringList) {
- std::string val;
- if (XmlParser::getStdStrAttribute(node, attributeName, val)) {
- std::vector<std::string> values;
- tokenize<std::string>(val, values, " ");
- auto it = values.begin();
- std::string currentConcat = "";
- bool inQuotes = false;
- while (it != values.end()) {
- auto s = *it++;
- if (!s.empty()) {
- if (inQuotes) {
- if (*(s.rbegin()) == '"') {
- stringList.push_back(currentConcat + s.substr(0, s.length() - 1));
- currentConcat = "";
- inQuotes = false;
- } else {
- currentConcat += " " + s;
- }
- } else {
- if (s[0] == '"') {
- currentConcat = s.substr(1);
- inQuotes = true;
- } else {
- stringList.push_back(s);
- }
- }
- } else if (!inQuotes)
- Throw_ConvertFail_Str2ArrI(node.name(), attributeName);
- }
- if (inQuotes) Throw_ConvertFail_Str2ArrI(node.name(), attributeName);
- return true;
- }
- return false;
-}
-
-bool X3DXmlHelper::getStringArrayAttribute(XmlNode &node, const char *attributeName, std::vector<std::string> &stringArray) {
- std::list<std::string> tlist;
-
- if (getStringListAttribute(node, attributeName, tlist)) {
- if (!tlist.empty()) {
- stringArray.reserve(tlist.size());
- for (std::list<std::string>::iterator it = tlist.begin(); it != tlist.end(); ++it) {
- stringArray.push_back(*it);
- }
- return true;
- }
- }
- return false;
-}
-
-bool X3DXmlHelper::getVector2DListAttribute(XmlNode &node, const char *attributeName, std::list<aiVector2D> &vectorList) {
- std::string val;
- if (XmlParser::getStdStrAttribute(node, attributeName, val)) {
- std::vector<std::string> values;
- tokenize<std::string>(val, values, " ");
- if (values.size() % 2) Throw_ConvertFail_Str2ArrF(node.name(), attributeName);
- auto it = values.begin();
- while (it != values.end()) {
- aiVector2D tvec;
-
- tvec.x = (float)atof((*it++).c_str());
- tvec.y = (float)atof((*it++).c_str());
- vectorList.push_back(tvec);
- }
- return true;
- }
- return false;
-}
-
-bool X3DXmlHelper::getVector2DArrayAttribute(XmlNode &node, const char *attributeName, std::vector<aiVector2D> &vectorArray) {
- std::list<aiVector2D> tlist;
-
- if (getVector2DListAttribute(node, attributeName, tlist)) {
- if (!tlist.empty()) {
- vectorArray.reserve(tlist.size());
- for (std::list<aiVector2D>::iterator it = tlist.begin(); it != tlist.end(); ++it) {
- vectorArray.push_back(*it);
- }
- return true;
- }
- }
- return false;
-}
-
-bool X3DXmlHelper::getVector3DListAttribute(XmlNode &node, const char *attributeName, std::list<aiVector3D> &vectorList) {
- std::string val;
- if (XmlParser::getStdStrAttribute(node, attributeName, val)) {
- std::vector<std::string> values;
- tokenize<std::string>(val, values, " ");
- if (values.size() % 3 != 0) Throw_ConvertFail_Str2ArrF(node.name(), attributeName);
- auto it = values.begin();
- while (it != values.end()) {
- aiVector3D tvec;
-
- tvec.x = (float)atof((*it++).c_str());
- tvec.y = (float)atof((*it++).c_str());
- tvec.z = (float)atof((*it++).c_str());
- vectorList.push_back(tvec);
- }
- return true;
- }
- return false;
-}
-
-bool X3DXmlHelper::getVector3DArrayAttribute(XmlNode &node, const char *attributeName, std::vector<aiVector3D> &vectorArray) {
- std::list<aiVector3D> tlist;
-
- if (getVector3DListAttribute(node, attributeName, tlist)) {
- if (!tlist.empty()) {
- vectorArray.reserve(tlist.size());
- for (std::list<aiVector3D>::iterator it = tlist.begin(); it != tlist.end(); ++it) {
- vectorArray.push_back(*it);
- }
- return true;
- }
- }
- return false;
-}
-
-bool X3DXmlHelper::getColor3DListAttribute(XmlNode &node, const char *attributeName, std::list<aiColor3D> &colorList) {
- std::string val;
- if (XmlParser::getStdStrAttribute(node, attributeName, val)) {
- std::vector<std::string> values;
- tokenize<std::string>(val, values, " ");
- if (values.size() % 3 != 0) Throw_ConvertFail_Str2ArrF(node.name(), attributeName);
- auto it = values.begin();
- while (it != values.end()) {
- aiColor3D tvec;
-
- tvec.r = (float)atof((*it++).c_str());
- tvec.g = (float)atof((*it++).c_str());
- tvec.b = (float)atof((*it++).c_str());
- colorList.push_back(tvec);
- }
- return true;
- }
- return false;
-}
-
-bool X3DXmlHelper::getColor4DListAttribute(XmlNode &node, const char *attributeName, std::list<aiColor4D> &colorList) {
- std::string val;
- if (XmlParser::getStdStrAttribute(node, attributeName, val)) {
- std::vector<std::string> values;
- tokenize<std::string>(val, values, " ");
- if (values.size() % 4 != 0) Throw_ConvertFail_Str2ArrF(node.name(), attributeName);
- auto it = values.begin();
- while (it != values.end()) {
- aiColor4D tvec;
-
- tvec.r = (float)atof((*it++).c_str());
- tvec.g = (float)atof((*it++).c_str());
- tvec.b = (float)atof((*it++).c_str());
- tvec.a = (float)atof((*it++).c_str());
- colorList.push_back(tvec);
- }
- return true;
- }
- return false;
-}
-
-} // namespace Assimp
diff --git a/src/mesh/assimp-master/code/AssetLib/X3D/X3DXmlHelper.h b/src/mesh/assimp-master/code/AssetLib/X3D/X3DXmlHelper.h
deleted file mode 100644
index dd305f8..0000000
--- a/src/mesh/assimp-master/code/AssetLib/X3D/X3DXmlHelper.h
+++ /dev/null
@@ -1,30 +0,0 @@
-#pragma once
-
-#include <assimp/XmlParser.h>
-#include <assimp/types.h>
-#include <list>
-
-namespace Assimp {
-
-class X3DXmlHelper {
-public:
- static bool getColor3DAttribute(XmlNode &node, const char *attributeName, aiColor3D &color);
- static bool getVector2DAttribute(XmlNode &node, const char *attributeName, aiVector2D &vector);
- static bool getVector3DAttribute(XmlNode &node, const char *attributeName, aiVector3D &vector);
-
- static bool getBooleanArrayAttribute(XmlNode &node, const char *attributeName, std::vector<bool> &boolArray);
- static bool getDoubleArrayAttribute(XmlNode &node, const char *attributeName, std::vector<double> &doubleArray);
- static bool getFloatArrayAttribute(XmlNode &node, const char *attributeName, std::vector<float> &floatArray);
- static bool getInt32ArrayAttribute(XmlNode &node, const char *attributeName, std::vector<int32_t> &intArray);
- static bool getStringListAttribute(XmlNode &node, const char *attributeName, std::list<std::string> &stringArray);
- static bool getStringArrayAttribute(XmlNode &node, const char *attributeName, std::vector<std::string> &stringArray);
-
- static bool getVector2DListAttribute(XmlNode &node, const char *attributeName, std::list<aiVector2D> &vectorList);
- static bool getVector2DArrayAttribute(XmlNode &node, const char *attributeName, std::vector<aiVector2D> &vectorArray);
- static bool getVector3DListAttribute(XmlNode &node, const char *attributeName, std::list<aiVector3D> &vectorList);
- static bool getVector3DArrayAttribute(XmlNode &node, const char *attributeName, std::vector<aiVector3D> &vectorArray);
- static bool getColor3DListAttribute(XmlNode &node, const char *attributeName, std::list<aiColor3D> &colorList);
- static bool getColor4DListAttribute(XmlNode &node, const char *attributeName, std::list<aiColor4D> &colorList);
-};
-
-} // namespace Assimp