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diff --git a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Node.hpp b/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Node.hpp deleted file mode 100644 index 8d33c4b..0000000 --- a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Node.hpp +++ /dev/null @@ -1,463 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ -/// \file X3DImporter_Node.hpp -/// \brief Elements of scene graph. -/// \date 2015-2016 -/// \author smal.root@gmail.com - -#ifndef INCLUDED_AI_X3D_IMPORTER_NODE_H -#define INCLUDED_AI_X3D_IMPORTER_NODE_H - -// Header files, Assimp. -#include <assimp/types.h> - -#include <list> -#include <vector> - -enum X3DElemType { - ENET_Group, ///< Element has type "Group". - ENET_MetaBoolean, ///< Element has type "Metadata boolean". - ENET_MetaDouble, ///< Element has type "Metadata double". - ENET_MetaFloat, ///< Element has type "Metadata float". - ENET_MetaInteger, ///< Element has type "Metadata integer". - ENET_MetaSet, ///< Element has type "Metadata set". - ENET_MetaString, ///< Element has type "Metadata string". - ENET_Arc2D, ///< Element has type "Arc2D". - ENET_ArcClose2D, ///< Element has type "ArcClose2D". - ENET_Circle2D, ///< Element has type "Circle2D". - ENET_Disk2D, ///< Element has type "Disk2D". - ENET_Polyline2D, ///< Element has type "Polyline2D". - ENET_Polypoint2D, ///< Element has type "Polypoint2D". - ENET_Rectangle2D, ///< Element has type "Rectangle2D". - ENET_TriangleSet2D, ///< Element has type "TriangleSet2D". - ENET_Box, ///< Element has type "Box". - ENET_Cone, ///< Element has type "Cone". - ENET_Cylinder, ///< Element has type "Cylinder". - ENET_Sphere, ///< Element has type "Sphere". - ENET_ElevationGrid, ///< Element has type "ElevationGrid". - ENET_Extrusion, ///< Element has type "Extrusion". - ENET_Coordinate, ///< Element has type "Coordinate". - ENET_Normal, ///< Element has type "Normal". - ENET_TextureCoordinate, ///< Element has type "TextureCoordinate". - ENET_IndexedFaceSet, ///< Element has type "IndexedFaceSet". - ENET_IndexedLineSet, ///< Element has type "IndexedLineSet". - ENET_IndexedTriangleSet, ///< Element has type "IndexedTriangleSet". - ENET_IndexedTriangleFanSet, ///< Element has type "IndexedTriangleFanSet". - ENET_IndexedTriangleStripSet, ///< Element has type "IndexedTriangleStripSet". - ENET_LineSet, ///< Element has type "LineSet". - ENET_PointSet, ///< Element has type "PointSet". - ENET_TriangleSet, ///< Element has type "TriangleSet". - ENET_TriangleFanSet, ///< Element has type "TriangleFanSet". - ENET_TriangleStripSet, ///< Element has type "TriangleStripSet". - ENET_Color, ///< Element has type "Color". - ENET_ColorRGBA, ///< Element has type "ColorRGBA". - ENET_Shape, ///< Element has type "Shape". - ENET_Appearance, ///< Element has type "Appearance". - ENET_Material, ///< Element has type "Material". - ENET_ImageTexture, ///< Element has type "ImageTexture". - ENET_TextureTransform, ///< Element has type "TextureTransform". - ENET_DirectionalLight, ///< Element has type "DirectionalLight". - ENET_PointLight, ///< Element has type "PointLight". - ENET_SpotLight, ///< Element has type "SpotLight". - - ENET_Invalid ///< Element has invalid type and possible contain invalid data. -}; - -struct X3DNodeElementBase { - X3DNodeElementBase *Parent; - std::string ID; - std::list<X3DNodeElementBase *> Children; - X3DElemType Type; - - virtual ~X3DNodeElementBase() { - // empty - } - -protected: - X3DNodeElementBase(X3DElemType type, X3DNodeElementBase *pParent) : - Parent(pParent), Type(type) { - // empty - } -}; - -/// This struct hold <Color> value. -struct X3DNodeElementColor : X3DNodeElementBase { - std::list<aiColor3D> Value; ///< Stored value. - - /// Constructor - /// \param [in] pParent - pointer to parent node. - X3DNodeElementColor(X3DNodeElementBase *pParent) : - X3DNodeElementBase(X3DElemType::ENET_Color, pParent) {} - -}; // struct X3DNodeElementColor - -/// This struct hold <ColorRGBA> value. -struct X3DNodeElementColorRGBA : X3DNodeElementBase { - std::list<aiColor4D> Value; ///< Stored value. - - /// Constructor - /// \param [in] pParent - pointer to parent node. - X3DNodeElementColorRGBA(X3DNodeElementBase *pParent) : - X3DNodeElementBase(X3DElemType::ENET_ColorRGBA, pParent) {} - -}; // struct X3DNodeElementColorRGBA - -/// This struct hold <Coordinate> value. -struct X3DNodeElementCoordinate : public X3DNodeElementBase { - std::list<aiVector3D> Value; ///< Stored value. - - /// Constructor - /// \param [in] pParent - pointer to parent node. - X3DNodeElementCoordinate(X3DNodeElementBase *pParent) : - X3DNodeElementBase(X3DElemType::ENET_Coordinate, pParent) {} - -}; // struct X3DNodeElementCoordinate - -/// This struct hold <Normal> value. -struct X3DNodeElementNormal : X3DNodeElementBase { - std::list<aiVector3D> Value; ///< Stored value. - - /// Constructor - /// \param [in] pParent - pointer to parent node. - X3DNodeElementNormal(X3DNodeElementBase *pParent) : - X3DNodeElementBase(X3DElemType::ENET_Normal, pParent) {} - -}; // struct X3DNodeElementNormal - -/// This struct hold <TextureCoordinate> value. -struct X3DNodeElementTextureCoordinate : X3DNodeElementBase { - std::list<aiVector2D> Value; ///< Stored value. - - /// Constructor - /// \param [in] pParent - pointer to parent node. - X3DNodeElementTextureCoordinate(X3DNodeElementBase *pParent) : - X3DNodeElementBase(X3DElemType::ENET_TextureCoordinate, pParent) {} - -}; // struct X3DNodeElementTextureCoordinate - -/// Two-dimensional figure. -struct X3DNodeElementGeometry2D : X3DNodeElementBase { - std::list<aiVector3D> Vertices; ///< Vertices list. - size_t NumIndices; ///< Number of indices in one face. - bool Solid; ///< Flag: if true then render must use back-face culling, else render must draw both sides of object. - - /// Constructor. - /// \param [in] pParent - pointer to parent node. - /// \param [in] pType - type of geometry object. - X3DNodeElementGeometry2D(X3DElemType pType, X3DNodeElementBase *pParent) : - X3DNodeElementBase(pType, pParent), Solid(true) {} - -}; // class X3DNodeElementGeometry2D - -/// Three-dimensional body. -struct X3DNodeElementGeometry3D : X3DNodeElementBase { - std::list<aiVector3D> Vertices; ///< Vertices list. - size_t NumIndices; ///< Number of indices in one face. - bool Solid; ///< Flag: if true then render must use back-face culling, else render must draw both sides of object. - - /// Constructor. - /// \param [in] pParent - pointer to parent node. - /// \param [in] pType - type of geometry object. - X3DNodeElementGeometry3D(X3DElemType pType, X3DNodeElementBase *pParent) : - X3DNodeElementBase(pType, pParent), Vertices(), NumIndices(0), Solid(true) { - // empty - } -}; // class X3DNodeElementGeometry3D - -/// Uniform rectangular grid of varying height. -struct X3DNodeElementElevationGrid : X3DNodeElementGeometry3D { - bool NormalPerVertex; ///< If true then normals are defined for every vertex, else for every face(line). - bool ColorPerVertex; ///< If true then colors are defined for every vertex, else for every face(line). - /// If the angle between the geometric normals of two adjacent faces is less than the crease angle, normals shall be calculated so that the faces are - /// shaded smoothly across the edge; otherwise, normals shall be calculated so that a lighting discontinuity across the edge is produced. - float CreaseAngle; - std::vector<int32_t> CoordIdx; ///< Coordinates list by faces. In X3D format: "-1" - delimiter for faces. - - /// Constructor. - /// \param [in] pParent - pointer to parent node. - /// \param [in] pType - type of geometry object. - X3DNodeElementElevationGrid(X3DElemType pType, X3DNodeElementBase *pParent) : - X3DNodeElementGeometry3D(pType, pParent) {} -}; // class X3DNodeElementIndexedSet - -/// Shape with indexed vertices. -struct X3DNodeElementIndexedSet : public X3DNodeElementGeometry3D { - /// The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors - /// used in the lighting model equations. If ccw is TRUE, the normals shall follow the right hand rule; the orientation of each normal with respect to - /// the vertices (taken in order) shall be such that the vertices appear to be oriented in a counterclockwise order when the vertices are viewed (in the - /// local coordinate system of the Shape) from the opposite direction as the normal. If ccw is FALSE, the normals shall be oriented in the opposite - /// direction. If normals are not generated but are supplied using a Normal node, and the orientation of the normals does not match the setting of the - /// ccw field, results are undefined. - bool CCW; - std::vector<int32_t> ColorIndex; ///< Field to specify the polygonal faces by indexing into the <Color> or <ColorRGBA>. - bool ColorPerVertex; ///< If true then colors are defined for every vertex, else for every face(line). - /// The convex field indicates whether all polygons in the shape are convex (TRUE). A polygon is convex if it is planar, does not intersect itself, - /// and all of the interior angles at its vertices are less than 180 degrees. Non planar and self intersecting polygons may produce undefined results - /// even if the convex field is FALSE. - bool Convex; - std::vector<int32_t> CoordIndex; ///< Field to specify the polygonal faces by indexing into the <Coordinate>. - /// If the angle between the geometric normals of two adjacent faces is less than the crease angle, normals shall be calculated so that the faces are - /// shaded smoothly across the edge; otherwise, normals shall be calculated so that a lighting discontinuity across the edge is produced. - float CreaseAngle; - std::vector<int32_t> NormalIndex; ///< Field to specify the polygonal faces by indexing into the <Normal>. - bool NormalPerVertex; ///< If true then normals are defined for every vertex, else for every face(line). - std::vector<int32_t> TexCoordIndex; ///< Field to specify the polygonal faces by indexing into the <TextureCoordinate>. - - /// Constructor. - /// \param [in] pParent - pointer to parent node. - /// \param [in] pType - type of geometry object. - X3DNodeElementIndexedSet(X3DElemType pType, X3DNodeElementBase *pParent) : - X3DNodeElementGeometry3D(pType, pParent) {} -}; // class X3DNodeElementIndexedSet - -/// Shape with set of vertices. -struct X3DNodeElementSet : X3DNodeElementGeometry3D { - /// The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors - /// used in the lighting model equations. If ccw is TRUE, the normals shall follow the right hand rule; the orientation of each normal with respect to - /// the vertices (taken in order) shall be such that the vertices appear to be oriented in a counterclockwise order when the vertices are viewed (in the - /// local coordinate system of the Shape) from the opposite direction as the normal. If ccw is FALSE, the normals shall be oriented in the opposite - /// direction. If normals are not generated but are supplied using a Normal node, and the orientation of the normals does not match the setting of the - /// ccw field, results are undefined. - bool CCW; - bool ColorPerVertex; ///< If true then colors are defined for every vertex, else for every face(line). - bool NormalPerVertex; ///< If true then normals are defined for every vertex, else for every face(line). - std::vector<int32_t> CoordIndex; ///< Field to specify the polygonal faces by indexing into the <Coordinate>. - std::vector<int32_t> NormalIndex; ///< Field to specify the polygonal faces by indexing into the <Normal>. - std::vector<int32_t> TexCoordIndex; ///< Field to specify the polygonal faces by indexing into the <TextureCoordinate>. - std::vector<int32_t> VertexCount; ///< Field describes how many vertices are to be used in each polyline(polygon) from the <Coordinate> field. - - /// Constructor. - /// \param [in] pParent - pointer to parent node. - /// \param [in] pType - type of geometry object. - X3DNodeElementSet(X3DElemType type, X3DNodeElementBase *pParent) : - X3DNodeElementGeometry3D(type, pParent) {} - -}; // class X3DNodeElementSet - -/// This struct hold <Shape> value. -struct X3DNodeElementShape : X3DNodeElementBase { - - /// Constructor - /// \param [in] pParent - pointer to parent node. - X3DNodeElementShape(X3DNodeElementBase *pParent) : - X3DNodeElementBase(X3DElemType::ENET_Shape, pParent) {} -}; // struct X3DNodeElementShape - -/// This struct hold <Appearance> value. -struct X3DNodeElementAppearance : public X3DNodeElementBase { - - /// Constructor - /// \param [in] pParent - pointer to parent node. - X3DNodeElementAppearance(X3DNodeElementBase *pParent) : - X3DNodeElementBase(X3DElemType::ENET_Appearance, pParent) {} - -}; // struct X3DNodeElementAppearance - -struct X3DNodeElementMaterial : public X3DNodeElementBase { - float AmbientIntensity; ///< Specifies how much ambient light from light sources this surface shall reflect. - aiColor3D DiffuseColor; ///< Reflects all X3D light sources depending on the angle of the surface with respect to the light source. - aiColor3D EmissiveColor; ///< Models "glowing" objects. This can be useful for displaying pre-lit models. - float Shininess; ///< Lower shininess values produce soft glows, while higher values result in sharper, smaller highlights. - aiColor3D SpecularColor; ///< The specularColor and shininess fields determine the specular highlights. - float Transparency; ///< Specifies how "clear" an object is, with 1.0 being completely transparent, and 0.0 completely opaque. - - /// Constructor. - /// \param [in] pParent - pointer to parent node. - /// \param [in] pType - type of geometry object. - X3DNodeElementMaterial(X3DNodeElementBase *pParent) : - X3DNodeElementBase(X3DElemType::ENET_Material, pParent), - AmbientIntensity(0.0f), - DiffuseColor(), - EmissiveColor(), - Shininess(0.0f), - SpecularColor(), - Transparency(1.0f) { - // empty - } -}; // class X3DNodeElementMaterial - -/// This struct hold <ImageTexture> value. -struct X3DNodeElementImageTexture : X3DNodeElementBase { - /// RepeatS and RepeatT, that specify how the texture wraps in the S and T directions. If repeatS is TRUE (the default), the texture map is repeated - /// outside the [0.0, 1.0] texture coordinate range in the S direction so that it fills the shape. If repeatS is FALSE, the texture coordinates are - /// clamped in the S direction to lie within the [0.0, 1.0] range. The repeatT field is analogous to the repeatS field. - bool RepeatS; - bool RepeatT; ///< See \ref RepeatS. - std::string URL; ///< URL of the texture. - - /// Constructor - /// \param [in] pParent - pointer to parent node. - X3DNodeElementImageTexture(X3DNodeElementBase *pParent) : - X3DNodeElementBase(X3DElemType::ENET_ImageTexture, pParent) {} - -}; // struct X3DNodeElementImageTexture - -/// This struct hold <TextureTransform> value. -struct X3DNodeElementTextureTransform : X3DNodeElementBase { - aiVector2D Center; ///< Specifies a translation offset in texture coordinate space about which the rotation and scale fields are applied. - float Rotation; ///< Specifies a rotation in angle base units of the texture coordinates about the center point after the scale has been applied. - aiVector2D Scale; ///< Specifies a scaling factor in S and T of the texture coordinates about the center point. - aiVector2D Translation; ///< Specifies a translation of the texture coordinates. - - /// Constructor - /// \param [in] pParent - pointer to parent node. - X3DNodeElementTextureTransform(X3DNodeElementBase *pParent) : - X3DNodeElementBase(X3DElemType::ENET_TextureTransform, pParent) {} - -}; // struct X3DNodeElementTextureTransform - -struct X3DNodeElementGroup : X3DNodeElementBase { - aiMatrix4x4 Transformation; ///< Transformation matrix. - - /// As you know node elements can use already defined node elements when attribute "USE" is defined. - /// Standard search when looking for an element in the whole scene graph, existing at this moment. - /// If a node is marked as static, the children(or lower) can not search for elements in the nodes upper then static. - bool Static; - - bool UseChoice; ///< Flag: if true then use number from \ref Choice to choose what the child will be kept. - int32_t Choice; ///< Number of the child which will be kept. - - /// Constructor. - /// \param [in] pParent - pointer to parent node. - /// \param [in] pStatic - static node flag. - X3DNodeElementGroup(X3DNodeElementBase *pParent, const bool pStatic = false) : - X3DNodeElementBase(X3DElemType::ENET_Group, pParent), Static(pStatic), UseChoice(false) {} -}; - -struct X3DNodeElementMeta : X3DNodeElementBase { - std::string Name; ///< Name of metadata object. - std::string Reference; - - virtual ~X3DNodeElementMeta() { - // empty - } - -protected: - X3DNodeElementMeta(X3DElemType type, X3DNodeElementBase *parent) : - X3DNodeElementBase(type, parent) { - // empty - } -}; - -struct X3DNodeElementMetaBoolean : X3DNodeElementMeta { - std::vector<bool> Value; ///< Stored value. - - explicit X3DNodeElementMetaBoolean(X3DNodeElementBase *pParent) : - X3DNodeElementMeta(X3DElemType::ENET_MetaBoolean, pParent) { - // empty - } -}; - -struct X3DNodeElementMetaDouble : X3DNodeElementMeta { - std::vector<double> Value; ///< Stored value. - - explicit X3DNodeElementMetaDouble(X3DNodeElementBase *pParent) : - X3DNodeElementMeta(X3DElemType::ENET_MetaDouble, pParent) { - // empty - } -}; - -struct X3DNodeElementMetaFloat : public X3DNodeElementMeta { - std::vector<float> Value; ///< Stored value. - - explicit X3DNodeElementMetaFloat(X3DNodeElementBase *pParent) : - X3DNodeElementMeta(X3DElemType::ENET_MetaFloat, pParent) { - // empty - } -}; - -struct X3DNodeElementMetaInt : public X3DNodeElementMeta { - std::vector<int32_t> Value; ///< Stored value. - - explicit X3DNodeElementMetaInt(X3DNodeElementBase *pParent) : - X3DNodeElementMeta(X3DElemType::ENET_MetaInteger, pParent) { - // empty - } -}; - -struct X3DNodeElementMetaSet : public X3DNodeElementMeta { - std::list<X3DNodeElementMeta> Value; ///< Stored value. - - explicit X3DNodeElementMetaSet(X3DNodeElementBase *pParent) : - X3DNodeElementMeta(X3DElemType::ENET_MetaSet, pParent) { - // empty - } -}; - -struct X3DNodeElementMetaString : X3DNodeElementMeta { - std::vector<std::string> Value; ///< Stored value. - - explicit X3DNodeElementMetaString(X3DNodeElementBase *pParent) : - X3DNodeElementMeta(X3DElemType::ENET_MetaString, pParent) { - // empty - } -}; - -/// \struct X3DNodeElementLight -/// This struct hold <TextureTransform> value. -struct X3DNodeElementLight : X3DNodeElementBase { - float AmbientIntensity; ///< Specifies the intensity of the ambient emission from the light. - aiColor3D Color; ///< specifies the spectral colour properties of both the direct and ambient light emission as an RGB value. - aiVector3D Direction; ///< Specifies the direction vector of the illumination emanating from the light source in the local coordinate system. - /// \var Global - /// Field that determines whether the light is global or scoped. Global lights illuminate all objects that fall within their volume of lighting influence. - /// Scoped lights only illuminate objects that are in the same transformation hierarchy as the light. - bool Global; - float Intensity; ///< Specifies the brightness of the direct emission from the light. - /// \var Attenuation - /// PointLight node's illumination falls off with distance as specified by three attenuation coefficients. The attenuation factor - /// is: "1 / max(attenuation[0] + attenuation[1] * r + attenuation[2] * r2, 1)", where r is the distance from the light to the surface being illuminated. - aiVector3D Attenuation; - aiVector3D Location; ///< Specifies a translation offset of the centre point of the light source from the light's local coordinate system origin. - float Radius; ///< Specifies the radial extent of the solid angle and the maximum distance from location that may be illuminated by the light source. - float BeamWidth; ///< Specifies an inner solid angle in which the light source emits light at uniform full intensity. - float CutOffAngle; ///< The light source's emission intensity drops off from the inner solid angle (beamWidth) to the outer solid angle (cutOffAngle). - - /// Constructor - /// \param [in] pParent - pointer to parent node. - /// \param [in] pLightType - type of the light source. - X3DNodeElementLight(X3DElemType pLightType, X3DNodeElementBase *pParent) : - X3DNodeElementBase(pLightType, pParent) {} - -}; // struct X3DNodeElementLight - -#endif // INCLUDED_AI_X3D_IMPORTER_NODE_H |