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-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2019, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-/// \file X3DImporter_Node.hpp
-/// \brief Elements of scene graph.
-/// \date 2015-2016
-/// \author smal.root@gmail.com
-
-#ifndef INCLUDED_AI_X3D_IMPORTER_NODE_H
-#define INCLUDED_AI_X3D_IMPORTER_NODE_H
-
-// Header files, Assimp.
-#include <assimp/types.h>
-
-#include <list>
-#include <vector>
-
-enum X3DElemType {
- ENET_Group, ///< Element has type "Group".
- ENET_MetaBoolean, ///< Element has type "Metadata boolean".
- ENET_MetaDouble, ///< Element has type "Metadata double".
- ENET_MetaFloat, ///< Element has type "Metadata float".
- ENET_MetaInteger, ///< Element has type "Metadata integer".
- ENET_MetaSet, ///< Element has type "Metadata set".
- ENET_MetaString, ///< Element has type "Metadata string".
- ENET_Arc2D, ///< Element has type "Arc2D".
- ENET_ArcClose2D, ///< Element has type "ArcClose2D".
- ENET_Circle2D, ///< Element has type "Circle2D".
- ENET_Disk2D, ///< Element has type "Disk2D".
- ENET_Polyline2D, ///< Element has type "Polyline2D".
- ENET_Polypoint2D, ///< Element has type "Polypoint2D".
- ENET_Rectangle2D, ///< Element has type "Rectangle2D".
- ENET_TriangleSet2D, ///< Element has type "TriangleSet2D".
- ENET_Box, ///< Element has type "Box".
- ENET_Cone, ///< Element has type "Cone".
- ENET_Cylinder, ///< Element has type "Cylinder".
- ENET_Sphere, ///< Element has type "Sphere".
- ENET_ElevationGrid, ///< Element has type "ElevationGrid".
- ENET_Extrusion, ///< Element has type "Extrusion".
- ENET_Coordinate, ///< Element has type "Coordinate".
- ENET_Normal, ///< Element has type "Normal".
- ENET_TextureCoordinate, ///< Element has type "TextureCoordinate".
- ENET_IndexedFaceSet, ///< Element has type "IndexedFaceSet".
- ENET_IndexedLineSet, ///< Element has type "IndexedLineSet".
- ENET_IndexedTriangleSet, ///< Element has type "IndexedTriangleSet".
- ENET_IndexedTriangleFanSet, ///< Element has type "IndexedTriangleFanSet".
- ENET_IndexedTriangleStripSet, ///< Element has type "IndexedTriangleStripSet".
- ENET_LineSet, ///< Element has type "LineSet".
- ENET_PointSet, ///< Element has type "PointSet".
- ENET_TriangleSet, ///< Element has type "TriangleSet".
- ENET_TriangleFanSet, ///< Element has type "TriangleFanSet".
- ENET_TriangleStripSet, ///< Element has type "TriangleStripSet".
- ENET_Color, ///< Element has type "Color".
- ENET_ColorRGBA, ///< Element has type "ColorRGBA".
- ENET_Shape, ///< Element has type "Shape".
- ENET_Appearance, ///< Element has type "Appearance".
- ENET_Material, ///< Element has type "Material".
- ENET_ImageTexture, ///< Element has type "ImageTexture".
- ENET_TextureTransform, ///< Element has type "TextureTransform".
- ENET_DirectionalLight, ///< Element has type "DirectionalLight".
- ENET_PointLight, ///< Element has type "PointLight".
- ENET_SpotLight, ///< Element has type "SpotLight".
-
- ENET_Invalid ///< Element has invalid type and possible contain invalid data.
-};
-
-struct X3DNodeElementBase {
- X3DNodeElementBase *Parent;
- std::string ID;
- std::list<X3DNodeElementBase *> Children;
- X3DElemType Type;
-
- virtual ~X3DNodeElementBase() {
- // empty
- }
-
-protected:
- X3DNodeElementBase(X3DElemType type, X3DNodeElementBase *pParent) :
- Parent(pParent), Type(type) {
- // empty
- }
-};
-
-/// This struct hold <Color> value.
-struct X3DNodeElementColor : X3DNodeElementBase {
- std::list<aiColor3D> Value; ///< Stored value.
-
- /// Constructor
- /// \param [in] pParent - pointer to parent node.
- X3DNodeElementColor(X3DNodeElementBase *pParent) :
- X3DNodeElementBase(X3DElemType::ENET_Color, pParent) {}
-
-}; // struct X3DNodeElementColor
-
-/// This struct hold <ColorRGBA> value.
-struct X3DNodeElementColorRGBA : X3DNodeElementBase {
- std::list<aiColor4D> Value; ///< Stored value.
-
- /// Constructor
- /// \param [in] pParent - pointer to parent node.
- X3DNodeElementColorRGBA(X3DNodeElementBase *pParent) :
- X3DNodeElementBase(X3DElemType::ENET_ColorRGBA, pParent) {}
-
-}; // struct X3DNodeElementColorRGBA
-
-/// This struct hold <Coordinate> value.
-struct X3DNodeElementCoordinate : public X3DNodeElementBase {
- std::list<aiVector3D> Value; ///< Stored value.
-
- /// Constructor
- /// \param [in] pParent - pointer to parent node.
- X3DNodeElementCoordinate(X3DNodeElementBase *pParent) :
- X3DNodeElementBase(X3DElemType::ENET_Coordinate, pParent) {}
-
-}; // struct X3DNodeElementCoordinate
-
-/// This struct hold <Normal> value.
-struct X3DNodeElementNormal : X3DNodeElementBase {
- std::list<aiVector3D> Value; ///< Stored value.
-
- /// Constructor
- /// \param [in] pParent - pointer to parent node.
- X3DNodeElementNormal(X3DNodeElementBase *pParent) :
- X3DNodeElementBase(X3DElemType::ENET_Normal, pParent) {}
-
-}; // struct X3DNodeElementNormal
-
-/// This struct hold <TextureCoordinate> value.
-struct X3DNodeElementTextureCoordinate : X3DNodeElementBase {
- std::list<aiVector2D> Value; ///< Stored value.
-
- /// Constructor
- /// \param [in] pParent - pointer to parent node.
- X3DNodeElementTextureCoordinate(X3DNodeElementBase *pParent) :
- X3DNodeElementBase(X3DElemType::ENET_TextureCoordinate, pParent) {}
-
-}; // struct X3DNodeElementTextureCoordinate
-
-/// Two-dimensional figure.
-struct X3DNodeElementGeometry2D : X3DNodeElementBase {
- std::list<aiVector3D> Vertices; ///< Vertices list.
- size_t NumIndices; ///< Number of indices in one face.
- bool Solid; ///< Flag: if true then render must use back-face culling, else render must draw both sides of object.
-
- /// Constructor.
- /// \param [in] pParent - pointer to parent node.
- /// \param [in] pType - type of geometry object.
- X3DNodeElementGeometry2D(X3DElemType pType, X3DNodeElementBase *pParent) :
- X3DNodeElementBase(pType, pParent), Solid(true) {}
-
-}; // class X3DNodeElementGeometry2D
-
-/// Three-dimensional body.
-struct X3DNodeElementGeometry3D : X3DNodeElementBase {
- std::list<aiVector3D> Vertices; ///< Vertices list.
- size_t NumIndices; ///< Number of indices in one face.
- bool Solid; ///< Flag: if true then render must use back-face culling, else render must draw both sides of object.
-
- /// Constructor.
- /// \param [in] pParent - pointer to parent node.
- /// \param [in] pType - type of geometry object.
- X3DNodeElementGeometry3D(X3DElemType pType, X3DNodeElementBase *pParent) :
- X3DNodeElementBase(pType, pParent), Vertices(), NumIndices(0), Solid(true) {
- // empty
- }
-}; // class X3DNodeElementGeometry3D
-
-/// Uniform rectangular grid of varying height.
-struct X3DNodeElementElevationGrid : X3DNodeElementGeometry3D {
- bool NormalPerVertex; ///< If true then normals are defined for every vertex, else for every face(line).
- bool ColorPerVertex; ///< If true then colors are defined for every vertex, else for every face(line).
- /// If the angle between the geometric normals of two adjacent faces is less than the crease angle, normals shall be calculated so that the faces are
- /// shaded smoothly across the edge; otherwise, normals shall be calculated so that a lighting discontinuity across the edge is produced.
- float CreaseAngle;
- std::vector<int32_t> CoordIdx; ///< Coordinates list by faces. In X3D format: "-1" - delimiter for faces.
-
- /// Constructor.
- /// \param [in] pParent - pointer to parent node.
- /// \param [in] pType - type of geometry object.
- X3DNodeElementElevationGrid(X3DElemType pType, X3DNodeElementBase *pParent) :
- X3DNodeElementGeometry3D(pType, pParent) {}
-}; // class X3DNodeElementIndexedSet
-
-/// Shape with indexed vertices.
-struct X3DNodeElementIndexedSet : public X3DNodeElementGeometry3D {
- /// The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors
- /// used in the lighting model equations. If ccw is TRUE, the normals shall follow the right hand rule; the orientation of each normal with respect to
- /// the vertices (taken in order) shall be such that the vertices appear to be oriented in a counterclockwise order when the vertices are viewed (in the
- /// local coordinate system of the Shape) from the opposite direction as the normal. If ccw is FALSE, the normals shall be oriented in the opposite
- /// direction. If normals are not generated but are supplied using a Normal node, and the orientation of the normals does not match the setting of the
- /// ccw field, results are undefined.
- bool CCW;
- std::vector<int32_t> ColorIndex; ///< Field to specify the polygonal faces by indexing into the <Color> or <ColorRGBA>.
- bool ColorPerVertex; ///< If true then colors are defined for every vertex, else for every face(line).
- /// The convex field indicates whether all polygons in the shape are convex (TRUE). A polygon is convex if it is planar, does not intersect itself,
- /// and all of the interior angles at its vertices are less than 180 degrees. Non planar and self intersecting polygons may produce undefined results
- /// even if the convex field is FALSE.
- bool Convex;
- std::vector<int32_t> CoordIndex; ///< Field to specify the polygonal faces by indexing into the <Coordinate>.
- /// If the angle between the geometric normals of two adjacent faces is less than the crease angle, normals shall be calculated so that the faces are
- /// shaded smoothly across the edge; otherwise, normals shall be calculated so that a lighting discontinuity across the edge is produced.
- float CreaseAngle;
- std::vector<int32_t> NormalIndex; ///< Field to specify the polygonal faces by indexing into the <Normal>.
- bool NormalPerVertex; ///< If true then normals are defined for every vertex, else for every face(line).
- std::vector<int32_t> TexCoordIndex; ///< Field to specify the polygonal faces by indexing into the <TextureCoordinate>.
-
- /// Constructor.
- /// \param [in] pParent - pointer to parent node.
- /// \param [in] pType - type of geometry object.
- X3DNodeElementIndexedSet(X3DElemType pType, X3DNodeElementBase *pParent) :
- X3DNodeElementGeometry3D(pType, pParent) {}
-}; // class X3DNodeElementIndexedSet
-
-/// Shape with set of vertices.
-struct X3DNodeElementSet : X3DNodeElementGeometry3D {
- /// The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors
- /// used in the lighting model equations. If ccw is TRUE, the normals shall follow the right hand rule; the orientation of each normal with respect to
- /// the vertices (taken in order) shall be such that the vertices appear to be oriented in a counterclockwise order when the vertices are viewed (in the
- /// local coordinate system of the Shape) from the opposite direction as the normal. If ccw is FALSE, the normals shall be oriented in the opposite
- /// direction. If normals are not generated but are supplied using a Normal node, and the orientation of the normals does not match the setting of the
- /// ccw field, results are undefined.
- bool CCW;
- bool ColorPerVertex; ///< If true then colors are defined for every vertex, else for every face(line).
- bool NormalPerVertex; ///< If true then normals are defined for every vertex, else for every face(line).
- std::vector<int32_t> CoordIndex; ///< Field to specify the polygonal faces by indexing into the <Coordinate>.
- std::vector<int32_t> NormalIndex; ///< Field to specify the polygonal faces by indexing into the <Normal>.
- std::vector<int32_t> TexCoordIndex; ///< Field to specify the polygonal faces by indexing into the <TextureCoordinate>.
- std::vector<int32_t> VertexCount; ///< Field describes how many vertices are to be used in each polyline(polygon) from the <Coordinate> field.
-
- /// Constructor.
- /// \param [in] pParent - pointer to parent node.
- /// \param [in] pType - type of geometry object.
- X3DNodeElementSet(X3DElemType type, X3DNodeElementBase *pParent) :
- X3DNodeElementGeometry3D(type, pParent) {}
-
-}; // class X3DNodeElementSet
-
-/// This struct hold <Shape> value.
-struct X3DNodeElementShape : X3DNodeElementBase {
-
- /// Constructor
- /// \param [in] pParent - pointer to parent node.
- X3DNodeElementShape(X3DNodeElementBase *pParent) :
- X3DNodeElementBase(X3DElemType::ENET_Shape, pParent) {}
-}; // struct X3DNodeElementShape
-
-/// This struct hold <Appearance> value.
-struct X3DNodeElementAppearance : public X3DNodeElementBase {
-
- /// Constructor
- /// \param [in] pParent - pointer to parent node.
- X3DNodeElementAppearance(X3DNodeElementBase *pParent) :
- X3DNodeElementBase(X3DElemType::ENET_Appearance, pParent) {}
-
-}; // struct X3DNodeElementAppearance
-
-struct X3DNodeElementMaterial : public X3DNodeElementBase {
- float AmbientIntensity; ///< Specifies how much ambient light from light sources this surface shall reflect.
- aiColor3D DiffuseColor; ///< Reflects all X3D light sources depending on the angle of the surface with respect to the light source.
- aiColor3D EmissiveColor; ///< Models "glowing" objects. This can be useful for displaying pre-lit models.
- float Shininess; ///< Lower shininess values produce soft glows, while higher values result in sharper, smaller highlights.
- aiColor3D SpecularColor; ///< The specularColor and shininess fields determine the specular highlights.
- float Transparency; ///< Specifies how "clear" an object is, with 1.0 being completely transparent, and 0.0 completely opaque.
-
- /// Constructor.
- /// \param [in] pParent - pointer to parent node.
- /// \param [in] pType - type of geometry object.
- X3DNodeElementMaterial(X3DNodeElementBase *pParent) :
- X3DNodeElementBase(X3DElemType::ENET_Material, pParent),
- AmbientIntensity(0.0f),
- DiffuseColor(),
- EmissiveColor(),
- Shininess(0.0f),
- SpecularColor(),
- Transparency(1.0f) {
- // empty
- }
-}; // class X3DNodeElementMaterial
-
-/// This struct hold <ImageTexture> value.
-struct X3DNodeElementImageTexture : X3DNodeElementBase {
- /// RepeatS and RepeatT, that specify how the texture wraps in the S and T directions. If repeatS is TRUE (the default), the texture map is repeated
- /// outside the [0.0, 1.0] texture coordinate range in the S direction so that it fills the shape. If repeatS is FALSE, the texture coordinates are
- /// clamped in the S direction to lie within the [0.0, 1.0] range. The repeatT field is analogous to the repeatS field.
- bool RepeatS;
- bool RepeatT; ///< See \ref RepeatS.
- std::string URL; ///< URL of the texture.
-
- /// Constructor
- /// \param [in] pParent - pointer to parent node.
- X3DNodeElementImageTexture(X3DNodeElementBase *pParent) :
- X3DNodeElementBase(X3DElemType::ENET_ImageTexture, pParent) {}
-
-}; // struct X3DNodeElementImageTexture
-
-/// This struct hold <TextureTransform> value.
-struct X3DNodeElementTextureTransform : X3DNodeElementBase {
- aiVector2D Center; ///< Specifies a translation offset in texture coordinate space about which the rotation and scale fields are applied.
- float Rotation; ///< Specifies a rotation in angle base units of the texture coordinates about the center point after the scale has been applied.
- aiVector2D Scale; ///< Specifies a scaling factor in S and T of the texture coordinates about the center point.
- aiVector2D Translation; ///< Specifies a translation of the texture coordinates.
-
- /// Constructor
- /// \param [in] pParent - pointer to parent node.
- X3DNodeElementTextureTransform(X3DNodeElementBase *pParent) :
- X3DNodeElementBase(X3DElemType::ENET_TextureTransform, pParent) {}
-
-}; // struct X3DNodeElementTextureTransform
-
-struct X3DNodeElementGroup : X3DNodeElementBase {
- aiMatrix4x4 Transformation; ///< Transformation matrix.
-
- /// As you know node elements can use already defined node elements when attribute "USE" is defined.
- /// Standard search when looking for an element in the whole scene graph, existing at this moment.
- /// If a node is marked as static, the children(or lower) can not search for elements in the nodes upper then static.
- bool Static;
-
- bool UseChoice; ///< Flag: if true then use number from \ref Choice to choose what the child will be kept.
- int32_t Choice; ///< Number of the child which will be kept.
-
- /// Constructor.
- /// \param [in] pParent - pointer to parent node.
- /// \param [in] pStatic - static node flag.
- X3DNodeElementGroup(X3DNodeElementBase *pParent, const bool pStatic = false) :
- X3DNodeElementBase(X3DElemType::ENET_Group, pParent), Static(pStatic), UseChoice(false) {}
-};
-
-struct X3DNodeElementMeta : X3DNodeElementBase {
- std::string Name; ///< Name of metadata object.
- std::string Reference;
-
- virtual ~X3DNodeElementMeta() {
- // empty
- }
-
-protected:
- X3DNodeElementMeta(X3DElemType type, X3DNodeElementBase *parent) :
- X3DNodeElementBase(type, parent) {
- // empty
- }
-};
-
-struct X3DNodeElementMetaBoolean : X3DNodeElementMeta {
- std::vector<bool> Value; ///< Stored value.
-
- explicit X3DNodeElementMetaBoolean(X3DNodeElementBase *pParent) :
- X3DNodeElementMeta(X3DElemType::ENET_MetaBoolean, pParent) {
- // empty
- }
-};
-
-struct X3DNodeElementMetaDouble : X3DNodeElementMeta {
- std::vector<double> Value; ///< Stored value.
-
- explicit X3DNodeElementMetaDouble(X3DNodeElementBase *pParent) :
- X3DNodeElementMeta(X3DElemType::ENET_MetaDouble, pParent) {
- // empty
- }
-};
-
-struct X3DNodeElementMetaFloat : public X3DNodeElementMeta {
- std::vector<float> Value; ///< Stored value.
-
- explicit X3DNodeElementMetaFloat(X3DNodeElementBase *pParent) :
- X3DNodeElementMeta(X3DElemType::ENET_MetaFloat, pParent) {
- // empty
- }
-};
-
-struct X3DNodeElementMetaInt : public X3DNodeElementMeta {
- std::vector<int32_t> Value; ///< Stored value.
-
- explicit X3DNodeElementMetaInt(X3DNodeElementBase *pParent) :
- X3DNodeElementMeta(X3DElemType::ENET_MetaInteger, pParent) {
- // empty
- }
-};
-
-struct X3DNodeElementMetaSet : public X3DNodeElementMeta {
- std::list<X3DNodeElementMeta> Value; ///< Stored value.
-
- explicit X3DNodeElementMetaSet(X3DNodeElementBase *pParent) :
- X3DNodeElementMeta(X3DElemType::ENET_MetaSet, pParent) {
- // empty
- }
-};
-
-struct X3DNodeElementMetaString : X3DNodeElementMeta {
- std::vector<std::string> Value; ///< Stored value.
-
- explicit X3DNodeElementMetaString(X3DNodeElementBase *pParent) :
- X3DNodeElementMeta(X3DElemType::ENET_MetaString, pParent) {
- // empty
- }
-};
-
-/// \struct X3DNodeElementLight
-/// This struct hold <TextureTransform> value.
-struct X3DNodeElementLight : X3DNodeElementBase {
- float AmbientIntensity; ///< Specifies the intensity of the ambient emission from the light.
- aiColor3D Color; ///< specifies the spectral colour properties of both the direct and ambient light emission as an RGB value.
- aiVector3D Direction; ///< Specifies the direction vector of the illumination emanating from the light source in the local coordinate system.
- /// \var Global
- /// Field that determines whether the light is global or scoped. Global lights illuminate all objects that fall within their volume of lighting influence.
- /// Scoped lights only illuminate objects that are in the same transformation hierarchy as the light.
- bool Global;
- float Intensity; ///< Specifies the brightness of the direct emission from the light.
- /// \var Attenuation
- /// PointLight node's illumination falls off with distance as specified by three attenuation coefficients. The attenuation factor
- /// is: "1 / max(attenuation[0] + attenuation[1] * r + attenuation[2] * r2, 1)", where r is the distance from the light to the surface being illuminated.
- aiVector3D Attenuation;
- aiVector3D Location; ///< Specifies a translation offset of the centre point of the light source from the light's local coordinate system origin.
- float Radius; ///< Specifies the radial extent of the solid angle and the maximum distance from location that may be illuminated by the light source.
- float BeamWidth; ///< Specifies an inner solid angle in which the light source emits light at uniform full intensity.
- float CutOffAngle; ///< The light source's emission intensity drops off from the inner solid angle (beamWidth) to the outer solid angle (cutOffAngle).
-
- /// Constructor
- /// \param [in] pParent - pointer to parent node.
- /// \param [in] pLightType - type of the light source.
- X3DNodeElementLight(X3DElemType pLightType, X3DNodeElementBase *pParent) :
- X3DNodeElementBase(pLightType, pParent) {}
-
-}; // struct X3DNodeElementLight
-
-#endif // INCLUDED_AI_X3D_IMPORTER_NODE_H