diff options
Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/X3D/X3DXmlHelper.h')
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/X3D/X3DXmlHelper.h | 30 |
1 files changed, 0 insertions, 30 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/X3D/X3DXmlHelper.h b/src/mesh/assimp-master/code/AssetLib/X3D/X3DXmlHelper.h deleted file mode 100644 index dd305f8..0000000 --- a/src/mesh/assimp-master/code/AssetLib/X3D/X3DXmlHelper.h +++ /dev/null @@ -1,30 +0,0 @@ -#pragma once - -#include <assimp/XmlParser.h> -#include <assimp/types.h> -#include <list> - -namespace Assimp { - -class X3DXmlHelper { -public: - static bool getColor3DAttribute(XmlNode &node, const char *attributeName, aiColor3D &color); - static bool getVector2DAttribute(XmlNode &node, const char *attributeName, aiVector2D &vector); - static bool getVector3DAttribute(XmlNode &node, const char *attributeName, aiVector3D &vector); - - static bool getBooleanArrayAttribute(XmlNode &node, const char *attributeName, std::vector<bool> &boolArray); - static bool getDoubleArrayAttribute(XmlNode &node, const char *attributeName, std::vector<double> &doubleArray); - static bool getFloatArrayAttribute(XmlNode &node, const char *attributeName, std::vector<float> &floatArray); - static bool getInt32ArrayAttribute(XmlNode &node, const char *attributeName, std::vector<int32_t> &intArray); - static bool getStringListAttribute(XmlNode &node, const char *attributeName, std::list<std::string> &stringArray); - static bool getStringArrayAttribute(XmlNode &node, const char *attributeName, std::vector<std::string> &stringArray); - - static bool getVector2DListAttribute(XmlNode &node, const char *attributeName, std::list<aiVector2D> &vectorList); - static bool getVector2DArrayAttribute(XmlNode &node, const char *attributeName, std::vector<aiVector2D> &vectorArray); - static bool getVector3DListAttribute(XmlNode &node, const char *attributeName, std::list<aiVector3D> &vectorList); - static bool getVector3DArrayAttribute(XmlNode &node, const char *attributeName, std::vector<aiVector3D> &vectorArray); - static bool getColor3DListAttribute(XmlNode &node, const char *attributeName, std::list<aiColor3D> &colorList); - static bool getColor4DListAttribute(XmlNode &node, const char *attributeName, std::list<aiColor4D> &colorList); -}; - -} // namespace Assimp |