diff options
Diffstat (limited to 'src/mesh/assimp-master/port/PyAssimp/pyassimp/material.py')
-rw-r--r-- | src/mesh/assimp-master/port/PyAssimp/pyassimp/material.py | 89 |
1 files changed, 0 insertions, 89 deletions
diff --git a/src/mesh/assimp-master/port/PyAssimp/pyassimp/material.py b/src/mesh/assimp-master/port/PyAssimp/pyassimp/material.py deleted file mode 100644 index a36e50a..0000000 --- a/src/mesh/assimp-master/port/PyAssimp/pyassimp/material.py +++ /dev/null @@ -1,89 +0,0 @@ -# Dummy value. -# -# No texture, but the value to be used as 'texture semantic' -# (#aiMaterialProperty::mSemantic) for all material properties -# # not* related to textures. -# -aiTextureType_NONE = 0x0 - -# The texture is combined with the result of the diffuse -# lighting equation. -# -aiTextureType_DIFFUSE = 0x1 - -# The texture is combined with the result of the specular -# lighting equation. -# -aiTextureType_SPECULAR = 0x2 - -# The texture is combined with the result of the ambient -# lighting equation. -# -aiTextureType_AMBIENT = 0x3 - -# The texture is added to the result of the lighting -# calculation. It isn't influenced by incoming light. -# -aiTextureType_EMISSIVE = 0x4 - -# The texture is a height map. -# -# By convention, higher gray-scale values stand for -# higher elevations from the base height. -# -aiTextureType_HEIGHT = 0x5 - -# The texture is a (tangent space) normal-map. -# -# Again, there are several conventions for tangent-space -# normal maps. Assimp does (intentionally) not -# distinguish here. -# -aiTextureType_NORMALS = 0x6 - -# The texture defines the glossiness of the material. -# -# The glossiness is in fact the exponent of the specular -# (phong) lighting equation. Usually there is a conversion -# function defined to map the linear color values in the -# texture to a suitable exponent. Have fun. -# -aiTextureType_SHININESS = 0x7 - -# The texture defines per-pixel opacity. -# -# Usually 'white' means opaque and 'black' means -# 'transparency'. Or quite the opposite. Have fun. -# -aiTextureType_OPACITY = 0x8 - -# Displacement texture -# -# The exact purpose and format is application-dependent. -# Higher color values stand for higher vertex displacements. -# -aiTextureType_DISPLACEMENT = 0x9 - -# Lightmap texture (aka Ambient Occlusion) -# -# Both 'Lightmaps' and dedicated 'ambient occlusion maps' are -# covered by this material property. The texture contains a -# scaling value for the final color value of a pixel. Its -# intensity is not affected by incoming light. -# -aiTextureType_LIGHTMAP = 0xA - -# Reflection texture -# -# Contains the color of a perfect mirror reflection. -# Rarely used, almost never for real-time applications. -# -aiTextureType_REFLECTION = 0xB - -# Unknown texture -# -# A texture reference that does not match any of the definitions -# above is considered to be 'unknown'. It is still imported -# but is excluded from any further postprocessing. -# -aiTextureType_UNKNOWN = 0xC |