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-rw-r--r--src/mesh/assimp-master/test/models-nonbsd/3D/mar_rifle.uc20
1 files changed, 20 insertions, 0 deletions
diff --git a/src/mesh/assimp-master/test/models-nonbsd/3D/mar_rifle.uc b/src/mesh/assimp-master/test/models-nonbsd/3D/mar_rifle.uc
new file mode 100644
index 0000000..daf2607
--- /dev/null
+++ b/src/mesh/assimp-master/test/models-nonbsd/3D/mar_rifle.uc
@@ -0,0 +1,20 @@
+class mar expands Actor;
+
+#exec MESH IMPORT MESH=mar ANIVFILE=MODELS\mar_a.3d DATAFILE=MODELS\mar_d.3d X=0 Y=0 Z=0
+#exec MESH ORIGIN MESH=mar X=0 Y=0 Z=0
+
+#exec MESH SEQUENCE MESH=mar SEQ=All STARTFRAME=0 NUMFRAMES=30
+//#exec MESH SEQUENCE MESH=mar SEQ=??? STARTFRAME=0 NUMFRAMES=30
+
+#exec MESHMAP NEW MESHMAP=mar MESH=mar
+#exec MESHMAP SCALE MESHMAP=mar X=0.1 Y=0.1 Z=0.2
+
+#exec TEXTURE IMPORT NAME=Jtex1 FILE=..\3DS\m_rifl.bmp GROUP=Skins FLAGS=2
+#exec TEXTURE IMPORT NAME=Jtex1 FILE=texture1.pcx GROUP=Skins PALETTE=Jtex1
+#exec MESHMAP SETTEXTURE MESHMAP=mar NUM=1 TEXTURE=Jtex1
+
+defaultproperties
+{
+ DrawType=DT_Mesh
+ Mesh=mar
+}