diff options
Diffstat (limited to 'src/mesh/assimp-master/test/models-nonbsd/3D')
-rw-r--r-- | src/mesh/assimp-master/test/models-nonbsd/3D/mar_rifle.source.txt | 18 | ||||
-rw-r--r-- | src/mesh/assimp-master/test/models-nonbsd/3D/mar_rifle.uc | 20 | ||||
-rw-r--r-- | src/mesh/assimp-master/test/models-nonbsd/3D/mar_rifle_a.3d | bin | 0 -> 50494 bytes | |||
-rw-r--r-- | src/mesh/assimp-master/test/models-nonbsd/3D/mar_rifle_d.3d | bin | 0 -> 9200 bytes |
4 files changed, 38 insertions, 0 deletions
diff --git a/src/mesh/assimp-master/test/models-nonbsd/3D/mar_rifle.source.txt b/src/mesh/assimp-master/test/models-nonbsd/3D/mar_rifle.source.txt new file mode 100644 index 0000000..d7183b7 --- /dev/null +++ b/src/mesh/assimp-master/test/models-nonbsd/3D/mar_rifle.source.txt @@ -0,0 +1,18 @@ +===================================================================== + +From http://telias.free.fr +Model copyright: Elias Tsiantas + +===================================================================== + +Downloaded 4th November 2008. +Notice found on the page: + +" +Free the models is a site that offers free 3d models in 3ds, bryce, poser, +lightwave and md2 format. Also a great collection of textures to use in +your favorite modelling and rendering program. All the content is free +for any use. In the future more 3d formats will be added and some other +sections such as wallpapers, 3d screensavers, 3d coding source code and +tutorials. +" diff --git a/src/mesh/assimp-master/test/models-nonbsd/3D/mar_rifle.uc b/src/mesh/assimp-master/test/models-nonbsd/3D/mar_rifle.uc new file mode 100644 index 0000000..daf2607 --- /dev/null +++ b/src/mesh/assimp-master/test/models-nonbsd/3D/mar_rifle.uc @@ -0,0 +1,20 @@ +class mar expands Actor; + +#exec MESH IMPORT MESH=mar ANIVFILE=MODELS\mar_a.3d DATAFILE=MODELS\mar_d.3d X=0 Y=0 Z=0 +#exec MESH ORIGIN MESH=mar X=0 Y=0 Z=0 + +#exec MESH SEQUENCE MESH=mar SEQ=All STARTFRAME=0 NUMFRAMES=30 +//#exec MESH SEQUENCE MESH=mar SEQ=??? STARTFRAME=0 NUMFRAMES=30 + +#exec MESHMAP NEW MESHMAP=mar MESH=mar +#exec MESHMAP SCALE MESHMAP=mar X=0.1 Y=0.1 Z=0.2 + +#exec TEXTURE IMPORT NAME=Jtex1 FILE=..\3DS\m_rifl.bmp GROUP=Skins FLAGS=2 +#exec TEXTURE IMPORT NAME=Jtex1 FILE=texture1.pcx GROUP=Skins PALETTE=Jtex1 +#exec MESHMAP SETTEXTURE MESHMAP=mar NUM=1 TEXTURE=Jtex1 + +defaultproperties +{ + DrawType=DT_Mesh + Mesh=mar +} diff --git a/src/mesh/assimp-master/test/models-nonbsd/3D/mar_rifle_a.3d b/src/mesh/assimp-master/test/models-nonbsd/3D/mar_rifle_a.3d Binary files differnew file mode 100644 index 0000000..272dbdf --- /dev/null +++ b/src/mesh/assimp-master/test/models-nonbsd/3D/mar_rifle_a.3d diff --git a/src/mesh/assimp-master/test/models-nonbsd/3D/mar_rifle_d.3d b/src/mesh/assimp-master/test/models-nonbsd/3D/mar_rifle_d.3d Binary files differnew file mode 100644 index 0000000..66852b2 --- /dev/null +++ b/src/mesh/assimp-master/test/models-nonbsd/3D/mar_rifle_d.3d |