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-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-#include "UnitTestPCH.h"
-#include "MathTest.h"
-
-using namespace Assimp;
-
-class AssimpAPITest_aiMatrix4x4 : public AssimpMathTest {
-protected:
- virtual void SetUp() {
- result_c = result_cpp = aiMatrix4x4();
- }
-
- /* Generates a predetermined transformation matrix to use
- for the aiDecompose functions to prevent running into
- division by zero. */
- aiMatrix4x4 get_predetermined_transformation_matrix_for_decomposition() const {
- aiMatrix4x4 t, r;
- aiMatrix4x4::Translation(aiVector3D(14,-25,-8), t);
- aiMatrix4x4::Rotation(Math::aiPi<float>() / 4.0f, aiVector3D(1).Normalize(), r);
- return t * r;
- }
-
- aiMatrix4x4 result_c, result_cpp;
-};
-
-TEST_F(AssimpAPITest_aiMatrix4x4, aiIdentityMatrix4Test) {
- // Force a non-identity matrix.
- result_c = aiMatrix4x4(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
- aiIdentityMatrix4(&result_c);
- EXPECT_EQ(result_cpp, result_c);
-}
-
-TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4FromMatrix3Test) {
- aiMatrix3x3 m = random_mat3();
- result_cpp = aiMatrix4x4(m);
- aiMatrix4FromMatrix3(&result_c, &m);
- EXPECT_EQ(result_cpp, result_c);
-}
-
-TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4FromScalingQuaternionPositionTest) {
- const aiVector3D s = random_vec3();
- const aiQuaternion q = random_quat();
- const aiVector3D t = random_vec3();
- result_cpp = aiMatrix4x4(s, q, t);
- aiMatrix4FromScalingQuaternionPosition(&result_c, &s, &q, &t);
- EXPECT_EQ(result_cpp, result_c);
-}
-
-TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4AddTest) {
- const aiMatrix4x4 temp = random_mat4();
- result_c = result_cpp = random_mat4();
- result_cpp = result_cpp + temp;
- aiMatrix4Add(&result_c, &temp);
- EXPECT_EQ(result_cpp, result_c);
-}
-
-TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4AreEqualTest) {
- result_c = result_cpp = random_mat4();
- EXPECT_EQ(result_cpp == result_c,
- (bool)aiMatrix4AreEqual(&result_cpp, &result_c));
-}
-
-TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4AreEqualEpsilonTest) {
- result_c = result_cpp = random_mat4();
- EXPECT_EQ(result_cpp.Equal(result_c, Epsilon),
- (bool)aiMatrix4AreEqualEpsilon(&result_cpp, &result_c, Epsilon));
-}
-
-TEST_F(AssimpAPITest_aiMatrix4x4, aiMultiplyMatrix4Test) {
- const auto m = random_mat4();
- result_c = result_cpp = random_mat4();
- result_cpp *= m;
- aiMultiplyMatrix4(&result_c, &m);
- EXPECT_EQ(result_cpp, result_c);
-}
-
-TEST_F(AssimpAPITest_aiMatrix4x4, aiTransposeMatrix4Test) {
- result_c = result_cpp = random_mat4();
- result_cpp.Transpose();
- aiTransposeMatrix4(&result_c);
- EXPECT_EQ(result_cpp, result_c);
-}
-
-TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4InverseTest) {
- // Use a predetermined matrix to prevent arbitrary
- // cases where it could have a null determinant.
- result_c = result_cpp = aiMatrix4x4(
- 6, 10, 15, 3,
- 14, 2, 12, 8,
- 9, 13, 5, 16,
- 4, 7, 11, 1);
- result_cpp.Inverse();
- aiMatrix4Inverse(&result_c);
- EXPECT_EQ(result_cpp, result_c);
-}
-
-TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4DeterminantTest) {
- result_c = result_cpp = random_mat4();
- EXPECT_EQ(result_cpp.Determinant(),
- aiMatrix4Determinant(&result_c));
-}
-
-TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4IsIdentityTest) {
- EXPECT_EQ(result_cpp.IsIdentity(),
- (bool)aiMatrix4IsIdentity(&result_c));
-}
-
-TEST_F(AssimpAPITest_aiMatrix4x4, aiDecomposeMatrixTest) {
- aiVector3D scaling_c, scaling_cpp,
- position_c, position_cpp;
- aiQuaternion rotation_c, rotation_cpp;
-
- result_c = result_cpp = get_predetermined_transformation_matrix_for_decomposition();
- result_cpp.Decompose(scaling_cpp, rotation_cpp, position_cpp);
- aiDecomposeMatrix(&result_c, &scaling_c, &rotation_c, &position_c);
- EXPECT_EQ(scaling_cpp, scaling_c);
- EXPECT_EQ(position_cpp, position_c);
- EXPECT_EQ(rotation_cpp, rotation_c);
-}
-
-TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4DecomposeIntoScalingEulerAnglesPositionTest) {
- aiVector3D scaling_c, scaling_cpp,
- rotation_c, rotation_cpp,
- position_c, position_cpp;
-
- result_c = result_cpp = get_predetermined_transformation_matrix_for_decomposition();
- result_cpp.Decompose(scaling_cpp, rotation_cpp, position_cpp);
- aiMatrix4DecomposeIntoScalingEulerAnglesPosition(&result_c, &scaling_c, &rotation_c, &position_c);
- EXPECT_EQ(scaling_cpp, scaling_c);
- EXPECT_EQ(position_cpp, position_c);
- EXPECT_EQ(rotation_cpp, rotation_c);
-}
-
-TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4DecomposeIntoScalingAxisAnglePositionTest) {
- aiVector3D scaling_c, scaling_cpp,
- axis_c, axis_cpp,
- position_c, position_cpp;
- ai_real angle_c, angle_cpp;
-
- result_c = result_cpp = get_predetermined_transformation_matrix_for_decomposition();
- result_cpp.Decompose(scaling_cpp, axis_cpp, angle_cpp, position_cpp);
- aiMatrix4DecomposeIntoScalingAxisAnglePosition(&result_c, &scaling_c, &axis_c, &angle_c, &position_c);
- EXPECT_EQ(scaling_cpp, scaling_c);
- EXPECT_EQ(axis_cpp, axis_c);
- EXPECT_EQ(angle_cpp, angle_c);
- EXPECT_EQ(position_cpp, position_c);
-}
-
-TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4DecomposeNoScalingTest) {
- aiVector3D position_c, position_cpp;
- aiQuaternion rotation_c, rotation_cpp;
-
- result_c = result_cpp = get_predetermined_transformation_matrix_for_decomposition();
- result_cpp.DecomposeNoScaling(rotation_cpp, position_cpp);
- aiMatrix4DecomposeNoScaling(&result_c, &rotation_c, &position_c);
- EXPECT_EQ(position_cpp, position_c);
- EXPECT_EQ(rotation_cpp, rotation_c);
-}
-
-TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4FromEulerAnglesTest) {
- const float x(RandPI.next()),
- y(RandPI.next()),
- z(RandPI.next());
- result_cpp.FromEulerAnglesXYZ(x, y, z);
- aiMatrix4FromEulerAngles(&result_c, x, y, z);
- EXPECT_EQ(result_cpp, result_c);
-}
-
-TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4RotationXTest) {
- const float angle(RandPI.next());
- aiMatrix4x4::RotationX(angle, result_cpp);
- aiMatrix4RotationX(&result_c, angle);
- EXPECT_EQ(result_cpp, result_c);
-}
-
-TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4RotationYTest) {
- const float angle(RandPI.next());
- aiMatrix4x4::RotationY(angle, result_cpp);
- aiMatrix4RotationY(&result_c, angle);
- EXPECT_EQ(result_cpp, result_c);
-}
-
-TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4RotationZTest) {
- const float angle(RandPI.next());
- aiMatrix4x4::RotationZ(angle, result_cpp);
- aiMatrix4RotationZ(&result_c, angle);
- EXPECT_EQ(result_cpp, result_c);
-}
-
-TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4FromRotationAroundAxisTest) {
- const float angle(RandPI.next());
- const auto axis = random_unit_vec3();
- aiMatrix4x4::Rotation(angle, axis, result_cpp);
- aiMatrix4FromRotationAroundAxis(&result_c, &axis, angle);
- EXPECT_EQ(result_cpp, result_c);
-}
-
-TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4TranslationTest) {
- const auto axis = random_vec3();
- aiMatrix4x4::Translation(axis, result_cpp);
- aiMatrix4Translation(&result_c, &axis);
- EXPECT_EQ(result_cpp, result_c);
-}
-
-TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4ScalingTest) {
- const auto scaling = random_vec3();
- aiMatrix4x4::Scaling(scaling, result_cpp);
- aiMatrix4Scaling(&result_c, &scaling);
- EXPECT_EQ(result_cpp, result_c);
-}
-
-TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4FromToTest) {
- // Use predetermined vectors to prevent running into division by zero.
- const auto from = aiVector3D(1,2,1).Normalize(), to = aiVector3D(-1,1,1).Normalize();
- aiMatrix4x4::FromToMatrix(from, to, result_cpp);
- aiMatrix4FromTo(&result_c, &from, &to);
- EXPECT_EQ(result_cpp, result_c);
-}