diff options
Diffstat (limited to 'src/opengl/bind/b')
-rw-r--r-- | src/opengl/bind/b | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/src/opengl/bind/b b/src/opengl/bind/b new file mode 100644 index 0000000..e95cea1 --- /dev/null +++ b/src/opengl/bind/b @@ -0,0 +1,35 @@ +void glBeginConditionalRender( GLuint id, GLenum mode); +void glBeginQuery( GLenum target, GLuint id); +void glBeginQuery( GLenum target, GLuint id); +void glBeginTransformFeedback( GLenum primitiveMode); +void glBindAttribLocation( GLuint program, GLuint index, const GLchar *name); +void glBindBuffer( GLenum target, GLuint buffer); +void glBindBufferBase( GLenum target, GLuint index, GLuint buffer); +void glBindBufferRange( GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +void glBindFragDataLocation( GLuint program, GLuint colorNumber, const char * name); +void glBindFragDataLocationIndexed( GLuint program, GLuint colorNumber, GLuint index, const char *name); +void glBindFramebuffer( GLenum target, GLuint framebuffer); +void glBindImageTexture( GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +void glBindProgramPipeline( GLuint pipeline); +void glBindRenderbuffer( GLenum target, GLuint renderbuffer); +void glBindSampler( GLuint unit, GLuint sampler); +void glBindTexture( GLenum target, GLuint texture); +void glBindTextureUnit( GLuint unit, GLuint texture); +void glBindTransformFeedback( GLenum target, GLuint id); +void glBindVertexArray( GLuint array); +void glBindVertexBuffer( GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +void glBlendColor( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +void glBlendEquation( GLenum mode); + +void glBlendEquationi( GLuint buf, GLenum mode); +void glBlendEquationSeparate( GLenum modeRGB, GLenum modeAlpha); +void glBlendEquationSeparatei( GLuint buf, GLenum modeRGB, GLenum modeAlpha); +void glBlendFunc( GLenum sfactor, GLenum dfactor); +void glBlendFunci( GLuint buf, GLenum sfactor, GLenum dfactor); +void glBlendFuncSeparate( GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +void glBlendFuncSeparatei( GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +void glBlitFramebuffer( GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +void glBlitNamedFramebuffer( GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +void glBufferData( GLenum target, GLsizeiptr size, const void * data, GLenum usage); +void glBufferStorage( GLenum target, GLsizeiptr size, const void * data, GLbitfield flags); +void glBufferSubData( GLenum target, GLintptr offset, GLsizeiptr size, const void * data); |