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void glBeginConditionalRender( GLuint id, GLenum mode);
void glBeginQuery( GLenum target, GLuint id);
void glBeginQuery( GLenum target, GLuint id);
void glBeginTransformFeedback( GLenum primitiveMode);
void glBindAttribLocation( GLuint program, GLuint index, const GLchar *name);
void glBindBuffer( GLenum target, GLuint buffer);
void glBindBufferBase( GLenum target, GLuint index, GLuint buffer);
void glBindBufferRange( GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
void glBindFragDataLocation( GLuint program, GLuint colorNumber, const char * name);
void glBindFragDataLocationIndexed( GLuint program, GLuint colorNumber, GLuint index, const char *name);
void glBindFramebuffer( GLenum target, GLuint framebuffer);
void glBindImageTexture( GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
void glBindProgramPipeline( GLuint pipeline);
void glBindRenderbuffer( GLenum target, GLuint renderbuffer);
void glBindSampler( GLuint unit, GLuint sampler);
void glBindTexture( GLenum target, GLuint texture);
void glBindTextureUnit( GLuint unit, GLuint texture);
void glBindTransformFeedback( GLenum target, GLuint id);
void glBindVertexArray( GLuint array);
void glBindVertexBuffer( GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
void glBlendColor( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void glBlendEquation( GLenum mode);
void glBlendEquationi( GLuint buf, GLenum mode);
void glBlendEquationSeparate( GLenum modeRGB, GLenum modeAlpha);
void glBlendEquationSeparatei( GLuint buf, GLenum modeRGB, GLenum modeAlpha);
void glBlendFunc( GLenum sfactor, GLenum dfactor);
void glBlendFunci( GLuint buf, GLenum sfactor, GLenum dfactor);
void glBlendFuncSeparate( GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
void glBlendFuncSeparatei( GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
void glBlitFramebuffer( GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
void glBlitNamedFramebuffer( GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
void glBufferData( GLenum target, GLsizeiptr size, const void * data, GLenum usage);
void glBufferStorage( GLenum target, GLsizeiptr size, const void * data, GLbitfield flags);
void glBufferSubData( GLenum target, GLintptr offset, GLsizeiptr size, const void * data);
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