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void glBeginConditionalRender( 	GLuint id,	GLenum mode);
void glBeginQuery( 	GLenum target,	GLuint id);
void glBeginQuery( 	GLenum target,	GLuint id);
void glBeginTransformFeedback( 	GLenum primitiveMode);
void glBindAttribLocation( 	GLuint program,	GLuint index,	const GLchar *name);
void glBindBuffer( 	GLenum target,	GLuint buffer);
void glBindBufferBase( 	GLenum target,	GLuint index,	GLuint buffer);
void glBindBufferRange( 	GLenum target,	GLuint index,	GLuint buffer,	GLintptr offset,	GLsizeiptr size);
void glBindFragDataLocation( 	GLuint program,	GLuint colorNumber,	const char * name);
void glBindFragDataLocationIndexed( 	GLuint program,	GLuint colorNumber,	GLuint index,	const char *name);
void glBindFramebuffer( 	GLenum target,	GLuint framebuffer);
void glBindImageTexture( 	GLuint unit,	GLuint texture,	GLint level,	GLboolean layered,	GLint layer,	GLenum access,	GLenum format);
void glBindProgramPipeline( 	GLuint pipeline);
void glBindRenderbuffer( 	GLenum target,	GLuint renderbuffer);
void glBindSampler( 	GLuint unit,	GLuint sampler);
void glBindTexture( 	GLenum target,	GLuint texture);
void glBindTextureUnit( 	GLuint unit,	GLuint texture);
void glBindTransformFeedback( 	GLenum target,	GLuint id);
void glBindVertexArray( 	GLuint array);
void glBindVertexBuffer( 	GLuint bindingindex,	GLuint buffer,	GLintptr offset,	GLsizei stride);
void glBlendColor( 	GLfloat red,	GLfloat green,	GLfloat blue,	GLfloat alpha);
void glBlendEquation( 	GLenum mode);
 
void glBlendEquationi( 	GLuint buf,	GLenum mode);
void glBlendEquationSeparate( 	GLenum modeRGB,	GLenum modeAlpha);
void glBlendEquationSeparatei( 	GLuint buf,	GLenum modeRGB,	GLenum modeAlpha);
void glBlendFunc( 	GLenum sfactor,	GLenum dfactor);
void glBlendFunci( 	GLuint buf,	GLenum sfactor,	GLenum dfactor);
void glBlendFuncSeparate( 	GLenum srcRGB,	GLenum dstRGB,	GLenum srcAlpha,	GLenum dstAlpha);
void glBlendFuncSeparatei( 	GLuint buf,	GLenum srcRGB,	GLenum dstRGB,	GLenum srcAlpha,	GLenum dstAlpha);
void glBlitFramebuffer( 	GLint srcX0,	GLint srcY0,	GLint srcX1,	GLint srcY1,	GLint dstX0,	GLint dstY0,	GLint dstX1,	GLint dstY1,	GLbitfield mask,	GLenum filter);
void glBlitNamedFramebuffer( 	GLuint readFramebuffer,	GLuint drawFramebuffer,	GLint srcX0,	GLint srcY0,	GLint srcX1,	GLint srcY1,	GLint dstX0,	GLint dstY0,	GLint dstX1,	GLint dstY1,	GLbitfield mask,	GLenum filter);
void glBufferData( 	GLenum target,	GLsizeiptr size,	const void * data,	GLenum usage);
void glBufferStorage( 	GLenum target,	GLsizeiptr size,	const void * data,	GLbitfield flags);
void glBufferSubData( 	GLenum target,	GLintptr offset,	GLsizeiptr size,	const void * data);