summaryrefslogtreecommitdiff
path: root/src/opengl/bind/d
diff options
context:
space:
mode:
Diffstat (limited to 'src/opengl/bind/d')
-rw-r--r--src/opengl/bind/d36
1 files changed, 36 insertions, 0 deletions
diff --git a/src/opengl/bind/d b/src/opengl/bind/d
new file mode 100644
index 0000000..1437c2e
--- /dev/null
+++ b/src/opengl/bind/d
@@ -0,0 +1,36 @@
+void glDeleteBuffers( GLsizei n, const GLuint * buffers);
+void glDeleteFramebuffers( GLsizei n, GLuint *framebuffers);
+void glDeleteProgram( GLuint program);
+void glDeleteProgramPipelines( GLsizei n, const GLuint *pipelines);
+void glDeleteQueries( GLsizei n, const GLuint * ids);
+void glDeleteRenderbuffers( GLsizei n, GLuint *renderbuffers);
+void glDeleteSamplers( GLsizei n, const GLuint * samplers);
+void glDeleteShader( GLuint shader);
+void glDeleteSync( GLsync sync);
+void glDeleteTextures( GLsizei n, const GLuint * textures);
+void glDeleteTransformFeedbacks( GLsizei n, const GLuint *ids);
+void glDeleteVertexArrays( GLsizei n, const GLuint *arrays);
+void glDepthFunc( GLenum func);
+void glDepthMask( GLboolean flag);
+void glDepthRange( GLdouble nearVal, GLdouble farVal);
+void glDepthRangef( GLfloat nearVal, GLfloat farVal);
+void glDepthRangeArrayv( GLuint first, GLsizei count, const GLdouble *v);
+void glDepthRangeIndexed( GLuint index, GLdouble nearVal, GLdouble farVal);
+void glDetachShader( GLuint program, GLuint shader);
+void glDisable( GLenum cap);
+void glDisablei( GLenum cap, GLuint index);
+void glDisableVertexAttribArray( GLuint index);
+void glDrawArrays( GLenum mode, GLint first, GLsizei count);
+void glDrawArraysIndirect( GLenum mode, const void *indirect);
+void glDrawArraysInstanced( GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+void glDrawBuffer( GLenum buf);
+void glDrawBuffers( GLsizei n, const GLenum *bufs);
+void glDrawElements( GLenum mode, GLsizei count, GLenum type, const void * indices);
+void glDrawElementsBaseVertex( GLenum mode, GLsizei count, GLenum type, void *indices, GLint basevertex);
+void glDrawElementsIndirect( GLenum mode, GLenum type, const void *indirect);
+void glDrawElementsInstanced( GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount);
+void glDrawRangeElements( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices);
+void glDrawRangeElementsBaseVertex( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void *indices, GLint basevertex);
+void glDrawTransformFeedback( GLenum mode, GLuint id);
+void glDrawTransformFeedbackStream( GLenum mode, GLuint id, GLuint stream);
+