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void glDeleteBuffers( 	GLsizei n,	const GLuint * buffers);
void glDeleteFramebuffers( 	GLsizei n,	GLuint *framebuffers);
void glDeleteProgram( 	GLuint program);
void glDeleteProgramPipelines( 	GLsizei n,	const GLuint *pipelines);
void glDeleteQueries( 	GLsizei n,	const GLuint * ids);
void glDeleteRenderbuffers( 	GLsizei n,	GLuint *renderbuffers);
void glDeleteSamplers( 	GLsizei n,	const GLuint * samplers);
void glDeleteShader( 	GLuint shader);
void glDeleteSync( 	GLsync sync);
void glDeleteTextures( 	GLsizei n,	const GLuint * textures);
void glDeleteTransformFeedbacks( 	GLsizei n,	const GLuint *ids);
void glDeleteVertexArrays( 	GLsizei n,	const GLuint *arrays);
void glDepthFunc( 	GLenum func);
void glDepthMask( 	GLboolean flag);
void glDepthRange( 	GLdouble nearVal,	GLdouble farVal);
void glDepthRangef( 	GLfloat nearVal,	GLfloat farVal);
void glDepthRangeArrayv( 	GLuint first,	GLsizei count,	const GLdouble *v);
void glDepthRangeIndexed( 	GLuint index,	GLdouble nearVal,	GLdouble farVal);
void glDetachShader( 	GLuint program,	GLuint shader);
void glDisable( 	GLenum cap);
void glDisablei( 	GLenum cap,	GLuint index);
void glDisableVertexAttribArray( 	GLuint index);
void glDrawArrays( 	GLenum mode,	GLint first,	GLsizei count);
void glDrawArraysIndirect( 	GLenum mode,	const void *indirect);
void glDrawArraysInstanced( 	GLenum mode,	GLint first,	GLsizei count,	GLsizei instancecount);
void glDrawBuffer( 	GLenum buf);
void glDrawBuffers( 	GLsizei n,	const GLenum *bufs);
void glDrawElements( 	GLenum mode,	GLsizei count,	GLenum type,	const void * indices);
void glDrawElementsBaseVertex( 	GLenum mode,	GLsizei count,	GLenum type,	void *indices,	GLint basevertex);
void glDrawElementsIndirect( 	GLenum mode,	GLenum type,	const void *indirect);
void glDrawElementsInstanced( 	GLenum mode,	GLsizei count,	GLenum type,	const void * indices,	GLsizei instancecount);
void glDrawRangeElements( 	GLenum mode,	GLuint start,	GLuint end,	GLsizei count,	GLenum type,	const void * indices);
void glDrawRangeElementsBaseVertex( 	GLenum mode,	GLuint start,	GLuint end,	GLsizei count,	GLenum type,	void *indices,	GLint basevertex);
void glDrawTransformFeedback( 	GLenum mode,	GLuint id);
void glDrawTransformFeedbackStream( 	GLenum mode,	GLuint id,	GLuint stream);