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honey-engine
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raylib
a 3D game engine written in C
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Author
2023-05-17
add glPointSize and glLineWidth binds
HEAD
main
sanine-a
2023-05-16
add gl.PolygonMode bind
sanine
2023-05-12
add glDeleteProgram bind
sanine
2023-05-11
add deletion functions for gl buffers and vertex arrays
sanine
2023-05-10
add ability to convert dContactGeom to table
sanine
2023-05-03
add cursor input mode enums
sanine-a
2023-03-28
fix mis-binding of shader uniform setters
sanine
2023-03-25
add the ability to store data in geoms
sanine
2023-03-24
do chdir error checking
sanine
2023-03-24
add verbosity & working directory options
sanine
2023-03-23
fix dContact paramenters getting parsed as integers instead of numbers
sanine-a
2023-03-22
re-implement bouncing ball
sanine
2023-03-21
move modules.h -> common.h and add version numbers
sanine-a
2023-03-13
fix null pointer errors
sanine
2023-03-12
really really strongy suggest core profile (looking @ u, mac)
sanine
2023-03-12
switch to core profile
sanine
2023-03-12
specify opengl version in CMakeLists.txt
sanine
2023-03-12
add glGetString bind
sanine
2023-03-12
remove opengl binds
sanine
2023-03-12
remove glfw binds from opengl
sanine
2023-03-11
fix LUAJIT_DIR not set bug
sanine
2023-03-11
remove superfluous changes to buildvm's CMakeLists.txt
sanine
2023-03-11
build & link with luajit instead of lua5.1
sanine
2023-03-10
demonstrate working glfw refactored bindings
sanine
2023-03-10
refactor: move glfw functions into separate table
sanine
2023-03-02
fully remove honeysuckle and stop building cglm
sanine
2023-03-02
remove honeysuckle
sanine
2023-03-01
switch glad profile to gl4.1
sanine
2023-02-26
bind (almost) all miniaudio functions
sanine
2023-02-26
bind engine and sound functions
sanine
2023-02-25
bind ode heightfield and trimesh collider functions
sanine
2023-02-24
refactor: bind (almost) all ode functions
sanine
2023-02-23
refactor: remove honeysuckle from image
sanine
2023-02-23
add glm.version()
sanine
2023-02-23
refactor: remove honeysuckle from logging
sanine
2023-02-23
refactor: remove honeysuckle from util
sanine
2023-02-23
handle errors properly when binding multiple signatures
sanine
2023-02-23
fix bug with byte alignment and update fancy demo to use refactored glm bindings
sanine
2023-02-22
refactor: bind all basic matrix & vector functions from cglm
sanine
2023-02-22
begin cglm bind refactor
sanine
2023-02-22
implement and demo basic obj loading
sanine
2023-02-20
add font rendering to demo
sanine-a
2023-02-20
add some better comments to generate-binding.lua
sanine
2023-02-20
implement basic binding auto-generation
sanine
2023-02-19
fix OpenGL CMake link
sanine
2023-02-19
remove cairo include in image.c
sanine
2023-02-19
refactor: bind (nearly) all nvg functions
sanine
2023-02-17
begin remove honeysuckle refactor
sanine
2023-02-15
implement basic vector bindings
sanine
2023-02-14
add basic nanovg bindings
sanine
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