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honey-engine
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raylib
a 3D game engine written in C
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Author
2023-03-24
do chdir error checking
sanine
2023-03-24
add verbosity & working directory options
sanine
2023-03-23
fix dContact paramenters getting parsed as integers instead of numbers
sanine-a
2023-03-22
re-implement bouncing ball
sanine
2023-03-21
move modules.h -> common.h and add version numbers
sanine-a
2023-03-13
fix null pointer errors
sanine
2023-03-12
really really strongy suggest core profile (looking @ u, mac)
sanine
2023-03-12
switch to core profile
sanine
2023-03-12
add glGetString bind
sanine
2023-03-12
remove opengl binds
sanine
2023-03-10
demonstrate working glfw refactored bindings
sanine
2023-03-10
refactor: move glfw functions into separate table
sanine
2023-03-02
remove honeysuckle
sanine
2023-03-01
switch glad profile to gl4.1
sanine
2023-02-26
bind (almost) all miniaudio functions
sanine
2023-02-26
bind engine and sound functions
sanine
2023-02-25
bind ode heightfield and trimesh collider functions
sanine
2023-02-24
refactor: bind (almost) all ode functions
sanine
2023-02-23
refactor: remove honeysuckle from image
sanine
2023-02-23
add glm.version()
sanine
2023-02-23
refactor: remove honeysuckle from logging
sanine
2023-02-23
refactor: remove honeysuckle from util
sanine
2023-02-23
fix bug with byte alignment and update fancy demo to use refactored glm bindings
sanine
2023-02-22
refactor: bind all basic matrix & vector functions from cglm
sanine
2023-02-22
begin cglm bind refactor
sanine
2023-02-22
implement and demo basic obj loading
sanine
2023-02-19
remove cairo include in image.c
sanine
2023-02-19
refactor: bind (nearly) all nvg functions
sanine
2023-02-17
begin remove honeysuckle refactor
sanine
2023-02-15
implement basic vector bindings
sanine
2023-02-14
add basic nanovg bindings
sanine
2023-02-12
switch to tinyobj and nanovg from assimp and cairo
sanine
2022-10-07
add basic framebuffers and additional float uniforms
sanine
2022-10-04
add garbage collector canaries
sanine
2022-10-04
add first person demo
sanine
2022-10-03
add all keycodes
sanine
2022-10-03
add window.getKey
sanine
2022-10-03
refactor: use luaL_check* instead of hs_parse_args in gl/window.c
sanine
2022-10-03
add basic bouncing ball
sanine
2022-09-28
add basic cairo demo functions
sanine
2022-09-27
add basic mesh loading demo
sanine
2022-09-27
fix off-by-1 bug in face indexing
sanine
2022-09-27
fix uninitialized memory bug in mesh loading and add suzanne.dae
sanine
2022-09-27
implement scene loading
sanine
2022-09-26
fix memory overflow bug in test_node_push and add import_scene.test.c
sanine
2022-09-22
test 3rd level of recursion
sanine
2022-09-22
add basic recursive aiNode push
sanine
2022-09-22
add uv loading
sanine
2022-09-19
add tangents & bitangents
sanine
2022-09-18
add normal pushing
sanine
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