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GLsync glFenceSync( GLenum condition, GLbitfield flags);
void glFinish( void);
void glFlush( void);
void glFlushMappedBufferRange( GLenum target, GLintptr offset, GLsizeiptr length);
void glFramebufferRenderbuffer( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
void glFramebufferTexture( GLenum target, GLenum attachment, GLuint texture, GLint level);
void glFramebufferTexture1D( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
void glFramebufferTexture2D( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
void glFramebufferTexture3D( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);
void glFramebufferTextureLayer( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
void glFrontFace( GLenum mode);
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