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void glReadBuffer( GLenum mode);
void glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * data);
void glReleaseShaderCompiler( void);
void glRenderbufferStorage( GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
void glRenderbufferStorageMultisample( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
void glResumeTransformFeedback( void);
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