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authorsanine <sanine.not@pm.me>2023-04-12 19:50:55 -0500
committersanine <sanine.not@pm.me>2023-04-12 19:50:55 -0500
commit4a737a44777d440682699dcad35c04a23205730e (patch)
tree870f49bd313254299b175395588a7858b997e885
parent3c9ba50944f1b136125e1191ccbc49fda1381123 (diff)
add script system
-rw-r--r--honey/ecs-systems.lua15
-rw-r--r--main.lua33
2 files changed, 30 insertions, 18 deletions
diff --git a/honey/ecs-systems.lua b/honey/ecs-systems.lua
index 9995304..5b9692b 100644
--- a/honey/ecs-systems.lua
+++ b/honey/ecs-systems.lua
@@ -114,5 +114,20 @@ end
--===== update functions =====--
+--===== script system =====--
+
+script = function(params)
+ return {
+ db=params.db,
+ update=function(self, dt)
+ local entities = self.db:queryComponent("script")
+ for id, script in pairs(entities) do
+ local f = require(script.name)
+ f(self.db, id, dt)
+ end
+ end
+ }
+end
+
return module
diff --git a/main.lua b/main.lua
index c5d3aa6..449696d 100644
--- a/main.lua
+++ b/main.lua
@@ -31,19 +31,24 @@ edb:addComponent(camera, "camera", {
edb:addComponent(camera, "transform", {
matrix=Mat4():identity():translate(Vec3{0, 0, -6}),
})
+edb:addComponent(camera, "script", {
+ name = "cameraRotationScript",
+})
-sdb:addSystem{
- update = function(self, dt)
- local transform = edb:getComponent(camera, "transform")
+sdb:addSystem(stdSystem.transform, {db=edb})
+sdb:addSystem(stdSystem.renderCamera, {camera=camera, db=edb})
+sdb:addSystem(stdSystem.script, {db=edb})
+package.loaded['baseRotationScript'] = function(db, id, dt)
+ local transform = edb:getComponent(id, "transform")
+ transform.matrix:rotateZ(math.pi * dt)
+end
+package.loaded['cameraRotationScript'] = function(db, id, dt)
+ local transform = db:getComponent(id, "transform")
transform.matrix:translate(Vec3{0, 0, -0.2*math.sin(math.pi * glfw.GetTime())})
end
-}
-sdb:addSystem(stdSystem.transform, {db=edb})
-sdb:addSystem(stdSystem.renderCamera, {camera=camera, db=edb})
-
local id = edb:createEntity()
edb:addComponent(id, "renderMesh", {
textures = {
@@ -55,12 +60,9 @@ edb:addComponent(id, "renderMesh", {
edb:addComponent(id, "transform", {
matrix = Mat4():identity():rotateZ(math.rad(45)),
})
-sdb:addSystem{
- update = function(self, dt)
- local transform = edb:getComponent(id, "transform")
- transform.matrix:rotateZ(math.pi * dt)
- end,
-}
+edb:addComponent(id, "script", {
+ name = "baseRotationScript",
+})
local id2 = edb:createEntity()
edb:addComponent(id2, "renderMesh", {
@@ -119,11 +121,6 @@ honey.loop(window, function(dt)
nvg.StrokeColor(vg, nvg.RGBf(1, 1, 1))
nvg.FontFace(vg, "November")
nvg.Text(vg, 50, 50, "fps: "..tostring(math.floor(fpsAverage(1/dt))))
- nvg.BeginPath(vg)
- nvg.MoveTo(vg, 50, 50)
- nvg.LineTo(vg, 50, 100)
- nvg.LineTo(vg, 100, 50)
- nvg.Stroke(vg)
nvg.EndFrame(vg)
end)