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jam/ogam21
main
rdbms-ecs
refactor
One Game A Month, month 21
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Author
2023-05-11
limit framerate to 60 fps
rdbms-ecs
sanine-a
2023-05-10
implement basic floating-ray character controller
sanine
2023-05-09
fix camera resizing and move all scripts into separate files
sanine
2023-05-09
handle collisions symmetrically
sanine-a
2023-05-09
fix bug when getting components no entity has
sanine-a
2023-05-09
create more globals in honey.std
sanine-a
2023-05-09
fix texture loading
sanine-a
2023-05-09
delete _child table each frame
sanine-a
2023-05-09
add ecs.Accessor helper and node _child hierarchy
sanine-a
2023-05-09
refactor: split physics update into multiple functions
sanine-a
2023-05-09
refactor: split ecs systems into multiple files
sanine-a
2023-05-09
refactor: rename transform -> node
sanine-a
2023-05-08
add simple character movement
sanine
2023-05-07
implement basic third-person camera
sanine
2023-05-07
correctly implement capsule collisions and camera view matrix
sanine
2023-04-19
add split drawing function and renderQuad component
sanine
2023-04-15
add collision system
sanine
2023-04-15
fix circular reference bug for physics objects
sanine
2023-04-14
remove print statements from physics system and fix default physics interval
sanine
2023-04-14
add physics linear/angular velocity tracking
sanine-a
2023-04-14
implement loading/saving entity db
sanine-a
2023-04-14
begin physics reimplementation
sanine
2023-04-13
move message dispatching into ecs-systems.lua
sanine
2023-04-13
add message-passing
sanine-a
2023-04-13
don't shallow copy component tables
sanine-a
2023-04-12
wrap entityDb and systemDb into single Database class
sanine
2023-04-12
add script system
sanine
2023-04-07
renormalize line endings
sanine
2023-04-07
set text=auto for all files
sanine
2023-04-07
update .gitattributes
sanine
2023-04-07
move new render/transform systems into ecs-systems.lua
sanine
2023-03-29
re-implement recursive transform system
sanine
2023-03-29
add image caching
sanine
2023-03-28
add cached mesh loading
sanine-a
2023-03-28
switch to uids
sanine-a
2023-03-28
implement EntityDb
sanine-a
2023-03-28
begin rdb-style refactor
sanine-a
2023-03-27
refactor: move glm classes into single file
main
sanine-a
2023-03-27
update .gitignore
sanine-a
2023-03-26
fix invisible physics objects bug
sanine
2023-03-24
fix ecs removing
sanine
2023-03-24
add pausing
sanine
2023-03-24
fix issue with nanovg breaking rendering
sanine
2023-03-23
implement skeleton of physics system
sanine-a
2023-03-22
re-implement bouncing ball
sanine
2023-03-22
add ground plane
sanine
2023-03-22
tidy up main.lua
sanine-a
2023-03-22
move ecs systems into separate module
sanine-a
2023-03-22
add update function system
sanine
2023-03-19
add shader:configure()
sanine
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