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local glfw = honey.glfw
local gl = honey.gl
local window = require 'honey.window'
local module = {}
setmetatable(module, {__index=_G})
setfenv(1, module)
function init(width, height, title)
local width = width or 640
local height = height or 480
local title = title or "honey3d"
glfw.Init()
glfw.WindowHint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE)
glfw.WindowHint(glfw.CONTEXT_VERSION_MAJOR, 4)
glfw.WindowHint(glfw.CONTEXT_VERSION_MINOR, 1)
local window = honey.Window(width, height, title)
glfw.MakeContextCurrent(window.win)
gl.InitGlad()
gl.Enable(gl.DEPTH_TEST)
honey.ode.InitODE()
honey.mesh.createBuiltins()
return window
end
function loop(window, update)
local prevTime = 0
while not window:shouldClose() do
local time = glfw.GetTime()
local dt = time - prevTime
if dt > 1/60 then
prevTime = time
update(dt)
window:swapBuffers()
glfw.PollEvents()
end
end
end
function terminate()
glfw.Terminate()
end
return module
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