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authorsanine <sanine.not@pm.me>2022-08-25 14:54:53 -0500
committersanine <sanine.not@pm.me>2022-08-25 14:54:53 -0500
commit37c97e345d12f95dde44e1d1a4c2f2aadd4615bc (patch)
treee1bb25bc855883062bdd7847ff2c04290f71c840 /portaudio/src/os/win/pa_win_waveformat.c
parent5634c7b04da619669f2f29f6798c03982be05180 (diff)
add initial structure
Diffstat (limited to 'portaudio/src/os/win/pa_win_waveformat.c')
-rw-r--r--portaudio/src/os/win/pa_win_waveformat.c163
1 files changed, 163 insertions, 0 deletions
diff --git a/portaudio/src/os/win/pa_win_waveformat.c b/portaudio/src/os/win/pa_win_waveformat.c
new file mode 100644
index 0000000..0436a39
--- /dev/null
+++ b/portaudio/src/os/win/pa_win_waveformat.c
@@ -0,0 +1,163 @@
+/*
+ * PortAudio Portable Real-Time Audio Library
+ * Windows WAVEFORMAT* data structure utilities
+ * portaudio.h should be included before this file.
+ *
+ * Copyright (c) 2007 Ross Bencina
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files
+ * (the "Software"), to deal in the Software without restriction,
+ * including without limitation the rights to use, copy, modify, merge,
+ * publish, distribute, sublicense, and/or sell copies of the Software,
+ * and to permit persons to whom the Software is furnished to do so,
+ * subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
+ * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * The text above constitutes the entire PortAudio license; however,
+ * the PortAudio community also makes the following non-binding requests:
+ *
+ * Any person wishing to distribute modifications to the Software is
+ * requested to send the modifications to the original developer so that
+ * they can be incorporated into the canonical version. It is also
+ * requested that these non-binding requests be included along with the
+ * license above.
+ */
+
+#include <windows.h>
+#include <mmsystem.h>
+#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_APP)
+ #include <mmreg.h> /* for WAVEFORMATEX */
+#endif
+
+#include "portaudio.h"
+#include "pa_win_waveformat.h"
+
+
+#if !defined(WAVE_FORMAT_EXTENSIBLE)
+#define WAVE_FORMAT_EXTENSIBLE 0xFFFE
+#endif
+
+
+static GUID pawin_ksDataFormatSubtypeGuidBase =
+ { (USHORT)(WAVE_FORMAT_PCM), 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 };
+
+
+int PaWin_SampleFormatToLinearWaveFormatTag( PaSampleFormat sampleFormat )
+{
+ if( sampleFormat == paFloat32 )
+ return PAWIN_WAVE_FORMAT_IEEE_FLOAT;
+
+ return PAWIN_WAVE_FORMAT_PCM;
+}
+
+
+void PaWin_InitializeWaveFormatEx( PaWinWaveFormat *waveFormat,
+ int numChannels, PaSampleFormat sampleFormat, int waveFormatTag, double sampleRate )
+{
+ WAVEFORMATEX *waveFormatEx = (WAVEFORMATEX*)waveFormat;
+ int bytesPerSample = Pa_GetSampleSize(sampleFormat);
+ unsigned long bytesPerFrame = numChannels * bytesPerSample;
+
+ waveFormatEx->wFormatTag = waveFormatTag;
+ waveFormatEx->nChannels = (WORD)numChannels;
+ waveFormatEx->nSamplesPerSec = (DWORD)sampleRate;
+ waveFormatEx->nAvgBytesPerSec = waveFormatEx->nSamplesPerSec * bytesPerFrame;
+ waveFormatEx->nBlockAlign = (WORD)bytesPerFrame;
+ waveFormatEx->wBitsPerSample = bytesPerSample * 8;
+ waveFormatEx->cbSize = 0;
+}
+
+
+void PaWin_InitializeWaveFormatExtensible( PaWinWaveFormat *waveFormat,
+ int numChannels, PaSampleFormat sampleFormat, int waveFormatTag, double sampleRate,
+ PaWinWaveFormatChannelMask channelMask )
+{
+ WAVEFORMATEX *waveFormatEx = (WAVEFORMATEX*)waveFormat;
+ int bytesPerSample = Pa_GetSampleSize(sampleFormat);
+ unsigned long bytesPerFrame = numChannels * bytesPerSample;
+ GUID guid;
+
+ waveFormatEx->wFormatTag = WAVE_FORMAT_EXTENSIBLE;
+ waveFormatEx->nChannels = (WORD)numChannels;
+ waveFormatEx->nSamplesPerSec = (DWORD)sampleRate;
+ waveFormatEx->nAvgBytesPerSec = waveFormatEx->nSamplesPerSec * bytesPerFrame;
+ waveFormatEx->nBlockAlign = (WORD)bytesPerFrame;
+ waveFormatEx->wBitsPerSample = bytesPerSample * 8;
+ waveFormatEx->cbSize = 22;
+
+ memcpy(&waveFormat->fields[PAWIN_INDEXOF_WVALIDBITSPERSAMPLE],
+ &waveFormatEx->wBitsPerSample, sizeof(WORD));
+
+ memcpy(&waveFormat->fields[PAWIN_INDEXOF_DWCHANNELMASK],
+ &channelMask, sizeof(DWORD));
+
+ guid = pawin_ksDataFormatSubtypeGuidBase;
+ guid.Data1 = (USHORT)waveFormatTag;
+ memcpy(&waveFormat->fields[PAWIN_INDEXOF_SUBFORMAT], &guid, sizeof(GUID));
+}
+
+PaWinWaveFormatChannelMask PaWin_DefaultChannelMask( int numChannels )
+{
+ switch( numChannels ){
+ case 1:
+ return PAWIN_SPEAKER_MONO;
+ case 2:
+ return PAWIN_SPEAKER_STEREO;
+ case 3:
+ return PAWIN_SPEAKER_FRONT_LEFT | PAWIN_SPEAKER_FRONT_CENTER | PAWIN_SPEAKER_FRONT_RIGHT;
+ case 4:
+ return PAWIN_SPEAKER_QUAD;
+ case 5:
+ return PAWIN_SPEAKER_QUAD | PAWIN_SPEAKER_FRONT_CENTER;
+ case 6:
+ /* The meaning of the PAWIN_SPEAKER_5POINT1 flag has changed over time:
+ http://msdn2.microsoft.com/en-us/library/aa474707.aspx
+ We use PAWIN_SPEAKER_5POINT1 (not PAWIN_SPEAKER_5POINT1_SURROUND)
+ because on some cards (eg Audigy) PAWIN_SPEAKER_5POINT1_SURROUND
+ results in a virtual mixdown placing the rear output in the
+ front _and_ rear speakers.
+ */
+ return PAWIN_SPEAKER_5POINT1;
+ /* case 7: */
+ case 8:
+ /* RoBi: PAWIN_SPEAKER_7POINT1_SURROUND fits normal surround sound setups better than PAWIN_SPEAKER_7POINT1, f.i. NVidia HDMI Audio
+ output is silent on channels 5&6 with NVidia drivers, and channel 7&8 with Microsoft HD Audio driver using PAWIN_SPEAKER_7POINT1.
+ With PAWIN_SPEAKER_7POINT1_SURROUND both setups work OK. */
+ return PAWIN_SPEAKER_7POINT1_SURROUND;
+ }
+
+ /* Apparently some Audigy drivers will output silence
+ if the direct-out constant (0) is used. So this is not ideal.
+
+ RoBi 2012-12-19: Also, NVidia driver seem to output garbage instead. Again not very ideal.
+ */
+ return PAWIN_SPEAKER_DIRECTOUT;
+
+ /* Note that Alec Rogers proposed the following as an alternate method to
+ generate the default channel mask, however it doesn't seem to be an improvement
+ over the above, since some drivers will matrix outputs mapping to non-present
+ speakers across multiple physical speakers.
+
+ if(nChannels==1) {
+ pwfFormat->dwChannelMask = SPEAKER_FRONT_CENTER;
+ }
+ else {
+ pwfFormat->dwChannelMask = 0;
+ for(i=0; i<nChannels; i++)
+ pwfFormat->dwChannelMask = (pwfFormat->dwChannelMask << 1) | 0x1;
+ }
+ */
+}