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author | sanine <sanine.not@pm.me> | 2023-01-12 17:29:28 -0600 |
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committer | sanine <sanine.not@pm.me> | 2023-01-12 17:29:28 -0600 |
commit | f9f8a3206298363059601f6c389584426962e5e4 (patch) | |
tree | b0ed2fd393a1064c01aabdce548e9f84215a8c57 /data/blog/announcing_honeysuckle.lua | |
parent | 655cd79991ec9204afb9f5acf52495c13af14d25 (diff) |
wrong branch :c
Diffstat (limited to 'data/blog/announcing_honeysuckle.lua')
-rw-r--r-- | data/blog/announcing_honeysuckle.lua | 37 |
1 files changed, 0 insertions, 37 deletions
diff --git a/data/blog/announcing_honeysuckle.lua b/data/blog/announcing_honeysuckle.lua deleted file mode 100644 index f078585..0000000 --- a/data/blog/announcing_honeysuckle.lua +++ /dev/null @@ -1,37 +0,0 @@ -return { - title='announcing honeysuckle', - layout='blog', - date='2021-05-23', - markdown=[[ -as i’ve been working on various projects for the past couple of years -i have continued to find that a combination of c and lua is my favorite -way to write code. the ongoing development of [my game engine honey](https://honey3d.org/) -uses that pair and i’m planning on using it (whenever i get around to it) for my [dream -atlas project](https://sanine.net/projects/dream-atlas). but, and i’ll be the first -to admit this, the c api is a little clunky. -i don’t generally mind that all too much (after all, one of my favorite things about -both c and lua is that they’re languages you can carry around in your head, and having -a very explicit api means you only need to understand the fundamental concepts to use it) -but it does mean that dev work goes a bit slower. - -i did a good bit of work streamlining the process of writing lua bindings in c when -tinkering with honey and ever since then i’ve found myself peeking back at that code -and re-implementing it in other projects. a colleague of mine once said that the time -to write a library is when you’ve done something once, you’re doing it now, and you -re pretty sure you’ll do it again, and i think i’ve quite handily cleared that condition -so! i’m splitting that code out and refactoring it into its own library which, due -to its historical roots, i’ve chosen to call honeysuckle. - -honeysuckle is still under development – the api is a bit different from the one i -came up with when working on honey and imo is easier to use – but when it’s ready -it will provide a whole host of helpful functions that make integrating lua scripting -into c applications simple and fast. i am (attempting) to employ readme-driven development -so i’ve written up a readme for honeysuckle. any feedback on the proposed api and -features would be much appreciated! as of writing, honeysuckle is planned to include -functions for parsing arguments to c functions from lua, creating and processing tables -throwing and handling lua errors, using the lua registry, and creating printf-formatted strings. - -i’ve already created a repository for honeysuckle. there’s just a readme in there -for now, but that will probably have changed even just later today, since i’m planning -on working on it more this afternoon. :p -]]} |