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honey-engine
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raylib
a 3D game engine written in C
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Author
2023-03-12
really really strongy suggest core profile (looking @ u, mac)
sanine
2023-03-12
switch to core profile
sanine
2023-03-12
specify opengl version in CMakeLists.txt
sanine
2023-03-12
add glGetString bind
sanine
2023-03-12
remove opengl binds
sanine
2023-03-12
remove glfw binds from opengl
sanine
2023-03-11
fix LUAJIT_DIR not set bug
sanine
2023-03-11
remove superfluous changes to buildvm's CMakeLists.txt
sanine
2023-03-11
build & link with luajit instead of lua5.1
sanine
2023-03-10
demonstrate working glfw refactored bindings
sanine
2023-03-10
refactor: move glfw functions into separate table
sanine
2023-03-02
fully remove honeysuckle and stop building cglm
sanine
2023-03-02
remove honeysuckle
sanine
2023-03-01
switch glad profile to gl4.1
sanine
2023-02-26
bind (almost) all miniaudio functions
sanine
2023-02-26
bind engine and sound functions
sanine
2023-02-25
bind ode heightfield and trimesh collider functions
sanine
2023-02-24
refactor: bind (almost) all ode functions
sanine
2023-02-23
refactor: remove honeysuckle from image
sanine
2023-02-23
add glm.version()
sanine
2023-02-23
refactor: remove honeysuckle from logging
sanine
2023-02-23
refactor: remove honeysuckle from util
sanine
2023-02-23
handle errors properly when binding multiple signatures
sanine
2023-02-23
fix bug with byte alignment and update fancy demo to use refactored glm bindings
sanine
2023-02-22
refactor: bind all basic matrix & vector functions from cglm
sanine
2023-02-22
begin cglm bind refactor
sanine
2023-02-22
implement and demo basic obj loading
sanine
2023-02-20
add font rendering to demo
sanine-a
2023-02-20
add some better comments to generate-binding.lua
sanine
2023-02-20
implement basic binding auto-generation
sanine
2023-02-19
fix OpenGL CMake link
sanine
2023-02-19
remove cairo include in image.c
sanine
2023-02-19
refactor: bind (nearly) all nvg functions
sanine
2023-02-17
begin remove honeysuckle refactor
sanine
2023-02-15
implement basic vector bindings
sanine
2023-02-14
add basic nanovg bindings
sanine
2023-02-12
switch to tinyobj and nanovg from assimp and cairo
sanine
2022-10-12
add pixman and libpng
raylib
sanine
2022-10-12
add cairo
sanine
2022-10-07
add basic framebuffers and additional float uniforms
sanine
2022-10-04
add garbage collector canaries
sanine
2022-10-04
add first person demo
sanine
2022-10-03
add all keycodes
sanine
2022-10-03
add window.getKey
sanine
2022-10-03
refactor: use luaL_check* instead of hs_parse_args in gl/window.c
sanine
2022-10-03
add basic bouncing ball
sanine
2022-10-01
add ode
sanine
2022-09-28
add basic cairo demo functions
sanine
2022-09-27
add basic mesh loading demo
sanine
2022-09-27
fix off-by-1 bug in face indexing
sanine
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