diff options
author | sanine <sanine.not@pm.me> | 2023-02-12 23:53:22 -0600 |
---|---|---|
committer | sanine <sanine.not@pm.me> | 2023-02-12 23:53:22 -0600 |
commit | f1fe73d1909a2448a004a88362a1a532d0d4f7c3 (patch) | |
tree | ab37ae3837e2f858de2932bcee9f26e69fab3db1 /libs/assimp/code/Common | |
parent | f567ea1e2798fd3156a416e61f083ea3e6b95719 (diff) |
switch to tinyobj and nanovg from assimp and cairo
Diffstat (limited to 'libs/assimp/code/Common')
49 files changed, 0 insertions, 13826 deletions
diff --git a/libs/assimp/code/Common/AssertHandler.cpp b/libs/assimp/code/Common/AssertHandler.cpp deleted file mode 100644 index d0bd6cc..0000000 --- a/libs/assimp/code/Common/AssertHandler.cpp +++ /dev/null @@ -1,72 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file AssertHandler.cpp - * @brief Implementation of assert handling logic. - */ - -#include "AssertHandler.h" - -#include <iostream> -#include <cstdlib> - -void Assimp::defaultAiAssertHandler(const char* failedExpression, const char* file, int line) -{ - std::cerr << "ai_assert failure in " << file << "(" << line << "): " << failedExpression << std::endl; - std::abort(); -} - -namespace -{ - Assimp::AiAssertHandler s_handler = Assimp::defaultAiAssertHandler; -} - -void Assimp::setAiAssertHandler(AiAssertHandler handler) -{ - s_handler = handler; -} - -void Assimp::aiAssertViolation(const char* failedExpression, const char* file, int line) -{ - s_handler(failedExpression, file, line); -} diff --git a/libs/assimp/code/Common/AssertHandler.h b/libs/assimp/code/Common/AssertHandler.h deleted file mode 100644 index 2515f0b..0000000 --- a/libs/assimp/code/Common/AssertHandler.h +++ /dev/null @@ -1,75 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2020, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file Provides facilities to replace the default assert handler. */ - -#ifndef INCLUDED_AI_ASSERTHANDLER_H -#define INCLUDED_AI_ASSERTHANDLER_H - -#include <assimp/ai_assert.h> -#include <assimp/defs.h> - -namespace Assimp -{ - // --------------------------------------------------------------------------- - /** Signature of functions which handle assert violations. - */ - using AiAssertHandler = void (*)(const char* failedExpression, const char* file, int line); - - // --------------------------------------------------------------------------- - /** Set the assert handler. - */ - ASSIMP_API void setAiAssertHandler(AiAssertHandler handler); - - // --------------------------------------------------------------------------- - /** The assert handler which is set by default. - * - * This issues a message to stderr and calls abort. - */ - ASSIMP_API void defaultAiAssertHandler(const char* failedExpression, const char* file, int line); - - // --------------------------------------------------------------------------- - /** Dispatches an assert violation to the assert handler. - */ - ASSIMP_API void aiAssertViolation(const char* failedExpression, const char* file, int line); -} // end of namespace Assimp - -#endif // INCLUDED_AI_ASSERTHANDLER_H
\ No newline at end of file diff --git a/libs/assimp/code/Common/Assimp.cpp b/libs/assimp/code/Common/Assimp.cpp deleted file mode 100644 index 71e312c..0000000 --- a/libs/assimp/code/Common/Assimp.cpp +++ /dev/null @@ -1,1299 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -/** @file Assimp.cpp - * @brief Implementation of the Plain-C API - */ - -#include <assimp/BaseImporter.h> -#include <assimp/Exceptional.h> -#include <assimp/GenericProperty.h> -#include <assimp/cimport.h> -#include <assimp/importerdesc.h> -#include <assimp/scene.h> -#include <assimp/DefaultLogger.hpp> -#include <assimp/Importer.hpp> -#include <assimp/LogStream.hpp> - -#include "CApi/CInterfaceIOWrapper.h" -#include "Importer.h" -#include "ScenePrivate.h" - -#include <list> - -// ------------------------------------------------------------------------------------------------ -#ifndef ASSIMP_BUILD_SINGLETHREADED -#include <mutex> -#include <thread> -#endif -// ------------------------------------------------------------------------------------------------ -using namespace Assimp; - -namespace Assimp { -// underlying structure for aiPropertyStore -typedef BatchLoader::PropertyMap PropertyMap; - -#if defined(__has_warning) -#if __has_warning("-Wordered-compare-function-pointers") -#pragma GCC diagnostic push -#pragma GCC diagnostic ignored "-Wordered-compare-function-pointers" -#endif -#endif - -/** Stores the LogStream objects for all active C log streams */ -struct mpred { - bool operator()(const aiLogStream &s0, const aiLogStream &s1) const { - return s0.callback < s1.callback && s0.user < s1.user; - } -}; - -#if defined(__has_warning) -#if __has_warning("-Wordered-compare-function-pointers") -#pragma GCC diagnostic pop -#endif -#endif -typedef std::map<aiLogStream, Assimp::LogStream *, mpred> LogStreamMap; - -/** Stores the LogStream objects allocated by #aiGetPredefinedLogStream */ -typedef std::list<Assimp::LogStream *> PredefLogStreamMap; - -/** Local storage of all active log streams */ -static LogStreamMap gActiveLogStreams; - -/** Local storage of LogStreams allocated by #aiGetPredefinedLogStream */ -static PredefLogStreamMap gPredefinedStreams; - -/** Error message of the last failed import process */ -static std::string gLastErrorString; - -/** Verbose logging active or not? */ -static aiBool gVerboseLogging = false; - -/** will return all registered importers. */ -void GetImporterInstanceList(std::vector<BaseImporter *> &out); - -/** will delete all registered importers. */ -void DeleteImporterInstanceList(std::vector<BaseImporter *> &out); -} // namespace Assimp - -#ifndef ASSIMP_BUILD_SINGLETHREADED -/** Global mutex to manage the access to the log-stream map */ -static std::mutex gLogStreamMutex; -#endif - -// ------------------------------------------------------------------------------------------------ -// Custom LogStream implementation for the C-API -class LogToCallbackRedirector : public LogStream { -public: - explicit LogToCallbackRedirector(const aiLogStream &s) : - stream(s) { - ai_assert(nullptr != s.callback); - } - - ~LogToCallbackRedirector() { -#ifndef ASSIMP_BUILD_SINGLETHREADED - std::lock_guard<std::mutex> lock(gLogStreamMutex); -#endif - // (HACK) Check whether the 'stream.user' pointer points to a - // custom LogStream allocated by #aiGetPredefinedLogStream. - // In this case, we need to delete it, too. Of course, this - // might cause strange problems, but the chance is quite low. - - PredefLogStreamMap::iterator it = std::find(gPredefinedStreams.begin(), - gPredefinedStreams.end(), (Assimp::LogStream *)stream.user); - - if (it != gPredefinedStreams.end()) { - delete *it; - gPredefinedStreams.erase(it); - } - } - - /** @copydoc LogStream::write */ - void write(const char *message) { - stream.callback(message, stream.user); - } - -private: - aiLogStream stream; -}; - -// ------------------------------------------------------------------------------------------------ -void ReportSceneNotFoundError() { - ASSIMP_LOG_ERROR("Unable to find the Assimp::Importer for this aiScene. " - "The C-API does not accept scenes produced by the C++ API and vice versa"); - - ai_assert(false); -} - -// ------------------------------------------------------------------------------------------------ -// Reads the given file and returns its content. -const aiScene *aiImportFile(const char *pFile, unsigned int pFlags) { - return aiImportFileEx(pFile, pFlags, nullptr); -} - -// ------------------------------------------------------------------------------------------------ -const aiScene *aiImportFileEx(const char *pFile, unsigned int pFlags, aiFileIO *pFS) { - return aiImportFileExWithProperties(pFile, pFlags, pFS, nullptr); -} - -// ------------------------------------------------------------------------------------------------ -const aiScene *aiImportFileExWithProperties(const char *pFile, unsigned int pFlags, - aiFileIO *pFS, const aiPropertyStore *props) { - ai_assert(nullptr != pFile); - - const aiScene *scene = nullptr; - ASSIMP_BEGIN_EXCEPTION_REGION(); - - // create an Importer for this file - Assimp::Importer *imp = new Assimp::Importer(); - - // copy properties - if (props) { - const PropertyMap *pp = reinterpret_cast<const PropertyMap *>(props); - ImporterPimpl *pimpl = imp->Pimpl(); - pimpl->mIntProperties = pp->ints; - pimpl->mFloatProperties = pp->floats; - pimpl->mStringProperties = pp->strings; - pimpl->mMatrixProperties = pp->matrices; - } - // setup a custom IO system if necessary - if (pFS) { - imp->SetIOHandler(new CIOSystemWrapper(pFS)); - } - - // and have it read the file - scene = imp->ReadFile(pFile, pFlags); - - // if succeeded, store the importer in the scene and keep it alive - if (scene) { - ScenePrivateData *priv = const_cast<ScenePrivateData *>(ScenePriv(scene)); - priv->mOrigImporter = imp; - } else { - // if failed, extract error code and destroy the import - gLastErrorString = imp->GetErrorString(); - delete imp; - } - - // return imported data. If the import failed the pointer is nullptr anyways - ASSIMP_END_EXCEPTION_REGION(const aiScene *); - - return scene; -} - -// ------------------------------------------------------------------------------------------------ -const aiScene *aiImportFileFromMemory( - const char *pBuffer, - unsigned int pLength, - unsigned int pFlags, - const char *pHint) { - return aiImportFileFromMemoryWithProperties(pBuffer, pLength, pFlags, pHint, nullptr); -} - -// ------------------------------------------------------------------------------------------------ -const aiScene *aiImportFileFromMemoryWithProperties( - const char *pBuffer, - unsigned int pLength, - unsigned int pFlags, - const char *pHint, - const aiPropertyStore *props) { - ai_assert(nullptr != pBuffer); - ai_assert(0 != pLength); - - const aiScene *scene = nullptr; - ASSIMP_BEGIN_EXCEPTION_REGION(); - - // create an Importer for this file - Assimp::Importer *imp = new Assimp::Importer(); - - // copy properties - if (props) { - const PropertyMap *pp = reinterpret_cast<const PropertyMap *>(props); - ImporterPimpl *pimpl = imp->Pimpl(); - pimpl->mIntProperties = pp->ints; - pimpl->mFloatProperties = pp->floats; - pimpl->mStringProperties = pp->strings; - pimpl->mMatrixProperties = pp->matrices; - } - - // and have it read the file from the memory buffer - scene = imp->ReadFileFromMemory(pBuffer, pLength, pFlags, pHint); - - // if succeeded, store the importer in the scene and keep it alive - if (scene) { - ScenePrivateData *priv = const_cast<ScenePrivateData *>(ScenePriv(scene)); - priv->mOrigImporter = imp; - } else { - // if failed, extract error code and destroy the import - gLastErrorString = imp->GetErrorString(); - delete imp; - } - // return imported data. If the import failed the pointer is nullptr anyways - ASSIMP_END_EXCEPTION_REGION(const aiScene *); - return scene; -} - -// ------------------------------------------------------------------------------------------------ -// Releases all resources associated with the given import process. -void aiReleaseImport(const aiScene *pScene) { - if (!pScene) { - return; - } - - ASSIMP_BEGIN_EXCEPTION_REGION(); - - // find the importer associated with this data - const ScenePrivateData *priv = ScenePriv(pScene); - if (!priv || !priv->mOrigImporter) { - delete pScene; - } else { - // deleting the Importer also deletes the scene - // Note: the reason that this is not written as 'delete priv->mOrigImporter' - // is a suspected bug in gcc 4.4+ (http://gcc.gnu.org/bugzilla/show_bug.cgi?id=52339) - Importer *importer = priv->mOrigImporter; - delete importer; - } - - ASSIMP_END_EXCEPTION_REGION(void); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API const aiScene *aiApplyPostProcessing(const aiScene *pScene, - unsigned int pFlags) { - const aiScene *sc = nullptr; - - ASSIMP_BEGIN_EXCEPTION_REGION(); - - // find the importer associated with this data - const ScenePrivateData *priv = ScenePriv(pScene); - if (!priv || !priv->mOrigImporter) { - ReportSceneNotFoundError(); - return nullptr; - } - - sc = priv->mOrigImporter->ApplyPostProcessing(pFlags); - - if (!sc) { - aiReleaseImport(pScene); - return nullptr; - } - - ASSIMP_END_EXCEPTION_REGION(const aiScene *); - return sc; -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API const aiScene *aiApplyCustomizedPostProcessing(const aiScene *scene, - BaseProcess *process, - bool requestValidation) { - const aiScene *sc(nullptr); - - ASSIMP_BEGIN_EXCEPTION_REGION(); - - // find the importer associated with this data - const ScenePrivateData *priv = ScenePriv(scene); - if (nullptr == priv || nullptr == priv->mOrigImporter) { - ReportSceneNotFoundError(); - return nullptr; - } - - sc = priv->mOrigImporter->ApplyCustomizedPostProcessing(process, requestValidation); - - if (!sc) { - aiReleaseImport(scene); - return nullptr; - } - - ASSIMP_END_EXCEPTION_REGION(const aiScene *); - - return sc; -} - -// ------------------------------------------------------------------------------------------------ -void CallbackToLogRedirector(const char *msg, char *dt) { - ai_assert(nullptr != msg); - ai_assert(nullptr != dt); - LogStream *s = (LogStream *)dt; - - s->write(msg); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API aiLogStream aiGetPredefinedLogStream(aiDefaultLogStream pStream, const char *file) { - aiLogStream sout; - - ASSIMP_BEGIN_EXCEPTION_REGION(); - LogStream *stream = LogStream::createDefaultStream(pStream, file); - if (!stream) { - sout.callback = nullptr; - sout.user = nullptr; - } else { - sout.callback = &CallbackToLogRedirector; - sout.user = (char *)stream; - } - gPredefinedStreams.push_back(stream); - ASSIMP_END_EXCEPTION_REGION(aiLogStream); - return sout; -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiAttachLogStream(const aiLogStream *stream) { - ASSIMP_BEGIN_EXCEPTION_REGION(); - -#ifndef ASSIMP_BUILD_SINGLETHREADED - std::lock_guard<std::mutex> lock(gLogStreamMutex); -#endif - - LogStream *lg = new LogToCallbackRedirector(*stream); - gActiveLogStreams[*stream] = lg; - - if (DefaultLogger::isNullLogger()) { - DefaultLogger::create(nullptr, (gVerboseLogging == AI_TRUE ? Logger::VERBOSE : Logger::NORMAL)); - } - DefaultLogger::get()->attachStream(lg); - ASSIMP_END_EXCEPTION_REGION(void); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API aiReturn aiDetachLogStream(const aiLogStream *stream) { - ASSIMP_BEGIN_EXCEPTION_REGION(); - -#ifndef ASSIMP_BUILD_SINGLETHREADED - std::lock_guard<std::mutex> lock(gLogStreamMutex); -#endif - // find the log-stream associated with this data - LogStreamMap::iterator it = gActiveLogStreams.find(*stream); - // it should be there... else the user is playing fools with us - if (it == gActiveLogStreams.end()) { - return AI_FAILURE; - } - DefaultLogger::get()->detachStream(it->second); - delete it->second; - - gActiveLogStreams.erase(it); - - if (gActiveLogStreams.empty()) { - DefaultLogger::kill(); - } - ASSIMP_END_EXCEPTION_REGION(aiReturn); - return AI_SUCCESS; -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiDetachAllLogStreams(void) { - ASSIMP_BEGIN_EXCEPTION_REGION(); -#ifndef ASSIMP_BUILD_SINGLETHREADED - std::lock_guard<std::mutex> lock(gLogStreamMutex); -#endif - Logger *logger(DefaultLogger::get()); - if (nullptr == logger) { - return; - } - - for (LogStreamMap::iterator it = gActiveLogStreams.begin(); it != gActiveLogStreams.end(); ++it) { - logger->detachStream(it->second); - delete it->second; - } - gActiveLogStreams.clear(); - DefaultLogger::kill(); - - ASSIMP_END_EXCEPTION_REGION(void); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiEnableVerboseLogging(aiBool d) { - if (!DefaultLogger::isNullLogger()) { - DefaultLogger::get()->setLogSeverity((d == AI_TRUE ? Logger::VERBOSE : Logger::NORMAL)); - } - gVerboseLogging = d; -} - -// ------------------------------------------------------------------------------------------------ -// Returns the error text of the last failed import process. -const char *aiGetErrorString() { - return gLastErrorString.c_str(); -} - -// ----------------------------------------------------------------------------------------------- -// Return the description of a importer given its index -const aiImporterDesc *aiGetImportFormatDescription(size_t pIndex) { - return Importer().GetImporterInfo(pIndex); -} - -// ----------------------------------------------------------------------------------------------- -// Return the number of importers -size_t aiGetImportFormatCount(void) { - return Importer().GetImporterCount(); -} - -// ------------------------------------------------------------------------------------------------ -// Returns the error text of the last failed import process. -aiBool aiIsExtensionSupported(const char *szExtension) { - ai_assert(nullptr != szExtension); - aiBool candoit = AI_FALSE; - ASSIMP_BEGIN_EXCEPTION_REGION(); - - // FIXME: no need to create a temporary Importer instance just for that .. - Assimp::Importer tmp; - candoit = tmp.IsExtensionSupported(std::string(szExtension)) ? AI_TRUE : AI_FALSE; - - ASSIMP_END_EXCEPTION_REGION(aiBool); - return candoit; -} - -// ------------------------------------------------------------------------------------------------ -// Get a list of all file extensions supported by ASSIMP -void aiGetExtensionList(aiString *szOut) { - ai_assert(nullptr != szOut); - ASSIMP_BEGIN_EXCEPTION_REGION(); - - // FIXME: no need to create a temporary Importer instance just for that .. - Assimp::Importer tmp; - tmp.GetExtensionList(*szOut); - - ASSIMP_END_EXCEPTION_REGION(void); -} - -// ------------------------------------------------------------------------------------------------ -// Get the memory requirements for a particular import. -void aiGetMemoryRequirements(const C_STRUCT aiScene *pIn, - C_STRUCT aiMemoryInfo *in) { - ASSIMP_BEGIN_EXCEPTION_REGION(); - - // find the importer associated with this data - const ScenePrivateData *priv = ScenePriv(pIn); - if (!priv || !priv->mOrigImporter) { - ReportSceneNotFoundError(); - return; - } - - return priv->mOrigImporter->GetMemoryRequirements(*in); - ASSIMP_END_EXCEPTION_REGION(void); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API aiPropertyStore *aiCreatePropertyStore(void) { - return reinterpret_cast<aiPropertyStore *>(new PropertyMap()); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiReleasePropertyStore(aiPropertyStore *p) { - delete reinterpret_cast<PropertyMap *>(p); -} - -// ------------------------------------------------------------------------------------------------ -// Importer::SetPropertyInteger -ASSIMP_API void aiSetImportPropertyInteger(aiPropertyStore *p, const char *szName, int value) { - ASSIMP_BEGIN_EXCEPTION_REGION(); - PropertyMap *pp = reinterpret_cast<PropertyMap *>(p); - SetGenericProperty<int>(pp->ints, szName, value); - ASSIMP_END_EXCEPTION_REGION(void); -} - -// ------------------------------------------------------------------------------------------------ -// Importer::SetPropertyFloat -ASSIMP_API void aiSetImportPropertyFloat(aiPropertyStore *p, const char *szName, ai_real value) { - ASSIMP_BEGIN_EXCEPTION_REGION(); - PropertyMap *pp = reinterpret_cast<PropertyMap *>(p); - SetGenericProperty<ai_real>(pp->floats, szName, value); - ASSIMP_END_EXCEPTION_REGION(void); -} - -// ------------------------------------------------------------------------------------------------ -// Importer::SetPropertyString -ASSIMP_API void aiSetImportPropertyString(aiPropertyStore *p, const char *szName, - const C_STRUCT aiString *st) { - if (!st) { - return; - } - ASSIMP_BEGIN_EXCEPTION_REGION(); - PropertyMap *pp = reinterpret_cast<PropertyMap *>(p); - SetGenericProperty<std::string>(pp->strings, szName, std::string(st->C_Str())); - ASSIMP_END_EXCEPTION_REGION(void); -} - -// ------------------------------------------------------------------------------------------------ -// Importer::SetPropertyMatrix -ASSIMP_API void aiSetImportPropertyMatrix(aiPropertyStore *p, const char *szName, - const C_STRUCT aiMatrix4x4 *mat) { - if (!mat) { - return; - } - ASSIMP_BEGIN_EXCEPTION_REGION(); - PropertyMap *pp = reinterpret_cast<PropertyMap *>(p); - SetGenericProperty<aiMatrix4x4>(pp->matrices, szName, *mat); - ASSIMP_END_EXCEPTION_REGION(void); -} - -// ------------------------------------------------------------------------------------------------ -// Rotation matrix to quaternion -ASSIMP_API void aiCreateQuaternionFromMatrix(aiQuaternion *quat, const aiMatrix3x3 *mat) { - ai_assert(nullptr != quat); - ai_assert(nullptr != mat); - *quat = aiQuaternion(*mat); -} - -// ------------------------------------------------------------------------------------------------ -// Matrix decomposition -ASSIMP_API void aiDecomposeMatrix(const aiMatrix4x4 *mat, aiVector3D *scaling, - aiQuaternion *rotation, - aiVector3D *position) { - ai_assert(nullptr != rotation); - ai_assert(nullptr != position); - ai_assert(nullptr != scaling); - ai_assert(nullptr != mat); - mat->Decompose(*scaling, *rotation, *position); -} - -// ------------------------------------------------------------------------------------------------ -// Matrix transpose -ASSIMP_API void aiTransposeMatrix3(aiMatrix3x3 *mat) { - ai_assert(nullptr != mat); - mat->Transpose(); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiTransposeMatrix4(aiMatrix4x4 *mat) { - ai_assert(nullptr != mat); - mat->Transpose(); -} - -// ------------------------------------------------------------------------------------------------ -// Vector transformation -ASSIMP_API void aiTransformVecByMatrix3(aiVector3D *vec, - const aiMatrix3x3 *mat) { - ai_assert(nullptr != mat); - ai_assert(nullptr != vec); - *vec *= (*mat); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiTransformVecByMatrix4(aiVector3D *vec, - const aiMatrix4x4 *mat) { - ai_assert(nullptr != mat); - ai_assert(nullptr != vec); - - *vec *= (*mat); -} - -// ------------------------------------------------------------------------------------------------ -// Matrix multiplication -ASSIMP_API void aiMultiplyMatrix4( - aiMatrix4x4 *dst, - const aiMatrix4x4 *src) { - ai_assert(nullptr != dst); - ai_assert(nullptr != src); - *dst = (*dst) * (*src); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiMultiplyMatrix3( - aiMatrix3x3 *dst, - const aiMatrix3x3 *src) { - ai_assert(nullptr != dst); - ai_assert(nullptr != src); - *dst = (*dst) * (*src); -} - -// ------------------------------------------------------------------------------------------------ -// Matrix identity -ASSIMP_API void aiIdentityMatrix3( - aiMatrix3x3 *mat) { - ai_assert(nullptr != mat); - *mat = aiMatrix3x3(); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiIdentityMatrix4( - aiMatrix4x4 *mat) { - ai_assert(nullptr != mat); - *mat = aiMatrix4x4(); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API C_STRUCT const aiImporterDesc *aiGetImporterDesc(const char *extension) { - if (nullptr == extension) { - return nullptr; - } - const aiImporterDesc *desc(nullptr); - std::vector<BaseImporter *> out; - GetImporterInstanceList(out); - for (size_t i = 0; i < out.size(); ++i) { - if (0 == strncmp(out[i]->GetInfo()->mFileExtensions, extension, strlen(extension))) { - desc = out[i]->GetInfo(); - break; - } - } - - DeleteImporterInstanceList(out); - - return desc; -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API int aiVector2AreEqual( - const C_STRUCT aiVector2D *a, - const C_STRUCT aiVector2D *b) { - ai_assert(nullptr != a); - ai_assert(nullptr != b); - return *a == *b; -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API int aiVector2AreEqualEpsilon( - const C_STRUCT aiVector2D *a, - const C_STRUCT aiVector2D *b, - const float epsilon) { - ai_assert(nullptr != a); - ai_assert(nullptr != b); - return a->Equal(*b, epsilon); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiVector2Add( - C_STRUCT aiVector2D *dst, - const C_STRUCT aiVector2D *src) { - ai_assert(nullptr != dst); - ai_assert(nullptr != src); - *dst = *dst + *src; -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiVector2Subtract( - C_STRUCT aiVector2D *dst, - const C_STRUCT aiVector2D *src) { - ai_assert(nullptr != dst); - ai_assert(nullptr != src); - *dst = *dst - *src; -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiVector2Scale( - C_STRUCT aiVector2D *dst, - const float s) { - ai_assert(nullptr != dst); - *dst *= s; -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiVector2SymMul( - C_STRUCT aiVector2D *dst, - const C_STRUCT aiVector2D *other) { - ai_assert(nullptr != dst); - ai_assert(nullptr != other); - *dst = dst->SymMul(*other); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiVector2DivideByScalar( - C_STRUCT aiVector2D *dst, - const float s) { - ai_assert(nullptr != dst); - *dst /= s; -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiVector2DivideByVector( - C_STRUCT aiVector2D *dst, - C_STRUCT aiVector2D *v) { - ai_assert(nullptr != dst); - ai_assert(nullptr != v); - *dst = *dst / *v; -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API float aiVector2Length( - const C_STRUCT aiVector2D *v) { - ai_assert(nullptr != v); - return v->Length(); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API float aiVector2SquareLength( - const C_STRUCT aiVector2D *v) { - ai_assert(nullptr != v); - return v->SquareLength(); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiVector2Negate( - C_STRUCT aiVector2D *dst) { - ai_assert(nullptr != dst); - *dst = -(*dst); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API float aiVector2DotProduct( - const C_STRUCT aiVector2D *a, - const C_STRUCT aiVector2D *b) { - ai_assert(nullptr != a); - ai_assert(nullptr != b); - return (*a) * (*b); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiVector2Normalize( - C_STRUCT aiVector2D *v) { - ai_assert(nullptr != v); - v->Normalize(); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API int aiVector3AreEqual( - const C_STRUCT aiVector3D *a, - const C_STRUCT aiVector3D *b) { - ai_assert(nullptr != a); - ai_assert(nullptr != b); - return *a == *b; -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API int aiVector3AreEqualEpsilon( - const C_STRUCT aiVector3D *a, - const C_STRUCT aiVector3D *b, - const float epsilon) { - ai_assert(nullptr != a); - ai_assert(nullptr != b); - return a->Equal(*b, epsilon); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API int aiVector3LessThan( - const C_STRUCT aiVector3D *a, - const C_STRUCT aiVector3D *b) { - ai_assert(nullptr != a); - ai_assert(nullptr != b); - return *a < *b; -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiVector3Add( - C_STRUCT aiVector3D *dst, - const C_STRUCT aiVector3D *src) { - ai_assert(nullptr != dst); - ai_assert(nullptr != src); - *dst = *dst + *src; -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiVector3Subtract( - C_STRUCT aiVector3D *dst, - const C_STRUCT aiVector3D *src) { - ai_assert(nullptr != dst); - ai_assert(nullptr != src); - *dst = *dst - *src; -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiVector3Scale( - C_STRUCT aiVector3D *dst, - const float s) { - ai_assert(nullptr != dst); - *dst *= s; -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiVector3SymMul( - C_STRUCT aiVector3D *dst, - const C_STRUCT aiVector3D *other) { - ai_assert(nullptr != dst); - ai_assert(nullptr != other); - *dst = dst->SymMul(*other); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiVector3DivideByScalar( - C_STRUCT aiVector3D *dst, const float s) { - ai_assert(nullptr != dst); - *dst /= s; -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiVector3DivideByVector( - C_STRUCT aiVector3D *dst, - C_STRUCT aiVector3D *v) { - ai_assert(nullptr != dst); - ai_assert(nullptr != v); - *dst = *dst / *v; -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API float aiVector3Length( - const C_STRUCT aiVector3D *v) { - ai_assert(nullptr != v); - return v->Length(); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API float aiVector3SquareLength( - const C_STRUCT aiVector3D *v) { - ai_assert(nullptr != v); - return v->SquareLength(); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiVector3Negate( - C_STRUCT aiVector3D *dst) { - ai_assert(nullptr != dst); - *dst = -(*dst); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API float aiVector3DotProduct( - const C_STRUCT aiVector3D *a, - const C_STRUCT aiVector3D *b) { - ai_assert(nullptr != a); - ai_assert(nullptr != b); - return (*a) * (*b); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiVector3CrossProduct( - C_STRUCT aiVector3D *dst, - const C_STRUCT aiVector3D *a, - const C_STRUCT aiVector3D *b) { - ai_assert(nullptr != dst); - ai_assert(nullptr != a); - ai_assert(nullptr != b); - *dst = *a ^ *b; -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiVector3Normalize( - C_STRUCT aiVector3D *v) { - ai_assert(nullptr != v); - v->Normalize(); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiVector3NormalizeSafe( - C_STRUCT aiVector3D *v) { - ai_assert(nullptr != v); - v->NormalizeSafe(); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiVector3RotateByQuaternion( - C_STRUCT aiVector3D *v, - const C_STRUCT aiQuaternion *q) { - ai_assert(nullptr != v); - ai_assert(nullptr != q); - *v = q->Rotate(*v); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiMatrix3FromMatrix4( - C_STRUCT aiMatrix3x3 *dst, - const C_STRUCT aiMatrix4x4 *mat) { - ai_assert(nullptr != dst); - ai_assert(nullptr != mat); - *dst = aiMatrix3x3(*mat); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiMatrix3FromQuaternion( - C_STRUCT aiMatrix3x3 *mat, - const C_STRUCT aiQuaternion *q) { - ai_assert(nullptr != mat); - ai_assert(nullptr != q); - *mat = q->GetMatrix(); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API int aiMatrix3AreEqual( - const C_STRUCT aiMatrix3x3 *a, - const C_STRUCT aiMatrix3x3 *b) { - ai_assert(nullptr != a); - ai_assert(nullptr != b); - return *a == *b; -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API int aiMatrix3AreEqualEpsilon( - const C_STRUCT aiMatrix3x3 *a, - const C_STRUCT aiMatrix3x3 *b, - const float epsilon) { - ai_assert(nullptr != a); - ai_assert(nullptr != b); - return a->Equal(*b, epsilon); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiMatrix3Inverse(C_STRUCT aiMatrix3x3 *mat) { - ai_assert(nullptr != mat); - mat->Inverse(); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API float aiMatrix3Determinant(const C_STRUCT aiMatrix3x3 *mat) { - ai_assert(nullptr != mat); - return mat->Determinant(); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiMatrix3RotationZ( - C_STRUCT aiMatrix3x3 *mat, - const float angle) { - ai_assert(nullptr != mat); - aiMatrix3x3::RotationZ(angle, *mat); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiMatrix3FromRotationAroundAxis( - C_STRUCT aiMatrix3x3 *mat, - const C_STRUCT aiVector3D *axis, - const float angle) { - ai_assert(nullptr != mat); - ai_assert(nullptr != axis); - aiMatrix3x3::Rotation(angle, *axis, *mat); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiMatrix3Translation( - C_STRUCT aiMatrix3x3 *mat, - const C_STRUCT aiVector2D *translation) { - ai_assert(nullptr != mat); - ai_assert(nullptr != translation); - aiMatrix3x3::Translation(*translation, *mat); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiMatrix3FromTo( - C_STRUCT aiMatrix3x3 *mat, - const C_STRUCT aiVector3D *from, - const C_STRUCT aiVector3D *to) { - ai_assert(nullptr != mat); - ai_assert(nullptr != from); - ai_assert(nullptr != to); - aiMatrix3x3::FromToMatrix(*from, *to, *mat); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiMatrix4FromMatrix3( - C_STRUCT aiMatrix4x4 *dst, - const C_STRUCT aiMatrix3x3 *mat) { - ai_assert(nullptr != dst); - ai_assert(nullptr != mat); - *dst = aiMatrix4x4(*mat); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiMatrix4FromScalingQuaternionPosition( - C_STRUCT aiMatrix4x4 *mat, - const C_STRUCT aiVector3D *scaling, - const C_STRUCT aiQuaternion *rotation, - const C_STRUCT aiVector3D *position) { - ai_assert(nullptr != mat); - ai_assert(nullptr != scaling); - ai_assert(nullptr != rotation); - ai_assert(nullptr != position); - *mat = aiMatrix4x4(*scaling, *rotation, *position); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiMatrix4Add( - C_STRUCT aiMatrix4x4 *dst, - const C_STRUCT aiMatrix4x4 *src) { - ai_assert(nullptr != dst); - ai_assert(nullptr != src); - *dst = *dst + *src; -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API int aiMatrix4AreEqual( - const C_STRUCT aiMatrix4x4 *a, - const C_STRUCT aiMatrix4x4 *b) { - ai_assert(nullptr != a); - ai_assert(nullptr != b); - return *a == *b; -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API int aiMatrix4AreEqualEpsilon( - const C_STRUCT aiMatrix4x4 *a, - const C_STRUCT aiMatrix4x4 *b, - const float epsilon) { - ai_assert(nullptr != a); - ai_assert(nullptr != b); - return a->Equal(*b, epsilon); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiMatrix4Inverse(C_STRUCT aiMatrix4x4 *mat) { - ai_assert(nullptr != mat); - mat->Inverse(); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API float aiMatrix4Determinant(const C_STRUCT aiMatrix4x4 *mat) { - ai_assert(nullptr != mat); - return mat->Determinant(); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API int aiMatrix4IsIdentity(const C_STRUCT aiMatrix4x4 *mat) { - ai_assert(nullptr != mat); - return mat->IsIdentity(); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiMatrix4DecomposeIntoScalingEulerAnglesPosition( - const C_STRUCT aiMatrix4x4 *mat, - C_STRUCT aiVector3D *scaling, - C_STRUCT aiVector3D *rotation, - C_STRUCT aiVector3D *position) { - ai_assert(nullptr != mat); - ai_assert(nullptr != scaling); - ai_assert(nullptr != rotation); - ai_assert(nullptr != position); - mat->Decompose(*scaling, *rotation, *position); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiMatrix4DecomposeIntoScalingAxisAnglePosition( - const C_STRUCT aiMatrix4x4 *mat, - C_STRUCT aiVector3D *scaling, - C_STRUCT aiVector3D *axis, - ai_real *angle, - C_STRUCT aiVector3D *position) { - ai_assert(nullptr != mat); - ai_assert(nullptr != scaling); - ai_assert(nullptr != axis); - ai_assert(nullptr != angle); - ai_assert(nullptr != position); - mat->Decompose(*scaling, *axis, *angle, *position); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiMatrix4DecomposeNoScaling( - const C_STRUCT aiMatrix4x4 *mat, - C_STRUCT aiQuaternion *rotation, - C_STRUCT aiVector3D *position) { - ai_assert(nullptr != mat); - ai_assert(nullptr != rotation); - ai_assert(nullptr != position); - mat->DecomposeNoScaling(*rotation, *position); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiMatrix4FromEulerAngles( - C_STRUCT aiMatrix4x4 *mat, - float x, float y, float z) { - ai_assert(nullptr != mat); - mat->FromEulerAnglesXYZ(x, y, z); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiMatrix4RotationX( - C_STRUCT aiMatrix4x4 *mat, - const float angle) { - ai_assert(nullptr != mat); - aiMatrix4x4::RotationX(angle, *mat); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiMatrix4RotationY( - C_STRUCT aiMatrix4x4 *mat, - const float angle) { - ai_assert(NULL != mat); - aiMatrix4x4::RotationY(angle, *mat); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiMatrix4RotationZ( - C_STRUCT aiMatrix4x4 *mat, - const float angle) { - ai_assert(nullptr != mat); - aiMatrix4x4::RotationZ(angle, *mat); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiMatrix4FromRotationAroundAxis( - C_STRUCT aiMatrix4x4 *mat, - const C_STRUCT aiVector3D *axis, - const float angle) { - ai_assert(nullptr != mat); - ai_assert(nullptr != axis); - aiMatrix4x4::Rotation(angle, *axis, *mat); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiMatrix4Translation( - C_STRUCT aiMatrix4x4 *mat, - const C_STRUCT aiVector3D *translation) { - ai_assert(nullptr != mat); - ai_assert(nullptr != translation); - aiMatrix4x4::Translation(*translation, *mat); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiMatrix4Scaling( - C_STRUCT aiMatrix4x4 *mat, - const C_STRUCT aiVector3D *scaling) { - ai_assert(nullptr != mat); - ai_assert(nullptr != scaling); - aiMatrix4x4::Scaling(*scaling, *mat); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiMatrix4FromTo( - C_STRUCT aiMatrix4x4 *mat, - const C_STRUCT aiVector3D *from, - const C_STRUCT aiVector3D *to) { - ai_assert(nullptr != mat); - ai_assert(nullptr != from); - ai_assert(nullptr != to); - aiMatrix4x4::FromToMatrix(*from, *to, *mat); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiQuaternionFromEulerAngles( - C_STRUCT aiQuaternion *q, - float x, float y, float z) { - ai_assert(nullptr != q); - *q = aiQuaternion(x, y, z); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiQuaternionFromAxisAngle( - C_STRUCT aiQuaternion *q, - const C_STRUCT aiVector3D *axis, - const float angle) { - ai_assert(nullptr != q); - ai_assert(nullptr != axis); - *q = aiQuaternion(*axis, angle); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiQuaternionFromNormalizedQuaternion( - C_STRUCT aiQuaternion *q, - const C_STRUCT aiVector3D *normalized) { - ai_assert(nullptr != q); - ai_assert(nullptr != normalized); - *q = aiQuaternion(*normalized); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API int aiQuaternionAreEqual( - const C_STRUCT aiQuaternion *a, - const C_STRUCT aiQuaternion *b) { - ai_assert(nullptr != a); - ai_assert(nullptr != b); - return *a == *b; -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API int aiQuaternionAreEqualEpsilon( - const C_STRUCT aiQuaternion *a, - const C_STRUCT aiQuaternion *b, - const float epsilon) { - ai_assert(nullptr != a); - ai_assert(nullptr != b); - return a->Equal(*b, epsilon); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiQuaternionNormalize( - C_STRUCT aiQuaternion *q) { - ai_assert(nullptr != q); - q->Normalize(); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiQuaternionConjugate( - C_STRUCT aiQuaternion *q) { - ai_assert(nullptr != q); - q->Conjugate(); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiQuaternionMultiply( - C_STRUCT aiQuaternion *dst, - const C_STRUCT aiQuaternion *q) { - ai_assert(nullptr != dst); - ai_assert(nullptr != q); - *dst = (*dst) * (*q); -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API void aiQuaternionInterpolate( - C_STRUCT aiQuaternion *dst, - const C_STRUCT aiQuaternion *start, - const C_STRUCT aiQuaternion *end, - const float factor) { - ai_assert(nullptr != dst); - ai_assert(nullptr != start); - ai_assert(nullptr != end); - aiQuaternion::Interpolate(*dst, *start, *end, factor); -} - - -// stb_image is a lightweight image loader. It is shared by: -// - M3D import -// - PBRT export -// Since it's a header-only library, its implementation must be instantiated in some cpp file. -// Don't scatter this task over multiple importers/exporters. Maintain it in a central place (here!). - -#define ASSIMP_HAS_PBRT_EXPORT (!ASSIMP_BUILD_NO_EXPORT && !ASSIMP_BUILD_NO_PBRT_EXPORTER) -#define ASSIMP_HAS_M3D ((!ASSIMP_BUILD_NO_EXPORT && !ASSIMP_BUILD_NO_M3D_EXPORTER) || !ASSIMP_BUILD_NO_M3D_IMPORTER) - -#if ASSIMP_HAS_PBRT_EXPORT -# define ASSIMP_NEEDS_STB_IMAGE 1 -#elif ASSIMP_HAS_M3D -# define ASSIMP_NEEDS_STB_IMAGE 1 -# define STBI_ONLY_PNG -#endif - -#if ASSIMP_NEEDS_STB_IMAGE - -# if _MSC_VER // "unreferenced function has been removed" (SSE2 detection routine in x64 builds) -# pragma warning(push) -# pragma warning(disable: 4505) -# endif - -# define STB_IMAGE_IMPLEMENTATION -# include "stb/stb_image.h" - -# if _MSC_VER -# pragma warning(pop) -# endif - -#endif diff --git a/libs/assimp/code/Common/Base64.cpp b/libs/assimp/code/Common/Base64.cpp deleted file mode 100644 index 3e9c474..0000000 --- a/libs/assimp/code/Common/Base64.cpp +++ /dev/null @@ -1,179 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -#include <assimp/Base64.hpp> -#include <assimp/Exceptional.h> - -namespace Assimp { - -namespace Base64 { - -static const uint8_t tableDecodeBase64[128] = { - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 0, 0, 63, - 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 0, 0, 0, 64, 0, 0, - 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, - 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 0, 0, 0, 0, 0, - 0, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, - 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 0, 0, 0, 0, 0 -}; - -static const char *tableEncodeBase64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/="; - -static inline char EncodeChar(uint8_t b) { - return tableEncodeBase64[size_t(b)]; -} - -inline uint8_t DecodeChar(char c) { - if (c & 0x80) { - throw DeadlyImportError("Invalid base64 char value: ", size_t(c)); - } - return tableDecodeBase64[size_t(c & 0x7F)]; // TODO faster with lookup table or ifs? -} - -void Encode(const uint8_t *in, size_t inLength, std::string &out) { - size_t outLength = ((inLength + 2) / 3) * 4; - - size_t j = out.size(); - out.resize(j + outLength); - - for (size_t i = 0; i < inLength; i += 3) { - uint8_t b = (in[i] & 0xFC) >> 2; - out[j++] = EncodeChar(b); - - b = (in[i] & 0x03) << 4; - if (i + 1 < inLength) { - b |= (in[i + 1] & 0xF0) >> 4; - out[j++] = EncodeChar(b); - - b = (in[i + 1] & 0x0F) << 2; - if (i + 2 < inLength) { - b |= (in[i + 2] & 0xC0) >> 6; - out[j++] = EncodeChar(b); - - b = in[i + 2] & 0x3F; - out[j++] = EncodeChar(b); - } else { - out[j++] = EncodeChar(b); - out[j++] = '='; - } - } else { - out[j++] = EncodeChar(b); - out[j++] = '='; - out[j++] = '='; - } - } -} - -void Encode(const std::vector<uint8_t> &in, std::string &out) { - Encode(in.data(), in.size(), out); -} - -std::string Encode(const std::vector<uint8_t> &in) { - std::string encoded; - Encode(in, encoded); - return encoded; -} - -size_t Decode(const char *in, size_t inLength, uint8_t *&out) { - if (inLength % 4 != 0) { - throw DeadlyImportError("Invalid base64 encoded data: \"", std::string(in, std::min(size_t(32), inLength)), "\", length:", inLength); - } - - if (inLength < 4) { - out = nullptr; - return 0; - } - - int nEquals = int(in[inLength - 1] == '=') + - int(in[inLength - 2] == '='); - - size_t outLength = (inLength * 3) / 4 - nEquals; - out = new uint8_t[outLength]; - memset(out, 0, outLength); - - size_t i, j = 0; - - for (i = 0; i + 4 < inLength; i += 4) { - uint8_t b0 = DecodeChar(in[i]); - uint8_t b1 = DecodeChar(in[i + 1]); - uint8_t b2 = DecodeChar(in[i + 2]); - uint8_t b3 = DecodeChar(in[i + 3]); - - out[j++] = (uint8_t)((b0 << 2) | (b1 >> 4)); - out[j++] = (uint8_t)((b1 << 4) | (b2 >> 2)); - out[j++] = (uint8_t)((b2 << 6) | b3); - } - - { - uint8_t b0 = DecodeChar(in[i]); - uint8_t b1 = DecodeChar(in[i + 1]); - uint8_t b2 = DecodeChar(in[i + 2]); - uint8_t b3 = DecodeChar(in[i + 3]); - - out[j++] = (uint8_t)((b0 << 2) | (b1 >> 4)); - if (b2 < 64) out[j++] = (uint8_t)((b1 << 4) | (b2 >> 2)); - if (b3 < 64) out[j++] = (uint8_t)((b2 << 6) | b3); - } - - return outLength; -} - -size_t Decode(const std::string &in, std::vector<uint8_t> &out) { - uint8_t *outPtr = nullptr; - size_t decodedSize = Decode(in.data(), in.size(), outPtr); - if (outPtr == nullptr) { - return 0; - } - out.assign(outPtr, outPtr + decodedSize); - delete[] outPtr; - return decodedSize; -} - -std::vector<uint8_t> Decode(const std::string &in) { - std::vector<uint8_t> result; - Decode(in, result); - return result; -} - -} // namespace Base64 -} // namespace Assimp diff --git a/libs/assimp/code/Common/BaseImporter.cpp b/libs/assimp/code/Common/BaseImporter.cpp deleted file mode 100644 index 383300e..0000000 --- a/libs/assimp/code/Common/BaseImporter.cpp +++ /dev/null @@ -1,620 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file BaseImporter.cpp - * @brief Implementation of BaseImporter - */ - -#include "FileSystemFilter.h" -#include "Importer.h" -#include <assimp/BaseImporter.h> -#include <assimp/ByteSwapper.h> -#include <assimp/ParsingUtils.h> -#include <assimp/importerdesc.h> -#include <assimp/postprocess.h> -#include <assimp/scene.h> -#include <assimp/Importer.hpp> - -#include <cctype> -#include <ios> -#include <list> -#include <memory> -#include <sstream> - -using namespace Assimp; - -// ------------------------------------------------------------------------------------------------ -// Constructor to be privately used by Importer -BaseImporter::BaseImporter() AI_NO_EXCEPT - : m_progress() { - // empty -} - -// ------------------------------------------------------------------------------------------------ -// Destructor, private as well -BaseImporter::~BaseImporter() { - // nothing to do here -} - -void BaseImporter::UpdateImporterScale(Importer *pImp) { - ai_assert(pImp != nullptr); - ai_assert(importerScale != 0.0); - ai_assert(fileScale != 0.0); - - double activeScale = importerScale * fileScale; - - // Set active scaling - pImp->SetPropertyFloat(AI_CONFIG_APP_SCALE_KEY, static_cast<float>(activeScale)); - - ASSIMP_LOG_DEBUG("UpdateImporterScale scale set: ", activeScale); -} - -// ------------------------------------------------------------------------------------------------ -// Imports the given file and returns the imported data. -aiScene *BaseImporter::ReadFile(Importer *pImp, const std::string &pFile, IOSystem *pIOHandler) { - - m_progress = pImp->GetProgressHandler(); - if (nullptr == m_progress) { - return nullptr; - } - - ai_assert(m_progress); - - // Gather configuration properties for this run - SetupProperties(pImp); - - // Construct a file system filter to improve our success ratio at reading external files - FileSystemFilter filter(pFile, pIOHandler); - - // create a scene object to hold the data - std::unique_ptr<aiScene> sc(new aiScene()); - - // dispatch importing - try { - InternReadFile(pFile, sc.get(), &filter); - - // Calculate import scale hook - required because pImp not available anywhere else - // passes scale into ScaleProcess - UpdateImporterScale(pImp); - - } catch( const std::exception &err ) { - // extract error description - m_ErrorText = err.what(); - ASSIMP_LOG_ERROR(err.what()); - m_Exception = std::current_exception(); - return nullptr; - } - - // return what we gathered from the import. - return sc.release(); -} - -// ------------------------------------------------------------------------------------------------ -void BaseImporter::SetupProperties(const Importer *) { - // the default implementation does nothing -} - -// ------------------------------------------------------------------------------------------------ -void BaseImporter::GetExtensionList(std::set<std::string> &extensions) { - const aiImporterDesc *desc = GetInfo(); - ai_assert(desc != nullptr); - - const char *ext = desc->mFileExtensions; - ai_assert(ext != nullptr); - - const char *last = ext; - do { - if (!*ext || *ext == ' ') { - extensions.insert(std::string(last, ext - last)); - ai_assert(ext - last > 0); - last = ext; - while (*last == ' ') { - ++last; - } - } - } while (*ext++); -} - -// ------------------------------------------------------------------------------------------------ -/*static*/ bool BaseImporter::SearchFileHeaderForToken(IOSystem *pIOHandler, - const std::string &pFile, - const char **tokens, - std::size_t numTokens, - unsigned int searchBytes /* = 200 */, - bool tokensSol /* false */, - bool noAlphaBeforeTokens /* false */) { - ai_assert(nullptr != tokens); - ai_assert(0 != numTokens); - ai_assert(0 != searchBytes); - - if (nullptr == pIOHandler) { - return false; - } - - std::unique_ptr<IOStream> pStream(pIOHandler->Open(pFile)); - if (pStream) { - // read 200 characters from the file - std::unique_ptr<char[]> _buffer(new char[searchBytes + 1 /* for the '\0' */]); - char *buffer(_buffer.get()); - const size_t read(pStream->Read(buffer, 1, searchBytes)); - if (0 == read) { - return false; - } - - for (size_t i = 0; i < read; ++i) { - buffer[i] = static_cast<char>(::tolower((unsigned char)buffer[i])); - } - - // It is not a proper handling of unicode files here ... - // ehm ... but it works in most cases. - char *cur = buffer, *cur2 = buffer, *end = &buffer[read]; - while (cur != end) { - if (*cur) { - *cur2++ = *cur; - } - ++cur; - } - *cur2 = '\0'; - - std::string token; - for (unsigned int i = 0; i < numTokens; ++i) { - ai_assert(nullptr != tokens[i]); - const size_t len(strlen(tokens[i])); - token.clear(); - const char *ptr(tokens[i]); - for (size_t tokIdx = 0; tokIdx < len; ++tokIdx) { - token.push_back(static_cast<char>(tolower(static_cast<unsigned char>(*ptr)))); - ++ptr; - } - const char *r = strstr(buffer, token.c_str()); - if (!r) { - continue; - } - // We need to make sure that we didn't accidentally identify the end of another token as our token, - // e.g. in a previous version the "gltf " present in some gltf files was detected as "f " - if (noAlphaBeforeTokens && (r != buffer && isalpha(static_cast<unsigned char>(r[-1])))) { - continue; - } - // We got a match, either we don't care where it is, or it happens to - // be in the beginning of the file / line - if (!tokensSol || r == buffer || r[-1] == '\r' || r[-1] == '\n') { - ASSIMP_LOG_DEBUG("Found positive match for header keyword: ", tokens[i]); - return true; - } - } - } - - return false; -} - -// ------------------------------------------------------------------------------------------------ -// Simple check for file extension -/*static*/ bool BaseImporter::SimpleExtensionCheck(const std::string &pFile, - const char *ext0, - const char *ext1, - const char *ext2) { - std::string::size_type pos = pFile.find_last_of('.'); - - // no file extension - can't read - if (pos == std::string::npos) - return false; - - const char *ext_real = &pFile[pos + 1]; - if (!ASSIMP_stricmp(ext_real, ext0)) - return true; - - // check for other, optional, file extensions - if (ext1 && !ASSIMP_stricmp(ext_real, ext1)) - return true; - - if (ext2 && !ASSIMP_stricmp(ext_real, ext2)) - return true; - - return false; -} - -// ------------------------------------------------------------------------------------------------ -// Get file extension from path -std::string BaseImporter::GetExtension(const std::string &file) { - std::string::size_type pos = file.find_last_of('.'); - - // no file extension at all - if (pos == std::string::npos) { - return std::string(); - } - - // thanks to Andy Maloney for the hint - std::string ret = file.substr(pos + 1); - ret = ai_tolower(ret); - - return ret; -} - - -// ------------------------------------------------------------------------------------------------ -// Check for magic bytes at the beginning of the file. -/* static */ bool BaseImporter::CheckMagicToken(IOSystem *pIOHandler, const std::string &pFile, - const void *_magic, std::size_t num, unsigned int offset, unsigned int size) { - ai_assert(size <= 16); - ai_assert(_magic); - - if (!pIOHandler) { - return false; - } - union { - const char *magic; - const uint16_t *magic_u16; - const uint32_t *magic_u32; - }; - magic = reinterpret_cast<const char *>(_magic); - std::unique_ptr<IOStream> pStream(pIOHandler->Open(pFile)); - if (pStream) { - - // skip to offset - pStream->Seek(offset, aiOrigin_SET); - - // read 'size' characters from the file - union { - char data[16]; - uint16_t data_u16[8]; - uint32_t data_u32[4]; - }; - if (size != pStream->Read(data, 1, size)) { - return false; - } - - for (unsigned int i = 0; i < num; ++i) { - // also check against big endian versions of tokens with size 2,4 - // that's just for convenience, the chance that we cause conflicts - // is quite low and it can save some lines and prevent nasty bugs - if (2 == size) { - uint16_t rev = *magic_u16; - ByteSwap::Swap(&rev); - if (data_u16[0] == *magic_u16 || data_u16[0] == rev) { - return true; - } - } else if (4 == size) { - uint32_t rev = *magic_u32; - ByteSwap::Swap(&rev); - if (data_u32[0] == *magic_u32 || data_u32[0] == rev) { - return true; - } - } else { - // any length ... just compare - if (!memcmp(magic, data, size)) { - return true; - } - } - magic += size; - } - } - return false; -} - -#ifdef ASSIMP_USE_HUNTER -#include <utf8.h> -#else -#include "../contrib/utf8cpp/source/utf8.h" -#endif - -// ------------------------------------------------------------------------------------------------ -// Convert to UTF8 data -void BaseImporter::ConvertToUTF8(std::vector<char> &data) { - //ConversionResult result; - if (data.size() < 8) { - throw DeadlyImportError("File is too small"); - } - - // UTF 8 with BOM - if ((uint8_t)data[0] == 0xEF && (uint8_t)data[1] == 0xBB && (uint8_t)data[2] == 0xBF) { - ASSIMP_LOG_DEBUG("Found UTF-8 BOM ..."); - - std::copy(data.begin() + 3, data.end(), data.begin()); - data.resize(data.size() - 3); - return; - } - - // UTF 32 BE with BOM - if (*((uint32_t *)&data.front()) == 0xFFFE0000) { - - // swap the endianness .. - for (uint32_t *p = (uint32_t *)&data.front(), *end = (uint32_t *)&data.back(); p <= end; ++p) { - AI_SWAP4P(p); - } - } - - // UTF 32 LE with BOM - if (*((uint32_t *)&data.front()) == 0x0000FFFE) { - ASSIMP_LOG_DEBUG("Found UTF-32 BOM ..."); - - std::vector<char> output; - int *ptr = (int *)&data[0]; - int *end = ptr + (data.size() / sizeof(int)) + 1; - utf8::utf32to8(ptr, end, back_inserter(output)); - return; - } - - // UTF 16 BE with BOM - if (*((uint16_t *)&data.front()) == 0xFFFE) { - // Check to ensure no overflow can happen - if(data.size() % 2 != 0) { - return; - } - // swap the endianness .. - for (uint16_t *p = (uint16_t *)&data.front(), *end = (uint16_t *)&data.back(); p <= end; ++p) { - ByteSwap::Swap2(p); - } - } - - // UTF 16 LE with BOM - if (*((uint16_t *)&data.front()) == 0xFEFF) { - ASSIMP_LOG_DEBUG("Found UTF-16 BOM ..."); - - std::vector<unsigned char> output; - utf8::utf16to8(data.begin(), data.end(), back_inserter(output)); - return; - } -} - -// ------------------------------------------------------------------------------------------------ -// Convert to UTF8 data to ISO-8859-1 -void BaseImporter::ConvertUTF8toISO8859_1(std::string &data) { - size_t size = data.size(); - size_t i = 0, j = 0; - - while (i < size) { - if ((unsigned char)data[i] < (size_t)0x80) { - data[j] = data[i]; - } else if (i < size - 1) { - if ((unsigned char)data[i] == 0xC2) { - data[j] = data[++i]; - } else if ((unsigned char)data[i] == 0xC3) { - data[j] = ((unsigned char)data[++i] + 0x40); - } else { - std::stringstream stream; - stream << "UTF8 code " << std::hex << data[i] << data[i + 1] << " can not be converted into ISA-8859-1."; - ASSIMP_LOG_ERROR(stream.str()); - - data[j++] = data[i++]; - data[j] = data[i]; - } - } else { - ASSIMP_LOG_ERROR("UTF8 code but only one character remaining"); - - data[j] = data[i]; - } - - i++; - j++; - } - - data.resize(j); -} - -// ------------------------------------------------------------------------------------------------ -void BaseImporter::TextFileToBuffer(IOStream *stream, - std::vector<char> &data, - TextFileMode mode) { - ai_assert(nullptr != stream); - - const size_t fileSize = stream->FileSize(); - if (mode == FORBID_EMPTY) { - if (!fileSize) { - throw DeadlyImportError("File is empty"); - } - } - - data.reserve(fileSize + 1); - data.resize(fileSize); - if (fileSize > 0) { - if (fileSize != stream->Read(&data[0], 1, fileSize)) { - throw DeadlyImportError("File read error"); - } - - ConvertToUTF8(data); - } - - // append a binary zero to simplify string parsing - data.push_back(0); -} - -// ------------------------------------------------------------------------------------------------ -namespace Assimp { -// Represents an import request -struct LoadRequest { - LoadRequest(const std::string &_file, unsigned int _flags, const BatchLoader::PropertyMap *_map, unsigned int _id) : - file(_file), - flags(_flags), - refCnt(1), - scene(nullptr), - loaded(false), - id(_id) { - if (_map) { - map = *_map; - } - } - - bool operator==(const std::string &f) const { - return file == f; - } - - const std::string file; - unsigned int flags; - unsigned int refCnt; - aiScene *scene; - bool loaded; - BatchLoader::PropertyMap map; - unsigned int id; -}; -} // namespace Assimp - -// ------------------------------------------------------------------------------------------------ -// BatchLoader::pimpl data structure -struct Assimp::BatchData { - BatchData(IOSystem *pIO, bool validate) : - pIOSystem(pIO), pImporter(nullptr), next_id(0xffff), validate(validate) { - ai_assert(nullptr != pIO); - - pImporter = new Importer(); - pImporter->SetIOHandler(pIO); - } - - ~BatchData() { - pImporter->SetIOHandler(nullptr); /* get pointer back into our possession */ - delete pImporter; - } - - // IO system to be used for all imports - IOSystem *pIOSystem; - - // Importer used to load all meshes - Importer *pImporter; - - // List of all imports - std::list<LoadRequest> requests; - - // Base path - std::string pathBase; - - // Id for next item - unsigned int next_id; - - // Validation enabled state - bool validate; -}; - -typedef std::list<LoadRequest>::iterator LoadReqIt; - -// ------------------------------------------------------------------------------------------------ -BatchLoader::BatchLoader(IOSystem *pIO, bool validate) { - ai_assert(nullptr != pIO); - - m_data = new BatchData(pIO, validate); -} - -// ------------------------------------------------------------------------------------------------ -BatchLoader::~BatchLoader() { - // delete all scenes what have not been polled by the user - for (LoadReqIt it = m_data->requests.begin(); it != m_data->requests.end(); ++it) { - delete (*it).scene; - } - delete m_data; -} - -// ------------------------------------------------------------------------------------------------ -void BatchLoader::setValidation(bool enabled) { - m_data->validate = enabled; -} - -// ------------------------------------------------------------------------------------------------ -bool BatchLoader::getValidation() const { - return m_data->validate; -} - -// ------------------------------------------------------------------------------------------------ -unsigned int BatchLoader::AddLoadRequest(const std::string &file, - unsigned int steps /*= 0*/, const PropertyMap *map /*= nullptr*/) { - ai_assert(!file.empty()); - - // check whether we have this loading request already - for (LoadReqIt it = m_data->requests.begin(); it != m_data->requests.end(); ++it) { - // Call IOSystem's path comparison function here - if (m_data->pIOSystem->ComparePaths((*it).file, file)) { - if (map) { - if (!((*it).map == *map)) { - continue; - } - } else if (!(*it).map.empty()) { - continue; - } - - (*it).refCnt++; - return (*it).id; - } - } - - // no, we don't have it. So add it to the queue ... - m_data->requests.emplace_back(file, steps, map, m_data->next_id); - return m_data->next_id++; -} - -// ------------------------------------------------------------------------------------------------ -aiScene *BatchLoader::GetImport(unsigned int which) { - for (LoadReqIt it = m_data->requests.begin(); it != m_data->requests.end(); ++it) { - if ((*it).id == which && (*it).loaded) { - aiScene *sc = (*it).scene; - if (!(--(*it).refCnt)) { - m_data->requests.erase(it); - } - return sc; - } - } - return nullptr; -} - -// ------------------------------------------------------------------------------------------------ -void BatchLoader::LoadAll() { - // no threaded implementation for the moment - for (LoadReqIt it = m_data->requests.begin(); it != m_data->requests.end(); ++it) { - // force validation in debug builds - unsigned int pp = (*it).flags; - if (m_data->validate) { - pp |= aiProcess_ValidateDataStructure; - } - - // setup config properties if necessary - ImporterPimpl *pimpl = m_data->pImporter->Pimpl(); - pimpl->mFloatProperties = (*it).map.floats; - pimpl->mIntProperties = (*it).map.ints; - pimpl->mStringProperties = (*it).map.strings; - pimpl->mMatrixProperties = (*it).map.matrices; - - if (!DefaultLogger::isNullLogger()) { - ASSIMP_LOG_INFO("%%% BEGIN EXTERNAL FILE %%%"); - ASSIMP_LOG_INFO("File: ", (*it).file); - } - m_data->pImporter->ReadFile((*it).file, pp); - (*it).scene = m_data->pImporter->GetOrphanedScene(); - (*it).loaded = true; - - ASSIMP_LOG_INFO("%%% END EXTERNAL FILE %%%"); - } -} diff --git a/libs/assimp/code/Common/BaseProcess.cpp b/libs/assimp/code/Common/BaseProcess.cpp deleted file mode 100644 index 48895b9..0000000 --- a/libs/assimp/code/Common/BaseProcess.cpp +++ /dev/null @@ -1,100 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file Implementation of BaseProcess */ - -#include "BaseProcess.h" -#include "Importer.h" -#include <assimp/BaseImporter.h> -#include <assimp/scene.h> -#include <assimp/DefaultLogger.hpp> - -using namespace Assimp; - -// ------------------------------------------------------------------------------------------------ -// Constructor to be privately used by Importer -BaseProcess::BaseProcess() AI_NO_EXCEPT - : shared(), - progress() { - // empty -} - -// ------------------------------------------------------------------------------------------------ -// Destructor, private as well -BaseProcess::~BaseProcess() { - // nothing to do here -} - -// ------------------------------------------------------------------------------------------------ -void BaseProcess::ExecuteOnScene(Importer *pImp) { - ai_assert( nullptr != pImp ); - ai_assert( nullptr != pImp->Pimpl()->mScene); - - progress = pImp->GetProgressHandler(); - ai_assert(nullptr != progress); - - SetupProperties(pImp); - - // catch exceptions thrown inside the PostProcess-Step - try { - Execute(pImp->Pimpl()->mScene); - - } catch (const std::exception &err) { - - // extract error description - pImp->Pimpl()->mErrorString = err.what(); - ASSIMP_LOG_ERROR(pImp->Pimpl()->mErrorString); - - // and kill the partially imported data - delete pImp->Pimpl()->mScene; - pImp->Pimpl()->mScene = nullptr; - } -} - -// ------------------------------------------------------------------------------------------------ -void BaseProcess::SetupProperties(const Importer * /*pImp*/) { - // the default implementation does nothing -} - -// ------------------------------------------------------------------------------------------------ -bool BaseProcess::RequireVerboseFormat() const { - return true; -} diff --git a/libs/assimp/code/Common/BaseProcess.h b/libs/assimp/code/Common/BaseProcess.h deleted file mode 100644 index 6440356..0000000 --- a/libs/assimp/code/Common/BaseProcess.h +++ /dev/null @@ -1,251 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file Base class of all import post processing steps */ -#ifndef INCLUDED_AI_BASEPROCESS_H -#define INCLUDED_AI_BASEPROCESS_H - -#include <assimp/GenericProperty.h> - -#include <map> - -struct aiScene; - -namespace Assimp { - -class Importer; - -// --------------------------------------------------------------------------- -/** Helper class to allow post-processing steps to interact with each other. - * - * The class maintains a simple property list that can be used by pp-steps - * to provide additional information to other steps. This is primarily - * intended for cross-step optimizations. - */ -class SharedPostProcessInfo { -public: - struct Base { - virtual ~Base() {} - }; - - //! Represents data that is allocated on the heap, thus needs to be deleted - template <typename T> - struct THeapData : public Base { - explicit THeapData(T *in) : - data(in) {} - - ~THeapData() { - delete data; - } - T *data; - }; - - //! Represents static, by-value data not allocated on the heap - template <typename T> - struct TStaticData : public Base { - explicit TStaticData(T in) : - data(in) {} - - ~TStaticData() {} - - T data; - }; - - // some typedefs for cleaner code - typedef unsigned int KeyType; - typedef std::map<KeyType, Base *> PropertyMap; - -public: - //! Destructor - ~SharedPostProcessInfo() { - Clean(); - } - - //! Remove all stored properties from the table - void Clean() { - // invoke the virtual destructor for all stored properties - for (PropertyMap::iterator it = pmap.begin(), end = pmap.end(); - it != end; ++it) { - delete (*it).second; - } - pmap.clear(); - } - - //! Add a heap property to the list - template <typename T> - void AddProperty(const char *name, T *in) { - AddProperty(name, (Base *)new THeapData<T>(in)); - } - - //! Add a static by-value property to the list - template <typename T> - void AddProperty(const char *name, T in) { - AddProperty(name, (Base *)new TStaticData<T>(in)); - } - - //! Get a heap property - template <typename T> - bool GetProperty(const char *name, T *&out) const { - THeapData<T> *t = (THeapData<T> *)GetPropertyInternal(name); - if (!t) { - out = nullptr; - return false; - } - out = t->data; - return true; - } - - //! Get a static, by-value property - template <typename T> - bool GetProperty(const char *name, T &out) const { - TStaticData<T> *t = (TStaticData<T> *)GetPropertyInternal(name); - if ( nullptr == t) { - return false; - } - out = t->data; - return true; - } - - //! Remove a property of a specific type - void RemoveProperty(const char *name) { - SetGenericPropertyPtr<Base>(pmap, name, nullptr ); - } - -private: - void AddProperty(const char *name, Base *data) { - SetGenericPropertyPtr<Base>(pmap, name, data); - } - - Base *GetPropertyInternal(const char *name) const { - return GetGenericProperty<Base *>(pmap, name, nullptr ); - } - -private: - //! Map of all stored properties - PropertyMap pmap; -}; - -#define AI_SPP_SPATIAL_SORT "$Spat" - -// --------------------------------------------------------------------------- -/** The BaseProcess defines a common interface for all post processing steps. - * A post processing step is run after a successful import if the caller - * specified the corresponding flag when calling ReadFile(). - * Enum #aiPostProcessSteps defines which flags are available. - * After a successful import the Importer iterates over its internal array - * of processes and calls IsActive() on each process to evaluate if the step - * should be executed. If the function returns true, the class' Execute() - * function is called subsequently. - */ -class ASSIMP_API_WINONLY BaseProcess { - friend class Importer; - -public: - /** Constructor to be privately used by Importer */ - BaseProcess() AI_NO_EXCEPT; - - /** Destructor, private as well */ - virtual ~BaseProcess(); - - // ------------------------------------------------------------------- - /** Returns whether the processing step is present in the given flag. - * @param pFlags The processing flags the importer was called with. A - * bitwise combination of #aiPostProcessSteps. - * @return true if the process is present in this flag fields, - * false if not. - */ - virtual bool IsActive(unsigned int pFlags) const = 0; - - // ------------------------------------------------------------------- - /** Check whether this step expects its input vertex data to be - * in verbose format. */ - virtual bool RequireVerboseFormat() const; - - // ------------------------------------------------------------------- - /** Executes the post processing step on the given imported data. - * The function deletes the scene if the postprocess step fails ( - * the object pointer will be set to nullptr). - * @param pImp Importer instance (pImp->mScene must be valid) - */ - void ExecuteOnScene(Importer *pImp); - - // ------------------------------------------------------------------- - /** Called prior to ExecuteOnScene(). - * The function is a request to the process to update its configuration - * basing on the Importer's configuration property list. - */ - virtual void SetupProperties(const Importer *pImp); - - // ------------------------------------------------------------------- - /** Executes the post processing step on the given imported data. - * A process should throw an ImportErrorException* if it fails. - * This method must be implemented by deriving classes. - * @param pScene The imported data to work at. - */ - virtual void Execute(aiScene *pScene) = 0; - - // ------------------------------------------------------------------- - /** Assign a new SharedPostProcessInfo to the step. This object - * allows multiple postprocess steps to share data. - * @param sh May be nullptr - */ - inline void SetSharedData(SharedPostProcessInfo *sh) { - shared = sh; - } - - // ------------------------------------------------------------------- - /** Get the shared data that is assigned to the step. - */ - inline SharedPostProcessInfo *GetSharedData() { - return shared; - } - -protected: - /** See the doc of #SharedPostProcessInfo for more details */ - SharedPostProcessInfo *shared; - - /** Currently active progress handler */ - ProgressHandler *progress; -}; - -} // end of namespace Assimp - -#endif // AI_BASEPROCESS_H_INC diff --git a/libs/assimp/code/Common/Bitmap.cpp b/libs/assimp/code/Common/Bitmap.cpp deleted file mode 100644 index 65dfd17..0000000 --- a/libs/assimp/code/Common/Bitmap.cpp +++ /dev/null @@ -1,156 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file Bitmap.cpp - * @brief Defines bitmap format helper for textures - * - * Used for file formats which embed their textures into the model file. - */ - -#include <assimp/Bitmap.h> -#include <assimp/ByteSwapper.h> -#include <assimp/texture.h> -#include <assimp/IOStream.hpp> - -namespace Assimp { - -bool Bitmap::Save(aiTexture *texture, IOStream *file) { - if (file == nullptr) { - return false; - } - - Header header; - DIB dib; - dib.size = DIB::dib_size; - dib.width = texture->mWidth; - dib.height = texture->mHeight; - dib.planes = 1; - dib.bits_per_pixel = 8 * mBytesPerPixel; - dib.compression = 0; - dib.image_size = (((dib.width * mBytesPerPixel) + 3) & 0x0000FFFC) * dib.height; - dib.x_resolution = 0; - dib.y_resolution = 0; - dib.nb_colors = 0; - dib.nb_important_colors = 0; - - header.type = 0x4D42; // 'BM' - header.offset = Header::header_size + DIB::dib_size; - header.size = header.offset + dib.image_size; - header.reserved1 = 0; - header.reserved2 = 0; - - WriteHeader(header, file); - WriteDIB(dib, file); - WriteData(texture, file); - - return true; -} - -template <typename T> -inline std::size_t Copy(uint8_t *data, const T &field) { -#ifdef AI_BUILD_BIG_ENDIAN - T field_swapped = AI_BE(field); - std::memcpy(data, &field_swapped, sizeof(field)); - return sizeof(field); -#else - std::memcpy(data, &AI_BE(field), sizeof(field)); - return sizeof(field); -#endif -} - -void Bitmap::WriteHeader(Header &header, IOStream *file) { - uint8_t data[Header::header_size]; - - std::size_t offset = 0; - - offset += Copy(&data[offset], header.type); - offset += Copy(&data[offset], header.size); - offset += Copy(&data[offset], header.reserved1); - offset += Copy(&data[offset], header.reserved2); - Copy(&data[offset], header.offset); - - file->Write(data, Header::header_size, 1); -} - -void Bitmap::WriteDIB(DIB &dib, IOStream *file) { - uint8_t data[DIB::dib_size]; - - std::size_t offset = 0; - - offset += Copy(&data[offset], dib.size); - offset += Copy(&data[offset], dib.width); - offset += Copy(&data[offset], dib.height); - offset += Copy(&data[offset], dib.planes); - offset += Copy(&data[offset], dib.bits_per_pixel); - offset += Copy(&data[offset], dib.compression); - offset += Copy(&data[offset], dib.image_size); - offset += Copy(&data[offset], dib.x_resolution); - offset += Copy(&data[offset], dib.y_resolution); - offset += Copy(&data[offset], dib.nb_colors); - Copy(&data[offset], dib.nb_important_colors); - - file->Write(data, DIB::dib_size, 1); -} - -void Bitmap::WriteData(aiTexture *texture, IOStream *file) { - static const std::size_t padding_offset = 4; - static const uint8_t padding_data[padding_offset] = { 0x0, 0x0, 0x0, 0x0 }; - - unsigned int padding = (padding_offset - ((mBytesPerPixel * texture->mWidth) % padding_offset)) % padding_offset; - uint8_t pixel[mBytesPerPixel]; - - for (std::size_t i = 0; i < texture->mHeight; ++i) { - for (std::size_t j = 0; j < texture->mWidth; ++j) { - const aiTexel &texel = texture->pcData[(texture->mHeight - i - 1) * texture->mWidth + j]; // Bitmap files are stored in bottom-up format - - pixel[0] = texel.r; - pixel[1] = texel.g; - pixel[2] = texel.b; - pixel[3] = texel.a; - - file->Write(pixel, mBytesPerPixel, 1); - } - - file->Write(padding_data, padding, 1); - } -} - -} // namespace Assimp diff --git a/libs/assimp/code/Common/Compression.cpp b/libs/assimp/code/Common/Compression.cpp deleted file mode 100644 index 3bf306d..0000000 --- a/libs/assimp/code/Common/Compression.cpp +++ /dev/null @@ -1,214 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -#include "Compression.h" -#include <assimp/ai_assert.h> -#include <assimp/Exceptional.h> - -namespace Assimp { - -struct Compression::impl { - bool mOpen; - z_stream mZSstream; - FlushMode mFlushMode; - - impl() : - mOpen(false), - mZSstream(), - mFlushMode(Compression::FlushMode::NoFlush) { - // empty - } -}; - -Compression::Compression() : - mImpl(new impl) { - // empty -} - -Compression::~Compression() { - ai_assert(mImpl != nullptr); - - delete mImpl; -} - -bool Compression::open(Format format, FlushMode flush, int windowBits) { - ai_assert(mImpl != nullptr); - - if (mImpl->mOpen) { - return false; - } - - // build a zlib stream - mImpl->mZSstream.opaque = Z_NULL; - mImpl->mZSstream.zalloc = Z_NULL; - mImpl->mZSstream.zfree = Z_NULL; - mImpl->mFlushMode = flush; - if (format == Format::Binary) { - mImpl->mZSstream.data_type = Z_BINARY; - } else { - mImpl->mZSstream.data_type = Z_ASCII; - } - - // raw decompression without a zlib or gzip header - if (windowBits == 0) { - inflateInit(&mImpl->mZSstream); - } else { - inflateInit2(&mImpl->mZSstream, windowBits); - } - mImpl->mOpen = true; - - return mImpl->mOpen; -} - -static int getFlushMode(Compression::FlushMode flush) { - int z_flush = 0; - switch (flush) { - case Compression::FlushMode::NoFlush: - z_flush = Z_NO_FLUSH; - break; - case Compression::FlushMode::Block: - z_flush = Z_BLOCK; - break; - case Compression::FlushMode::Tree: - z_flush = Z_TREES; - break; - case Compression::FlushMode::SyncFlush: - z_flush = Z_SYNC_FLUSH; - break; - case Compression::FlushMode::Finish: - z_flush = Z_FINISH; - break; - default: - ai_assert(false); - break; - } - - return z_flush; -} - -constexpr size_t MYBLOCK = 32786; - -size_t Compression::decompress(const void *data, size_t in, std::vector<char> &uncompressed) { - ai_assert(mImpl != nullptr); - if (data == nullptr || in == 0) { - return 0l; - } - - mImpl->mZSstream.next_in = (Bytef*)(data); - mImpl->mZSstream.avail_in = (uInt)in; - - int ret = 0; - size_t total = 0l; - const int flushMode = getFlushMode(mImpl->mFlushMode); - if (flushMode == Z_FINISH) { - mImpl->mZSstream.avail_out = static_cast<uInt>(uncompressed.size()); - mImpl->mZSstream.next_out = reinterpret_cast<Bytef *>(&*uncompressed.begin()); - ret = inflate(&mImpl->mZSstream, Z_FINISH); - - if (ret != Z_STREAM_END && ret != Z_OK) { - throw DeadlyImportError("Compression", "Failure decompressing this file using gzip."); - } - total = mImpl->mZSstream.avail_out; - } else { - do { - Bytef block[MYBLOCK] = {}; - mImpl->mZSstream.avail_out = MYBLOCK; - mImpl->mZSstream.next_out = block; - - ret = inflate(&mImpl->mZSstream, flushMode); - - if (ret != Z_STREAM_END && ret != Z_OK) { - throw DeadlyImportError("Compression", "Failure decompressing this file using gzip."); - } - const size_t have = MYBLOCK - mImpl->mZSstream.avail_out; - total += have; - uncompressed.resize(total); - ::memcpy(uncompressed.data() + total - have, block, have); - } while (ret != Z_STREAM_END); - } - - return total; -} - -size_t Compression::decompressBlock(const void *data, size_t in, char *out, size_t availableOut) { - ai_assert(mImpl != nullptr); - if (data == nullptr || in == 0 || out == nullptr || availableOut == 0) { - return 0l; - } - - // push data to the stream - mImpl->mZSstream.next_in = (Bytef *)data; - mImpl->mZSstream.avail_in = (uInt)in; - mImpl->mZSstream.next_out = (Bytef *)out; - mImpl->mZSstream.avail_out = (uInt)availableOut; - - // and decompress the data .... - int ret = ::inflate(&mImpl->mZSstream, Z_SYNC_FLUSH); - if (ret != Z_OK && ret != Z_STREAM_END) { - throw DeadlyImportError("X: Failed to decompress MSZIP-compressed data"); - } - - ::inflateReset(&mImpl->mZSstream); - ::inflateSetDictionary(&mImpl->mZSstream, (const Bytef *)out, (uInt)availableOut - mImpl->mZSstream.avail_out); - - return availableOut - (size_t)mImpl->mZSstream.avail_out; -} - -bool Compression::isOpen() const { - ai_assert(mImpl != nullptr); - - return mImpl->mOpen; -} - -bool Compression::close() { - ai_assert(mImpl != nullptr); - - if (!mImpl->mOpen) { - return false; - } - - inflateEnd(&mImpl->mZSstream); - mImpl->mOpen = false; - - return true; -} - -} // namespace Assimp diff --git a/libs/assimp/code/Common/Compression.h b/libs/assimp/code/Common/Compression.h deleted file mode 100644 index edf1d23..0000000 --- a/libs/assimp/code/Common/Compression.h +++ /dev/null @@ -1,121 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -#pragma once - -#ifdef ASSIMP_BUILD_NO_OWN_ZLIB -#include <zlib.h> -#else -#include "../contrib/zlib/zlib.h" -#endif - -#include <vector> -#include <cstddef> // size_t - -namespace Assimp { - -/// @brief This class provides the decompression of zlib-compressed data. -class Compression { -public: - static const int MaxWBits = MAX_WBITS; - - /// @brief Describes the format data type - enum class Format { - InvalidFormat = -1, ///< Invalid enum type. - Binary = 0, ///< Binary format. - ASCII, ///< ASCII format. - - NumFormats ///< The number of supported formats. - }; - - /// @brief The supported flush mode, used for blocked access. - enum class FlushMode { - InvalidFormat = -1, ///< Invalid enum type. - NoFlush = 0, ///< No flush, will be done on inflate end. - Block, ///< Assists in combination of compress. - Tree, ///< Assists in combination of compress and returns if stream is finish. - SyncFlush, ///< Synced flush mode. - Finish, ///< Finish mode, all in once, no block access. - - NumModes ///< The number of supported modes. - }; - - /// @brief The class constructor. - Compression(); - - /// @brief The class destructor. - ~Compression(); - - /// @brief Will open the access to the compression. - /// @param[in] format The format type - /// @param[in] flush The flush mode. - /// @param[in] windowBits The windows history working size, shall be between 8 and 15. - /// @return true if close was successful, false if not. - bool open(Format format, FlushMode flush, int windowBits); - - /// @brief Will return the open state. - /// @return true if the access is opened, false if not. - bool isOpen() const; - - /// @brief Will close the decompress access. - /// @return true if close was successful, false if not. - bool close(); - - /// @brief Will decompress the data buffer in one step. - /// @param[in] data The data to decompress - /// @param[in] in The size of the data. - /// @param[out uncompressed A std::vector containing the decompressed data. - size_t decompress(const void *data, size_t in, std::vector<char> &uncompressed); - - /// @brief Will decompress the data buffer block-wise. - /// @param[in] data The compressed data - /// @param[in] in The size of the data buffer - /// @param[out] out The output buffer - /// @param[out] availableOut The upper limit of the output buffer. - /// @return The size of the decompressed data buffer. - size_t decompressBlock(const void *data, size_t in, char *out, size_t availableOut); - -private: - struct impl; - impl *mImpl; -}; - -} // namespace Assimp diff --git a/libs/assimp/code/Common/CreateAnimMesh.cpp b/libs/assimp/code/Common/CreateAnimMesh.cpp deleted file mode 100644 index 58f3d90..0000000 --- a/libs/assimp/code/Common/CreateAnimMesh.cpp +++ /dev/null @@ -1,92 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (C) 2016 The Qt Company Ltd. -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -#include <assimp/CreateAnimMesh.h> - -namespace Assimp { - -aiAnimMesh *aiCreateAnimMesh(const aiMesh *mesh, bool needPositions, bool needNormals, bool needTangents, bool needColors, bool needTexCoords) -{ - aiAnimMesh *animesh = new aiAnimMesh; - animesh->mNumVertices = mesh->mNumVertices; - if (needPositions && mesh->mVertices) { - animesh->mVertices = new aiVector3D[animesh->mNumVertices]; - std::memcpy(animesh->mVertices, mesh->mVertices, mesh->mNumVertices * sizeof(aiVector3D)); - } - if (needNormals && mesh->mNormals) { - animesh->mNormals = new aiVector3D[animesh->mNumVertices]; - std::memcpy(animesh->mNormals, mesh->mNormals, mesh->mNumVertices * sizeof(aiVector3D)); - } - if (needTangents && mesh->mTangents) { - animesh->mTangents = new aiVector3D[animesh->mNumVertices]; - std::memcpy(animesh->mTangents, mesh->mTangents, mesh->mNumVertices * sizeof(aiVector3D)); - } - if (needTangents && mesh->mBitangents) { - animesh->mBitangents = new aiVector3D[animesh->mNumVertices]; - std::memcpy(animesh->mBitangents, mesh->mBitangents, mesh->mNumVertices * sizeof(aiVector3D)); - } - - if (needColors) { - for (int i = 0; i < AI_MAX_NUMBER_OF_COLOR_SETS; ++i) { - if (mesh->mColors[i]) { - animesh->mColors[i] = new aiColor4D[animesh->mNumVertices]; - std::memcpy(animesh->mColors[i], mesh->mColors[i], mesh->mNumVertices * sizeof(aiColor4D)); - } else { - animesh->mColors[i] = nullptr; - } - } - } - - if (needTexCoords) { - for (int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) { - if (mesh->mTextureCoords[i]) { - animesh->mTextureCoords[i] = new aiVector3D[animesh->mNumVertices]; - std::memcpy(animesh->mTextureCoords[i], mesh->mTextureCoords[i], mesh->mNumVertices * sizeof(aiVector3D)); - } else { - animesh->mTextureCoords[i] = nullptr; - } - } - } - return animesh; -} - -} // end of namespace Assimp diff --git a/libs/assimp/code/Common/DefaultIOStream.cpp b/libs/assimp/code/Common/DefaultIOStream.cpp deleted file mode 100644 index e30f26a..0000000 --- a/libs/assimp/code/Common/DefaultIOStream.cpp +++ /dev/null @@ -1,180 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -/** @file DefaultIOStream.cpp - * @brief Default File I/O implementation for #Importer - */ - -#include <assimp/DefaultIOStream.h> -#include <assimp/ai_assert.h> -#include <sys/stat.h> -#include <sys/types.h> - -using namespace Assimp; - -namespace { - -template <size_t sizeOfPointer> -inline size_t select_ftell(FILE *file) { - return ::ftell(file); -} - -template <size_t sizeOfPointer> -inline int select_fseek(FILE *file, int64_t offset, int origin) { - return ::fseek(file, static_cast<long>(offset), origin); -} - - - -#if defined _WIN32 && (!defined __GNUC__ || __MSVCRT_VERSION__ >= 0x0601) -template <> -inline size_t select_ftell<8>(FILE *file) { - return (size_t)::_ftelli64(file); -} - -template <> -inline int select_fseek<8>(FILE *file, int64_t offset, int origin) { - return ::_fseeki64(file, offset, origin); -} - -#endif // #if defined _WIN32 && (!defined __GNUC__ || __MSVCRT_VERSION__ >= 0x0601) - -} // namespace - -// ---------------------------------------------------------------------------------- -DefaultIOStream::~DefaultIOStream() { - if (mFile) { - ::fclose(mFile); - } -} - -// ---------------------------------------------------------------------------------- -size_t DefaultIOStream::Read(void *pvBuffer, - size_t pSize, - size_t pCount) { - if (0 == pCount) { - return 0; - } - ai_assert(nullptr != pvBuffer); - ai_assert(0 != pSize); - - return (mFile ? ::fread(pvBuffer, pSize, pCount, mFile) : 0); -} - -// ---------------------------------------------------------------------------------- -size_t DefaultIOStream::Write(const void *pvBuffer, - size_t pSize, - size_t pCount) { - ai_assert(nullptr != pvBuffer); - ai_assert(0 != pSize); - - return (mFile ? ::fwrite(pvBuffer, pSize, pCount, mFile) : 0); -} - -// ---------------------------------------------------------------------------------- -aiReturn DefaultIOStream::Seek(size_t pOffset, - aiOrigin pOrigin) { - if (!mFile) { - return AI_FAILURE; - } - - // Just to check whether our enum maps one to one with the CRT constants - static_assert(aiOrigin_CUR == SEEK_CUR && - aiOrigin_END == SEEK_END && aiOrigin_SET == SEEK_SET, - "aiOrigin_CUR == SEEK_CUR && \ - aiOrigin_END == SEEK_END && aiOrigin_SET == SEEK_SET"); - - // do the seek - return (0 == select_fseek<sizeof(void *)>(mFile, (int64_t)pOffset, (int)pOrigin) ? AI_SUCCESS : AI_FAILURE); -} - -// ---------------------------------------------------------------------------------- -size_t DefaultIOStream::Tell() const { - if (!mFile) { - return 0; - } - return select_ftell<sizeof(void *)>(mFile); -} - -// ---------------------------------------------------------------------------------- -size_t DefaultIOStream::FileSize() const { - if (!mFile || mFilename.empty()) { - return 0; - } - - if (SIZE_MAX == mCachedSize) { - - // Although fseek/ftell would allow us to reuse the existing file handle here, - // it is generally unsafe because: - // - For binary streams, it is not technically well-defined - // - For text files the results are meaningless - // That's why we use the safer variant fstat here. - // - // See here for details: - // https://www.securecoding.cert.org/confluence/display/seccode/FIO19-C.+Do+not+use+fseek()+and+ftell()+to+compute+the+size+of+a+regular+file -#if defined _WIN32 && (!defined __GNUC__ || __MSVCRT_VERSION__ >= 0x0601) - struct __stat64 fileStat; - //using fileno + fstat avoids having to handle the filename - int err = _fstat64(_fileno(mFile), &fileStat); - if (0 != err) - return 0; - mCachedSize = (size_t)(fileStat.st_size); -#elif defined __GNUC__ || defined __APPLE__ || defined __MACH__ || defined __FreeBSD__ - struct stat fileStat; - int err = stat(mFilename.c_str(), &fileStat); - if (0 != err) - return 0; - const unsigned long long cachedSize = fileStat.st_size; - mCachedSize = static_cast<size_t>(cachedSize); -#else -#error "Unknown platform" -#endif - } - return mCachedSize; -} - -// ---------------------------------------------------------------------------------- -void DefaultIOStream::Flush() { - if (mFile) { - ::fflush(mFile); - } -} - -// ---------------------------------------------------------------------------------- diff --git a/libs/assimp/code/Common/DefaultIOSystem.cpp b/libs/assimp/code/Common/DefaultIOSystem.cpp deleted file mode 100644 index b28910c..0000000 --- a/libs/assimp/code/Common/DefaultIOSystem.cpp +++ /dev/null @@ -1,223 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -/** @file Default implementation of IOSystem using the standard C file functions */ - -#include <assimp/StringComparison.h> - -#include <assimp/DefaultIOStream.h> -#include <assimp/DefaultIOSystem.h> -#include <assimp/ai_assert.h> -#include <stdlib.h> -#include <assimp/DefaultLogger.hpp> - -#ifdef __unix__ -# include <stdlib.h> -# include <sys/param.h> -#endif - -#ifdef _WIN32 -# include <windows.h> -#endif - -using namespace Assimp; - -#ifdef _WIN32 - -const std::wstring wdummy; - -static std::wstring Utf8ToWide(const char *in) { - if (nullptr == in) { - return wdummy; - } - int size = MultiByteToWideChar(CP_UTF8, 0, in, -1, nullptr, 0); - // size includes terminating null; std::wstring adds null automatically - std::wstring out(static_cast<size_t>(size) - 1, L'\0'); - MultiByteToWideChar(CP_UTF8, 0, in, -1, &out[0], size); - - return out; -} - -const std::string dummy; - -static std::string WideToUtf8(const wchar_t *in) { - if (nullptr == in) { - return dummy; - } - int size = WideCharToMultiByte(CP_UTF8, 0, in, -1, nullptr, 0, nullptr, nullptr); - // size includes terminating null; std::string adds null automatically - std::string out(static_cast<size_t>(size) - 1, '\0'); - WideCharToMultiByte(CP_UTF8, 0, in, -1, &out[0], size, nullptr, nullptr); - - return out; -} -#endif - -// ------------------------------------------------------------------------------------------------ -// Tests for the existence of a file at the given path. -bool DefaultIOSystem::Exists(const char *pFile) const { -#ifdef _WIN32 - struct __stat64 filestat; - if (_wstat64(Utf8ToWide(pFile).c_str(), &filestat) != 0) { - return false; - } -#else - FILE *file = ::fopen(pFile, "rb"); - if (!file) { - return false; - } - - ::fclose(file); -#endif - - return true; -} - -// ------------------------------------------------------------------------------------------------ -// Open a new file with a given path. -IOStream *DefaultIOSystem::Open(const char *strFile, const char *strMode) { - ai_assert(strFile != nullptr); - ai_assert(strMode != nullptr); - FILE *file; -#ifdef _WIN32 - std::wstring name = Utf8ToWide(strFile); - if (name.empty()) { - return nullptr; - } - - file = ::_wfopen(name.c_str(), Utf8ToWide(strMode).c_str()); -#else - file = ::fopen(strFile, strMode); -#endif - if (!file) { - return nullptr; - } - - return new DefaultIOStream(file, strFile); -} - -// ------------------------------------------------------------------------------------------------ -// Closes the given file and releases all resources associated with it. -void DefaultIOSystem::Close(IOStream *pFile) { - delete pFile; -} - -// ------------------------------------------------------------------------------------------------ -// Returns the operation specific directory separator -char DefaultIOSystem::getOsSeparator() const { -#ifndef _WIN32 - return '/'; -#else - return '\\'; -#endif -} - -// ------------------------------------------------------------------------------------------------ -// IOSystem default implementation (ComparePaths isn't a pure virtual function) -bool IOSystem::ComparePaths(const char *one, const char *second) const { - return !ASSIMP_stricmp(one, second); -} - -// ------------------------------------------------------------------------------------------------ -// Convert a relative path into an absolute path -inline static std::string MakeAbsolutePath(const char *in) { - ai_assert(in); - std::string out; -#ifdef _WIN32 - wchar_t *ret = ::_wfullpath(nullptr, Utf8ToWide(in).c_str(), 0); - if (ret) { - out = WideToUtf8(ret); - free(ret); - } -#else - char *ret = realpath(in, nullptr); - if (ret) { - out = ret; - free(ret); - } -#endif - else { - // preserve the input path, maybe someone else is able to fix - // the path before it is accessed (e.g. our file system filter) - ASSIMP_LOG_WARN("Invalid path: ", std::string(in)); - out = in; - } - return out; -} - -// ------------------------------------------------------------------------------------------------ -// DefaultIOSystem's more specialized implementation -bool DefaultIOSystem::ComparePaths(const char *one, const char *second) const { - // chances are quite good both paths are formatted identically, - // so we can hopefully return here already - if (!ASSIMP_stricmp(one, second)) - return true; - - std::string temp1 = MakeAbsolutePath(one); - std::string temp2 = MakeAbsolutePath(second); - - return !ASSIMP_stricmp(temp1, temp2); -} - -// ------------------------------------------------------------------------------------------------ -std::string DefaultIOSystem::fileName(const std::string &path) { - std::string ret = path; - std::size_t last = ret.find_last_of("\\/"); - if (last != std::string::npos) ret = ret.substr(last + 1); - return ret; -} - -// ------------------------------------------------------------------------------------------------ -std::string DefaultIOSystem::completeBaseName(const std::string &path) { - std::string ret = fileName(path); - std::size_t pos = ret.find_last_of('.'); - if (pos != std::string::npos) ret = ret.substr(0, pos); - return ret; -} - -// ------------------------------------------------------------------------------------------------ -std::string DefaultIOSystem::absolutePath(const std::string &path) { - std::string ret = path; - std::size_t last = ret.find_last_of("\\/"); - if (last != std::string::npos) ret = ret.substr(0, last); - return ret; -} - -// ------------------------------------------------------------------------------------------------ diff --git a/libs/assimp/code/Common/DefaultLogger.cpp b/libs/assimp/code/Common/DefaultLogger.cpp deleted file mode 100644 index 5cb32d3..0000000 --- a/libs/assimp/code/Common/DefaultLogger.cpp +++ /dev/null @@ -1,430 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file DefaultLogger.cpp - * @brief Implementation of DefaultLogger (and Logger) - */ - -// Default log streams -#include "FileLogStream.h" -#include "StdOStreamLogStream.h" -#include "Win32DebugLogStream.h" -#include <assimp/StringUtils.h> - -#include <assimp/DefaultIOSystem.h> -#include <assimp/ai_assert.h> -#include <stdio.h> -#include <assimp/DefaultLogger.hpp> -#include <assimp/NullLogger.hpp> -#include <iostream> - -#ifndef ASSIMP_BUILD_SINGLETHREADED -#include <mutex> -#include <thread> -std::mutex loggerMutex; -#endif - -namespace Assimp { - -// ---------------------------------------------------------------------------------- -NullLogger DefaultLogger::s_pNullLogger; -Logger *DefaultLogger::m_pLogger = &DefaultLogger::s_pNullLogger; - -static const unsigned int SeverityAll = Logger::Info | Logger::Err | Logger::Warn | Logger::Debugging; - -// ---------------------------------------------------------------------------------- -// Represents a log-stream + its error severity -struct LogStreamInfo { - unsigned int m_uiErrorSeverity; - LogStream *m_pStream; - - // Constructor - LogStreamInfo(unsigned int uiErrorSev, LogStream *pStream) : - m_uiErrorSeverity(uiErrorSev), - m_pStream(pStream) { - // empty - } - - // Destructor - ~LogStreamInfo() { - delete m_pStream; - } -}; - -// ---------------------------------------------------------------------------------- -// Construct a default log stream -LogStream *LogStream::createDefaultStream(aiDefaultLogStream streams, - const char *name /*= "AssimpLog.txt"*/, - IOSystem *io /*= nullptr*/) { - switch (streams) { - // This is a platform-specific feature - case aiDefaultLogStream_DEBUGGER: -#ifdef WIN32 - return new Win32DebugLogStream(); -#else - return nullptr; -#endif - - // Platform-independent default streams - case aiDefaultLogStream_STDERR: - return new StdOStreamLogStream(std::cerr); - case aiDefaultLogStream_STDOUT: - return new StdOStreamLogStream(std::cout); - case aiDefaultLogStream_FILE: - return (name && *name ? new FileLogStream(name, io) : nullptr); - default: - // We don't know this default log stream, so raise an assertion - ai_assert(false); - }; - - // For compilers without dead code path detection - return nullptr; -} - -// ---------------------------------------------------------------------------------- -// Creates the only singleton instance -Logger *DefaultLogger::create(const char *name /*= "AssimpLog.txt"*/, - LogSeverity severity /*= NORMAL*/, - unsigned int defStreams /*= aiDefaultLogStream_DEBUGGER | aiDefaultLogStream_FILE*/, - IOSystem *io /*= nullptr*/) { - // enter the mutex here to avoid concurrency problems -#ifndef ASSIMP_BUILD_SINGLETHREADED - std::lock_guard<std::mutex> lock(loggerMutex); -#endif - - if (m_pLogger && !isNullLogger()) { - delete m_pLogger; - } - - m_pLogger = new DefaultLogger(severity); - - // Attach default log streams - // Stream the log to the MSVC debugger? - if (defStreams & aiDefaultLogStream_DEBUGGER) { - m_pLogger->attachStream(LogStream::createDefaultStream(aiDefaultLogStream_DEBUGGER)); - } - - // Stream the log to COUT? - if (defStreams & aiDefaultLogStream_STDOUT) { - m_pLogger->attachStream(LogStream::createDefaultStream(aiDefaultLogStream_STDOUT)); - } - - // Stream the log to CERR? - if (defStreams & aiDefaultLogStream_STDERR) { - m_pLogger->attachStream(LogStream::createDefaultStream(aiDefaultLogStream_STDERR)); - } - - // Stream the log to a file - if (defStreams & aiDefaultLogStream_FILE && name && *name) { - m_pLogger->attachStream(LogStream::createDefaultStream(aiDefaultLogStream_FILE, name, io)); - } - - return m_pLogger; -} - -// ---------------------------------------------------------------------------------- -void Logger::debug(const char *message) { - - // SECURITY FIX: otherwise it's easy to produce overruns since - // sometimes importers will include data from the input file - // (i.e. node names) in their messages. - if (strlen(message) > MAX_LOG_MESSAGE_LENGTH) { - return OnDebug("<fixme: long message discarded>"); - } - return OnDebug(message); -} - -// ---------------------------------------------------------------------------------- -void Logger::verboseDebug(const char *message) { - - // SECURITY FIX: see above - if (strlen(message) > MAX_LOG_MESSAGE_LENGTH) { - return OnVerboseDebug("<fixme: long message discarded>"); - } - return OnVerboseDebug(message); -} - -// ---------------------------------------------------------------------------------- -void Logger::info(const char *message) { - - // SECURITY FIX: see above - if (strlen(message) > MAX_LOG_MESSAGE_LENGTH) { - return OnInfo("<fixme: long message discarded>"); - } - return OnInfo(message); -} - -// ---------------------------------------------------------------------------------- -void Logger::warn(const char *message) { - - // SECURITY FIX: see above - if (strlen(message) > MAX_LOG_MESSAGE_LENGTH) { - return OnWarn("<fixme: long message discarded>"); - } - return OnWarn(message); -} - -// ---------------------------------------------------------------------------------- -void Logger::error(const char *message) { - // SECURITY FIX: see above - if (strlen(message) > MAX_LOG_MESSAGE_LENGTH) { - return OnError("<fixme: long message discarded>"); - } - return OnError(message); -} - -// ---------------------------------------------------------------------------------- -void DefaultLogger::set(Logger *logger) { - // enter the mutex here to avoid concurrency problems -#ifndef ASSIMP_BUILD_SINGLETHREADED - std::lock_guard<std::mutex> lock(loggerMutex); -#endif - - if (nullptr == logger) { - logger = &s_pNullLogger; - } - if (nullptr != m_pLogger && !isNullLogger()) { - delete m_pLogger; - } - - DefaultLogger::m_pLogger = logger; -} - -// ---------------------------------------------------------------------------------- -bool DefaultLogger::isNullLogger() { - return m_pLogger == &s_pNullLogger; -} - -// ---------------------------------------------------------------------------------- -Logger *DefaultLogger::get() { - return m_pLogger; -} - -// ---------------------------------------------------------------------------------- -// Kills the only instance -void DefaultLogger::kill() { - // enter the mutex here to avoid concurrency problems -#ifndef ASSIMP_BUILD_SINGLETHREADED - std::lock_guard<std::mutex> lock(loggerMutex); -#endif - - if (m_pLogger == &s_pNullLogger) { - return; - } - delete m_pLogger; - m_pLogger = &s_pNullLogger; -} - -// ---------------------------------------------------------------------------------- -// Debug message -void DefaultLogger::OnDebug(const char *message) { - if (m_Severity < Logger::DEBUGGING) { - return; - } - - static const size_t Size = MAX_LOG_MESSAGE_LENGTH + 16; - char msg[Size]; - ai_snprintf(msg, Size, "Debug, T%u: %s", GetThreadID(), message); - - WriteToStreams(msg, Logger::Debugging); -} - -// Verbose debug message -void DefaultLogger::OnVerboseDebug(const char *message) { - if (m_Severity < Logger::VERBOSE) { - return; - } - - static const size_t Size = MAX_LOG_MESSAGE_LENGTH + 16; - char msg[Size]; - ai_snprintf(msg, Size, "Debug, T%u: %s", GetThreadID(), message); - - WriteToStreams(msg, Logger::Debugging); -} - -// ---------------------------------------------------------------------------------- -// Logs an info -void DefaultLogger::OnInfo(const char *message) { - static const size_t Size = MAX_LOG_MESSAGE_LENGTH + 16; - char msg[Size]; - ai_snprintf(msg, Size, "Info, T%u: %s", GetThreadID(), message); - - WriteToStreams(msg, Logger::Info); -} - -// ---------------------------------------------------------------------------------- -// Logs a warning -void DefaultLogger::OnWarn(const char *message) { - static const size_t Size = MAX_LOG_MESSAGE_LENGTH + 16; - char msg[Size]; - ai_snprintf(msg, Size, "Warn, T%u: %s", GetThreadID(), message); - - WriteToStreams(msg, Logger::Warn); -} - -// ---------------------------------------------------------------------------------- -// Logs an error -void DefaultLogger::OnError(const char *message) { - static const size_t Size = MAX_LOG_MESSAGE_LENGTH + 16; - char msg[Size]; - ai_snprintf(msg, Size, "Error, T%u: %s", GetThreadID(), message); - - WriteToStreams(msg, Logger::Err); -} - -// ---------------------------------------------------------------------------------- -// Will attach a new stream -bool DefaultLogger::attachStream(LogStream *pStream, unsigned int severity) { - if (nullptr == pStream) { - return false; - } - - if (0 == severity) { - severity = Logger::Info | Logger::Err | Logger::Warn | Logger::Debugging; - } - - for (StreamIt it = m_StreamArray.begin(); - it != m_StreamArray.end(); - ++it) { - if ((*it)->m_pStream == pStream) { - (*it)->m_uiErrorSeverity |= severity; - return true; - } - } - - LogStreamInfo *pInfo = new LogStreamInfo(severity, pStream); - m_StreamArray.push_back(pInfo); - return true; -} - -// ---------------------------------------------------------------------------------- -// Detach a stream -bool DefaultLogger::detachStream(LogStream *pStream, unsigned int severity) { - if (nullptr == pStream) { - return false; - } - - if (0 == severity) { - severity = SeverityAll; - } - - bool res(false); - for (StreamIt it = m_StreamArray.begin(); it != m_StreamArray.end(); ++it) { - if ((*it)->m_pStream == pStream) { - (*it)->m_uiErrorSeverity &= ~severity; - if ((*it)->m_uiErrorSeverity == 0) { - // don't delete the underlying stream 'cause the caller gains ownership again - (**it).m_pStream = nullptr; - delete *it; - m_StreamArray.erase(it); - res = true; - break; - } - return true; - } - } - return res; -} - -// ---------------------------------------------------------------------------------- -// Constructor -DefaultLogger::DefaultLogger(LogSeverity severity) : - Logger(severity), noRepeatMsg(false), lastLen(0) { - lastMsg[0] = '\0'; -} - -// ---------------------------------------------------------------------------------- -// Destructor -DefaultLogger::~DefaultLogger() { - for (StreamIt it = m_StreamArray.begin(); it != m_StreamArray.end(); ++it) { - // also frees the underlying stream, we are its owner. - delete *it; - } -} - -// ---------------------------------------------------------------------------------- -// Writes message to stream -void DefaultLogger::WriteToStreams(const char *message, ErrorSeverity ErrorSev) { - ai_assert(nullptr != message); - - // Check whether this is a repeated message - auto thisLen = ::strlen(message); - if (thisLen == lastLen - 1 && !::strncmp(message, lastMsg, lastLen - 1)) { - if (!noRepeatMsg) { - noRepeatMsg = true; - message = "Skipping one or more lines with the same contents\n"; - } - return; - } else { - // append a new-line character to the message to be printed - lastLen = thisLen; - ::memcpy(lastMsg, message, lastLen + 1); - ::strcat(lastMsg + lastLen, "\n"); - - message = lastMsg; - noRepeatMsg = false; - ++lastLen; - } - for (ConstStreamIt it = m_StreamArray.begin(); - it != m_StreamArray.end(); - ++it) { - if (ErrorSev & (*it)->m_uiErrorSeverity) - (*it)->m_pStream->write(message); - } -} - -// ---------------------------------------------------------------------------------- -// Returns thread id, if not supported only a zero will be returned. -unsigned int DefaultLogger::GetThreadID() { - // fixme: we can get this value via std::threads - // std::this_thread::get_id().hash() returns a (big) size_t, not sure if this is useful in this case. -#ifdef WIN32 - return (unsigned int)::GetCurrentThreadId(); -#else - return 0; // not supported -#endif -} - -// ---------------------------------------------------------------------------------- - -} // namespace Assimp diff --git a/libs/assimp/code/Common/DefaultProgressHandler.h b/libs/assimp/code/Common/DefaultProgressHandler.h deleted file mode 100644 index ac1bb68..0000000 --- a/libs/assimp/code/Common/DefaultProgressHandler.h +++ /dev/null @@ -1,66 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file ProgressHandler.hpp - * @brief Abstract base class 'ProgressHandler'. - */ -#ifndef INCLUDED_AI_DEFAULTPROGRESSHANDLER_H -#define INCLUDED_AI_DEFAULTPROGRESSHANDLER_H - -#include <assimp/ProgressHandler.hpp> - -namespace Assimp { - -// ------------------------------------------------------------------------------------ -/** - * @brief Internal default implementation of the #ProgressHandler interface. - */ -class DefaultProgressHandler : public ProgressHandler { -public: - /// @brief Ignores the update callback. - bool Update(float) override { - return false; - } -}; - -} // Namespace Assimp - -#endif // INCLUDED_AI_DEFAULTPROGRESSHANDLER_H diff --git a/libs/assimp/code/Common/Exceptional.cpp b/libs/assimp/code/Common/Exceptional.cpp deleted file mode 100644 index b25281a..0000000 --- a/libs/assimp/code/Common/Exceptional.cpp +++ /dev/null @@ -1,52 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file Exceptional.cpp - -Implementations of the exception classes. - -*/ - -#include <assimp/Exceptional.h> -#include <assimp/TinyFormatter.h> - -DeadlyErrorBase::DeadlyErrorBase(Assimp::Formatter::format f) : - runtime_error(std::string(f)){} diff --git a/libs/assimp/code/Common/Exporter.cpp b/libs/assimp/code/Common/Exporter.cpp deleted file mode 100644 index 9a4e2cf..0000000 --- a/libs/assimp/code/Common/Exporter.cpp +++ /dev/null @@ -1,695 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file Exporter.cpp - -Assimp export interface. While it's public interface bears many similarities -to the import interface (in fact, it is largely symmetric), the internal -implementations differs a lot. Exporters are considered stateless and are -simple callbacks which we maintain in a global list along with their -description strings. - -Here we implement only the C++ interface (Assimp::Exporter). -*/ - -#ifndef ASSIMP_BUILD_NO_EXPORT - -#include <assimp/BlobIOSystem.h> -#include <assimp/SceneCombiner.h> -#include <assimp/DefaultIOSystem.h> -#include <assimp/Exporter.hpp> -#include <assimp/mesh.h> -#include <assimp/postprocess.h> -#include <assimp/scene.h> -#include <assimp/Exceptional.h> - -#include "Common/DefaultProgressHandler.h" -#include "Common/BaseProcess.h" -#include "Common/ScenePrivate.h" -#include "PostProcessing/CalcTangentsProcess.h" -#include "PostProcessing/MakeVerboseFormat.h" -#include "PostProcessing/JoinVerticesProcess.h" -#include "PostProcessing/ConvertToLHProcess.h" -#include "PostProcessing/PretransformVertices.h" - -#include <memory> - -namespace Assimp { - -#ifdef _MSC_VER -# pragma warning( disable : 4800 ) -#endif // _MSC_VER - - -// PostStepRegistry.cpp -void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out); - -// ------------------------------------------------------------------------------------------------ -// Exporter worker function prototypes. Do not use const, because some exporter need to convert -// the scene temporary -#ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER -void ExportSceneCollada(const char*,IOSystem*, const aiScene*, const ExportProperties*); -#endif -#ifndef ASSIMP_BUILD_NO_X_EXPORTER -void ExportSceneXFile(const char*,IOSystem*, const aiScene*, const ExportProperties*); -#endif -#ifndef ASSIMP_BUILD_NO_STEP_EXPORTER -void ExportSceneStep(const char*,IOSystem*, const aiScene*, const ExportProperties*); -#endif -#ifndef ASSIMP_BUILD_NO_OBJ_EXPORTER -void ExportSceneObj(const char*,IOSystem*, const aiScene*, const ExportProperties*); -void ExportSceneObjNoMtl(const char*,IOSystem*, const aiScene*, const ExportProperties*); -#endif -#ifndef ASSIMP_BUILD_NO_STL_EXPORTER -void ExportSceneSTL(const char*,IOSystem*, const aiScene*, const ExportProperties*); -void ExportSceneSTLBinary(const char*,IOSystem*, const aiScene*, const ExportProperties*); -#endif -#ifndef ASSIMP_BUILD_NO_PLY_EXPORTER -void ExportScenePly(const char*,IOSystem*, const aiScene*, const ExportProperties*); -void ExportScenePlyBinary(const char*, IOSystem*, const aiScene*, const ExportProperties*); -#endif -#ifndef ASSIMP_BUILD_NO_3DS_EXPORTER -void ExportScene3DS(const char*, IOSystem*, const aiScene*, const ExportProperties*); -#endif -#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER -void ExportSceneGLTF(const char*, IOSystem*, const aiScene*, const ExportProperties*); -void ExportSceneGLB(const char*, IOSystem*, const aiScene*, const ExportProperties*); -void ExportSceneGLTF2(const char*, IOSystem*, const aiScene*, const ExportProperties*); -void ExportSceneGLB2(const char*, IOSystem*, const aiScene*, const ExportProperties*); -#endif -#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER -void ExportSceneAssbin(const char*, IOSystem*, const aiScene*, const ExportProperties*); -#endif -#ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER -void ExportSceneAssxml(const char*, IOSystem*, const aiScene*, const ExportProperties*); -#endif -#ifndef ASSIMP_BUILD_NO_X3D_EXPORTER -void ExportSceneX3D(const char*, IOSystem*, const aiScene*, const ExportProperties*); -#endif -#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER -void ExportSceneFBX(const char*, IOSystem*, const aiScene*, const ExportProperties*); -void ExportSceneFBXA(const char*, IOSystem*, const aiScene*, const ExportProperties*); -#endif -#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER -void ExportScene3MF( const char*, IOSystem*, const aiScene*, const ExportProperties* ); -#endif -#ifndef ASSIMP_BUILD_NO_M3D_EXPORTER -void ExportSceneM3D(const char*, IOSystem*, const aiScene*, const ExportProperties*); -void ExportSceneM3DA(const char*, IOSystem*, const aiScene*, const ExportProperties*); -#endif -#ifndef ASSIMP_BUILD_NO_ASSJSON_EXPORTER -void ExportAssimp2Json(const char* , IOSystem*, const aiScene* , const Assimp::ExportProperties*); -#endif -#ifndef ASSIMP_BUILD_NO_PBRT_EXPORTER -void ExportScenePbrt(const char*, IOSystem*, const aiScene*, const ExportProperties*); -#endif - -static void setupExporterArray(std::vector<Exporter::ExportFormatEntry> &exporters) { - (void)exporters; - -#ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER - exporters.push_back(Exporter::ExportFormatEntry("collada", "COLLADA - Digital Asset Exchange Schema", "dae", &ExportSceneCollada)); -#endif - -#ifndef ASSIMP_BUILD_NO_X_EXPORTER - exporters.push_back(Exporter::ExportFormatEntry("x", "X Files", "x", &ExportSceneXFile, - aiProcess_MakeLeftHanded | aiProcess_FlipWindingOrder | aiProcess_FlipUVs)); -#endif - -#ifndef ASSIMP_BUILD_NO_STEP_EXPORTER - exporters.push_back(Exporter::ExportFormatEntry("stp", "Step Files", "stp", &ExportSceneStep, 0)); -#endif - -#ifndef ASSIMP_BUILD_NO_OBJ_EXPORTER - exporters.push_back(Exporter::ExportFormatEntry("obj", "Wavefront OBJ format", "obj", &ExportSceneObj, - aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */)); - exporters.push_back(Exporter::ExportFormatEntry("objnomtl", "Wavefront OBJ format without material file", "obj", &ExportSceneObjNoMtl, - aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */)); -#endif - -#ifndef ASSIMP_BUILD_NO_STL_EXPORTER - exporters.push_back(Exporter::ExportFormatEntry("stl", "Stereolithography", "stl", &ExportSceneSTL, - aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_PreTransformVertices)); - exporters.push_back(Exporter::ExportFormatEntry("stlb", "Stereolithography (binary)", "stl", &ExportSceneSTLBinary, - aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_PreTransformVertices)); -#endif - -#ifndef ASSIMP_BUILD_NO_PLY_EXPORTER - exporters.push_back(Exporter::ExportFormatEntry("ply", "Stanford Polygon Library", "ply", &ExportScenePly, - aiProcess_PreTransformVertices)); - exporters.push_back(Exporter::ExportFormatEntry("plyb", "Stanford Polygon Library (binary)", "ply", &ExportScenePlyBinary, - aiProcess_PreTransformVertices)); -#endif - -#ifndef ASSIMP_BUILD_NO_3DS_EXPORTER - exporters.push_back(Exporter::ExportFormatEntry("3ds", "Autodesk 3DS (legacy)", "3ds", &ExportScene3DS, - aiProcess_Triangulate | aiProcess_SortByPType | aiProcess_JoinIdenticalVertices)); -#endif - -#if !defined(ASSIMP_BUILD_NO_GLTF_EXPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_EXPORTER) - exporters.push_back(Exporter::ExportFormatEntry("gltf2", "GL Transmission Format v. 2", "gltf", &ExportSceneGLTF2, - aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType)); - exporters.push_back(Exporter::ExportFormatEntry("glb2", "GL Transmission Format v. 2 (binary)", "glb", &ExportSceneGLB2, - aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType)); -#endif - -#if !defined(ASSIMP_BUILD_NO_GLTF_EXPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_EXPORTER) - exporters.push_back(Exporter::ExportFormatEntry("gltf", "GL Transmission Format", "gltf", &ExportSceneGLTF, - aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType)); - exporters.push_back(Exporter::ExportFormatEntry("glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB, - aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType)); -#endif - -#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER - exporters.push_back(Exporter::ExportFormatEntry("assbin", "Assimp Binary File", "assbin", &ExportSceneAssbin, 0)); -#endif - -#ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER - exporters.push_back(Exporter::ExportFormatEntry("assxml", "Assimp XML Document", "assxml", &ExportSceneAssxml, 0)); -#endif - -#ifndef ASSIMP_BUILD_NO_X3D_EXPORTER - exporters.push_back(Exporter::ExportFormatEntry("x3d", "Extensible 3D", "x3d", &ExportSceneX3D, 0)); -#endif - -#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER - exporters.push_back(Exporter::ExportFormatEntry("fbx", "Autodesk FBX (binary)", "fbx", &ExportSceneFBX, 0)); - exporters.push_back(Exporter::ExportFormatEntry("fbxa", "Autodesk FBX (ascii)", "fbx", &ExportSceneFBXA, 0)); -#endif - -#ifndef ASSIMP_BUILD_NO_M3D_EXPORTER - exporters.push_back(Exporter::ExportFormatEntry("m3d", "Model 3D (binary)", "m3d", &ExportSceneM3D, 0)); - exporters.push_back(Exporter::ExportFormatEntry("m3da", "Model 3D (ascii)", "a3d", &ExportSceneM3DA, 0)); -#endif - -#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER - exporters.push_back(Exporter::ExportFormatEntry("3mf", "The 3MF-File-Format", "3mf", &ExportScene3MF, 0)); -#endif - -#ifndef ASSIMP_BUILD_NO_PBRT_EXPORTER - exporters.push_back(Exporter::ExportFormatEntry("pbrt", "pbrt-v4 scene description file", "pbrt", &ExportScenePbrt, aiProcess_Triangulate | aiProcess_SortByPType)); -#endif - -#ifndef ASSIMP_BUILD_NO_ASSJSON_EXPORTER - exporters.push_back(Exporter::ExportFormatEntry("assjson", "Assimp JSON Document", "json", &ExportAssimp2Json, 0)); -#endif -} - -class ExporterPimpl { -public: - ExporterPimpl() - : blob() - , mIOSystem(new Assimp::DefaultIOSystem()) - , mIsDefaultIOHandler(true) - , mProgressHandler( nullptr ) - , mIsDefaultProgressHandler( true ) - , mPostProcessingSteps() - , mError() - , mExporters() { - GetPostProcessingStepInstanceList(mPostProcessingSteps); - - // grab all built-in exporters - setupExporterArray(mExporters); - } - - ~ExporterPimpl() { - delete blob; - - // Delete all post-processing plug-ins - for( unsigned int a = 0; a < mPostProcessingSteps.size(); a++) { - delete mPostProcessingSteps[a]; - } - delete mProgressHandler; - } - -public: - aiExportDataBlob* blob; - std::shared_ptr< Assimp::IOSystem > mIOSystem; - bool mIsDefaultIOHandler; - - /** The progress handler */ - ProgressHandler *mProgressHandler; - bool mIsDefaultProgressHandler; - - /** Post processing steps we can apply at the imported data. */ - std::vector< BaseProcess* > mPostProcessingSteps; - - /** Last fatal export error */ - std::string mError; - - /** Exporters, this includes those registered using #Assimp::Exporter::RegisterExporter */ - std::vector<Exporter::ExportFormatEntry> mExporters; -}; - -} // end of namespace Assimp - -using namespace Assimp; - -// ------------------------------------------------------------------------------------------------ -Exporter :: Exporter() -: pimpl(new ExporterPimpl()) { - pimpl->mProgressHandler = new DefaultProgressHandler(); -} - -// ------------------------------------------------------------------------------------------------ -Exporter::~Exporter() { - ai_assert(nullptr != pimpl); - FreeBlob(); - delete pimpl; -} - -// ------------------------------------------------------------------------------------------------ -void Exporter::SetIOHandler( IOSystem* pIOHandler) { - ai_assert(nullptr != pimpl); - pimpl->mIsDefaultIOHandler = !pIOHandler; - pimpl->mIOSystem.reset(pIOHandler); -} - -// ------------------------------------------------------------------------------------------------ -IOSystem* Exporter::GetIOHandler() const { - ai_assert(nullptr != pimpl); - return pimpl->mIOSystem.get(); -} - -// ------------------------------------------------------------------------------------------------ -bool Exporter::IsDefaultIOHandler() const { - ai_assert(nullptr != pimpl); - return pimpl->mIsDefaultIOHandler; -} - -// ------------------------------------------------------------------------------------------------ -void Exporter::SetProgressHandler(ProgressHandler* pHandler) { - ai_assert(nullptr != pimpl); - - if ( nullptr == pHandler) { - // Release pointer in the possession of the caller - pimpl->mProgressHandler = new DefaultProgressHandler(); - pimpl->mIsDefaultProgressHandler = true; - return; - } - - if (pimpl->mProgressHandler == pHandler) { - return; - } - - delete pimpl->mProgressHandler; - pimpl->mProgressHandler = pHandler; - pimpl->mIsDefaultProgressHandler = false; -} - -// ------------------------------------------------------------------------------------------------ -const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const char* pFormatId, - unsigned int pPreprocessing, const ExportProperties* pProperties) { - ai_assert(nullptr != pimpl); - if (pimpl->blob) { - delete pimpl->blob; - pimpl->blob = nullptr; - } - - auto baseName = pProperties ? pProperties->GetPropertyString(AI_CONFIG_EXPORT_BLOB_NAME, AI_BLOBIO_MAGIC) : AI_BLOBIO_MAGIC; - - std::shared_ptr<IOSystem> old = pimpl->mIOSystem; - BlobIOSystem *blobio = new BlobIOSystem(baseName); - pimpl->mIOSystem = std::shared_ptr<IOSystem>( blobio ); - - if (AI_SUCCESS != Export(pScene,pFormatId,blobio->GetMagicFileName(), pPreprocessing, pProperties)) { - pimpl->mIOSystem = old; - return nullptr; - } - - pimpl->blob = blobio->GetBlobChain(); - pimpl->mIOSystem = old; - - return pimpl->blob; -} - -// ------------------------------------------------------------------------------------------------ -aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const char* pPath, - unsigned int pPreprocessing, const ExportProperties* pProperties) { - ASSIMP_BEGIN_EXCEPTION_REGION(); - ai_assert(nullptr != pimpl); - // when they create scenes from scratch, users will likely create them not in verbose - // format. They will likely not be aware that there is a flag in the scene to indicate - // this, however. To avoid surprises and bug reports, we check for duplicates in - // meshes upfront. - const bool is_verbose_format = !(pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT) || MakeVerboseFormatProcess::IsVerboseFormat(pScene); - - pimpl->mProgressHandler->UpdateFileWrite(0, 4); - - pimpl->mError = ""; - for (size_t i = 0; i < pimpl->mExporters.size(); ++i) { - const Exporter::ExportFormatEntry& exp = pimpl->mExporters[i]; - if (!strcmp(exp.mDescription.id,pFormatId)) { - try { - // Always create a full copy of the scene. We might optimize this one day, - // but for now it is the most pragmatic way. - aiScene* scenecopy_tmp = nullptr; - SceneCombiner::CopyScene(&scenecopy_tmp,pScene); - - pimpl->mProgressHandler->UpdateFileWrite(1, 4); - - std::unique_ptr<aiScene> scenecopy(scenecopy_tmp); - const ScenePrivateData* const priv = ScenePriv(pScene); - - // steps that are not idempotent, i.e. we might need to run them again, usually to get back to the - // original state before the step was applied first. When checking which steps we don't need - // to run, those are excluded. - const unsigned int nonIdempotentSteps = aiProcess_FlipWindingOrder | aiProcess_FlipUVs | aiProcess_MakeLeftHanded; - - // Erase all pp steps that were already applied to this scene - const unsigned int pp = (exp.mEnforcePP | pPreprocessing) & ~(priv && !priv->mIsCopy - ? (priv->mPPStepsApplied & ~nonIdempotentSteps) - : 0u); - - // If no extra post-processing was specified, and we obtained this scene from an - // Assimp importer, apply the reverse steps automatically. - // TODO: either drop this, or document it. Otherwise it is just a bad surprise. - //if (!pPreprocessing && priv) { - // pp |= (nonIdempotentSteps & priv->mPPStepsApplied); - //} - - // If the input scene is not in verbose format, but there is at least post-processing step that relies on it, - // we need to run the MakeVerboseFormat step first. - bool must_join_again = false; - if (!is_verbose_format) { - bool verbosify = false; - for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) { - BaseProcess* const p = pimpl->mPostProcessingSteps[a]; - - if (p->IsActive(pp) && p->RequireVerboseFormat()) { - verbosify = true; - break; - } - } - - if (verbosify || (exp.mEnforcePP & aiProcess_JoinIdenticalVertices)) { - ASSIMP_LOG_DEBUG("export: Scene data not in verbose format, applying MakeVerboseFormat step first"); - - MakeVerboseFormatProcess proc; - proc.Execute(scenecopy.get()); - - if(!(exp.mEnforcePP & aiProcess_JoinIdenticalVertices)) { - must_join_again = true; - } - } - } - - pimpl->mProgressHandler->UpdateFileWrite(2, 4); - - if (pp) { - // the three 'conversion' steps need to be executed first because all other steps rely on the standard data layout - { - FlipWindingOrderProcess step; - if (step.IsActive(pp)) { - step.Execute(scenecopy.get()); - } - } - - { - FlipUVsProcess step; - if (step.IsActive(pp)) { - step.Execute(scenecopy.get()); - } - } - - { - MakeLeftHandedProcess step; - if (step.IsActive(pp)) { - step.Execute(scenecopy.get()); - } - } - - bool exportPointCloud(false); - if (nullptr != pProperties) { - exportPointCloud = pProperties->GetPropertyBool(AI_CONFIG_EXPORT_POINT_CLOUDS); - } - - // dispatch other processes - for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) { - BaseProcess* const p = pimpl->mPostProcessingSteps[a]; - - if (p->IsActive(pp) - && !dynamic_cast<FlipUVsProcess*>(p) - && !dynamic_cast<FlipWindingOrderProcess*>(p) - && !dynamic_cast<MakeLeftHandedProcess*>(p)) { - if (dynamic_cast<PretransformVertices*>(p) && exportPointCloud) { - continue; - } - p->Execute(scenecopy.get()); - } - } - ScenePrivateData* const privOut = ScenePriv(scenecopy.get()); - ai_assert(nullptr != privOut); - - privOut->mPPStepsApplied |= pp; - } - - pimpl->mProgressHandler->UpdateFileWrite(3, 4); - - if(must_join_again) { - JoinVerticesProcess proc; - proc.Execute(scenecopy.get()); - } - - ExportProperties emptyProperties; // Never pass nullptr ExportProperties so Exporters don't have to worry. - ExportProperties* pProp = pProperties ? (ExportProperties*)pProperties : &emptyProperties; - pProp->SetPropertyBool("bJoinIdenticalVertices", pp & aiProcess_JoinIdenticalVertices); - exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get(), pProp); - - pimpl->mProgressHandler->UpdateFileWrite(4, 4); - } catch (DeadlyExportError& err) { - pimpl->mError = err.what(); - return AI_FAILURE; - } - return AI_SUCCESS; - } - } - - pimpl->mError = std::string("Found no exporter to handle this file format: ") + pFormatId; - ASSIMP_END_EXCEPTION_REGION(aiReturn); - - return AI_FAILURE; -} - -// ------------------------------------------------------------------------------------------------ -const char* Exporter::GetErrorString() const { - ai_assert(nullptr != pimpl); - return pimpl->mError.c_str(); -} - -// ------------------------------------------------------------------------------------------------ -void Exporter::FreeBlob() { - ai_assert(nullptr != pimpl); - delete pimpl->blob; - pimpl->blob = nullptr; - - pimpl->mError = ""; -} - -// ------------------------------------------------------------------------------------------------ -const aiExportDataBlob* Exporter::GetBlob() const { - ai_assert(nullptr != pimpl); - return pimpl->blob; -} - -// ------------------------------------------------------------------------------------------------ -const aiExportDataBlob* Exporter::GetOrphanedBlob() const { - ai_assert(nullptr != pimpl); - const aiExportDataBlob *tmp = pimpl->blob; - pimpl->blob = nullptr; - return tmp; -} - -// ------------------------------------------------------------------------------------------------ -size_t Exporter::GetExportFormatCount() const { - ai_assert(nullptr != pimpl); - return pimpl->mExporters.size(); -} - -// ------------------------------------------------------------------------------------------------ -const aiExportFormatDesc* Exporter::GetExportFormatDescription( size_t index ) const { - ai_assert(nullptr != pimpl); - if (index >= GetExportFormatCount()) { - return nullptr; - } - - // Return from static storage if the requested index is built-in. - if (index < pimpl->mExporters.size()) { - return &pimpl->mExporters[index].mDescription; - } - - return &pimpl->mExporters[index].mDescription; -} - -// ------------------------------------------------------------------------------------------------ -aiReturn Exporter::RegisterExporter(const ExportFormatEntry& desc) { - ai_assert(nullptr != pimpl); - for (const ExportFormatEntry &e : pimpl->mExporters) { - if (!strcmp(e.mDescription.id,desc.mDescription.id)) { - return aiReturn_FAILURE; - } - } - - pimpl->mExporters.push_back(desc); - return aiReturn_SUCCESS; -} - -// ------------------------------------------------------------------------------------------------ -void Exporter::UnregisterExporter(const char* id) { - ai_assert(nullptr != pimpl); - for (std::vector<ExportFormatEntry>::iterator it = pimpl->mExporters.begin(); - it != pimpl->mExporters.end(); ++it) { - if (!strcmp((*it).mDescription.id,id)) { - pimpl->mExporters.erase(it); - break; - } - } -} - -// ------------------------------------------------------------------------------------------------ -ExportProperties::ExportProperties() { - // empty -} - -// ------------------------------------------------------------------------------------------------ -ExportProperties::ExportProperties(const ExportProperties &other) -: mIntProperties(other.mIntProperties) -, mFloatProperties(other.mFloatProperties) -, mStringProperties(other.mStringProperties) -, mMatrixProperties(other.mMatrixProperties) -, mCallbackProperties(other.mCallbackProperties){ - // empty -} - -bool ExportProperties::SetPropertyCallback(const char *szName, const std::function<void *(void *)> &f) { - return SetGenericProperty<std::function<void *(void *)>>(mCallbackProperties, szName, f); -} - -std::function<void *(void *)> ExportProperties::GetPropertyCallback(const char *szName) const { - return GetGenericProperty<std::function<void *(void *)>>(mCallbackProperties, szName, 0); -} - -bool ExportProperties::HasPropertyCallback(const char *szName) const { - return HasGenericProperty<std::function<void *(void *)>>(mCallbackProperties, szName); -} - -// ------------------------------------------------------------------------------------------------ -// Set a configuration property -bool ExportProperties::SetPropertyInteger(const char* szName, int iValue) { - return SetGenericProperty<int>(mIntProperties, szName,iValue); -} - -// ------------------------------------------------------------------------------------------------ -// Set a configuration property -bool ExportProperties::SetPropertyFloat(const char* szName, ai_real iValue) { - return SetGenericProperty<ai_real>(mFloatProperties, szName,iValue); -} - -// ------------------------------------------------------------------------------------------------ -// Set a configuration property -bool ExportProperties::SetPropertyString(const char* szName, const std::string& value) { - return SetGenericProperty<std::string>(mStringProperties, szName,value); -} - -// ------------------------------------------------------------------------------------------------ -// Set a configuration property -bool ExportProperties::SetPropertyMatrix(const char* szName, const aiMatrix4x4& value) { - return SetGenericProperty<aiMatrix4x4>(mMatrixProperties, szName,value); -} - -// ------------------------------------------------------------------------------------------------ -// Get a configuration property -int ExportProperties::GetPropertyInteger(const char* szName, int iErrorReturn /*= 0xffffffff*/) const { - return GetGenericProperty<int>(mIntProperties,szName,iErrorReturn); -} - -// ------------------------------------------------------------------------------------------------ -// Get a configuration property -ai_real ExportProperties::GetPropertyFloat(const char* szName, ai_real iErrorReturn /*= 10e10*/) const { - return GetGenericProperty<ai_real>(mFloatProperties,szName,iErrorReturn); -} - -// ------------------------------------------------------------------------------------------------ -// Get a configuration property -const std::string ExportProperties::GetPropertyString(const char* szName, - const std::string& iErrorReturn /*= ""*/) const { - return GetGenericProperty<std::string>(mStringProperties,szName,iErrorReturn); -} - -// ------------------------------------------------------------------------------------------------ -// Has a configuration property -const aiMatrix4x4 ExportProperties::GetPropertyMatrix(const char* szName, - const aiMatrix4x4& iErrorReturn /*= aiMatrix4x4()*/) const { - return GetGenericProperty<aiMatrix4x4>(mMatrixProperties,szName,iErrorReturn); -} - -// ------------------------------------------------------------------------------------------------ -// Has a configuration property -bool ExportProperties::HasPropertyInteger(const char* szName) const { - return HasGenericProperty<int>(mIntProperties, szName); -} - -// ------------------------------------------------------------------------------------------------ -// Has a configuration property -bool ExportProperties::HasPropertyBool(const char* szName) const { - return HasGenericProperty<int>(mIntProperties, szName); -} - -// ------------------------------------------------------------------------------------------------ -// Has a configuration property -bool ExportProperties::HasPropertyFloat(const char* szName) const { - return HasGenericProperty<ai_real>(mFloatProperties, szName); -} - -// ------------------------------------------------------------------------------------------------ -// Has a configuration property -bool ExportProperties::HasPropertyString(const char* szName) const { - return HasGenericProperty<std::string>(mStringProperties, szName); -} - -// ------------------------------------------------------------------------------------------------ -// Has a configuration property -bool ExportProperties::HasPropertyMatrix(const char* szName) const { - return HasGenericProperty<aiMatrix4x4>(mMatrixProperties, szName); -} - - -#endif // !ASSIMP_BUILD_NO_EXPORT diff --git a/libs/assimp/code/Common/FileLogStream.h b/libs/assimp/code/Common/FileLogStream.h deleted file mode 100644 index 3345414..0000000 --- a/libs/assimp/code/Common/FileLogStream.h +++ /dev/null @@ -1,100 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ -/** @file FileLofStream.h -*/ -#ifndef ASSIMP_FILELOGSTREAM_H_INC -#define ASSIMP_FILELOGSTREAM_H_INC - -#include <assimp/DefaultIOSystem.h> -#include <assimp/IOStream.hpp> -#include <assimp/LogStream.hpp> - -namespace Assimp { - -// ---------------------------------------------------------------------------------- -/** @class FileLogStream - * @brief Logstream to write into a file. - */ -class FileLogStream : public LogStream { -public: - FileLogStream(const char *file, IOSystem *io = nullptr); - ~FileLogStream(); - void write(const char *message); - -private: - IOStream *m_pStream; -}; - -// ---------------------------------------------------------------------------------- -// Constructor -inline FileLogStream::FileLogStream(const char *file, IOSystem *io) : - m_pStream(nullptr) { - if (!file || 0 == *file) - return; - - // If no IOSystem is specified: take a default one - if (!io) { - DefaultIOSystem FileSystem; - m_pStream = FileSystem.Open(file, "wt"); - } else - m_pStream = io->Open(file, "wt"); -} - -// ---------------------------------------------------------------------------------- -// Destructor -inline FileLogStream::~FileLogStream() { - // The virtual d'tor should destroy the underlying file - delete m_pStream; -} - -// ---------------------------------------------------------------------------------- -// Write method -inline void FileLogStream::write(const char *message) { - if (m_pStream != nullptr) { - m_pStream->Write(message, sizeof(char), ::strlen(message)); - m_pStream->Flush(); - } -} - -// ---------------------------------------------------------------------------------- -} // namespace Assimp - -#endif // !! ASSIMP_FILELOGSTREAM_H_INC diff --git a/libs/assimp/code/Common/FileSystemFilter.h b/libs/assimp/code/Common/FileSystemFilter.h deleted file mode 100644 index 81576aa..0000000 --- a/libs/assimp/code/Common/FileSystemFilter.h +++ /dev/null @@ -1,346 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2020, assimp team -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file FileSystemFilter.h - * Implements a filter system to filter calls to Exists() and Open() - * in order to improve the success rate of file opening ... - */ -#pragma once -#ifndef AI_FILESYSTEMFILTER_H_INC -#define AI_FILESYSTEMFILTER_H_INC - -#include <assimp/IOSystem.hpp> -#include <assimp/DefaultLogger.hpp> -#include <assimp/fast_atof.h> -#include <assimp/ParsingUtils.h> - -namespace Assimp { - -inline bool IsHex(char s) { - return (s>='0' && s<='9') || (s>='a' && s<='f') || (s>='A' && s<='F'); -} - -// --------------------------------------------------------------------------- -/** File system filter - */ -class FileSystemFilter : public IOSystem -{ -public: - /** Constructor. */ - FileSystemFilter(const std::string& file, IOSystem* old) - : mWrapped (old) - , mSrc_file(file) - , mSep(mWrapped->getOsSeparator()) { - ai_assert(nullptr != mWrapped); - - // Determine base directory - mBase = mSrc_file; - std::string::size_type ss2; - if (std::string::npos != (ss2 = mBase.find_last_of("\\/"))) { - mBase.erase(ss2,mBase.length()-ss2); - } else { - mBase = std::string(); - } - - // make sure the directory is terminated properly - char s; - - if ( mBase.empty() ) { - mBase = "."; - mBase += getOsSeparator(); - } else if ((s = *(mBase.end()-1)) != '\\' && s != '/') { - mBase += getOsSeparator(); - } - - DefaultLogger::get()->info("Import root directory is \'", mBase, "\'"); - } - - /** Destructor. */ - ~FileSystemFilter() { - // empty - } - - // ------------------------------------------------------------------- - /** Tests for the existence of a file at the given path. */ - bool Exists( const char* pFile) const { - ai_assert( nullptr != mWrapped ); - - std::string tmp = pFile; - - // Currently this IOSystem is also used to open THE ONE FILE. - if (tmp != mSrc_file) { - BuildPath(tmp); - Cleanup(tmp); - } - - return mWrapped->Exists(tmp); - } - - // ------------------------------------------------------------------- - /** Returns the directory separator. */ - char getOsSeparator() const { - return mSep; - } - - // ------------------------------------------------------------------- - /** Open a new file with a given path. */ - IOStream* Open( const char* pFile, const char* pMode = "rb") { - ai_assert( nullptr != mWrapped ); - if ( nullptr == pFile || nullptr == pMode ) { - return nullptr; - } - - ai_assert( nullptr != pFile ); - ai_assert( nullptr != pMode ); - - // First try the unchanged path - IOStream* s = mWrapped->Open(pFile,pMode); - - if (nullptr == s) { - std::string tmp = pFile; - - // Try to convert between absolute and relative paths - BuildPath(tmp); - s = mWrapped->Open(tmp,pMode); - - if (nullptr == s) { - // Finally, look for typical issues with paths - // and try to correct them. This is our last - // resort. - tmp = pFile; - Cleanup(tmp); - BuildPath(tmp); - s = mWrapped->Open(tmp,pMode); - } - } - - return s; - } - - // ------------------------------------------------------------------- - /** Closes the given file and releases all resources associated with it. */ - void Close( IOStream* pFile) { - ai_assert( nullptr != mWrapped ); - return mWrapped->Close(pFile); - } - - // ------------------------------------------------------------------- - /** Compare two paths */ - bool ComparePaths (const char* one, const char* second) const { - ai_assert( nullptr != mWrapped ); - return mWrapped->ComparePaths (one,second); - } - - // ------------------------------------------------------------------- - /** Pushes a new directory onto the directory stack. */ - bool PushDirectory(const std::string &path ) { - ai_assert( nullptr != mWrapped ); - return mWrapped->PushDirectory(path); - } - - // ------------------------------------------------------------------- - /** Returns the top directory from the stack. */ - const std::string &CurrentDirectory() const { - ai_assert( nullptr != mWrapped ); - return mWrapped->CurrentDirectory(); - } - - // ------------------------------------------------------------------- - /** Returns the number of directories stored on the stack. */ - size_t StackSize() const { - ai_assert( nullptr != mWrapped ); - return mWrapped->StackSize(); - } - - // ------------------------------------------------------------------- - /** Pops the top directory from the stack. */ - bool PopDirectory() { - ai_assert( nullptr != mWrapped ); - return mWrapped->PopDirectory(); - } - - // ------------------------------------------------------------------- - /** Creates an new directory at the given path. */ - bool CreateDirectory(const std::string &path) { - ai_assert( nullptr != mWrapped ); - return mWrapped->CreateDirectory(path); - } - - // ------------------------------------------------------------------- - /** Will change the current directory to the given path. */ - bool ChangeDirectory(const std::string &path) { - ai_assert( nullptr != mWrapped ); - return mWrapped->ChangeDirectory(path); - } - - // ------------------------------------------------------------------- - /** Delete file. */ - bool DeleteFile(const std::string &file) { - ai_assert( nullptr != mWrapped ); - return mWrapped->DeleteFile(file); - } - -private: - // ------------------------------------------------------------------- - /** Build a valid path from a given relative or absolute path. - */ - void BuildPath (std::string& in) const { - ai_assert( nullptr != mWrapped ); - // if we can already access the file, great. - if (in.length() < 3 || mWrapped->Exists(in)) { - return; - } - - // Determine whether this is a relative path (Windows-specific - most assets are packaged on Windows). - if (in[1] != ':') { - - // append base path and try - const std::string tmp = mBase + in; - if (mWrapped->Exists(tmp)) { - in = tmp; - return; - } - } - - // Chop of the file name and look in the model directory, if - // this fails try all sub paths of the given path, i.e. - // if the given path is foo/bar/something.lwo, try - // <base>/something.lwo - // <base>/bar/something.lwo - // <base>/foo/bar/something.lwo - std::string::size_type pos = in.rfind('/'); - if (std::string::npos == pos) { - pos = in.rfind('\\'); - } - - if (std::string::npos != pos) { - std::string tmp; - std::string::size_type last_dirsep = std::string::npos; - - while(true) { - tmp = mBase; - tmp += mSep; - - std::string::size_type dirsep = in.rfind('/', last_dirsep); - if (std::string::npos == dirsep) { - dirsep = in.rfind('\\', last_dirsep); - } - - if (std::string::npos == dirsep || dirsep == 0) { - // we did try this already. - break; - } - - last_dirsep = dirsep-1; - - tmp += in.substr(dirsep+1, in.length()-pos); - if (mWrapped->Exists(tmp)) { - in = tmp; - return; - } - } - } - - // hopefully the underlying file system has another few tricks to access this file ... - } - - // ------------------------------------------------------------------- - /** Cleanup the given path - */ - void Cleanup (std::string& in) const { - if(in.empty()) { - return; - } - - // Remove a very common issue when we're parsing file names: spaces at the - // beginning of the path. - char last = 0; - std::string::iterator it = in.begin(); - while (IsSpaceOrNewLine( *it ))++it; - if (it != in.begin()) { - in.erase(in.begin(),it+1); - } - - const char separator = getOsSeparator(); - for (it = in.begin(); it != in.end(); ++it) { - int remaining = std::distance(in.end(), it); - // Exclude :// and \\, which remain untouched. - // https://sourceforge.net/tracker/?func=detail&aid=3031725&group_id=226462&atid=1067632 - if (remaining >= 3 && !strncmp(&*it, "://", 3 )) { - it += 3; - continue; - } - if (it == in.begin() && remaining >= 2 && !strncmp(&*it, "\\\\", 2)) { - it += 2; - continue; - } - - // Cleanup path delimiters - if (*it == '/' || (*it) == '\\') { - *it = separator; - - // And we're removing double delimiters, frequent issue with - // incorrectly composited paths ... - if (last == *it) { - it = in.erase(it); - --it; - } - } else if (*it == '%' && in.end() - it > 2) { - // Hex sequence in URIs - if( IsHex((&*it)[0]) && IsHex((&*it)[1]) ) { - *it = HexOctetToDecimal(&*it); - it = in.erase(it+1,it+2); - --it; - } - } - - last = *it; - } - } - -private: - IOSystem *mWrapped; - std::string mSrc_file, mBase; - char mSep; -}; - -} //!ns Assimp - -#endif //AI_DEFAULTIOSYSTEM_H_INC diff --git a/libs/assimp/code/Common/IFF.h b/libs/assimp/code/Common/IFF.h deleted file mode 100644 index 91d7d48..0000000 --- a/libs/assimp/code/Common/IFF.h +++ /dev/null @@ -1,102 +0,0 @@ -// Definitions for the Interchange File Format (IFF) -// Alexander Gessler, 2006 -// Adapted to Assimp August 2008 - -#ifndef AI_IFF_H_INCLUDED -#define AI_IFF_H_INCLUDED - -#include <assimp/ByteSwapper.h> - -namespace Assimp { -namespace IFF { - -///////////////////////////////////////////////////////////////////////////////// -//! Describes an IFF chunk header -///////////////////////////////////////////////////////////////////////////////// -struct ChunkHeader -{ - //! Type of the chunk header - FourCC - uint32_t type; - - //! Length of the chunk data, in bytes - uint32_t length; -}; - - -///////////////////////////////////////////////////////////////////////////////// -//! Describes an IFF sub chunk header -///////////////////////////////////////////////////////////////////////////////// -struct SubChunkHeader -{ - //! Type of the chunk header - FourCC - uint32_t type; - - //! Length of the chunk data, in bytes - uint16_t length; -}; - - -#define AI_IFF_FOURCC(a,b,c,d) ((uint32_t) (((uint8_t)a << 24u) | \ - ((uint8_t)b << 16u) | ((uint8_t)c << 8u) | ((uint8_t)d))) - - -#define AI_IFF_FOURCC_FORM AI_IFF_FOURCC('F','O','R','M') - - -///////////////////////////////////////////////////////////////////////////////// -//! Load a chunk header -//! @param outFile Pointer to the file data - points to the chunk data afterwards -//! @return Copy of the chunk header -///////////////////////////////////////////////////////////////////////////////// -inline ChunkHeader LoadChunk(uint8_t*& outFile) -{ - ChunkHeader head; - ::memcpy(&head.type, outFile, 4); - outFile += 4; - ::memcpy(&head.length, outFile, 4); - outFile += 4; - AI_LSWAP4(head.length); - AI_LSWAP4(head.type); - return head; -} - -///////////////////////////////////////////////////////////////////////////////// -//! Load a sub chunk header -//! @param outFile Pointer to the file data - points to the chunk data afterwards -//! @return Copy of the sub chunk header -///////////////////////////////////////////////////////////////////////////////// -inline SubChunkHeader LoadSubChunk(uint8_t*& outFile) -{ - SubChunkHeader head; - ::memcpy(&head.type, outFile, 4); - outFile += 4; - ::memcpy(&head.length, outFile, 2); - outFile += 2; - AI_LSWAP2(head.length); - AI_LSWAP4(head.type); - return head; -} - -///////////////////////////////////////////////////////////////////////////////// -//! Read the file header and return the type of the file and its size -//! @param outFile Pointer to the file data. The buffer must at -//! least be 12 bytes large. -//! @param fileType Receives the type of the file -//! @return 0 if everything was OK, otherwise an error message -///////////////////////////////////////////////////////////////////////////////// -inline const char* ReadHeader(uint8_t* outFile, uint32_t& fileType) -{ - ChunkHeader head = LoadChunk(outFile); - if(AI_IFF_FOURCC_FORM != head.type) - { - return "The file is not an IFF file: FORM chunk is missing"; - } - ::memcpy(&fileType, outFile, 4); - AI_LSWAP4(fileType); - return 0; -} - - -}} - -#endif // !! AI_IFF_H_INCLUDED diff --git a/libs/assimp/code/Common/IOSystem.cpp b/libs/assimp/code/Common/IOSystem.cpp deleted file mode 100644 index 1e63827..0000000 --- a/libs/assimp/code/Common/IOSystem.cpp +++ /dev/null @@ -1,53 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -/** @file Default implementation of IOSystem using the standard C file functions */ - -#include <assimp/IOSystem.hpp> - -using namespace Assimp; - -const std::string &IOSystem::CurrentDirectory() const { - if ( m_pathStack.empty() ) { - static const std::string Dummy = std::string(); - return Dummy; - } - return m_pathStack[ m_pathStack.size()-1 ]; -} diff --git a/libs/assimp/code/Common/Importer.cpp b/libs/assimp/code/Common/Importer.cpp deleted file mode 100644 index 52b6097..0000000 --- a/libs/assimp/code/Common/Importer.cpp +++ /dev/null @@ -1,1287 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file Importer.cpp - * @brief Implementation of the CPP-API class #Importer - */ - -#include <assimp/version.h> -#include <assimp/config.h> -#include <assimp/importerdesc.h> - -// ------------------------------------------------------------------------------------------------ -/* Uncomment this line to prevent Assimp from catching unknown exceptions. - * - * Note that any Exception except DeadlyImportError may lead to - * undefined behaviour -> loaders could remain in an unusable state and - * further imports with the same Importer instance could fail/crash/burn ... - */ -// ------------------------------------------------------------------------------------------------ -#ifndef ASSIMP_BUILD_DEBUG -# define ASSIMP_CATCH_GLOBAL_EXCEPTIONS -#endif - -// ------------------------------------------------------------------------------------------------ -// Internal headers -// ------------------------------------------------------------------------------------------------ -#include "Common/Importer.h" -#include "Common/BaseProcess.h" -#include "Common/DefaultProgressHandler.h" -#include "PostProcessing/ProcessHelper.h" -#include "Common/ScenePreprocessor.h" -#include "Common/ScenePrivate.h" - -#include <assimp/BaseImporter.h> -#include <assimp/GenericProperty.h> -#include <assimp/MemoryIOWrapper.h> -#include <assimp/Profiler.h> -#include <assimp/TinyFormatter.h> -#include <assimp/Exceptional.h> -#include <assimp/Profiler.h> -#include <assimp/commonMetaData.h> - -#include <exception> -#include <set> -#include <memory> -#include <cctype> - -#include <assimp/DefaultIOStream.h> -#include <assimp/DefaultIOSystem.h> - -#ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS -# include "PostProcessing/ValidateDataStructure.h" -#endif - -using namespace Assimp::Profiling; -using namespace Assimp::Formatter; - -namespace Assimp { - // ImporterRegistry.cpp - void GetImporterInstanceList(std::vector< BaseImporter* >& out); - void DeleteImporterInstanceList(std::vector< BaseImporter* >& out); - - // PostStepRegistry.cpp - void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out); -} - -using namespace Assimp; -using namespace Assimp::Intern; - -// ------------------------------------------------------------------------------------------------ -// Intern::AllocateFromAssimpHeap serves as abstract base class. It overrides -// new and delete (and their array counterparts) of public API classes (e.g. Logger) to -// utilize our DLL heap. -// See http://www.gotw.ca/publications/mill15.htm -// ------------------------------------------------------------------------------------------------ -void* AllocateFromAssimpHeap::operator new ( size_t num_bytes) { - return ::operator new(num_bytes); -} - -void* AllocateFromAssimpHeap::operator new ( size_t num_bytes, const std::nothrow_t& ) throw() { - try { - return AllocateFromAssimpHeap::operator new( num_bytes ); - } - catch( ... ) { - return nullptr; - } -} - -void AllocateFromAssimpHeap::operator delete ( void* data) { - return ::operator delete(data); -} - -void* AllocateFromAssimpHeap::operator new[] ( size_t num_bytes) { - return ::operator new[](num_bytes); -} - -void* AllocateFromAssimpHeap::operator new[] ( size_t num_bytes, const std::nothrow_t& ) throw() { - try { - return AllocateFromAssimpHeap::operator new[]( num_bytes ); - } catch( ... ) { - return nullptr; - } -} - -void AllocateFromAssimpHeap::operator delete[] ( void* data) { - return ::operator delete[](data); -} - -// ------------------------------------------------------------------------------------------------ -// Importer constructor. -Importer::Importer() - : pimpl( new ImporterPimpl ) { - pimpl->mScene = nullptr; - pimpl->mErrorString = std::string(); - - // Allocate a default IO handler - pimpl->mIOHandler = new DefaultIOSystem; - pimpl->mIsDefaultHandler = true; - pimpl->bExtraVerbose = false; // disable extra verbose mode by default - - pimpl->mProgressHandler = new DefaultProgressHandler(); - pimpl->mIsDefaultProgressHandler = true; - - GetImporterInstanceList(pimpl->mImporter); - GetPostProcessingStepInstanceList(pimpl->mPostProcessingSteps); - - // Allocate a SharedPostProcessInfo object and store pointers to it in all post-process steps in the list. - pimpl->mPPShared = new SharedPostProcessInfo(); - for (std::vector<BaseProcess*>::iterator it = pimpl->mPostProcessingSteps.begin(); - it != pimpl->mPostProcessingSteps.end(); - ++it) { - - (*it)->SetSharedData(pimpl->mPPShared); - } -} - -// ------------------------------------------------------------------------------------------------ -// Destructor of Importer -Importer::~Importer() { - // Delete all import plugins - DeleteImporterInstanceList(pimpl->mImporter); - - // Delete all post-processing plug-ins - for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); ++a ) { - delete pimpl->mPostProcessingSteps[a]; - } - - // Delete the assigned IO and progress handler - delete pimpl->mIOHandler; - delete pimpl->mProgressHandler; - - // Kill imported scene. Destructor's should do that recursively - delete pimpl->mScene; - - // Delete shared post-processing data - delete pimpl->mPPShared; - - // and finally the pimpl itself - delete pimpl; -} - -// ------------------------------------------------------------------------------------------------ -// Register a custom post-processing step -aiReturn Importer::RegisterPPStep(BaseProcess* pImp) { - ai_assert( nullptr != pImp ); - - ASSIMP_BEGIN_EXCEPTION_REGION(); - - pimpl->mPostProcessingSteps.push_back(pImp); - ASSIMP_LOG_INFO("Registering custom post-processing step"); - - ASSIMP_END_EXCEPTION_REGION(aiReturn); - return AI_SUCCESS; -} - -// ------------------------------------------------------------------------------------------------ -// Register a custom loader plugin -aiReturn Importer::RegisterLoader(BaseImporter* pImp) { - ai_assert(nullptr != pImp); - - ASSIMP_BEGIN_EXCEPTION_REGION(); - - // -------------------------------------------------------------------- - // Check whether we would have two loaders for the same file extension - // This is absolutely OK, but we should warn the developer of the new - // loader that his code will probably never be called if the first - // loader is a bit too lazy in his file checking. - // -------------------------------------------------------------------- - std::set<std::string> st; - std::string baked; - pImp->GetExtensionList(st); - - for(std::set<std::string>::const_iterator it = st.begin(); it != st.end(); ++it) { - -#ifdef ASSIMP_BUILD_DEBUG - if (IsExtensionSupported(*it)) { - ASSIMP_LOG_WARN("The file extension ", *it, " is already in use"); - } -#endif - baked += *it; - } - - // add the loader - pimpl->mImporter.push_back(pImp); - ASSIMP_LOG_INFO("Registering custom importer for these file extensions: ", baked); - ASSIMP_END_EXCEPTION_REGION(aiReturn); - - return AI_SUCCESS; -} - -// ------------------------------------------------------------------------------------------------ -// Unregister a custom loader plugin -aiReturn Importer::UnregisterLoader(BaseImporter* pImp) { - if(!pImp) { - // unregistering a nullptr importer is no problem for us ... really! - return AI_SUCCESS; - } - - ASSIMP_BEGIN_EXCEPTION_REGION(); - std::vector<BaseImporter*>::iterator it = std::find(pimpl->mImporter.begin(), - pimpl->mImporter.end(),pImp); - - if (it != pimpl->mImporter.end()) { - pimpl->mImporter.erase(it); - ASSIMP_LOG_INFO("Unregistering custom importer: "); - return AI_SUCCESS; - } - ASSIMP_LOG_WARN("Unable to remove custom importer: I can't find you ..."); - ASSIMP_END_EXCEPTION_REGION(aiReturn); - - return AI_FAILURE; -} - -// ------------------------------------------------------------------------------------------------ -// Unregister a custom loader plugin -aiReturn Importer::UnregisterPPStep(BaseProcess* pImp) { - if(!pImp) { - // unregistering a nullptr ppstep is no problem for us ... really! - return AI_SUCCESS; - } - - ASSIMP_BEGIN_EXCEPTION_REGION(); - std::vector<BaseProcess*>::iterator it = std::find(pimpl->mPostProcessingSteps.begin(), - pimpl->mPostProcessingSteps.end(),pImp); - - if (it != pimpl->mPostProcessingSteps.end()) { - pimpl->mPostProcessingSteps.erase(it); - ASSIMP_LOG_INFO("Unregistering custom post-processing step"); - return AI_SUCCESS; - } - ASSIMP_LOG_WARN("Unable to remove custom post-processing step: I can't find you .."); - ASSIMP_END_EXCEPTION_REGION(aiReturn); - - return AI_FAILURE; -} - -// ------------------------------------------------------------------------------------------------ -// Supplies a custom IO handler to the importer to open and access files. -void Importer::SetIOHandler( IOSystem* pIOHandler) { - ai_assert(nullptr != pimpl); - - ASSIMP_BEGIN_EXCEPTION_REGION(); - // If the new handler is zero, allocate a default IO implementation. - if (!pIOHandler) { - // Release pointer in the possession of the caller - pimpl->mIOHandler = new DefaultIOSystem(); - pimpl->mIsDefaultHandler = true; - } else if (pimpl->mIOHandler != pIOHandler) { // Otherwise register the custom handler - delete pimpl->mIOHandler; - pimpl->mIOHandler = pIOHandler; - pimpl->mIsDefaultHandler = false; - } - ASSIMP_END_EXCEPTION_REGION(void); -} - -// ------------------------------------------------------------------------------------------------ -// Get the currently set IO handler -IOSystem* Importer::GetIOHandler() const { - ai_assert(nullptr != pimpl); - - return pimpl->mIOHandler; -} - -// ------------------------------------------------------------------------------------------------ -// Check whether a custom IO handler is currently set -bool Importer::IsDefaultIOHandler() const { - ai_assert(nullptr != pimpl); - - return pimpl->mIsDefaultHandler; -} - -// ------------------------------------------------------------------------------------------------ -// Supplies a custom progress handler to get regular callbacks during importing -void Importer::SetProgressHandler(ProgressHandler* pHandler) { - ai_assert(nullptr != pimpl); - - ASSIMP_BEGIN_EXCEPTION_REGION(); - - // If the new handler is zero, allocate a default implementation. - if (!pHandler) { - // Release pointer in the possession of the caller - pimpl->mProgressHandler = new DefaultProgressHandler(); - pimpl->mIsDefaultProgressHandler = true; - } else if (pimpl->mProgressHandler != pHandler) { // Otherwise register the custom handler - delete pimpl->mProgressHandler; - pimpl->mProgressHandler = pHandler; - pimpl->mIsDefaultProgressHandler = false; - } - ASSIMP_END_EXCEPTION_REGION(void); -} - -// ------------------------------------------------------------------------------------------------ -// Get the currently set progress handler -ProgressHandler* Importer::GetProgressHandler() const { - ai_assert(nullptr != pimpl); - - return pimpl->mProgressHandler; -} - -// ------------------------------------------------------------------------------------------------ -// Check whether a custom progress handler is currently set -bool Importer::IsDefaultProgressHandler() const { - ai_assert(nullptr != pimpl); - - return pimpl->mIsDefaultProgressHandler; -} - -// ------------------------------------------------------------------------------------------------ -// Validate post process step flags -bool _ValidateFlags(unsigned int pFlags) { - if (pFlags & aiProcess_GenSmoothNormals && pFlags & aiProcess_GenNormals) { - ASSIMP_LOG_ERROR("#aiProcess_GenSmoothNormals and #aiProcess_GenNormals are incompatible"); - return false; - } - if (pFlags & aiProcess_OptimizeGraph && pFlags & aiProcess_PreTransformVertices) { - ASSIMP_LOG_ERROR("#aiProcess_OptimizeGraph and #aiProcess_PreTransformVertices are incompatible"); - return false; - } - return true; -} - -// ------------------------------------------------------------------------------------------------ -// Free the current scene -void Importer::FreeScene( ) { - ai_assert(nullptr != pimpl); - - ASSIMP_BEGIN_EXCEPTION_REGION(); - - delete pimpl->mScene; - pimpl->mScene = nullptr; - - pimpl->mErrorString = std::string(); - pimpl->mException = std::exception_ptr(); - ASSIMP_END_EXCEPTION_REGION(void); -} - -// ------------------------------------------------------------------------------------------------ -// Get the current error string, if any -const char* Importer::GetErrorString() const { - ai_assert(nullptr != pimpl); - - // Must remain valid as long as ReadFile() or FreeFile() are not called - return pimpl->mErrorString.c_str(); -} - -const std::exception_ptr& Importer::GetException() const { - ai_assert(nullptr != pimpl); - - // Must remain valid as long as ReadFile() or FreeFile() are not called - return pimpl->mException; -} - -// ------------------------------------------------------------------------------------------------ -// Enable extra-verbose mode -void Importer::SetExtraVerbose(bool bDo) { - ai_assert(nullptr != pimpl); - - pimpl->bExtraVerbose = bDo; -} - -// ------------------------------------------------------------------------------------------------ -// Get the current scene -const aiScene* Importer::GetScene() const { - ai_assert(nullptr != pimpl); - - return pimpl->mScene; -} - -// ------------------------------------------------------------------------------------------------ -// Orphan the current scene and return it. -aiScene* Importer::GetOrphanedScene() { - ai_assert(nullptr != pimpl); - - aiScene* s = pimpl->mScene; - - ASSIMP_BEGIN_EXCEPTION_REGION(); - pimpl->mScene = nullptr; - - pimpl->mErrorString = std::string(); - pimpl->mException = std::exception_ptr(); - ASSIMP_END_EXCEPTION_REGION(aiScene*); - - return s; -} - -// ------------------------------------------------------------------------------------------------ -// Validate post-processing flags -bool Importer::ValidateFlags(unsigned int pFlags) const { - ASSIMP_BEGIN_EXCEPTION_REGION(); - // run basic checks for mutually exclusive flags - if(!_ValidateFlags(pFlags)) { - return false; - } - - // ValidateDS does not anymore occur in the pp list, it plays an awesome extra role ... -#ifdef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS - if (pFlags & aiProcess_ValidateDataStructure) { - return false; - } -#endif - pFlags &= ~aiProcess_ValidateDataStructure; - - // Now iterate through all bits which are set in the flags and check whether we find at least - // one pp plugin which handles it. - for (unsigned int mask = 1; mask < (1u << (sizeof(unsigned int)*8-1));mask <<= 1) { - - if (pFlags & mask) { - - bool have = false; - for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) { - if (pimpl->mPostProcessingSteps[a]-> IsActive(mask) ) { - - have = true; - break; - } - } - if (!have) { - return false; - } - } - } - ASSIMP_END_EXCEPTION_REGION(bool); - return true; -} - -// ------------------------------------------------------------------------------------------------ -const aiScene* Importer::ReadFileFromMemory( const void* pBuffer, - size_t pLength, - unsigned int pFlags, - const char* pHint /*= ""*/) { - ai_assert(nullptr != pimpl); - - ASSIMP_BEGIN_EXCEPTION_REGION(); - if (!pHint) { - pHint = ""; - } - - if (!pBuffer || !pLength || strlen(pHint) > MaxLenHint ) { - pimpl->mErrorString = "Invalid parameters passed to ReadFileFromMemory()"; - return nullptr; - } - - // prevent deletion of the previous IOHandler - IOSystem* io = pimpl->mIOHandler; - pimpl->mIOHandler = nullptr; - - SetIOHandler(new MemoryIOSystem((const uint8_t*)pBuffer,pLength,io)); - - // read the file and recover the previous IOSystem - static const size_t BufSize(Importer::MaxLenHint + 28); - char fbuff[BufSize]; - ai_snprintf(fbuff, BufSize, "%s.%s",AI_MEMORYIO_MAGIC_FILENAME,pHint); - - ReadFile(fbuff,pFlags); - SetIOHandler(io); - - ASSIMP_END_EXCEPTION_REGION_WITH_ERROR_STRING(const aiScene*, pimpl->mErrorString, pimpl->mException); - return pimpl->mScene; -} - -// ------------------------------------------------------------------------------------------------ -void WriteLogOpening(const std::string& file) { - - ASSIMP_LOG_INFO("Load ", file); - - // print a full version dump. This is nice because we don't - // need to ask the authors of incoming bug reports for - // the library version they're using - a log dump is - // sufficient. - const unsigned int flags = aiGetCompileFlags(); - std::stringstream stream; - stream << "Assimp " << aiGetVersionMajor() << "." << aiGetVersionMinor() << "." << aiGetVersionRevision() << " " -#if defined(ASSIMP_BUILD_ARCHITECTURE) - << ASSIMP_BUILD_ARCHITECTURE -#elif defined(_M_IX86) || defined(__x86_32__) || defined(__i386__) - << "x86" -#elif defined(_M_X64) || defined(__x86_64__) - << "amd64" -#elif defined(_M_IA64) || defined(__ia64__) - << "itanium" -#elif defined(__ppc__) || defined(__powerpc__) - << "ppc32" -#elif defined(__powerpc64__) - << "ppc64" -#elif defined(__arm__) - << "arm" -#else - << "<unknown architecture>" -#endif - << " " -#if defined(ASSIMP_BUILD_COMPILER) - << (ASSIMP_BUILD_COMPILER) -#elif defined(_MSC_VER) - << "msvc" -#elif defined(__GNUC__) - << "gcc" -#elif defined(__clang__) - << "clang" -#elif defined(__EMSCRIPTEN__) - << "emscripten" -#elif defined(__MINGW32__) - << "MinGW-w64 32bit" -#elif defined(__MINGW64__) - << "MinGW-w64 64bit" -#else - << "<unknown compiler>" -#endif - -#ifdef ASSIMP_BUILD_DEBUG - << " debug" -#endif - - << (flags & ASSIMP_CFLAGS_NOBOOST ? " noboost" : "") - << (flags & ASSIMP_CFLAGS_SHARED ? " shared" : "") - << (flags & ASSIMP_CFLAGS_SINGLETHREADED ? " singlethreaded" : "") - << (flags & ASSIMP_CFLAGS_DOUBLE_SUPPORT ? " double : " : "single : "); - - ASSIMP_LOG_DEBUG(stream.str()); -} - -// ------------------------------------------------------------------------------------------------ -// Reads the given file and returns its contents if successful. -const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags) { - ai_assert(nullptr != pimpl); - - ASSIMP_BEGIN_EXCEPTION_REGION(); - const std::string pFile(_pFile); - - // ---------------------------------------------------------------------- - // Put a large try block around everything to catch all std::exception's - // that might be thrown by STL containers or by new(). - // ImportErrorException's are throw by ourselves and caught elsewhere. - //----------------------------------------------------------------------- - - WriteLogOpening(pFile); - -#ifdef ASSIMP_CATCH_GLOBAL_EXCEPTIONS - try -#endif // ! ASSIMP_CATCH_GLOBAL_EXCEPTIONS - { - // Check whether this Importer instance has already loaded - // a scene. In this case we need to delete the old one - if (pimpl->mScene) { - - ASSIMP_LOG_DEBUG("(Deleting previous scene)"); - FreeScene(); - } - - // First check if the file is accessible at all - if( !pimpl->mIOHandler->Exists( pFile)) { - - pimpl->mErrorString = "Unable to open file \"" + pFile + "\"."; - ASSIMP_LOG_ERROR(pimpl->mErrorString); - return nullptr; - } - - std::unique_ptr<Profiler> profiler(GetPropertyInteger(AI_CONFIG_GLOB_MEASURE_TIME, 0) ? new Profiler() : nullptr); - if (profiler) { - profiler->BeginRegion("total"); - } - - // Find an worker class which can handle the file extension. - // Multiple importers may be able to handle the same extension (.xml!); gather them all. - SetPropertyInteger("importerIndex", -1); - struct ImporterAndIndex { - BaseImporter * importer; - unsigned int index; - }; - std::vector<ImporterAndIndex> possibleImporters; - for (unsigned int a = 0; a < pimpl->mImporter.size(); a++) { - - // Every importer has a list of supported extensions. - std::set<std::string> extensions; - pimpl->mImporter[a]->GetExtensionList(extensions); - - // CAUTION: Do not just search for the extension! - // GetExtension() returns the part after the *last* dot, but some extensions have dots - // inside them, e.g. ogre.mesh.xml. Compare the entire end of the string. - for (std::set<std::string>::const_iterator it = extensions.cbegin(); it != extensions.cend(); ++it) { - - // Yay for C++<20 not having std::string::ends_with() - std::string extension = "." + *it; - if (extension.length() <= pFile.length()) { - // Possible optimization: Fetch the lowercase filename! - if (0 == ASSIMP_stricmp(pFile.c_str() + pFile.length() - extension.length(), extension.c_str())) { - ImporterAndIndex candidate = { pimpl->mImporter[a], a }; - possibleImporters.push_back(candidate); - break; - } - } - - } - - } - - // If just one importer supports this extension, pick it and close the case. - BaseImporter* imp = nullptr; - if (1 == possibleImporters.size()) { - imp = possibleImporters[0].importer; - SetPropertyInteger("importerIndex", possibleImporters[0].index); - } - // If multiple importers claim this file extension, ask them to look at the actual file data to decide. - // This can happen e.g. with XML (COLLADA vs. Irrlicht). - else { - for (std::vector<ImporterAndIndex>::const_iterator it = possibleImporters.begin(); it < possibleImporters.end(); ++it) { - BaseImporter & importer = *it->importer; - - ASSIMP_LOG_INFO("Found a possible importer: " + std::string(importer.GetInfo()->mName) + "; trying signature-based detection"); - if (importer.CanRead( pFile, pimpl->mIOHandler, true)) { - imp = &importer; - SetPropertyInteger("importerIndex", it->index); - break; - } - - } - - } - - if (!imp) { - // not so bad yet ... try format auto detection. - ASSIMP_LOG_INFO("File extension not known, trying signature-based detection"); - for( unsigned int a = 0; a < pimpl->mImporter.size(); a++) { - if( pimpl->mImporter[a]->CanRead( pFile, pimpl->mIOHandler, true)) { - imp = pimpl->mImporter[a]; - SetPropertyInteger("importerIndex", a); - break; - } - } - // Put a proper error message if no suitable importer was found - if( !imp) { - pimpl->mErrorString = "No suitable reader found for the file format of file \"" + pFile + "\"."; - ASSIMP_LOG_ERROR(pimpl->mErrorString); - return nullptr; - } - } - - // Get file size for progress handler - IOStream * fileIO = pimpl->mIOHandler->Open( pFile ); - uint32_t fileSize = 0; - if (fileIO) - { - fileSize = static_cast<uint32_t>(fileIO->FileSize()); - pimpl->mIOHandler->Close( fileIO ); - } - - // Dispatch the reading to the worker class for this format - const aiImporterDesc *desc( imp->GetInfo() ); - std::string ext( "unknown" ); - if ( nullptr != desc ) { - ext = desc->mName; - } - ASSIMP_LOG_INFO("Found a matching importer for this file format: ", ext, "." ); - pimpl->mProgressHandler->UpdateFileRead( 0, fileSize ); - - if (profiler) { - profiler->BeginRegion("import"); - } - - pimpl->mScene = imp->ReadFile( this, pFile, pimpl->mIOHandler); - pimpl->mProgressHandler->UpdateFileRead( fileSize, fileSize ); - - if (profiler) { - profiler->EndRegion("import"); - } - - SetPropertyString("sourceFilePath", pFile); - - // If successful, apply all active post processing steps to the imported data - if( pimpl->mScene) { - if (!pimpl->mScene->mMetaData || !pimpl->mScene->mMetaData->HasKey(AI_METADATA_SOURCE_FORMAT)) { - if (!pimpl->mScene->mMetaData) { - pimpl->mScene->mMetaData = new aiMetadata; - } - pimpl->mScene->mMetaData->Add(AI_METADATA_SOURCE_FORMAT, aiString(ext)); - } - -#ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS - // The ValidateDS process is an exception. It is executed first, even before ScenePreprocessor is called. - if (pFlags & aiProcess_ValidateDataStructure) { - ValidateDSProcess ds; - ds.ExecuteOnScene (this); - if (!pimpl->mScene) { - return nullptr; - } - } -#endif // no validation - - // Preprocess the scene and prepare it for post-processing - if (profiler) { - profiler->BeginRegion("preprocess"); - } - - ScenePreprocessor pre(pimpl->mScene); - pre.ProcessScene(); - - if (profiler) { - profiler->EndRegion("preprocess"); - } - - // Ensure that the validation process won't be called twice - ApplyPostProcessing(pFlags & (~aiProcess_ValidateDataStructure)); - } - // if failed, extract the error string - else if( !pimpl->mScene) { - pimpl->mErrorString = imp->GetErrorText(); - pimpl->mException = imp->GetException(); - } - - // clear any data allocated by post-process steps - pimpl->mPPShared->Clean(); - - if (profiler) { - profiler->EndRegion("total"); - } - } -#ifdef ASSIMP_CATCH_GLOBAL_EXCEPTIONS - catch (std::exception &e) { -#if (defined _MSC_VER) && (defined _CPPRTTI) - // if we have RTTI get the full name of the exception that occurred - pimpl->mErrorString = std::string(typeid( e ).name()) + ": " + e.what(); -#else - pimpl->mErrorString = std::string("std::exception: ") + e.what(); -#endif - - ASSIMP_LOG_ERROR(pimpl->mErrorString); - delete pimpl->mScene; pimpl->mScene = nullptr; - } -#endif // ! ASSIMP_CATCH_GLOBAL_EXCEPTIONS - - // either successful or failure - the pointer expresses it anyways - ASSIMP_END_EXCEPTION_REGION_WITH_ERROR_STRING(const aiScene*, pimpl->mErrorString, pimpl->mException); - - return pimpl->mScene; -} - - -// ------------------------------------------------------------------------------------------------ -// Apply post-processing to the currently bound scene -const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags) { - ai_assert(nullptr != pimpl); - - ASSIMP_BEGIN_EXCEPTION_REGION(); - // Return immediately if no scene is active - if (!pimpl->mScene) { - return nullptr; - } - - // If no flags are given, return the current scene with no further action - if (!pFlags) { - return pimpl->mScene; - } - - // In debug builds: run basic flag validation - ai_assert(_ValidateFlags(pFlags)); - ASSIMP_LOG_INFO("Entering post processing pipeline"); - -#ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS - // The ValidateDS process plays an exceptional role. It isn't contained in the global - // list of post-processing steps, so we need to call it manually. - if (pFlags & aiProcess_ValidateDataStructure) { - ValidateDSProcess ds; - ds.ExecuteOnScene (this); - if (!pimpl->mScene) { - return nullptr; - } - } -#endif // no validation -#ifdef ASSIMP_BUILD_DEBUG - if (pimpl->bExtraVerbose) - { -#ifdef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS - ASSIMP_LOG_ERROR("Verbose Import is not available due to build settings"); -#endif // no validation - pFlags |= aiProcess_ValidateDataStructure; - } -#else - if (pimpl->bExtraVerbose) { - ASSIMP_LOG_WARN("Not a debug build, ignoring extra verbose setting"); - } -#endif // ! DEBUG - - std::unique_ptr<Profiler> profiler(GetPropertyInteger(AI_CONFIG_GLOB_MEASURE_TIME, 0) ? new Profiler() : nullptr); - for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) { - BaseProcess* process = pimpl->mPostProcessingSteps[a]; - pimpl->mProgressHandler->UpdatePostProcess(static_cast<int>(a), static_cast<int>(pimpl->mPostProcessingSteps.size()) ); - if( process->IsActive( pFlags)) { - if (profiler) { - profiler->BeginRegion("postprocess"); - } - - process->ExecuteOnScene ( this ); - - if (profiler) { - profiler->EndRegion("postprocess"); - } - } - if( !pimpl->mScene) { - break; - } -#ifdef ASSIMP_BUILD_DEBUG - -#ifdef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS - continue; -#endif // no validation - - // If the extra verbose mode is active, execute the ValidateDataStructureStep again - after each step - if (pimpl->bExtraVerbose) { - ASSIMP_LOG_DEBUG("Verbose Import: re-validating data structures"); - - ValidateDSProcess ds; - ds.ExecuteOnScene (this); - if( !pimpl->mScene) { - ASSIMP_LOG_ERROR("Verbose Import: failed to re-validate data structures"); - break; - } - } -#endif // ! DEBUG - } - pimpl->mProgressHandler->UpdatePostProcess( static_cast<int>(pimpl->mPostProcessingSteps.size()), - static_cast<int>(pimpl->mPostProcessingSteps.size()) ); - - // update private scene flags - if( pimpl->mScene ) { - ScenePriv(pimpl->mScene)->mPPStepsApplied |= pFlags; - } - - // clear any data allocated by post-process steps - pimpl->mPPShared->Clean(); - ASSIMP_LOG_INFO("Leaving post processing pipeline"); - - ASSIMP_END_EXCEPTION_REGION(const aiScene*); - - return pimpl->mScene; -} - -// ------------------------------------------------------------------------------------------------ -const aiScene* Importer::ApplyCustomizedPostProcessing( BaseProcess *rootProcess, bool requestValidation ) { - ai_assert(nullptr != pimpl); - - ASSIMP_BEGIN_EXCEPTION_REGION(); - - // Return immediately if no scene is active - if ( nullptr == pimpl->mScene ) { - return nullptr; - } - - // If no flags are given, return the current scene with no further action - if (nullptr == rootProcess) { - return pimpl->mScene; - } - - // In debug builds: run basic flag validation - ASSIMP_LOG_INFO( "Entering customized post processing pipeline" ); - -#ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS - // The ValidateDS process plays an exceptional role. It isn't contained in the global - // list of post-processing steps, so we need to call it manually. - if ( requestValidation ) - { - ValidateDSProcess ds; - ds.ExecuteOnScene( this ); - if ( !pimpl->mScene ) { - return nullptr; - } - } -#endif // no validation -#ifdef ASSIMP_BUILD_DEBUG - if ( pimpl->bExtraVerbose ) - { -#ifdef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS - ASSIMP_LOG_ERROR( "Verbose Import is not available due to build settings" ); -#endif // no validation - } -#else - if ( pimpl->bExtraVerbose ) { - ASSIMP_LOG_WARN( "Not a debug build, ignoring extra verbose setting" ); - } -#endif // ! DEBUG - - std::unique_ptr<Profiler> profiler(GetPropertyInteger(AI_CONFIG_GLOB_MEASURE_TIME, 0) ? new Profiler() : nullptr); - - if ( profiler ) { - profiler->BeginRegion( "postprocess" ); - } - - rootProcess->ExecuteOnScene( this ); - - if ( profiler ) { - profiler->EndRegion( "postprocess" ); - } - - // If the extra verbose mode is active, execute the ValidateDataStructureStep again - after each step - if ( pimpl->bExtraVerbose || requestValidation ) { - ASSIMP_LOG_DEBUG( "Verbose Import: revalidating data structures" ); - - ValidateDSProcess ds; - ds.ExecuteOnScene( this ); - if ( !pimpl->mScene ) { - ASSIMP_LOG_ERROR( "Verbose Import: failed to revalidate data structures" ); - } - } - - // clear any data allocated by post-process steps - pimpl->mPPShared->Clean(); - ASSIMP_LOG_INFO( "Leaving customized post processing pipeline" ); - - ASSIMP_END_EXCEPTION_REGION( const aiScene* ); - - return pimpl->mScene; -} - -// ------------------------------------------------------------------------------------------------ -// Helper function to check whether an extension is supported by ASSIMP -bool Importer::IsExtensionSupported(const char* szExtension) const { - return nullptr != GetImporter(szExtension); -} - -// ------------------------------------------------------------------------------------------------ -size_t Importer::GetImporterCount() const { - ai_assert(nullptr != pimpl); - - return pimpl->mImporter.size(); -} - -// ------------------------------------------------------------------------------------------------ -const aiImporterDesc* Importer::GetImporterInfo(size_t index) const { - ai_assert(nullptr != pimpl); - - if (index >= pimpl->mImporter.size()) { - return nullptr; - } - return pimpl->mImporter[index]->GetInfo(); -} - - -// ------------------------------------------------------------------------------------------------ -BaseImporter* Importer::GetImporter (size_t index) const { - ai_assert(nullptr != pimpl); - - if (index >= pimpl->mImporter.size()) { - return nullptr; - } - return pimpl->mImporter[index]; -} - -// ------------------------------------------------------------------------------------------------ -// Find a loader plugin for a given file extension -BaseImporter* Importer::GetImporter (const char* szExtension) const { - ai_assert(nullptr != pimpl); - - return GetImporter(GetImporterIndex(szExtension)); -} - -// ------------------------------------------------------------------------------------------------ -// Find a loader plugin for a given file extension -size_t Importer::GetImporterIndex (const char* szExtension) const { - ai_assert(nullptr != pimpl); - ai_assert(nullptr != szExtension); - - ASSIMP_BEGIN_EXCEPTION_REGION(); - - // skip over wild-card and dot characters at string head -- - for ( ; *szExtension == '*' || *szExtension == '.'; ++szExtension ); - - std::string ext(szExtension); - if (ext.empty()) { - return static_cast<size_t>(-1); - } - ext = ai_tolower(ext); - std::set<std::string> str; - for (std::vector<BaseImporter*>::const_iterator i = pimpl->mImporter.begin();i != pimpl->mImporter.end();++i) { - str.clear(); - - (*i)->GetExtensionList(str); - for (std::set<std::string>::const_iterator it = str.begin(); it != str.end(); ++it) { - if (ext == *it) { - return std::distance(static_cast< std::vector<BaseImporter*>::const_iterator >(pimpl->mImporter.begin()), i); - } - } - } - ASSIMP_END_EXCEPTION_REGION(size_t); - return static_cast<size_t>(-1); -} - -// ------------------------------------------------------------------------------------------------ -// Helper function to build a list of all file extensions supported by ASSIMP -void Importer::GetExtensionList(aiString& szOut) const { - ai_assert(nullptr != pimpl); - - ASSIMP_BEGIN_EXCEPTION_REGION(); - std::set<std::string> str; - for (std::vector<BaseImporter*>::const_iterator i = pimpl->mImporter.begin();i != pimpl->mImporter.end();++i) { - (*i)->GetExtensionList(str); - } - - // List can be empty - if( !str.empty() ) { - for (std::set<std::string>::const_iterator it = str.begin();; ) { - szOut.Append("*."); - szOut.Append((*it).c_str()); - - if (++it == str.end()) { - break; - } - szOut.Append(";"); - } - } - ASSIMP_END_EXCEPTION_REGION(void); -} - -// ------------------------------------------------------------------------------------------------ -// Set a configuration property -bool Importer::SetPropertyInteger(const char* szName, int iValue) { - ai_assert(nullptr != pimpl); - - bool existing; - ASSIMP_BEGIN_EXCEPTION_REGION(); - existing = SetGenericProperty<int>(pimpl->mIntProperties, szName,iValue); - ASSIMP_END_EXCEPTION_REGION(bool); - return existing; -} - -// ------------------------------------------------------------------------------------------------ -// Set a configuration property -bool Importer::SetPropertyFloat(const char* szName, ai_real iValue) { - ai_assert(nullptr != pimpl); - - bool existing; - ASSIMP_BEGIN_EXCEPTION_REGION(); - existing = SetGenericProperty<ai_real>(pimpl->mFloatProperties, szName,iValue); - ASSIMP_END_EXCEPTION_REGION(bool); - return existing; -} - -// ------------------------------------------------------------------------------------------------ -// Set a configuration property -bool Importer::SetPropertyString(const char* szName, const std::string& value) { - ai_assert(nullptr != pimpl); - - bool existing; - ASSIMP_BEGIN_EXCEPTION_REGION(); - existing = SetGenericProperty<std::string>(pimpl->mStringProperties, szName,value); - ASSIMP_END_EXCEPTION_REGION(bool); - return existing; -} - -// ------------------------------------------------------------------------------------------------ -// Set a configuration property -bool Importer::SetPropertyMatrix(const char* szName, const aiMatrix4x4& value) { - ai_assert(nullptr != pimpl); - - bool existing; - ASSIMP_BEGIN_EXCEPTION_REGION(); - existing = SetGenericProperty<aiMatrix4x4>(pimpl->mMatrixProperties, szName,value); - ASSIMP_END_EXCEPTION_REGION(bool); - return existing; -} - -// ------------------------------------------------------------------------------------------------ -// Set a configuration property -bool Importer::SetPropertyPointer(const char* szName, void* value) { - ai_assert(nullptr != pimpl); - - bool existing; - ASSIMP_BEGIN_EXCEPTION_REGION(); - existing = SetGenericProperty<void*>(pimpl->mPointerProperties, szName,value); - ASSIMP_END_EXCEPTION_REGION(bool); - return existing; -} - -// ------------------------------------------------------------------------------------------------ -// Get a configuration property -int Importer::GetPropertyInteger(const char* szName, int iErrorReturn /*= 0xffffffff*/) const { - ai_assert(nullptr != pimpl); - - return GetGenericProperty<int>(pimpl->mIntProperties,szName,iErrorReturn); -} - -// ------------------------------------------------------------------------------------------------ -// Get a configuration property -ai_real Importer::GetPropertyFloat(const char* szName, ai_real iErrorReturn /*= 10e10*/) const { - ai_assert(nullptr != pimpl); - - return GetGenericProperty<ai_real>(pimpl->mFloatProperties,szName,iErrorReturn); -} - -// ------------------------------------------------------------------------------------------------ -// Get a configuration property -std::string Importer::GetPropertyString(const char* szName, const std::string& iErrorReturn /*= ""*/) const { - ai_assert(nullptr != pimpl); - - return GetGenericProperty<std::string>(pimpl->mStringProperties,szName,iErrorReturn); -} - -// ------------------------------------------------------------------------------------------------ -// Get a configuration property -aiMatrix4x4 Importer::GetPropertyMatrix(const char* szName, const aiMatrix4x4& iErrorReturn /*= aiMatrix4x4()*/) const { - ai_assert(nullptr != pimpl); - - return GetGenericProperty<aiMatrix4x4>(pimpl->mMatrixProperties,szName,iErrorReturn); -} - -// ------------------------------------------------------------------------------------------------ -// Get a configuration property -void* Importer::GetPropertyPointer(const char* szName, void* iErrorReturn /*= nullptr*/) const { - ai_assert(nullptr != pimpl); - - return GetGenericProperty<void*>(pimpl->mPointerProperties,szName,iErrorReturn); -} - -// ------------------------------------------------------------------------------------------------ -// Get the memory requirements of a single node -inline -void AddNodeWeight(unsigned int& iScene,const aiNode* pcNode) { - if ( nullptr == pcNode ) { - return; - } - iScene += sizeof(aiNode); - iScene += sizeof(unsigned int) * pcNode->mNumMeshes; - iScene += sizeof(void*) * pcNode->mNumChildren; - - for (unsigned int i = 0; i < pcNode->mNumChildren;++i) { - AddNodeWeight(iScene,pcNode->mChildren[i]); - } -} - -// ------------------------------------------------------------------------------------------------ -// Get the memory requirements of the scene -void Importer::GetMemoryRequirements(aiMemoryInfo& in) const { - ai_assert(nullptr != pimpl); - - in = aiMemoryInfo(); - aiScene* mScene = pimpl->mScene; - - // return if we have no scene loaded - if (!mScene) - return; - - in.total = sizeof(aiScene); - - // add all meshes - for (unsigned int i = 0; i < mScene->mNumMeshes;++i) { - in.meshes += sizeof(aiMesh); - if (mScene->mMeshes[i]->HasPositions()) { - in.meshes += sizeof(aiVector3D) * mScene->mMeshes[i]->mNumVertices; - } - - if (mScene->mMeshes[i]->HasNormals()) { - in.meshes += sizeof(aiVector3D) * mScene->mMeshes[i]->mNumVertices; - } - - if (mScene->mMeshes[i]->HasTangentsAndBitangents()) { - in.meshes += sizeof(aiVector3D) * mScene->mMeshes[i]->mNumVertices * 2; - } - - for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS;++a) { - if (mScene->mMeshes[i]->HasVertexColors(a)) { - in.meshes += sizeof(aiColor4D) * mScene->mMeshes[i]->mNumVertices; - } else { - break; - } - } - for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS;++a) { - if (mScene->mMeshes[i]->HasTextureCoords(a)) { - in.meshes += sizeof(aiVector3D) * mScene->mMeshes[i]->mNumVertices; - } else { - break; - } - } - if (mScene->mMeshes[i]->HasBones()) { - in.meshes += sizeof(void*) * mScene->mMeshes[i]->mNumBones; - for (unsigned int p = 0; p < mScene->mMeshes[i]->mNumBones;++p) { - in.meshes += sizeof(aiBone); - in.meshes += mScene->mMeshes[i]->mBones[p]->mNumWeights * sizeof(aiVertexWeight); - } - } - in.meshes += (sizeof(aiFace) + 3 * sizeof(unsigned int))*mScene->mMeshes[i]->mNumFaces; - } - in.total += in.meshes; - - // add all embedded textures - for (unsigned int i = 0; i < mScene->mNumTextures;++i) { - const aiTexture* pc = mScene->mTextures[i]; - in.textures += sizeof(aiTexture); - if (pc->mHeight) { - in.textures += 4 * pc->mHeight * pc->mWidth; - } else { - in.textures += pc->mWidth; - } - } - in.total += in.textures; - - // add all animations - for (unsigned int i = 0; i < mScene->mNumAnimations;++i) { - const aiAnimation* pc = mScene->mAnimations[i]; - in.animations += sizeof(aiAnimation); - - // add all bone anims - for (unsigned int a = 0; a < pc->mNumChannels; ++a) { - const aiNodeAnim* pc2 = pc->mChannels[a]; - in.animations += sizeof(aiNodeAnim); - in.animations += pc2->mNumPositionKeys * sizeof(aiVectorKey); - in.animations += pc2->mNumScalingKeys * sizeof(aiVectorKey); - in.animations += pc2->mNumRotationKeys * sizeof(aiQuatKey); - } - } - in.total += in.animations; - - // add all cameras and all lights - in.total += in.cameras = sizeof(aiCamera) * mScene->mNumCameras; - in.total += in.lights = sizeof(aiLight) * mScene->mNumLights; - - // add all nodes - AddNodeWeight(in.nodes,mScene->mRootNode); - in.total += in.nodes; - - // add all materials - for (unsigned int i = 0; i < mScene->mNumMaterials;++i) { - const aiMaterial* pc = mScene->mMaterials[i]; - in.materials += sizeof(aiMaterial); - in.materials += pc->mNumAllocated * sizeof(void*); - - for (unsigned int a = 0; a < pc->mNumProperties;++a) { - in.materials += pc->mProperties[a]->mDataLength; - } - } - - in.total += in.materials; -} diff --git a/libs/assimp/code/Common/Importer.h b/libs/assimp/code/Common/Importer.h deleted file mode 100644 index ab7e3a6..0000000 --- a/libs/assimp/code/Common/Importer.h +++ /dev/null @@ -1,250 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file Importer.h mostly internal stuff for use by #Assimp::Importer */ -#pragma once -#ifndef INCLUDED_AI_IMPORTER_H -#define INCLUDED_AI_IMPORTER_H - -#include <exception> -#include <map> -#include <vector> -#include <string> -#include <assimp/matrix4x4.h> - -struct aiScene; - -namespace Assimp { - class ProgressHandler; - class IOSystem; - class BaseImporter; - class BaseProcess; - class SharedPostProcessInfo; - - -//! @cond never -// --------------------------------------------------------------------------- -/** @brief Internal PIMPL implementation for Assimp::Importer - * - * Using this idiom here allows us to drop the dependency from - * std::vector and std::map in the public headers. Furthermore we are dropping - * any STL interface problems caused by mismatching STL settings. All - * size calculation are now done by us, not the app heap. */ -class ImporterPimpl { -public: - // Data type to store the key hash - typedef unsigned int KeyType; - - // typedefs for our configuration maps. - typedef std::map<KeyType, int> IntPropertyMap; - typedef std::map<KeyType, ai_real> FloatPropertyMap; - typedef std::map<KeyType, std::string> StringPropertyMap; - typedef std::map<KeyType, aiMatrix4x4> MatrixPropertyMap; - typedef std::map<KeyType, void*> PointerPropertyMap; - - /** IO handler to use for all file accesses. */ - IOSystem* mIOHandler; - bool mIsDefaultHandler; - - /** Progress handler for feedback. */ - ProgressHandler* mProgressHandler; - bool mIsDefaultProgressHandler; - - /** Format-specific importer worker objects - one for each format we can read.*/ - std::vector< BaseImporter* > mImporter; - - /** Post processing steps we can apply at the imported data. */ - std::vector< BaseProcess* > mPostProcessingSteps; - - /** The imported data, if ReadFile() was successful, nullptr otherwise. */ - aiScene* mScene; - - /** The error description, if there was one. In the case of an exception, - * mException will carry the full details. */ - std::string mErrorString; - - /** Any exception which occurred */ - std::exception_ptr mException; - - /** List of integer properties */ - IntPropertyMap mIntProperties; - - /** List of floating-point properties */ - FloatPropertyMap mFloatProperties; - - /** List of string properties */ - StringPropertyMap mStringProperties; - - /** List of Matrix properties */ - MatrixPropertyMap mMatrixProperties; - - /** List of pointer properties */ - PointerPropertyMap mPointerProperties; - - /** Used for testing - extra verbose mode causes the ValidateDataStructure-Step - * to be executed before and after every single post-process step */ - bool bExtraVerbose; - - /** Used by post-process steps to share data */ - SharedPostProcessInfo* mPPShared; - - /// The default class constructor. - ImporterPimpl() AI_NO_EXCEPT; -}; - -inline -ImporterPimpl::ImporterPimpl() AI_NO_EXCEPT : - mIOHandler( nullptr ), - mIsDefaultHandler( false ), - mProgressHandler( nullptr ), - mIsDefaultProgressHandler( false ), - mImporter(), - mPostProcessingSteps(), - mScene( nullptr ), - mErrorString(), - mException(), - mIntProperties(), - mFloatProperties(), - mStringProperties(), - mMatrixProperties(), - mPointerProperties(), - bExtraVerbose( false ), - mPPShared( nullptr ) { - // empty -} -//! @endcond - -struct BatchData; - -// --------------------------------------------------------------------------- -/** FOR IMPORTER PLUGINS ONLY: A helper class to the pleasure of importers - * that need to load many external meshes recursively. - * - * The class uses several threads to load these meshes (or at least it - * could, this has not yet been implemented at the moment). - * - * @note The class may not be used by more than one thread*/ -class ASSIMP_API BatchLoader { -public: - //! @cond never - // ------------------------------------------------------------------- - /** Wraps a full list of configuration properties for an importer. - * Properties can be set using SetGenericProperty */ - struct PropertyMap { - ImporterPimpl::IntPropertyMap ints; - ImporterPimpl::FloatPropertyMap floats; - ImporterPimpl::StringPropertyMap strings; - ImporterPimpl::MatrixPropertyMap matrices; - - bool operator == (const PropertyMap& prop) const { - // fixme: really isocpp? gcc complains - return ints == prop.ints && floats == prop.floats && strings == prop.strings && matrices == prop.matrices; - } - - bool empty () const { - return ints.empty() && floats.empty() && strings.empty() && matrices.empty(); - } - }; - //! @endcond - - // ------------------------------------------------------------------- - /** Construct a batch loader from a given IO system to be used - * to access external files - */ - explicit BatchLoader(IOSystem* pIO, bool validate = false ); - - // ------------------------------------------------------------------- - /** The class destructor. - */ - ~BatchLoader(); - - // ------------------------------------------------------------------- - /** Sets the validation step. True for enable validation during postprocess. - * @param enable True for validation. - */ - void setValidation( bool enabled ); - - // ------------------------------------------------------------------- - /** Returns the current validation step. - * @return The current validation step. - */ - bool getValidation() const; - - // ------------------------------------------------------------------- - /** Add a new file to the list of files to be loaded. - * @param file File to be loaded - * @param steps Post-processing steps to be executed on the file - * @param map Optional configuration properties - * @return 'Load request channel' - an unique ID that can later - * be used to access the imported file data. - * @see GetImport */ - unsigned int AddLoadRequest ( - const std::string& file, - unsigned int steps = 0, - const PropertyMap *map = nullptr - ); - - // ------------------------------------------------------------------- - /** Get an imported scene. - * This polls the import from the internal request list. - * If an import is requested several times, this function - * can be called several times, too. - * - * @param which LRWC returned by AddLoadRequest(). - * @return nullptr if there is no scene with this file name - * in the queue of the scene hasn't been loaded yet. */ - aiScene* GetImport( - unsigned int which - ); - - // ------------------------------------------------------------------- - /** Waits until all scenes have been loaded. This returns - * immediately if no scenes are queued.*/ - void LoadAll(); - -private: - // No need to have that in the public API ... - BatchData *m_data; -}; - -} // Namespace Assimp - -#endif // INCLUDED_AI_IMPORTER_H diff --git a/libs/assimp/code/Common/ImporterRegistry.cpp b/libs/assimp/code/Common/ImporterRegistry.cpp deleted file mode 100644 index 78c02d9..0000000 --- a/libs/assimp/code/Common/ImporterRegistry.cpp +++ /dev/null @@ -1,393 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file ImporterRegistry.cpp - -Central registry for all importers available. Do not edit this file -directly (unless you are adding new loaders), instead use the -corresponding preprocessor flag to selectively disable formats. -*/ - -#include <assimp/anim.h> -#include <assimp/BaseImporter.h> -#include <vector> -#include <cstdlib> - -// ------------------------------------------------------------------------------------------------ -// Importers -// (include_new_importers_here) -// ------------------------------------------------------------------------------------------------ -#ifndef ASSIMP_BUILD_NO_X_IMPORTER -#include "AssetLib/X/XFileImporter.h" -#endif -#ifndef ASSIMP_BUILD_NO_AMF_IMPORTER -#include "AssetLib/AMF/AMFImporter.hpp" -#endif -#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER -#include "AssetLib/3DS/3DSLoader.h" -#endif -#ifndef ASSIMP_BUILD_NO_MD3_IMPORTER -#include "AssetLib/MD3/MD3Loader.h" -#endif -#ifndef ASSIMP_BUILD_NO_MDL_IMPORTER -#include "AssetLib/MDL/MDLLoader.h" -#endif -#ifndef ASSIMP_BUILD_NO_MD2_IMPORTER -#include "AssetLib/MD2/MD2Loader.h" -#endif -#ifndef ASSIMP_BUILD_NO_PLY_IMPORTER -#include "AssetLib/Ply/PlyLoader.h" -#endif -#ifndef ASSIMP_BUILD_NO_ASE_IMPORTER -#include "AssetLib/ASE/ASELoader.h" -#endif -#ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER -#include "AssetLib/Obj/ObjFileImporter.h" -#endif -#ifndef ASSIMP_BUILD_NO_HMP_IMPORTER -#include "AssetLib/HMP/HMPLoader.h" -#endif -#ifndef ASSIMP_BUILD_NO_SMD_IMPORTER -#include "AssetLib/SMD/SMDLoader.h" -#endif -#ifndef ASSIMP_BUILD_NO_MDC_IMPORTER -#include "AssetLib/MDC/MDCLoader.h" -#endif -#ifndef ASSIMP_BUILD_NO_MD5_IMPORTER -#include "AssetLib/MD5/MD5Loader.h" -#endif -#ifndef ASSIMP_BUILD_NO_STL_IMPORTER -#include "AssetLib/STL/STLLoader.h" -#endif -#ifndef ASSIMP_BUILD_NO_LWO_IMPORTER -#include "AssetLib/LWO/LWOLoader.h" -#endif -#ifndef ASSIMP_BUILD_NO_DXF_IMPORTER -#include "AssetLib/DXF/DXFLoader.h" -#endif -#ifndef ASSIMP_BUILD_NO_NFF_IMPORTER -#include "AssetLib/NFF/NFFLoader.h" -#endif -#ifndef ASSIMP_BUILD_NO_RAW_IMPORTER -#include "AssetLib/Raw/RawLoader.h" -#endif -#ifndef ASSIMP_BUILD_NO_SIB_IMPORTER -#include "AssetLib/SIB/SIBImporter.h" -#endif -#ifndef ASSIMP_BUILD_NO_OFF_IMPORTER -#include "AssetLib/OFF/OFFLoader.h" -#endif -#ifndef ASSIMP_BUILD_NO_AC_IMPORTER -#include "AssetLib/AC/ACLoader.h" -#endif -#ifndef ASSIMP_BUILD_NO_BVH_IMPORTER -#include "AssetLib/BVH/BVHLoader.h" -#endif -#ifndef ASSIMP_BUILD_NO_IRRMESH_IMPORTER -#include "AssetLib/Irr/IRRMeshLoader.h" -#endif -#ifndef ASSIMP_BUILD_NO_IRR_IMPORTER -#include "AssetLib/Irr/IRRLoader.h" -#endif -#ifndef ASSIMP_BUILD_NO_Q3D_IMPORTER -#include "AssetLib/Q3D/Q3DLoader.h" -#endif -#ifndef ASSIMP_BUILD_NO_B3D_IMPORTER -#include "AssetLib/B3D/B3DImporter.h" -#endif -#ifndef ASSIMP_BUILD_NO_COLLADA_IMPORTER -#include "AssetLib/Collada/ColladaLoader.h" -#endif -#ifndef ASSIMP_BUILD_NO_TERRAGEN_IMPORTER -#include "AssetLib/Terragen/TerragenLoader.h" -#endif -#ifndef ASSIMP_BUILD_NO_CSM_IMPORTER -#include "AssetLib/CSM/CSMLoader.h" -#endif -#ifndef ASSIMP_BUILD_NO_3D_IMPORTER -#include "AssetLib/Unreal/UnrealLoader.h" -#endif -#ifndef ASSIMP_BUILD_NO_LWS_IMPORTER -#include "AssetLib/LWS/LWSLoader.h" -#endif -#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER -#include "AssetLib/Ogre/OgreImporter.h" -#endif -#ifndef ASSIMP_BUILD_NO_OPENGEX_IMPORTER -#include "AssetLib/OpenGEX/OpenGEXImporter.h" -#endif -#ifndef ASSIMP_BUILD_NO_MS3D_IMPORTER -#include "AssetLib/MS3D/MS3DLoader.h" -#endif -#ifndef ASSIMP_BUILD_NO_COB_IMPORTER -#include "AssetLib/COB/COBLoader.h" -#endif -#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER -#include "AssetLib/Blender/BlenderLoader.h" -#endif -#ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER -#include "AssetLib/Q3BSP/Q3BSPFileImporter.h" -#endif -#ifndef ASSIMP_BUILD_NO_NDO_IMPORTER -#include "AssetLib/NDO/NDOLoader.h" -#endif -#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER -#include "AssetLib/IFC/IFCLoader.h" -#endif -#ifndef ASSIMP_BUILD_NO_XGL_IMPORTER -#include "AssetLib/XGL/XGLLoader.h" -#endif -#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER -#include "AssetLib/FBX/FBXImporter.h" -#endif -#ifndef ASSIMP_BUILD_NO_ASSBIN_IMPORTER -#include "AssetLib/Assbin/AssbinLoader.h" -#endif -#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_IMPORTER) -#include "AssetLib/glTF/glTFImporter.h" -#endif -#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER) -#include "AssetLib/glTF2/glTF2Importer.h" -#endif -#ifndef ASSIMP_BUILD_NO_C4D_IMPORTER -#include "AssetLib/C4D/C4DImporter.h" -#endif -#ifndef ASSIMP_BUILD_NO_3MF_IMPORTER -#include "AssetLib/3MF/D3MFImporter.h" -#endif -#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER -#include "AssetLib/X3D/X3DImporter.hpp" -#endif -#ifndef ASSIMP_BUILD_NO_MMD_IMPORTER -#include "AssetLib/MMD/MMDImporter.h" -#endif -#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER -#include "AssetLib/M3D/M3DImporter.h" -#endif -#ifndef ASSIMP_BUILD_NO_IQM_IMPORTER -#include "AssetLib/IQM/IQMImporter.h" -#endif - -namespace Assimp { - -// ------------------------------------------------------------------------------------------------ -void GetImporterInstanceList(std::vector<BaseImporter *> &out) { - - // Some importers may be unimplemented or otherwise unsuitable for general use - // in their current state. Devs can set ASSIMP_ENABLE_DEV_IMPORTERS in their - // local environment to enable them, otherwise they're left out of the registry. - const char *envStr = std::getenv("ASSIMP_ENABLE_DEV_IMPORTERS"); - bool devImportersEnabled = envStr && strcmp(envStr, "0"); - - // Ensure no unused var warnings if all uses are #ifndef'd away below: - (void)devImportersEnabled; - - // ---------------------------------------------------------------------------- - // Add an instance of each worker class here - // (register_new_importers_here) - // ---------------------------------------------------------------------------- - out.reserve(64); -#if (!defined ASSIMP_BUILD_NO_X_IMPORTER) - out.push_back(new XFileImporter()); -#endif -#if (!defined ASSIMP_BUILD_NO_OBJ_IMPORTER) - out.push_back(new ObjFileImporter()); -#endif -#ifndef ASSIMP_BUILD_NO_AMF_IMPORTER - out.push_back(new AMFImporter()); -#endif -#if (!defined ASSIMP_BUILD_NO_3DS_IMPORTER) - out.push_back(new Discreet3DSImporter()); -#endif -#if (!defined ASSIMP_BUILD_NO_M3D_IMPORTER) - out.push_back(new M3DImporter()); -#endif -#if (!defined ASSIMP_BUILD_NO_MD3_IMPORTER) - out.push_back(new MD3Importer()); -#endif -#if (!defined ASSIMP_BUILD_NO_MD2_IMPORTER) - out.push_back(new MD2Importer()); -#endif -#if (!defined ASSIMP_BUILD_NO_PLY_IMPORTER) - out.push_back(new PLYImporter()); -#endif -#if (!defined ASSIMP_BUILD_NO_MDL_IMPORTER) - out.push_back(new MDLImporter()); -#endif -#if (!defined ASSIMP_BUILD_NO_ASE_IMPORTER) -#if (!defined ASSIMP_BUILD_NO_3DS_IMPORTER) - out.push_back(new ASEImporter()); -#endif -#endif -#if (!defined ASSIMP_BUILD_NO_HMP_IMPORTER) - out.push_back(new HMPImporter()); -#endif -#if (!defined ASSIMP_BUILD_NO_SMD_IMPORTER) - out.push_back(new SMDImporter()); -#endif -#if (!defined ASSIMP_BUILD_NO_MDC_IMPORTER) - out.push_back(new MDCImporter()); -#endif -#if (!defined ASSIMP_BUILD_NO_MD5_IMPORTER) - out.push_back(new MD5Importer()); -#endif -#if (!defined ASSIMP_BUILD_NO_STL_IMPORTER) - out.push_back(new STLImporter()); -#endif -#if (!defined ASSIMP_BUILD_NO_LWO_IMPORTER) - out.push_back(new LWOImporter()); -#endif -#if (!defined ASSIMP_BUILD_NO_DXF_IMPORTER) - out.push_back(new DXFImporter()); -#endif -#if (!defined ASSIMP_BUILD_NO_NFF_IMPORTER) - out.push_back(new NFFImporter()); -#endif -#if (!defined ASSIMP_BUILD_NO_RAW_IMPORTER) - out.push_back(new RAWImporter()); -#endif -#if (!defined ASSIMP_BUILD_NO_SIB_IMPORTER) - out.push_back(new SIBImporter()); -#endif -#if (!defined ASSIMP_BUILD_NO_OFF_IMPORTER) - out.push_back(new OFFImporter()); -#endif -#if (!defined ASSIMP_BUILD_NO_AC_IMPORTER) - out.push_back(new AC3DImporter()); -#endif -#if (!defined ASSIMP_BUILD_NO_BVH_IMPORTER) - out.push_back(new BVHLoader()); -#endif -#if (!defined ASSIMP_BUILD_NO_IRRMESH_IMPORTER) - out.push_back(new IRRMeshImporter()); -#endif -#if (!defined ASSIMP_BUILD_NO_IRR_IMPORTER) - out.push_back(new IRRImporter()); -#endif -#if (!defined ASSIMP_BUILD_NO_Q3D_IMPORTER) - out.push_back(new Q3DImporter()); -#endif -#if (!defined ASSIMP_BUILD_NO_B3D_IMPORTER) - out.push_back(new B3DImporter()); -#endif -#if (!defined ASSIMP_BUILD_NO_COLLADA_IMPORTER) - out.push_back(new ColladaLoader()); -#endif -#if (!defined ASSIMP_BUILD_NO_TERRAGEN_IMPORTER) - out.push_back(new TerragenImporter()); -#endif -#if (!defined ASSIMP_BUILD_NO_CSM_IMPORTER) - out.push_back(new CSMImporter()); -#endif -#if (!defined ASSIMP_BUILD_NO_3D_IMPORTER) - out.push_back(new UnrealImporter()); -#endif -#if (!defined ASSIMP_BUILD_NO_LWS_IMPORTER) - out.push_back(new LWSImporter()); -#endif -#if (!defined ASSIMP_BUILD_NO_OGRE_IMPORTER) - out.push_back(new Ogre::OgreImporter()); -#endif -#if (!defined ASSIMP_BUILD_NO_OPENGEX_IMPORTER) - out.push_back(new OpenGEX::OpenGEXImporter()); -#endif -#if (!defined ASSIMP_BUILD_NO_MS3D_IMPORTER) - out.push_back(new MS3DImporter()); -#endif -#if (!defined ASSIMP_BUILD_NO_COB_IMPORTER) - out.push_back(new COBImporter()); -#endif -#if (!defined ASSIMP_BUILD_NO_BLEND_IMPORTER) - out.push_back(new BlenderImporter()); -#endif -#if (!defined ASSIMP_BUILD_NO_Q3BSP_IMPORTER) - out.push_back(new Q3BSPFileImporter()); -#endif -#if (!defined ASSIMP_BUILD_NO_NDO_IMPORTER) - out.push_back(new NDOImporter()); -#endif -#if (!defined ASSIMP_BUILD_NO_IFC_IMPORTER) - out.push_back(new IFCImporter()); -#endif -#if (!defined ASSIMP_BUILD_NO_XGL_IMPORTER) - out.push_back(new XGLImporter()); -#endif -#if (!defined ASSIMP_BUILD_NO_FBX_IMPORTER) - out.push_back(new FBXImporter()); -#endif -#if (!defined ASSIMP_BUILD_NO_ASSBIN_IMPORTER) - out.push_back(new AssbinImporter()); -#endif -#if (!defined ASSIMP_BUILD_NO_GLTF_IMPORTER && !defined ASSIMP_BUILD_NO_GLTF1_IMPORTER) - out.push_back(new glTFImporter()); -#endif -#if (!defined ASSIMP_BUILD_NO_GLTF_IMPORTER && !defined ASSIMP_BUILD_NO_GLTF2_IMPORTER) - out.push_back(new glTF2Importer()); -#endif -#if (!defined ASSIMP_BUILD_NO_C4D_IMPORTER) - out.push_back(new C4DImporter()); -#endif -#if (!defined ASSIMP_BUILD_NO_3MF_IMPORTER) - out.push_back(new D3MFImporter()); -#endif -#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER - out.push_back(new X3DImporter()); -#endif -#ifndef ASSIMP_BUILD_NO_MMD_IMPORTER - out.push_back(new MMDImporter()); -#endif -#ifndef ASSIMP_BUILD_NO_IQM_IMPORTER - out.push_back(new IQMImporter()); -#endif - //#ifndef ASSIMP_BUILD_NO_STEP_IMPORTER - // out.push_back(new StepFile::StepFileImporter()); - //#endif -} - -/** will delete all registered importers. */ -void DeleteImporterInstanceList(std::vector<BaseImporter *> &deleteList) { - for (size_t i = 0; i < deleteList.size(); ++i) { - delete deleteList[i]; - deleteList[i] = nullptr; - } //for -} - -} // namespace Assimp diff --git a/libs/assimp/code/Common/PolyTools.h b/libs/assimp/code/Common/PolyTools.h deleted file mode 100644 index 11f6273..0000000 --- a/libs/assimp/code/Common/PolyTools.h +++ /dev/null @@ -1,226 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file PolyTools.h, various utilities for our dealings with arbitrary polygons */ - -#pragma once -#ifndef AI_POLYTOOLS_H_INCLUDED -#define AI_POLYTOOLS_H_INCLUDED - -#include <assimp/material.h> -#include <assimp/ai_assert.h> - -namespace Assimp { - -// ------------------------------------------------------------------------------- -/** Compute the signed area of a triangle. - * The function accepts an unconstrained template parameter for use with - * both aiVector3D and aiVector2D, but generally ignores the third coordinate.*/ -template <typename T> -inline double GetArea2D(const T& v1, const T& v2, const T& v3) { - return 0.5 * (v1.x * ((double)v3.y - v2.y) + v2.x * ((double)v1.y - v3.y) + v3.x * ((double)v2.y - v1.y)); -} - -// ------------------------------------------------------------------------------- -/** Test if a given point p2 is on the left side of the line formed by p0-p1. - * The function accepts an unconstrained template parameter for use with - * both aiVector3D and aiVector2D, but generally ignores the third coordinate.*/ -template <typename T> -inline bool OnLeftSideOfLine2D(const T& p0, const T& p1,const T& p2) { - return GetArea2D(p0,p2,p1) > 0; -} - -// ------------------------------------------------------------------------------- -/** Test if a given point is inside a given triangle in R2. - * The function accepts an unconstrained template parameter for use with - * both aiVector3D and aiVector2D, but generally ignores the third coordinate.*/ -template <typename T> -inline bool PointInTriangle2D(const T& p0, const T& p1,const T& p2, const T& pp) { - // Point in triangle test using baryzentric coordinates - const aiVector2D v0 = p1 - p0; - const aiVector2D v1 = p2 - p0; - const aiVector2D v2 = pp - p0; - - double dot00 = v0 * v0; - double dot11 = v1 * v1; - const double dot01 = v0 * v1; - const double dot02 = v0 * v2; - const double dot12 = v1 * v2; - const double denom = dot00 * dot11 - dot01 * dot01; - if (denom == 0.0) { - return false; - } - - const double invDenom = 1.0 / denom; - dot11 = (dot11 * dot02 - dot01 * dot12) * invDenom; - dot00 = (dot00 * dot12 - dot01 * dot02) * invDenom; - - return (dot11 > 0) && (dot00 > 0) && (dot11 + dot00 < 1); -} - - -// ------------------------------------------------------------------------------- -/** Check whether the winding order of a given polygon is counter-clockwise. - * The function accepts an unconstrained template parameter, but is intended - * to be used only with aiVector2D and aiVector3D (z axis is ignored, only - * x and y are taken into account). - * @note Code taken from http://cgm.cs.mcgill.ca/~godfried/teaching/cg-projects/97/Ian/applet1.html and translated to C++ - */ -template <typename T> -inline bool IsCCW(T* in, size_t npoints) { - double aa, bb, cc, b, c, theta; - double convex_turn; - double convex_sum = 0; - - ai_assert(npoints >= 3); - - for (size_t i = 0; i < npoints - 2; i++) { - aa = ((in[i+2].x - in[i].x) * (in[i+2].x - in[i].x)) + - ((-in[i+2].y + in[i].y) * (-in[i+2].y + in[i].y)); - - bb = ((in[i+1].x - in[i].x) * (in[i+1].x - in[i].x)) + - ((-in[i+1].y + in[i].y) * (-in[i+1].y + in[i].y)); - - cc = ((in[i+2].x - in[i+1].x) * - (in[i+2].x - in[i+1].x)) + - ((-in[i+2].y + in[i+1].y) * - (-in[i+2].y + in[i+1].y)); - - b = std::sqrt(bb); - c = std::sqrt(cc); - theta = std::acos((bb + cc - aa) / (2 * b * c)); - - if (OnLeftSideOfLine2D(in[i],in[i+2],in[i+1])) { - // if (convex(in[i].x, in[i].y, - // in[i+1].x, in[i+1].y, - // in[i+2].x, in[i+2].y)) { - convex_turn = AI_MATH_PI_F - theta; - convex_sum += convex_turn; - } else { - convex_sum -= AI_MATH_PI_F - theta; - } - } - aa = ((in[1].x - in[npoints-2].x) * - (in[1].x - in[npoints-2].x)) + - ((-in[1].y + in[npoints-2].y) * - (-in[1].y + in[npoints-2].y)); - - bb = ((in[0].x - in[npoints-2].x) * - (in[0].x - in[npoints-2].x)) + - ((-in[0].y + in[npoints-2].y) * - (-in[0].y + in[npoints-2].y)); - - cc = ((in[1].x - in[0].x) * (in[1].x - in[0].x)) + - ((-in[1].y + in[0].y) * (-in[1].y + in[0].y)); - - b = std::sqrt(bb); - c = std::sqrt(cc); - theta = std::acos((bb + cc - aa) / (2 * b * c)); - - //if (convex(in[npoints-2].x, in[npoints-2].y, - // in[0].x, in[0].y, - // in[1].x, in[1].y)) { - if (OnLeftSideOfLine2D(in[npoints-2],in[1],in[0])) { - convex_turn = AI_MATH_PI_F - theta; - convex_sum += convex_turn; - } else { - convex_sum -= AI_MATH_PI_F - theta; - } - - return convex_sum >= (2 * AI_MATH_PI_F); -} - -// ------------------------------------------------------------------------------- -/** Compute the normal of an arbitrary polygon in R3. - * - * The code is based on Newell's formula, that is a polygons normal is the ratio - * of its area when projected onto the three coordinate axes. - * - * @param out Receives the output normal - * @param num Number of input vertices - * @param x X data source. x[ofs_x*n] is the n'th element. - * @param y Y data source. y[ofs_y*n] is the y'th element - * @param z Z data source. z[ofs_z*n] is the z'th element - * - * @note The data arrays must have storage for at least num+2 elements. Using - * this method is much faster than the 'other' NewellNormal() - */ -template <int ofs_x, int ofs_y, int ofs_z, typename TReal> -inline void NewellNormal (aiVector3t<TReal>& out, int num, TReal* x, TReal* y, TReal* z) { - // Duplicate the first two vertices at the end - x[(num+0)*ofs_x] = x[0]; - x[(num+1)*ofs_x] = x[ofs_x]; - - y[(num+0)*ofs_y] = y[0]; - y[(num+1)*ofs_y] = y[ofs_y]; - - z[(num+0)*ofs_z] = z[0]; - z[(num+1)*ofs_z] = z[ofs_z]; - - TReal sum_xy = 0.0, sum_yz = 0.0, sum_zx = 0.0; - - TReal *xptr = x +ofs_x, *xlow = x, *xhigh = x + ofs_x*2; - TReal *yptr = y +ofs_y, *ylow = y, *yhigh = y + ofs_y*2; - TReal *zptr = z +ofs_z, *zlow = z, *zhigh = z + ofs_z*2; - - for (int tmp=0; tmp < num; tmp++) { - sum_xy += (*xptr) * ( (*yhigh) - (*ylow) ); - sum_yz += (*yptr) * ( (*zhigh) - (*zlow) ); - sum_zx += (*zptr) * ( (*xhigh) - (*xlow) ); - - xptr += ofs_x; - xlow += ofs_x; - xhigh += ofs_x; - - yptr += ofs_y; - ylow += ofs_y; - yhigh += ofs_y; - - zptr += ofs_z; - zlow += ofs_z; - zhigh += ofs_z; - } - out = aiVector3t<TReal>(sum_yz,sum_zx,sum_xy); -} - -} // ! namespace Assimp - -#endif // AI_POLYTOOLS_H_INCLUDED diff --git a/libs/assimp/code/Common/PostStepRegistry.cpp b/libs/assimp/code/Common/PostStepRegistry.cpp deleted file mode 100644 index de4f390..0000000 --- a/libs/assimp/code/Common/PostStepRegistry.cpp +++ /dev/null @@ -1,265 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file ImporterRegistry.cpp - -Central registry for all postprocessing steps available. Do not edit this file -directly (unless you are adding new steps), instead use the -corresponding preprocessor flag to selectively disable steps. -*/ - -#include "PostProcessing/ProcessHelper.h" - -#ifndef ASSIMP_BUILD_NO_CALCTANGENTS_PROCESS -# include "PostProcessing/CalcTangentsProcess.h" -#endif -#ifndef ASSIMP_BUILD_NO_JOINVERTICES_PROCESS -# include "PostProcessing/JoinVerticesProcess.h" -#endif -#if !(defined ASSIMP_BUILD_NO_MAKELEFTHANDED_PROCESS && defined ASSIMP_BUILD_NO_FLIPUVS_PROCESS && defined ASSIMP_BUILD_NO_FLIPWINDINGORDER_PROCESS) -# include "PostProcessing/ConvertToLHProcess.h" -#endif -#ifndef ASSIMP_BUILD_NO_TRIANGULATE_PROCESS -# include "PostProcessing/TriangulateProcess.h" -#endif -#ifndef ASSIMP_BUILD_NO_DROPFACENORMALS_PROCESS -# include "PostProcessing/DropFaceNormalsProcess.h" -#endif -#ifndef ASSIMP_BUILD_NO_GENFACENORMALS_PROCESS -# include "PostProcessing/GenFaceNormalsProcess.h" -#endif -#ifndef ASSIMP_BUILD_NO_GENVERTEXNORMALS_PROCESS -# include "PostProcessing/GenVertexNormalsProcess.h" -#endif -#ifndef ASSIMP_BUILD_NO_REMOVEVC_PROCESS -# include "PostProcessing/RemoveVCProcess.h" -#endif -#ifndef ASSIMP_BUILD_NO_SPLITLARGEMESHES_PROCESS -# include "PostProcessing/SplitLargeMeshes.h" -#endif -#ifndef ASSIMP_BUILD_NO_PRETRANSFORMVERTICES_PROCESS -# include "PostProcessing/PretransformVertices.h" -#endif -#ifndef ASSIMP_BUILD_NO_LIMITBONEWEIGHTS_PROCESS -# include "PostProcessing/LimitBoneWeightsProcess.h" -#endif -#ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS -# include "PostProcessing/ValidateDataStructure.h" -#endif -#ifndef ASSIMP_BUILD_NO_IMPROVECACHELOCALITY_PROCESS -# include "PostProcessing/ImproveCacheLocality.h" -#endif -#ifndef ASSIMP_BUILD_NO_FIXINFACINGNORMALS_PROCESS -# include "PostProcessing/FixNormalsStep.h" -#endif -#ifndef ASSIMP_BUILD_NO_REMOVE_REDUNDANTMATERIALS_PROCESS -# include "PostProcessing/RemoveRedundantMaterials.h" -#endif -#if (!defined ASSIMP_BUILD_NO_EMBEDTEXTURES_PROCESS) -# include "PostProcessing/EmbedTexturesProcess.h" -#endif -#ifndef ASSIMP_BUILD_NO_FINDINVALIDDATA_PROCESS -# include "PostProcessing/FindInvalidDataProcess.h" -#endif -#ifndef ASSIMP_BUILD_NO_FINDDEGENERATES_PROCESS -# include "PostProcessing/FindDegenerates.h" -#endif -#ifndef ASSIMP_BUILD_NO_SORTBYPTYPE_PROCESS -# include "PostProcessing/SortByPTypeProcess.h" -#endif -#ifndef ASSIMP_BUILD_NO_GENUVCOORDS_PROCESS -# include "PostProcessing/ComputeUVMappingProcess.h" -#endif -#ifndef ASSIMP_BUILD_NO_TRANSFORMTEXCOORDS_PROCESS -# include "PostProcessing/TextureTransform.h" -#endif -#ifndef ASSIMP_BUILD_NO_FINDINSTANCES_PROCESS -# include "PostProcessing/FindInstancesProcess.h" -#endif -#ifndef ASSIMP_BUILD_NO_OPTIMIZEMESHES_PROCESS -# include "PostProcessing/OptimizeMeshes.h" -#endif -#ifndef ASSIMP_BUILD_NO_OPTIMIZEGRAPH_PROCESS -# include "PostProcessing/OptimizeGraph.h" -#endif -#ifndef ASSIMP_BUILD_NO_SPLITBYBONECOUNT_PROCESS -# include "PostProcessing/SplitByBoneCountProcess.h" -#endif -#ifndef ASSIMP_BUILD_NO_DEBONE_PROCESS -# include "PostProcessing/DeboneProcess.h" -#endif -#if (!defined ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS) -# include "PostProcessing/ScaleProcess.h" -#endif -#if (!defined ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS) -# include "PostProcessing/ArmaturePopulate.h" -#endif -#if (!defined ASSIMP_BUILD_NO_GENBOUNDINGBOXES_PROCESS) -# include "PostProcessing/GenBoundingBoxesProcess.h" -#endif - - - -namespace Assimp { - -// ------------------------------------------------------------------------------------------------ -void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out) -{ - // ---------------------------------------------------------------------------- - // Add an instance of each post processing step here in the order - // of sequence it is executed. Steps that are added here are not - // validated - as RegisterPPStep() does - all dependencies must be given. - // ---------------------------------------------------------------------------- - out.reserve(31); -#if (!defined ASSIMP_BUILD_NO_MAKELEFTHANDED_PROCESS) - out.push_back( new MakeLeftHandedProcess()); -#endif -#if (!defined ASSIMP_BUILD_NO_FLIPUVS_PROCESS) - out.push_back( new FlipUVsProcess()); -#endif -#if (!defined ASSIMP_BUILD_NO_FLIPWINDINGORDER_PROCESS) - out.push_back( new FlipWindingOrderProcess()); -#endif -#if (!defined ASSIMP_BUILD_NO_REMOVEVC_PROCESS) - out.push_back( new RemoveVCProcess()); -#endif -#if (!defined ASSIMP_BUILD_NO_REMOVE_REDUNDANTMATERIALS_PROCESS) - out.push_back( new RemoveRedundantMatsProcess()); -#endif -#if (!defined ASSIMP_BUILD_NO_EMBEDTEXTURES_PROCESS) - out.push_back( new EmbedTexturesProcess()); -#endif -#if (!defined ASSIMP_BUILD_NO_FINDINSTANCES_PROCESS) - out.push_back( new FindInstancesProcess()); -#endif -#if (!defined ASSIMP_BUILD_NO_OPTIMIZEGRAPH_PROCESS) - out.push_back( new OptimizeGraphProcess()); -#endif -#ifndef ASSIMP_BUILD_NO_GENUVCOORDS_PROCESS - out.push_back( new ComputeUVMappingProcess()); -#endif -#ifndef ASSIMP_BUILD_NO_TRANSFORMTEXCOORDS_PROCESS - out.push_back( new TextureTransformStep()); -#endif -#if (!defined ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS) - out.push_back( new ScaleProcess()); -#endif -#if (!defined ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS) - out.push_back( new ArmaturePopulate()); -#endif -#if (!defined ASSIMP_BUILD_NO_PRETRANSFORMVERTICES_PROCESS) - out.push_back( new PretransformVertices()); -#endif -#if (!defined ASSIMP_BUILD_NO_TRIANGULATE_PROCESS) - out.push_back( new TriangulateProcess()); -#endif -#if (!defined ASSIMP_BUILD_NO_FINDDEGENERATES_PROCESS) - //find degenerates should run after triangulation (to sort out small - //generated triangles) but before sort by p types (in case there are lines - //and points generated and inserted into a mesh) - out.push_back( new FindDegeneratesProcess()); -#endif -#if (!defined ASSIMP_BUILD_NO_SORTBYPTYPE_PROCESS) - out.push_back( new SortByPTypeProcess()); -#endif -#if (!defined ASSIMP_BUILD_NO_FINDINVALIDDATA_PROCESS) - out.push_back( new FindInvalidDataProcess()); -#endif -#if (!defined ASSIMP_BUILD_NO_OPTIMIZEMESHES_PROCESS) - out.push_back( new OptimizeMeshesProcess()); -#endif -#if (!defined ASSIMP_BUILD_NO_FIXINFACINGNORMALS_PROCESS) - out.push_back( new FixInfacingNormalsProcess()); -#endif -#if (!defined ASSIMP_BUILD_NO_SPLITBYBONECOUNT_PROCESS) - out.push_back( new SplitByBoneCountProcess()); -#endif -#if (!defined ASSIMP_BUILD_NO_SPLITLARGEMESHES_PROCESS) - out.push_back( new SplitLargeMeshesProcess_Triangle()); -#endif -#if (!defined ASSIMP_BUILD_NO_GENFACENORMALS_PROCESS) - out.push_back( new DropFaceNormalsProcess()); -#endif -#if (!defined ASSIMP_BUILD_NO_GENFACENORMALS_PROCESS) - out.push_back( new GenFaceNormalsProcess()); -#endif - // ......................................................................... - // DON'T change the order of these five .. - // XXX this is actually a design weakness that dates back to the time - // when Importer would maintain the postprocessing step list exclusively. - // Now that others access it too, we need a better solution. - out.push_back( new ComputeSpatialSortProcess()); - // ......................................................................... - -#if (!defined ASSIMP_BUILD_NO_GENVERTEXNORMALS_PROCESS) - out.push_back( new GenVertexNormalsProcess()); -#endif -#if (!defined ASSIMP_BUILD_NO_CALCTANGENTS_PROCESS) - out.push_back( new CalcTangentsProcess()); -#endif -#if (!defined ASSIMP_BUILD_NO_JOINVERTICES_PROCESS) - out.push_back( new JoinVerticesProcess()); -#endif - - // ......................................................................... - out.push_back( new DestroySpatialSortProcess()); - // ......................................................................... - -#if (!defined ASSIMP_BUILD_NO_SPLITLARGEMESHES_PROCESS) - out.push_back( new SplitLargeMeshesProcess_Vertex()); -#endif -#if (!defined ASSIMP_BUILD_NO_DEBONE_PROCESS) - out.push_back( new DeboneProcess()); -#endif -#if (!defined ASSIMP_BUILD_NO_LIMITBONEWEIGHTS_PROCESS) - out.push_back( new LimitBoneWeightsProcess()); -#endif -#if (!defined ASSIMP_BUILD_NO_IMPROVECACHELOCALITY_PROCESS) - out.push_back( new ImproveCacheLocalityProcess()); -#endif -#if (!defined ASSIMP_BUILD_NO_GENBOUNDINGBOXES_PROCESS) - out.push_back(new GenBoundingBoxesProcess); -#endif -} - -} diff --git a/libs/assimp/code/Common/RemoveComments.cpp b/libs/assimp/code/Common/RemoveComments.cpp deleted file mode 100644 index 4fae21c..0000000 --- a/libs/assimp/code/Common/RemoveComments.cpp +++ /dev/null @@ -1,121 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** - * @file RemoveComments.cpp - * @brief Defines the CommentRemover utility class - */ - -#include <assimp/RemoveComments.h> -#include <assimp/ParsingUtils.h> - -namespace Assimp { - -// ------------------------------------------------------------------------------------------------ -// Remove line comments from a file -void CommentRemover::RemoveLineComments(const char* szComment, char* szBuffer, char chReplacement /* = ' ' */) { - // validate parameters - ai_assert(nullptr != szComment); - ai_assert(nullptr != szBuffer); - ai_assert(*szComment); - - size_t len = strlen(szComment); - const size_t lenBuffer = strlen(szBuffer); - if (len > lenBuffer) { - len = lenBuffer; - } - - for(size_t i = 0; i < lenBuffer; i++) { - // skip over quotes - if (szBuffer[i] == '\"' || szBuffer[i] == '\'') - while (++i < lenBuffer && szBuffer[i] != '\"' && szBuffer[i] != '\''); - - if(lenBuffer - i < len) { - break; - } - - if (!strncmp(szBuffer + i,szComment,len)) { - while (i < lenBuffer && !IsLineEnd(szBuffer[i])) { - szBuffer[i++] = chReplacement; - } - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Remove multi-line comments from a file -void CommentRemover::RemoveMultiLineComments(const char* szCommentStart, - const char* szCommentEnd,char* szBuffer, - char chReplacement) { - // validate parameters - ai_assert(nullptr != szCommentStart); - ai_assert(nullptr != szCommentEnd); - ai_assert(nullptr != szBuffer); - ai_assert(*szCommentStart); - ai_assert(*szCommentEnd); - - const size_t len = strlen(szCommentEnd); - const size_t len2 = strlen(szCommentStart); - - while (*szBuffer) { - // skip over quotes - if (*szBuffer == '\"' || *szBuffer == '\'') { - while (*szBuffer++ && *szBuffer != '\"' && *szBuffer != '\''); - } - - if (!strncmp(szBuffer,szCommentStart,len2)) { - while (*szBuffer) { - if (!::strncmp(szBuffer,szCommentEnd,len)) { - for (unsigned int i = 0; i < len;++i) { - *szBuffer++ = chReplacement; - } - - break; - } - *szBuffer++ = chReplacement; - } - continue; - } - ++szBuffer; - } -} - -} // !! Assimp diff --git a/libs/assimp/code/Common/SGSpatialSort.cpp b/libs/assimp/code/Common/SGSpatialSort.cpp deleted file mode 100644 index 0d16d6f..0000000 --- a/libs/assimp/code/Common/SGSpatialSort.cpp +++ /dev/null @@ -1,168 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file Implementation of the helper class to quickly find -vertices close to a given position. Special implementation for -the 3ds loader handling smooth groups correctly */ - -#include <assimp/SGSpatialSort.h> - -using namespace Assimp; - -// ------------------------------------------------------------------------------------------------ -SGSpatialSort::SGSpatialSort() -{ - // define the reference plane. We choose some arbitrary vector away from all basic axes - // in the hope that no model spreads all its vertices along this plane. - mPlaneNormal.Set( 0.8523f, 0.34321f, 0.5736f); - mPlaneNormal.Normalize(); -} -// ------------------------------------------------------------------------------------------------ -// Destructor -SGSpatialSort::~SGSpatialSort() -{ - // nothing to do here, everything destructs automatically -} -// ------------------------------------------------------------------------------------------------ -void SGSpatialSort::Add(const aiVector3D& vPosition, unsigned int index, - unsigned int smoothingGroup) -{ - // store position by index and distance - float distance = vPosition * mPlaneNormal; - mPositions.push_back( Entry( index, vPosition, - distance, smoothingGroup)); -} -// ------------------------------------------------------------------------------------------------ -void SGSpatialSort::Prepare() -{ - // now sort the array ascending by distance. - std::sort( this->mPositions.begin(), this->mPositions.end()); -} -// ------------------------------------------------------------------------------------------------ -// Returns an iterator for all positions close to the given position. -void SGSpatialSort::FindPositions( const aiVector3D& pPosition, - uint32_t pSG, - float pRadius, - std::vector<unsigned int>& poResults, - bool exactMatch /*= false*/) const -{ - float dist = pPosition * mPlaneNormal; - float minDist = dist - pRadius, maxDist = dist + pRadius; - - // clear the array - poResults.clear(); - - // quick check for positions outside the range - if( mPositions.empty() ) - return; - if( maxDist < mPositions.front().mDistance) - return; - if( minDist > mPositions.back().mDistance) - return; - - // do a binary search for the minimal distance to start the iteration there - unsigned int index = (unsigned int)mPositions.size() / 2; - unsigned int binaryStepSize = (unsigned int)mPositions.size() / 4; - while( binaryStepSize > 1) - { - if( mPositions[index].mDistance < minDist) - index += binaryStepSize; - else - index -= binaryStepSize; - - binaryStepSize /= 2; - } - - // depending on the direction of the last step we need to single step a bit back or forth - // to find the actual beginning element of the range - while( index > 0 && mPositions[index].mDistance > minDist) - index--; - while( index < (mPositions.size() - 1) && mPositions[index].mDistance < minDist) - index++; - - // Mow start iterating from there until the first position lays outside of the distance range. - // Add all positions inside the distance range within the given radius to the result array - - float squareEpsilon = pRadius * pRadius; - std::vector<Entry>::const_iterator it = mPositions.begin() + index; - std::vector<Entry>::const_iterator end = mPositions.end(); - - if (exactMatch) - { - while( it->mDistance < maxDist) - { - if((it->mPosition - pPosition).SquareLength() < squareEpsilon && it->mSmoothGroups == pSG) - { - poResults.push_back( it->mIndex); - } - ++it; - if( end == it )break; - } - } - else - { - // if the given smoothing group is 0, we'll return all surrounding vertices - if (!pSG) - { - while( it->mDistance < maxDist) - { - if((it->mPosition - pPosition).SquareLength() < squareEpsilon) - poResults.push_back( it->mIndex); - ++it; - if( end == it)break; - } - } - else while( it->mDistance < maxDist) - { - if((it->mPosition - pPosition).SquareLength() < squareEpsilon && - (it->mSmoothGroups & pSG || !it->mSmoothGroups)) - { - poResults.push_back( it->mIndex); - } - ++it; - if( end == it)break; - } - } -} - - diff --git a/libs/assimp/code/Common/SceneCombiner.cpp b/libs/assimp/code/Common/SceneCombiner.cpp deleted file mode 100644 index 2c2539e..0000000 --- a/libs/assimp/code/Common/SceneCombiner.cpp +++ /dev/null @@ -1,1375 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -// TODO: refactor entire file to get rid of the "flat-copy" first approach -// to copying structures. This easily breaks in the most unintuitive way -// possible as new fields are added to assimp structures. - -// ---------------------------------------------------------------------------- -/** - * @file Implements Assimp::SceneCombiner. This is a smart utility - * class that combines multiple scenes, meshes, ... into one. Currently - * these utilities are used by the IRR and LWS loaders and the - * OptimizeGraph step. - */ -// ---------------------------------------------------------------------------- -#include "ScenePrivate.h" -#include "time.h" -#include <assimp/Hash.h> -#include <assimp/SceneCombiner.h> -#include <assimp/StringUtils.h> -#include <assimp/fast_atof.h> -#include <assimp/mesh.h> -#include <assimp/metadata.h> -#include <assimp/scene.h> -#include <stdio.h> -#include <assimp/DefaultLogger.hpp> - -namespace Assimp { - -#if (__GNUC__ >= 8 && __GNUC_MINOR__ >= 0) -#pragma GCC diagnostic push -#pragma GCC diagnostic ignored "-Wclass-memaccess" -#endif - -// ------------------------------------------------------------------------------------------------ -// Add a prefix to a string -inline void PrefixString(aiString &string, const char *prefix, unsigned int len) { - // If the string is already prefixed, we won't prefix it a second time - if (string.length >= 1 && string.data[0] == '$') - return; - - if (len + string.length >= MAXLEN - 1) { - ASSIMP_LOG_VERBOSE_DEBUG("Can't add an unique prefix because the string is too long"); - ai_assert(false); - return; - } - - // Add the prefix - ::memmove(string.data + len, string.data, string.length + 1); - ::memcpy(string.data, prefix, len); - - // And update the string's length - string.length += len; -} - -// ------------------------------------------------------------------------------------------------ -// Add node identifiers to a hashing set -void SceneCombiner::AddNodeHashes(aiNode *node, std::set<unsigned int> &hashes) { - // Add node name to hashing set if it is non-empty - empty nodes are allowed - // and they can't have any anims assigned so its absolutely safe to duplicate them. - if (node->mName.length) { - hashes.insert(SuperFastHash(node->mName.data, static_cast<uint32_t>(node->mName.length))); - } - - // Process all children recursively - for (unsigned int i = 0; i < node->mNumChildren; ++i) { - AddNodeHashes(node->mChildren[i], hashes); - } -} - -// ------------------------------------------------------------------------------------------------ -// Add a name prefix to all nodes in a hierarchy -void SceneCombiner::AddNodePrefixes(aiNode *node, const char *prefix, unsigned int len) { - ai_assert(nullptr != prefix); - - PrefixString(node->mName, prefix, len); - - // Process all children recursively - for (unsigned int i = 0; i < node->mNumChildren; ++i) { - AddNodePrefixes(node->mChildren[i], prefix, len); - } -} - -// ------------------------------------------------------------------------------------------------ -// Search for matching names -bool SceneCombiner::FindNameMatch(const aiString &name, std::vector<SceneHelper> &input, unsigned int cur) { - const unsigned int hash = SuperFastHash(name.data, static_cast<uint32_t>(name.length)); - - // Check whether we find a positive match in one of the given sets - for (unsigned int i = 0; i < input.size(); ++i) { - if (cur != i && input[i].hashes.find(hash) != input[i].hashes.end()) { - return true; - } - } - return false; -} - -// ------------------------------------------------------------------------------------------------ -// Add a name prefix to all nodes in a hierarchy if a hash match is found -void SceneCombiner::AddNodePrefixesChecked(aiNode *node, const char *prefix, unsigned int len, - std::vector<SceneHelper> &input, unsigned int cur) { - ai_assert(nullptr != prefix); - - const unsigned int hash = SuperFastHash(node->mName.data, static_cast<uint32_t>(node->mName.length)); - - // Check whether we find a positive match in one of the given sets - for (unsigned int i = 0; i < input.size(); ++i) { - if (cur != i && input[i].hashes.find(hash) != input[i].hashes.end()) { - PrefixString(node->mName, prefix, len); - break; - } - } - - // Process all children recursively - for (unsigned int i = 0; i < node->mNumChildren; ++i) { - AddNodePrefixesChecked(node->mChildren[i], prefix, len, input, cur); - } -} - -// ------------------------------------------------------------------------------------------------ -// Add an offset to all mesh indices in a node graph -void SceneCombiner::OffsetNodeMeshIndices(aiNode *node, unsigned int offset) { - for (unsigned int i = 0; i < node->mNumMeshes; ++i) - node->mMeshes[i] += offset; - - for (unsigned int i = 0; i < node->mNumChildren; ++i) { - OffsetNodeMeshIndices(node->mChildren[i], offset); - } -} - -// ------------------------------------------------------------------------------------------------ -// Merges two scenes. Currently only used by the LWS loader. -void SceneCombiner::MergeScenes(aiScene **_dest, std::vector<aiScene *> &src, unsigned int flags) { - if (nullptr == _dest) { - return; - } - - // if _dest points to nullptr allocate a new scene. Otherwise clear the old and reuse it - if (src.empty()) { - if (*_dest) { - (*_dest)->~aiScene(); - SceneCombiner::CopySceneFlat(_dest, src[0]); - } else - *_dest = src[0]; - return; - } - if (*_dest) { - (*_dest)->~aiScene(); - new (*_dest) aiScene(); - } else - *_dest = new aiScene(); - - // Create a dummy scene to serve as master for the others - aiScene *master = new aiScene(); - master->mRootNode = new aiNode(); - master->mRootNode->mName.Set("<MergeRoot>"); - - std::vector<AttachmentInfo> srcList(src.size()); - for (unsigned int i = 0; i < srcList.size(); ++i) { - srcList[i] = AttachmentInfo(src[i], master->mRootNode); - } - - // 'master' will be deleted afterwards - MergeScenes(_dest, master, srcList, flags); -} - -// ------------------------------------------------------------------------------------------------ -void SceneCombiner::AttachToGraph(aiNode *attach, std::vector<NodeAttachmentInfo> &srcList) { - unsigned int cnt; - for (cnt = 0; cnt < attach->mNumChildren; ++cnt) { - AttachToGraph(attach->mChildren[cnt], srcList); - } - - cnt = 0; - for (std::vector<NodeAttachmentInfo>::iterator it = srcList.begin(); - it != srcList.end(); ++it) { - if ((*it).attachToNode == attach && !(*it).resolved) - ++cnt; - } - - if (cnt) { - aiNode **n = new aiNode *[cnt + attach->mNumChildren]; - if (attach->mNumChildren) { - ::memcpy(n, attach->mChildren, sizeof(void *) * attach->mNumChildren); - delete[] attach->mChildren; - } - attach->mChildren = n; - - n += attach->mNumChildren; - attach->mNumChildren += cnt; - - for (unsigned int i = 0; i < srcList.size(); ++i) { - NodeAttachmentInfo &att = srcList[i]; - if (att.attachToNode == attach && !att.resolved) { - *n = att.node; - (**n).mParent = attach; - ++n; - - // mark this attachment as resolved - att.resolved = true; - } - } - } -} - -// ------------------------------------------------------------------------------------------------ -void SceneCombiner::AttachToGraph(aiScene *master, std::vector<NodeAttachmentInfo> &src) { - ai_assert(nullptr != master); - - AttachToGraph(master->mRootNode, src); -} - -// ------------------------------------------------------------------------------------------------ -void SceneCombiner::MergeScenes(aiScene **_dest, aiScene *master, std::vector<AttachmentInfo> &srcList, unsigned int flags) { - if (nullptr == _dest) { - return; - } - - // if _dest points to nullptr allocate a new scene. Otherwise clear the old and reuse it - if (srcList.empty()) { - if (*_dest) { - SceneCombiner::CopySceneFlat(_dest, master); - } else - *_dest = master; - return; - } - if (*_dest) { - (*_dest)->~aiScene(); - new (*_dest) aiScene(); - } else - *_dest = new aiScene(); - - aiScene *dest = *_dest; - - std::vector<SceneHelper> src(srcList.size() + 1); - src[0].scene = master; - for (unsigned int i = 0; i < srcList.size(); ++i) { - src[i + 1] = SceneHelper(srcList[i].scene); - } - - // this helper array specifies which scenes are duplicates of others - std::vector<unsigned int> duplicates(src.size(), UINT_MAX); - - // this helper array is used as lookup table several times - std::vector<unsigned int> offset(src.size()); - - // Find duplicate scenes - for (unsigned int i = 0; i < src.size(); ++i) { - if (duplicates[i] != i && duplicates[i] != UINT_MAX) { - continue; - } - - duplicates[i] = i; - for (unsigned int a = i + 1; a < src.size(); ++a) { - if (src[i].scene == src[a].scene) { - duplicates[a] = i; - } - } - } - - // Generate unique names for all named stuff? - if (flags & AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES) { -#if 0 - // Construct a proper random number generator - boost::mt19937 rng( ); - boost::uniform_int<> dist(1u,1 << 24u); - boost::variate_generator<boost::mt19937&, boost::uniform_int<> > rndGen(rng, dist); -#endif - for (unsigned int i = 1; i < src.size(); ++i) { - //if (i != duplicates[i]) - //{ - // // duplicate scenes share the same UID - // ::strcpy( src[i].id, src[duplicates[i]].id ); - // src[i].idlen = src[duplicates[i]].idlen; - - // continue; - //} - - src[i].idlen = ai_snprintf(src[i].id, 32, "$%.6X$_", i); - - if (flags & AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY) { - - // Compute hashes for all identifiers in this scene and store them - // in a sorted table (for convenience I'm using std::set). We hash - // just the node and animation channel names, all identifiers except - // the material names should be caught by doing this. - AddNodeHashes(src[i]->mRootNode, src[i].hashes); - - for (unsigned int a = 0; a < src[i]->mNumAnimations; ++a) { - aiAnimation *anim = src[i]->mAnimations[a]; - src[i].hashes.insert(SuperFastHash(anim->mName.data, static_cast<uint32_t>(anim->mName.length))); - } - } - } - } - - unsigned int cnt; - - // First find out how large the respective output arrays must be - for (unsigned int n = 0; n < src.size(); ++n) { - SceneHelper *cur = &src[n]; - - if (n == duplicates[n] || flags & AI_INT_MERGE_SCENE_DUPLICATES_DEEP_CPY) { - dest->mNumTextures += (*cur)->mNumTextures; - dest->mNumMaterials += (*cur)->mNumMaterials; - dest->mNumMeshes += (*cur)->mNumMeshes; - } - - dest->mNumLights += (*cur)->mNumLights; - dest->mNumCameras += (*cur)->mNumCameras; - dest->mNumAnimations += (*cur)->mNumAnimations; - - // Combine the flags of all scenes - // We need to process them flag-by-flag here to get correct results - // dest->mFlags ; //|= (*cur)->mFlags; - if ((*cur)->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT) { - dest->mFlags |= AI_SCENE_FLAGS_NON_VERBOSE_FORMAT; - } - } - - // generate the output texture list + an offset table for all texture indices - if (dest->mNumTextures) { - aiTexture **pip = dest->mTextures = new aiTexture *[dest->mNumTextures]; - cnt = 0; - for (unsigned int n = 0; n < src.size(); ++n) { - SceneHelper *cur = &src[n]; - for (unsigned int i = 0; i < (*cur)->mNumTextures; ++i) { - if (n != duplicates[n]) { - if (flags & AI_INT_MERGE_SCENE_DUPLICATES_DEEP_CPY) - Copy(pip, (*cur)->mTextures[i]); - - else - continue; - } else - *pip = (*cur)->mTextures[i]; - ++pip; - } - - offset[n] = cnt; - cnt = (unsigned int)(pip - dest->mTextures); - } - } - - // generate the output material list + an offset table for all material indices - if (dest->mNumMaterials) { - aiMaterial **pip = dest->mMaterials = new aiMaterial *[dest->mNumMaterials]; - cnt = 0; - for (unsigned int n = 0; n < src.size(); ++n) { - SceneHelper *cur = &src[n]; - for (unsigned int i = 0; i < (*cur)->mNumMaterials; ++i) { - if (n != duplicates[n]) { - if (flags & AI_INT_MERGE_SCENE_DUPLICATES_DEEP_CPY) - Copy(pip, (*cur)->mMaterials[i]); - - else - continue; - } else - *pip = (*cur)->mMaterials[i]; - - if ((*cur)->mNumTextures != dest->mNumTextures) { - // We need to update all texture indices of the mesh. So we need to search for - // a material property called '$tex.file' - - for (unsigned int a = 0; a < (*pip)->mNumProperties; ++a) { - aiMaterialProperty *prop = (*pip)->mProperties[a]; - if (!strncmp(prop->mKey.data, "$tex.file", 9)) { - // Check whether this texture is an embedded texture. - // In this case the property looks like this: *<n>, - // where n is the index of the texture. - // Copy here because we overwrite the string data in-place and the buffer inside of aiString - // will be a lie if we just reinterpret from prop->mData. The size of mData is not guaranteed to be - // MAXLEN in size. - aiString s(*(aiString *)prop->mData); - if ('*' == s.data[0]) { - // Offset the index and write it back .. - const unsigned int idx = strtoul10(&s.data[1]) + offset[n]; - const unsigned int oldLen = s.length; - - s.length = 1 + ASSIMP_itoa10(&s.data[1], sizeof(s.data) - 1, idx); - - // The string changed in size so we need to reallocate the buffer for the property. - if (oldLen < s.length) { - prop->mDataLength += s.length - oldLen; - delete[] prop->mData; - prop->mData = new char[prop->mDataLength]; - } - - memcpy(prop->mData, static_cast<void*>(&s), prop->mDataLength); - } - } - - // Need to generate new, unique material names? - else if (!::strcmp(prop->mKey.data, "$mat.name") && flags & AI_INT_MERGE_SCENE_GEN_UNIQUE_MATNAMES) { - aiString *pcSrc = (aiString *)prop->mData; - PrefixString(*pcSrc, (*cur).id, (*cur).idlen); - } - } - } - ++pip; - } - - offset[n] = cnt; - cnt = (unsigned int)(pip - dest->mMaterials); - } - } - - // generate the output mesh list + again an offset table for all mesh indices - if (dest->mNumMeshes) { - aiMesh **pip = dest->mMeshes = new aiMesh *[dest->mNumMeshes]; - cnt = 0; - for (unsigned int n = 0; n < src.size(); ++n) { - SceneHelper *cur = &src[n]; - for (unsigned int i = 0; i < (*cur)->mNumMeshes; ++i) { - if (n != duplicates[n]) { - if (flags & AI_INT_MERGE_SCENE_DUPLICATES_DEEP_CPY) - Copy(pip, (*cur)->mMeshes[i]); - - else - continue; - } else - *pip = (*cur)->mMeshes[i]; - - // update the material index of the mesh - (*pip)->mMaterialIndex += offset[n]; - ++pip; - } - - // reuse the offset array - store now the mesh offset in it - offset[n] = cnt; - cnt = (unsigned int)(pip - dest->mMeshes); - } - } - - std::vector<NodeAttachmentInfo> nodes; - nodes.reserve(srcList.size()); - - // ---------------------------------------------------------------------------- - // Now generate the output node graph. We need to make those - // names in the graph that are referenced by anims or lights - // or cameras unique. So we add a prefix to them ... $<rand>_ - // We could also use a counter, but using a random value allows us to - // use just one prefix if we are joining multiple scene hierarchies recursively. - // Chances are quite good we don't collide, so we try that ... - // ---------------------------------------------------------------------------- - - // Allocate space for light sources, cameras and animations - aiLight **ppLights = dest->mLights = (dest->mNumLights ? new aiLight *[dest->mNumLights] : nullptr); - - aiCamera **ppCameras = dest->mCameras = (dest->mNumCameras ? new aiCamera *[dest->mNumCameras] : nullptr); - - aiAnimation **ppAnims = dest->mAnimations = (dest->mNumAnimations ? new aiAnimation *[dest->mNumAnimations] : nullptr); - - for (int n = static_cast<int>(src.size() - 1); n >= 0; --n) /* !!! important !!! */ - { - SceneHelper *cur = &src[n]; - aiNode *node; - - // To offset or not to offset, this is the question - if (n != (int)duplicates[n]) { - // Get full scene-graph copy - Copy(&node, (*cur)->mRootNode); - OffsetNodeMeshIndices(node, offset[duplicates[n]]); - - if (flags & AI_INT_MERGE_SCENE_DUPLICATES_DEEP_CPY) { - // (note:) they are already 'offseted' by offset[duplicates[n]] - OffsetNodeMeshIndices(node, offset[n] - offset[duplicates[n]]); - } - } else // if (n == duplicates[n]) - { - node = (*cur)->mRootNode; - OffsetNodeMeshIndices(node, offset[n]); - } - if (n) // src[0] is the master node - nodes.push_back(NodeAttachmentInfo(node, srcList[n - 1].attachToNode, n)); - - // add name prefixes? - if (flags & AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES) { - - // or the whole scenegraph - if (flags & AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY) { - AddNodePrefixesChecked(node, (*cur).id, (*cur).idlen, src, n); - } else - AddNodePrefixes(node, (*cur).id, (*cur).idlen); - - // meshes - for (unsigned int i = 0; i < (*cur)->mNumMeshes; ++i) { - aiMesh *mesh = (*cur)->mMeshes[i]; - - // rename all bones - for (unsigned int a = 0; a < mesh->mNumBones; ++a) { - if (flags & AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY) { - if (!FindNameMatch(mesh->mBones[a]->mName, src, n)) - continue; - } - PrefixString(mesh->mBones[a]->mName, (*cur).id, (*cur).idlen); - } - } - } - - // -------------------------------------------------------------------- - // Copy light sources - for (unsigned int i = 0; i < (*cur)->mNumLights; ++i, ++ppLights) { - if (n != (int)duplicates[n]) // duplicate scene? - { - Copy(ppLights, (*cur)->mLights[i]); - } else - *ppLights = (*cur)->mLights[i]; - - // Add name prefixes? - if (flags & AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES) { - if (flags & AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY) { - if (!FindNameMatch((*ppLights)->mName, src, n)) - continue; - } - - PrefixString((*ppLights)->mName, (*cur).id, (*cur).idlen); - } - } - - // -------------------------------------------------------------------- - // Copy cameras - for (unsigned int i = 0; i < (*cur)->mNumCameras; ++i, ++ppCameras) { - if (n != (int)duplicates[n]) // duplicate scene? - { - Copy(ppCameras, (*cur)->mCameras[i]); - } else - *ppCameras = (*cur)->mCameras[i]; - - // Add name prefixes? - if (flags & AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES) { - if (flags & AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY) { - if (!FindNameMatch((*ppCameras)->mName, src, n)) - continue; - } - - PrefixString((*ppCameras)->mName, (*cur).id, (*cur).idlen); - } - } - - // -------------------------------------------------------------------- - // Copy animations - for (unsigned int i = 0; i < (*cur)->mNumAnimations; ++i, ++ppAnims) { - if (n != (int)duplicates[n]) // duplicate scene? - { - Copy(ppAnims, (*cur)->mAnimations[i]); - } else - *ppAnims = (*cur)->mAnimations[i]; - - // Add name prefixes? - if (flags & AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES) { - if (flags & AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY) { - if (!FindNameMatch((*ppAnims)->mName, src, n)) - continue; - } - - PrefixString((*ppAnims)->mName, (*cur).id, (*cur).idlen); - - // don't forget to update all node animation channels - for (unsigned int a = 0; a < (*ppAnims)->mNumChannels; ++a) { - if (flags & AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY) { - if (!FindNameMatch((*ppAnims)->mChannels[a]->mNodeName, src, n)) - continue; - } - - PrefixString((*ppAnims)->mChannels[a]->mNodeName, (*cur).id, (*cur).idlen); - } - } - } - } - - // Now build the output graph - AttachToGraph(master, nodes); - dest->mRootNode = master->mRootNode; - - // Check whether we succeeded at building the output graph - for (std::vector<NodeAttachmentInfo>::iterator it = nodes.begin(); - it != nodes.end(); ++it) { - if (!(*it).resolved) { - if (flags & AI_INT_MERGE_SCENE_RESOLVE_CROSS_ATTACHMENTS) { - // search for this attachment point in all other imported scenes, too. - for (unsigned int n = 0; n < src.size(); ++n) { - if (n != (*it).src_idx) { - AttachToGraph(src[n].scene, nodes); - if ((*it).resolved) - break; - } - } - } - if (!(*it).resolved) { - ASSIMP_LOG_ERROR("SceneCombiner: Failed to resolve attachment ", (*it).node->mName.data, - " ", (*it).attachToNode->mName.data); - } - } - } - - // now delete all input scenes. Make sure duplicate scenes aren't - // deleted more than one time - for (unsigned int n = 0; n < src.size(); ++n) { - if (n != duplicates[n]) // duplicate scene? - continue; - - aiScene *deleteMe = src[n].scene; - - // We need to delete the arrays before the destructor is called - - // we are reusing the array members - delete[] deleteMe->mMeshes; - deleteMe->mMeshes = nullptr; - delete[] deleteMe->mCameras; - deleteMe->mCameras = nullptr; - delete[] deleteMe->mLights; - deleteMe->mLights = nullptr; - delete[] deleteMe->mMaterials; - deleteMe->mMaterials = nullptr; - delete[] deleteMe->mAnimations; - deleteMe->mAnimations = nullptr; - delete[] deleteMe->mTextures; - deleteMe->mTextures = nullptr; - - deleteMe->mRootNode = nullptr; - - // Now we can safely delete the scene - delete deleteMe; - } - - // Check flags - if (!dest->mNumMeshes || !dest->mNumMaterials) { - dest->mFlags |= AI_SCENE_FLAGS_INCOMPLETE; - } - - // We're finished -} - -// ------------------------------------------------------------------------------------------------ -// Build a list of unique bones -void SceneCombiner::BuildUniqueBoneList(std::list<BoneWithHash> &asBones, - std::vector<aiMesh *>::const_iterator it, - std::vector<aiMesh *>::const_iterator end) { - unsigned int iOffset = 0; - for (; it != end; ++it) { - for (unsigned int l = 0; l < (*it)->mNumBones; ++l) { - aiBone *p = (*it)->mBones[l]; - uint32_t itml = SuperFastHash(p->mName.data, (unsigned int)p->mName.length); - - std::list<BoneWithHash>::iterator it2 = asBones.begin(); - std::list<BoneWithHash>::iterator end2 = asBones.end(); - - for (; it2 != end2; ++it2) { - if ((*it2).first == itml) { - (*it2).pSrcBones.push_back(BoneSrcIndex(p, iOffset)); - break; - } - } - if (end2 == it2) { - // need to begin a new bone entry - asBones.push_back(BoneWithHash()); - BoneWithHash &btz = asBones.back(); - - // setup members - btz.first = itml; - btz.second = &p->mName; - btz.pSrcBones.push_back(BoneSrcIndex(p, iOffset)); - } - } - iOffset += (*it)->mNumVertices; - } -} - -// ------------------------------------------------------------------------------------------------ -// Merge a list of bones -void SceneCombiner::MergeBones(aiMesh *out, std::vector<aiMesh *>::const_iterator it, - std::vector<aiMesh *>::const_iterator end) { - if (nullptr == out || out->mNumBones == 0) { - return; - } - - // find we need to build an unique list of all bones. - // we work with hashes to make the comparisons MUCH faster, - // at least if we have many bones. - std::list<BoneWithHash> asBones; - BuildUniqueBoneList(asBones, it, end); - - // now create the output bones - out->mNumBones = 0; - out->mBones = new aiBone *[asBones.size()]; - - for (std::list<BoneWithHash>::const_iterator boneIt = asBones.begin(), boneEnd = asBones.end(); boneIt != boneEnd; ++boneIt) { - // Allocate a bone and setup it's name - aiBone *pc = out->mBones[out->mNumBones++] = new aiBone(); - pc->mName = aiString(*(boneIt->second)); - - std::vector<BoneSrcIndex>::const_iterator wend = boneIt->pSrcBones.end(); - - // Loop through all bones to be joined for this bone - for (std::vector<BoneSrcIndex>::const_iterator wmit = boneIt->pSrcBones.begin(); wmit != wend; ++wmit) { - pc->mNumWeights += (*wmit).first->mNumWeights; - - // NOTE: different offset matrices for bones with equal names - // are - at the moment - not handled correctly. - if (wmit != boneIt->pSrcBones.begin() && pc->mOffsetMatrix != wmit->first->mOffsetMatrix) { - ASSIMP_LOG_WARN("Bones with equal names but different offset matrices can't be joined at the moment"); - continue; - } - pc->mOffsetMatrix = wmit->first->mOffsetMatrix; - } - - // Allocate the vertex weight array - aiVertexWeight *avw = pc->mWeights = new aiVertexWeight[pc->mNumWeights]; - - // And copy the final weights - adjust the vertex IDs by the - // face index offset of the corresponding mesh. - for (std::vector<BoneSrcIndex>::const_iterator wmit = (*boneIt).pSrcBones.begin(); wmit != (*boneIt).pSrcBones.end(); ++wmit) { - if (wmit == wend) { - break; - } - - aiBone *pip = (*wmit).first; - for (unsigned int mp = 0; mp < pip->mNumWeights; ++mp, ++avw) { - const aiVertexWeight &vfi = pip->mWeights[mp]; - avw->mWeight = vfi.mWeight; - avw->mVertexId = vfi.mVertexId + (*wmit).second; - } - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Merge a list of meshes -void SceneCombiner::MergeMeshes(aiMesh **_out, unsigned int /*flags*/, - std::vector<aiMesh *>::const_iterator begin, - std::vector<aiMesh *>::const_iterator end) { - if (nullptr == _out) { - return; - } - - if (begin == end) { - *_out = nullptr; // no meshes ... - return; - } - - // Allocate the output mesh - aiMesh *out = *_out = new aiMesh(); - out->mMaterialIndex = (*begin)->mMaterialIndex; - - std::string name; - // Find out how much output storage we'll need - for (std::vector<aiMesh *>::const_iterator it = begin; it != end; ++it) { - const char *meshName((*it)->mName.C_Str()); - name += std::string(meshName); - if (it != end - 1) { - name += "."; - } - out->mNumVertices += (*it)->mNumVertices; - out->mNumFaces += (*it)->mNumFaces; - out->mNumBones += (*it)->mNumBones; - - // combine primitive type flags - out->mPrimitiveTypes |= (*it)->mPrimitiveTypes; - } - out->mName.Set(name.c_str()); - - if (out->mNumVertices) { - aiVector3D *pv2; - - // copy vertex positions - if ((**begin).HasPositions()) { - - pv2 = out->mVertices = new aiVector3D[out->mNumVertices]; - for (std::vector<aiMesh *>::const_iterator it = begin; it != end; ++it) { - if ((*it)->mVertices) { - ::memcpy(pv2, (*it)->mVertices, (*it)->mNumVertices * sizeof(aiVector3D)); - } else - ASSIMP_LOG_WARN("JoinMeshes: Positions expected but input mesh contains no positions"); - pv2 += (*it)->mNumVertices; - } - } - // copy normals - if ((**begin).HasNormals()) { - - pv2 = out->mNormals = new aiVector3D[out->mNumVertices]; - for (std::vector<aiMesh *>::const_iterator it = begin; it != end; ++it) { - if ((*it)->mNormals) { - ::memcpy(pv2, (*it)->mNormals, (*it)->mNumVertices * sizeof(aiVector3D)); - } else { - ASSIMP_LOG_WARN("JoinMeshes: Normals expected but input mesh contains no normals"); - } - pv2 += (*it)->mNumVertices; - } - } - // copy tangents and bi-tangents - if ((**begin).HasTangentsAndBitangents()) { - - pv2 = out->mTangents = new aiVector3D[out->mNumVertices]; - aiVector3D *pv2b = out->mBitangents = new aiVector3D[out->mNumVertices]; - - for (std::vector<aiMesh *>::const_iterator it = begin; it != end; ++it) { - if ((*it)->mTangents) { - ::memcpy(pv2, (*it)->mTangents, (*it)->mNumVertices * sizeof(aiVector3D)); - ::memcpy(pv2b, (*it)->mBitangents, (*it)->mNumVertices * sizeof(aiVector3D)); - } else { - ASSIMP_LOG_WARN("JoinMeshes: Tangents expected but input mesh contains no tangents"); - } - pv2 += (*it)->mNumVertices; - pv2b += (*it)->mNumVertices; - } - } - // copy texture coordinates - unsigned int n = 0; - while ((**begin).HasTextureCoords(n)) { - out->mNumUVComponents[n] = (*begin)->mNumUVComponents[n]; - - pv2 = out->mTextureCoords[n] = new aiVector3D[out->mNumVertices]; - for (std::vector<aiMesh *>::const_iterator it = begin; it != end; ++it) { - if ((*it)->mTextureCoords[n]) { - ::memcpy(pv2, (*it)->mTextureCoords[n], (*it)->mNumVertices * sizeof(aiVector3D)); - } else { - ASSIMP_LOG_WARN("JoinMeshes: UVs expected but input mesh contains no UVs"); - } - pv2 += (*it)->mNumVertices; - } - ++n; - } - // copy vertex colors - n = 0; - while ((**begin).HasVertexColors(n)) { - aiColor4D *pVec2 = out->mColors[n] = new aiColor4D[out->mNumVertices]; - for (std::vector<aiMesh *>::const_iterator it = begin; it != end; ++it) { - if ((*it)->mColors[n]) { - ::memcpy(pVec2, (*it)->mColors[n], (*it)->mNumVertices * sizeof(aiColor4D)); - } else { - ASSIMP_LOG_WARN("JoinMeshes: VCs expected but input mesh contains no VCs"); - } - pVec2 += (*it)->mNumVertices; - } - ++n; - } - } - - if (out->mNumFaces) // just for safety - { - // copy faces - out->mFaces = new aiFace[out->mNumFaces]; - aiFace *pf2 = out->mFaces; - - unsigned int ofs = 0; - for (std::vector<aiMesh *>::const_iterator it = begin; it != end; ++it) { - for (unsigned int m = 0; m < (*it)->mNumFaces; ++m, ++pf2) { - aiFace &face = (*it)->mFaces[m]; - pf2->mNumIndices = face.mNumIndices; - pf2->mIndices = face.mIndices; - - if (ofs) { - // add the offset to the vertex - for (unsigned int q = 0; q < face.mNumIndices; ++q) { - face.mIndices[q] += ofs; - } - } - face.mIndices = nullptr; - } - ofs += (*it)->mNumVertices; - } - } - - // bones - as this is quite lengthy, I moved the code to a separate function - if (out->mNumBones) - MergeBones(out, begin, end); - - // delete all source meshes - for (std::vector<aiMesh *>::const_iterator it = begin; it != end; ++it) - delete *it; -} - -// ------------------------------------------------------------------------------------------------ -void SceneCombiner::MergeMaterials(aiMaterial **dest, - std::vector<aiMaterial *>::const_iterator begin, - std::vector<aiMaterial *>::const_iterator end) { - if (nullptr == dest) { - return; - } - - if (begin == end) { - *dest = nullptr; // no materials ... - return; - } - - // Allocate the output material - aiMaterial *out = *dest = new aiMaterial(); - - // Get the maximal number of properties - unsigned int size = 0; - for (std::vector<aiMaterial *>::const_iterator it = begin; it != end; ++it) { - size += (*it)->mNumProperties; - } - - out->Clear(); - delete[] out->mProperties; - - out->mNumAllocated = size; - out->mNumProperties = 0; - out->mProperties = new aiMaterialProperty *[out->mNumAllocated]; - - for (std::vector<aiMaterial *>::const_iterator it = begin; it != end; ++it) { - for (unsigned int i = 0; i < (*it)->mNumProperties; ++i) { - aiMaterialProperty *sprop = (*it)->mProperties[i]; - - // Test if we already have a matching property - const aiMaterialProperty *prop_exist; - if (aiGetMaterialProperty(out, sprop->mKey.C_Str(), sprop->mSemantic, sprop->mIndex, &prop_exist) != AI_SUCCESS) { - // If not, we add it to the new material - aiMaterialProperty *prop = out->mProperties[out->mNumProperties] = new aiMaterialProperty(); - - prop->mDataLength = sprop->mDataLength; - prop->mData = new char[prop->mDataLength]; - ::memcpy(prop->mData, sprop->mData, prop->mDataLength); - - prop->mIndex = sprop->mIndex; - prop->mSemantic = sprop->mSemantic; - prop->mKey = sprop->mKey; - prop->mType = sprop->mType; - - out->mNumProperties++; - } - } - } -} - -// ------------------------------------------------------------------------------------------------ -template <typename Type> -inline void CopyPtrArray(Type **&dest, const Type *const *src, ai_uint num) { - if (!num) { - dest = nullptr; - return; - } - dest = new Type *[num]; - for (ai_uint i = 0; i < num; ++i) { - SceneCombiner::Copy(&dest[i], src[i]); - } -} - -// ------------------------------------------------------------------------------------------------ -template <typename Type> -inline void GetArrayCopy(Type *&dest, ai_uint num) { - if (!dest) { - return; - } - Type *old = dest; - - dest = new Type[num]; - ::memcpy(dest, old, sizeof(Type) * num); -} - -// ------------------------------------------------------------------------------------------------ -void SceneCombiner::CopySceneFlat(aiScene **_dest, const aiScene *src) { - if (nullptr == _dest || nullptr == src) { - return; - } - - // reuse the old scene or allocate a new? - if (*_dest) { - (*_dest)->~aiScene(); - new (*_dest) aiScene(); - } else { - *_dest = new aiScene(); - } - CopyScene(_dest, src, false); -} - -// ------------------------------------------------------------------------------------------------ -void SceneCombiner::CopyScene(aiScene **_dest, const aiScene *src, bool allocate) { - if (nullptr == _dest || nullptr == src) { - return; - } - - if (allocate) { - *_dest = new aiScene(); - } - aiScene *dest = *_dest; - ai_assert(nullptr != dest); - - // copy metadata - if (nullptr != src->mMetaData) { - dest->mMetaData = new aiMetadata(*src->mMetaData); - } - - // copy animations - dest->mNumAnimations = src->mNumAnimations; - CopyPtrArray(dest->mAnimations, src->mAnimations, - dest->mNumAnimations); - - // copy textures - dest->mNumTextures = src->mNumTextures; - CopyPtrArray(dest->mTextures, src->mTextures, - dest->mNumTextures); - - // copy materials - dest->mNumMaterials = src->mNumMaterials; - CopyPtrArray(dest->mMaterials, src->mMaterials, - dest->mNumMaterials); - - // copy lights - dest->mNumLights = src->mNumLights; - CopyPtrArray(dest->mLights, src->mLights, - dest->mNumLights); - - // copy cameras - dest->mNumCameras = src->mNumCameras; - CopyPtrArray(dest->mCameras, src->mCameras, - dest->mNumCameras); - - // copy meshes - dest->mNumMeshes = src->mNumMeshes; - CopyPtrArray(dest->mMeshes, src->mMeshes, - dest->mNumMeshes); - - // now - copy the root node of the scene (deep copy, too) - Copy(&dest->mRootNode, src->mRootNode); - - // and keep the flags ... - dest->mFlags = src->mFlags; - - // source private data might be nullptr if the scene is user-allocated (i.e. for use with the export API) - if (dest->mPrivate != nullptr) { - ScenePriv(dest)->mPPStepsApplied = ScenePriv(src) ? ScenePriv(src)->mPPStepsApplied : 0; - } -} - -// ------------------------------------------------------------------------------------------------ -void SceneCombiner::Copy(aiMesh **_dest, const aiMesh *src) { - if (nullptr == _dest || nullptr == src) { - return; - } - - aiMesh *dest = *_dest = new aiMesh(); - - // get a flat copy - *dest = *src; - - // and reallocate all arrays - GetArrayCopy(dest->mVertices, dest->mNumVertices); - GetArrayCopy(dest->mNormals, dest->mNumVertices); - GetArrayCopy(dest->mTangents, dest->mNumVertices); - GetArrayCopy(dest->mBitangents, dest->mNumVertices); - - unsigned int n = 0; - while (dest->HasTextureCoords(n)) { - GetArrayCopy(dest->mTextureCoords[n++], dest->mNumVertices); - } - - n = 0; - while (dest->HasVertexColors(n)) { - GetArrayCopy(dest->mColors[n++], dest->mNumVertices); - } - - // make a deep copy of all bones - CopyPtrArray(dest->mBones, dest->mBones, dest->mNumBones); - - // make a deep copy of all faces - GetArrayCopy(dest->mFaces, dest->mNumFaces); - for (unsigned int i = 0; i < dest->mNumFaces; ++i) { - aiFace &f = dest->mFaces[i]; - GetArrayCopy(f.mIndices, f.mNumIndices); - } - - // make a deep copy of all blend shapes - CopyPtrArray(dest->mAnimMeshes, dest->mAnimMeshes, dest->mNumAnimMeshes); - - // make a deep copy of all texture coordinate names - if (src->mTextureCoordsNames != nullptr) { - dest->mTextureCoordsNames = new aiString *[AI_MAX_NUMBER_OF_TEXTURECOORDS] {}; - for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) { - Copy(&dest->mTextureCoordsNames[i], src->mTextureCoordsNames[i]); - } - } -} - -// ------------------------------------------------------------------------------------------------ -void SceneCombiner::Copy(aiAnimMesh **_dest, const aiAnimMesh *src) { - if (nullptr == _dest || nullptr == src) { - return; - } - - aiAnimMesh *dest = *_dest = new aiAnimMesh(); - - // get a flat copy - *dest = *src; - - // and reallocate all arrays - GetArrayCopy(dest->mVertices, dest->mNumVertices); - GetArrayCopy(dest->mNormals, dest->mNumVertices); - GetArrayCopy(dest->mTangents, dest->mNumVertices); - GetArrayCopy(dest->mBitangents, dest->mNumVertices); - - unsigned int n = 0; - while (dest->HasTextureCoords(n)) - GetArrayCopy(dest->mTextureCoords[n++], dest->mNumVertices); - - n = 0; - while (dest->HasVertexColors(n)) - GetArrayCopy(dest->mColors[n++], dest->mNumVertices); -} - -// ------------------------------------------------------------------------------------------------ -void SceneCombiner::Copy(aiMaterial **_dest, const aiMaterial *src) { - if (nullptr == _dest || nullptr == src) { - return; - } - - aiMaterial *dest = (aiMaterial *)(*_dest = new aiMaterial()); - - dest->Clear(); - delete[] dest->mProperties; - - dest->mNumAllocated = src->mNumAllocated; - dest->mNumProperties = src->mNumProperties; - dest->mProperties = new aiMaterialProperty *[dest->mNumAllocated]; - - for (unsigned int i = 0; i < dest->mNumProperties; ++i) { - aiMaterialProperty *prop = dest->mProperties[i] = new aiMaterialProperty(); - aiMaterialProperty *sprop = src->mProperties[i]; - - prop->mDataLength = sprop->mDataLength; - prop->mData = new char[prop->mDataLength]; - ::memcpy(prop->mData, sprop->mData, prop->mDataLength); - - prop->mIndex = sprop->mIndex; - prop->mSemantic = sprop->mSemantic; - prop->mKey = sprop->mKey; - prop->mType = sprop->mType; - } -} - -// ------------------------------------------------------------------------------------------------ -void SceneCombiner::Copy(aiTexture **_dest, const aiTexture *src) { - if (nullptr == _dest || nullptr == src) { - return; - } - - aiTexture *dest = *_dest = new aiTexture(); - - // get a flat copy - *dest = *src; - - // and reallocate all arrays. We must do it manually here - const char *old = (const char *)dest->pcData; - if (old) { - unsigned int cpy; - if (!dest->mHeight) - cpy = dest->mWidth; - else - cpy = dest->mHeight * dest->mWidth * sizeof(aiTexel); - - if (!cpy) { - dest->pcData = nullptr; - return; - } - // the cast is legal, the aiTexel c'tor does nothing important - dest->pcData = (aiTexel *)new char[cpy]; - ::memcpy(dest->pcData, old, cpy); - } -} - -// ------------------------------------------------------------------------------------------------ -void SceneCombiner::Copy(aiAnimation **_dest, const aiAnimation *src) { - if (nullptr == _dest || nullptr == src) { - return; - } - - aiAnimation *dest = *_dest = new aiAnimation(); - - // get a flat copy - *dest = *src; - - // and reallocate all arrays - CopyPtrArray(dest->mChannels, src->mChannels, dest->mNumChannels); - CopyPtrArray(dest->mMorphMeshChannels, src->mMorphMeshChannels, dest->mNumMorphMeshChannels); -} - -// ------------------------------------------------------------------------------------------------ -void SceneCombiner::Copy(aiNodeAnim **_dest, const aiNodeAnim *src) { - if (nullptr == _dest || nullptr == src) { - return; - } - - aiNodeAnim *dest = *_dest = new aiNodeAnim(); - - // get a flat copy - *dest = *src; - - // and reallocate all arrays - GetArrayCopy(dest->mPositionKeys, dest->mNumPositionKeys); - GetArrayCopy(dest->mScalingKeys, dest->mNumScalingKeys); - GetArrayCopy(dest->mRotationKeys, dest->mNumRotationKeys); -} - -void SceneCombiner::Copy(aiMeshMorphAnim **_dest, const aiMeshMorphAnim *src) { - if (nullptr == _dest || nullptr == src) { - return; - } - - aiMeshMorphAnim *dest = *_dest = new aiMeshMorphAnim(); - - // get a flat copy - *dest = *src; - - // and reallocate all arrays - GetArrayCopy(dest->mKeys, dest->mNumKeys); - for (ai_uint i = 0; i < dest->mNumKeys; ++i) { - dest->mKeys[i].mValues = new unsigned int[dest->mKeys[i].mNumValuesAndWeights]; - dest->mKeys[i].mWeights = new double[dest->mKeys[i].mNumValuesAndWeights]; - ::memcpy(dest->mKeys[i].mValues, src->mKeys[i].mValues, dest->mKeys[i].mNumValuesAndWeights * sizeof(unsigned int)); - ::memcpy(dest->mKeys[i].mWeights, src->mKeys[i].mWeights, dest->mKeys[i].mNumValuesAndWeights * sizeof(double)); - } -} - -// ------------------------------------------------------------------------------------------------ -void SceneCombiner::Copy(aiCamera **_dest, const aiCamera *src) { - if (nullptr == _dest || nullptr == src) { - return; - } - - aiCamera *dest = *_dest = new aiCamera(); - - // get a flat copy, that's already OK - *dest = *src; -} - -// ------------------------------------------------------------------------------------------------ -void SceneCombiner::Copy(aiLight **_dest, const aiLight *src) { - if (nullptr == _dest || nullptr == src) { - return; - } - - aiLight *dest = *_dest = new aiLight(); - - // get a flat copy, that's already OK - *dest = *src; -} - -// ------------------------------------------------------------------------------------------------ -void SceneCombiner::Copy(aiBone **_dest, const aiBone *src) { - if (nullptr == _dest || nullptr == src) { - return; - } - - aiBone *dest = *_dest = new aiBone(); - - // get a flat copy - *dest = *src; -} - -// ------------------------------------------------------------------------------------------------ -void SceneCombiner::Copy(aiNode **_dest, const aiNode *src) { - ai_assert(nullptr != _dest); - ai_assert(nullptr != src); - - aiNode *dest = *_dest = new aiNode(); - - // get a flat copy - *dest = *src; - - if (src->mMetaData) { - Copy(&dest->mMetaData, src->mMetaData); - } - - // and reallocate all arrays - GetArrayCopy(dest->mMeshes, dest->mNumMeshes); - CopyPtrArray(dest->mChildren, src->mChildren, dest->mNumChildren); - - // need to set the mParent fields to the created aiNode. - for (unsigned int i = 0; i < dest->mNumChildren; i++) { - dest->mChildren[i]->mParent = dest; - } -} - -// ------------------------------------------------------------------------------------------------ -void SceneCombiner::Copy(aiMetadata **_dest, const aiMetadata *src) { - if (nullptr == _dest || nullptr == src) { - return; - } - - if (0 == src->mNumProperties) { - return; - } - - aiMetadata *dest = *_dest = aiMetadata::Alloc(src->mNumProperties); - std::copy(src->mKeys, src->mKeys + src->mNumProperties, dest->mKeys); - - for (unsigned int i = 0; i < src->mNumProperties; ++i) { - aiMetadataEntry &in = src->mValues[i]; - aiMetadataEntry &out = dest->mValues[i]; - out.mType = in.mType; - switch (dest->mValues[i].mType) { - case AI_BOOL: - out.mData = new bool(*static_cast<bool *>(in.mData)); - break; - case AI_INT32: - out.mData = new int32_t(*static_cast<int32_t *>(in.mData)); - break; - case AI_UINT64: - out.mData = new uint64_t(*static_cast<uint64_t *>(in.mData)); - break; - case AI_FLOAT: - out.mData = new float(*static_cast<float *>(in.mData)); - break; - case AI_DOUBLE: - out.mData = new double(*static_cast<double *>(in.mData)); - break; - case AI_AISTRING: - out.mData = new aiString(*static_cast<aiString *>(in.mData)); - break; - case AI_AIVECTOR3D: - out.mData = new aiVector3D(*static_cast<aiVector3D *>(in.mData)); - break; - default: - ai_assert(false); - break; - } - } -} - -// ------------------------------------------------------------------------------------------------ -void SceneCombiner::Copy(aiString **_dest, const aiString *src) { - if (nullptr == _dest || nullptr == src) { - return; - } - - aiString *dest = *_dest = new aiString(); - - // get a flat copy - *dest = *src; -} - -#if (__GNUC__ >= 8 && __GNUC_MINOR__ >= 0) -#pragma GCC diagnostic pop -#endif - -} // Namespace Assimp diff --git a/libs/assimp/code/Common/ScenePreprocessor.cpp b/libs/assimp/code/Common/ScenePreprocessor.cpp deleted file mode 100644 index 2ef291e..0000000 --- a/libs/assimp/code/Common/ScenePreprocessor.cpp +++ /dev/null @@ -1,285 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -#include "ScenePreprocessor.h" -#include <assimp/ai_assert.h> -#include <assimp/scene.h> -#include <assimp/DefaultLogger.hpp> - -using namespace Assimp; - -// --------------------------------------------------------------------------------------------- -void ScenePreprocessor::ProcessScene() { - ai_assert(scene != nullptr); - - // Process all meshes - for (unsigned int i = 0; i < scene->mNumMeshes; ++i) { - if (nullptr == scene->mMeshes[i]) { - continue; - } - ProcessMesh(scene->mMeshes[i]); - } - - // - nothing to do for nodes for the moment - // - nothing to do for textures for the moment - // - nothing to do for lights for the moment - // - nothing to do for cameras for the moment - - // Process all animations - for (unsigned int i = 0; i < scene->mNumAnimations; ++i) { - if (nullptr == scene->mAnimations[i]) { - continue; - } - ProcessAnimation(scene->mAnimations[i]); - } - - // Generate a default material if none was specified - if (!scene->mNumMaterials && scene->mNumMeshes) { - scene->mMaterials = new aiMaterial *[2]; - aiMaterial *helper; - - aiString name; - - scene->mMaterials[scene->mNumMaterials] = helper = new aiMaterial(); - aiColor3D clr(0.6f, 0.6f, 0.6f); - helper->AddProperty(&clr, 1, AI_MATKEY_COLOR_DIFFUSE); - - // setup the default name to make this material identifiable - name.Set(AI_DEFAULT_MATERIAL_NAME); - helper->AddProperty(&name, AI_MATKEY_NAME); - - ASSIMP_LOG_DEBUG("ScenePreprocessor: Adding default material \'" AI_DEFAULT_MATERIAL_NAME "\'"); - - for (unsigned int i = 0; i < scene->mNumMeshes; ++i) { - if (nullptr == scene->mMeshes[i]) { - continue; - } - scene->mMeshes[i]->mMaterialIndex = scene->mNumMaterials; - } - - scene->mNumMaterials++; - } -} - -// --------------------------------------------------------------------------------------------- -void ScenePreprocessor::ProcessMesh(aiMesh *mesh) { - // If aiMesh::mNumUVComponents is *not* set assign the default value of 2 - for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) { - if (!mesh->mTextureCoords[i]) { - mesh->mNumUVComponents[i] = 0; - } else { - if (!mesh->mNumUVComponents[i]) { - mesh->mNumUVComponents[i] = 2; - } - - aiVector3D *p = mesh->mTextureCoords[i], *end = p + mesh->mNumVertices; - - // Ensure unused components are zeroed. This will make 1D texture channels work - // as if they were 2D channels .. just in case an application doesn't handle - // this case - if (2 == mesh->mNumUVComponents[i]) { - for (; p != end; ++p) { - p->z = 0.f; - } - } else if (1 == mesh->mNumUVComponents[i]) { - for (; p != end; ++p) { - p->z = p->y = 0.f; - } - } else if (3 == mesh->mNumUVComponents[i]) { - // Really 3D coordinates? Check whether the third coordinate is != 0 for at least one element - for (; p != end; ++p) { - if (p->z != 0) { - break; - } - } - if (p == end) { - ASSIMP_LOG_WARN("ScenePreprocessor: UVs are declared to be 3D but they're obviously not. Reverting to 2D."); - mesh->mNumUVComponents[i] = 2; - } - } - } - } - - // If the information which primitive types are there in the - // mesh is currently not available, compute it. - if (!mesh->mPrimitiveTypes) { - for (unsigned int a = 0; a < mesh->mNumFaces; ++a) { - aiFace &face = mesh->mFaces[a]; - switch (face.mNumIndices) { - case 3u: - mesh->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE; - break; - - case 2u: - mesh->mPrimitiveTypes |= aiPrimitiveType_LINE; - break; - - case 1u: - mesh->mPrimitiveTypes |= aiPrimitiveType_POINT; - break; - - default: - mesh->mPrimitiveTypes |= aiPrimitiveType_POLYGON; - break; - } - } - } - - // If tangents and normals are given but no bitangents compute them - if (mesh->mTangents && mesh->mNormals && !mesh->mBitangents) { - mesh->mBitangents = new aiVector3D[mesh->mNumVertices]; - for (unsigned int i = 0; i < mesh->mNumVertices; ++i) { - mesh->mBitangents[i] = mesh->mNormals[i] ^ mesh->mTangents[i]; - } - } -} - -// --------------------------------------------------------------------------------------------- -void ScenePreprocessor::ProcessAnimation(aiAnimation *anim) { - double first = 10e10, last = -10e10; - for (unsigned int i = 0; i < anim->mNumChannels; ++i) { - aiNodeAnim *channel = anim->mChannels[i]; - - // If the exact duration of the animation is not given - // compute it now. - if (anim->mDuration == -1.) { - // Position keys - for (unsigned int j = 0; j < channel->mNumPositionKeys; ++j) { - aiVectorKey &key = channel->mPositionKeys[j]; - first = std::min(first, key.mTime); - last = std::max(last, key.mTime); - } - - // Scaling keys - for (unsigned int j = 0; j < channel->mNumScalingKeys; ++j) { - aiVectorKey &key = channel->mScalingKeys[j]; - first = std::min(first, key.mTime); - last = std::max(last, key.mTime); - } - - // Rotation keys - for (unsigned int j = 0; j < channel->mNumRotationKeys; ++j) { - aiQuatKey &key = channel->mRotationKeys[j]; - first = std::min(first, key.mTime); - last = std::max(last, key.mTime); - } - } - - // Check whether the animation channel has no rotation - // or position tracks. In this case we generate a dummy - // track from the information we have in the transformation - // matrix of the corresponding node. - if (!channel->mNumRotationKeys || !channel->mNumPositionKeys || !channel->mNumScalingKeys) { - // Find the node that belongs to this animation - aiNode *node = scene->mRootNode->FindNode(channel->mNodeName); - if (node) // ValidateDS will complain later if 'node' is nullptr - { - // Decompose the transformation matrix of the node - aiVector3D scaling, position; - aiQuaternion rotation; - - node->mTransformation.Decompose(scaling, rotation, position); - - // No rotation keys? Generate a dummy track - if (!channel->mNumRotationKeys) { - if (channel->mRotationKeys) { - delete[] channel->mRotationKeys; - channel->mRotationKeys = nullptr; - } - ai_assert(!channel->mRotationKeys); - channel->mNumRotationKeys = 1; - channel->mRotationKeys = new aiQuatKey[1]; - aiQuatKey &q = channel->mRotationKeys[0]; - - q.mTime = 0.; - q.mValue = rotation; - - ASSIMP_LOG_VERBOSE_DEBUG("ScenePreprocessor: Dummy rotation track has been generated"); - } else { - ai_assert(channel->mRotationKeys); - } - - // No scaling keys? Generate a dummy track - if (!channel->mNumScalingKeys) { - if (channel->mScalingKeys) { - delete[] channel->mScalingKeys; - channel->mScalingKeys = nullptr; - } - ai_assert(!channel->mScalingKeys); - channel->mNumScalingKeys = 1; - channel->mScalingKeys = new aiVectorKey[1]; - aiVectorKey &q = channel->mScalingKeys[0]; - - q.mTime = 0.; - q.mValue = scaling; - - ASSIMP_LOG_VERBOSE_DEBUG("ScenePreprocessor: Dummy scaling track has been generated"); - } else { - ai_assert(channel->mScalingKeys); - } - - // No position keys? Generate a dummy track - if (!channel->mNumPositionKeys) { - if (channel->mPositionKeys) { - delete[] channel->mPositionKeys; - channel->mPositionKeys = nullptr; - } - ai_assert(!channel->mPositionKeys); - channel->mNumPositionKeys = 1; - channel->mPositionKeys = new aiVectorKey[1]; - aiVectorKey &q = channel->mPositionKeys[0]; - - q.mTime = 0.; - q.mValue = position; - - ASSIMP_LOG_VERBOSE_DEBUG("ScenePreprocessor: Dummy position track has been generated"); - } else { - ai_assert(channel->mPositionKeys); - } - } - } - } - - if (anim->mDuration == -1.) { - ASSIMP_LOG_VERBOSE_DEBUG("ScenePreprocessor: Setting animation duration"); - anim->mDuration = last - std::min(first, 0.); - } -} diff --git a/libs/assimp/code/Common/ScenePreprocessor.h b/libs/assimp/code/Common/ScenePreprocessor.h deleted file mode 100644 index 49e06ed..0000000 --- a/libs/assimp/code/Common/ScenePreprocessor.h +++ /dev/null @@ -1,118 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file Defines a post processing step to search all meshes for - degenerated faces */ -#ifndef AI_SCENE_PREPROCESSOR_H_INC -#define AI_SCENE_PREPROCESSOR_H_INC - -#include <assimp/defs.h> -#include <stddef.h> - -struct aiScene; -struct aiAnimation; -struct aiMesh; - -class ScenePreprocessorTest; -namespace Assimp { - -// ---------------------------------------------------------------------------------- -/** ScenePreprocessor: Preprocess a scene before any post-processing - * steps are executed. - * - * The step computes data that needn't necessarily be provided by the - * importer, such as aiMesh::mPrimitiveTypes. -*/ -// ---------------------------------------------------------------------------------- -class ASSIMP_API ScenePreprocessor { - // Make ourselves a friend of the corresponding test unit. - friend class ::ScenePreprocessorTest; - -public: - // ---------------------------------------------------------------- - /** Default c'tpr. Use SetScene() to assign a scene to the object. - */ - ScenePreprocessor() : - scene(nullptr) {} - - /** Constructs the object and assigns a specific scene to it - */ - ScenePreprocessor(aiScene *_scene) : - scene(_scene) {} - - // ---------------------------------------------------------------- - /** Assign a (new) scene to the object. - * - * One 'SceneProcessor' can be used for multiple scenes. - * Call ProcessScene to have the scene preprocessed. - * @param sc Scene to be processed. - */ - void SetScene(aiScene *sc) { - scene = sc; - } - - // ---------------------------------------------------------------- - /** Preprocess the current scene - */ - void ProcessScene(); - -protected: - // ---------------------------------------------------------------- - /** Preprocess an animation in the scene - * @param anim Anim to be preprocessed. - */ - void ProcessAnimation(aiAnimation *anim); - - // ---------------------------------------------------------------- - /** Preprocess a mesh in the scene - * @param mesh Mesh to be preprocessed. - */ - void ProcessMesh(aiMesh *mesh); - -protected: - //! Scene we're currently working on - aiScene *scene; -}; - -} // namespace Assimp - -#endif // include guard diff --git a/libs/assimp/code/Common/ScenePrivate.h b/libs/assimp/code/Common/ScenePrivate.h deleted file mode 100644 index 3910db7..0000000 --- a/libs/assimp/code/Common/ScenePrivate.h +++ /dev/null @@ -1,105 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file Stuff to deal with aiScene::mPrivate - */ -#pragma once -#ifndef AI_SCENEPRIVATE_H_INCLUDED -#define AI_SCENEPRIVATE_H_INCLUDED - -#include <assimp/ai_assert.h> -#include <assimp/scene.h> - -namespace Assimp { - -// Forward declarations -class Importer; - -struct ScenePrivateData { - // The struct constructor. - ScenePrivateData() AI_NO_EXCEPT; - - // Importer that originally loaded the scene though the C-API - // If set, this object is owned by this private data instance. - Assimp::Importer* mOrigImporter; - - // List of post-processing steps already applied to the scene. - unsigned int mPPStepsApplied; - - // true if the scene is a copy made with aiCopyScene() - // or the corresponding C++ API. This means that user code - // may have made modifications to it, so mPPStepsApplied - // and mOrigImporter are no longer safe to rely on and only - // serve informative purposes. - bool mIsCopy; -}; - -inline -ScenePrivateData::ScenePrivateData() AI_NO_EXCEPT -: mOrigImporter( nullptr ) -, mPPStepsApplied( 0 ) -, mIsCopy( false ) { - // empty -} - -// Access private data stored in the scene -inline -ScenePrivateData* ScenePriv(aiScene* in) { - ai_assert( nullptr != in ); - if ( nullptr == in ) { - return nullptr; - } - return static_cast<ScenePrivateData*>(in->mPrivate); -} - -inline -const ScenePrivateData* ScenePriv(const aiScene* in) { - ai_assert( nullptr != in ); - if ( nullptr == in ) { - return nullptr; - } - return static_cast<const ScenePrivateData*>(in->mPrivate); -} - -} // Namespace Assimp - -#endif // AI_SCENEPRIVATE_H_INCLUDED diff --git a/libs/assimp/code/Common/SkeletonMeshBuilder.cpp b/libs/assimp/code/Common/SkeletonMeshBuilder.cpp deleted file mode 100644 index 5ea30d9..0000000 --- a/libs/assimp/code/Common/SkeletonMeshBuilder.cpp +++ /dev/null @@ -1,262 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file SkeletonMeshBuilder.cpp - * @brief Implementation of a little class to construct a dummy mesh for a skeleton - */ - -#include <assimp/SkeletonMeshBuilder.h> -#include <assimp/scene.h> - -using namespace Assimp; - -// ------------------------------------------------------------------------------------------------ -// The constructor processes the given scene and adds a mesh there. -SkeletonMeshBuilder::SkeletonMeshBuilder(aiScene *pScene, aiNode *root, bool bKnobsOnly) { - // nothing to do if there's mesh data already present at the scene - if (pScene->mNumMeshes > 0 || pScene->mRootNode == nullptr) { - return; - } - - if (!root) { - root = pScene->mRootNode; - } - - mKnobsOnly = bKnobsOnly; - - // build some faces around each node - CreateGeometry(root); - - // create a mesh to hold all the generated faces - pScene->mNumMeshes = 1; - pScene->mMeshes = new aiMesh *[1]; - pScene->mMeshes[0] = CreateMesh(); - // and install it at the root node - root->mNumMeshes = 1; - root->mMeshes = new unsigned int[1]; - root->mMeshes[0] = 0; - - // create a dummy material for the mesh - if (pScene->mNumMaterials == 0) { - pScene->mNumMaterials = 1; - pScene->mMaterials = new aiMaterial *[1]; - pScene->mMaterials[0] = CreateMaterial(); - } -} - -// ------------------------------------------------------------------------------------------------ -// Recursively builds a simple mesh representation for the given node -void SkeletonMeshBuilder::CreateGeometry(const aiNode *pNode) { - // add a joint entry for the node. - const unsigned int vertexStartIndex = static_cast<unsigned int>(mVertices.size()); - - // now build the geometry. - if (pNode->mNumChildren > 0 && !mKnobsOnly) { - // If the node has children, we build little pointers to each of them - for (unsigned int a = 0; a < pNode->mNumChildren; a++) { - // find a suitable coordinate system - const aiMatrix4x4 &childTransform = pNode->mChildren[a]->mTransformation; - aiVector3D childpos(childTransform.a4, childTransform.b4, childTransform.c4); - ai_real distanceToChild = childpos.Length(); - if (distanceToChild < 0.0001) - continue; - aiVector3D up = aiVector3D(childpos).Normalize(); - - aiVector3D orth(1.0, 0.0, 0.0); - if (std::fabs(orth * up) > 0.99) - orth.Set(0.0, 1.0, 0.0); - - aiVector3D front = (up ^ orth).Normalize(); - aiVector3D side = (front ^ up).Normalize(); - - unsigned int localVertexStart = static_cast<unsigned int>(mVertices.size()); - mVertices.push_back(-front * distanceToChild * (ai_real)0.1); - mVertices.push_back(childpos); - mVertices.push_back(-side * distanceToChild * (ai_real)0.1); - mVertices.push_back(-side * distanceToChild * (ai_real)0.1); - mVertices.push_back(childpos); - mVertices.push_back(front * distanceToChild * (ai_real)0.1); - mVertices.push_back(front * distanceToChild * (ai_real)0.1); - mVertices.push_back(childpos); - mVertices.push_back(side * distanceToChild * (ai_real)0.1); - mVertices.push_back(side * distanceToChild * (ai_real)0.1); - mVertices.push_back(childpos); - mVertices.push_back(-front * distanceToChild * (ai_real)0.1); - - mFaces.push_back(Face(localVertexStart + 0, localVertexStart + 1, localVertexStart + 2)); - mFaces.push_back(Face(localVertexStart + 3, localVertexStart + 4, localVertexStart + 5)); - mFaces.push_back(Face(localVertexStart + 6, localVertexStart + 7, localVertexStart + 8)); - mFaces.push_back(Face(localVertexStart + 9, localVertexStart + 10, localVertexStart + 11)); - } - } else { - // if the node has no children, it's an end node. Put a little knob there instead - aiVector3D ownpos(pNode->mTransformation.a4, pNode->mTransformation.b4, pNode->mTransformation.c4); - ai_real sizeEstimate = ownpos.Length() * ai_real(0.18); - - mVertices.push_back(aiVector3D(-sizeEstimate, 0.0, 0.0)); - mVertices.push_back(aiVector3D(0.0, sizeEstimate, 0.0)); - mVertices.push_back(aiVector3D(0.0, 0.0, -sizeEstimate)); - mVertices.push_back(aiVector3D(0.0, sizeEstimate, 0.0)); - mVertices.push_back(aiVector3D(sizeEstimate, 0.0, 0.0)); - mVertices.push_back(aiVector3D(0.0, 0.0, -sizeEstimate)); - mVertices.push_back(aiVector3D(sizeEstimate, 0.0, 0.0)); - mVertices.push_back(aiVector3D(0.0, -sizeEstimate, 0.0)); - mVertices.push_back(aiVector3D(0.0, 0.0, -sizeEstimate)); - mVertices.push_back(aiVector3D(0.0, -sizeEstimate, 0.0)); - mVertices.push_back(aiVector3D(-sizeEstimate, 0.0, 0.0)); - mVertices.push_back(aiVector3D(0.0, 0.0, -sizeEstimate)); - - mVertices.push_back(aiVector3D(-sizeEstimate, 0.0, 0.0)); - mVertices.push_back(aiVector3D(0.0, 0.0, sizeEstimate)); - mVertices.push_back(aiVector3D(0.0, sizeEstimate, 0.0)); - mVertices.push_back(aiVector3D(0.0, sizeEstimate, 0.0)); - mVertices.push_back(aiVector3D(0.0, 0.0, sizeEstimate)); - mVertices.push_back(aiVector3D(sizeEstimate, 0.0, 0.0)); - mVertices.push_back(aiVector3D(sizeEstimate, 0.0, 0.0)); - mVertices.push_back(aiVector3D(0.0, 0.0, sizeEstimate)); - mVertices.push_back(aiVector3D(0.0, -sizeEstimate, 0.0)); - mVertices.push_back(aiVector3D(0.0, -sizeEstimate, 0.0)); - mVertices.push_back(aiVector3D(0.0, 0.0, sizeEstimate)); - mVertices.push_back(aiVector3D(-sizeEstimate, 0.0, 0.0)); - - mFaces.push_back(Face(vertexStartIndex + 0, vertexStartIndex + 1, vertexStartIndex + 2)); - mFaces.push_back(Face(vertexStartIndex + 3, vertexStartIndex + 4, vertexStartIndex + 5)); - mFaces.push_back(Face(vertexStartIndex + 6, vertexStartIndex + 7, vertexStartIndex + 8)); - mFaces.push_back(Face(vertexStartIndex + 9, vertexStartIndex + 10, vertexStartIndex + 11)); - mFaces.push_back(Face(vertexStartIndex + 12, vertexStartIndex + 13, vertexStartIndex + 14)); - mFaces.push_back(Face(vertexStartIndex + 15, vertexStartIndex + 16, vertexStartIndex + 17)); - mFaces.push_back(Face(vertexStartIndex + 18, vertexStartIndex + 19, vertexStartIndex + 20)); - mFaces.push_back(Face(vertexStartIndex + 21, vertexStartIndex + 22, vertexStartIndex + 23)); - } - - unsigned int numVertices = static_cast<unsigned int>(mVertices.size() - vertexStartIndex); - if (numVertices > 0) { - // create a bone affecting all the newly created vertices - aiBone *bone = new aiBone; - mBones.push_back(bone); - bone->mName = pNode->mName; - - // calculate the bone offset matrix by concatenating the inverse transformations of all parents - bone->mOffsetMatrix = aiMatrix4x4(pNode->mTransformation).Inverse(); - for (aiNode *parent = pNode->mParent; parent != nullptr; parent = parent->mParent) - bone->mOffsetMatrix = aiMatrix4x4(parent->mTransformation).Inverse() * bone->mOffsetMatrix; - - // add all the vertices to the bone's influences - bone->mNumWeights = numVertices; - bone->mWeights = new aiVertexWeight[numVertices]; - for (unsigned int a = 0; a < numVertices; a++) - bone->mWeights[a] = aiVertexWeight(vertexStartIndex + a, 1.0); - - // HACK: (thom) transform all vertices to the bone's local space. Should be done before adding - // them to the array, but I'm tired now and I'm annoyed. - aiMatrix4x4 boneToMeshTransform = aiMatrix4x4(bone->mOffsetMatrix).Inverse(); - for (unsigned int a = vertexStartIndex; a < mVertices.size(); a++) - mVertices[a] = boneToMeshTransform * mVertices[a]; - } - - // and finally recurse into the children list - for (unsigned int a = 0; a < pNode->mNumChildren; a++) - CreateGeometry(pNode->mChildren[a]); -} - -// ------------------------------------------------------------------------------------------------ -// Creates the mesh from the internally accumulated stuff and returns it. -aiMesh *SkeletonMeshBuilder::CreateMesh() { - aiMesh *mesh = new aiMesh(); - - // add points - mesh->mNumVertices = static_cast<unsigned int>(mVertices.size()); - mesh->mVertices = new aiVector3D[mesh->mNumVertices]; - std::copy(mVertices.begin(), mVertices.end(), mesh->mVertices); - - mesh->mNormals = new aiVector3D[mesh->mNumVertices]; - - // add faces - mesh->mNumFaces = static_cast<unsigned int>(mFaces.size()); - mesh->mFaces = new aiFace[mesh->mNumFaces]; - for (unsigned int a = 0; a < mesh->mNumFaces; a++) { - const Face &inface = mFaces[a]; - aiFace &outface = mesh->mFaces[a]; - outface.mNumIndices = 3; - outface.mIndices = new unsigned int[3]; - outface.mIndices[0] = inface.mIndices[0]; - outface.mIndices[1] = inface.mIndices[1]; - outface.mIndices[2] = inface.mIndices[2]; - - // Compute per-face normals ... we don't want the bones to be smoothed ... they're built to visualize - // the skeleton, so it's good if there's a visual difference to the rest of the geometry - aiVector3D nor = ((mVertices[inface.mIndices[2]] - mVertices[inface.mIndices[0]]) ^ - (mVertices[inface.mIndices[1]] - mVertices[inface.mIndices[0]])); - - if (nor.Length() < 1e-5) /* ensure that FindInvalidData won't remove us ...*/ - nor = aiVector3D(1.0, 0.0, 0.0); - - for (unsigned int n = 0; n < 3; ++n) - mesh->mNormals[inface.mIndices[n]] = nor; - } - - // add the bones - mesh->mNumBones = static_cast<unsigned int>(mBones.size()); - mesh->mBones = new aiBone *[mesh->mNumBones]; - std::copy(mBones.begin(), mBones.end(), mesh->mBones); - - // default - mesh->mMaterialIndex = 0; - - return mesh; -} - -// ------------------------------------------------------------------------------------------------ -// Creates a dummy material and returns it. -aiMaterial *SkeletonMeshBuilder::CreateMaterial() { - aiMaterial *matHelper = new aiMaterial; - - // Name - aiString matName(std::string("SkeletonMaterial")); - matHelper->AddProperty(&matName, AI_MATKEY_NAME); - - // Prevent backface culling - const int no_cull = 1; - matHelper->AddProperty(&no_cull, 1, AI_MATKEY_TWOSIDED); - - return matHelper; -} diff --git a/libs/assimp/code/Common/SpatialSort.cpp b/libs/assimp/code/Common/SpatialSort.cpp deleted file mode 100644 index 6103002..0000000 --- a/libs/assimp/code/Common/SpatialSort.cpp +++ /dev/null @@ -1,344 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file Implementation of the helper class to quickly find vertices close to a given position */ - -#include <assimp/SpatialSort.h> -#include <assimp/ai_assert.h> - -using namespace Assimp; - -// CHAR_BIT seems to be defined under MVSC, but not under GCC. Pray that the correct value is 8. -#ifndef CHAR_BIT -#define CHAR_BIT 8 -#endif - -const aiVector3D PlaneInit(0.8523f, 0.34321f, 0.5736f); - -// ------------------------------------------------------------------------------------------------ -// Constructs a spatially sorted representation from the given position array. -// define the reference plane. We choose some arbitrary vector away from all basic axes -// in the hope that no model spreads all its vertices along this plane. -SpatialSort::SpatialSort(const aiVector3D *pPositions, unsigned int pNumPositions, unsigned int pElementOffset) : - mPlaneNormal(PlaneInit), - mFinalized(false) { - mPlaneNormal.Normalize(); - Fill(pPositions, pNumPositions, pElementOffset); -} - -// ------------------------------------------------------------------------------------------------ -SpatialSort::SpatialSort() : - mPlaneNormal(PlaneInit), - mFinalized(false) { - mPlaneNormal.Normalize(); -} - -// ------------------------------------------------------------------------------------------------ -// Destructor -SpatialSort::~SpatialSort() { - // empty -} - -// ------------------------------------------------------------------------------------------------ -void SpatialSort::Fill(const aiVector3D *pPositions, unsigned int pNumPositions, - unsigned int pElementOffset, - bool pFinalize /*= true */) { - mPositions.clear(); - mFinalized = false; - Append(pPositions, pNumPositions, pElementOffset, pFinalize); - mFinalized = pFinalize; -} - -// ------------------------------------------------------------------------------------------------ -ai_real SpatialSort::CalculateDistance(const aiVector3D &pPosition) const { - return (pPosition - mCentroid) * mPlaneNormal; -} - -// ------------------------------------------------------------------------------------------------ -void SpatialSort::Finalize() { - const ai_real scale = 1.0f / mPositions.size(); - for (unsigned int i = 0; i < mPositions.size(); i++) { - mCentroid += scale * mPositions[i].mPosition; - } - for (unsigned int i = 0; i < mPositions.size(); i++) { - mPositions[i].mDistance = CalculateDistance(mPositions[i].mPosition); - } - std::sort(mPositions.begin(), mPositions.end()); - mFinalized = true; -} - -// ------------------------------------------------------------------------------------------------ -void SpatialSort::Append(const aiVector3D *pPositions, unsigned int pNumPositions, - unsigned int pElementOffset, - bool pFinalize /*= true */) { - ai_assert(!mFinalized && "You cannot add positions to the SpatialSort object after it has been finalized."); - // store references to all given positions along with their distance to the reference plane - const size_t initial = mPositions.size(); - mPositions.reserve(initial + pNumPositions); - for (unsigned int a = 0; a < pNumPositions; a++) { - const char *tempPointer = reinterpret_cast<const char *>(pPositions); - const aiVector3D *vec = reinterpret_cast<const aiVector3D *>(tempPointer + a * pElementOffset); - mPositions.push_back(Entry(static_cast<unsigned int>(a + initial), *vec)); - } - - if (pFinalize) { - // now sort the array ascending by distance. - Finalize(); - } -} - -// ------------------------------------------------------------------------------------------------ -// Returns an iterator for all positions close to the given position. -void SpatialSort::FindPositions(const aiVector3D &pPosition, - ai_real pRadius, std::vector<unsigned int> &poResults) const { - ai_assert(mFinalized && "The SpatialSort object must be finalized before FindPositions can be called."); - const ai_real dist = CalculateDistance(pPosition); - const ai_real minDist = dist - pRadius, maxDist = dist + pRadius; - - // clear the array - poResults.clear(); - - // quick check for positions outside the range - if (mPositions.size() == 0) - return; - if (maxDist < mPositions.front().mDistance) - return; - if (minDist > mPositions.back().mDistance) - return; - - // do a binary search for the minimal distance to start the iteration there - unsigned int index = (unsigned int)mPositions.size() / 2; - unsigned int binaryStepSize = (unsigned int)mPositions.size() / 4; - while (binaryStepSize > 1) { - if (mPositions[index].mDistance < minDist) - index += binaryStepSize; - else - index -= binaryStepSize; - - binaryStepSize /= 2; - } - - // depending on the direction of the last step we need to single step a bit back or forth - // to find the actual beginning element of the range - while (index > 0 && mPositions[index].mDistance > minDist) - index--; - while (index < (mPositions.size() - 1) && mPositions[index].mDistance < minDist) - index++; - - // Mow start iterating from there until the first position lays outside of the distance range. - // Add all positions inside the distance range within the given radius to the result array - std::vector<Entry>::const_iterator it = mPositions.begin() + index; - const ai_real pSquared = pRadius * pRadius; - while (it->mDistance < maxDist) { - if ((it->mPosition - pPosition).SquareLength() < pSquared) - poResults.push_back(it->mIndex); - ++it; - if (it == mPositions.end()) - break; - } - - // that's it -} - -namespace { - -// Binary, signed-integer representation of a single-precision floating-point value. -// IEEE 754 says: "If two floating-point numbers in the same format are ordered then they are -// ordered the same way when their bits are reinterpreted as sign-magnitude integers." -// This allows us to convert all floating-point numbers to signed integers of arbitrary size -// and then use them to work with ULPs (Units in the Last Place, for high-precision -// computations) or to compare them (integer comparisons are faster than floating-point -// comparisons on many platforms). -typedef ai_int BinFloat; - -// -------------------------------------------------------------------------------------------- -// Converts the bit pattern of a floating-point number to its signed integer representation. -BinFloat ToBinary(const ai_real &pValue) { - - // If this assertion fails, signed int is not big enough to store a float on your platform. - // Please correct the declaration of BinFloat a few lines above - but do it in a portable, - // #ifdef'd manner! - static_assert(sizeof(BinFloat) >= sizeof(ai_real), "sizeof(BinFloat) >= sizeof(ai_real)"); - -#if defined(_MSC_VER) - // If this assertion fails, Visual C++ has finally moved to ILP64. This means that this - // code has just become legacy code! Find out the current value of _MSC_VER and modify - // the #if above so it evaluates false on the current and all upcoming VC versions (or - // on the current platform, if LP64 or LLP64 are still used on other platforms). - static_assert(sizeof(BinFloat) == sizeof(ai_real), "sizeof(BinFloat) == sizeof(ai_real)"); - - // This works best on Visual C++, but other compilers have their problems with it. - const BinFloat binValue = reinterpret_cast<BinFloat const &>(pValue); - //::memcpy(&binValue, &pValue, sizeof(pValue)); - //return binValue; -#else - // On many compilers, reinterpreting a float address as an integer causes aliasing - // problems. This is an ugly but more or less safe way of doing it. - union { - ai_real asFloat; - BinFloat asBin; - } conversion; - conversion.asBin = 0; // zero empty space in case sizeof(BinFloat) > sizeof(float) - conversion.asFloat = pValue; - const BinFloat binValue = conversion.asBin; -#endif - - // floating-point numbers are of sign-magnitude format, so find out what signed number - // representation we must convert negative values to. - // See http://en.wikipedia.org/wiki/Signed_number_representations. - const BinFloat mask = BinFloat(1) << (CHAR_BIT * sizeof(BinFloat) - 1); - - // Two's complement? - const bool DefaultValue = ((-42 == (~42 + 1)) && (binValue & mask)); - const bool OneComplement = ((-42 == ~42) && (binValue & mask)); - - if (DefaultValue) - return mask - binValue; - // One's complement? - else if (OneComplement) - return BinFloat(-0) - binValue; - // Sign-magnitude? -0 = 1000... binary - return binValue; -} - -} // namespace - -// ------------------------------------------------------------------------------------------------ -// Fills an array with indices of all positions identical to the given position. In opposite to -// FindPositions(), not an epsilon is used but a (very low) tolerance of four floating-point units. -void SpatialSort::FindIdenticalPositions(const aiVector3D &pPosition, std::vector<unsigned int> &poResults) const { - ai_assert(mFinalized && "The SpatialSort object must be finalized before FindIdenticalPositions can be called."); - // Epsilons have a huge disadvantage: they are of constant precision, while floating-point - // values are of log2 precision. If you apply e=0.01 to 100, the epsilon is rather small, but - // if you apply it to 0.001, it is enormous. - - // The best way to overcome this is the unit in the last place (ULP). A precision of 2 ULPs - // tells us that a float does not differ more than 2 bits from the "real" value. ULPs are of - // logarithmic precision - around 1, they are 1*(2^24) and around 10000, they are 0.00125. - - // For standard C math, we can assume a precision of 0.5 ULPs according to IEEE 754. The - // incoming vertex positions might have already been transformed, probably using rather - // inaccurate SSE instructions, so we assume a tolerance of 4 ULPs to safely identify - // identical vertex positions. - static const int toleranceInULPs = 4; - // An interesting point is that the inaccuracy grows linear with the number of operations: - // multiplying to numbers, each inaccurate to four ULPs, results in an inaccuracy of four ULPs - // plus 0.5 ULPs for the multiplication. - // To compute the distance to the plane, a dot product is needed - that is a multiplication and - // an addition on each number. - static const int distanceToleranceInULPs = toleranceInULPs + 1; - // The squared distance between two 3D vectors is computed the same way, but with an additional - // subtraction. - static const int distance3DToleranceInULPs = distanceToleranceInULPs + 1; - - // Convert the plane distance to its signed integer representation so the ULPs tolerance can be - // applied. For some reason, VC won't optimize two calls of the bit pattern conversion. - const BinFloat minDistBinary = ToBinary(CalculateDistance(pPosition)) - distanceToleranceInULPs; - const BinFloat maxDistBinary = minDistBinary + 2 * distanceToleranceInULPs; - - // clear the array in this strange fashion because a simple clear() would also deallocate - // the array which we want to avoid - poResults.resize(0); - - // do a binary search for the minimal distance to start the iteration there - unsigned int index = (unsigned int)mPositions.size() / 2; - unsigned int binaryStepSize = (unsigned int)mPositions.size() / 4; - while (binaryStepSize > 1) { - // Ugly, but conditional jumps are faster with integers than with floats - if (minDistBinary > ToBinary(mPositions[index].mDistance)) - index += binaryStepSize; - else - index -= binaryStepSize; - - binaryStepSize /= 2; - } - - // depending on the direction of the last step we need to single step a bit back or forth - // to find the actual beginning element of the range - while (index > 0 && minDistBinary < ToBinary(mPositions[index].mDistance)) - index--; - while (index < (mPositions.size() - 1) && minDistBinary > ToBinary(mPositions[index].mDistance)) - index++; - - // Now start iterating from there until the first position lays outside of the distance range. - // Add all positions inside the distance range within the tolerance to the result array - std::vector<Entry>::const_iterator it = mPositions.begin() + index; - while (ToBinary(it->mDistance) < maxDistBinary) { - if (distance3DToleranceInULPs >= ToBinary((it->mPosition - pPosition).SquareLength())) - poResults.push_back(it->mIndex); - ++it; - if (it == mPositions.end()) - break; - } - - // that's it -} - -// ------------------------------------------------------------------------------------------------ -unsigned int SpatialSort::GenerateMappingTable(std::vector<unsigned int> &fill, ai_real pRadius) const { - ai_assert(mFinalized && "The SpatialSort object must be finalized before GenerateMappingTable can be called."); - fill.resize(mPositions.size(), UINT_MAX); - ai_real dist, maxDist; - - unsigned int t = 0; - const ai_real pSquared = pRadius * pRadius; - for (size_t i = 0; i < mPositions.size();) { - dist = (mPositions[i].mPosition - mCentroid) * mPlaneNormal; - maxDist = dist + pRadius; - - fill[mPositions[i].mIndex] = t; - const aiVector3D &oldpos = mPositions[i].mPosition; - for (++i; i < fill.size() && mPositions[i].mDistance < maxDist && (mPositions[i].mPosition - oldpos).SquareLength() < pSquared; ++i) { - fill[mPositions[i].mIndex] = t; - } - ++t; - } - -#ifdef ASSIMP_BUILD_DEBUG - - // debug invariant: mPositions[i].mIndex values must range from 0 to mPositions.size()-1 - for (size_t i = 0; i < fill.size(); ++i) { - ai_assert(fill[i] < mPositions.size()); - } - -#endif - return t; -} diff --git a/libs/assimp/code/Common/StandardShapes.cpp b/libs/assimp/code/Common/StandardShapes.cpp deleted file mode 100644 index e94b5b9..0000000 --- a/libs/assimp/code/Common/StandardShapes.cpp +++ /dev/null @@ -1,479 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file StandardShapes.cpp - * @brief Implementation of the StandardShapes class - * - * The primitive geometry data comes from - * http://geometrictools.com/Documentation/PlatonicSolids.pdf. - */ - -#include <assimp/StandardShapes.h> -#include <assimp/StringComparison.h> -#include <assimp/mesh.h> - -namespace Assimp { - -#define ADD_TRIANGLE(n0, n1, n2) \ - positions.push_back(n0); \ - positions.push_back(n1); \ - positions.push_back(n2); - -#define ADD_PENTAGON(n0, n1, n2, n3, n4) \ - if (polygons) { \ - positions.push_back(n0); \ - positions.push_back(n1); \ - positions.push_back(n2); \ - positions.push_back(n3); \ - positions.push_back(n4); \ - } else { \ - ADD_TRIANGLE(n0, n1, n2) \ - ADD_TRIANGLE(n0, n2, n3) \ - ADD_TRIANGLE(n0, n3, n4) \ - } - -#define ADD_QUAD(n0, n1, n2, n3) \ - if (polygons) { \ - positions.push_back(n0); \ - positions.push_back(n1); \ - positions.push_back(n2); \ - positions.push_back(n3); \ - } else { \ - ADD_TRIANGLE(n0, n1, n2) \ - ADD_TRIANGLE(n0, n2, n3) \ - } - -// ------------------------------------------------------------------------------------------------ -// Fast subdivision for a mesh whose verts have a magnitude of 1 -void Subdivide(std::vector<aiVector3D> &positions) { - // assume this to be constant - (fixme: must be 1.0? I think so) - const ai_real fl1 = positions[0].Length(); - - unsigned int origSize = (unsigned int)positions.size(); - for (unsigned int i = 0; i < origSize; i += 3) { - aiVector3D &tv0 = positions[i]; - aiVector3D &tv1 = positions[i + 1]; - aiVector3D &tv2 = positions[i + 2]; - - aiVector3D a = tv0, b = tv1, c = tv2; - aiVector3D v1 = aiVector3D(a.x + b.x, a.y + b.y, a.z + b.z).Normalize() * fl1; - aiVector3D v2 = aiVector3D(a.x + c.x, a.y + c.y, a.z + c.z).Normalize() * fl1; - aiVector3D v3 = aiVector3D(b.x + c.x, b.y + c.y, b.z + c.z).Normalize() * fl1; - - tv0 = v1; - tv1 = v3; - tv2 = v2; // overwrite the original - ADD_TRIANGLE(v1, v2, a); - ADD_TRIANGLE(v2, v3, c); - ADD_TRIANGLE(v3, v1, b); - } -} - -// ------------------------------------------------------------------------------------------------ -// Construct a mesh from given vertex positions -aiMesh *StandardShapes::MakeMesh(const std::vector<aiVector3D> &positions, - unsigned int numIndices) { - if (positions.empty() || !numIndices) { - return nullptr; - } - - // Determine which kinds of primitives the mesh consists of - aiMesh *out = new aiMesh(); - switch (numIndices) { - case 1: - out->mPrimitiveTypes = aiPrimitiveType_POINT; - break; - case 2: - out->mPrimitiveTypes = aiPrimitiveType_LINE; - break; - case 3: - out->mPrimitiveTypes = aiPrimitiveType_TRIANGLE; - break; - default: - out->mPrimitiveTypes = aiPrimitiveType_POLYGON; - break; - }; - - out->mNumFaces = (unsigned int)positions.size() / numIndices; - out->mFaces = new aiFace[out->mNumFaces]; - for (unsigned int i = 0, a = 0; i < out->mNumFaces; ++i) { - aiFace &f = out->mFaces[i]; - f.mNumIndices = numIndices; - f.mIndices = new unsigned int[numIndices]; - for (unsigned int j = 0; j < numIndices; ++j, ++a) { - f.mIndices[j] = a; - } - } - out->mNumVertices = (unsigned int)positions.size(); - out->mVertices = new aiVector3D[out->mNumVertices]; - ::memcpy(out->mVertices, &positions[0], out->mNumVertices * sizeof(aiVector3D)); - - return out; -} - -// ------------------------------------------------------------------------------------------------ -// Construct a mesh with a specific shape (callback) -aiMesh *StandardShapes::MakeMesh(unsigned int (*GenerateFunc)( - std::vector<aiVector3D> &)) { - std::vector<aiVector3D> temp; - unsigned num = (*GenerateFunc)(temp); - return MakeMesh(temp, num); -} - -// ------------------------------------------------------------------------------------------------ -// Construct a mesh with a specific shape (callback) -aiMesh *StandardShapes::MakeMesh(unsigned int (*GenerateFunc)( - std::vector<aiVector3D> &, bool)) { - std::vector<aiVector3D> temp; - unsigned num = (*GenerateFunc)(temp, true); - return MakeMesh(temp, num); -} - -// ------------------------------------------------------------------------------------------------ -// Construct a mesh with a specific shape (callback) -aiMesh *StandardShapes::MakeMesh(unsigned int num, void (*GenerateFunc)( - unsigned int, std::vector<aiVector3D> &)) { - std::vector<aiVector3D> temp; - (*GenerateFunc)(num, temp); - return MakeMesh(temp, 3); -} - -// ------------------------------------------------------------------------------------------------ -// Build an incosahedron with points.magnitude == 1 -unsigned int StandardShapes::MakeIcosahedron(std::vector<aiVector3D> &positions) { - positions.reserve(positions.size() + 60); - - const ai_real t = (ai_real(1.0) + ai_real(2.236067977)) / ai_real(2.0); - const ai_real s = std::sqrt(ai_real(1.0) + t * t); - - const aiVector3D v0 = aiVector3D(t, 1.0, 0.0) / s; - const aiVector3D v1 = aiVector3D(-t, 1.0, 0.0) / s; - const aiVector3D v2 = aiVector3D(t, -1.0, 0.0) / s; - const aiVector3D v3 = aiVector3D(-t, -1.0, 0.0) / s; - const aiVector3D v4 = aiVector3D(1.0, 0.0, t) / s; - const aiVector3D v5 = aiVector3D(1.0, 0.0, -t) / s; - const aiVector3D v6 = aiVector3D(-1.0, 0.0, t) / s; - const aiVector3D v7 = aiVector3D(-1.0, 0.0, -t) / s; - const aiVector3D v8 = aiVector3D(0.0, t, 1.0) / s; - const aiVector3D v9 = aiVector3D(0.0, -t, 1.0) / s; - const aiVector3D v10 = aiVector3D(0.0, t, -1.0) / s; - const aiVector3D v11 = aiVector3D(0.0, -t, -1.0) / s; - - ADD_TRIANGLE(v0, v8, v4); - ADD_TRIANGLE(v0, v5, v10); - ADD_TRIANGLE(v2, v4, v9); - ADD_TRIANGLE(v2, v11, v5); - - ADD_TRIANGLE(v1, v6, v8); - ADD_TRIANGLE(v1, v10, v7); - ADD_TRIANGLE(v3, v9, v6); - ADD_TRIANGLE(v3, v7, v11); - - ADD_TRIANGLE(v0, v10, v8); - ADD_TRIANGLE(v1, v8, v10); - ADD_TRIANGLE(v2, v9, v11); - ADD_TRIANGLE(v3, v11, v9); - - ADD_TRIANGLE(v4, v2, v0); - ADD_TRIANGLE(v5, v0, v2); - ADD_TRIANGLE(v6, v1, v3); - ADD_TRIANGLE(v7, v3, v1); - - ADD_TRIANGLE(v8, v6, v4); - ADD_TRIANGLE(v9, v4, v6); - ADD_TRIANGLE(v10, v5, v7); - ADD_TRIANGLE(v11, v7, v5); - return 3; -} - -// ------------------------------------------------------------------------------------------------ -// Build a dodecahedron with points.magnitude == 1 -unsigned int StandardShapes::MakeDodecahedron(std::vector<aiVector3D> &positions, - bool polygons /*= false*/) { - positions.reserve(positions.size() + 108); - - const ai_real a = ai_real(1.0) / ai_real(1.7320508); - const ai_real b = std::sqrt((ai_real(3.0) - ai_real(2.23606797)) / ai_real(6.0)); - const ai_real c = std::sqrt((ai_real(3.0) + ai_real(2.23606797f)) / ai_real(6.0)); - - const aiVector3D v0 = aiVector3D(a, a, a); - const aiVector3D v1 = aiVector3D(a, a, -a); - const aiVector3D v2 = aiVector3D(a, -a, a); - const aiVector3D v3 = aiVector3D(a, -a, -a); - const aiVector3D v4 = aiVector3D(-a, a, a); - const aiVector3D v5 = aiVector3D(-a, a, -a); - const aiVector3D v6 = aiVector3D(-a, -a, a); - const aiVector3D v7 = aiVector3D(-a, -a, -a); - const aiVector3D v8 = aiVector3D(b, c, 0.0); - const aiVector3D v9 = aiVector3D(-b, c, 0.0); - const aiVector3D v10 = aiVector3D(b, -c, 0.0); - const aiVector3D v11 = aiVector3D(-b, -c, 0.0); - const aiVector3D v12 = aiVector3D(c, 0.0, b); - const aiVector3D v13 = aiVector3D(c, 0.0, -b); - const aiVector3D v14 = aiVector3D(-c, 0.0, b); - const aiVector3D v15 = aiVector3D(-c, 0.0, -b); - const aiVector3D v16 = aiVector3D(0.0, b, c); - const aiVector3D v17 = aiVector3D(0.0, -b, c); - const aiVector3D v18 = aiVector3D(0.0, b, -c); - const aiVector3D v19 = aiVector3D(0.0, -b, -c); - - ADD_PENTAGON(v0, v8, v9, v4, v16); - ADD_PENTAGON(v0, v12, v13, v1, v8); - ADD_PENTAGON(v0, v16, v17, v2, v12); - ADD_PENTAGON(v8, v1, v18, v5, v9); - ADD_PENTAGON(v12, v2, v10, v3, v13); - ADD_PENTAGON(v16, v4, v14, v6, v17); - ADD_PENTAGON(v9, v5, v15, v14, v4); - - ADD_PENTAGON(v6, v11, v10, v2, v17); - ADD_PENTAGON(v3, v19, v18, v1, v13); - ADD_PENTAGON(v7, v15, v5, v18, v19); - ADD_PENTAGON(v7, v11, v6, v14, v15); - ADD_PENTAGON(v7, v19, v3, v10, v11); - return (polygons ? 5 : 3); -} - -// ------------------------------------------------------------------------------------------------ -// Build an octahedron with points.magnitude == 1 -unsigned int StandardShapes::MakeOctahedron(std::vector<aiVector3D> &positions) { - positions.reserve(positions.size() + 24); - - const aiVector3D v0 = aiVector3D(1.0, 0.0, 0.0); - const aiVector3D v1 = aiVector3D(-1.0, 0.0, 0.0); - const aiVector3D v2 = aiVector3D(0.0, 1.0, 0.0); - const aiVector3D v3 = aiVector3D(0.0, -1.0, 0.0); - const aiVector3D v4 = aiVector3D(0.0, 0.0, 1.0); - const aiVector3D v5 = aiVector3D(0.0, 0.0, -1.0); - - ADD_TRIANGLE(v4, v0, v2); - ADD_TRIANGLE(v4, v2, v1); - ADD_TRIANGLE(v4, v1, v3); - ADD_TRIANGLE(v4, v3, v0); - - ADD_TRIANGLE(v5, v2, v0); - ADD_TRIANGLE(v5, v1, v2); - ADD_TRIANGLE(v5, v3, v1); - ADD_TRIANGLE(v5, v0, v3); - return 3; -} - -// ------------------------------------------------------------------------------------------------ -// Build a tetrahedron with points.magnitude == 1 -unsigned int StandardShapes::MakeTetrahedron(std::vector<aiVector3D> &positions) { - positions.reserve(positions.size() + 9); - - const ai_real invThree = ai_real(1.0) / ai_real(3.0); - const ai_real a = ai_real(1.41421) * invThree; - const ai_real b = ai_real(2.4494) * invThree; - - const aiVector3D v0 = aiVector3D(0.0, 0.0, 1.0); - const aiVector3D v1 = aiVector3D(2 * a, 0, -invThree); - const aiVector3D v2 = aiVector3D(-a, b, -invThree); - const aiVector3D v3 = aiVector3D(-a, -b, -invThree); - - ADD_TRIANGLE(v0, v1, v2); - ADD_TRIANGLE(v0, v2, v3); - ADD_TRIANGLE(v0, v3, v1); - ADD_TRIANGLE(v1, v3, v2); - return 3; -} - -// ------------------------------------------------------------------------------------------------ -// Build a hexahedron with points.magnitude == 1 -unsigned int StandardShapes::MakeHexahedron(std::vector<aiVector3D> &positions, - bool polygons /*= false*/) { - positions.reserve(positions.size() + 36); - const ai_real length = ai_real(1.0) / ai_real(1.73205080); - - const aiVector3D v0 = aiVector3D(-1.0, -1.0, -1.0) * length; - const aiVector3D v1 = aiVector3D(1.0, -1.0, -1.0) * length; - const aiVector3D v2 = aiVector3D(1.0, 1.0, -1.0) * length; - const aiVector3D v3 = aiVector3D(-1.0, 1.0, -1.0) * length; - const aiVector3D v4 = aiVector3D(-1.0, -1.0, 1.0) * length; - const aiVector3D v5 = aiVector3D(1.0, -1.0, 1.0) * length; - const aiVector3D v6 = aiVector3D(1.0, 1.0, 1.0) * length; - const aiVector3D v7 = aiVector3D(-1.0, 1.0, 1.0) * length; - - ADD_QUAD(v0, v3, v2, v1); - ADD_QUAD(v0, v1, v5, v4); - ADD_QUAD(v0, v4, v7, v3); - ADD_QUAD(v6, v5, v1, v2); - ADD_QUAD(v6, v2, v3, v7); - ADD_QUAD(v6, v7, v4, v5); - return (polygons ? 4 : 3); -} - -// Cleanup ... -#undef ADD_TRIANGLE -#undef ADD_QUAD -#undef ADD_PENTAGON - -// ------------------------------------------------------------------------------------------------ -// Create a subdivision sphere -void StandardShapes::MakeSphere(unsigned int tess, - std::vector<aiVector3D> &positions) { - // Reserve enough storage. Every subdivision - // splits each triangle in 4, the icosahedron consists of 60 verts - positions.reserve(positions.size() + 60 * integer_pow(4, tess)); - - // Construct an icosahedron to start with - MakeIcosahedron(positions); - - // ... and subdivide it until the requested output - // tessellation is reached - for (unsigned int i = 0; i < tess; ++i) - Subdivide(positions); -} - -// ------------------------------------------------------------------------------------------------ -// Build a cone -void StandardShapes::MakeCone(ai_real height, ai_real radius1, - ai_real radius2, unsigned int tess, - std::vector<aiVector3D> &positions, bool bOpen /*= false */) { - // Sorry, a cone with less than 3 segments makes ABSOLUTELY NO SENSE - if (tess < 3 || !height) - return; - - size_t old = positions.size(); - - // No negative radii - radius1 = std::fabs(radius1); - radius2 = std::fabs(radius2); - - ai_real halfHeight = height / ai_real(2.0); - - // radius1 is always the smaller one - if (radius2 > radius1) { - std::swap(radius2, radius1); - halfHeight = -halfHeight; - } else - old = SIZE_MAX; - - // Use a large epsilon to check whether the cone is pointy - if (radius1 < (radius2 - radius1) * 10e-3) radius1 = 0.0; - - // We will need 3*2 verts per segment + 3*2 verts per segment - // if the cone is closed - const unsigned int mem = tess * 6 + (!bOpen ? tess * 3 * (radius1 ? 2 : 1) : 0); - positions.reserve(positions.size() + mem); - - // Now construct all segments - const ai_real angle_delta = (ai_real)AI_MATH_TWO_PI / tess; - const ai_real angle_max = (ai_real)AI_MATH_TWO_PI; - - ai_real s = 1.0; // std::cos(angle == 0); - ai_real t = 0.0; // std::sin(angle == 0); - - for (ai_real angle = 0.0; angle < angle_max;) { - const aiVector3D v1 = aiVector3D(s * radius1, -halfHeight, t * radius1); - const aiVector3D v2 = aiVector3D(s * radius2, halfHeight, t * radius2); - - const ai_real next = angle + angle_delta; - ai_real s2 = std::cos(next); - ai_real t2 = std::sin(next); - - const aiVector3D v3 = aiVector3D(s2 * radius2, halfHeight, t2 * radius2); - const aiVector3D v4 = aiVector3D(s2 * radius1, -halfHeight, t2 * radius1); - - positions.push_back(v1); - positions.push_back(v2); - positions.push_back(v3); - positions.push_back(v4); - positions.push_back(v1); - positions.push_back(v3); - - if (!bOpen) { - // generate the end 'cap' - positions.push_back(aiVector3D(s * radius2, halfHeight, t * radius2)); - positions.push_back(aiVector3D(s2 * radius2, halfHeight, t2 * radius2)); - positions.push_back(aiVector3D(0.0, halfHeight, 0.0)); - - if (radius1) { - // generate the other end 'cap' - positions.push_back(aiVector3D(s * radius1, -halfHeight, t * radius1)); - positions.push_back(aiVector3D(s2 * radius1, -halfHeight, t2 * radius1)); - positions.push_back(aiVector3D(0.0, -halfHeight, 0.0)); - } - } - s = s2; - t = t2; - angle = next; - } - - // Need to flip face order? - if (SIZE_MAX != old) { - for (size_t p = old; p < positions.size(); p += 3) { - std::swap(positions[p], positions[p + 1]); - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Build a circle -void StandardShapes::MakeCircle(ai_real radius, unsigned int tess, - std::vector<aiVector3D> &positions) { - // Sorry, a circle with less than 3 segments makes ABSOLUTELY NO SENSE - if (tess < 3 || !radius) - return; - - radius = std::fabs(radius); - - // We will need 3 vertices per segment - positions.reserve(positions.size() + tess * 3); - - const ai_real angle_delta = (ai_real)AI_MATH_TWO_PI / tess; - const ai_real angle_max = (ai_real)AI_MATH_TWO_PI; - - ai_real s = 1.0; // std::cos(angle == 0); - ai_real t = 0.0; // std::sin(angle == 0); - - for (ai_real angle = 0.0; angle < angle_max;) { - positions.push_back(aiVector3D(s * radius, 0.0, t * radius)); - angle += angle_delta; - s = std::cos(angle); - t = std::sin(angle); - positions.push_back(aiVector3D(s * radius, 0.0, t * radius)); - - positions.push_back(aiVector3D(0.0, 0.0, 0.0)); - } -} - -} // namespace Assimp diff --git a/libs/assimp/code/Common/StdOStreamLogStream.h b/libs/assimp/code/Common/StdOStreamLogStream.h deleted file mode 100644 index cc0e062..0000000 --- a/libs/assimp/code/Common/StdOStreamLogStream.h +++ /dev/null @@ -1,101 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file StdOStreamLogStream.h -* @brief Implementation of StdOStreamLogStream -*/ - -#ifndef AI_STROSTREAMLOGSTREAM_H_INC -#define AI_STROSTREAMLOGSTREAM_H_INC - -#include <assimp/LogStream.hpp> -#include <ostream> - -namespace Assimp { - -// --------------------------------------------------------------------------- -/** @class StdOStreamLogStream - * @brief Logs into a std::ostream - */ -class StdOStreamLogStream : public LogStream { -public: - /** @brief Construction from an existing std::ostream - * @param _ostream Output stream to be used - */ - explicit StdOStreamLogStream(std::ostream& _ostream); - - /** @brief Destructor */ - ~StdOStreamLogStream(); - - /** @brief Writer */ - void write(const char* message); - -private: - std::ostream& mOstream; -}; - -// --------------------------------------------------------------------------- -// Default constructor -inline StdOStreamLogStream::StdOStreamLogStream(std::ostream& _ostream) -: mOstream (_ostream){ - // empty -} - -// --------------------------------------------------------------------------- -// Default constructor -inline StdOStreamLogStream::~StdOStreamLogStream() { - // empty -} - -// --------------------------------------------------------------------------- -// Write method -inline void StdOStreamLogStream::write(const char* message) { - mOstream << message; - mOstream.flush(); -} - -// --------------------------------------------------------------------------- - -} // Namespace Assimp - -#endif // guard diff --git a/libs/assimp/code/Common/Subdivision.cpp b/libs/assimp/code/Common/Subdivision.cpp deleted file mode 100644 index 705ea3f..0000000 --- a/libs/assimp/code/Common/Subdivision.cpp +++ /dev/null @@ -1,581 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -#include <assimp/Subdivision.h> -#include <assimp/SceneCombiner.h> -#include <assimp/SpatialSort.h> -#include <assimp/Vertex.h> -#include <assimp/ai_assert.h> - -#include "PostProcessing/ProcessHelper.h" - -#include <stdio.h> - -using namespace Assimp; -void mydummy() {} - -#ifdef _MSC_VER -#pragma warning(disable : 4709) -#endif // _MSC_VER -// ------------------------------------------------------------------------------------------------ -/** Subdivider stub class to implement the Catmull-Clarke subdivision algorithm. The - * implementation is basing on recursive refinement. Directly evaluating the result is also - * possible and much quicker, but it depends on lengthy matrix lookup tables. */ -// ------------------------------------------------------------------------------------------------ -class CatmullClarkSubdivider : public Subdivider { -public: - void Subdivide(aiMesh *mesh, aiMesh *&out, unsigned int num, bool discard_input); - void Subdivide(aiMesh **smesh, size_t nmesh, - aiMesh **out, unsigned int num, bool discard_input); - - // --------------------------------------------------------------------------- - /** Intermediate description of an edge between two corners of a polygon*/ - // --------------------------------------------------------------------------- - struct Edge { - Edge() : - ref(0) {} - Vertex edge_point, midpoint; - unsigned int ref; - }; - - typedef std::vector<unsigned int> UIntVector; - typedef std::map<uint64_t, Edge> EdgeMap; - - // --------------------------------------------------------------------------- - // Hashing function to derive an index into an #EdgeMap from two given - // 'unsigned int' vertex coordinates (!!distinct coordinates - same - // vertex position == same index!!). - // NOTE - this leads to rare hash collisions if a) sizeof(unsigned int)>4 - // and (id[0]>2^32-1 or id[0]>2^32-1). - // MAKE_EDGE_HASH() uses temporaries, so INIT_EDGE_HASH() needs to be put - // at the head of every function which is about to use MAKE_EDGE_HASH(). - // Reason is that the hash is that hash construction needs to hold the - // invariant id0<id1 to identify an edge - else two hashes would refer - // to the same edge. - // --------------------------------------------------------------------------- -#define MAKE_EDGE_HASH(id0, id1) (eh_tmp0__ = id0, eh_tmp1__ = id1, \ - (eh_tmp0__ < eh_tmp1__ ? std::swap(eh_tmp0__, eh_tmp1__) : mydummy()), (uint64_t)eh_tmp0__ ^ ((uint64_t)eh_tmp1__ << 32u)) - -#define INIT_EDGE_HASH_TEMPORARIES() \ - unsigned int eh_tmp0__, eh_tmp1__; - -private: - void InternSubdivide(const aiMesh *const *smesh, - size_t nmesh, aiMesh **out, unsigned int num); -}; - -// ------------------------------------------------------------------------------------------------ -// Construct a subdivider of a specific type -Subdivider *Subdivider::Create(Algorithm algo) { - switch (algo) { - case CATMULL_CLARKE: - return new CatmullClarkSubdivider(); - }; - - ai_assert(false); - - return nullptr; // shouldn't happen -} - -// ------------------------------------------------------------------------------------------------ -// Call the Catmull Clark subdivision algorithm for one mesh -void CatmullClarkSubdivider::Subdivide( - aiMesh *mesh, - aiMesh *&out, - unsigned int num, - bool discard_input) { - ai_assert(mesh != out); - - Subdivide(&mesh, 1, &out, num, discard_input); -} - -// ------------------------------------------------------------------------------------------------ -// Call the Catmull Clark subdivision algorithm for multiple meshes -void CatmullClarkSubdivider::Subdivide( - aiMesh **smesh, - size_t nmesh, - aiMesh **out, - unsigned int num, - bool discard_input) { - ai_assert(nullptr != smesh); - ai_assert(nullptr != out); - - // course, both regions may not overlap - ai_assert(smesh < out || smesh + nmesh > out + nmesh); - if (!num) { - // No subdivision at all. Need to copy all the meshes .. argh. - if (discard_input) { - for (size_t s = 0; s < nmesh; ++s) { - out[s] = smesh[s]; - smesh[s] = nullptr; - } - } else { - for (size_t s = 0; s < nmesh; ++s) { - SceneCombiner::Copy(out + s, smesh[s]); - } - } - return; - } - - std::vector<aiMesh *> inmeshes; - std::vector<aiMesh *> outmeshes; - std::vector<unsigned int> maptbl; - - inmeshes.reserve(nmesh); - outmeshes.reserve(nmesh); - maptbl.reserve(nmesh); - - // Remove pure line and point meshes from the working set to reduce the - // number of edge cases the subdivider is forced to deal with. Line and - // point meshes are simply passed through. - for (size_t s = 0; s < nmesh; ++s) { - aiMesh *i = smesh[s]; - // FIX - mPrimitiveTypes might not yet be initialized - if (i->mPrimitiveTypes && (i->mPrimitiveTypes & (aiPrimitiveType_LINE | aiPrimitiveType_POINT)) == i->mPrimitiveTypes) { - ASSIMP_LOG_VERBOSE_DEBUG("Catmull-Clark Subdivider: Skipping pure line/point mesh"); - - if (discard_input) { - out[s] = i; - smesh[s] = nullptr; - } else { - SceneCombiner::Copy(out + s, i); - } - continue; - } - - outmeshes.push_back(nullptr); - inmeshes.push_back(i); - maptbl.push_back(static_cast<unsigned int>(s)); - } - - // Do the actual subdivision on the preallocated storage. InternSubdivide - // *always* assumes that enough storage is available, it does not bother - // checking any ranges. - ai_assert(inmeshes.size() == outmeshes.size()); - ai_assert(inmeshes.size() == maptbl.size()); - if (inmeshes.empty()) { - ASSIMP_LOG_WARN("Catmull-Clark Subdivider: Pure point/line scene, I can't do anything"); - return; - } - InternSubdivide(&inmeshes.front(), inmeshes.size(), &outmeshes.front(), num); - for (unsigned int i = 0; i < maptbl.size(); ++i) { - ai_assert(nullptr != outmeshes[i]); - out[maptbl[i]] = outmeshes[i]; - } - - if (discard_input) { - for (size_t s = 0; s < nmesh; ++s) { - delete smesh[s]; - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Note - this is an implementation of the standard (recursive) Cm-Cl algorithm without further -// optimizations (except we're using some nice LUTs). A description of the algorithm can be found -// here: http://en.wikipedia.org/wiki/Catmull-Clark_subdivision_surface -// -// The code is mostly O(n), however parts are O(nlogn) which is therefore the algorithm's -// expected total runtime complexity. The implementation is able to work in-place on the same -// mesh arrays. Calling #InternSubdivide() directly is not encouraged. The code can operate -// in-place unless 'smesh' and 'out' are equal (no strange overlaps or reorderings). -// Previous data is replaced/deleted then. -// ------------------------------------------------------------------------------------------------ -void CatmullClarkSubdivider::InternSubdivide( - const aiMesh *const *smesh, - size_t nmesh, - aiMesh **out, - unsigned int num) { - ai_assert(nullptr != smesh); - ai_assert(nullptr != out); - - INIT_EDGE_HASH_TEMPORARIES(); - - // no subdivision requested or end of recursive refinement - if (!num) { - return; - } - - UIntVector maptbl; - SpatialSort spatial; - - // --------------------------------------------------------------------- - // 0. Offset table to index all meshes continuously, generate a spatially - // sorted representation of all vertices in all meshes. - // --------------------------------------------------------------------- - typedef std::pair<unsigned int, unsigned int> IntPair; - std::vector<IntPair> moffsets(nmesh); - unsigned int totfaces = 0, totvert = 0; - for (size_t t = 0; t < nmesh; ++t) { - const aiMesh *mesh = smesh[t]; - - spatial.Append(mesh->mVertices, mesh->mNumVertices, sizeof(aiVector3D), false); - moffsets[t] = IntPair(totfaces, totvert); - - totfaces += mesh->mNumFaces; - totvert += mesh->mNumVertices; - } - - spatial.Finalize(); - const unsigned int num_unique = spatial.GenerateMappingTable(maptbl, ComputePositionEpsilon(smesh, nmesh)); - -#define FLATTEN_VERTEX_IDX(mesh_idx, vert_idx) (moffsets[mesh_idx].second + vert_idx) -#define FLATTEN_FACE_IDX(mesh_idx, face_idx) (moffsets[mesh_idx].first + face_idx) - - // --------------------------------------------------------------------- - // 1. Compute the centroid point for all faces - // --------------------------------------------------------------------- - std::vector<Vertex> centroids(totfaces); - unsigned int nfacesout = 0; - for (size_t t = 0, n = 0; t < nmesh; ++t) { - const aiMesh *mesh = smesh[t]; - for (unsigned int i = 0; i < mesh->mNumFaces; ++i, ++n) { - const aiFace &face = mesh->mFaces[i]; - Vertex &c = centroids[n]; - - for (unsigned int a = 0; a < face.mNumIndices; ++a) { - c += Vertex(mesh, face.mIndices[a]); - } - - c /= static_cast<float>(face.mNumIndices); - nfacesout += face.mNumIndices; - } - } - - { - // we want edges to go away before the recursive calls so begin a new scope - EdgeMap edges; - - // --------------------------------------------------------------------- - // 2. Set each edge point to be the average of all neighbouring - // face points and original points. Every edge exists twice - // if there is a neighboring face. - // --------------------------------------------------------------------- - for (size_t t = 0; t < nmesh; ++t) { - const aiMesh *mesh = smesh[t]; - - for (unsigned int i = 0; i < mesh->mNumFaces; ++i) { - const aiFace &face = mesh->mFaces[i]; - - for (unsigned int p = 0; p < face.mNumIndices; ++p) { - const unsigned int id[] = { - face.mIndices[p], - face.mIndices[p == face.mNumIndices - 1 ? 0 : p + 1] - }; - const unsigned int mp[] = { - maptbl[FLATTEN_VERTEX_IDX(t, id[0])], - maptbl[FLATTEN_VERTEX_IDX(t, id[1])] - }; - - Edge &e = edges[MAKE_EDGE_HASH(mp[0], mp[1])]; - e.ref++; - if (e.ref <= 2) { - if (e.ref == 1) { // original points (end points) - add only once - e.edge_point = e.midpoint = Vertex(mesh, id[0]) + Vertex(mesh, id[1]); - e.midpoint *= 0.5f; - } - e.edge_point += centroids[FLATTEN_FACE_IDX(t, i)]; - } - } - } - } - - // --------------------------------------------------------------------- - // 3. Normalize edge points - // --------------------------------------------------------------------- - { - unsigned int bad_cnt = 0; - for (EdgeMap::iterator it = edges.begin(); it != edges.end(); ++it) { - if ((*it).second.ref < 2) { - ai_assert((*it).second.ref); - ++bad_cnt; - } - (*it).second.edge_point *= 1.f / ((*it).second.ref + 2.f); - } - - if (bad_cnt) { - // Report the number of bad edges. bad edges are referenced by less than two - // faces in the mesh. They occur at outer model boundaries in non-closed - // shapes. - ASSIMP_LOG_VERBOSE_DEBUG("Catmull-Clark Subdivider: got ", bad_cnt, " bad edges touching only one face (totally ", - static_cast<unsigned int>(edges.size()), " edges). "); - } - } - - // --------------------------------------------------------------------- - // 4. Compute a vertex-face adjacency table. We can't reuse the code - // from VertexTriangleAdjacency because we need the table for multiple - // meshes and out vertex indices need to be mapped to distinct values - // first. - // --------------------------------------------------------------------- - UIntVector faceadjac(nfacesout), cntadjfac(maptbl.size(), 0), ofsadjvec(maptbl.size() + 1, 0); - { - for (size_t t = 0; t < nmesh; ++t) { - const aiMesh *const minp = smesh[t]; - for (unsigned int i = 0; i < minp->mNumFaces; ++i) { - - const aiFace &f = minp->mFaces[i]; - for (unsigned int n = 0; n < f.mNumIndices; ++n) { - ++cntadjfac[maptbl[FLATTEN_VERTEX_IDX(t, f.mIndices[n])]]; - } - } - } - unsigned int cur = 0; - for (size_t i = 0; i < cntadjfac.size(); ++i) { - ofsadjvec[i + 1] = cur; - cur += cntadjfac[i]; - } - for (size_t t = 0; t < nmesh; ++t) { - const aiMesh *const minp = smesh[t]; - for (unsigned int i = 0; i < minp->mNumFaces; ++i) { - - const aiFace &f = minp->mFaces[i]; - for (unsigned int n = 0; n < f.mNumIndices; ++n) { - faceadjac[ofsadjvec[1 + maptbl[FLATTEN_VERTEX_IDX(t, f.mIndices[n])]]++] = FLATTEN_FACE_IDX(t, i); - } - } - } - - // check the other way round for consistency -#ifdef ASSIMP_BUILD_DEBUG - - for (size_t t = 0; t < ofsadjvec.size() - 1; ++t) { - for (unsigned int m = 0; m < cntadjfac[t]; ++m) { - const unsigned int fidx = faceadjac[ofsadjvec[t] + m]; - ai_assert(fidx < totfaces); - for (size_t n = 1; n < nmesh; ++n) { - - if (moffsets[n].first > fidx) { - const aiMesh *msh = smesh[--n]; - const aiFace &f = msh->mFaces[fidx - moffsets[n].first]; - - bool haveit = false; - for (unsigned int i = 0; i < f.mNumIndices; ++i) { - if (maptbl[FLATTEN_VERTEX_IDX(n, f.mIndices[i])] == (unsigned int)t) { - haveit = true; - break; - } - } - ai_assert(haveit); - if (!haveit) { - ASSIMP_LOG_VERBOSE_DEBUG("Catmull-Clark Subdivider: Index not used"); - } - break; - } - } - } - } - -#endif - } - -#define GET_ADJACENT_FACES_AND_CNT(vidx, fstartout, numout) \ - fstartout = &faceadjac[ofsadjvec[vidx]], numout = cntadjfac[vidx] - - typedef std::pair<bool, Vertex> TouchedOVertex; - std::vector<TouchedOVertex> new_points(num_unique, TouchedOVertex(false, Vertex())); - // --------------------------------------------------------------------- - // 5. Spawn a quad from each face point to the corresponding edge points - // the original points being the fourth quad points. - // --------------------------------------------------------------------- - for (size_t t = 0; t < nmesh; ++t) { - const aiMesh *const minp = smesh[t]; - aiMesh *const mout = out[t] = new aiMesh(); - - for (unsigned int a = 0; a < minp->mNumFaces; ++a) { - mout->mNumFaces += minp->mFaces[a].mNumIndices; - } - - // We need random access to the old face buffer, so reuse is not possible. - mout->mFaces = new aiFace[mout->mNumFaces]; - - mout->mNumVertices = mout->mNumFaces * 4; - mout->mVertices = new aiVector3D[mout->mNumVertices]; - - // quads only, keep material index - mout->mPrimitiveTypes = aiPrimitiveType_POLYGON; - mout->mMaterialIndex = minp->mMaterialIndex; - - if (minp->HasNormals()) { - mout->mNormals = new aiVector3D[mout->mNumVertices]; - } - - if (minp->HasTangentsAndBitangents()) { - mout->mTangents = new aiVector3D[mout->mNumVertices]; - mout->mBitangents = new aiVector3D[mout->mNumVertices]; - } - - for (unsigned int i = 0; minp->HasTextureCoords(i); ++i) { - mout->mTextureCoords[i] = new aiVector3D[mout->mNumVertices]; - mout->mNumUVComponents[i] = minp->mNumUVComponents[i]; - } - - for (unsigned int i = 0; minp->HasVertexColors(i); ++i) { - mout->mColors[i] = new aiColor4D[mout->mNumVertices]; - } - - mout->mNumVertices = mout->mNumFaces << 2u; - for (unsigned int i = 0, v = 0, n = 0; i < minp->mNumFaces; ++i) { - - const aiFace &face = minp->mFaces[i]; - for (unsigned int a = 0; a < face.mNumIndices; ++a) { - - // Get a clean new face. - aiFace &faceOut = mout->mFaces[n++]; - faceOut.mIndices = new unsigned int[faceOut.mNumIndices = 4]; - - // Spawn a new quadrilateral (ccw winding) for this original point between: - // a) face centroid - centroids[FLATTEN_FACE_IDX(t, i)].SortBack(mout, faceOut.mIndices[0] = v++); - - // b) adjacent edge on the left, seen from the centroid - const Edge &e0 = edges[MAKE_EDGE_HASH(maptbl[FLATTEN_VERTEX_IDX(t, face.mIndices[a])], - maptbl[FLATTEN_VERTEX_IDX(t, face.mIndices[a == face.mNumIndices - 1 ? 0 : a + 1])])]; // fixme: replace with mod face.mNumIndices? - - // c) adjacent edge on the right, seen from the centroid - const Edge &e1 = edges[MAKE_EDGE_HASH(maptbl[FLATTEN_VERTEX_IDX(t, face.mIndices[a])], - maptbl[FLATTEN_VERTEX_IDX(t, face.mIndices[!a ? face.mNumIndices - 1 : a - 1])])]; // fixme: replace with mod face.mNumIndices? - - e0.edge_point.SortBack(mout, faceOut.mIndices[3] = v++); - e1.edge_point.SortBack(mout, faceOut.mIndices[1] = v++); - - // d= original point P with distinct index i - // F := 0 - // R := 0 - // n := 0 - // for each face f containing i - // F := F+ centroid of f - // R := R+ midpoint of edge of f from i to i+1 - // n := n+1 - // - // (F+2R+(n-3)P)/n - const unsigned int org = maptbl[FLATTEN_VERTEX_IDX(t, face.mIndices[a])]; - TouchedOVertex &ov = new_points[org]; - - if (!ov.first) { - ov.first = true; - - const unsigned int *adj; - unsigned int cnt; - GET_ADJACENT_FACES_AND_CNT(org, adj, cnt); - - if (cnt < 3) { - ov.second = Vertex(minp, face.mIndices[a]); - } else { - - Vertex F, R; - for (unsigned int o = 0; o < cnt; ++o) { - ai_assert(adj[o] < totfaces); - F += centroids[adj[o]]; - - // adj[0] is a global face index - search the face in the mesh list - const aiMesh *mp = nullptr; - size_t nidx; - - if (adj[o] < moffsets[0].first) { - mp = smesh[nidx = 0]; - } else { - for (nidx = 1; nidx <= nmesh; ++nidx) { - if (nidx == nmesh || moffsets[nidx].first > adj[o]) { - mp = smesh[--nidx]; - break; - } - } - } - - ai_assert(adj[o] - moffsets[nidx].first < mp->mNumFaces); - const aiFace &f = mp->mFaces[adj[o] - moffsets[nidx].first]; - bool haveit = false; - - // find our original point in the face - for (unsigned int m = 0; m < f.mNumIndices; ++m) { - if (maptbl[FLATTEN_VERTEX_IDX(nidx, f.mIndices[m])] == org) { - - // add *both* edges. this way, we can be sure that we add - // *all* adjacent edges to R. In a closed shape, every - // edge is added twice - so we simply leave out the - // factor 2.f in the amove formula and get the right - // result. - - const Edge &c0 = edges[MAKE_EDGE_HASH(org, maptbl[FLATTEN_VERTEX_IDX( - nidx, f.mIndices[!m ? f.mNumIndices - 1 : m - 1])])]; - // fixme: replace with mod face.mNumIndices? - - const Edge &c1 = edges[MAKE_EDGE_HASH(org, maptbl[FLATTEN_VERTEX_IDX( - nidx, f.mIndices[m == f.mNumIndices - 1 ? 0 : m + 1])])]; - // fixme: replace with mod face.mNumIndices? - R += c0.midpoint + c1.midpoint; - - haveit = true; - break; - } - } - - // this invariant *must* hold if the vertex-to-face adjacency table is valid - ai_assert(haveit); - if (!haveit) { - ASSIMP_LOG_WARN("OBJ: no name for material library specified."); - } - } - - const float div = static_cast<float>(cnt), divsq = 1.f / (div * div); - ov.second = Vertex(minp, face.mIndices[a]) * ((div - 3.f) / div) + R * divsq + F * divsq; - } - } - ov.second.SortBack(mout, faceOut.mIndices[2] = v++); - } - } - } - } // end of scope for edges, freeing its memory - - // --------------------------------------------------------------------- - // 7. Apply the next subdivision step. - // --------------------------------------------------------------------- - if (num != 1) { - std::vector<aiMesh *> tmp(nmesh); - InternSubdivide(out, nmesh, &tmp.front(), num - 1); - for (size_t i = 0; i < nmesh; ++i) { - delete out[i]; - out[i] = tmp[i]; - } - } -} diff --git a/libs/assimp/code/Common/TargetAnimation.cpp b/libs/assimp/code/Common/TargetAnimation.cpp deleted file mode 100644 index 5f6d9ba..0000000 --- a/libs/assimp/code/Common/TargetAnimation.cpp +++ /dev/null @@ -1,226 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -#include "TargetAnimation.h" -#include <assimp/ai_assert.h> -#include <algorithm> - -using namespace Assimp; - -// ------------------------------------------------------------------------------------------------ -KeyIterator::KeyIterator(const std::vector<aiVectorKey> *_objPos, - const std::vector<aiVectorKey> *_targetObjPos, - const aiVector3D *defaultObjectPos /*= nullptr*/, - const aiVector3D *defaultTargetPos /*= nullptr*/) : - reachedEnd(false), - curTime(-1.), - objPos(_objPos), - targetObjPos(_targetObjPos), - nextObjPos(0), - nextTargetObjPos(0) { - // Generate default transformation tracks if necessary - if (!objPos || objPos->empty()) { - defaultObjPos.resize(1); - defaultObjPos.front().mTime = 10e10; - - if (defaultObjectPos) - defaultObjPos.front().mValue = *defaultObjectPos; - - objPos = &defaultObjPos; - } - if (!targetObjPos || targetObjPos->empty()) { - defaultTargetObjPos.resize(1); - defaultTargetObjPos.front().mTime = 10e10; - - if (defaultTargetPos) - defaultTargetObjPos.front().mValue = *defaultTargetPos; - - targetObjPos = &defaultTargetObjPos; - } -} - -// ------------------------------------------------------------------------------------------------ -template <class T> -inline T Interpolate(const T &one, const T &two, ai_real val) { - return one + (two - one) * val; -} - -// ------------------------------------------------------------------------------------------------ -void KeyIterator::operator++() { - // If we are already at the end of all keyframes, return - if (reachedEnd) { - return; - } - - // Now search in all arrays for the time value closest - // to our current position on the time line - double d0, d1; - - d0 = objPos->at(std::min(nextObjPos, static_cast<unsigned int>(objPos->size() - 1))).mTime; - d1 = targetObjPos->at(std::min(nextTargetObjPos, static_cast<unsigned int>(targetObjPos->size() - 1))).mTime; - - // Easiest case - all are identical. In this - // case we don't need to interpolate so we can - // return earlier - if (d0 == d1) { - curTime = d0; - curPosition = objPos->at(nextObjPos).mValue; - curTargetPosition = targetObjPos->at(nextTargetObjPos).mValue; - - // increment counters - if (objPos->size() != nextObjPos - 1) - ++nextObjPos; - - if (targetObjPos->size() != nextTargetObjPos - 1) - ++nextTargetObjPos; - } - - // An object position key is closest to us - else if (d0 < d1) { - curTime = d0; - - // interpolate the other - if (1 == targetObjPos->size() || !nextTargetObjPos) { - curTargetPosition = targetObjPos->at(0).mValue; - } else { - const aiVectorKey &last = targetObjPos->at(nextTargetObjPos); - const aiVectorKey &first = targetObjPos->at(nextTargetObjPos - 1); - - curTargetPosition = Interpolate(first.mValue, last.mValue, (ai_real)((curTime - first.mTime) / (last.mTime - first.mTime))); - } - - if (objPos->size() != nextObjPos - 1) - ++nextObjPos; - } - // A target position key is closest to us - else { - curTime = d1; - - // interpolate the other - if (1 == objPos->size() || !nextObjPos) { - curPosition = objPos->at(0).mValue; - } else { - const aiVectorKey &last = objPos->at(nextObjPos); - const aiVectorKey &first = objPos->at(nextObjPos - 1); - - curPosition = Interpolate(first.mValue, last.mValue, (ai_real)((curTime - first.mTime) / (last.mTime - first.mTime))); - } - - if (targetObjPos->size() != nextTargetObjPos - 1) - ++nextTargetObjPos; - } - - if (nextObjPos >= objPos->size() - 1 && - nextTargetObjPos >= targetObjPos->size() - 1) { - // We reached the very last keyframe - reachedEnd = true; - } -} - -// ------------------------------------------------------------------------------------------------ -void TargetAnimationHelper::SetTargetAnimationChannel( - const std::vector<aiVectorKey> *_targetPositions) { - ai_assert(nullptr != _targetPositions); - - targetPositions = _targetPositions; -} - -// ------------------------------------------------------------------------------------------------ -void TargetAnimationHelper::SetMainAnimationChannel( - const std::vector<aiVectorKey> *_objectPositions) { - ai_assert(nullptr != _objectPositions); - - objectPositions = _objectPositions; -} - -// ------------------------------------------------------------------------------------------------ -void TargetAnimationHelper::SetFixedMainAnimationChannel( - const aiVector3D &fixed) { - objectPositions = nullptr; // just to avoid confusion - fixedMain = fixed; -} - -// ------------------------------------------------------------------------------------------------ -void TargetAnimationHelper::Process(std::vector<aiVectorKey> *distanceTrack) { - ai_assert(nullptr != targetPositions); - ai_assert(nullptr != distanceTrack); - - // TODO: in most cases we won't need the extra array - std::vector<aiVectorKey> real; - - std::vector<aiVectorKey> *fill = (distanceTrack == objectPositions ? &real : distanceTrack); - fill->reserve(std::max(objectPositions->size(), targetPositions->size())); - - // Iterate through all object keys and interpolate their values if necessary. - // Then get the corresponding target position, compute the difference - // vector between object and target position. Then compute a rotation matrix - // that rotates the base vector of the object coordinate system at that time - // to match the diff vector. - - KeyIterator iter(objectPositions, targetPositions, &fixedMain); - for (; !iter.Finished(); ++iter) { - const aiVector3D &position = iter.GetCurPosition(); - const aiVector3D &tposition = iter.GetCurTargetPosition(); - - // diff vector - aiVector3D diff = tposition - position; - ai_real f = diff.Length(); - - // output distance vector - if (f) { - fill->push_back(aiVectorKey()); - aiVectorKey &v = fill->back(); - v.mTime = iter.GetCurTime(); - v.mValue = diff; - - diff /= f; - } else { - // FIXME: handle this - } - - // diff is now the vector in which our camera is pointing - } - - if (real.size()) { - *distanceTrack = real; - } -} diff --git a/libs/assimp/code/Common/TargetAnimation.h b/libs/assimp/code/Common/TargetAnimation.h deleted file mode 100644 index 863406b..0000000 --- a/libs/assimp/code/Common/TargetAnimation.h +++ /dev/null @@ -1,161 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file Defines a helper class for the ASE and 3DS loaders to - help them compute camera and spot light animation channels */ -#ifndef AI_TARGET_ANIMATION_H_INC -#define AI_TARGET_ANIMATION_H_INC - -#include <assimp/anim.h> -#include <vector> - -namespace Assimp { - -// --------------------------------------------------------------------------- -/** Helper class to iterate through all keys in an animation channel. - * - * Missing tracks are interpolated. This is a helper class for - * TargetAnimationHelper, but it can be freely used for other purposes. -*/ -class KeyIterator { -public: - // ------------------------------------------------------------------ - /** Constructs a new key iterator - * - * @param _objPos Object position track. May be nullptr. - * @param _targetObjPos Target object position track. May be nullptr. - * @param defaultObjectPos Default object position to be used if - * no animated track is available. May be nullptr. - * @param defaultTargetPos Default target position to be used if - * no animated track is available. May be nullptr. - */ - KeyIterator(const std::vector<aiVectorKey> *_objPos, - const std::vector<aiVectorKey> *_targetObjPos, - const aiVector3D *defaultObjectPos = nullptr, - const aiVector3D *defaultTargetPos = nullptr); - - // ------------------------------------------------------------------ - /** Returns true if all keys have been processed - */ - bool Finished() const { return reachedEnd; } - - // ------------------------------------------------------------------ - /** Increment the iterator - */ - void operator++(); - inline void operator++(int) { return ++(*this); } - - // ------------------------------------------------------------------ - /** Getters to retrieve the current state of the iterator - */ - inline const aiVector3D &GetCurPosition() const { return curPosition; } - - inline const aiVector3D &GetCurTargetPosition() const { return curTargetPosition; } - - inline double GetCurTime() const { return curTime; } - -private: - //! Did we reach the end? - bool reachedEnd; - - //! Represents the current position of the iterator - aiVector3D curPosition, curTargetPosition; - - double curTime; - - //! Input tracks and the next key to process - const std::vector<aiVectorKey> *objPos, *targetObjPos; - - unsigned int nextObjPos, nextTargetObjPos; - std::vector<aiVectorKey> defaultObjPos, defaultTargetObjPos; -}; - -// --------------------------------------------------------------------------- -/** Helper class for the 3DS and ASE loaders to compute camera and spot light - * animations. - * - * 3DS and ASE store the differently to Assimp - there is an animation - * channel for the camera/spot light itself and a separate position - * animation channels specifying the position of the camera/spot light - * look-at target */ -class TargetAnimationHelper { -public: - TargetAnimationHelper() : - targetPositions(nullptr), - objectPositions(nullptr) { - // empty - } - - // ------------------------------------------------------------------ - /** Sets the target animation channel - * - * This channel specifies the position of the camera/spot light - * target at a specific position. - * - * @param targetPositions Translation channel*/ - void SetTargetAnimationChannel(const std::vector<aiVectorKey> *targetPositions); - - // ------------------------------------------------------------------ - /** Sets the main animation channel - * - * @param objectPositions Translation channel */ - void SetMainAnimationChannel(const std::vector<aiVectorKey> *objectPositions); - - // ------------------------------------------------------------------ - /** Sets the main animation channel to a fixed value - * - * @param fixed Fixed value for the main animation channel*/ - void SetFixedMainAnimationChannel(const aiVector3D &fixed); - - // ------------------------------------------------------------------ - /** Computes final animation channels - * @param distanceTrack Receive camera translation keys ... != nullptr. */ - void Process(std::vector<aiVectorKey> *distanceTrack); - -private: - const std::vector<aiVectorKey> *targetPositions, *objectPositions; - aiVector3D fixedMain; -}; - -} // namespace Assimp - -#endif // include guard diff --git a/libs/assimp/code/Common/Version.cpp b/libs/assimp/code/Common/Version.cpp deleted file mode 100644 index 86d3f22..0000000 --- a/libs/assimp/code/Common/Version.cpp +++ /dev/null @@ -1,186 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -// Actually just a dummy, used by the compiler to build the pre-compiled header. - -#include "ScenePrivate.h" -#include <assimp/scene.h> -#include <assimp/version.h> - -#include "revision.h" - -// -------------------------------------------------------------------------------- -// Legal information string - don't remove this. -static const char *LEGAL_INFORMATION = - "Open Asset Import Library (Assimp).\n" - "A free C/C++ library to import various 3D file formats into applications\n\n" - "(c) 2006-2022, Assimp team\n" - "License under the terms and conditions of the 3-clause BSD license\n" - "https://www.assimp.org\n"; - -// ------------------------------------------------------------------------------------------------ -// Get legal string -ASSIMP_API const char *aiGetLegalString() { - return LEGAL_INFORMATION; -} - -// ------------------------------------------------------------------------------------------------ -// Get Assimp patch version -ASSIMP_API unsigned int aiGetVersionPatch() { - return VER_PATCH; -} - -// ------------------------------------------------------------------------------------------------ -// Get Assimp minor version -ASSIMP_API unsigned int aiGetVersionMinor() { - return VER_MINOR; -} - -// ------------------------------------------------------------------------------------------------ -// Get Assimp major version -ASSIMP_API unsigned int aiGetVersionMajor() { - return VER_MAJOR; -} - -// ------------------------------------------------------------------------------------------------ -// Get flags used for compilation -ASSIMP_API unsigned int aiGetCompileFlags() { - - unsigned int flags = 0; - -#ifdef ASSIMP_BUILD_BOOST_WORKAROUND - flags |= ASSIMP_CFLAGS_NOBOOST; -#endif -#ifdef ASSIMP_BUILD_SINGLETHREADED - flags |= ASSIMP_CFLAGS_SINGLETHREADED; -#endif -#ifdef ASSIMP_BUILD_DEBUG - flags |= ASSIMP_CFLAGS_DEBUG; -#endif -#ifdef ASSIMP_BUILD_DLL_EXPORT - flags |= ASSIMP_CFLAGS_SHARED; -#endif -#ifdef _STLPORT_VERSION - flags |= ASSIMP_CFLAGS_STLPORT; -#endif -#ifdef ASSIMP_DOUBLE_PRECISION - flags |= ASSIMP_CFLAGS_DOUBLE_SUPPORT; -#endif - - return flags; -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API unsigned int aiGetVersionRevision() { - return GitVersion; -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API const char *aiGetBranchName() { - return GitBranch; -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API aiScene::aiScene() : - mFlags(0), - mRootNode(nullptr), - mNumMeshes(0), - mMeshes(nullptr), - mNumMaterials(0), - mMaterials(nullptr), - mNumAnimations(0), - mAnimations(nullptr), - mNumTextures(0), - mTextures(nullptr), - mNumLights(0), - mLights(nullptr), - mNumCameras(0), - mCameras(nullptr), - mMetaData(nullptr), - mPrivate(new Assimp::ScenePrivateData()) { - // empty -} - -// ------------------------------------------------------------------------------------------------ -ASSIMP_API aiScene::~aiScene() { - // delete all sub-objects recursively - delete mRootNode; - - // To make sure we won't crash if the data is invalid it's - // much better to check whether both mNumXXX and mXXX are - // valid instead of relying on just one of them. - if (mNumMeshes && mMeshes) - for (unsigned int a = 0; a < mNumMeshes; a++) - delete mMeshes[a]; - delete[] mMeshes; - - if (mNumMaterials && mMaterials) { - for (unsigned int a = 0; a < mNumMaterials; ++a) { - delete mMaterials[a]; - } - } - delete[] mMaterials; - - if (mNumAnimations && mAnimations) - for (unsigned int a = 0; a < mNumAnimations; a++) - delete mAnimations[a]; - delete[] mAnimations; - - if (mNumTextures && mTextures) - for (unsigned int a = 0; a < mNumTextures; a++) - delete mTextures[a]; - delete[] mTextures; - - if (mNumLights && mLights) - for (unsigned int a = 0; a < mNumLights; a++) - delete mLights[a]; - delete[] mLights; - - if (mNumCameras && mCameras) - for (unsigned int a = 0; a < mNumCameras; a++) - delete mCameras[a]; - delete[] mCameras; - - aiMetadata::Dealloc(mMetaData); - mMetaData = nullptr; - - delete static_cast<Assimp::ScenePrivateData *>(mPrivate); -} diff --git a/libs/assimp/code/Common/VertexTriangleAdjacency.cpp b/libs/assimp/code/Common/VertexTriangleAdjacency.cpp deleted file mode 100644 index 555e3e3..0000000 --- a/libs/assimp/code/Common/VertexTriangleAdjacency.cpp +++ /dev/null @@ -1,131 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file Implementation of the VertexTriangleAdjacency helper class - */ - -// internal headers -#include "VertexTriangleAdjacency.h" -#include <assimp/mesh.h> - -using namespace Assimp; - -// ------------------------------------------------------------------------------------------------ -VertexTriangleAdjacency::VertexTriangleAdjacency(aiFace *pcFaces, - unsigned int iNumFaces, - unsigned int iNumVertices /*= 0*/, - bool bComputeNumTriangles /*= false*/) { - // compute the number of referenced vertices if it wasn't specified by the caller - const aiFace *const pcFaceEnd = pcFaces + iNumFaces; - if (0 == iNumVertices) { - for (aiFace *pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace) { - ai_assert(nullptr != pcFace); - ai_assert(3 == pcFace->mNumIndices); - iNumVertices = std::max(iNumVertices, pcFace->mIndices[0]); - iNumVertices = std::max(iNumVertices, pcFace->mIndices[1]); - iNumVertices = std::max(iNumVertices, pcFace->mIndices[2]); - } - } - - mNumVertices = iNumVertices + 1; - - unsigned int *pi; - - // allocate storage - if (bComputeNumTriangles) { - pi = mLiveTriangles = new unsigned int[iNumVertices + 1]; - ::memset(mLiveTriangles, 0, sizeof(unsigned int) * (iNumVertices + 1)); - mOffsetTable = new unsigned int[iNumVertices + 2] + 1; - } else { - pi = mOffsetTable = new unsigned int[iNumVertices + 2] + 1; - ::memset(mOffsetTable, 0, sizeof(unsigned int) * (iNumVertices + 1)); - mLiveTriangles = nullptr; // important, otherwise the d'tor would crash - } - - // get a pointer to the end of the buffer - unsigned int *piEnd = pi + iNumVertices; - *piEnd++ = 0u; - - // first pass: compute the number of faces referencing each vertex - for (aiFace *pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace) { - unsigned nind = pcFace->mNumIndices; - unsigned *ind = pcFace->mIndices; - if (nind > 0) pi[ind[0]]++; - if (nind > 1) pi[ind[1]]++; - if (nind > 2) pi[ind[2]]++; - } - - // second pass: compute the final offset table - unsigned int iSum = 0; - unsigned int *piCurOut = this->mOffsetTable; - for (unsigned int *piCur = pi; piCur != piEnd; ++piCur, ++piCurOut) { - - unsigned int iLastSum = iSum; - iSum += *piCur; - *piCurOut = iLastSum; - } - pi = this->mOffsetTable; - - // third pass: compute the final table - this->mAdjacencyTable = new unsigned int[iSum]; - iSum = 0; - for (aiFace *pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace, ++iSum) { - unsigned nind = pcFace->mNumIndices; - unsigned *ind = pcFace->mIndices; - - if (nind > 0) mAdjacencyTable[pi[ind[0]]++] = iSum; - if (nind > 1) mAdjacencyTable[pi[ind[1]]++] = iSum; - if (nind > 2) mAdjacencyTable[pi[ind[2]]++] = iSum; - } - // fourth pass: undo the offset computations made during the third pass - // We could do this in a separate buffer, but this would be TIMES slower. - --mOffsetTable; - *mOffsetTable = 0u; -} -// ------------------------------------------------------------------------------------------------ -VertexTriangleAdjacency::~VertexTriangleAdjacency() { - // delete allocated storage - delete[] mOffsetTable; - delete[] mAdjacencyTable; - delete[] mLiveTriangles; -} diff --git a/libs/assimp/code/Common/VertexTriangleAdjacency.h b/libs/assimp/code/Common/VertexTriangleAdjacency.h deleted file mode 100644 index 41d8094..0000000 --- a/libs/assimp/code/Common/VertexTriangleAdjacency.h +++ /dev/null @@ -1,117 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file Defines a helper class to compute a vertex-triangle adjacency map */ -#ifndef AI_VTADJACENCY_H_INC -#define AI_VTADJACENCY_H_INC - -#include "BaseProcess.h" -#include <assimp/types.h> -#include <assimp/ai_assert.h> - -struct aiMesh; -struct aiFace; - -namespace Assimp { - -// -------------------------------------------------------------------------------------------- -/** @brief The VertexTriangleAdjacency class computes a vertex-triangle - * adjacency map from a given index buffer. - * - * @note Although it is called #VertexTriangleAdjacency, the current version does also - * support arbitrary polygons. */ -// -------------------------------------------------------------------------------------------- -class ASSIMP_API VertexTriangleAdjacency { -public: - // ---------------------------------------------------------------------------- - /** @brief Construction from an existing index buffer - * @param pcFaces Index buffer - * @param iNumFaces Number of faces in the buffer - * @param iNumVertices Number of referenced vertices. This value - * is computed automatically if 0 is specified. - * @param bComputeNumTriangles If you want the class to compute - * a list containing the number of referenced triangles per vertex - * per vertex - pass true. */ - VertexTriangleAdjacency(aiFace* pcFaces,unsigned int iNumFaces, - unsigned int iNumVertices = 0, - bool bComputeNumTriangles = true); - - // ---------------------------------------------------------------------------- - /** @brief Destructor */ - ~VertexTriangleAdjacency(); - - // ---------------------------------------------------------------------------- - /** @brief Get all triangles adjacent to a vertex - * @param iVertIndex Index of the vertex - * @return A pointer to the adjacency list. */ - unsigned int* GetAdjacentTriangles(unsigned int iVertIndex) const { - ai_assert(iVertIndex < mNumVertices); - return &mAdjacencyTable[ mOffsetTable[iVertIndex]]; - } - - // ---------------------------------------------------------------------------- - /** @brief Get the number of triangles that are referenced by - * a vertex. This function returns a reference that can be modified - * @param iVertIndex Index of the vertex - * @return Number of referenced triangles */ - unsigned int& GetNumTrianglesPtr(unsigned int iVertIndex) { - ai_assert( iVertIndex < mNumVertices ); - ai_assert( nullptr != mLiveTriangles ); - return mLiveTriangles[iVertIndex]; - } - - //! Offset table - unsigned int* mOffsetTable; - - //! Adjacency table - unsigned int* mAdjacencyTable; - - //! Table containing the number of referenced triangles per vertex - unsigned int* mLiveTriangles; - - //! Debug: Number of referenced vertices - unsigned int mNumVertices; -}; - -} //! ns Assimp - -#endif // !! AI_VTADJACENCY_H_INC diff --git a/libs/assimp/code/Common/Win32DebugLogStream.h b/libs/assimp/code/Common/Win32DebugLogStream.h deleted file mode 100644 index 34d849e..0000000 --- a/libs/assimp/code/Common/Win32DebugLogStream.h +++ /dev/null @@ -1,95 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file Win32DebugLogStream.h -* @brief Implementation of Win32DebugLogStream -*/ -#ifndef AI_WIN32DEBUGLOGSTREAM_H_INC -#define AI_WIN32DEBUGLOGSTREAM_H_INC - -#ifdef _WIN32 - -#include <assimp/LogStream.hpp> -#include "windows.h" - -namespace Assimp { - -// --------------------------------------------------------------------------- -/** @class Win32DebugLogStream - * @brief Logs into the debug stream from win32. - */ -class Win32DebugLogStream : public LogStream { -public: - /** @brief Default constructor */ - Win32DebugLogStream(); - - /** @brief Destructor */ - ~Win32DebugLogStream(); - - /** @brief Writer */ - void write(const char* messgae); -}; - -// --------------------------------------------------------------------------- -inline -Win32DebugLogStream::Win32DebugLogStream(){ - // empty -} - -// --------------------------------------------------------------------------- -inline -Win32DebugLogStream::~Win32DebugLogStream(){ - // empty -} - -// --------------------------------------------------------------------------- -inline -void Win32DebugLogStream::write(const char* message) { - ::OutputDebugStringA( message); -} - -// --------------------------------------------------------------------------- -} // Namespace Assimp - -#endif // ! _WIN32 -#endif // guard diff --git a/libs/assimp/code/Common/ZipArchiveIOSystem.cpp b/libs/assimp/code/Common/ZipArchiveIOSystem.cpp deleted file mode 100644 index c322b14..0000000 --- a/libs/assimp/code/Common/ZipArchiveIOSystem.cpp +++ /dev/null @@ -1,563 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file ZipArchiveIOSystem.cpp - * @brief Zip File I/O implementation for #Importer - */ - -#include <assimp/BaseImporter.h> -#include <assimp/ZipArchiveIOSystem.h> - -#include <assimp/ai_assert.h> - -#include <map> -#include <memory> - -#ifdef ASSIMP_USE_HUNTER -# include <minizip/unzip.h> -#else -# include <unzip.h> -#endif - -namespace Assimp { - -// ---------------------------------------------------------------- -// A read-only file inside a ZIP - -class ZipFile : public IOStream { - friend class ZipFileInfo; - explicit ZipFile(std::string &filename, size_t size); - -public: - std::string m_Filename; - virtual ~ZipFile(); - - // IOStream interface - size_t Read(void *pvBuffer, size_t pSize, size_t pCount) override; - size_t Write(const void * /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) override { return 0; } - size_t FileSize() const override; - aiReturn Seek(size_t pOffset, aiOrigin pOrigin) override; - size_t Tell() const override; - void Flush() override {} - -private: - size_t m_Size = 0; - size_t m_SeekPtr = 0; - std::unique_ptr<uint8_t[]> m_Buffer; -}; - - -// ---------------------------------------------------------------- -// Wraps an existing Assimp::IOSystem for unzip -class IOSystem2Unzip { -public: - static voidpf open(voidpf opaque, const char *filename, int mode); - static voidpf opendisk(voidpf opaque, voidpf stream, uint32_t number_disk, int mode); - static uLong read(voidpf opaque, voidpf stream, void *buf, uLong size); - static uLong write(voidpf opaque, voidpf stream, const void *buf, uLong size); - static long tell(voidpf opaque, voidpf stream); - static long seek(voidpf opaque, voidpf stream, uLong offset, int origin); - static int close(voidpf opaque, voidpf stream); - static int testerror(voidpf opaque, voidpf stream); - static zlib_filefunc_def get(IOSystem *pIOHandler); -}; - -voidpf IOSystem2Unzip::open(voidpf opaque, const char *filename, int mode) { - IOSystem *io_system = reinterpret_cast<IOSystem *>(opaque); - - const char *mode_fopen = nullptr; - if ((mode & ZLIB_FILEFUNC_MODE_READWRITEFILTER) == ZLIB_FILEFUNC_MODE_READ) { - mode_fopen = "rb"; - } else { - if (mode & ZLIB_FILEFUNC_MODE_EXISTING) { - mode_fopen = "r+b"; - } else { - if (mode & ZLIB_FILEFUNC_MODE_CREATE) { - mode_fopen = "wb"; - } - } - } - - return (voidpf)io_system->Open(filename, mode_fopen); -} - -voidpf IOSystem2Unzip::opendisk(voidpf opaque, voidpf stream, uint32_t number_disk, int mode) { - ZipFile *io_stream = (ZipFile *)stream; - voidpf ret = NULL; - size_t i; - - char *disk_filename = (char*)malloc(io_stream->m_Filename.length() + 1); - strncpy(disk_filename, io_stream->m_Filename.c_str(), io_stream->m_Filename.length() + 1); - for (i = io_stream->m_Filename.length() - 1; i >= 0; i -= 1) - { - if (disk_filename[i] != '.') - continue; - snprintf(&disk_filename[i], io_stream->m_Filename.length() - i, ".z%02u", number_disk + 1); - break; - } - - if (i >= 0) - ret = open(opaque, disk_filename, mode); - - free(disk_filename); - return ret; -} - -uLong IOSystem2Unzip::read(voidpf /*opaque*/, voidpf stream, void *buf, uLong size) { - IOStream *io_stream = (IOStream *)stream; - - return static_cast<uLong>(io_stream->Read(buf, 1, size)); -} - -uLong IOSystem2Unzip::write(voidpf /*opaque*/, voidpf stream, const void *buf, uLong size) { - IOStream *io_stream = (IOStream *)stream; - - return static_cast<uLong>(io_stream->Write(buf, 1, size)); -} - -long IOSystem2Unzip::tell(voidpf /*opaque*/, voidpf stream) { - IOStream *io_stream = (IOStream *)stream; - - return static_cast<long>(io_stream->Tell()); -} - -long IOSystem2Unzip::seek(voidpf /*opaque*/, voidpf stream, uLong offset, int origin) { - IOStream *io_stream = (IOStream *)stream; - - aiOrigin assimp_origin; - switch (origin) { - default: - case ZLIB_FILEFUNC_SEEK_CUR: - assimp_origin = aiOrigin_CUR; - break; - case ZLIB_FILEFUNC_SEEK_END: - assimp_origin = aiOrigin_END; - break; - case ZLIB_FILEFUNC_SEEK_SET: - assimp_origin = aiOrigin_SET; - break; - } - - return (io_stream->Seek(offset, assimp_origin) == aiReturn_SUCCESS ? 0 : -1); -} - -int IOSystem2Unzip::close(voidpf opaque, voidpf stream) { - IOSystem *io_system = (IOSystem *)opaque; - IOStream *io_stream = (IOStream *)stream; - - io_system->Close(io_stream); - - return 0; -} - -int IOSystem2Unzip::testerror(voidpf /*opaque*/, voidpf /*stream*/) { - return 0; -} - -zlib_filefunc_def IOSystem2Unzip::get(IOSystem *pIOHandler) { - zlib_filefunc_def mapping; - - mapping.zopen_file = (open_file_func)open; - mapping.zopendisk_file = (opendisk_file_func)opendisk; - mapping.zread_file = (read_file_func)read; - mapping.zwrite_file = (write_file_func)write; - mapping.ztell_file = (tell_file_func)tell; - mapping.zseek_file = (seek_file_func)seek; - mapping.zclose_file = (close_file_func)close; - mapping.zerror_file = testerror; - - mapping.opaque = reinterpret_cast<voidpf>(pIOHandler); - - return mapping; -} - -// ---------------------------------------------------------------- -// Info about a read-only file inside a ZIP -class ZipFileInfo { -public: - explicit ZipFileInfo(unzFile zip_handle, size_t size); - - // Allocate and Extract data from the ZIP - ZipFile *Extract(std::string &filename, unzFile zip_handle) const; - -private: - size_t m_Size = 0; - unz_file_pos_s m_ZipFilePos; -}; - -ZipFileInfo::ZipFileInfo(unzFile zip_handle, size_t size) : - m_Size(size) { - ai_assert(m_Size != 0); - // Workaround for MSVC 2013 - C2797 - m_ZipFilePos.num_of_file = 0; - m_ZipFilePos.pos_in_zip_directory = 0; - unzGetFilePos(zip_handle, &(m_ZipFilePos)); -} - -ZipFile *ZipFileInfo::Extract(std::string &filename, unzFile zip_handle) const { - // Find in the ZIP. This cannot fail - unz_file_pos_s *filepos = const_cast<unz_file_pos_s *>(&(m_ZipFilePos)); - if (unzGoToFilePos(zip_handle, filepos) != UNZ_OK) - return nullptr; - - if (unzOpenCurrentFile(zip_handle) != UNZ_OK) - return nullptr; - - ZipFile *zip_file = new ZipFile(filename, m_Size); - - // Unzip has a limit of UINT16_MAX bytes buffer - uint16_t unzipBufferSize = zip_file->m_Size <= UINT16_MAX ? static_cast<uint16_t>(zip_file->m_Size) : UINT16_MAX; - std::unique_ptr<uint8_t[]> unzipBuffer = std::unique_ptr<uint8_t[]>(new uint8_t[unzipBufferSize]); - size_t readCount = 0; - while (readCount < zip_file->m_Size) - { - size_t bufferSize = zip_file->m_Size - readCount; - if (bufferSize > UINT16_MAX) { - bufferSize = UINT16_MAX; - } - - int ret = unzReadCurrentFile(zip_handle, unzipBuffer.get(), static_cast<unsigned int>(bufferSize)); - if (ret != static_cast<int>(bufferSize)) - { - // Failed, release the memory - delete zip_file; - zip_file = nullptr; - break; - } - - std::memcpy(zip_file->m_Buffer.get() + readCount, unzipBuffer.get(), ret); - readCount += ret; - } - - ai_assert(unzCloseCurrentFile(zip_handle) == UNZ_OK); - return zip_file; -} - -ZipFile::ZipFile(std::string &filename, size_t size) : - m_Filename(filename), m_Size(size) { - ai_assert(m_Size != 0); - m_Buffer = std::unique_ptr<uint8_t[]>(new uint8_t[m_Size]); -} - -ZipFile::~ZipFile() { -} - -size_t ZipFile::Read(void *pvBuffer, size_t pSize, size_t pCount) { - // Should be impossible - ai_assert(m_Buffer != nullptr); - ai_assert(nullptr != pvBuffer); - ai_assert(0 != pSize); - ai_assert(0 != pCount); - - // Clip down to file size - size_t byteSize = pSize * pCount; - if ((byteSize + m_SeekPtr) > m_Size) { - pCount = (m_Size - m_SeekPtr) / pSize; - byteSize = pSize * pCount; - if (byteSize == 0) { - return 0; - } - } - - std::memcpy(pvBuffer, m_Buffer.get() + m_SeekPtr, byteSize); - - m_SeekPtr += byteSize; - - return pCount; -} - -size_t ZipFile::FileSize() const { - return m_Size; -} - -aiReturn ZipFile::Seek(size_t pOffset, aiOrigin pOrigin) { - switch (pOrigin) { - case aiOrigin_SET: { - if (pOffset > m_Size) return aiReturn_FAILURE; - m_SeekPtr = pOffset; - return aiReturn_SUCCESS; - } - - case aiOrigin_CUR: { - if ((pOffset + m_SeekPtr) > m_Size) return aiReturn_FAILURE; - m_SeekPtr += pOffset; - return aiReturn_SUCCESS; - } - - case aiOrigin_END: { - if (pOffset > m_Size) return aiReturn_FAILURE; - m_SeekPtr = m_Size - pOffset; - return aiReturn_SUCCESS; - } - default:; - } - - return aiReturn_FAILURE; -} - -size_t ZipFile::Tell() const { - return m_SeekPtr; -} - -// ---------------------------------------------------------------- -// pImpl of the Zip Archive IO -class ZipArchiveIOSystem::Implement { -public: - static const unsigned int FileNameSize = 256; - - Implement(IOSystem *pIOHandler, const char *pFilename, const char *pMode); - ~Implement(); - - bool isOpen() const; - void getFileList(std::vector<std::string> &rFileList); - void getFileListExtension(std::vector<std::string> &rFileList, const std::string &extension); - bool Exists(std::string &filename); - IOStream *OpenFile(std::string &filename); - - static void SimplifyFilename(std::string &filename); - -private: - void MapArchive(); - -private: - typedef std::map<std::string, ZipFileInfo> ZipFileInfoMap; - - unzFile m_ZipFileHandle = nullptr; - ZipFileInfoMap m_ArchiveMap; -}; - -ZipArchiveIOSystem::Implement::Implement(IOSystem *pIOHandler, const char *pFilename, const char *pMode) { - ai_assert(strcmp(pMode, "r") == 0); - ai_assert(pFilename != nullptr); - if (pFilename[0] == 0 || nullptr == pMode) { - return; - } - - zlib_filefunc_def mapping = IOSystem2Unzip::get(pIOHandler); - m_ZipFileHandle = unzOpen2(pFilename, &mapping); -} - -ZipArchiveIOSystem::Implement::~Implement() { - if (m_ZipFileHandle != nullptr) { - unzClose(m_ZipFileHandle); - } -} - -void ZipArchiveIOSystem::Implement::MapArchive() { - if (m_ZipFileHandle == nullptr) - return; - - if (!m_ArchiveMap.empty()) - return; - - // At first ensure file is already open - if (unzGoToFirstFile(m_ZipFileHandle) != UNZ_OK) - return; - - // Loop over all files - do { - char filename[FileNameSize]; - unz_file_info fileInfo; - - if (unzGetCurrentFileInfo(m_ZipFileHandle, &fileInfo, filename, FileNameSize, nullptr, 0, nullptr, 0) == UNZ_OK) { - if (fileInfo.uncompressed_size != 0 && fileInfo.size_filename <= FileNameSize) { - std::string filename_string(filename, fileInfo.size_filename); - SimplifyFilename(filename_string); - m_ArchiveMap.emplace(filename_string, ZipFileInfo(m_ZipFileHandle, fileInfo.uncompressed_size)); - } - } - } while (unzGoToNextFile(m_ZipFileHandle) != UNZ_END_OF_LIST_OF_FILE); -} - -bool ZipArchiveIOSystem::Implement::isOpen() const { - return (m_ZipFileHandle != nullptr); -} - -void ZipArchiveIOSystem::Implement::getFileList(std::vector<std::string> &rFileList) { - MapArchive(); - rFileList.clear(); - - for (const auto &file : m_ArchiveMap) { - rFileList.push_back(file.first); - } -} - -void ZipArchiveIOSystem::Implement::getFileListExtension(std::vector<std::string> &rFileList, const std::string &extension) { - MapArchive(); - rFileList.clear(); - - for (const auto &file : m_ArchiveMap) { - if (extension == BaseImporter::GetExtension(file.first)) - rFileList.push_back(file.first); - } -} - -bool ZipArchiveIOSystem::Implement::Exists(std::string &filename) { - MapArchive(); - - ZipFileInfoMap::const_iterator it = m_ArchiveMap.find(filename); - return (it != m_ArchiveMap.end()); -} - -IOStream *ZipArchiveIOSystem::Implement::OpenFile(std::string &filename) { - MapArchive(); - - SimplifyFilename(filename); - - // Find in the map - ZipFileInfoMap::const_iterator zip_it = m_ArchiveMap.find(filename); - if (zip_it == m_ArchiveMap.cend()) - return nullptr; - - const ZipFileInfo &zip_file = (*zip_it).second; - return zip_file.Extract(filename, m_ZipFileHandle); -} - -inline void ReplaceAll(std::string &data, const std::string &before, const std::string &after) { - size_t pos = data.find(before); - while (pos != std::string::npos) { - data.replace(pos, before.size(), after); - pos = data.find(before, pos + after.size()); - } -} - -inline void ReplaceAllChar(std::string &data, const char before, const char after) { - size_t pos = data.find(before); - while (pos != std::string::npos) { - data[pos] = after; - pos = data.find(before, pos + 1); - } -} - -void ZipArchiveIOSystem::Implement::SimplifyFilename(std::string &filename) { - ReplaceAllChar(filename, '\\', '/'); - - // Remove all . and / from the beginning of the path - size_t pos = filename.find_first_not_of("./"); - if (pos != 0) - filename.erase(0, pos); - - // Simplify "my/folder/../file.png" constructions, if any - static const std::string relative("/../"); - const size_t relsize = relative.size() - 1; - pos = filename.find(relative); - while (pos != std::string::npos) { - // Previous slash - size_t prevpos = filename.rfind('/', pos - 1); - if (prevpos == pos) - filename.erase(0, pos + relative.size()); - else - filename.erase(prevpos, pos + relsize - prevpos); - - pos = filename.find(relative); - } -} - -ZipArchiveIOSystem::ZipArchiveIOSystem(IOSystem *pIOHandler, const char *pFilename, const char *pMode) : - pImpl(new Implement(pIOHandler, pFilename, pMode)) { -} - -// ---------------------------------------------------------------- -// The ZipArchiveIO -ZipArchiveIOSystem::ZipArchiveIOSystem(IOSystem *pIOHandler, const std::string &rFilename, const char *pMode) : - pImpl(new Implement(pIOHandler, rFilename.c_str(), pMode)) { -} - -ZipArchiveIOSystem::~ZipArchiveIOSystem() { - delete pImpl; -} - -bool ZipArchiveIOSystem::Exists(const char *pFilename) const { - ai_assert(pFilename != nullptr); - - if (pFilename == nullptr) { - return false; - } - - std::string filename(pFilename); - return pImpl->Exists(filename); -} - -// This is always '/' in a ZIP -char ZipArchiveIOSystem::getOsSeparator() const { - return '/'; -} - -// Only supports Reading -IOStream *ZipArchiveIOSystem::Open(const char *pFilename, const char *pMode) { - ai_assert(pFilename != nullptr); - - for (size_t i = 0; pMode[i] != 0; ++i) { - ai_assert(pMode[i] != 'w'); - if (pMode[i] == 'w') - return nullptr; - } - - std::string filename(pFilename); - return pImpl->OpenFile(filename); -} - -void ZipArchiveIOSystem::Close(IOStream *pFile) { - delete pFile; -} - -bool ZipArchiveIOSystem::isOpen() const { - return (pImpl->isOpen()); -} - -void ZipArchiveIOSystem::getFileList(std::vector<std::string> &rFileList) const { - return pImpl->getFileList(rFileList); -} - -void ZipArchiveIOSystem::getFileListExtension(std::vector<std::string> &rFileList, const std::string &extension) const { - return pImpl->getFileListExtension(rFileList, extension); -} - -bool ZipArchiveIOSystem::isZipArchive(IOSystem *pIOHandler, const char *pFilename) { - Implement tmp(pIOHandler, pFilename, "r"); - return tmp.isOpen(); -} - -bool ZipArchiveIOSystem::isZipArchive(IOSystem *pIOHandler, const std::string &rFilename) { - return isZipArchive(pIOHandler, rFilename.c_str()); -} - -} // namespace Assimp diff --git a/libs/assimp/code/Common/assbin_chunks.h b/libs/assimp/code/Common/assbin_chunks.h deleted file mode 100644 index 822df51..0000000 --- a/libs/assimp/code/Common/assbin_chunks.h +++ /dev/null @@ -1,196 +0,0 @@ -#ifndef INCLUDED_ASSBIN_CHUNKS_H -#define INCLUDED_ASSBIN_CHUNKS_H - -#define ASSBIN_VERSION_MAJOR 1 -#define ASSBIN_VERSION_MINOR 0 - -/** -@page assfile .ASS File formats - -@section over Overview -Assimp provides its own interchange format, which is intended to applications which need -to serialize 3D-models and to reload them quickly. Assimp's file formats are designed to -be read by Assimp itself. They encode additional information needed by Assimp to optimize -its postprocessing pipeline. If you once apply specific steps to a scene, then save it -and reread it from an ASS format using the same post processing settings, they won't -be executed again. - -The format comes in two flavours: XML and binary - both of them hold a complete dump of -the 'aiScene' data structure returned by the APIs. The focus for the binary format -(<tt>.assbin</tt>) is fast loading. Optional deflate compression helps reduce file size. The XML -flavour, <tt>.assxml</tt> or simply .xml, is just a plain-to-xml conversion of aiScene. - -ASSBIN is Assimp's binary interchange format. assimp_cmd (<tt><root>/tools/assimp_cmd</tt>) is able to -write it and the core library provides a loader for it. - -@section assxml XML File format - -The format is pretty much self-explanatory due to its similarity to the in-memory aiScene structure. -With few exceptions, C structures are wrapped in XML elements. - -The DTD for ASSXML can be found in <tt><root>/doc/AssXML_Scheme.xml</tt>. Or have look -at the output files generated by assimp_cmd. - -@section assbin Binary file format - -The ASSBIN file format is composed of chunks to represent the hierarchical aiScene data structure. -This makes the format extensible and allows backward-compatibility with future data structure -versions. The <tt><root>/code/assbin_chunks.h</tt> header contains some magic constants -for use by stand-alone ASSBIN loaders. Also, Assimp's own file writer can be found -in <tt><root>/tools/assimp_cmd/WriteDump.cpp</tt> (yes, the 'b' is no typo ...). - -@verbatim - -------------------------------------------------------------------------------- -1. File structure: -------------------------------------------------------------------------------- - ----------------------- -| Header (512 bytes) | ----------------------- -| Variable chunks | ----------------------- - -------------------------------------------------------------------------------- -2. Definitions: -------------------------------------------------------------------------------- - -integer is four bytes wide, stored in little-endian byte order. -short is two bytes wide, stored in little-endian byte order. -byte is a single byte. -string is an integer n followed by n UTF-8 characters, not terminated by zero -float is an IEEE 754 single-precision floating-point value -double is an IEEE 754 double-precision floating-point value -t[n] is an array of n elements of type t - -------------------------------------------------------------------------------- -2. Header: -------------------------------------------------------------------------------- - -byte[44] Magic identification string for ASSBIN files. - 'ASSIMP.binary' - -integer Major version of the Assimp library which wrote the file -integer Minor version of the Assimp library which wrote the file - match these against ASSBIN_VERSION_MAJOR and ASSBIN_VERSION_MINOR - -integer SVN revision of the Assimp library (intended for our internal - debugging - if you write Ass files from your own APPs, set this value to 0. -integer Assimp compile flags - -short 0 for normal files, 1 for shortened dumps for regression tests - these should have the file extension assbin.regress - -short 1 if the data after the header is compressed with the DEFLATE algorithm, - 0 for uncompressed files. - For compressed files, the first integer after the header is - always the uncompressed data size - -byte[256] Zero-terminated source file name, UTF-8 -byte[128] Zero-terminated command line parameters passed to assimp_cmd, UTF-8 - -byte[64] Reserved for future use ----> Total length: 512 bytes - -------------------------------------------------------------------------------- -3. Chunks: -------------------------------------------------------------------------------- - -integer Magic chunk ID (ASSBIN_CHUNK_XXX) -integer Chunk data length, in bytes - (unknown chunks are possible, a good reader skips over them) - (chunk-data-length does not include the first two integers) - -byte[n] chunk-data-length bytes of data, depending on the chunk type - -Chunks can contain nested chunks. Nested chunks are ALWAYS at the end of the chunk, -their size is included in chunk-data-length. - -The chunk layout for all ASSIMP data structures is derived from their C declarations. -The general 'rule' to get from Assimp headers to the serialized layout is: - - 1. POD members (i.e. aiMesh::mPrimitiveTypes, aiMesh::mNumVertices), - in order of declaration. - - 2. Array-members (aiMesh::mFaces, aiMesh::mVertices, aiBone::mWeights), - in order of declaration. - - 2. Object array members (i.e aiMesh::mBones, aiScene::mMeshes) are stored in - subchunks directly following the data written in 1.) and 2.) - - - Of course, there are some exceptions to this general order: - -[[aiScene]] - - - The root node holding the scene structure is naturally stored in - a ASSBIN_CHUNK_AINODE subchunk following 1.) and 2.) (which is - empty for aiScene). - -[[aiMesh]] - - - mTextureCoords and mNumUVComponents are serialized as follows: - - [number of used uv channels times] - integer mNumUVComponents[n] - float mTextureCoords[n][3] - - -> more than AI_MAX_TEXCOORD_CHANNELS can be stored. This allows Assimp - builds with different settings for AI_MAX_TEXCOORD_CHANNELS to exchange - data. - -> the on-disk format always uses 3 floats to write UV coordinates. - If mNumUVComponents[0] is 1, the corresponding mTextureCoords array - consists of 3 floats. - - - The array member block of aiMesh is prefixed with an integer that specifies - the kinds of vertex components actually present in the mesh. This is a - bitwise combination of the ASSBIN_MESH_HAS_xxx constants. - -[[aiFace]] - - - mNumIndices is stored as short - - mIndices are written as short, if aiMesh::mNumVertices<65536 - -[[aiNode]] - - - mParent is omitted - -[[aiLight]] - - - mAttenuationXXX not written if aiLight::mType == aiLightSource_DIRECTIONAL - - mAngleXXX not written if aiLight::mType != aiLightSource_SPOT - -[[aiMaterial]] - - - mNumAllocated is omitted, for obvious reasons :-) - - - @endverbatim*/ - - -#define ASSBIN_HEADER_LENGTH 512 - -// these are the magic chunk identifiers for the binary ASS file format -#define ASSBIN_CHUNK_AICAMERA 0x1234 -#define ASSBIN_CHUNK_AILIGHT 0x1235 -#define ASSBIN_CHUNK_AITEXTURE 0x1236 -#define ASSBIN_CHUNK_AIMESH 0x1237 -#define ASSBIN_CHUNK_AINODEANIM 0x1238 -#define ASSBIN_CHUNK_AISCENE 0x1239 -#define ASSBIN_CHUNK_AIBONE 0x123a -#define ASSBIN_CHUNK_AIANIMATION 0x123b -#define ASSBIN_CHUNK_AINODE 0x123c -#define ASSBIN_CHUNK_AIMATERIAL 0x123d -#define ASSBIN_CHUNK_AIMATERIALPROPERTY 0x123e - -#define ASSBIN_MESH_HAS_POSITIONS 0x1 -#define ASSBIN_MESH_HAS_NORMALS 0x2 -#define ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS 0x4 -#define ASSBIN_MESH_HAS_TEXCOORD_BASE 0x100 -#define ASSBIN_MESH_HAS_COLOR_BASE 0x10000 - -#define ASSBIN_MESH_HAS_TEXCOORD(n) (ASSBIN_MESH_HAS_TEXCOORD_BASE << n) -#define ASSBIN_MESH_HAS_COLOR(n) (ASSBIN_MESH_HAS_COLOR_BASE << n) - - -#endif // INCLUDED_ASSBIN_CHUNKS_H diff --git a/libs/assimp/code/Common/material.cpp b/libs/assimp/code/Common/material.cpp deleted file mode 100644 index a7541d4..0000000 --- a/libs/assimp/code/Common/material.cpp +++ /dev/null @@ -1,100 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/// @file material.cpp -/** Implement common material related functions. */ - -#include <assimp/ai_assert.h> -#include <assimp/material.h> - -// ------------------------------------------------------------------------------- -const char *TextureTypeToString(aiTextureType in) { - switch (in) { - case aiTextureType_NONE: - return "n/a"; - case aiTextureType_DIFFUSE: - return "Diffuse"; - case aiTextureType_SPECULAR: - return "Specular"; - case aiTextureType_AMBIENT: - return "Ambient"; - case aiTextureType_EMISSIVE: - return "Emissive"; - case aiTextureType_OPACITY: - return "Opacity"; - case aiTextureType_NORMALS: - return "Normals"; - case aiTextureType_HEIGHT: - return "Height"; - case aiTextureType_SHININESS: - return "Shininess"; - case aiTextureType_DISPLACEMENT: - return "Displacement"; - case aiTextureType_LIGHTMAP: - return "Lightmap"; - case aiTextureType_REFLECTION: - return "Reflection"; - case aiTextureType_BASE_COLOR: - return "BaseColor"; - case aiTextureType_NORMAL_CAMERA: - return "NormalCamera"; - case aiTextureType_EMISSION_COLOR: - return "EmissionColor"; - case aiTextureType_METALNESS: - return "Metalness"; - case aiTextureType_DIFFUSE_ROUGHNESS: - return "DiffuseRoughness"; - case aiTextureType_AMBIENT_OCCLUSION: - return "AmbientOcclusion"; - case aiTextureType_SHEEN: - return "Sheen"; - case aiTextureType_CLEARCOAT: - return "Clearcoat"; - case aiTextureType_TRANSMISSION: - return "Transmission"; - case aiTextureType_UNKNOWN: - return "Unknown"; - default: - break; - } - ai_assert(false); - return "BUG"; -} diff --git a/libs/assimp/code/Common/scene.cpp b/libs/assimp/code/Common/scene.cpp deleted file mode 100644 index b0e8821..0000000 --- a/libs/assimp/code/Common/scene.cpp +++ /dev/null @@ -1,135 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -#include <assimp/scene.h> - -aiNode::aiNode() : - mName(""), - mParent(nullptr), - mNumChildren(0), - mChildren(nullptr), - mNumMeshes(0), - mMeshes(nullptr), - mMetaData(nullptr) { - // empty -} - -aiNode::aiNode(const std::string &name) : - mName(name), - mParent(nullptr), - mNumChildren(0), - mChildren(nullptr), - mNumMeshes(0), - mMeshes(nullptr), - mMetaData(nullptr) { - // empty -} - -/** Destructor */ -aiNode::~aiNode() { - // delete all children recursively - // to make sure we won't crash if the data is invalid ... - if (mNumChildren && mChildren) { - for (unsigned int a = 0; a < mNumChildren; a++) - delete mChildren[a]; - } - delete[] mChildren; - delete[] mMeshes; - delete mMetaData; -} - -const aiNode *aiNode::FindNode(const char *name) const { - if (nullptr == name) { - return nullptr; - } - if (!::strcmp(mName.data, name)) { - return this; - } - for (unsigned int i = 0; i < mNumChildren; ++i) { - const aiNode *const p = mChildren[i]->FindNode(name); - if (p) { - return p; - } - } - // there is definitely no sub-node with this name - return nullptr; -} - -aiNode *aiNode::FindNode(const char *name) { - if (!::strcmp(mName.data, name)) return this; - for (unsigned int i = 0; i < mNumChildren; ++i) { - aiNode *const p = mChildren[i]->FindNode(name); - if (p) { - return p; - } - } - // there is definitely no sub-node with this name - return nullptr; -} - -void aiNode::addChildren(unsigned int numChildren, aiNode **children) { - if (nullptr == children || 0 == numChildren) { - return; - } - - for (unsigned int i = 0; i < numChildren; i++) { - aiNode *child = children[i]; - if (nullptr != child) { - child->mParent = this; - } - } - - if (mNumChildren > 0) { - aiNode **tmp = new aiNode *[mNumChildren]; - ::memcpy(tmp, mChildren, sizeof(aiNode *) * mNumChildren); - delete[] mChildren; - mChildren = new aiNode *[mNumChildren + numChildren]; - ::memcpy(mChildren, tmp, sizeof(aiNode *) * mNumChildren); - ::memcpy(&mChildren[mNumChildren], children, sizeof(aiNode *) * numChildren); - mNumChildren += numChildren; - delete[] tmp; - } else { - mChildren = new aiNode *[numChildren]; - for (unsigned int i = 0; i < numChildren; i++) { - mChildren[i] = children[i]; - } - mNumChildren = numChildren; - } -} diff --git a/libs/assimp/code/Common/simd.cpp b/libs/assimp/code/Common/simd.cpp deleted file mode 100644 index 0dd437d..0000000 --- a/libs/assimp/code/Common/simd.cpp +++ /dev/null @@ -1,77 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -#include "simd.h" - -namespace Assimp { - -bool CPUSupportsSSE2() { -#if defined(__x86_64__) || defined(_M_X64) - //* x86_64 always has SSE2 instructions */ - return true; -#elif defined(__GNUC__) && defined(i386) - // for GCC x86 we check cpuid - unsigned int d; - __asm__( - "pushl %%ebx\n\t" - "cpuid\n\t" - "popl %%ebx\n\t" - : "=d" ( d ) - :"a" ( 1 ) ); - return ( d & 0x04000000 ) != 0; -#elif (defined(_MSC_VER) && defined(_M_IX86)) - // also check cpuid for MSVC x86 - unsigned int d; - __asm { - xor eax, eax - inc eax - push ebx - cpuid - pop ebx - mov d, edx - } - return ( d & 0x04000000 ) != 0; -#else - return false; -#endif -} - - -} // Namespace Assimp diff --git a/libs/assimp/code/Common/simd.h b/libs/assimp/code/Common/simd.h deleted file mode 100644 index 0a062a2..0000000 --- a/libs/assimp/code/Common/simd.h +++ /dev/null @@ -1,53 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -#pragma once - -#include <assimp/defs.h> - -namespace Assimp { - -/// @brief Checks if the platform supports SSE2 optimization -/// @return true, if SSE2 is supported. false if SSE2 is not supported. -bool ASSIMP_API CPUSupportsSSE2(); - -} // Namespace Assimp |