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raylib
a 3D game engine written in C
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Author
2021-09-28
add mock_queue_cleanup() function and move queue malloc call inside mock_queu...
sanine
2021-09-28
add mock queue
sanine
2021-09-25
add honey_warn(), honey_error(), and honey_fatal() logging macros
sanine
2021-09-25
add honey_info() log function
sanine
2021-09-24
add getters and setters for log level/file
sanine
2021-09-24
update logging to use real functions
sanine
2021-09-23
fix debug required logging level
sanine
2021-09-23
add honey_debug_()
sanine
2021-09-23
add honey_log_level_str_()
sanine
2021-09-23
add basic test framework
sanine
2020-12-19
add curveTo function
sanine-a
2020-12-19
add additional cairo texture config functions
sanine-a
2020-12-17
add setLineWidth and arc functions to cairo bindings
sanine-a
2020-12-17
fix segfault when destroying cairo textures
sanine-a
2020-12-17
add basic stroke functions
sanine-a
2020-12-17
add cairo contexts
sanine-a
2020-12-16
add textures to cairo bindings
sanine-a
2020-12-15
remove spurious debug message
sanine-a
2020-12-15
fix bugs in texture parameter setting and add low-resolution to demo
sanine-a
2020-12-15
fix non-skipping bug in honey_lua_parse_params
sanine-a
2020-12-15
refactor textures and allow parameter setting
sanine-a
2020-12-13
add optional geometry shaders to honey_shader
sanine-a
2020-12-12
add param table parsing function
sanine-a
2020-12-12
add basic cairo bindings
sanine-a
2020-12-09
refactor: move primitives into lua & streamline mesh creation
sanine-a
2020-12-05
remove light.*
sanine-a
2020-12-05
remove camera.*
sanine-a
2020-12-05
switch meshes to use metamathods
sanine-a
2020-12-05
change textures to use metamethods
sanine-a
2020-12-04
add SignalManager.lua and revert to old Node.lua
sanine-a
2020-12-03
rewrite demo
sanine-a
2020-12-02
create basic scene tree node
sanine-a
2020-11-30
fix bug in glm binding memory allocators
sanine-a
2020-11-29
add translate function to mat4 prototype
sanine-a
2020-11-29
add camera functions and fix bug in argument parsing
sanine-a
2020-11-29
refactor affine transform bindings
sanine-a
2020-11-29
add glm vec3 and vec4 bindings as lua objects
sanine-a
2020-11-29
refactor all files to use new argument parsing and table building functions
sanine-a
2020-11-29
refactor: make shader a full lua object with __gc metamethod
sanine-a
2020-11-29
refactor: eliminate src subdirectories for honey files
sanine-a
2020-11-29
refactor input to use new table construction function
sanine-a
2020-11-29
begin refactor of glm functions and basic argument parsing
sanine-a
2020-11-23
fix bug in mesh loading
sanine-a
2020-11-01
add basic node types
sanine-a
2020-10-31
add basic framebuffer operations
sanine-a
2020-10-31
add additional texture types and refactor texture setup and loading
sanine-a
2020-10-31
add basic texture bindings
sanine-a
2020-10-28
fix bug in model loading
sanine-a
2020-10-27
fix minor bugs, add cube primitive binding, and implement basic first-person ...
sanine-a
2020-10-27
fix bug with working directory and add Vector and Matrix wrappers
sanine-a
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