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2021-09-28add mock queuesanine
2021-09-23add honey_log_level_str_()sanine
2021-09-23add basic test frameworksanine
2020-12-12add basic cairo bindingssanine-a
2020-12-09refactor: move primitives into lua & streamline mesh creationsanine-a
2020-12-05remove light.*sanine-a
2020-12-05remove camera.*sanine-a
2020-12-04add SignalManager.lua and revert to old Node.luasanine-a
2020-12-02create basic scene tree nodesanine-a
2020-11-29refactor affine transform bindingssanine-a
2020-11-29add glm vec3 and vec4 bindings as lua objectssanine-a
2020-11-29refactor all files to use new argument parsing and table building functionssanine-a
2020-11-29begin refactor of glm functions and basic argument parsingsanine-a
2020-10-28modify CMakeLists.txt to allow for cross-platform buildsanine-a
2020-10-25remove model/* and add shader bindingssanine-a
2020-10-25add basic cglm binding functionssanine-a
2020-10-24add window module and fullscreen togglesanine-a
2020-10-21refactor: move honey_lua function definitions to common.hsanine-a
2020-10-21add honey_lua.h and honey_lua.hsanine-a
2020-10-19add honey libraries back and reorganize directoriessanine-a
2020-10-18clear out old files, add basic scriptingsanine-a
2020-06-03add multiple lights to shaderssanine-a
2020-06-01add model loadingsanine-a
2020-06-01refactor: unify error handlingsanine-a
2020-05-23fix bug in link ordersanine-a
2020-05-22add keyboard inputsanine-a
2020-05-22create basic honey_camerasanine-a
2020-05-20add cube primitivesanine-a
2020-05-20add overridable update() and draw() callbackssanine-a
2020-05-20add honey_texturesanine-a
2020-05-20add honey_mesh and assorted related functionssanine-a
2020-05-20an initial commitsanine-a