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raylib
a 3D game engine written in C
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CMakeLists.txt
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Author
2023-02-19
fix OpenGL CMake link
sanine
2023-02-19
refactor: bind (nearly) all nvg functions
sanine
2023-02-14
add basic nanovg bindings
sanine
2023-02-12
switch to tinyobj and nanovg from assimp and cairo
sanine
2022-10-12
add pixman and libpng
raylib
sanine
2022-10-12
add cairo
sanine
2022-10-03
add basic bouncing ball
sanine
2022-10-01
add ode
sanine
2022-09-28
add basic cairo demo functions
sanine
2022-09-27
fix uninitialized memory bug in mesh loading and add suzanne.dae
sanine
2022-09-16
begin assimp bindings
sanine
2022-09-13
add initial audio bindings
sanine
2022-08-24
add command-line arguments
sanine
2022-08-23
add basic transforms
sanine
2022-08-22
add append_table()
sanine
2022-08-22
add image/
sanine
2022-08-22
add uniforms
sanine
2022-08-22
refactor: move data functions into separate file
sanine
2022-08-22
refactor: move drawing code into separate file
sanine
2022-08-22
refactor: move shader functions into separate file
sanine
2022-08-21
build with clang on visual studio
sanine
2022-08-21
add glfw to CMakeLists.txt
sanine
2022-08-20
fix bug in gl.bufferData and add error checking
sanine
2022-08-19
add several buffer-related functions
sanine
2022-08-18
implement working windows
sanine
2022-08-18
remove Lua as library requirement
sanine
2022-06-28
fix honeysuckle.h includes
sanine
2022-06-16
add initial window framework
sanine
2022-06-14
add basic logging function
sanine
2022-06-14
add cglm as 3rd-party library
sanine
2022-04-16
move 3rd-party librarys into libs/ and add built-in honeysuckle
sanine
2022-04-16
fix bug in main script loader and rename honey_gl.c -> honey_window.c
sanine
2022-03-04
add assimp submodule
sanine
2022-03-01
add basic window functions, option parsing, and main loop
sanine
2021-10-21
move test files to the same directories as the files they test
sanine
2021-09-28
add mock queue
sanine
2021-09-23
add honey_log_level_str_()
sanine
2021-09-23
add basic test framework
sanine
2020-12-12
add basic cairo bindings
sanine-a
2020-12-09
refactor: move primitives into lua & streamline mesh creation
sanine-a
2020-12-05
remove light.*
sanine-a
2020-12-05
remove camera.*
sanine-a
2020-12-04
add SignalManager.lua and revert to old Node.lua
sanine-a
2020-12-02
create basic scene tree node
sanine-a
2020-11-29
refactor affine transform bindings
sanine-a
2020-11-29
add glm vec3 and vec4 bindings as lua objects
sanine-a
2020-11-29
refactor all files to use new argument parsing and table building functions
sanine-a
2020-11-29
begin refactor of glm functions and basic argument parsing
sanine-a
2020-10-28
modify CMakeLists.txt to allow for cross-platform build
sanine-a
2020-10-25
remove model/* and add shader bindings
sanine-a
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